THE EVOLVING CHALLENGES OF INTERNET OF
EVERYTHING: ENHANCING STUDENT PERFORMANCE AND
EMPLOYABILITY IN HIGHER EDUCATION
I.Bandara, F.Ioras
Buckinghamshire New University (UK)
Abstract
The Internet of Everything (IoE) is the essential prerequisite for the creation of virtual communities and
ecosystems of institutions, communities and smart objects. IoE is built on the connections among
people, processes, data and things.
IoE are explicitly linked to global higher education (HE) and betterment to economic development, new
research and innovation. Significant numbers of learning activities are moving to individualized
proliferation of ebooks, e-readers, etextbooks, elearning and e-everything where transition to "hybrid"
classes that combine online learning components with less-frequent on-campus, in-person class
learning becomes more and more the norm. Through mass adoption of IoE is expected to witness a
shift in expert resources use in HE that allows more people to gain access to education, regardless of
their learning background.
IoE adaptation in HE and the ubiquitous connectedness will transform the pedagogy towards one that
empowers a new generation of digital citizens who understand the technologies that underpin IoE, but
the impact of widespread adoption, and the right application of the information need yet to be
understood.
This article endeavours to discuss the evolving challenges of IoE adaptation in the HE including (1)
access to right content and information and availability of materials on any device, at any time, (2)
customization of curriculum to enable high/active engagement, interaction and attendance, and (3) to
reduce the skills mismatch between what the labour force can do and what employers need as
indicators of success for IoE adoption in HE.
To transform information into processes and products is necessary to gain from the sharing and use of
knowledge. We analyze how an Internet of Everything that filter, select and distinguish relevant
information to tailored student need enhances performance.
Keywords: Internet of Everything (IoE), ebooks, e-readers, etextbooks, elearning, e-everything,
curriculum, employability, digital citizens.
1
INTRODUCTION
Around the world, cities, state and governments, as well as other public-sector organizations, are
leading the way in bringing the Internet of Everything to life [1]. The Internet of Everything (IoE) brings
challenges and opportunities to higher education. In this current era the wealth of data and the
development of new knowledge is challenging institutions to rethink teaching and learning in a global
market [2].
The unprecedented growth of ubiquitous computing, is evolving IoE capabilities in higher education.
Greater connectivity and technological advancement have enriched and expanded in higher education
sector to fulfilling its promise to the students for personal growth and discovery, satisfying career
possibilities, and potential financial success. At the same time, the changing operating environment
associated with the IoE represents considerable opportunity to the attack surface and threat
environment of the Internet and Internet-connected HE systems. As more people adopt new
technologies for learning, they will thrive in the emerging world of the IoE, the networked connection of
people, process, data, and things which is the basis for the Internet of Learning Things [4].
Cisco believes that the IoE is the next step in the evolution of smart objects, and its interconnected
things add network of networks where billions, or even trillions, of connections create unprecedented
opportunities [2]. The IoE adaptation and emerging technologies for learning creates classrooms
which are more “open” through voice, video, and text-based collaboration, and teachers now have a
wide range of multimodal resources at their disposal to enhance learning experience.
This paper presents and discusses the potential of IoE and challenges it presents to formal higher
education, including:
How to get the most value from the combination of people, process, data and things to the
higher education system and seizing the potential of IoE in education
The potential benefits of Bring Your Own Device (BYOD), Big Data and wearable technologies
integrate with IoE
How educators can influence policy makers to help customization of curriculum to enable
active engagement and interaction of information by shaping IoE and maximize its gains in
higher education
In the future, learning will become substantially more important to society. This means that we need to
re-engineer the whole approach to learning. Most important is the right content, and information and
availability of materials on any device, at any time. So it is imperious for students to continue to
acquire the knowledge and skills they need to grow. It is also critical for higher education institutions to
evaluate their output (graduates employability) within vested industry, to empower of societal and
technological changes, and to take advantage of them in a transformational industry that solve the
world’s biggest problems.
2
SIGNIFICANT CHALLENGES IMPEDING IoE ADOPTION IN HIGHER
EDUCATION
Educational “Climate Change” is creating an endless demand for new forms of learning. New
technologies such as cloud computing, mobile learning, learning analytics, open content, 3D printing,
virtual and remote laboratories, games and gamification, tablet computing, and wearable technology is
instilling a new digital culture and develop an IoE society [3]. Globalization and new patterns of
learning methods are increasing the demand for specialist skills and knowledge. But to be
“knowledgeable” will no longer be good enough: a new set of 21st century technology adaptation,
confidently credential, will also be essential to flourish. Many more people than ever before need to
have advanced capabilities for critical thinking, collaboration, and problem-solving.
2.1
Long-Term Trends: Driving IoE adoption in higher education for next five
years
2.1.1 Advancing Cultures of Change and Innovation
Cisco predicts that worldwide, IoE in education has a 10-year net present value of US$175 billion,
which will be delivered through streamlined and personalized instruction [12]. In many ways, internet
and network technologies that students use in their daily lives extend to learning. It is clear that smart
devices could play a major role in teaching and learning, therefor institutions have been updating their
infrastructures to accommodate this smart devices programs. In this sense, it has become the
responsibility of universities to adopt environments that accelerate student learning and creativity.
Rapid growth in learning management systems such as Blackboard and Moodle is generating
immense amounts of structured and unstructured data such as audio and video content. Digital
classrooms equipped with lecture capture systems and web streaming allow students to access
instructional materials on-demand whenever necessary and this puts pressure on HE to have relevant
infrastructure.
2.1.2 Driving to Virtual Reality and Improving Learning
The higher educational institutions which are experiencing new digital learning systems are focused
these days on what they can discover from their learners’ behaviour and performance in order to
improve learning system. They are also devoting attention to the technological potential that exists
today within IoE and how it can be used to plug learners more dynamically into a networked learning
experience. There are several ways of using virtual reality (VR) in the classroom: one method is using
desktop set up in which the student explores a virtual environment using a computer, keyboard and
mouse. More advanced VR set up is fully immersive and requires the student to wear a head mounted
display (HMD) and data glove for interaction within a virtual environment. This environment may take
the form of a series of large screens or a complete CAVE VR system [5]. The fully immersive set up
will include a tracking system which is included in the HMD that records and analyses the student’s
movements in a virtual space. The VR system can be used in many areas of the curriculum. This
includes maths, English, science, history, geography, languages and newer subjects such as design
technology.
This IoE technology adaptation will transform the students who respond to better computer generated
learning than traditional methods of teaching. VR learning is an ideal way of engaging students with a
particular subject in a manner they are comfortable with. The VR technology can be used in many
different ways for the education, an example is the use of virtual avatars as a part of Big Data program
in upcoming “Big Data 4Dx” program [6]. The Big Data 4Dx program is a web-based, immersive
collaborative environment. Students participating in the online format will interact in a virtual room with
faculty and other students via personalized avatars [7].
3
HOW THE IoE TECHNOLOGY TRANSFORM PEDAGOGY
Technology is just one of many disruptive influences in education today. Arrival of this emerging
technologies together with combining machine-to-machine (M2M), person-to-machine (P2M), and
person-to-person (P2P) connections creates new capabilities, richer experiences, and incredible
economic opportunity. CISCO has identified this integrated architectures that connect people, process,
data, and things and designed high-performance end-to-end coverage systems which are intelligent
and proactive in the IoE era [8].
Research shows that learners are also becoming more adept to using social networks such as
YouTube and Facebook as to text message; post videos, blogs, and images; and collaborate and
socialize regardless of time or place [9]. IoE brings an advanced technology that enables education to
move from a knowledge-transfer model to a collaborative, active, self-directed, and engaging model
that helps students increase their knowledge and develop the skills needed to succeed in the
“Learning Society” and increase the employability [10]. In the area of computer science, the challenge
is in developing new forms of innovative curriculum that reflects the radical changes in computing
technology. In response, the Open University in the United Kingdom revamped its undergraduate
computer science curriculum and now offers an introductory course, “My Digital Life”, designed around
Internet of Things (IoT) block concepts [11]. The course starts with a block concerned with students’
needs to consume, process and publish information. It introduces students to the concepts of data and
information and how these are created, distributed and stored. These block expands user view to
encompass the devices students use on a day-to-day basis; from the familiar personal computer to
smart phones, games consoles and television smart boxes. In this course students have to create six
different blocks and takes the widest possible view of computing technology and demonstrates how
that ubiquitous computing would prove to be attractive to students. Social awareness and interactivity
on lectures with a large audience can be improved by allowing students to use hand-held devices and
wireless communication to interact with the lecturer and with other students. One example of the
interactions enabled by the system is a feedback mechanism allowing the students to interact with the
lecturer, exchange information about intendent to interactivity and difficulty of a lecture [13].
4
KEY FACTORS FOR SUCCESSFUL IMPLEMENTATION OF IoE IN HIGHER
EDUCATION
Higher education institutions that are implementing successful change are focused on critical areas of
modernizing teaching and learning culture by adaptation of an IoE, and how to scale and propagate
change across multiple, often divided, areas within their institutions. Also, these institutions could use
the IoE technology to manage each area more effectively. The IoE plays a critical role within each of
the selected areas, and if used in a forward thinking manner, it can help to accelerate innovation and
change.
4.1
The four pillar IoE network connection in higher education: People,
Process, Data, and Internet of Things (IoT)
IoE in higher education is in the incipient stages, but some institutions are leading the way in showing
how IoE can be used effectively to transform pedagogy [8]. Fig.1 presents the four pillar structure of
IoE and their impact on higher education and how some of the practices currently being planned or
adopted need support, build and scale up.
PEOPLE
P2P
Big Data
People connect to
Internet
Process
P2M
IoT
Data
M2M
Cloud commuting
Fig.1: Four pillar network connection of Internet of Everything (IoE) in higher education system,
Person to Person (P2P), Person to Machine (P2M) and machine to Machine (M2M).
4.1.1 People
Today, majority of the students in HE connect to the Internet using multiple devices and social
networks. The education sector must understand how people connect to the Internet to increase their
learning and apply their knowledge. Two distinct models guide current efforts to make use of the IoE in
higher education. The first one seeks to improve existing forms and structures of instructions to create
effective digital curricula that can be used in both formal and informal learning; what makes students
interested is that they transcend conventional ideas and learning activities to create something that is
new, meaningful [14]. This model emphasizes building an advance interactive curricula. Second model
is more radical, it envisions the IoE as instrumental to a fundamental change in the processes and
organizational structure of teaching and learning. According to this view, the IoE can transform HE into
student-centered learning rather than institution and faculty-centered instruction. It can allow
institutions to leapfrog existing academic structures and establish direct links to students. This will
encourage new collaborative arrangements between academic institutions and entrepreneurs to
permit these partnerships to extend their reach nationally and internationally. Also, IoE will help
connect learners who are home-bound but capable of learning and participate in classroom courses
[2]. IoE technologies is seen to support minorities and disabled learners’ by offering access to highquality learning and peer-to-peer interaction, which will improve their opportunities for greater success
in life.
4.1.2 Data
The implications of this in HE are enormous [2]. For example, learners could also access data from
research initiatives, monitor programs on diverse subjects (e.g. climate change, astronomy, etc.), or
watch animals in their natural habitats via live webcams then collect data from wireless integrated
network sensors [15] and subsequently feed that information to other programs for analysis, improving
the accuracy of their research. Students involved in HE research and working with and manipulating
real data, could also contribute to data banks by sharing datasets with others around the world. This
will enhance and extend students’ learning experience, authenticating their research through active
engagement with other researchers. IoE can also enable students to track and analyse their own data
for adopting healthier behaviours. IoE takes data-driven decision making in HE one step further,
encouraging innovation that motivates and excites learners, turning passive learning into active
learning, informing educators about students’ lifestyles, and helping teachers develop better
curriculum and assessment structures.
4.1.3 Internet of Things (IoT)
Things are machine to machine (M2M) connections that can be connected to both the Internet and
people via sensors. The unprecedented growth of ubiquitous computing, evolving IoT capabilities, and
technologies such as cloud computing, and big data and analytics will improve the core values of
teaching and the curricula with new digital culture and develop an IoT-centric society. The IoT drives
digital momentum into higher education with ever-increasing online degree options and unified access
to instructional content in both structured and unstructured formats. Many universities are using hybrid
cloud as their enterprise architecture for hosting machine-to-machine or IoT applications [16]. The
combination of millennial generation or generation Y [17], the most tech-savvy students [18] in the
history of higher education, as well as the rise of smart mobile computing, has opened up new
methods of leveraging enterprise architecture, virtual classroom environment, and research
computing.
Currently, on average, students have at least three different devices (BYOD) that connect to the
institution network and the cloud offers seamless connections and services to core information
technology services. The IoT applications used to integrate mobile learning applications and radical
apps can help students take advantage of learning resources, manage assignments and work on
projects. Academics also can use these apps to teach highly specialized concepts, scientific
simulations and complex physical and social topics. The link between real objects (things) and webbased information are significant steps in HE that will create deeper understanding across
curriculums.
4.1.4 Process
Process plays an important role in how people, data, and IoT work together to deliver value in the
connected world of IoE. Reliable connections are the backbone of the system to deliver right
information to the right person, at the right time, in an appropriate way with the correct process. Such
information will also increase student retention and the application of new knowledge, which is vital for
future success in both employability and society. Improving the applications of students’ personalized
feedback and performance could increase the learners’ achievements. For example, a learner
studying CISCO network architectures could observe his or her ranking in real time against all learners
studying the same level of the course. The process could eliminate traditional examinations used to
measure and compare learners’ performance and achievement. The model of measurement could be
accurate at any moment in time, providing ongoing, targeted, and personalized feedback on what a
learner must do to improve his or her understanding and performance.
5
IoE IN EDUCATION: ELEMENTS OF THE INNOVATIVE PEDAGOGICAL
MODEL
Once identified the implications for people, data, process and IoT are inter related to each of
challenges detailed in the section 4. The model proposed in this article (Fig. 2) takes into
consideration a number of factors that derive from the four pillar structure when more students adopt
new technologies for learning. The model’s 16 factors support thrive in the emerging world of the
Internet of Everything (IoE) by networking connection of people, process, data, and IoT. This is
becoming important in HE system. The innovative model has a process approach for innovative
pedagogical practices that are related to People, Process, Data and IoT that underpin the six trends
and challenges of IoE adaptation in HE system.
Figure 2. Elements of the innovative pedagogical model with IoE adaptation.
The six technologies and their elements are discussed under section 4.1 as part of the four pillar
model. These pillars emphasize of what the technology is and why it is relevant to teaching, learning,
or research in the HE system. The innovative model proposed here is rooted in the methods used
across all the research conducted within the new IoE adaptation. Reliability, responsiveness and
inclusiveness of emerging technologies are examined for possible inclusions in the six trends and
challenges of innovative model.
6
CONCLUTIONS
There is tremendous values in IoE adaptation across the higher education system. The IoE empowers
the global higher education system to be more relevant, engaging and as a result to motivate learners,
and to enable faster time to success. In the near future, most higher-education institutions will use the
IoE technologies incrementally to improve administrative processes, on-campus instruction, and
distance learning [14]. Novel digital culture will create Internet-based, virtual universities that will
provide the lowest-cost degree options to encourage more off-campus learning and subsequently
widening participation to education.
However, to capitalize the benefits from connecting people, process, data, and IoT, reliable
connectivity and continuous access is a must. Students will find themselves needing to develop new
skills more frequently as technology shifts, and clearly higher education institutions have a continuing
major role to play in supporting students in staying up to date. Also this revolutionary internet based
system to be accepted, both policymakers and educators must be well-prepared not only to exploit,
but also to understand potential cyber risks. Higher education institutions that are looking ahead to
maximizing the potential of IoE in the educational offer will need to put in place relevant policies and
control instruments that ensure a secure integrated system for the benefit of their students.
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