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The database of the National Technical Information Service—an agency of the U.S. Government—shows that as many as 70% of individuals [human beings] living in the United States have experienced at least one serious traumatic event during... more
The theoretical part, Part 1: (if you don’t feel you need the “science”, skip these 70+ pages of annotated references, cites and quotes and go right on to Part 2: the practical application) 1) How did Systematic Desensitization (SD) get... more
In the last two decades scientists have become more and more curious about the dog’s (Canis familiaris) seemingly innate ability to understand human cues. Historically this ability has been overlooked or dismissed in any non-primate... more
Human relationships with dogs extend into the deep past, just as they strongly endure in myriad forms in the present. New research in Siberia indicates that humans may have established relationships with wolves as early as 27,000 years... more
I argue that the standard paradigm for understanding cognition - namely, that thoughts are representational, internal, and propositional - does not account for a large number of genuinely cognitive processes. Instead, if we adopt a more... more
Several studies have shown that domestic dogs respond to human social cues such as pointing. Some experiments have shown that pet dogs outperformed wolves in following a momentary distal point. These findings have lent support to the... more
To prove that dominance does exist, Dr. Abrantes says, “It is absurd to argue that dominance does not exist when we have so many words to describe whatever it relates to.” I’m not sure that’s a cogent or reasonable argument. After all,... more
In contrast to several recent studies suggesting dogs have a theory of mind because they know what we can see or not see, dogs are unaware of our field of vision but are very sensitive to our line of sight.
The digital game Dog's Life attempts, by means of its "Smellovision" feature, to communicate the alterity of canine perception. At the same time, it encourages players to identify with the game's protagonist: you 'are' Jake, digging up... more