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Proprioceptive Interaction

Published: 18 April 2015 Publication History

Abstract

We propose a new way of eyes-free interaction for wearables. It is based on the user's proprioceptive sense, i.e., rather than seeing, hearing, or feeling an outside stimulus, users feel the pose of their own body. We have implemented a wearable device called Pose-IO that offers input and output based on proprioception. Users communicate with Pose-IO through the pose of their wrists. Users enter information by performing an input gesture by flexing their wrist, which the device senses using a 3-axis accelerometer. Users receive output from Pose-IO by find-ing their wrist posed in an output gesture, which Pose-IO actuates using electrical muscle stimulation. This mechanism allows users to interact with Pose-IO without visual or auditory senses, but through the proprioceptive sense alone. We developed three simple applications that demonstrate symmetric proprioceptive interaction, where input and output occur through the same limb, as well as asymmetric interaction, where input and output occur through different limbs. In a first user study, participants using a symmetric proprioceptive interface re-entered poses received from Pose-IO with an average accuracy of 5.8° despite the minimal bandwidth offered by the device. In a second, exploratory study, we investigated participants' emotional response to asymmetric proprioceptive interaction and the concept of the user's body serving as interface. Participants reported to enjoy the experience (4.6 out of 5).

Supplementary Material

suppl.mov (vid0159-file3.mp4)
Supplemental video

Reference

[1]
Lopes, P., Ion, A., Mueller, W. Hoffmann, D., Jonell, P. Baudisch, P. Proprioceptive Interaction. In Proc. CHI'15, 1766--1776.

Cited By

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  • (2023)Effect of Hanger Reflex on Detection Thresholds for Hand Redirection during Forearm RotationACM Symposium on Applied Perception 202310.1145/3605495.3605792(1-8)Online publication date: 5-Aug-2023
  • (2023)TicTacToes: Assessing Toe Movements as an Input ModalityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580954(1-17)Online publication date: 19-Apr-2023
  • (2020)A Skin-Stroke Display on the Eye-Ring Through Head-Mounted DisplaysProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376700(1-13)Online publication date: 21-Apr-2020
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  1. Proprioceptive Interaction

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    Published In

    cover image ACM Conferences
    CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
    April 2015
    2546 pages
    ISBN:9781450331463
    DOI:10.1145/2702613
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 18 April 2015

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    Author Tags

    1. I/O
    2. humans and machines
    3. muscle actuation
    4. proprioception
    5. wearable interfaces

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    • Extended-abstract

    Conference

    CHI '15
    Sponsor:
    CHI '15: CHI Conference on Human Factors in Computing Systems
    April 18 - 23, 2015
    Seoul, Republic of Korea

    Acceptance Rates

    CHI EA '15 Paper Acceptance Rate 379 of 1,520 submissions, 25%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

    Upcoming Conference

    CHI '25
    CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

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    Cited By

    View all
    • (2023)Effect of Hanger Reflex on Detection Thresholds for Hand Redirection during Forearm RotationACM Symposium on Applied Perception 202310.1145/3605495.3605792(1-8)Online publication date: 5-Aug-2023
    • (2023)TicTacToes: Assessing Toe Movements as an Input ModalityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580954(1-17)Online publication date: 19-Apr-2023
    • (2020)A Skin-Stroke Display on the Eye-Ring Through Head-Mounted DisplaysProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376700(1-13)Online publication date: 21-Apr-2020
    • (2019)Behavioural Biometrics in VRProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300340(1-12)Online publication date: 2-May-2019
    • (2017)Hybrid virtual reality touch tableProceedings of the Eurographics Workshop on Graphics and Cultural Heritage10.2312/gch.20171300(109-113)Online publication date: 27-Sep-2017
    • (2017)Haptic marionetteSIGGRAPH Asia 2017 Posters10.1145/3145690.3145743(1-2)Online publication date: 27-Nov-2017
    • (2016)FaceTouchProceedings of the 29th Annual Symposium on User Interface Software and Technology10.1145/2984511.2984576(49-60)Online publication date: 16-Oct-2016
    • (2016)Interaction in MotionProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901844(215-228)Online publication date: 4-Jun-2016
    • (2016)Motion Guidance SleeveProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858275(3272-3276)Online publication date: 7-May-2016
    • (2016)bioSyncProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2890244(3742-3745)Online publication date: 7-May-2016

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