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bioSync: Synchronous Kinesthetic Experience among People

Published: 07 May 2016 Publication History

Abstract

This paper presents synchronous kinesthetic interaction among people. The users are able to perceive muscle activity bi-directionally, such as muscle contraction or rigidity of joints, through somatosensory channels in a realistic manner. We have developed a wearable haptic I/O device, named bioSync, that equips a developed electrode system for enabling the same electrodes to perform biosignal measurement and stimulation. We conducted a pilot study to evaluate the optimal forms of a feeding spoon for people with neuromuscular disorders by reproducing muscle tremors in healthy people. Potential scenarios for achieving interactive rehabilitations and sports training are also described. It is essential for both the trainers and the learners to perceive not only the physical bodily motions but also the muscle activity.

Supplementary Material

suppl.mov (ind0131-file3.mp4)
Supplemental video

References

[1]
J. Nishida et al.," Wearable Stimulation Device for Sharing and Augmenting Kinesthetic Feedback, " pp.211--212, Augmented Human, 2015
[2]
J. Nishida et al.," bioSync: Wearable Haptic I/O Device for Synchronous Kinesthetic Interaction, " IEEE VR, 2016 (accepted)
[3]
N. Igarashi et al., "Light Emitting Wear for Visualizing Lower-Limb Muscle Activity," pp.6393--6396, IEEE EMBC, 2010
[4]
S. Brave et al.," inTouch: A Medium for Haptic Interpersonal Communication, "pp.363--364, CHI, 1997
[5]
K. Nakagaki et al.," Linked-Stick: Conveying a Physical Experience using a Shape-Shifting Stick, " pp.1609--1614, ACM CHI, 2015
[6]
P. Lopes et al.," Proprioceptive Interaction, "pp. 939--948, ACM CHI, 2015
[7]
J. Nishida et al.," CHILDHOOD: Wearable Suit for Augmented Child Experience ", ACM SIGGRAPH Emerging Technologies, 2015

Cited By

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  • (2024)Fostering the AR illusion: a study of how people interact with a shared artifact in collocated augmented realityFrontiers in Virtual Reality10.3389/frvir.2024.14287655Online publication date: 20-Aug-2024
  • (2024)Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social PlayProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660723(2088-2106)Online publication date: 1-Jul-2024
  • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
  • Show More Cited By

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  1. bioSync: Synchronous Kinesthetic Experience among People

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    Published In

    cover image ACM Conferences
    CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
    May 2016
    3954 pages
    ISBN:9781450340823
    DOI:10.1145/2851581
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 May 2016

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    Author Tags

    1. embodied intelligence
    2. kinesthesia
    3. product design
    4. rehabilitation
    5. sensory synchronization
    6. wearable device

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    CHI'16
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    CHI'16: CHI Conference on Human Factors in Computing Systems
    May 7 - 12, 2016
    California, San Jose, USA

    Acceptance Rates

    CHI EA '16 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

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    Cited By

    View all
    • (2024)Fostering the AR illusion: a study of how people interact with a shared artifact in collocated augmented realityFrontiers in Virtual Reality10.3389/frvir.2024.14287655Online publication date: 20-Aug-2024
    • (2024)Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social PlayProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660723(2088-2106)Online publication date: 1-Jul-2024
    • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
    • (2018)FusionACM SIGGRAPH 2018 Emerging Technologies10.1145/3214907.3214912(1-2)Online publication date: 12-Aug-2018
    • (2017)Automatic Calibration of High Density Electric Muscle StimulationProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31309331:3(1-17)Online publication date: 11-Sep-2017
    • (2017)Trajectory adjustment system for learning based on electrical stimulationProceedings of the 8th Augmented Human International Conference10.1145/3041164.3041197(1-4)Online publication date: 16-Mar-2017
    • (2017)bioSyncProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025829(3316-3327)Online publication date: 2-May-2017
    • (2017)We-Coupling!Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3025051(775-780)Online publication date: 20-Mar-2017
    • (2017)Supportive training system for sports skill acquisition based on electrical stimulation2017 IEEE World Haptics Conference (WHC)10.1109/WHC.2017.7989946(466-471)Online publication date: Jun-2017
    • (2016)On-skin technologies for muscle sensing and actuationProceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct10.1145/2968219.2979136(933-936)Online publication date: 12-Sep-2016
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