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Urza's Mine
Land — Urza's Mine
: Add .. If you control an Urza's Power-Plant and an Urza's Tower, add instead.
Savaaage on
Cosmic Horror
3 months ago
EquivocalVision, looks like a fun deck! Any particular reason you don't run Urza's Mine Urza's Tower and Urza's Power Plant? I understand you most likely won't often have all 3 on field, but if the stars align they look pretty good.
wallisface on
Eldrazi 60 card V2
1 year ago
Specific changes i’d make, trying to keep the current theme and price as close to what they are currently:
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drop Oblivion Strike and just be a Blue-Colourless deck instead of also having black. The card isn’t strong enough to warrant making your mana base more awkward. This slot becomes lands as mentioned in my next point.
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change your landbase to be 4x each of Eldrazi Temple, Urza's Tower, Urza's Mine and Urza's Power Plant, and then 10x Island (26 lands total). This will let you run a much higher mana curve and actually have some fun with the bigger eldrazi.
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Assuming the above-mentioned mana base, swap out Mind Stone for Expedition Map so that you can more easily get the lands you need to go big.
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Remove both Blight Herder and Oblivion Sower so you can run playsets of the much stronger Reality Smasher and Thought-Knot Seer. You don’t have enough exile effects to make use of Blight Herder, and regardless of mana base you want to lower your curve a little.
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replace Counterspell with Mana Leak… you don’t have enough blue in either your current landbase or the one i’m suggesting, to afford double-blue pips. And Mana Leak will do the same job 95% of the time anyway.
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drop Titan's Presence (it’s an average card) to run the 4th copy of Matter Reshaper and the second copy of Ugin, the Ineffable.
slasherturtle on
BounceTron
1 year ago
Is there a reason for no Urza's Mine, or am I missing something? You need all three for them to do what you want them to.
Profet93 on
Existential Dread
1 year ago
How has Horizon stone worked for you? Seems a bit expensive for what it does. Have you considered swapping it with another utility spell that might be more beneficial towards your needs? Vedalken Orrery allows you to respond rather than be responded to. Helps deter interaction spells in your meta, leaves opponents guessing. You're playing the Eldrazi that can counter spells, if you're gonna act like a blue player, might as well go all the way with it. Neither Horizon stone nor Orrery are necessary towards your plan, you'd probably be better off with something else entirely, but Orrery has put in some serious work in more casual- semicompetitive games which it seems like this deck is built for.
Another card to consider is Commander's Plate.
Why do you have 4 wastes, are there cards that draw basics from the deck that I'm missing? It seems like ..... a waste slow clap .... Urza's Mine, Urza's Power Plant and Urza's Tower can be swapped in for ramp. I'm sure theres some synergy with the artifact cards that deal with land mana abilities. Bonders' Enclave could be the 4th land swap should you feel you need more draw in a pinch that doesn't anti-synergize with your pay life for mana abilities card (not that it's a huge difference one way or the other, but redundancy is nice)
Profet93 on
Liberating Surprise
2 years ago
I'm glad I could be of service. I love discussing thought processes of why and why not people build their builds. Any suggestion of mine you find useful makes me happy
I think blinkmoth well should take the place of one of the following lands simply because it's synergy with Urn and potential enemy disruption are more impactful IMO than the other benefits the various lands provide....
Emergence Zone/Winding Canyons - You already have your commander, do you need 2x additional redundancy? Especially given how emergence sacrifices itself and winding is only for creatures. I guess it allows you to play your stuff in the inevitable event your commander is not on board. The least serious of the cuts
Blast Zone - Potentially helpful but slow and costly. How has it played for you?
Arcane Lighthouse - Meta choice/politics? You don't have a lot of spot removal yourself. Do you find yourself using this often?
Sanctum of Eternity - As previously discussed
Springjack Pasture - Say Bahhh bahhh (bye bye) Springjack. So much of an investment for little payoff.
Tomb of the Spirit Dragon - Lifegain is nice, do you use it a lot?
Tower of the Magistrate - Lots of equipment in meta, politics?
Urza's Factory - Another expensive token producer.
Speaking of Urza, potential inclusions are.....
Urza's Mine + Urza's Power Plant + Urza's Tower - Allows you to ramp.
Regarding Mirage Mirror potential targets, blinkmoth urn is a good target, perhaps your best. Another alternative would be to use a redundancy in a combo piece. Like if they try to destroy your deserted temple, rings or another combo piece, you could copy it and potentially still go on.
Looking forward to hearing your thoughts :)
9-lives on Urzatron and Filter lands vs …
2 years ago
I'm wondering if Lotus Field combo works better or worse than using Urzatron with filter lands? Here's my manabase with Urzatron:
- 2x Cascading Cataracts
- 2x Painted Bluffs
- 4x Shimmering Grotto
- 4x Unknown Shores
- 4x Urza's Mine
- 4x Urza's Power Plant
- 4x Urza's Tower
- 4x Expedition Map
28 cards total
Here's the minimum manabase and cards to make Lotus Fields work:
- 6x Forest
- 4x Island
- 4x Lotus Field
- 2x Temple of Mystery
- 4x Thespian's Stage
- 4x Yavimaya Coast
- 4x Hidden Strings
- 4x Sylvan Scrying
- 4x Vizier of Tumbling Sands
36 cards total
Also, I can use filter lands themselves to make more colored mana. Urzatron with filter is even better. Lotus Fields requires that they are untapped artificially, which seems to giv the urzatron an advantage.
Evool on
Jhoira Artifacts
2 years ago
Revision; removed wasteful cards, added synergy. Urza's Mine, Urza's Power Plant, Ashnods alter, Kuldotha Forgemaster to name a few. Can't help but feel something missing. Definitely looking into better board wipe, more removal just don't know what I want to remove.
lhetrick13 on
2 years ago
I am surprised by the presence of Urza's Mine, Urza's Tower, and Urza's Power Plant as they only really work when all three are present and you lack any way to force them out. So kinda just left to hoping things shake out. I would suggest maybe changing up the lands a bit if you are staying with mono white to include like 2 copies of Nykthos, Shrine to Nyx as your devotion to will likely be decent if you can get anything out, maybe like 2 copies of Windbrisk Heights to cheat out a high CMC angel, and maybe a copy or two of Emeria, The Sky Ruin to help in the late game. Just my two cents on the topic...
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