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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Pathway Arrows
Artifact — Equipment
Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."
Equip
Balaam__ on Balaam__
2 months ago
@legendofa I looked through Battle For Zendikar and Oath of the Gatewatch last night. I found one or two good ones, and a bunch of questionables. I’ll list everything I found, but you’ll have to decide how far you want to take the first person ideology. With the eldrazi it’s tough sometimes to distinguish what’s what—do tentacles count? What about other tendril type appendages? Are looking sure we’re looking through their eyes? Do they even have eyes?? You have your work cut out for you, ha.
•Complete Disregard I think this one’s close enough to normal to include.
•Turn Against should be exactly what you’re looking for
Questionable Cards:
•Demon's Grasp angle is pretty wide, a little too wide
•Munda, Ambush Leader are we looking from the perspective of the Eldrazi that’s getting its tentacles lopped off? I can’t tell
•Pathway Arrows I don’t think this is 1st person, but you decide
•Reckless Cohort is a lot like Munda. I don’t really know if we’re seeing this from the monster’s eyes or not.
•Serpentine Spike I’m in favor of this one. It’s a long tentacle and not a hand, but otherwise I feel it fits your criteria well.
•Spawning Bed can’t tell if the camera is from the viewpoint of one of the skittering little guys or just a low action shot.
•Crush of Tentacles Borderline, but I think it’s suitable. Up to you, of course.
•Shoulder to Shoulder a lot like Munda and Reckless Cohort. Hard to distinguish body parts and perspectives.
•Spatial Contortion I don’t think it counts but I’m not 100%. The big hands coming from offscreen are positioned so that we would see the torso/head of whatever they belong to, but we don’t. So idk what’s going on here.
Edit—forgot to check against your list, ignore any duplicates please.
Breakaway on
2 months ago
Nice deck! I would recommend Pathway Arrows and/or Chariot of Victory to provide some inevitability. I find that they make it so that you can't get beat later in the game if your opponent draws more cards than you.
Headers13 on
1 year ago
Cheap creatures with deathtouch:
Acidic Slime Ambush Viper Deathbloom Gardener Fang of Shigeki Gnarlwood Dryad Gorgon Flail Greater Basilisk Heir of the Wilds Ichorspit Basilisk Kessig Recluse Mirkwood Spider Moss Viper Narnam Renegade Oakhame Adversary Skullwinder Tajuru Blightblade Thornweald Archer Turntimber Basilisk Underdark Basilisk
Creatures with infect/toxic
Blight Mamba Core Prowler Corpse Cur Cystbearer Ichorclaw Myr Paladin of Predation Plague Myr Rot Wolf Spinebiter Tyrranax Atrocity Venomous Brutalizer Viridian Corrupter Carrion Call
Proliferate:
Adaptive Sporesinger Cankerbloom Carnivorous Canopy Copper Longlegs Courage in Crisis Evolution Sage Expand the Sphere Smell Fear Thirsting Roots Unnatural Restoration Urban Daggertooth
Equipment:
Grafted Exoskeleton Prosthetic Injector Swiftfoot Boots Fireshrieker Bladed Pinions Chariot of Victory Jousting Lance No-Dachi Peregrine Mask Sharpened Pitchfork Surestrike Trident Viridian Claw Livewire Lash Pathway Arrows Rogue's Gloves Sorcerer's Wand Thornbite Staff Viridian Longbow*
Instant kill:
Aggressive Instinct Ambuscade Animist's Might Bite Down Clear Shot Cosmic Hunger Devouring Tendrils Halana, Kessig Ranger Infectious Bite Nature's Way Rabid Bite Spinning Wheel Kick
Unblockable:
Access Tunnel Rogue's Passage Executioner's Hood Prowler's Helm Skeleton Key Wedding Invitation Whispersilk Cloak
Breakaway on
1 year ago
Might I interest you in picking up archery as well? Pathway Arrows, Viridian Longbow and Thornbite Staff look like fun additions.
BioProfDude on
B/G Fun with deathtouch
2 years ago
daverix Early iterations of this deck in Standard used Pathway Arrows but it turns out it's not that great unless you can protect the creature that has been equipped. to equip, then to activate makes this more mana intensive. For that same 4 mana I can use two Ram Throughs and not have to tap my creature.
Thank you for the suggestion, though!
Zarthalius on
B/G Fun with deathtouch
2 years ago
Love the deck Idea!
I have an older deck similar to this. I use Glissa, the Traitor (first strike & deathtouch is a crazy defense wall), deathtouch triggers her ability really well. I use her to recurse Implement of Ferocity for some pump and draw. I then included 1 copy of Viridian Longbow so I can snipe creatures (3 equip cost is hard sometimes when drawing multiple of these so maybe Pathway Arrows is better?). To end games, I enjoy top decking Revenge of the Hunted; it either kills them or wipes their board. Final note, deathtouch crumbles to indestructible so I have 2 copies of Bonds of Mortality; can remove hexproof and indestructible while minimally replacing itself for 2 mana if its not needed.
TypicalTimmy on Master Uzo Maroshi
3 years ago
Slight rework from my submission for the custom card challenge, which was to make a Mardu Samurai.
- Reduced from 1/5 to 1/4.
- Remove all peace counters to exile, rather than just one
- Yes, any lethal damage counts; Not just combat damage. So yes, pinging with Pathway Arrows - with his deathtouch - can trigger the exile effect if you are willing to remove the peace counters.
Stardragon on Caldrama World at War
4 years ago
So i made a custom set as for some friends a long while back it features 3 main factions all Share one color which is Red there are the Paladins which have been at war with the Occult Knights for Centuries. And the Rangers which have trying to keep the damage to both nature and people to minimum. They each have there own Unique mechanic with their leaders have different unique mechanic (minus the rangers). These was some of my first cards I ever made so they bound to unbalanced, broken or just plain bad
The Paladins mechanic is Brotherhood which activates if you control another creature with Brotherhood
The Occult Knights mechanic is Dark Power which is was based off of threshold but it goes off if you 4 black cads in your graveyard.
And the Rangers mechanic is Full Quiver which always you to discard a card in search for an artifact with the sub type Arrow making sort of a toolbox build before i knew that existed. Funny enough this was based off of comics like the Green Arrow and others that always seemed to have the right arrow for the right situation even if was a completely wacky and bs thing to pull out of a quiver. with this subtyping the three artifact arrows already made would be retrofitted with the arrow subtype as well so they could be search for if you wish they are Infused Arrows, Serrated Arrows and Pathway Arrows
There are also two sub factions within the Paladins and the Occult nights each are the two main colors of the main faction
The Inquisitor's are the sub faction within the paladins and are and are focus less on fighting the Occult knights themselves though they are fully capable of doing so and more focused and wiping out there supporters in cites and in the countrysides and forest they mechanic is Holy Fervor which activates when they attack
The Elder Cultist are the sub faction within the Occult Knights and they are and they focus and channeling dark forces from an unknown plane to empower the Knights so that they may conquer the plane they break conventional thoughts and many think they may not even exist within the fabric of this reality as such they mechanic is Mind Break which I'll just let you read.
Mind Break (Whenever you sacrifice a creature add an Insanity Counter to target creature, if target creature has six or more counters on it, that creature’s owner must roll a six sided dice on their turn if the dice rolls even the creature attacks you, if the dice rolls an odd the creature attacks it's owner and is unblockable)
The 5 leaders are
Paladins- Grand Master Albus
Inquisitor-Grand Inquisitor Michaelis
Occult Knights- Grand Prince Beelzebub
Elder Cultists- High Priest Nyarlathotep
Rangers- Godrick, Head Ranger