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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn. (They can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
Kazierts on Elemental Storm
1 week ago
My bad about Terror of the Peaks. I could swear I saw you wrote on a comment that you had removed it.
As your deck is currently built, Enduring Vitality does almost nothing. The cheapest creature you have is Coiling Oracle. Dryad of the Ilysian Grove is still better. Yes, it does make Wandering Mind very slightly worse, but the entire decks just gets better. Again, you don't need to care about basic land types. Having all lands have basic land types just means they tap for all colors and, if you copy it, you get two additional land drops every turn. This highlights another things you should work on.
You seem really focusing on trying to maximise everyone single bit of synergy between cards and sometimes overlook the benefits other cards can bring to your deck. Marauding Raptor is debatle because it can kill your own creatures and copying it might no be the best. Instead, you focused on not having enough dinosaurs, which is the irrelevant part of the card. If you look at MTGtop8, you'll see thay it's used in some dinosaur decks, but quite a few other decks without dinosaurs also use it. Same goes for Intrepid Paleontologist. I have a Nethroi, Apex of Death without a single dinosaur. In that deck, it just works as a mana dork that's also graveyard hate. Think of it as Scavenging Ooze thar also generates mana.
Heroic Intervention is one of those cards that is good to have redundancy. If you copy it, then opponents will need to counter it twice to interact with your board.
DemonDragonJ on Elemental Storm
1 week ago
Kazierts, if I do put a mana dork into this deck, it most likely would be Enduring Vitality, because that creatures turns all of my creatures into mana dorks; what do you say, about that?
Also, do you believe that Heroic Intervention is a good card, for this deck? It is redundant if I copy it, with Riku, but, given that my opponents shall almost certainly attempt to destroy Riku, after I summon him, I likely should have a method of keeping him safe, in such situations.
capwner on Surgical Slime Slompy
2 weeks ago
Kazierts Thanks for the thoughts! Old Stickfingers dumping a bunch of slimes in the graveyard is actually really interesting and I hadn't considered that. Might be worthy of a whole new build actually. I did consider some other commanders for Golgari Slime, the main one was Pippin, Warden of Isengard to enable haste. Haste is huge for this deck. I ultimately went with Umori however, mostly for flavor reasons, and also the discount IS actually very relevant for setting up plays like Thrumming Stone -> cast Slime same turn, esp. because the deck is pretty thin on traditional ramp. Umori is also just a nice thicc body which helps deter aggro while setting up. Like I said in my reply on your slime list, fitting 43 slimes (ideal number from my playtesting) makes this list very tight so it's hard to find room for more protection spells, or more anything really. Lightning Greaves and Heroic Intervention are the ones I run, mostly the deck finds resiliency from being able to recast Slime over and over again, also using Yawgmoth's Will and Regrowth to do so even if you've exiled most of your copies. Thanks again for checking out the deck and for your thoughts!
EDIT: Ah actually I just reread Old Sticky and I don't think it will work here, as he BOTTOMS all noncreats revealed from his ability. Man I got excited for a second there :P Never played Stickfingers personally but I know he can be super powerful.
capwner on Literally just a list of unblockable creatures
1 month ago
Love the concept and simplicity of the deck, I always like when a deckbuilding choice gets you to run a whole ton of old jank niche cards! The first thing I thought of is maybe add Toski, Bearer of Secrets as an honorary unblockable (total jank card right?). And maybe a bit of protection like March of Swirling Mist or Heroic Intervention, protection never goes amiss in creature decks. Reliquary Tower is probably a good add as well if you are stacking multiples of these draw on damage effects.
Craeter on Unicorns are magical
3 months ago
Magical indeed, looks pretty sparkly! My only suggestion would be some staple mass protection: Flawless Maneuver, Flare of Fortitude, Heroic Intervention if you're got room to cut a couple weaker cards. Dual facing lands could also enhance the power quite a bit, but sounds like you're already aware of that.
Profet93 on Six Feet Under
3 months ago
HunterMD +1
What kind of suggestions are you looking for? Also, while not a suggestion, Basalt Monolith + Mesmeric Orb = Infinite Self Mill.
Seems like given it's a combo deck, you're looking for ways to protect your combo line? Something like Heroic Intervention might be worth considering.
How has your experience been with The One Ring? I see no way to sacrifice it, nor a lot of lifegain. Should I assume it's a last resort used to buy you a turn and provide card draw in a pinch?
TheMadRocketeer on Who's Counting?
3 months ago
capwner, Those are all good suggestions.
Archetype of Endurance is in my Maybe list and probably ought to be in the deck. I wish I had Heroic Intervention and Asceticism; I may need to go look for some. I've got a Wrap in Vigor somewhere in one of my decks; I may need to dig it out and borrow it for this one.
capwner on Who's Counting?
3 months ago
Mono-green isn't known for protection spells but it does have Heroic Intervention which is solid, and, if you're really creature-reliant, perhaps Wrap in Vigor, Asceticism, Archetype of Endurance, and Yavimaya Hollow. You do have access to a lot of anti-counterspell cards with Allosaurus Shepherd, Veil of Summer, Dosan the Falling Leaf, as well as land tutors to find Cavern of Souls and Boseiju, Who Shelters All, though obviously these cards are better in decks that build around a single creature type or have powerful instants/sorceries.
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