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Showing posts with label Flashing Steel. Show all posts
Showing posts with label Flashing Steel. Show all posts

Saturday, May 12, 2018

Flashing Steel and Paper Buildings.

Howard and I got together for a second try of Ganesha Games Flashing Steel  . Howard made the scenario and brought the buildings. I provided the table and beer. Neither of us had read the rules recently and we relied on our previous game for how the game went. The scenario had me as a gallant and handsome rogue accused of thievery and pursued through town by the Watchmen assisted by nosy citizens and lackeys. I was aided by a young lady who besides her charm was adept at disarming the guards she encountered. Here's a few photos of the midpoint of the game.
The action starts at the Tavern on the top right.

Looking up the street towards the stables.

The action heats up.

As in all towns everything happens near the fountain.

I look for a chance to get past the Guards.

A concerned busybody point me out to anyone who would listen.

We had a great time and the rules are fairly easy to grasp. The rulebook is a little difficult to follow and I would say part of it is me using a PDF instead of a hard copy. There's lots in the book to create characters and add color to the game. 

The building were very nice. Thick card colored with detailed interiors. Check them out here.

More on the game at Howard's blog
Thanks for reading.

Sunday, January 14, 2018

The first sight of Flashing Steel

Having drunk some cheap wine Howard's man waves his swoard at Nate's men
I didn't get the camera out much during our first try of Flashing Steel from Ganesha Games . Nate and Howard came over and we did a quick game. I had spent a little time setting up the character sheets giving us each two characters. The scenario was taken from the Gloire rulebook but moved from a tavern to a market square. We mostly used the QRS sheet to play and only refered to the rulebook a few times. It always takes me a few time with the rules to get a grip on them but I felt the game went well. I had given all the characters the best quality and combat skills. Reading through the book latter and looking at Song of Muskets and Tomahawks I realized the numbers should have been bit more moderate. For the next outing a game with six to eight characters per player  should provide a better feel for the rules.
A wider view of the action.

For the game I had painted the reverse side of my gridded board in a greyish which provided a suitable backdrop. Good for small games we'll need a bigger area for the next games. Since I had the miniatures out and hadn't taken many photos during the game I set up the board and took a few shots.

Brigade Games figures





 Redoubt figures