The Legend of Spyro: A New Beginning | |
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Developer(s) | Krome Studios, Amaze Entertainment |
Publisher(s) | Sierra Entertainment |
Year released | 2006 |
System(s) | Nintendo GameCube, Game Boy Advance, Nintendo DS, PlayStation 2, Wii, Xbox, Xbox 360 |
Followed by | The Legend of Spyro: The Eternal Night |
Series | The Legend of Spyro |
Genre(s) | Action |
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Modes | Single player |
Rating(s) |
The Legend of Spyro: A New Beginning is the first game in The Legend of Spyro trilogy, a reboot to the Spyro the Dragon series, developed by Krome Studios of Australia for the PlayStation 2, Xbox, Nintendo GameCube and Game Boy Advance systems and Amaze Entertainment with a separate version for the Nintendo DS.
The Legend of Spyro: A New Beginning uses a more action-based focus than previous Spyro games, with a limited use of Spyro's gliding ability and less based on collecting items and playing minigames. Instead of this, Spyro has a variety of combat moves as well as four different breath attacks: fire, electricity, ice and earth, which he can use as both long range and short range attacks. Spyro can also use furies, which are huge blasts of elemental energy. The game has fewer levels than previous Spyro games, with six levels that progress from a starting point towards a final destination and boss encounter in a linear fashion, and two rail shooter style flying levels adjoining them.
The DS version has additional attacks and challenges. As well as breath attacks and furies, Spyro can create an elemental shield around himself that protects him from enemies while hurting attacking enemies. Also, the DS version has extra side missions in the form of puzzles.