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0 collections
Compile and share collections: your personal goty titles, organize games by theme, make a list of great co-op games to play with friends or whatever comes to your mind.
Games by release year
1962: 0
1962
1963: 0
1964: 0
1965: 0
1966: 0
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1970: 0
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1973: 0
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1980
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2000
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2007: 0
2008: 2
2009: 1
2010: 3
2010
2011: 0
2012: 0
2013: 2
2014: 3
2015: 4
2016: 5
2017: 8
2018: 2
2019: 0
2019
Most helpful reviews
Exceptional
Without Ocarina of Time, Majora's Mask probably couldn't be as great as it is. In fact, it took me years to come to terms with the idea that Majora's Mask is an even better game. Ocarina of Time presented a wonderful and exciting world - the likes of which no one had really seen up to that point. Majora's Mask took that and turned it all on its head. As a kid, this game freaked me out - and to this day, it's probably one of the strangest yet most wholesome Zelda experiences. In my opinion, it's probably the ONLY Zelda game where I found myself caring about the people I was doing side quests for. As a kid I felt for the characters living their lives, either oblivious to or fearful of their dooms - and to this day it's still a deep experience. The gameplay here is also an improvement over OoT. From the more aggressive enemy AI to the ability to transform into different creatures of the Zelda universe. It's awesome. But, while awkward to the uninitiated, the three day cycle is probably the most brilliant aspect of this game. Following and rearranging the schedules of the characters gets you attached to them, even with the technical limitations and repetition of dialogue. I would even recommend the N64 version over the 3DS remaster, even with the inverted aim-controls and boss differences. Certain helpful items, like the Stone Mask, are hidden away in unlikely places in the N64 version making their discovery all the more rewarding, while in the 3DS version they're introduced along the way. Here, the Happy Mask Salesman doesn't give you the Bombers' Notebook - and while it's certainly convenient in the 3DS version that he does, it would make more sense for the Bombers Gang to do it, even if it means playing their game of hide-and-seek again. Maybe I'm a purist or have nostalgia goggles on too tight or whatever, but that's just how I feel. Majora's Mask is currently my favorite video game.
«Can’t stop playing»
«Time-tested»
4 users found this helpful
+4
I can see why people like this game. However, for me, the interesting things to do are too far and few between. A lot of effort was placed into detailing the game but the gameplay feels less polished. The online aspect is fun for a while, but even that sort of runs out of steam. Just not for me.
«Boooring»
2 users found this helpful
+2
Exceptional
Never has a game felt quite as alive as Breath of the Wild. Initially I was a little put off by the differences between this and previous Zelda entries, but that soon changed to absolute adoration. Not only does it have a massive world, but it's a massive world filled with characters, animals, quests, mini-dungeons (shrines), and secrets. It plays surprisingly smoothly on the Wii U. I've heard things of frame drops, but I haven't experienced that at all (though, to be fair, this could be because I've been playing exclusively on the gamepad). One thing I truly love about Breath of the Wild is the challenge. Standard Bokoblins aside, every battle legitimately feels like a punishing life or death situation with little room for error. Weapons break fairly quickly and I love this. It adds to a frantic sensation of wild survival. What's more, there are little surprises around every corner. I have yet to find an area where exploration didn't bare fruit.
While damn near perfect, it has a few minor issues. Firstly, the control scheme may take a while to get used to - the button configuration is kind of all over the place (some commands could probably have been simplified to one button rather than multiple). Secondly, the English voice acting is horrendous, and as far as I know there's no way to change it on the Wii U version. Finally, the actual dungeons aren't nearly as massive as pre-release rumors suggested. Naturally, this isn't the game's fault, rather misinformation leading to speculative hype. The dungeons are fun, but pretty short. The true satisfaction comes from the exploration of the seamless world.
«Blew my mind»
«Can’t stop playing»
2 users found this helpful
+2
Recommended
I really liked this game a lot when it first came out. It's a balls to the wall action-horror game with genuinely unsettling psychological aspects. For the most part, it's not too scary since the horror is simply an endless barrage of meaty-creatures getting up in your face, but as an action game it's pretty great, even to this day.
«Constantly dying and enjoy it»
«That ending!»
2 users found this helpful
+2
Exceptional
While I prefer the N64 version, I do like a good deal of the improvements to this one. The improvements are mostly of convenience, though there are a few irksome ones - like the fact you can no longer swim fast as a Zora without performing the magic attack or how spinning as a Deku Scrub no longer boosts your water-hopping speed. The other things that irked me are mostly out of nostalgic principle, and not really huge issues to the game itself... namely item placement - like the Stone Mask or Bombers' Notebook, which pretty much throw themselves at you in this version. The best addition is the use of the 3DS's gyroscopic controls to aim and the dynamic changes to the bosses, while easier to approach than the N64 version, are still really cool. It's still the same great, philosophical adventure game at its core, with most of its truly important assets kept the same.
«Can’t stop playing»
«Time-tested»
2 users found this helpful
+2
Skip
Back when it was in alpha, word around the street was that We Happy Few had an incredible intro but ultimately unfolded into a procedurally generated mess of boringness. The alpha release must have been like 2 years ago at this rate - I don't really know. But, not only does this game unfold into a procedurally generated mess of boredom, it's intro is anything BUT incredible. After this short little newspaper censorship portion, we're tossed into a clippy mesh of cutscenes with little gameplay until finally the real game begins. The real game of course, being that procedurally generated mess of boringness. I got more value out of playing my first 4 hours of No Man's Sky than I did the first 10 minutes of We Happy Few. Stay far away.
«Buggy as hell»
«Waste of time»
1 user found this helpful
+1
Exceptional
Without Ocarina of Time, Majora's Mask probably couldn't be as great as it is. In fact, it took me years to come to terms with the idea that Majora's Mask is an even better game. Ocarina of Time presented a wonderful and exciting world - the likes of which no one had really seen up to that point. Majora's Mask took that and turned it all on its head. As a kid, this game freaked me out - and to this day, it's probably one of the strangest yet most wholesome Zelda experiences. In my opinion, it's probably the ONLY Zelda game where I found myself caring about the people I was doing side quests for. As a kid I felt for the characters living their lives, either oblivious to or fearful of their dooms - and to this day it's still a deep experience. The gameplay here is also an improvement over OoT. From the more aggressive enemy AI to the ability to transform into different creatures of the Zelda universe. It's awesome. But, while awkward to the uninitiated, the three day cycle is probably the most brilliant aspect of this game. Following and rearranging the schedules of the characters gets you attached to them, even with the technical limitations and repetition of dialogue. I would even recommend the N64 version over the 3DS remaster, even with the inverted aim-controls and boss differences. Certain helpful items, like the Stone Mask, are hidden away in unlikely places in the N64 version making their discovery all the more rewarding, while in the 3DS version they're introduced along the way. Here, the Happy Mask Salesman doesn't give you the Bombers' Notebook - and while it's certainly convenient in the 3DS version that he does, it would make more sense for the Bombers Gang to do it, even if it means playing their game of hide-and-seek again. Maybe I'm a purist or have nostalgia goggles on too tight or whatever, but that's just how I feel. Majora's Mask is currently my favorite video game.
«Can’t stop playing»
«Time-tested»
4 users found this helpful
+4
I can see why people like this game. However, for me, the interesting things to do are too far and few between. A lot of effort was placed into detailing the game but the gameplay feels less polished. The online aspect is fun for a while, but even that sort of runs out of steam. Just not for me.
«Boooring»
2 users found this helpful
+2
Exceptional
Never has a game felt quite as alive as Breath of the Wild. Initially I was a little put off by the differences between this and previous Zelda entries, but that soon changed to absolute adoration. Not only does it have a massive world, but it's a massive world filled with characters, animals, quests, mini-dungeons (shrines), and secrets. It plays surprisingly smoothly on the Wii U. I've heard things of frame drops, but I haven't experienced that at all (though, to be fair, this could be because I've been playing exclusively on the gamepad). One thing I truly love about Breath of the Wild is the challenge. Standard Bokoblins aside, every battle legitimately feels like a punishing life or death situation with little room for error. Weapons break fairly quickly and I love this. It adds to a frantic sensation of wild survival. What's more, there are little surprises around every corner. I have yet to find an area where exploration didn't bare fruit.
While damn near perfect, it has a few minor issues. Firstly, the control scheme may take a while to get used to - the button configuration is kind of all over the place (some commands could probably have been simplified to one button rather than multiple). Secondly, the English voice acting is horrendous, and as far as I know there's no way to change it on the Wii U version. Finally, the actual dungeons aren't nearly as massive as pre-release rumors suggested. Naturally, this isn't the game's fault, rather misinformation leading to speculative hype. The dungeons are fun, but pretty short. The true satisfaction comes from the exploration of the seamless world.
«Blew my mind»
«Can’t stop playing»
2 users found this helpful
+2
Recommended
I really liked this game a lot when it first came out. It's a balls to the wall action-horror game with genuinely unsettling psychological aspects. For the most part, it's not too scary since the horror is simply an endless barrage of meaty-creatures getting up in your face, but as an action game it's pretty great, even to this day.
«Constantly dying and enjoy it»
«That ending!»
2 users found this helpful
+2
Exceptional
While I prefer the N64 version, I do like a good deal of the improvements to this one. The improvements are mostly of convenience, though there are a few irksome ones - like the fact you can no longer swim fast as a Zora without performing the magic attack or how spinning as a Deku Scrub no longer boosts your water-hopping speed. The other things that irked me are mostly out of nostalgic principle, and not really huge issues to the game itself... namely item placement - like the Stone Mask or Bombers' Notebook, which pretty much throw themselves at you in this version. The best addition is the use of the 3DS's gyroscopic controls to aim and the dynamic changes to the bosses, while easier to approach than the N64 version, are still really cool. It's still the same great, philosophical adventure game at its core, with most of its truly important assets kept the same.
«Can’t stop playing»
«Time-tested»
2 users found this helpful
+2
Skip
Back when it was in alpha, word around the street was that We Happy Few had an incredible intro but ultimately unfolded into a procedurally generated mess of boringness. The alpha release must have been like 2 years ago at this rate - I don't really know. But, not only does this game unfold into a procedurally generated mess of boredom, it's intro is anything BUT incredible. After this short little newspaper censorship portion, we're tossed into a clippy mesh of cutscenes with little gameplay until finally the real game begins. The real game of course, being that procedurally generated mess of boringness. I got more value out of playing my first 4 hours of No Man's Sky than I did the first 10 minutes of We Happy Few. Stay far away.
«Buggy as hell»
«Waste of time»
1 user found this helpful
+1
Exceptional
Without Ocarina of Time, Majora's Mask probably couldn't be as great as it is. In fact, it took me years to come to terms with the idea that Majora's Mask is an even better game. Ocarina of Time presented a wonderful and exciting world - the likes of which no one had really seen up to that point. Majora's Mask took that and turned it all on its head. As a kid, this game freaked me out - and to this day, it's probably one of the strangest yet most wholesome Zelda experiences. In my opinion, it's probably the ONLY Zelda game where I found myself caring about the people I was doing side quests for. As a kid I felt for the characters living their lives, either oblivious to or fearful of their dooms - and to this day it's still a deep experience. The gameplay here is also an improvement over OoT. From the more aggressive enemy AI to the ability to transform into different creatures of the Zelda universe. It's awesome. But, while awkward to the uninitiated, the three day cycle is probably the most brilliant aspect of this game. Following and rearranging the schedules of the characters gets you attached to them, even with the technical limitations and repetition of dialogue. I would even recommend the N64 version over the 3DS remaster, even with the inverted aim-controls and boss differences. Certain helpful items, like the Stone Mask, are hidden away in unlikely places in the N64 version making their discovery all the more rewarding, while in the 3DS version they're introduced along the way. Here, the Happy Mask Salesman doesn't give you the Bombers' Notebook - and while it's certainly convenient in the 3DS version that he does, it would make more sense for the Bombers Gang to do it, even if it means playing their game of hide-and-seek again. Maybe I'm a purist or have nostalgia goggles on too tight or whatever, but that's just how I feel. Majora's Mask is currently my favorite video game.
«Can’t stop playing»
«Time-tested»
4 users found this helpful
+4
I can see why people like this game. However, for me, the interesting things to do are too far and few between. A lot of effort was placed into detailing the game but the gameplay feels less polished. The online aspect is fun for a while, but even that sort of runs out of steam. Just not for me.
«Boooring»
2 users found this helpful
+2
Exceptional
Never has a game felt quite as alive as Breath of the Wild. Initially I was a little put off by the differences between this and previous Zelda entries, but that soon changed to absolute adoration. Not only does it have a massive world, but it's a massive world filled with characters, animals, quests, mini-dungeons (shrines), and secrets. It plays surprisingly smoothly on the Wii U. I've heard things of frame drops, but I haven't experienced that at all (though, to be fair, this could be because I've been playing exclusively on the gamepad). One thing I truly love about Breath of the Wild is the challenge. Standard Bokoblins aside, every battle legitimately feels like a punishing life or death situation with little room for error. Weapons break fairly quickly and I love this. It adds to a frantic sensation of wild survival. What's more, there are little surprises around every corner. I have yet to find an area where exploration didn't bare fruit.
While damn near perfect, it has a few minor issues. Firstly, the control scheme may take a while to get used to - the button configuration is kind of all over the place (some commands could probably have been simplified to one button rather than multiple). Secondly, the English voice acting is horrendous, and as far as I know there's no way to change it on the Wii U version. Finally, the actual dungeons aren't nearly as massive as pre-release rumors suggested. Naturally, this isn't the game's fault, rather misinformation leading to speculative hype. The dungeons are fun, but pretty short. The true satisfaction comes from the exploration of the seamless world.
«Blew my mind»
«Can’t stop playing»
2 users found this helpful
+2
Recommended
I really liked this game a lot when it first came out. It's a balls to the wall action-horror game with genuinely unsettling psychological aspects. For the most part, it's not too scary since the horror is simply an endless barrage of meaty-creatures getting up in your face, but as an action game it's pretty great, even to this day.
«Constantly dying and enjoy it»
«That ending!»
2 users found this helpful
+2
Exceptional
While I prefer the N64 version, I do like a good deal of the improvements to this one. The improvements are mostly of convenience, though there are a few irksome ones - like the fact you can no longer swim fast as a Zora without performing the magic attack or how spinning as a Deku Scrub no longer boosts your water-hopping speed. The other things that irked me are mostly out of nostalgic principle, and not really huge issues to the game itself... namely item placement - like the Stone Mask or Bombers' Notebook, which pretty much throw themselves at you in this version. The best addition is the use of the 3DS's gyroscopic controls to aim and the dynamic changes to the bosses, while easier to approach than the N64 version, are still really cool. It's still the same great, philosophical adventure game at its core, with most of its truly important assets kept the same.
«Can’t stop playing»
«Time-tested»
2 users found this helpful
+2
Skip
Back when it was in alpha, word around the street was that We Happy Few had an incredible intro but ultimately unfolded into a procedurally generated mess of boringness. The alpha release must have been like 2 years ago at this rate - I don't really know. But, not only does this game unfold into a procedurally generated mess of boredom, it's intro is anything BUT incredible. After this short little newspaper censorship portion, we're tossed into a clippy mesh of cutscenes with little gameplay until finally the real game begins. The real game of course, being that procedurally generated mess of boringness. I got more value out of playing my first 4 hours of No Man's Sky than I did the first 10 minutes of We Happy Few. Stay far away.
«Buggy as hell»
«Waste of time»
1 user found this helpful
+1
57 developers
1
Nintendo
5 games
2
Konami Digital Entertainment
2 games
3
Epic Games
2 games
4
Platinum Games
2 games
5
Bandai Namco Entertainment
2 games
14 genres
1
Action
26 games
2
Adventure
17 games
3
Indie
16 games
4
Platformer
10 games
5
Shooter
5 games
Most common creators
Known for52
Known for99
- Bayonetta6,091
- Fire Emblem: Three Houses1,291
- Pokémon Sword and Shield1,193
Known for26
Composer
Known for25
- Bayonetta6,091
- Dragon's Dogma: Dark Arisen5,149
- OKAMI HD3,130
Known for20
Known for22
- Resident Evil 2 (1998)6,367
- Bayonetta6,091
- Resident Evil5,412
Known for22
- Resident Evil 2 (1998)6,367
- Bayonetta6,091
- Resident Evil5,412
Known for52
Known for99
- Bayonetta6,091
- Fire Emblem: Three Houses1,291
- Pokémon Sword and Shield1,193
Known for26
Composer
Known for25
- Bayonetta6,091
- Dragon's Dogma: Dark Arisen5,149
- OKAMI HD3,130
Known for20
Known for22
- Resident Evil 2 (1998)6,367
- Bayonetta6,091
- Resident Evil5,412
Known for22
- Resident Evil 2 (1998)6,367
- Bayonetta6,091
- Resident Evil5,412
Known for52
Known for99
- Bayonetta6,091
- Fire Emblem: Three Houses1,291
- Pokémon Sword and Shield1,193
Known for26
Composer
Known for25
- Bayonetta6,091
- Dragon's Dogma: Dark Arisen5,149
- OKAMI HD3,130
Known for20
Known for22
- Resident Evil 2 (1998)6,367
- Bayonetta6,091
- Resident Evil5,412
Known for22
- Resident Evil 2 (1998)6,367
- Bayonetta6,091
- Resident Evil5,412