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Hi @Alex106, the script is really good, really! However, I think you should add more gates to open. In the mod, the only gates that open are the ones at Richard's studio and the docks. You could add the others, like the ones at the parking lots.
Is here: // barier2
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -713.5543f, -1377.86f, 4.09903f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02a", -703.5298f, -1386.205f, 4.143246f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02a", 285.7195f, -356.0675f, 44.14019f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", 266.1027f, -348.6416f, 43.73014f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -794.1517f, -2025.27f, 7.983848f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -798.6975f, -2020.847f, 8.028091f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -668.3018f, -2004.629f, 6.591576f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -663.0427f, -2002.043f, 6.189287f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_03b", -1025.373f, -1307.199f, 4.979877f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_03a", -1024.579f, -1306.112f, 5.092987f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_03b", -1009.919f, -1286.156f, 5.16449f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barrier_ld_01a", -967.0093f, -2802.45f, 13.9571f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barrier_ld_01a", -961.235f, -2796.275f, 13.9571f, true)
I tried putting this in the scripts but it didn't work :(. If you can help me with this I would greatly appreciate it.
Eu coloco as cordenadas certo, o nome, o icone, e a cor (todos em forma de numeros como pede), mas nao aparacem no jogo.