WO2021232827A1 - 一种控制视频播放的方法、装置、电子设备及存储介质 - Google Patents
一种控制视频播放的方法、装置、电子设备及存储介质 Download PDFInfo
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- WO2021232827A1 WO2021232827A1 PCT/CN2021/070412 CN2021070412W WO2021232827A1 WO 2021232827 A1 WO2021232827 A1 WO 2021232827A1 CN 2021070412 W CN2021070412 W CN 2021070412W WO 2021232827 A1 WO2021232827 A1 WO 2021232827A1
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/422—Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
- H04N21/42201—Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS] biosensors, e.g. heat sensor for presence detection, EEG sensors or any limb activity sensors worn by the user
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/433—Content storage operation, e.g. storage operation in response to a pause request, caching operations
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/433—Content storage operation, e.g. storage operation in response to a pause request, caching operations
- H04N21/4333—Processing operations in response to a pause request
Definitions
- the embodiments of the present application relate to the field of computer technology, for example, to augmented reality technology. Specifically, it relates to a method, device, electronic device, and storage medium for controlling video playback. .
- the recognition algorithm can only analyze the eye movements, including the opening and closing of the eyes, the direction of eye rotation, etc., so it is impossible to more accurately control the video playback through the above eye movements. .
- the present application provides a method, device, device, and storage medium for controlling video playback, which can more accurately control video playback through eyes, which is more convenient for user operations, and can effectively improve the user's viewing experience.
- a method for controlling video playback including:
- the gaze tracking method based on augmented reality analyzes the current face image, and determines the current visual focus of the user on the display screen;
- a device for controlling video playback including: a collection module, an analysis module, and a control module; wherein,
- the collection module is configured to collect the current face image of the user displayed in front of the screen when at least one video is being played or paused on the display screen;
- the analysis module is configured to analyze the current face image based on an augmented reality gaze tracking method, and determine the current visual focus of the user on the display screen;
- the control module is configured to control the at least one video to continue playing or pause playing on the display screen according to the current visual focus.
- an electronic device including:
- One or more processors are One or more processors;
- Memory used to store one or more programs
- the one or more processors implement the method for controlling video playback described in any embodiment of the present application.
- a storage medium on which a computer program is stored, and when the program is executed by a processor, the method for controlling video playback described in any embodiment of the present application is implemented.
- This application can more accurately control video playback through the eyes, which is more convenient for users to operate, and can effectively improve the user's viewing experience. .
- FIG. 1 is a schematic flowchart of a method for controlling video playback according to an embodiment of the present application
- FIG. 2 is a schematic flowchart of a method for controlling video playback provided by an embodiment of the present application
- FIG. 3 is an implementation principle diagram of the gaze tracking technology provided by an embodiment of the present application.
- FIG. 4 is a schematic flowchart of a method for controlling video playback according to an embodiment of the present application
- FIG. 5 is a working principle diagram of an eye tracking control video playback technology provided by an embodiment of the present application.
- FIG. 6 is a schematic flowchart of a method for controlling video playback provided by an embodiment of the present application.
- FIG. 7 is a schematic structural diagram of a device for controlling video playback provided by an embodiment of the present application.
- Fig. 8 is a block diagram of an electronic device used to implement the method for controlling video playback in an embodiment of the present application.
- FIG. 1 is a schematic flowchart of a method for controlling video playback provided by an embodiment of the present application.
- the method may be executed by a device or electronic device that controls video playback, and the device or electronic device may be implemented by software and/or hardware.
- the device or electronic device can be integrated in any smart device with network communication function.
- the method for controlling video playback may include the following steps:
- the electronic device may collect the current face image of the user displayed in front of the screen.
- the electronic device can collect the current face image of the user displayed in front of the screen according to a preset period.
- the electronic device may first obtain the permission of the front camera, and then automatically collect the user's face image displayed in front of the screen through the Augmented Reality (AR) engine.
- AR technology is a technology that ingeniously integrates virtual information with the real world.
- the gaze tracking method based on augmented reality analyzes the current face image, and determines the current visual focus of the user on the display screen.
- the electronic device may analyze the current face image based on the gaze tracking method of augmented reality, and determine the current visual focus of the user on the display screen.
- the gaze tracking method based on augmented reality may be the ARkit gaze tracking method.
- S103 Control at least one video to continue playing or pause playing on the display screen according to the current visual focus.
- the electronic device may control at least one video to continue playing or pause playing on the display screen according to the current visual focus. Specifically, if it is determined that the user blinks N times continuously within the preset time period, the electronic device can determine the video where the current visual focus is located according to the user’s current visual focus on the display screen; where N is a natural number greater than 1. ; When the video with the current visual focus is being played on the display screen, the electronic device can control the video with the current visual focus to be paused on the display screen; or, when the video with the current visual focus is paused on the display screen , The electronic device can control the video whose current visual focus is to continue playing on the display screen.
- multiple videos can be switched. For example, suppose there are three videos on the display screen, namely video 1, video 2, and video 3. Among them, video 1 and video 2 are paused, and video 3 is playing.
- the electronic device can first capture the user’s current person displayed in front of the screen. Face image; then the current face image is analyzed based on the gaze tracking method of augmented reality to determine the user’s current visual focus on the display screen. Assuming that the video where the current visual focus is located is video 3, the electronic device can control video 3 to continue Play, control video 1 and video 2 to pause playback.
- the electronic device can continue to collect the current face image of the user displayed in front of the screen; then the current face image is analyzed based on the gaze tracking method of augmented reality, and the current visual focus of the user on the display screen is determined.
- the video where the visual focus is located is video 2, and the electronic device can control video 2 to continue playing, and control video 1 and video 3 to pause playing, thereby realizing the switch from video 3 to video 2.
- the electronic device when at least one video is being played or paused on the display screen, can collect the current face image of the user displayed in front of the screen; then the gaze tracking based on augmented reality The method analyzes the current face image to determine the current visual focus of the user on the display screen; and then controls at least one video to continue playing or pause playing on the display screen according to the current visual focus.
- this application can accurately control video playback through the eyes by collecting the current face image of the user displayed in front of the screen.
- FIG. 2 is a schematic flowchart of a method for controlling video playback provided by an embodiment of the present application. This embodiment is an optional solution proposed on the basis of the foregoing embodiment. As shown in Figure 2, the method for controlling video playback may include the following steps:
- the gaze tracking method based on augmented reality analyzes the current face image, and determines the intersection of the user's left eye gaze and the display screen and the intersection of the user's right eye gaze and the display screen.
- the electronic device can analyze the current face image based on the gaze tracking method of augmented reality, and determine the intersection of the user's left eye gaze and the display screen, and the intersection of the user's right eye gaze and the display screen. . Specifically, the electronic device may first determine the spatial position of the left eye gaze and the spatial position of the right eye gaze according to the left eye transformation model (Left Transform) and the right eye transformation model (Right Transform) corresponding to the user; The spatial position and the spatial position of the gaze of the right eye and the predetermined spatial position of the display screen determine the intersection of the gaze of the left eye and the display screen and the intersection of the gaze of the right eye and the display screen.
- This application first determines the intersection point of the left eye gaze and the display screen and the intersection point of the right eye gaze and the display screen, and then based on the intersection point of the left eye gaze and the display screen and the intersection point of the right eye gaze and the display screen, it can accurately determine that the user is displaying The current visual focus on the screen, so that you can precisely control the video to continue or pause.
- Fig. 3 is an implementation principle diagram of the gaze tracking technology provided by an embodiment of the present application.
- the electronic device can first add the user’s left-eye node and right-eye node in the three-dimensional space; and the left virtual anchor point corresponding to the left-eye node and the right virtual anchor point corresponding to the right-eye node; The spatial position of the eye node and the left virtual anchor point determines the spatial position of the left eye's gaze; the spatial position of the right eye's gaze is determined according to the spatial position of the right-eye node and the right virtual anchor point.
- the user’s left eye gaze refers to the line between the user’s left eye node and the left virtual anchor point; the user’s right eye gaze refers to the line between the user’s right eye node and the right virtual anchor point; where, the left eye the spatial position of the node may be represented as (x l, y l, z l); spatial position of the left virtual anchor may be represented as (x 'l, y' l , z 'l); spatial position of the eye may represent nodes Is (x r , y r , z r ); the spatial position of the right virtual anchor point can be expressed as (x' r , y'r , z'r ).
- the user's left eye node may be the user's left eye pupil; the user's right eye node may be the user's right eye pupil.
- This application first determines the spatial position of the left eye node and the left virtual anchor point, and the spatial position of the right eye node and the right virtual anchor point, so that the left eye node and the left virtual anchor point can be connected to obtain the user's left eye gaze.
- the spatial position of the right eye node and the right virtual anchor point are connected to obtain the spatial position of the user's right eye gaze, so that the intersection point of the left eye gaze and the display screen and the intersection point of the right eye gaze and the display screen can be accurately determined .
- the distance between the user's face and the virtual panel can be preset, for example, the distance between the user's face and the virtual panel can be set to 2 meters.
- S203 Determine the current visual focus of the user on the display screen according to the intersection of the left-eye gaze and the display screen and the intersection of the right-eye gaze and the display screen.
- the electronic device can determine the current visual focus of the user on the display screen according to the intersection of the left eye gaze and the display screen and the intersection of the right eye gaze and the display screen. Specifically, the electronic device may use the intersection of the left-eye gaze and the display screen and the midpoint of the intersection of the right-eye gaze and the display screen as the user's current visual focus on the display screen.
- the spatial position of the intersection of the left eye gaze and the display screen is (x lm , y lm , z lm ); the spatial position of the intersection of the right eye gaze and the display screen is (x rm , y rm , z rm ); the user is displaying The spatial position of the current visual focus on the screen is
- S204 Control at least one video to continue playing or pause playing on the display screen according to the user's current visual focus on the display screen.
- the electronic device when at least one video is being played or paused on the display screen, can collect the current face image of the user displayed in front of the screen; then the gaze tracking based on augmented reality The method analyzes the current face image to determine the current visual focus of the user on the display screen; and then controls at least one video to continue playing or pause playing on the display screen according to the current visual focus.
- this application can accurately control video playback through the eyes by collecting the current face image of the user displayed in front of the screen.
- FIG. 4 is a schematic flowchart of a method for controlling video playback according to an embodiment of the present application. This embodiment is an optional solution proposed on the basis of the foregoing embodiment. As shown in Figure 4, the method for controlling video playback may include the following steps:
- Fig. 5 is a working principle diagram of the eye tracking control video playback technology provided by an embodiment of the present application.
- the electronic device can first obtain the front camera permission, and then use the AR engine to automatically collect the current face image of the user displayed in front of the screen; The current visual focus on the screen; and then automatically control the display interface to scroll up or down according to the relative position of the current visual focus on the display interface. Specifically, if the user’s current visual focus on the display screen is located in the upper half of the display screen, the electronic device can control the display interface on the display screen to scroll down; if the user’s current visual focus on the display screen is located on the display screen In the lower half area, the electronic device can control the display interface on the display screen to scroll upward. It can be seen that the present application can not only control the video playback through the eyes, but also control the scrolling of the display page through the eyes, thereby further improving the user experience.
- S402 Determine the spatial position of the gaze of the left eye and the spatial position of the gaze of the right eye through the left-eye conversion model and the right-eye conversion model corresponding to the user.
- the electronic device can determine the spatial position of the left eye gaze and the spatial position of the right eye gaze through the left-eye conversion model and the right-eye conversion model corresponding to the user.
- the user's left eye gaze refers to the line between the user's left eye node and the left virtual anchor point
- the user's right eye gaze refers to the line between the user's right eye node and the right virtual anchor point
- the user’s left eye node can be the left eye pupil
- the user’s right eye node can be the right eye pupil
- the spatial position of the left eye pupil can be expressed as (x l , y l , z l )
- the left virtual anchor point spatial location may be represented as (x 'l, y' l , z 'l)
- spatial position of the pupil of the eye may be expressed as (x r, y r, z r)
- spatial position of the right virtual anchor can be expressed as ( x'r ,y' r ,
- the distance between the user's face and the virtual panel can be preset, for example, the distance between the user's face and the virtual panel can be set to 2 meters.
- S403 Determine the intersection point of the left eye gaze and the display screen and the intersection point of the right eye gaze and the display screen according to the space position of the left eye gaze and the space position of the right eye gaze and the predetermined space position of the display screen.
- the electronic device can determine the intersection of the left eye gaze and the display screen and the right eye gaze according to the spatial position of the left eye gaze, the spatial position of the right eye gaze, and the predetermined spatial position of the display screen.
- the spatial position of the display screen can be represented by the plane where the display screen is located; because the gaze of the left eye and the gaze of the right eye do not intersect the plane where the display screen is located, the gaze of the left eye and the gaze of the right eye are respectively aligned with the plane where the display screen is located. There is an intersection.
- S404 Determine the current visual focus of the user on the display screen according to the intersection of the left-eye gaze and the display screen and the intersection of the right-eye gaze and the display screen.
- S405 Control at least one video to continue playing or pause playing on the display screen according to the user's current visual focus on the display screen.
- the current face image collected by the electronic device may include the face of one user, or may include the face of multiple users; if the current face image only includes the face of one user, Then the electronic device can determine the user as the user who controls at least one video to continue or pause playback on the display screen; if the current face image includes the faces of multiple users, the electronic device can determine one of the multiple users.
- the user acts as a user who controls at least one video to continue playing or pause playing on the display screen.
- the electronic device may determine the user close to the center of the display screen as the user who controls the playback of at least one video on the display screen to continue or pause.
- the electronic device when at least one video is being played or paused on the display screen, can collect the current face image of the user displayed in front of the screen; then the gaze tracking based on augmented reality The method analyzes the current face image to determine the current visual focus of the user on the display screen; and then controls at least one video to continue playing or pause playing on the display screen according to the current visual focus.
- this application can accurately control the video playback through the eyes by collecting the current face image of the user displayed in front of the screen.
- FIG. 6 is a schematic flowchart of a method for controlling video playback provided by an embodiment of the present application. This embodiment is an optional solution proposed on the basis of the foregoing embodiment. As shown in Figure 6, the method for controlling video playback may include the following steps:
- S601 When at least one video is being played or paused on the display screen, collect the current face image of the user displayed in front of the screen.
- the electronic device may collect the current face image of the user displayed in front of the screen. Specifically, the electronic device can determine the sampling rate of the face image through the sampling rate algorithm; then collect the face image of the user displayed in front of the screen according to the sampling rate, and use the face image collected each time as the current face image .
- the gaze tracking method based on augmented reality analyzes the current face image, and determines the current visual focus of the user on the display screen.
- the electronic device may also correct the determined current visual focus through the focus position correction algorithm. Since each person’s face model and the relationship between the pupil's rotation amplitude and position in the eye are different, this application uses deep learning technology to perform model training on the current collected face image, so as to obtain a more accurate Location. Although there are thousands of people, this application can also achieve the relative accuracy of each person's focus position through deep learning technology.
- the electronic device can also denoise the determined current visual focus through a focus data denoising algorithm. Because the pupil position changes very frequently, the abnormality of a certain sampled data may cause the jitter of the entire focus position.
- the threshold can be set through the denoising algorithm, and the sampled data that does not meet the expectations can be discarded.
- the electronic device determines the video where the current visual focus is located according to the current visual focus of the user on the display screen; where N It is a natural number greater than 1.
- the electronic device can control the video with the current visual focus to pause on the display screen; or, when the video with the current visual focus is paused on the display screen, Then the electronic device can control the video with the current visual focus to continue playing on the display screen.
- the preset time period in this application may be a relatively short time period set in advance. For example, the preset time period may be 1 second.
- the purpose of setting the preset time period is to determine whether the user blinks normally or sends a control instruction. This prevents the electronic device from conflating the user's normal blinking with the issuing of control instructions, thereby affecting the user's normal viewing. For example, when a video is playing on the display screen, the user can blink twice within 1 second, which means that the user has issued an instruction to pause playback.
- the electronic device When the electronic device detects that the user blinks twice within 1 second, it is regarded as Received the user's instruction to pause playback, and control the video to pause playback on the display screen at this time; when a video is paused on the display screen, the user can blink twice within 1 second, indicating that the user has issued a resume playback Instruction: When the electronic device detects that the user blinks twice within 1 second, it is deemed to have received the user's instruction to continue playing, and control the video to continue playing on the display screen at this time.
- the electronic device can reduce the brightness value of the display screen by a predetermined value. Specifically, if the electronic device cannot determine the user's current visual focus by analyzing the current face image within a preset period, the electronic device may reduce the brightness value of the display screen by one unit value; if the electronic device is in multiple preset periods Assuming that the current visual focus of the user cannot be determined by analyzing the current face image during the set period, the electronic device can reduce the brightness value of the display screen by multiple unit values, thereby achieving the purpose of dynamic power saving.
- the electronic device when at least one video is being played or paused on the display screen, can collect the current face image of the user displayed in front of the screen; then the gaze tracking based on augmented reality The method analyzes the current face image to determine the current visual focus of the user on the display screen; and then controls at least one video to continue playing or pause playing on the display screen according to the current visual focus.
- this application can accurately control video playback through the eyes by collecting the current face image of the user displayed in front of the screen.
- Fig. 7 is a schematic structural diagram of a device for controlling video playback provided by an embodiment of the present application.
- the device 700 includes: an acquisition module 701, an analysis module 702, and a control module 703; among them,
- the collection module 701 is configured to collect the current face image of the user displayed in front of the screen when at least one video is being played or paused on the display screen;
- the analysis module 702 is configured to analyze the current face image based on an augmented reality gaze tracking method, and determine the current visual focus of the user on the display screen;
- the control module 703 is configured to control the at least one video to continue playing or pause playing on the display screen according to the current visual focus.
- the analysis module 702 is specifically configured to use the augmented reality-based gaze tracking method to analyze the current face image to determine the intersection of the user’s left eye gaze and the display screen and the user’s The intersection of the gaze of the right eye and the display screen; the current visual focus is determined according to the intersection of the gaze of the left eye and the display screen and the intersection of the gaze of the right eye and the display screen.
- the analysis module 702 is specifically configured to determine the spatial position of the left eye gaze and the spatial position of the right eye gaze according to the left-eye conversion model and the right-eye conversion model corresponding to the user;
- the spatial position of the gaze of the left eye and the spatial position of the gaze of the right eye and the predetermined spatial position of the display screen determine the intersection point of the gaze of the left eye and the display screen and the intersection of the gaze of the right eye and the Show the intersection of the screen.
- the parsing module 702 is specifically configured to add the left-eye node and the right-eye node of the user in the three-dimensional space, and the left virtual anchor corresponding to the left-eye node and the corresponding left-eye node corresponding to the right-eye node.
- Right virtual anchor point determine the spatial position of the left eye gaze according to the spatial positions of the left eye node and the left virtual anchor point; determine the spatial position of the left eye node and the right virtual anchor point The spatial position of the gaze of the right eye.
- control module 703 is further configured to, if the current face image only includes the face of one user, determine the user to control the at least one video to continue playing or pause on the display screen The user who is playing; if the current face image includes the faces of multiple users, one of the multiple users is determined as the one that controls the at least one video to continue playing or pause playing on the display screen user.
- control module 703 is specifically configured to determine which video the user is in according to the current visual focus if it is determined that the user blinks N times continuously within a preset time period; where N is a natural number greater than 1. ; When the video where the current visual focus is located is being played on the display screen, control the video where the current visual focus is located to pause playing on the display screen; or, when the video where the current visual focus is located When the playback is paused on the display screen, the video with the current visual focus is controlled to continue playing on the display screen.
- control module 703 is further configured to control the display interface on the display screen to scroll down if the current visual focus is located in the upper half of the display screen; if the current visual focus is located at the upper half of the display screen, In the lower half of the display screen, the display interface on the display screen is controlled to scroll upward.
- control module 703 is further configured to reduce the brightness value of the display screen by a predetermined value if the current visual focus cannot be determined by analyzing the current face image.
- the above-mentioned device for controlling video playback can execute the method provided in any embodiment of the present application, and has the corresponding functional modules and beneficial effects for executing the method.
- the method for controlling video playback provided in any embodiment of this application.
- the present application also provides an electronic device and a readable storage medium.
- FIG. 8 it is a block diagram of an electronic device of a method for controlling video playback according to an embodiment of the present application.
- Electronic devices are intended to represent various forms of digital computers, such as laptop computers, desktop computers, workstations, personal digital assistants, servers, blade servers, mainframe computers, and other suitable computers.
- Electronic devices can also represent various forms of mobile devices, such as personal digital processing, cellular phones, smart phones, wearable devices, and other similar computing devices.
- the components shown herein, their connections and relationships, and their functions are merely examples, and are not intended to limit the implementation of the application described and/or required herein.
- the electronic device includes: one or more processors 801, a memory 802, and interfaces for connecting various components, including a high-speed interface and a low-speed interface.
- the various components are connected to each other using different buses, and can be installed on a common motherboard or installed in other ways as needed.
- the processor may process instructions executed in the electronic device, including instructions stored in or on the memory to display graphical information of the GUI on an external input/output device (such as a display device coupled to an interface).
- an external input/output device such as a display device coupled to an interface.
- multiple processors and/or multiple buses can be used with multiple memories and multiple memories.
- multiple electronic devices can be connected, and each device provides part of the necessary operations (for example, as a server array, a group of blade servers, or a multi-processor system).
- a processor 801 is taken as an example.
- the memory 802 is a non-transitory computer-readable storage medium provided by this application.
- the memory stores instructions executable by at least one processor, so that the at least one processor executes the method for controlling video playback provided in this application.
- the non-transitory computer-readable storage medium of the present application stores computer instructions, and the computer instructions are used to make a computer execute the method for controlling video playback provided by the present application.
- the memory 802 as a non-transitory computer-readable storage medium, can be used to store non-transitory software programs, non-transitory computer-executable programs, and modules, such as program instructions/modules corresponding to the method for controlling video playback in the embodiments of the present application (for example, , The acquisition module 701, the analysis module 702 and the control module 703 shown in FIG. 7).
- the processor 801 executes various functional applications and data processing of the server by running non-transient software programs, instructions, and modules stored in the memory 802, that is, implements the method of controlling video playback in the foregoing method embodiment.
- the memory 802 may include a storage program area and a storage data area.
- the storage program area can store an operating system and an application program required by at least one function; Data etc.
- the memory 802 may include a high-speed random access memory, and may also include a non-transitory memory, such as at least one magnetic disk storage device, a flash memory device, or other non-transitory solid-state storage devices.
- the memory 802 may optionally include a memory remotely provided with respect to the processor 801, and these remote memories may be connected to an electronic device that controls the video playback method through a network. Examples of the aforementioned networks include, but are not limited to, the Internet, corporate intranets, local area networks, mobile communication networks, and combinations thereof.
- the electronic device for controlling the video playback method may further include: an input device 803 and an output device 804.
- the processor 801, the memory 802, the input device 803, and the output device 804 may be connected through a bus or in other ways. In FIG. 8, the connection through a bus is taken as an example.
- the input device 803 can receive input digital or character information, and generate key signal input related to the user settings and function control of the electronic device that controls the method of video playback, such as touch screen, keypad, mouse, trackpad, touchpad, instructions Stick, one or more mouse buttons, trackball, joystick and other input devices.
- the output device 804 may include a display device, an auxiliary lighting device (for example, LED), a tactile feedback device (for example, a vibration motor), and the like.
- the display device may include, but is not limited to, a liquid crystal display (LCD), a light emitting diode (LED) display, and a plasma display. In some embodiments, the display device may be a touch screen.
- Various implementations of the systems and techniques described herein can be implemented in digital electronic circuit systems, integrated circuit systems, application specific ASICs (application specific integrated circuits), computer hardware, firmware, software, and/or combinations thereof. These various embodiments may include: being implemented in one or more computer programs, the one or more computer programs may be executed and/or interpreted on a programmable system including at least one programmable processor, the programmable processor It can be a dedicated or general-purpose programmable processor that can receive data and instructions from the storage system, at least one input device, and at least one output device, and transmit the data and instructions to the storage system, the at least one input device, and the at least one output device. An output device.
- machine-readable medium and “computer-readable medium” refer to any computer program product, device, and/or device used to provide machine instructions and/or data to a programmable processor ( For example, magnetic disks, optical disks, memory, programmable logic devices (PLD)), including machine-readable media that receive machine instructions as machine-readable signals.
- machine-readable signal refers to any signal used to provide machine instructions and/or data to a programmable processor.
- the systems and techniques described here can be implemented on a computer that has: a display device for displaying information to the user (for example, a CRT (cathode ray tube) or LCD (liquid crystal display) monitor) ); and a keyboard and a pointing device (for example, a mouse or a trackball) through which the user can provide input to the computer.
- a display device for displaying information to the user
- LCD liquid crystal display
- keyboard and a pointing device for example, a mouse or a trackball
- Other types of devices can also be used to provide interaction with the user; for example, the feedback provided to the user can be any form of sensory feedback (for example, visual feedback, auditory feedback, or tactile feedback); and can be in any form (including Acoustic input, voice input, or tactile input) to receive input from the user.
- the systems and technologies described herein can be implemented in a computing system that includes back-end components (for example, as a data server), or a computing system that includes middleware components (for example, an application server), or a computing system that includes front-end components (for example, A user computer with a graphical user interface or a web browser, through which the user can interact with the implementation of the system and technology described herein), or includes such back-end components, middleware components, Or any combination of front-end components in a computing system.
- the components of the system can be connected to each other through any form or medium of digital data communication (for example, a communication network). Examples of communication networks include: local area network (LAN), wide area network (WAN), and the Internet.
- the computer system can include clients and servers.
- the client and server are generally far away from each other and usually interact through a communication network.
- the relationship between the client and the server is generated by computer programs that run on the corresponding computers and have a client-server relationship with each other.
- the electronic device when at least one video is being played or paused on the display screen, can collect the current face image of the user displayed in front of the screen; The face image is analyzed to determine the user's current visual focus on the display screen; then at least one video is controlled to continue or pause playback on the display screen according to the current visual focus.
- this application can accurately control video playback through the eyes by collecting the current face image of the user displayed in front of the screen.
- only the eye movements can be analyzed through the recognition algorithm, including: the opening and closing of the eyes, the direction of the eye rotation, etc., so the video playback cannot be more accurately performed through the above eye movements. control.
- this application uses an augmented reality-based gaze tracking method to analyze the current face image
- the technical means to determine the user’s current visual focus on the display screen overcomes the inability to accurately control video playback through eye movements in the prior art
- the technical solution provided by this application can more accurately control video playback through the eyes, and is more convenient for users to operate, thereby effectively improving the user’s viewing experience; moreover, the technical solutions of the embodiments of this application are simple, convenient and convenient to implement Popularity, wider application range.
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Abstract
Description
Claims (18)
- 一种控制视频播放的方法,包括:当至少一个视频在显示屏幕上正在播放或者暂停播放时,采集所述显示在屏幕前方的用户的当前人脸图像;基于增强现实的目光追踪方法对所述当前人脸图像进行解析,确定出所述用户在所述显示屏幕上的当前视觉焦点;根据所述当前视觉焦点控制所述至少一个视频在所述显示屏幕上继续播放或者暂停播放。
- 根据权利要求1所述的方法,其中,所述基于增强现实的目光追踪方法对所述当前人脸图像进行解析,确定出所述用户在所述显示屏幕上的当前视觉焦点,包括:基于所述增强现实的目光追踪方法对所述当前人脸图像进行解析,确定出所述用户的左眼目光与显示屏幕的交点以及所述用户的右眼目光与所述显示屏幕的交点;根据所述左眼目光与所述显示屏幕的交点和所述右眼目光与所述显示屏幕的交点确定出所述当前视觉焦点。
- 根据权利要求2所述的方法,其中,所述基于所述增强现实的目光追踪方法对所述当前人脸图像进行解析,确定出所述用户的左眼目光与显示屏幕的交点以及所述用户的右眼目光与所述显示屏幕的交点,包括:通过所述用户对应的左眼转换模型和右眼转换模型确定出所述左眼目光的空间位置和所述右眼目光的空间位置;根据所述左眼目光的空间位置和所述右眼目光的空间位置以及预先确定的所述显示屏幕的空间位置,确定出所述左眼目光与所述显示屏幕的交点以及所述右眼目光与所述显示屏幕的交点。
- 根据权利要求3所述的方法,其中,所述通过所述用户对应的左眼转换模型和右眼转换模型确定出所述左眼目光的空间位置和所述右眼目光的空间位置,包括:在三维空间中分别添加所述用户的左眼节点和右眼节点,以及所述左眼节点对应的左虚拟锚点和所述右眼节点对应的右虚拟锚点;根据所述左眼节点和所述左虚拟锚点的空间位置确定出所述左眼目光的空间位置;根据所述右眼节点和所述右虚拟锚点的空间位置确定出所述右眼目光的空间位置。
- 根据权利要求1所述的方法,其中,所述方法还包括:若所述当前人脸图像只包括一个用户的人脸,则将所述用户确定为控制所述至少一个视频在所述显示屏幕上继续播放或者暂停播放的用户;若所述当前人脸图像中包括多个用户的人脸,则在所述多个用户中确定一个用户作为控制所述至少一个视频在所述显示屏幕上继续播放或者暂停播放的用户。
- 根据权利要求1所述的方法,其中,所述根据所述当前视觉焦点控制所述至少一个视频在所述显示屏幕上继续播放或者暂停播放,包括:若在预设时间段内检测出所述用户连续眨眼N次,则根据所述当前视觉焦点确定其所在的视频;其中,N为大于1的自然数;当所述当前视觉焦点所在的视频在所述显示屏幕上正在播放时,则控制所述当前视觉焦点所在的视频在所述显示屏幕上暂停播放;或者,当所述当前视觉焦点所在的视频在所述显示屏幕上暂停播放时,则控制所述当前视觉焦点所在的视频在所述显示屏幕上继续播放。
- 根据权利要求6所述的方法,在所述控制所述当前视觉焦点所在的视频在所述显示屏幕上暂停播放之后,所述方法还包括:若所述当前视觉焦点位于所述显示屏幕的上半区域,则控制所述显示屏幕上的展示界面向下滚动;若所述当前视觉焦点位于所述显示屏幕的下半区域,则控制所述显示屏幕上的展示界面向上滚动。
- 根据权利要求1所述的方法,所述方法还包括:若通过解析所述当前人脸图像无法确定出所述当前视觉焦点,则将所述显示屏幕的亮度值降低预定数值。
- 一种视频播放控制装置,包括:采集模块、解析模块和控制模块;其中,所述采集模块,用于当至少一个视频在显示屏幕上正在播放或 者暂停播放时,采集所述显示在屏幕前方的用户的当前人脸图像;所述解析模块,用于基于增强现实的目光追踪方法对所述当前人脸图像进行解析,确定出所述用户在所述显示屏幕上的当前视觉焦点;所述控制模块,用于根据所述当前视觉焦点控制所述至少一个视频在所述显示屏幕上继续播放或者暂停播放。
- 根据权利要求9所述的装置,其中,所述解析模块,具体用于采用所述基于增强现实的目光追踪方法对所述当前人脸图像进行解析,确定出所述用户的左眼目光与显示屏幕的交点以及所述用户的右眼目光与所述显示屏幕的交点;根据所述左眼目光与所述显示屏幕的交点和所述右眼目光与所述显示屏幕的交点,确定所述用户在所述显示屏幕上的当前视觉焦点。
- 根据权利要求10所述的装置,其中,所述解析模块,具体用于通过所述用户对应的左眼转换模型和右眼转换模型确定出所述左眼目光的空间位置和所述右眼目光的空间位置;根据所述左眼目光的空间位置和所述右眼目光的空间位置以及预先确定的所述显示屏幕的空间位置,确定出所述左眼目光与所述显示屏幕的交点以及所述右眼目光与所述显示屏幕的交点。
- 根据权利要求11所述的装置,其中,所述解析模块,具体用于在三维空间中分别添加所述用户的左眼节点和右眼节点,以及所述左眼节点对应的左虚拟锚点和所述右眼节点对应的右虚拟锚点;根据所述左眼节点和所述左虚拟锚点的空间位置确定出所述左眼目光的空间位置;根据所述右眼节点和所述右虚拟锚点的空间位置确定出所述右眼目光的空间位置。
- 根据权利要求9所述的装置,其中,所述控制模块,还用于若所述当前人脸图像只包括一个用户的人脸,则将所述用户确定为控制所述至少一个视频在所述显示屏幕上继续播放或者暂停播放的用户;若所述当前人脸图像中包括多个用户的人脸,则在所述多个用户中确定一个用户作为控制所述至少一个视频在所述显示屏幕上继续播放或者暂停播放的用户。
- 根据权利要求9所述的装置,其中,所述控制模块,具体用于若在预设时间段内确定出所述用户连续眨眼N次,则根据所述当前视觉焦点确定其所在的视频;其中,N为大于1的自然数;当所述当前视觉焦点所在的视频在所述显示屏幕上正在播放时,则控制所述视觉焦点所在的视频在所述显示屏幕上暂停播放;或者,当所述当前视觉焦点所在的视频在所述显示屏幕上暂停播放时,则控制所述当前视觉焦点所在的视频在所述显示屏幕上继续播放。
- 根据权利要求14所述的装置,其中,所述控制模块,还用于若所述当前视觉焦点位于所述显示屏幕的上半区域,则控制所述显示屏幕上的展示界面向下滚动;若所述当前视觉焦点位于所述显示屏幕的下半区域,则控制所述显示屏幕上的展示界面向上滚动。
- 根据权利要求9所述的装置,其中,所述控制模块,还用于若通过解析所述当前人脸图像无法确定出所述当前视觉焦点,则将所述显示屏幕的亮度值降低预定数值。
- 一种电子设备,包括:至少一个处理器;以及与所述至少一个处理器通信连接的存储器;其中,所述存储器存储有可被所述至少一个处理器执行的指令,所述指令被所述至少一个处理器执行,以使所述至少一个处理器能够执行权利要求1-8中任一项所述的方法。
- 一种存储有计算机指令的非瞬时计算机可读存储介质,所述计算机指令用于使所述计算机执行权利要求1-8中任一项所述的方法。
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CN111970566A (zh) * | 2020-08-26 | 2020-11-20 | 北京达佳互联信息技术有限公司 | 视频播放方法、装置、电子设备及存储介质 |
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