WO1999020360A2 - Sports trainer and game - Google Patents
Sports trainer and game Download PDFInfo
- Publication number
- WO1999020360A2 WO1999020360A2 PCT/US1998/021978 US9821978W WO9920360A2 WO 1999020360 A2 WO1999020360 A2 WO 1999020360A2 US 9821978 W US9821978 W US 9821978W WO 9920360 A2 WO9920360 A2 WO 9920360A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- implement
- light
- arrangement
- intensity
- emitting
- Prior art date
Links
- 238000012549 training Methods 0.000 claims description 32
- 230000033001 locomotion Effects 0.000 claims description 28
- 238000001514 detection method Methods 0.000 claims description 11
- 230000007423 decrease Effects 0.000 claims description 6
- 238000011156 evaluation Methods 0.000 claims description 5
- 230000003116 impacting effect Effects 0.000 claims description 3
- 230000035515 penetration Effects 0.000 claims description 3
- 230000003287 optical effect Effects 0.000 claims description 2
- 230000005855 radiation Effects 0.000 description 8
- 238000013459 approach Methods 0.000 description 7
- 238000010276 construction Methods 0.000 description 7
- 230000008901 benefit Effects 0.000 description 4
- 230000000875 corresponding effect Effects 0.000 description 4
- 230000000694 effects Effects 0.000 description 4
- 230000006870 function Effects 0.000 description 3
- 238000000034 method Methods 0.000 description 3
- 238000005070 sampling Methods 0.000 description 3
- 230000001351 cycling effect Effects 0.000 description 2
- 238000005259 measurement Methods 0.000 description 2
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- 230000004048 modification Effects 0.000 description 2
- 230000009471 action Effects 0.000 description 1
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- 230000006978 adaptation Effects 0.000 description 1
- XAGFODPZIPBFFR-UHFFFAOYSA-N aluminium Chemical compound [Al] XAGFODPZIPBFFR-UHFFFAOYSA-N 0.000 description 1
- 229910052782 aluminium Inorganic materials 0.000 description 1
- 238000004458 analytical method Methods 0.000 description 1
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- 238000004364 calculation method Methods 0.000 description 1
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- 238000013461 design Methods 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000003467 diminishing effect Effects 0.000 description 1
- 230000005684 electric field Effects 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 238000012544 monitoring process Methods 0.000 description 1
- 230000008569 process Effects 0.000 description 1
- 230000000135 prohibitive effect Effects 0.000 description 1
- 238000002310 reflectometry Methods 0.000 description 1
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0002—Training appliances or apparatus for special sports for baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0028—Tracking the path of an object, e.g. a ball inside a soccer pitch
- A63B2024/0034—Tracking the path of an object, e.g. a ball inside a soccer pitch during flight
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/36—Training appliances or apparatus for special sports for golf
- A63B69/3658—Means associated with the ball for indicating or measuring, e.g. speed, direction
Definitions
- the present invention relates to sports training equipment in general
- a bat is used to reflect light from a light source to any member of an array of
- the path of movement of the bat can be followed based on
- Still another object of the present invention is to devise a game
- a concomitant object of the present invention is so to construct the
- the arrangement also serves as an amusement device
- the arrangement is operative for determining
- said detecting means including means for determining an entry time when
- reflecting means are associated with the
- the detecting means includes photosensitive means on the support
- the reflecting means for sensing the intensity of light reflected by the reflecting means.
- determining means is operative for determining the peak of the intensity of the
- the peak intensity corresponds to the longitudinal distance of the
- the detecting means includes photosensitive
- determining means is operative for determining the valley of the intensity of the
- the valley intensity corresponds to
- the arrangement includes light-emitting means for
- reflecting means is associated with or on the implement for reflecting the light of
- implement passes through the respective spatial sector with an intensity that is in
- photosensitive means at each of the locations is operative for sensing the intensity
- the determining or evaluating means is operative for detecting the peak of the
- the evaluating means includes means for holding the value of the
- evaluating means further includes means for comparing the values of the
- FIG. 1 is a perspective view of one embodiment of a game or
- FIG. 2 is a schematic block diagram of some of the electronic
- FIG. 3 is an electrical circuit schematic of part of FIG. 2;
- FIG. 4 is a sketch showing various parameters determined by the
- FIG. 5 is a top plan view showing in a somewhat simplified fashion
- FIG. 6 is a side elevational view of the part of the training
- FIG. 7 is a front elevational view of the part of the training
- FIGS. 4 and 5 in its use condition as well;
- FIG. 8 is a diagrammatic view illustrating at its upper portion a time-
- FIG. 9 is a perspective view of another embodiment of the game or
- a game implement e.g. , a bat, a club, a racquet or a similar hand-held element used to hit or otherwise contact
- the illustrated training arrangement 10 constitutes a part of an
- arrangement 10 of the present invention includes a display arrangement 20, such as
- a movie projection screen as a movie projection screen, a television receiver, a monitor screen or the like.
- the display arrangement 20 is typically used to prompt the player, e.g., to begin
- the system also includes an
- evaluation and/or control arrangement 30 that evaluates information gathered by
- the training arrangement usually correlates it with information describing the
- the training arrangement 10 includes a low profile support or
- the housing 11 that rests on the ground. The housing 11 should not rise too much
- the housing could be round, triangular, hexagonal, oval, or any other
- the training arrangement 10 is to be used to calculate the training arrangement 10 .
- a baseball bat 12 during a movement thereof that simulates its
- the training arrangement is equipped with at least
- n is any detecting devices 13.1 to 13. n, wherein n is any
- n in a rectangular or trapezoidal array
- a sensor or photodetector that is sensitive to
- the light emitted by the light emitter but preferably to no other light, especially
- the emitter may be a light-emitting diode (LED) or
- the photosensitive element or detector may as such be
- FIG. 1 of the drawing As a comparison of FIG. 1 of the drawing with FIGS. 2 through 7
- emitters of the devices 13.1 to 13.3 issue respective light beams into emission
- emission spaces 14.1 to 14.3 diverge, basically in a conical fashion from their
- n generates a conical space 14. n of overall spatial angle
- the spaces 14.1 to 14.3 are also substantially coincident with and
- obtaining this high reflectivity is to use an aluminum bat, or to apply a type
- transmitter/receiver doublet 13.1, 13.2 or 13.3 is directly proportional to the
- FIGS. 5 to 7 of the drawing considered in conjunction with one
- the bat is caused by the player to
- bat i.e., its speed and the angles , ⁇ and ⁇
- the arrangement 10 enables the player to
- each and every one of its transceiver devices 13.1, 13.2 and 13.3) be as accurate
- affected (reflecting) region initially increases and subsequently decreases.
- the effective time such peak value was reached be it the beginning or the end of
- the respective parameter, that is light intensity or time, is determined depends on
- the pause includes a 15 ⁇ secs waiting time to measure the returning
- each step expressed in time terms is 60 ⁇ sec, and so is the maximum amount of
- minuscule fraction of the parameter being measured i.e., the intensity or power
- the detected returning radiation is inversely proportionate to the distance of the
- reflected (or scattered) from the implement 12 is substantially uniform over the
- the requisite parameters i.e., the distance, that is the height
- HI, H2 and H3 are the heights of the implement 12 above the respective
- H is the average height
- X is the average height
- Y is the distance between the line connecting the centers of the photosensors of the devices 13.2 and 13.3 and the center of the photosensor of the device 13.1,
- Tl is the time elapsed between the passage of the implement 12 above the centers
- T2 is the time elapsed between
- V is the average speed of the implement 12
- V is the average speed of the implement 12
- implement 12 are coordinated with the data signaling the parameters of approach
- the controller 30 (see FIG. 3) pulses each emitter in turn and receives
- time t x is determined, because the controller notes the time when the return signal
- the current level is greater than the previous level, then the current level is stored
- This peak is then correlated with an elevation or height distance of
- This correlation can be generated by an
- the peak determines the height of the bat, and this height, together
- transceiver and light beam are used to determine both bat height and speed.
- transceivers 13.2 and 13.3 are used, such as transceivers 13.2 and 13.3
- the aforementioned elevation angle ⁇ can also be
- azimuth, elevation and inclination angles can be determined.
- a single transceiver can be used to not only
- the peak time is compared to the entry time. The closer
- the peak time is to the entry time, the more upward the angle of the swing.
- transceivers 13.2 and 13.3 are arranged in a row, such as transceivers 13.2 and 13.3, then all three
- FIG. 9 a player holds an opague bat 12' above a
- corresponding light sensors are not mounted on the housing, but instead, are
- inclination and elevation angles can be determined.
- the sensors could be
Landscapes
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Length Measuring Devices By Optical Means (AREA)
Description
SPORTS TRAINER AND GAME
BACKGROUND OF THE INVENTION
FIELD OF THE INVENTION
The present invention relates to sports training equipment in general,
and more particularly to an arrangement for detecting and evaluating the path and
speed of movement of a game implement during a practice session or game
toward encounter with an imaginary ball or analogous sports object.
DESCRIPTION OF THE RELATED ART
There are already known various constructions of arrangements that
can be used for instance in baseball batting, golf club swinging, or similar game
or sports practice for detecting the path and/or speed or movement of a game
implement, such as a baseball bat or a golf club. It is quite common in this
environment to use light reflected from a moving game or sports implement as
the medium carrying the messages or information about the momentary position
of the implement to a light sensor or a light sensor array. Arrangements of this
type and/or devices and features that may be used in arrangements of this type are
disclosed in U.S. Patents Nos. 3, 117,451 to Ray; 4, 150,825 to Wilson;
4,306,722 to Rusnak; 4,341,384 to Thackrey; 4,367,009 to Suzki; 4,461.477 to
Stewart; 4,577,863 to Ito and 4,708,343 to D'Ambrosio; and in the British Patent
No. 1, 190,564 to Bottomley.
While the game implement movement monitoring or training
arrangements disclosed in some of the above-identified references are quite
sophisticated and should, at least in theory, work well, the fact remains that they
have not gained widespread acceptance among those entrusted with training
players of the particular games at various levels of skill, and certainly not by the
general public. It is believed that one reason for this lack of an enthusiastic
response to such arrangements, besides the relatively high and sometimes even
prohibitive cost of such equipment, is the rather limited amount of information
that can be collected by such equipment and the attendant limited usefulness of
the equipment for finding out what exactly went wrong during a particular
implement swing and what should be done the next time to improve the
implement handling.
So, for instance, in the Ray reference, a reflector provided at the end
of a bat is used to reflect light from a light source to any member of an array of
photosensitive elements. The path of movement of the bat can be followed based
on which of such elements receives or receive such reflected light. In this
arrangement, however, most of the parameters that determine the path of
movement of the ball after being struck by the game implement go undetected,
so that the usefulness of this arrangement for training purposes is quite limited.
Similarly, in the arrangement of the Ito reference, the only parameter
that is being detected is the distance of the game implement during its swinging
motion from four light transmitter/receiver (transceiver) devices, such devices
being paired with one another so that the input from both of the devices in each
of such pair is needed to calculate the respective distance. Here again, since the
distance at which the game implement moves above the ground is merely one
parameter in determining the trajectory of the ball after impact with the
implement, the usefulness of this arrangement is severely compromised.
OBJECTS OF THE INVENTION
Accordingly, it is a general object of the present invention to avoid
the disadvantages of the prior art.
More particularly, it is an object of the present invention to provide
a game or training arrangement which does not possess the drawbacks of the
known arrangements of this kind.
Still another object of the present invention is to devise a game
training arrangement of the type here under consideration which renders it
possible to collect a sufficient amount of data of different kinds descriptive of the
path and speed of movement of the implement to be able to reliably predict the
trajectory of an imaginary ball after having been impacted by the implement in
a simulated game.
It is yet another object of the present invention to design the above
arrangement in such a manner as to provide an accurate set of measured values
from which such ball trajectory can be reliably determined.
A concomitant object of the present invention is so to construct the
arrangement of the above type as to be relatively simple in construction,
inexpensive to manufacture, easy to use, and yet reliable in operation.
SUMMARY OF THE INVENTION
In keeping with the above objects and others which will become
apparent hereafter, one feature of the present invention resides in an arrangement
for use in training players of a game during a simulated game session in the
correct use of a game implement that has to be moved properly during an actual
game to encounter a ball and impart to the latter a desired trajectory of movement
after impacting the same. The arrangement also serves as an amusement device
whereby a player can simulate a sports activity in the privacy of one's home.
In its broadest aspect, the arrangement is operative for determining
the path and speed of movement of a moving implement, and comprises a
support; means on the support for generating an optical spatial sector extending
away from the support along a longitudinal direction, and having a cross-sectional
dimension along a transverse direction normal to said longitudinal direction, said
cross-sectional dimension being known along the longitudinal direction; and
means for optically detecting the longitudinal distance of the moving implement
relative to the support and the speed of the moving implement through the spatial
sector, said detecting means including means for determining an entry time when
the implement entered the spatial sector, an exit time when the implement exited
the spatial sector, and an intensity of light corresponding to the longitudinal
distance relative to the support.
In one embodiment, reflecting means are associated with the
implement, and the detecting means includes photosensitive means on the support
for sensing the intensity of light reflected by the reflecting means. The
determining means is operative for determining the peak of the intensity of the
reflected light. The peak intensity corresponds to the longitudinal distance of the
implement relative to the support.
In another embodiment, the detecting means includes photosensitive
means remote from the support for directly receiving a light beam. The
determining means is operative for determining the valley of the intensity of the
light received by the photosensitive means. The valley intensity corresponds to
the longitudinal distance of the implement relative to the support.
More particularly, the arrangement includes light-emitting means for
emitting at least one initial and at least one, but preferably two, subsequent
detection light beams from locations arranged at the corners of a triangle into
substantially vertically oriented upwardly conically diverging spatial sectors. The
reflecting means is associated with or on the implement for reflecting the light of
the respective detection light beam back to the respective location as the
implement passes through the respective spatial sector with an intensity that is in
a predetermined functional relationship when reaching the respective location to
the distance of the reflecting means from the same location and to the degree of
penetration of the reflecting means into the respective spatial sector. The
photosensitive means at each of the locations is operative for sensing the intensity
of the detection light returning to the location substantially only from the spatial
sector after having been reflected from the reflecting means during the passage
of the implement provided with the same through the respective spatial sector.
The determining or evaluating means is operative for detecting the peak of the
intensity of the returned light for use in determining the respective distances of
the implement from all of the locations, as well as the entry, exit and passage
times past such locations, and from that various parameters of the movement of
the implement including its speed and various angles assumed thereby while
moving in a path above the arrangement towards a ball encounter location.
A particular advantage of the arrangement as described so far is that
the data collected thereby is sufficient to describe not only the various angles the
implement assumes as it moves in space during the critical phase of its
movement, but also the location of the movement path in space and the speed of
movement of the implement. These parameters are then sufficient to determine
the impact the encounter with the moving implement would have on a ball in an
actual game. This makes this arrangement eminently suitable for training players
of the game to improve their technique in a simulated environment, that is,
without actually hitting the ball.
A particularly advantageous aspect of the present invention is
achieved when the light-emitting means is operative for emitting the light beams
intermittently and in a predetermined sequence during a cycle of operation of the
arrangement. The evaluating means includes means for holding the value of the
measured intensity until the returned light intensity is measured again during the
next following cycle. In this context, it is further advantageous when the
evaluating means further includes means for comparing the values of the
measured intensity for each successive two of the cycles, and issuing a signal
representative of the immediately previously measured light intensity once the
comparison indicates a decrease in the measured intensity value.
The novel features which are considered as characteristic of the
invention are set forth in particular in the appended claims. The invention itself,
however, both as to its construction and its method of operation, together with
additional objects and advantages thereof, will be best understood from the
following description of specific embodiments when read in connection with the
accompanying
BRIEF DESCRIPTION OF THE DRAWING
FIG. 1 is a perspective view of one embodiment of a game or
training arrangement of the present invention in its condition of use;
FIG. 2 is a schematic block diagram of some of the electronic
components of the arrangement of FIG. 1;
FIG. 3 is an electrical circuit schematic of part of FIG. 2;
FIG. 4 is a sketch showing various parameters determined by the
arrangement;
FIG. 5 is a top plan view showing in a somewhat simplified fashion
a part of the arrangement of FIG. 1;
FIG. 6 is a side elevational view of the part of the training
arrangement of FIG. 5;
FIG. 7 is a front elevational view of the part of the training
arrangement of FIGS. 4 and 5, in its use condition as well;
FIG. 8 is a diagrammatic view illustrating at its upper portion a time-
development representation of the degree of game implement visibility in the
vision field of one photosensitive element of the arrangement of FIGS. 1 to 7, and
at its lower portion a corresponding graphic representation of the dependence on
the output signal level of the one photosensitive element over time; and
FIG. 9 is a perspective view of another embodiment of the game or
training arrangement of the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
Referring now to the drawing in detail, and first to FIG. 1 thereof,
it may be seen that the reference numeral 10 has been used therein to identify a
game training arrangement of the present invention in its entirety. The game
training arrangement 10 will be discussed herein as being configured and used for
the purposes of training a baseball player, namely of improving his or her
performance at bat. However, it is to be understood that the present invention
can be used, with only minor modifications, if any, for training not only baseball
players, but also golfers and players of other sports or games in which the proper
handling of what will be referred to herein as a "game implement", e.g. , a bat,
a club, a racquet or a similar hand-held element used to hit or otherwise contact
a ball or a similar moving or stationary object, is an important factor in the
successful performance of the player in the game.
The illustrated training arrangement 10 constitutes a part of an
overall system that is known as to its basic tenets and hence not, as such, the
subject of the present invention; therefore, this system will be described herein
only to the extent deemed to be necessary for proper understanding of the present
invention.
As revealed in some of the references cited above, the training
arrangement 10 of the present invention includes a display arrangement 20, such
as a movie projection screen, a television receiver, a monitor screen or the like.
The display arrangement 20 is typically used to prompt the player, e.g., to begin
his or her swing, either with text or visually by displaying the progress of a ball
image as it approaches the batter in training. The system also includes an
evaluation and/or control arrangement 30 that evaluates information gathered by
the training arrangement, usually correlates it with information describing the
path of movement of the ball as presented on the display arrangement prior to and
during the respective batter's swing, and presents results that are representative
of the batter's performance, usually in terms of where the ball, the movement of
which was displayed on or by the display arrangement in this simulated game,
would have gone and would have landed in real life. Of course, for such
evaluation to be valid, the basic components of the system have to be in
communication with one another, be it through respective wire connections 32
and 34, via short-distance radio transmissions, or the like.
The training arrangement 10 includes a low profile support or
housing 11 that rests on the ground. The housing 11 should not rise too much
above the ground when in use (especially when used to teach the proper golfing
strikes). The housing could be round, triangular, hexagonal, oval, or any other
desired shape as seen from above in its position of use. In the baseball training
application described here, it is currently preferred, for practical as well as
aesthetic reasons, to give the housing 11 a configuration reminiscent of that of a
home base plate.
As mentioned before, the training arrangement 10 is to be used to
collect information concerning the movement of a game implement (in the given
example, a baseball bat) 12 during a movement thereof that simulates its
movement during an actual play or game toward encounter with an approaching
(in the case of golf or similar games, stationary) ball or other flying object, such
as a shuttlecock. To this end, the training arrangement is equipped with at least
one, and preferably a plurality of detecting devices 13.1 to 13. n, wherein n is any
desired positive integral number. In the illustrated example, there are three of
such detecting devices designated as 13.1 to 13.3, which is currently considered
to be an optimum number for obtaining a set of results completely and reliably
describing the behavior of the bat 12 or similar game implement during its
aforementioned swinging or striking movement. The use of an additional one or
more of such detecting devices 13.1 to 13. n (in a rectangular or trapezoidal array
with the other devices 13.1 to 13.3) is also currently being contemplated.
As best seen in FIGS. 2 and 3, each of the detecting devices 13.1 to
13.n is constructed as a doublet or transceiver that includes an emitter of light,
preferably in the infrared range, and a sensor or photodetector that is sensitive to
the light emitted by the light emitter but preferably to no other light, especially
to ambient light. Devices of this type are well known so that they need not be
described here in any detail. For example, reference may be had to U.S. Patent
Nos. 5,045,687; 5,369,270; 5,414,256; 5,442,168; 5,459,312; as well as to
allowed U.S. Patent Application Serial No. 08/248,434, filed May 24, 1994 and
No. 08/376, 113, filed January 20, 1995, for further descriptions of suitable
transceivers. All of said patents and applications are owned by the assignee of
the instant application, and their disclosures are hereby incorporated by reference
herein. Suffice it to say that the emitter may be a light-emitting diode (LED) or
even a laser, and that the photosensitive element or detector may as such be
sensitive over a wide range of wavelengths, but its sensitivity may be restricted
to generally coincide with or embrace at least one wavelength issued by the
emitter by interposing a filter ahead of it as considered in the direction of
propagation of light toward its photosensitive sensor region.
As a comparison of FIG. 1 of the drawing with FIGS. 2 through 7
will indicate, the devices 13.1 to 13.3 are accommodated in the interior of the
housing 11 in the illustrated embodiment of the present invention. The light
emitters of the devices 13.1 to 13.3 issue respective light beams into emission
spaces that are indicated in the drawing in phantom lines as 14.1 to 14.3. Such
emission spaces 14.1 to 14.3 diverge, basically in a conical fashion from their
points of origin at the emitters of the devices 13.1 upwardly, at an angle θ from
a line substantially perpendicular to the plane along which the major dimensions
of the housing 11 extend (so that the overall spatial angle occupied by the
respective space such as 14.1 amounts to 2 θ). See FIG. 4, wherein
representative device 13. n generates a conical space 14. n of overall spatial angle
2 Θ.
The spaces 14.1 to 14.3 are also substantially coincident with and
overlap those constituting the fields of view or vision 15.1, 15.2, 15.3 of the
respective photodetectors of the devices 13.1 to 13.3. Again, see FIG. 4,
wherein representative field of vision 15.n is substantially coincident with space
14.n. Although the vision field 15.n is shown as being entirely within the space
14.n, the reverse could be true. In either event, the overlapping region, also
known as a spatial sector, occupies a volume of space having a known
configurational size. As a result of this, any of the light originating in the light-
emitting part of a respective one of the devices 13.1 that illuminates the bat 12
as it moves through the respective one of the overlapping spaces 13.1 to 13.3 and
fields of vision 15.1, 15.2, 15.3 and is reflected back from it, will reach the very
same device 13.1 to 13.3 and be detected by its photosensitive part, whereas any
stray scattered radiation bounced from the bat 12 will not be able to reach the
photosensitive part of any other of the detecting devices 13.2, 13.3 or 13.1,
respectively, since it would propagate toward it from a direction outside its field
of vision that coincides with the respective associated space 14.2, 14.3 or 14.1.
It is currently preferred to maximize the amount of light that is
retroreflected from the bat 12 as it passes through the respective space 14.1, 14.2
and/or 14.3 by providing the bat 12 with a highly reflective surface, or all over,
or at least on a predetermined surface region. A currently preferred way of
obtaining this high reflectivity is to use an aluminum bat, or to apply a type
7160W reflective tape 40 manufactured by the 3M company to the affected region
of the bat 12. Using this particular tape 40 has the additional advantage that the
intensity of the light that is reflected from the tape back to the respective
transmitter/receiver doublet 13.1, 13.2 or 13.3 is directly proportional to the
distance of the bat 12 from the housing 11 and to the area of the tape that is
within the transmitted beam and within the vision field 15.1, 15.2, 15.3 of the
photosensitive receiving part of the respective doublet 13.1, 13.2 or 13.3, that is,
within the spatial angle 2 θ.
It would also be possible to use a regular colored (non-reflective)
surface of the bat 12 itself or of a coating, layer, or tape applied thereto for
returning the emitted sensing light back to the respective transceiver 13.1, 13.2
or 13.3, with similar results as far as the proportional dependence of the returned
light energy on the distance of the bat 12 from the housing 11 is concerned, but
then the distance over which the arrangement 10 would be able to discern would
be much shorter.
Furthermore, using different distances between the IR transmitter
part and the IR receiver part of the respective transceiver 13.1, 13.2 or 13.3, and
using different types of reflective tapes, than described above, may result in a
reflected energy that is not proportional to the distance of the implement or bat
12 from the housing 11. While this can be taken into account in the evaluation,
by using properly calibrated lookup tables or translation algorithms, the currently
preferred approach is that described initially, that is, that using a reflective tape
that gives the proportional dependence of the reflected light intensity as a function
of the distance from or elevation above the housing 11.
Having so described the basic construction of the arrangement 10,
its operation will now be discussed in some detail, initially still with reference to
the simplified FIGS. 5 to 7 of the drawing considered in conjunction with one
another. As depicted there, the baseball bat 12 (held in the hands of a player, not
shown) may assume different positions relative to and above the housing 11 of the
training arrangement. As a matter of fact, the bat is caused by the player to
move above the housing 11 in a trajectory (from right to left in FIGS. 5 and 6,
from back to front in FIG. 7) and at a speed chosen by the player in an attempt
to hit the aforementioned image simulating an actual ball approach in a manner
which, if a real ball were involved, would send that ball to a region of the playing
field chosen by the player.
Of course, like in a real game, the intentions of the player and the
achieved result may differ drastically; yet, like in real life, so in the simulated
game, the path in which, and the distance to which, the ball travels or would
travel are unequivocally determined by several parameters: the point at which the
ball and the bat 12 meet each other, any spin that the ball may have, the speed at
which it travels toward the batter, the speed at which the bat 12 travels in its
trajectory just prior to meeting with the ball, an angle that the bat 12 encloses
with a normal to the direction of the pitch, an angle β that the trajectory of travel
of the bat 12 encloses with the horizontal, and an angle γ that the bat 12 encloses
with the horizontal at the time of impact. Those of the above variables that are
related to the ball, such as its path of travel, its speed, and its spin, must be
guessed or evaluated by the player of the simulated game in the same manner as
they would be in a real game depending on the visual input to the player (i.e., the
projected image of an approaching ball or the like), whereas those relating to the
bat (i.e., its speed and the angles , β and γ) are chosen by the player based on
experience and, in some instances, personal habits or preferences, in the
simulated game the same as they would be in a real game.
Thus, it may be seen that the arrangement 10 enables the player to
have batting practice almost anywhere, and not necessarily on the actual baseball
field. To do that, though, the arrangement 10 by itself or in cooperation with the
other aforementioned components of the training arrangement must be capable of
providing the player with an accurate, preferably instantaneous, feedback as to
the results of the action taken, that is where the ball would have landed in an
actual game. For this desired high degree of real-time accuracy to be achieved,
it is imperative that the measurements taken by the arrangement 10 (that is, by
each and every one of its transceiver devices 13.1, 13.2 and 13.3) be as accurate
as possible within the realm of feasibility, both as to the distances being measured
and the time of the passage of the affected portion 40 of the bat 12 through the
vision fields 15.1 to 15.3 of the detection devices 13.1 to 13.3.
One way in which such accurate distance measurement can be
accomplished in accordance with the present invention is indicated in FIG. 6 of
the drawing. As shown there, respective successive "snapshots" of the bat 12 (or
its affected, i.e. reflecting, region) are taken at predetermined intervals. As a
matter of fact, for the sake of simplicity, such snapshots are taken at regular
intervals of the respective vision field 15.n, whether or not the bat 12 is in it at
the particular time that the snapshot is taken. One way in which such snapshots
can be obtained is by pulsing or strobing the infrared light emanating from the
light-emitting part of the respective doublet 13. n. However, it is also possible for
such light-emitting part to issue its light on a continuous basis, and to achieve the
snapshot effect by sampling the intensity of the infrared radiation returning to the
respective doublet 13. n after having been reflected from the bat 12 or its affected
region.
Examples of the aforementioned snapshots taken as the bat 12 moves
through the respective vision field 15.n are shown in the upper part of FIG. 4,
whereas its lower part shows a graphic representation of the received reflected
light intensity as it changes from one snapshot to another, first going up and than
going down again as the area of the vision field "obscured" by the bat 12 or its
affected (reflecting) region initially increases and subsequently decreases.
Regardless of whether the snapshot is the result of pulsing the light source or
sampling the electrical output signal of the respective photosensitive element that
corresponds to the intensity of the returned radiation, it has been found to be
advantageous for the sampled level of the electrical output signal to be held at the
measured value of the particular sample until the value of the next successive
sample is determined. This approach employs a control processor 30 (see FIG.
3) comprised of electrical or electronic components and circuitry that are well
known to those versed in the electrical field. For example, reference may be had
to the above-identified patents and allowed applications for details of the control
processor, as well as to another allowed U.S. Patent Application Serial No.
08/297,266, filed August 26, 1994, also incorporated by reference herein, for
details of a suitable control processor whose output signal is proportional to the
intensity of the detected light.
This approach results in the stepped behavior of the measured
parameter (usually the voltage of the output signal of the photosensitive element)
that is depicted in FIG. 8 at 15, rendering it easy to determine not only the peak
value of such parameter by comparing the successive step values and recording
the latest value achieved before the parameter value started to decrease, but also
the effective time such peak value was reached, be it the beginning or the end of
the respective preceding measuring time period or any point in time in between,
so long as such point in time is chosen in a consistent manner for each of the
detecting devices 13.1 to 13. n. Of course, the precision with which the value of
the respective parameter, that is light intensity or time, is determined depends on
the relative dimensions of the successive steps which, in turn, are determined by
the sampling rate: the higher this rate, the more of the steps in a given time, the
lesser the magnitude of the intensity increments from one step to another, and
ultimately the lesser the likely deviation of the actual peak intensity value from
the highest measured intensity value.
However, there is a point of diminishing returns beyond which any
advantages obtained from increasing the precision by reducing the size of the
steps are more than outweighed by the effect of other factors, such as fluctuations
in the intensity of the issued light, possibility of interference from stray radiation
from other sources, and even those relating to the complexity and longevity, and
hence cost, of the equipment. In view of this, it is currently preferred to use in
the respective devices 13.1 to 13.n IR radiation sources that are capable of being
rapidly turned on to full capacity and off again, and to activate them one after
another in a predetermined sequence, such that only one of them issues any
meaningful amount of light at any given time. Very good results have been
obtained by cycling though three light sources once every 60 μsecs
(microseconds), and activating each of them for about 3 μsecs each time its turn
comes up, with a pause intervening between each successive two of the ensuing
light pulses. The pause includes a 15 μsecs waiting time to measure the returning
light and a 2 μsecs evaluation time. This, of course, means that the length of
each step expressed in time terms is 60 μsec, and so is the maximum amount of
inaccuracy in the determination of the time at which the intensity of the reflected
light has actually peaked.
It will be appreciated that this relatively short cycling time also keeps
the size of the detected intensity increments, and hence the maximum inaccuracy
in the detection of the actual maximum intensity, relatively small, merely a
minuscule fraction of the parameter being measured, i.e., the intensity or power
of the IR radiation that is reflected from the bat or similar game or sports
implement 12. This means that this inaccuracy has only a negligible, if any,
effect, on the accuracy of the end result of the determination process, i.e. the
value of the distance from the respective device 13.n at which the implement 12
passes through the associated vision field 15.n. It may be perceived from
observation of the upper portion of FIG. 8 of the drawing that the area of the
implement 12 that is visible to the respective device 13.n at any time (and hence
the intensity of the light reflected from the implement 12 and reaching the device
13.n) increases as the implement 12 approaches the centerline of the vision field
(irrespective of the angles , β and γ) and decreases as it subsequently moves
away from such centerline, i.e. , with the "visible length" of the implement.
It goes without saying that the detected reflected light intensity also
depends on the "visible width" of the implement 12 (or of its reflecting region).
This variable, though, is a function of the distance of the implement from the
respective device 13.n (the greater the distance, the smaller the spatial angle
occupied by the implement 12 within the field of view 15.n when the implement
12 is fully visible within the respective vision field 15.n), so that the intensity of
the detected returning radiation is inversely proportionate to the distance of the
implement 12 from the device 13.n, again irrespective of the angles , β and γ.
This, of course, presupposes that the spatial distribution of the IR radiation
reflected (or scattered) from the implement 12 is substantially uniform over the
contemplated ranges of such angles; this, however, can be quite easily
accomplished in the manner mentioned before, i.e., by using the appropriate kind
of reflective tape 40 of the like on the affected region of the implement 12.
Once the requisite parameters (i.e., the distance, that is the height
of passage of the implement 12 over the housing 11, on the one hand, and the
time of passage of the implement 12 through the respective vision field 15.n, on
the other hand) have been determined with the required degree of precision for
each of the three transceiver devices 13.1, 13.2 and 13.3, the next step is to
calculate the speed of the implement 12 and its trajectory of movement. Once
these values are known, they can be used in a manner that will be discussed later
to predict the trajectory of the fictitious ball after its encounter with the
implement 12.
The trajectory parameter and speed calculations are made using the
following equations:
H1 +H2+H3
H-
27
V=-
77+72
H2+H3
-HI tanβ:
_ (T2-T1)V tanα
X
tanγ= H2-H3
X
wherein HI, H2 and H3 are the heights of the implement 12 above the respective
devices 13.1, 13.2 and 13.3 as determined from the measured intensities using
either lookup tables or an approximation function, H is the average height, X is
the distance between the centers of the photosensors of the devices 13.2 and 13.3,
Y is the distance between the line connecting the centers of the photosensors of
the devices 13.2 and 13.3 and the center of the photosensor of the device 13.1,
Tl is the time elapsed between the passage of the implement 12 above the centers
of the photosensors of the devices 13.1 and 13.2, T2 is the time elapsed between
the passage of the implement 12 above the centers of the photosensors of the
devices 13.1 and 13.3, V is the average speed of the implement 12, is the
azimuth angle of the implement 12 as it passes by the devices 13.2 and 13.3, β
is the elevation angle of the trajectory of the implement 12 as it moves from the
device 13.1 to the devices 13.2 and 13.3, and γ is the inclination angle of the
implement 12 (bat) as it moves in its trajectory.
It will be appreciated that, while the factors that determine the path
of the ball (actual or virtual) after its encounter with the game implement are
many and varied, the azimuth angle β plays an important role in determining
whether the ball will go into the left, center or right field, whereas the elevation
angle α has much to do, together with the exact point of impact of the ball on the
surface of the implement 12 (which is round in the case of the bat), with the rate
at which the ball is lifted (or grounded) after the impact, and hence with the
distance traveled by the ball for a given speed of the implement 12.
The way the calculated values of the speed and various angles of the
implement 12 are coordinated with the data signaling the parameters of approach
movement of the pretend ball to obtain corresponding values for the movement
of such ball after its encounter with the implement 12 is not the subject of the
present invention and, hence, will not be discussed here in any detail. Suffice it
to say that the trajectory of movement of the simulated ball after it had been hit
by the implement 12 is calculated with a high degree of verisimilitude based on
information obtained from actual playing of the game, so that the data obtained
from the simulated (training) sessions have applicability to real-game situations
and can be relied upon for training purposes with assurance that good results in
training will be translated into equally good results in the field or on similar
playing grounds.
It has been found in practice that the light intensity of the spatial
sector is not uniform over its entire cross-section and, hence, the peak intensity
may not be at the center line. In a currently preferred embodiment, it is known
in advance exactly what the height, width and depth dimensions are of the spatial
sector. The controller 30 (see FIG. 3) pulses each emitter in turn and receives
a return signal from the respective sensor. If the bat 12 is not in the spatial
sector, then there is no return signal or reflections.
As soon as the bat enters the spatial sector (see FIG. 4), an entry
time tx is determined, because the controller notes the time when the return signal
has been received. Similarly, as soon as the bat leaves the spatial sector, an exit
time ^ is determined, because the controller notes the time when the return signal
is no longer being received.
Intermediate the entry and exit times, the controller is noting the
light intensity level of the output signal for each measuring cycle (60 μsecs). If
the current level is greater than the previous level, then the current level is stored
as the "peak" level. In this way, it is assured that the maximum or peak level
over the cross-section of the sector will be obtained.
This peak is then correlated with an elevation or height distance of
the bat relative to the housing. This correlation can be generated by an
algorithm, or preferably in a look-up table stored in a memory accessible to the
controller 30.
The peak determines the height of the bat, and this height, together
with the entry and exit times, is used to calculate the speed of the bat. Thus, one
transceiver and light beam are used to determine both bat height and speed.
If two transceivers are used, such as transceivers 13.2 and 13.3
which are co-linearly arranged in a transverse row in FIG. 5, then the
aforementioned azimuth and inclination angles and γ can also be determined.
If the two transceivers are co-linearly arranged, one forwardly of
another, in a row, then the aforementioned elevation angle β can also be
determined.
If three transceivers are arranged as shown in FIG. 5, then all three
azimuth, elevation and inclination angles can be determined.
In another embodiment, a single transceiver can be used to not only
determine the bat height as previously noted, but also whether the swing is
upward or downward. The peak time is compared to the entry time. The closer
the peak time is to the entry time, the more upward the angle of the swing.
Conversely, the closer the peak time is to the exit time, the more downward the
angle of the swing. If two transceivers are used in this embodiment, and are
arranged in a row, such as transceivers 13.2 and 13.3, then all three
aforementioned angles can be determined.
Turning now to FIG. 9, a player holds an opague bat 12' above a
housing 11 ' in which three light emitters are arranged. In contrast to FIG. 1, the
corresponding light sensors are not mounted on the housing, but instead, are
mounted on an overhead support such as the ceiling or a batting cage.
As the bat 12' is swung, a shadow is cast over the field of view of
the respective sensors. As before, the entry and exit times for the bat are
determined as it enters and leaves each light beam. However, rather than
determining the maximum or peak light intensity, the FIG. 9 embodiment
measures the minimum or valley light intensity. As before, the same azimuth,
inclination and elevation angles can be determined.
In another variant of the FIG. 9 embodiment, the sensors could be
mounted alongside their respective emitters on the housing 11. In this case,
reflectors would be mounted on the overhead support.
It will be understood that each of the elements described above, or
two or more together, may also find a useful application in other types of
constructions differing from the type described above.
While the present invention has been described and illustrated herein
as embodied in a specific construction of apparatus for training baseball players
in the proper use of the bat, it is not limited to the details of this particular
construction, since various modifications and structural changes may be made
without departing from the spirit of the present invention.
Without further analysis, the foregoing will so fully reveal the gist
of the present invention that others can, by applying current knowledge, readily
adapt it for various applications without omitting features that, from the
standpoint of prior art, fairly constitute essential characteristics of the generic or
specific aspects of this invention and, therefore, such adaptations should and are
intended to be comprehended within the meaning and range of equivalence of the
following claims.
What is claimed as new and desired to be protected by Letters Patent
is set forth in the appended claims.
Claims
1. An arrangement for determining the path and speed of
movement of a moving implement, comprising:
a) a support;
b) means on the support for generating an optical spatial
sector extending away from the support along a longitudinal direction, and having
a cross-sectional dimension along a transverse direction normal to said
longitudinal direction, said cross-sectional dimension being known along the
longitudinal direction; and
c) means for optically detecting the longitudinal distance
of the moving implement relative to the support and the speed of the moving
implement through the spatial sector, said detecting means including means for
determining an entry time when the implement entered the spatial sector, an exit
time when the implement exited the spatial sector, and an intensity of light
corresponding to the longitudinal distance relative to the support.
2. The arrangement as defined in claim 1, wherein the generating
means includes light-emitting means for emitting at least one light beam.
3. The arrangement as defined in claim 2, and further comprising
reflecting means associated with the implement, and wherein the detecting means
includes photosensitive means on the support for sensing the intensity of light reflected by the reflecting means, and wherein said determining means is
operative for determining the peak of the intensity of the reflected light, said peak
intensity corresponding to the longitudinal distance of the implement relative to
the support.
4. The arrangement as defined in claim 2, wherein the detecting
means includes photosensitive means remote from the support for directly
receiving the light beam, and wherein said determining means is operative for
determining the valley of the intensity of the light received by the photosensitive
means and blocked by the implement, said valley intensity corresponding to the
longitudinal distance of the implement relative to the support.
5. The arrangement as defined in claim 3, wherein the generating
means includes another light-emitting means arranged in a row and spaced from
the first-mentioned light-emitting means, each light-emitting means being
operative for emitting respective light beams spaced apart of each other; and
wherein said determining means is operative for determining the peak time at
which the peak intensity occurred, and for determining whether the peak time is
closer to the entry time or the exit time.
6. The arrangement as defined in claim 5, wherein the generating
means includes still another light-emitting means spaced transversely of the first
two light-emitting means arranged in a row, said still another light-emitting means being operative for emitting a respective light beam spaced apart from the
first two light beams, and wherein said determining means is operative for
determining azimuth, elevation and inclination angles of the implement as the
implement moves through the light beams.
7. An arrangement for use in training players of a game during
a simulated game session in the correct use of a game implement that has to be
moved properly during an actual game to encounter an object and impart to the
latter a desired trajectory of movement after impacting the same, comprising:
a) light-emitting means for emitting at least one initial and
one subsequent detection light beam from predetermined locations into
substantially vertically oriented spatial sectors;
b) reflecting means associated with the implement for
reflecting the light of the respective detection light beam back to the respective
predetermined location as the implement passes through the respective spatial
sector with an intensity that is in a predetermined functional relationship when
reaching the respective predetermined location to the distance of said reflecting
means from the same predetermined location and to the degree of penetration of
the reflecting means into the respective spatial sector;
c) photosensitive means at each of the predetermined
locations for sensing the intensity of the detection light returning to said predetermined location substantially only from said spatial sector after having
been reflected from said reflecting means during the passage of the implement
provided with the same through the respective spatial sector; and
d) evaluating means for detecting the peak of the intensity
of the returned light and the time at which such peak had occurred at each of the
predetermined locations for use in determining the respective distances of the
implement from all of the predetermined locations and the times of passage
thereof past such predetermined locations and from that various parameters of the
movement of the implement including its speed and various angles assumed
thereby while moving in a path above the arrangement towards an object
encounter location.
8. The arrangement as defined in claim 7, wherein there are two
subsequent detector light beams, and wherein said predetermined locations are
arranged at the corners of a triangle on a housing.
9. The arrangement as defined in claim 8, wherein said housing
has a low-profile configuration and has a base mounted on the ground.
10. The arrangement as defined in claim 8, wherein said
light-emitting means is operative for emitting said light beams intermittently and
in a predetermined sequence during a cycle of operation of the arrangement; and
wherein said evaluation means includes means for holding the value of the measured intensity until the returned light intensity is measured again during the
next following cycle.
11. The arrangement as defined in claim 10, wherein said
evaluating means further includes means for comparing the values of the
measured intensity for each successive two of the cycles, and issuing a signal
representative of the immediately previously measured light intensity once the
comparison indicates a decrease in the measured intensity value.
12. The arrangement as defined in claim 7, wherein each spatial
sector has an upwardly conically diverging configuration.
13. The arrangement as defined in claim 7, wherein the game
implement is elongated, and wherein the reflecting means is located on an outer
end region of the elongated implement.
14. The arrangement as defined in claim 7, and further comprising
a display means for displaying an image of the object during the game session.
15. An arrangement for use in training players of a game during
a simulated game session in the correct use of a game implement that has to be
moved properly during an actual game to encounter a ball and impart to the latter
a desired trajectory of movement after impacting the same, comprising:
a) light-emitting means for emitting at least one initial and
two subsequent detection light beams from locations arranged at the corners of a triangle into substantially vertically oriented upwardly conically diverging
spatial sectors;
b) reflecting means on the implement for reflecting the
light of the respective detection light beam back to the respective location as the
implement passes through the respective spatial sector with an intensity that is in
a predetermined functional relationship when reaching the respective location to
the distance of said reflecting means from the same location and to the degree of
penetration of the reflecting means into the respective spatial sector;
c) photosensitive means at each of the locations for sensing
the intensity of the detection light returning to said location substantially only
from said spatial sector after having been reflected from said reflecting means
during the passage of the implement provided with the same through the
respective spatial sector; and
d) evaluating means for detecting the peak of the intensity
of the returned light and the time at which such peak had occurred at each of the
location for use in determining the respective distances of the implement from all
of the locations and the times of passage thereof past such locations and from that
various parameters of the movement of the implement including its speed and
various angles assumed thereby while moving in a path above the arrangement
towards a ball encounter location.
16. The arrangement as defined in claim 15, wherein said light-
emitting means is operative for emitting said light beams intermittently and in a
predetermined sequence during a cycle of operation of the arrangement; and
wherein said evaluating means includes means for holding the value of the
measured intensity until the returned light intensity is measured again during the
next following cycle.
17. The arrangement as defined in claim 16, wherein said
evaluating means further includes means for comparing the values of the
measured intensity for each successive two of the cycles, and issuing a signal
representative of the immediately previously measured light intensity once the
comparison indicates a decrease in the measured intensity value.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US08/953,196 US5984794A (en) | 1997-10-17 | 1997-10-17 | Sports trainer and simulator |
US08/953,196 | 1997-10-17 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1999020360A2 true WO1999020360A2 (en) | 1999-04-29 |
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Application Number | Title | Priority Date | Filing Date |
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PCT/US1998/021978 WO1999020360A2 (en) | 1997-10-17 | 1998-10-16 | Sports trainer and game |
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US (1) | US5984794A (en) |
WO (1) | WO1999020360A2 (en) |
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EP2091618A1 (en) * | 2006-12-15 | 2009-08-26 | Doo-Hyun You | System for measuring dynamic information of golf ball for screen golf |
EP2091618A4 (en) * | 2006-12-15 | 2010-06-23 | Family Golf Co Ltd | System for measuring dynamic information of golf ball for screen golf |
CN104338311A (en) * | 2013-08-08 | 2015-02-11 | 精工爱普生株式会社 | Sensor unit and motion detection device |
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