US8127236B2 - Virtual universe subject matter expert assistance - Google Patents
Virtual universe subject matter expert assistance Download PDFInfo
- Publication number
- US8127236B2 US8127236B2 US12/209,601 US20960108A US8127236B2 US 8127236 B2 US8127236 B2 US 8127236B2 US 20960108 A US20960108 A US 20960108A US 8127236 B2 US8127236 B2 US 8127236B2
- Authority
- US
- United States
- Prior art keywords
- subject matter
- avatar
- user
- expert
- matter expert
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active, expires
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N5/00—Computing arrangements using knowledge-based models
- G06N5/02—Knowledge representation; Symbolic representation
- G06N5/022—Knowledge engineering; Knowledge acquisition
Definitions
- the present invention generally relates to locating information providers within a Virtual Universe (VU), and more particularly to methods, systems, and program products for identifying virtual universe users as subject matter experts, and enabling other virtual universe users to find and contact experts through the VU interface.
- VU Virtual Universe
- VU Virtual Universe
- VU is a computer-based simulated world or environment; other terms for VU's include metaverses, “3-D Internet” and Virtual World, and VU will be understood to represent any of these environments.
- an agent which functions as the user's account, and upon which the user builds an avatar tied to an inventory of assets the user owns in the VU and associated with the agent.
- VU assets, avatars and anything presented to a user as visual information comprise Universally Unique Identifiers (UUID's) tied to geometric data distributed to users as textual coordinates), textures distributed to users as graphics files (for example as a JPEG2000 file), and effects data rendered by the user's client computer according to the user's preferences and user's computer system device capabilities.
- UUID's Universally Unique Identifiers
- Many VU's are represented using three dimensional (3-D) graphics and landscapes and are populated by many thousands of users or residents, often resembling the real world or fantasy/fictional worlds in terms of physics, houses, landscapes and in interpersonal communications with other users.
- Second Life® SECOND LIFE is a trademark of Linden Research, Inc. in the United States and/or other countries
- Entropia UniverseTM ENTROPIA UNIVERSE is a registered trademark of MindArk PE AB in the United States, other countries, or both
- the Sims OnlineTM TEE SIMS ONLINE is a trademark of Electronic Arts, Inc in the United States, other countries, or both
- ThereTM THERE is a trademark of Makena Technologies, Inc. in the United States, other countries, or both
- VU's are also commonly defined with respect to VU regions, virtual areas of land within the VU typically residing on a single server, with each region amenable to provision and management by a one or more participating providers.
- the size and complexity and variety of resources found in a VU is related to the number of providers participating and hosting regions through server hosting. And the success of a VU may depend upon attracting users and keeping them engaged and participating in the VU, thereby adding value to the providers who bear the cost in providing VU region content and services (and correspondingly expect an appropriate level of multiple-user engagement as a return on their investment), as well as for other users who wish to engage many others in a large virtual community.
- an informational or service-related region managed by a governmental or non-profit organization may desire or expect a given level of VU user engagement and participation, and commercial region providers may desire to engage in a given level of commercial transactions (e.g. sales) or achieve a level of marketing exposure among VU users.
- the value of a VU to a user is dependent upon the comprehensive nature of the experience. Keeping users engaged and participating in a VU (thereby satisfying provider expectations) requires meeting user needs and expectations, otherwise the user will exit the VU and satisfy his needs elsewhere, for example through other VU or real-world resources. In one example VU's that strive to offer customer and informational services to users have difficulty in effectively offering comprehensive information to users. VU's do not offer the same robust search-and-retrieval options offered by the real-world, for example browser applications that may quickly search the Internet or other databases for information.
- Methods, devices and systems are provided for enabling virtual universe residents to find and engage subject matter experts within a virtual universe.
- Methods include defining a subject matter expert conduit within a virtual universe, the conduit comprising a communication medium.
- An avatar of a user engaging the conduit indicates a subject matter expert search term, wherein the conduit searches a data storage for a tag relevant to the search term and identifies and locates an expert-avatar tagged with the relevant tag.
- the conduit enables the user to directly communicate with the identified expert-avatar through the conduit communication medium entirely within the virtual universe, without the user directly engaging a resource outside of the virtual universe or without requiring the user to engage in a communication interface outside of the virtual universe.
- service methods comprising deploying applications for enabling virtual universe residents to find and engage subject matter experts within a virtual universe according to the method steps described above, for example by a service provider who offers to implement, deploy, and/or perform functions for others.
- articles of manufacture comprising a computer usable medium having a computer readable program in said medium.
- Such program code comprises instructions which, when executed on a computer system, cause the computer system to perform one or more method and/or process elements described above for enabling virtual universe residents to find and engage subject matter experts within a virtual universe.
- systems, articles and programmable devices configured for performing one or more method and/or process elements of the current invention are also provided for enabling virtual universe residents to find and engage subject matter experts within a virtual universe, for example as described above.
- FIG. 1 is a flow chart illustrating a process and system for enabling virtual universe residents to find and engage subject matter experts within a virtual universe according to the present invention.
- FIG. 2 is a block diagram illustration of a subject matter expert conduit according to the present invention.
- FIG. 3 is a block diagram illustrating an exemplary computerized implementation of a system and method for enabling virtual universe residents to find and engage subject matter experts within a virtual universe according to the present invention.
- FIGS. 4A and 4B are diagrammatic illustrations of a conduit texture in relation to user and subject matter expert avatars within a virtual universe according to the present invention.
- a subject matter expert may be defined as an entity exhibiting a high level of knowledge in a subject matter area or expertise in performing a specialized job, task, or skill within a subject matter, though one skilled in the art may recognize that other definitions may also apply.
- VU region providers To counter loss of user engagement, and also to enhance VU usage and experiences, it is advantageous for VU region providers to provide service and information to VU users by populating their regions with subject matter expert avatars (SME avatars) managed and monitored with experts or other highly-trained customer service representatives, ideally engaging other VU users or residents within roles expected in the context of the VU, extending or enhancing the VU experience: for example, a SME avatar may appear as a Wizard in a fantasy-type of VU, immediately conveying SME status on magical powers to another user through appearance prior to any initial contact and thus in one aspect conveying SME status more efficiently than search-and-retrieve browser operations.
- SME avatars subject matter expert avatars
- a VU or a region thereof may be staffed with avatars operated by low-level intake or receptionist personnel or by automated “bot” avatars, thereby enabling expanded hours of service as well as increase the availability of customer service avatars.
- general intake greeters and bots are only able to greet and engage visitors on a superficial level, unable to provide detailed subject matter information without either referring a visitor avatar to another party or performing some type of data search or look-up procedure.
- the quality of such a referral or information look-up experience for a user is inversely proportional to the time expended and number of search term entry and result review iterations required to acquire the target information. Providing requisite detailed and specific information sought by a visitor may require multiple iterations over a significant or irritating time period.
- a provider avatar can quickly and efficiently retrieve the target information or identify a good source for that information a user may terminate an avatar engagement and/or leave the region unsatisfied, which may result directly in loss of profits or business opportunities in a commercial or retail context.
- FIG. 1 illustrates a process or system according to the present invention for finding and providing SME engagement within a virtual universe, and more particularly configured to enhance the user VU experience by finding and providing responsive SME avatar engagement within the expected context of the VU.
- the user may remain immersed within the VU experience, in some examples continuing to play a role within the VU corresponding to their avatar (i.e. continuing to enjoy their VU experience as their VU avatar character in a fictional or fantasy world VU) while acquiring SME services that would otherwise require a departure from the VU back to the real world and a corresponding loss of user VU engagement to the detriment of VU region providers.
- a user participating in a VU and seeking SME services finds or otherwise evokes an SME conduit provided in the VU, for example through an interaction by his avatar with a VU texture or by evoking the SME conduit through a specific user computer application interface within the context of his avatar.
- the SME conduit include an avatar, a texture or other item tangible to the user's avatar (i.e. it may be touched or approached within a presence-detection proximity which evokes a response), or an interface menu item; some embodiments are described more fully below, and other examples will be apparent to one skilled in the art.
- the user engages the SME conduit and enters a query for desired information through a VU-appropriate entry means. For example if the SME conduit is an avatar the user may ask the query through a chat or voice interface.
- the SME conduit searches for an appropriate SME that meets one or more requirements of the query, and if an appropriate SME is found then at 107 establishes an engagement of the user's avatar with the found SME in a manner consistent with the user's expectations as defined by the VU.
- a first SME conduit-avatar engaged at 103 and 105 may be represented by a provider intake representative, the same avatar then populated by and representative of a second found provider SME at 107 in a transparent fashion, the SME conduit/populated avatar presented to the user appearing as the same consistent avatar through each of process steps 103 - 105 - 107 .
- FIG. 2 illustrates one embodiment of a SME conduit 200 according to the present invention comprising four components: a Subject Matter Expert Identifier 202 , a Subject Matter Expert Locator 204 , a Subject Matter Expert Communication System 206 and a Subject Matter Expert Datastore 208 .
- each component may reside in divergent locations and take separate tangible or non-tangible form in the VU: thus in one embodiment the Subject Matter Expert Locator 204 may be associated with a VU texture and thus amenable to direct interaction with a user avatar through an application directly communicating with an avatar's user computer application or interface, and the Subject Matter Expert Datastore 208 may also be associated with another texture within the VU; moreover, one or more of the components 202 / 204 / 206 / 208 may be located separately in one or more other computer applications in communication with the other remaining components 202 , 204 , 206 , and/or 208 .
- the Subject Matter Expert Identifier 202 comprises one or more methods or processes for “tagging” or identifying a VU avatar, the avatar's agent or human or other entity represented by the avatar as an expert, thereby rendering the avatar as a SME avatar.
- the Subject Matter Expert Identifier 202 uses social identification to define a VU avatar as a SME avatar, wherein other VU residents tag an avatar as an expert in a subject.
- multiple independent and unique avatars must tag another avatar as an expert, for example a threshold minimum tag count must be reached prior to a SME avatar connotation.
- Tagging by another avatar may be achieved through various methods and processes, for example including invoking a context menu on a selected avatar.
- a single avatar may also be tagged as an expert in multiple subjects. With each tag an entry is made into a data store component and associated with the tagged avatar, for example the Subject Matter Expert Datastore 208 described below.
- the Subject Matter Expert Identifier 202 uses self-identification to define a VU avatar as a SME avatar, wherein VU residents may tag themselves as an expert in a subject. Some embodiments may require confirmation of expertise by requiring concurrence with the self-rating through one or more additional methods of expert status identification, for example through one or more of the other methods and processes described herein.
- the Subject Matter Expert Identifier 202 may also use hierarchical identification through organizational structures and methodology. For example experts may be found and tagged as a function of their status (titles, job descriptions, departments, etc.) within a company hierarchy; in one aspect this information is commonly available in on-line company directories, and thus the Subject Matter Expert Identifier 202 may be configured to find and tag a SME avatar as a function of information data acquired by crawling through an on-line directory and parsing the information.
- Other parties within an organization may also tag a party as an expert as a function of their relative status within the hierarchy: thus a person higher in a hierarchy may be authorized to tag subordinates as subject matter experts; or a person having reliable hierarchical status may be enabled to tag another person as an expert (for example a person listed in an Information Technology Services department may be authorized to tag a user in another department as a “C++ programming expert.”
- Subject Matter Expert Identifiers 202 may also use derived identification methods and processes.
- a Subject Matter Expert Identifier 202 is configured to access to an on-line company directory and tag users as subject matter experts as a function of expert tagging status of one or more other users within the same hierarchical “group” or “team,” in one embodiment as function of the percentage of people within the same “group” or “team” that are tagged as an expert: thus in one example if 80 percent of a team is denoted expert in a given subject, the Subject Matter Expert Identifier 202 may tag the rest of the team as expert in the same subject, in some embodiments provisionally or dependent upon another confirmation tag.
- Subject Matter Expert Identifiers 202 may also use avatar inventory identification methods and processes, wherein a user avatar is analyzed to detect a potential or determine a degree of likelihood that a user is an expert in a particular subject. For example, if a user's avatar inventory contains seven virtual reference documents on a given subject, then it is likely that the user is an expert on that subject and may be tagged accordingly.
- the Subject Matter Expert Identifier 202 may be configured to periodically review or update avatar inventory analyses, or in response to notification of the addition of a new item to a user avatar inventory.
- the Subject Matter Expert Identifier 202 may also be configured to consider user region identification and history data.
- a user spending a relatively large amount of time within a particular region indicates a high probability that the user is an expert in that region: thus for a given region tagged or having relevant textual descriptions or associations an automated Subject Matter Expert Identifier 202 may tag avatars who spend relatively large amounts of time in that region as experts based on the land description. For example, if a region is tagged as “Acme Mountain Bike Corporation” and “suspension fork specifications and repair” it would be likely or probable that a user who spends 90% of their VU time in this region is an expert in both the Acme Mountain Bike Corporation and their suspension fork specifications and repair.
- the Subject Matter Expert Locator 204 component finds experts in one or more particular subjects. Methods and processes used may be region-specific or universal throughout one or more VU's. And some embodiments may use synonyms or other “equivalent terms” in place of and/or in addition to user-provided words or object tags, as will be understood by one skilled in the art.
- the Subject Matter Expert Locator 204 is associated with one or more VU kiosks, which are static programmed objects placed at strategic locations around a VU and tagged with keywords or categories.
- FIG. 4A illustrates a user avatar 402 and a kiosk texture 408 both located within a first location 401 in a virtual universe.
- a user may navigate their avatar 402 to an appropriate kiosk 408 and have their avatar touch a tagged object 406 on the kiosk 408 , wherein the kiosk Subject Matter Expert Locator 204 is configured to responsively query one or more databases and select a matching subject matter expert identified by the query and represented in the VU by an avatar 410 located in another, second location 403 in the virtual universe; in some embodiments identification of the subject matter expert may also automatically invoke the Subject Matter Expert Communication System 206 to allow the user avatar to engage an avatar representative of the identified subject matter expert, for example through the Subject Matter Expert Communication System 206 described below.
- a user's VU client may also be augmented or otherwise configured to enable access to the Subject Matter Expert Locator 204 through use of the client's menu system.
- GUI graphical user interface
- tool-bar menu option item may be presented to a VU user to contact a subject matter expert, wherein user-invocation of the menu item through a cursor routine results in a prompt to the user to enter search terms or tags describing the expert or subject matter sought, the client responsively querying the Subject Matter Expert Datastore 208 or other databases and selecting a subject matter expert as a function of the terms provided.
- client context-menu options with respect to a VU objects may be modified, wherein a user's avatar selection of an object, or a direct GUI selection through a mouse or a keyboard input, displays a “context” menu of actions appropriate for the selected object including an option to search for subject matter experts on the object.
- context-menu subject matter expert search options are limited to VU objects containing descriptive text, the descriptive text amenable to automatically or manually/selectively providing search terms for the Subject Matter Expert Locator 204 , although those skilled in the art will appreciate other variations and combinations may be practiced in selecting an object and invoking a search for a subject matter expert relevant to one or more non-text attributes of the object.
- identification of a tagged expert by the Subject Matter Expert Locator 204 automatically enables communication between the user and the expert's associated SME avatar, for example by invoking the Subject Matter Expert Communication System 206 described below.
- the Subject Matter Expert Locator 204 may be invoked through search texture locator configurations. More particularly, geometries or textures within a virtual universe may be used as a conduit to search for subject matter experts.
- a user may encounter a floating “WIDGET” logo in the foyer of a “Widget Corporation” building provided in a VU, wherein selecting the logo enables or prompts the user to input subject matter expert search terms, for example by entering terms into a texture text input field invoked by the selection or through a tool bar, menu or context-menu option, the terms input invoking Subject Matter Expert Locator 204 logic to perform a SME search.
- the Subject Matter Expert Locator 204 may also be configured to search for subject matter experts both within and without the present VU.
- the Subject Matter Expert Communication System 206 enables communication between a user avatar and a subject matter expert or an associated SME avatar. Some embodiments may enable searching and querying or notifying subject matter experts not presently logged in or otherwise located outside of the current virtual universe, for example contacting a subject matter expert through other communication applications through text messaging or forwarding a spoken question from a user avatar, wherein upon receipt of notification or query the subject matter expert may respond by logging in the virtual universe and initiating communication with the requesting user's avatar through a SME avatar, or by sending a responsively reply message back (illustrative but not exhaustive examples include text message, spoken answer, file, reference link, further referral, etc.).
- an instant messaging (IM) or chat session is automatically invoked between the subject matter expert and the user avatar.
- IM and chat are efficient communication mediums, enabling a contacted expert to also communicate simultaneously with multiple user avatars seeking the expert, as well as allowing the expert to further multitask by running other applications and performing other tasks, this efficiency minimizing the demands on the subject matter expert's time and resources and thus encouraging responses to the requesting VU user.
- the Subject Matter Expert Communication System 206 may provide contact information to the requestor, who may then choose to engage the expert in any fashion, either immediately or at some later time.
- some embodiments provide the requestor of an expert with an expert name, enabling the requestor to communicate with the expert using conventional VU mediums such as instant messaging or teleportation invitations.
- Some embodiments may also supply the requestor with the current VU location of the expert, for example the location 403 of the expert's avatar 410 illustrated in FIG.
- the Subject Matter Expert Communication System 206 may directly teleport the requestor's avatar 402 to the location 403 of the expert avatar 410 , either through offering and executing teleportation upon acceptance by the requestor, or automatically without prompting for confirmation.
- the Subject Matter Expert Datastore 208 stores data associating subjects and experts, for example associating subject tags with experts, and allows searching of subject tags to retrieve lists of experts on those subjects.
- Tags may be associated with experts using data mapping techniques, such as for example data mapping means available in relational databases, and as will be appreciated by one skilled in the art the Datastore 208 may be searched or queried to return a list of experts in a supplied subject, for example by returning a list of matching objects from a database for a supplied term.
- the Subject Matter Expert Datastore 208 may correlate multiple tags to a given SME avatar, for example for Subject Matter Expert Identifiers 202 configured to require multiple tagging of an avatar before denoting an avatar as a SME avatar.
- the Datastore 208 is configured to promote an avatar to a SME avatar through multiple tag correlation: for example, upon receipt of an avatar expert status identification relative to an avatar the Datastore 208 detects the number of tags or other expert identifications already stored with respect to the avatar, and if the total number of previous tags incremented with the received incoming tag exceeds a predefined threshold then the avatar is “promoted” to a SME avatar on the supplied subject.
- the Datastore 208 may also be configured to correlate multiple types of identification and responsively denote subject matter expert status. For example, for a Subject Matter Expert Identifier 202 requiring multiple types of identification before denoting someone as a subject matter expert, upon receipt of an expert identification relative to a first avatar a Datastore 208 detects which and how many other methods have previously identified said first avatar as an expert in the supplied subject, and if the total number of previously identified methods incremented with the received identification exceeds a predefined threshold then said first avatar is “promoted” to SME avatar relative to the supplied subject.
- Experts may be enabled to manipulate their entries in the Datastore 208 , for example directly through a real-life computer application communication medium and structure, or through a virtual universe interface through an interaction of their avatar with a VU object or texture associated with the Datastore 208 .
- the Datastore 208 may enable a subject matter expert user to remove incorrect or obsolete categories they have been identified as experts for, thus enhancing requestor's experiences by reducing false matches.
- subject matter experts may also add new subjects, in some embodiments subject to verification (for example through multiple tags or methods as described above).
- the subject matter expert system/process 200 or one or more of its components 202 , 204 , 206 and 208 may observe and track analytics and process and analyze the same to improve the user's experience. For example, user requests for assistance can be traced back to particular requester units, requesting users and/or locations, and data associated therewith stored in the Datastore 208 or other storage means. Data statistics may also be observed, determined and recorded, for example on request numbers and frequencies or on request answer frequencies.
- an exemplary computerized implementation includes a computer system 304 deployed within a computer infrastructure 308 such as a computer or a programmable device such as a personal digital assistant (PDA) or cellular phone.
- a computer infrastructure 308 such as a computer or a programmable device such as a personal digital assistant (PDA) or cellular phone.
- PDA personal digital assistant
- This is intended to demonstrate, among other things, that the present invention could be implemented within a network environment 340 (e.g., the Internet, a wide area network (WAN), a local area network (LAN), a virtual private network (VPN), etc.) in communication with one or more additional computers 336 , or on a stand-alone computer infrastructure 308 .
- a network environment 340 e.g., the Internet, a wide area network (WAN), a local area network (LAN), a virtual private network (VPN), etc.
- communication throughout the network 340 can occur via any combination of various types of communication links.
- the communication links can comprise addressable connections that may utilize any combination of wired and/or wireless transmission methods.
- connectivity could be provided by conventional TCP/IP sockets-based protocol, and an Internet service provider could be used to establish connectivity to the Internet.
- the computer system 304 includes a central processing unit (CPU) 312 , a memory 316 , a bus 320 , and input/output (I/O) interfaces 324 . Further, the computer system 304 is shown in communication with external I/O devices/resources 328 and storage system 332 .
- the processing unit 312 executes computer program code, such as the code to implement various components of the process and system for enabling virtual universe residents to find and engage subject matter experts within a virtual universe illustrated in FIGS.
- Subject Matter Expert Identifier 202 Subject Matter Expert Locator 204 , Subject Matter Expert Communication System 206 and Subject Matter Expert Datastore 208 components discussed above, which are stored in memory 316 and/or storage system 332 . It is to be appreciated that two or more, including all, of these components may be implemented as a single component.
- the processing unit 312 can read and/or write data to/from the memory 316 , the storage system 332 , and/or the I/O interfaces 324 .
- the bus 320 provides a communication link between each of the components in computer system 304 .
- the external devices 328 can comprise any devices (e.g., keyboard, pointing device, display, etc.) that enable a user to interact with computer system 304 and/or any devices (e.g., network card, modem, etc.) that enable computer system 304 to communicate with one or more other computing devices.
- the computer infrastructure 308 is only illustrative of various types of computer infrastructures for implementing the invention.
- computer infrastructure 308 comprises two or more computing devices (e.g., a server cluster) that communicate over a network to perform the various process steps of the invention.
- computer system 304 is only representative of various possible computer systems that can include numerous combinations of hardware.
- the computer system 304 can comprise any specific purpose-computing article of manufacture comprising hardware and/or computer program code for performing specific functions, any computing article of manufacture that comprises a combination of specific purpose and general-purpose hardware/software, or the like.
- the program code and hardware can be created using standard programming and engineering techniques, respectively.
- the processing unit 312 may comprise a single processing unit, or be distributed across one or more processing units in one or more locations, e.g., on a client and server.
- the memory 316 and/or the storage system 332 can comprise any combination of various types of data storage and/or transmission media that reside at one or more physical locations.
- I/O interfaces 324 can comprise any system for exchanging information with one or more of the external device 328 . Still further, it is understood that one or more additional components (e.g., system software, math co-processing unit, etc.) not shown in FIG. 3 can be included in computer system 304 . However, if computer system 304 comprises a handheld device or the like, it is understood that one or more of the external devices 328 (e.g., a display) and/or the storage system 332 could be contained within computer system 304 , not externally as shown.
- the external devices 328 e.g., a display
- the storage system 332 could be contained within computer system 304 , not externally as shown.
- the storage system 332 can be any type of system (e.g., a database) capable of providing storage for information under the present invention.
- the storage system 332 could include one or more storage devices, such as a magnetic disk drive or an optical disk drive.
- the storage system 332 includes data distributed across, for example, a local area network (LAN), wide area network (WAN) or a storage area network (SAN) (not shown).
- LAN local area network
- WAN wide area network
- SAN storage area network
- additional components such as cache memory, communication systems, system software, etc., may be incorporated into computer system 304 .
- the invention provides a computer-readable/useable medium that includes computer program code to enable a computer infrastructure to enable virtual universe residents to find and engage subject matter experts within a virtual universe.
- the computer-readable/useable medium includes program code that implements each of the various process steps of the invention.
- the terms “computer-readable medium” or “computer useable medium” comprise one or more of any type of physical embodiment of the program code.
- the computer-readable/useable medium can comprise program code embodied on one or more portable storage articles of manufacture (e.g., a compact disc, a magnetic disk, a tape, etc.), on one or more data storage portions of a computing device, such as the memory 316 and/or the storage system 332 (e.g., a fixed disk, a read-only memory, a random access memory, a cache memory, etc.), and/or as a data signal (e.g., a propagated signal) traveling over a network (e.g., during a wired/wireless electronic distribution of the program code).
- portable storage articles of manufacture e.g., a compact disc, a magnetic disk, a tape, etc.
- the storage system 332 e.g., a fixed disk, a read-only memory, a random access memory, a cache memory, etc.
- computer infrastructure 308 is intended to demonstrate that some or all of the components of implementation could be deployed, managed, serviced, etc. by a service provider who offers to implement, deploy, and/or perform the functions of the present invention for others, for example by licensing methods and browser or application server technology according to the present invention to an internet service providers (ISP) or cellular telephone provider.
- ISP internet service providers
- the invention may comprise a business method that performs the process steps of the invention on a subscription, advertising, and/or fee basis.
- a service provider can create, maintain, support, etc., a computer infrastructure, such as the computer infrastructure 308 that performs the process steps of the invention for one or more customers, and in return the service provider can receive payment from the customer(s) under a subscription and/or fee agreement and/or the service provider can receive payment from the sale of advertising content to one or more third parties.
- a computer infrastructure such as the computer infrastructure 308 that performs the process steps of the invention for one or more customers
- the invention provides a computer-implemented method for enabling virtual universe residents to find and engage subject matter experts within a virtual universe.
- a computer infrastructure such as computer infrastructure 308
- one or more systems for performing the process steps of the invention can be obtained (e.g., created, purchased, used, modified, etc.) and deployed to the computer infrastructure.
- the deployment of a system can comprise one or more of: (1) installing program code on a computing device, such as computer system 304 , from a computer-readable medium; (2) adding one or more computing devices to the computer infrastructure; and (3) incorporating and/or modifying one or more existing systems of the computer infrastructure to enable the computer infrastructure to perform the process steps of the invention.
- program code and “computer program code” are synonymous and mean any expression, in any language, code or notation, of a set of instructions intended to cause a computing device having an information processing capability to perform a particular function either directly or after either or both of the following: (a) conversion to another language, code or notation; and/or (b) reproduction in a different material form.
- program code can be embodied as one or more of: an application/software program, component software/a library of functions, an operating system, a basic I/O system/driver for a particular computing and/or I/O device, and the like.
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Data Mining & Analysis (AREA)
- Evolutionary Computation (AREA)
- Computational Linguistics (AREA)
- Computing Systems (AREA)
- General Physics & Mathematics (AREA)
- Mathematical Physics (AREA)
- Software Systems (AREA)
- Artificial Intelligence (AREA)
- Information Transfer Between Computers (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
Claims (13)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/209,601 US8127236B2 (en) | 2008-09-12 | 2008-09-12 | Virtual universe subject matter expert assistance |
TW98130413A TWI467397B (en) | 2008-09-12 | 2009-09-09 | Method for enabling virtual universe users to find and engage subject matter experts within a virtual universe |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/209,601 US8127236B2 (en) | 2008-09-12 | 2008-09-12 | Virtual universe subject matter expert assistance |
Publications (2)
Publication Number | Publication Date |
---|---|
US20100070883A1 US20100070883A1 (en) | 2010-03-18 |
US8127236B2 true US8127236B2 (en) | 2012-02-28 |
Family
ID=42008339
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/209,601 Active 2030-02-23 US8127236B2 (en) | 2008-09-12 | 2008-09-12 | Virtual universe subject matter expert assistance |
Country Status (2)
Country | Link |
---|---|
US (1) | US8127236B2 (en) |
TW (1) | TWI467397B (en) |
Cited By (72)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100277411A1 (en) * | 2009-05-01 | 2010-11-04 | Microsoft Corporation | User tracking feedback |
US20110055136A1 (en) * | 2009-08-26 | 2011-03-03 | International Business Machines Corporation | Relocation Between Virtual Environments Based Upon Promotional and Alert Conditions |
US20140081643A1 (en) * | 2012-09-14 | 2014-03-20 | Avaya Inc. | System and method for determining expertise through speech analytics |
US20160308750A1 (en) * | 2015-04-20 | 2016-10-20 | International Business Machines Corporation | Identifying end users in need of technical assistance |
US9514560B2 (en) | 2013-03-15 | 2016-12-06 | Dreamworks Animation Llc | Arbitrary hierarchical tagging of computer-generated animation assets |
US20170076245A1 (en) * | 2015-09-11 | 2017-03-16 | International Business Machines Corporation | Automatic profile generator and scorer |
US10055880B2 (en) | 2016-12-06 | 2018-08-21 | Activision Publishing, Inc. | Methods and systems to modify a two dimensional facial image to increase dimensional depth and generate a facial image that appears three dimensional |
US10099140B2 (en) | 2015-10-08 | 2018-10-16 | Activision Publishing, Inc. | System and method for generating personalized messaging campaigns for video game players |
US10118099B2 (en) | 2014-12-16 | 2018-11-06 | Activision Publishing, Inc. | System and method for transparently styling non-player characters in a multiplayer video game |
US10137376B2 (en) | 2012-12-31 | 2018-11-27 | Activision Publishing, Inc. | System and method for creating and streaming augmented game sessions |
US10179289B2 (en) | 2016-06-21 | 2019-01-15 | Activision Publishing, Inc. | System and method for reading graphically-encoded identifiers from physical trading cards through image-based template matching |
US10213682B2 (en) | 2015-06-15 | 2019-02-26 | Activision Publishing, Inc. | System and method for uniquely identifying physical trading cards and incorporating trading card game items in a video game |
US10226703B2 (en) | 2016-04-01 | 2019-03-12 | Activision Publishing, Inc. | System and method of generating and providing interactive annotation items based on triggering events in a video game |
US10226701B2 (en) | 2016-04-29 | 2019-03-12 | Activision Publishing, Inc. | System and method for identifying spawn locations in a video game |
US10232272B2 (en) | 2015-10-21 | 2019-03-19 | Activision Publishing, Inc. | System and method for replaying video game streams |
US10245509B2 (en) | 2015-10-21 | 2019-04-02 | Activision Publishing, Inc. | System and method of inferring user interest in different aspects of video game streams |
US10284454B2 (en) | 2007-11-30 | 2019-05-07 | Activision Publishing, Inc. | Automatic increasing of capacity of a virtual space in a virtual world |
US10286326B2 (en) | 2014-07-03 | 2019-05-14 | Activision Publishing, Inc. | Soft reservation system and method for multiplayer video games |
US10286314B2 (en) | 2015-05-14 | 2019-05-14 | Activision Publishing, Inc. | System and method for providing continuous gameplay in a multiplayer video game through an unbounded gameplay session |
US10315113B2 (en) | 2015-05-14 | 2019-06-11 | Activision Publishing, Inc. | System and method for simulating gameplay of nonplayer characters distributed across networked end user devices |
US10376793B2 (en) | 2010-02-18 | 2019-08-13 | Activision Publishing, Inc. | Videogame system and method that enables characters to earn virtual fans by completing secondary objectives |
US10376781B2 (en) | 2015-10-21 | 2019-08-13 | Activision Publishing, Inc. | System and method of generating and distributing video game streams |
US10421019B2 (en) | 2010-05-12 | 2019-09-24 | Activision Publishing, Inc. | System and method for enabling players to participate in asynchronous, competitive challenges |
US10463964B2 (en) | 2016-11-17 | 2019-11-05 | Activision Publishing, Inc. | Systems and methods for the real-time generation of in-game, locally accessible heatmaps |
US10463971B2 (en) | 2017-12-06 | 2019-11-05 | Activision Publishing, Inc. | System and method for validating video gaming data |
US10471348B2 (en) | 2015-07-24 | 2019-11-12 | Activision Publishing, Inc. | System and method for creating and sharing customized video game weapon configurations in multiplayer video games via one or more social networks |
US10486068B2 (en) | 2015-05-14 | 2019-11-26 | Activision Publishing, Inc. | System and method for providing dynamically variable maps in a video game |
US10500498B2 (en) | 2016-11-29 | 2019-12-10 | Activision Publishing, Inc. | System and method for optimizing virtual games |
US10537809B2 (en) | 2017-12-06 | 2020-01-21 | Activision Publishing, Inc. | System and method for validating video gaming data |
US10564815B2 (en) * | 2013-04-12 | 2020-02-18 | Nant Holdings Ip, Llc | Virtual teller systems and methods |
US10561945B2 (en) | 2017-09-27 | 2020-02-18 | Activision Publishing, Inc. | Methods and systems for incentivizing team cooperation in multiplayer gaming environments |
US10573065B2 (en) | 2016-07-29 | 2020-02-25 | Activision Publishing, Inc. | Systems and methods for automating the personalization of blendshape rigs based on performance capture data |
US10596471B2 (en) | 2017-12-22 | 2020-03-24 | Activision Publishing, Inc. | Systems and methods for enabling audience participation in multi-player video game play sessions |
US10627983B2 (en) | 2007-12-24 | 2020-04-21 | Activision Publishing, Inc. | Generating data for managing encounters in a virtual world environment |
US10694352B2 (en) | 2015-10-28 | 2020-06-23 | Activision Publishing, Inc. | System and method of using physical objects to control software access |
US10709981B2 (en) | 2016-11-17 | 2020-07-14 | Activision Publishing, Inc. | Systems and methods for the real-time generation of in-game, locally accessible barrier-aware heatmaps |
US10765948B2 (en) | 2017-12-22 | 2020-09-08 | Activision Publishing, Inc. | Video game content aggregation, normalization, and publication systems and methods |
US10818060B2 (en) | 2017-09-05 | 2020-10-27 | Activision Publishing, Inc. | Systems and methods for guiding motion capture actors using a motion reference system |
US10861079B2 (en) | 2017-02-23 | 2020-12-08 | Activision Publishing, Inc. | Flexible online pre-ordering system for media |
US10974150B2 (en) | 2017-09-27 | 2021-04-13 | Activision Publishing, Inc. | Methods and systems for improved content customization in multiplayer gaming environments |
US10981051B2 (en) | 2017-12-19 | 2021-04-20 | Activision Publishing, Inc. | Synchronized, fully programmable game controllers |
US10981069B2 (en) | 2008-03-07 | 2021-04-20 | Activision Publishing, Inc. | Methods and systems for determining the authenticity of copied objects in a virtual environment |
US11040286B2 (en) | 2017-09-27 | 2021-06-22 | Activision Publishing, Inc. | Methods and systems for improved content generation in multiplayer gaming environments |
US11097193B2 (en) | 2019-09-11 | 2021-08-24 | Activision Publishing, Inc. | Methods and systems for increasing player engagement in multiplayer gaming environments |
US11115712B2 (en) | 2018-12-15 | 2021-09-07 | Activision Publishing, Inc. | Systems and methods for indexing, searching for, and retrieving digital media |
US11185784B2 (en) | 2015-10-08 | 2021-11-30 | Activision Publishing, Inc. | System and method for generating personalized messaging campaigns for video game players |
US11192028B2 (en) | 2018-11-19 | 2021-12-07 | Activision Publishing, Inc. | Systems and methods for the real-time customization of video game content based on player data |
US11263670B2 (en) | 2018-11-19 | 2022-03-01 | Activision Publishing, Inc. | Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user |
US11278813B2 (en) | 2017-12-22 | 2022-03-22 | Activision Publishing, Inc. | Systems and methods for enabling audience participation in bonus game play sessions |
US11305191B2 (en) | 2018-12-20 | 2022-04-19 | Activision Publishing, Inc. | Systems and methods for controlling camera perspectives, movements, and displays of video game gameplay |
US20220121972A9 (en) * | 2013-02-25 | 2022-04-21 | Margot Stubbs | Control system |
US11344808B2 (en) | 2019-06-28 | 2022-05-31 | Activision Publishing, Inc. | Systems and methods for dynamically generating and modulating music based on gaming events, player profiles and/or player reactions |
US11351459B2 (en) | 2020-08-18 | 2022-06-07 | Activision Publishing, Inc. | Multiplayer video games with virtual characters having dynamically generated attribute profiles unconstrained by predefined discrete values |
US11351466B2 (en) | 2014-12-05 | 2022-06-07 | Activision Publishing, Ing. | System and method for customizing a replay of one or more game events in a video game |
US11420122B2 (en) | 2019-12-23 | 2022-08-23 | Activision Publishing, Inc. | Systems and methods for controlling camera perspectives, movements, and displays of video game gameplay |
US11423605B2 (en) | 2019-11-01 | 2022-08-23 | Activision Publishing, Inc. | Systems and methods for remastering a game space while maintaining the underlying game simulation |
US11439904B2 (en) | 2020-11-11 | 2022-09-13 | Activision Publishing, Inc. | Systems and methods for imparting dynamic and realistic movement to player-controlled avatars in video games |
US11524234B2 (en) | 2020-08-18 | 2022-12-13 | Activision Publishing, Inc. | Multiplayer video games with virtual characters having dynamically modified fields of view |
US11537209B2 (en) | 2019-12-17 | 2022-12-27 | Activision Publishing, Inc. | Systems and methods for guiding actors using a motion capture reference system |
US11563774B2 (en) | 2019-12-27 | 2023-01-24 | Activision Publishing, Inc. | Systems and methods for tracking and identifying phishing website authors |
US11679330B2 (en) | 2018-12-18 | 2023-06-20 | Activision Publishing, Inc. | Systems and methods for generating improved non-player characters |
US11712627B2 (en) | 2019-11-08 | 2023-08-01 | Activision Publishing, Inc. | System and method for providing conditional access to virtual gaming items |
US11717753B2 (en) | 2020-09-29 | 2023-08-08 | Activision Publishing, Inc. | Methods and systems for generating modified level of detail visual assets in a video game |
US11724188B2 (en) | 2020-09-29 | 2023-08-15 | Activision Publishing, Inc. | Methods and systems for selecting a level of detail visual asset during the execution of a video game |
US11794107B2 (en) | 2020-12-30 | 2023-10-24 | Activision Publishing, Inc. | Systems and methods for improved collision detection in video games |
US11833423B2 (en) | 2020-09-29 | 2023-12-05 | Activision Publishing, Inc. | Methods and systems for generating level of detail visual assets in a video game |
US11853439B2 (en) | 2020-12-30 | 2023-12-26 | Activision Publishing, Inc. | Distributed data storage system providing enhanced security |
US11956388B2 (en) | 2020-09-30 | 2024-04-09 | Motorola Solutions, Inc. | Method and device for evaluating the expertise of participants during a group call |
US12039044B2 (en) | 2022-06-10 | 2024-07-16 | Bank Of America Corporation | Data security in a metaverse environment |
US12064688B2 (en) | 2020-12-30 | 2024-08-20 | Activision Publishing, Inc. | Methods and systems for determining decal projections intersecting spatial units in a frame of a game space |
US12097430B2 (en) | 2020-12-28 | 2024-09-24 | Activision Publishing, Inc. | Methods and systems for generating and managing active objects in video games |
US12134038B2 (en) | 2023-08-07 | 2024-11-05 | Activision Publishing, Inc. | Methods and systems for generating proxy level of detail visual assets in a video game |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8560955B2 (en) * | 2008-11-20 | 2013-10-15 | At&T Intellectual Property I, L.P. | System and method for bridging communication services between virtual worlds and the real world |
US20100162149A1 (en) * | 2008-12-24 | 2010-06-24 | At&T Intellectual Property I, L.P. | Systems and Methods to Provide Location Information |
US8291322B2 (en) | 2009-09-30 | 2012-10-16 | United Video Properties, Inc. | Systems and methods for navigating a three-dimensional media guidance application |
US20110137727A1 (en) * | 2009-12-07 | 2011-06-09 | Rovi Technologies Corporation | Systems and methods for determining proximity of media objects in a 3d media environment |
US20120192083A1 (en) * | 2011-01-25 | 2012-07-26 | Bellmar Communicatios LLC | Method and system for enhanced online searching |
US8832210B2 (en) * | 2011-08-30 | 2014-09-09 | Oracle International Corporation | Online monitoring for customer service |
US9898535B2 (en) * | 2013-01-28 | 2018-02-20 | Mark C. Edberg | Avatar-based search tool |
EP2881898A1 (en) * | 2013-12-09 | 2015-06-10 | Accenture Global Services Limited | Virtual assistant interactivity platform |
US10657117B2 (en) | 2015-09-11 | 2020-05-19 | International Business Machines Corporation | Critical situation contribution and effectiveness tracker |
US10521770B2 (en) | 2015-09-11 | 2019-12-31 | International Business Machines Corporation | Dynamic problem statement with conflict resolution |
US11113981B2 (en) | 2015-10-13 | 2021-09-07 | Adp, Llc | Skill training system |
US10839330B2 (en) | 2015-10-13 | 2020-11-17 | Adp, Llc | Achievement portfolio system |
WO2021140607A1 (en) * | 2020-01-09 | 2021-07-15 | 日本電気株式会社 | Information processing device, control method, and storage medium |
US20220027855A1 (en) * | 2020-10-23 | 2022-01-27 | Vmware, Inc. | Methods for improved interorganizational collaboration |
Citations (25)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5862223A (en) * | 1996-07-24 | 1999-01-19 | Walker Asset Management Limited Partnership | Method and apparatus for a cryptographically-assisted commercial network system designed to facilitate and support expert-based commerce |
WO2000057326A1 (en) | 1999-03-22 | 2000-09-28 | Keen. Com | Assistance method and apparatus |
US6219045B1 (en) * | 1995-11-13 | 2001-04-17 | Worlds, Inc. | Scalable virtual world chat client-server system |
WO2001050387A1 (en) | 1999-12-30 | 2001-07-12 | Umagic Systems, Inc. | Personal advice system and method |
WO2001061565A1 (en) * | 2000-02-16 | 2001-08-23 | Askit Systems Inc. | Customer service system and method |
US20020049738A1 (en) * | 2000-08-03 | 2002-04-25 | Epstein Bruce A. | Information collaboration and reliability assessment |
US20020052913A1 (en) * | 2000-09-06 | 2002-05-02 | Teruhiro Yamada | User support apparatus and system using agents |
US6396509B1 (en) * | 1998-02-21 | 2002-05-28 | Koninklijke Philips Electronics N.V. | Attention-based interaction in a virtual environment |
US20040044542A1 (en) * | 2000-07-13 | 2004-03-04 | Israel Beniaminy | Method and system for sharing knowledge |
US20040148347A1 (en) * | 2002-11-18 | 2004-07-29 | Barry Appelman | Dynamic identification of other users to an online user |
US20050131722A1 (en) * | 2003-12-12 | 2005-06-16 | Hillis W. D. | Delegated authority evaluation system |
US20050137015A1 (en) * | 2003-08-19 | 2005-06-23 | Lawrence Rogers | Systems and methods for a role-playing game having a customizable avatar and differentiated instant messaging environment |
US7027975B1 (en) | 2000-08-08 | 2006-04-11 | Object Services And Consulting, Inc. | Guided natural language interface system and method |
US7036128B1 (en) | 1999-01-05 | 2006-04-25 | Sri International Offices | Using a community of distributed electronic agents to support a highly mobile, ambient computing environment |
US20060229999A1 (en) * | 2005-04-11 | 2006-10-12 | Herbert Dodell | Decision support system for litigation evaluation |
US20070087799A1 (en) * | 2005-10-14 | 2007-04-19 | Leviathan Entertainment, Llc | Helpfulness in a Virtual Environment |
US20070162432A1 (en) | 2006-01-10 | 2007-07-12 | Aol Llc | Searching Recent Content Publication Activity |
US20070206086A1 (en) * | 2005-01-14 | 2007-09-06 | Experticity, Inc. | On-line expert provision system and method |
US20080146343A1 (en) * | 2006-12-14 | 2008-06-19 | Sullivan C Bart | Wireless video game system and method |
US20080220876A1 (en) * | 2006-10-17 | 2008-09-11 | Mehta Kaushal N | Transaction systems and methods for virtual items of massively multiplayer online games and virtual worlds |
US7444315B2 (en) * | 2004-08-12 | 2008-10-28 | Sap Aktiengesellschaft | Virtual community generation |
US20080303811A1 (en) * | 2007-06-07 | 2008-12-11 | Leviathan Entertainment, Llc | Virtual Professional |
US20090054140A1 (en) * | 2007-08-20 | 2009-02-26 | James Beser | Independently-defined alteration of output from software executable using distributed alteration engine |
US7685198B2 (en) * | 2006-01-25 | 2010-03-23 | Yahoo! Inc. | Systems and methods for collaborative tag suggestions |
US7831928B1 (en) * | 2006-06-22 | 2010-11-09 | Digg, Inc. | Content visualization |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TW421946B (en) * | 1999-03-26 | 2001-02-11 | Ind Tech Res Inst | Scheduler of real-time communication network and the scheduling algorithm |
TW444506B (en) * | 1999-09-16 | 2001-07-01 | Ind Tech Res Inst | Real-time video transmission method on wireless communication networks |
US7792915B2 (en) * | 2003-06-04 | 2010-09-07 | Sony Computer Entertainment Inc. | Content distribution overlay network and methods for operating same in a P2P network |
-
2008
- 2008-09-12 US US12/209,601 patent/US8127236B2/en active Active
-
2009
- 2009-09-09 TW TW98130413A patent/TWI467397B/en active
Patent Citations (27)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6219045B1 (en) * | 1995-11-13 | 2001-04-17 | Worlds, Inc. | Scalable virtual world chat client-server system |
US5862223A (en) * | 1996-07-24 | 1999-01-19 | Walker Asset Management Limited Partnership | Method and apparatus for a cryptographically-assisted commercial network system designed to facilitate and support expert-based commerce |
US6396509B1 (en) * | 1998-02-21 | 2002-05-28 | Koninklijke Philips Electronics N.V. | Attention-based interaction in a virtual environment |
US7036128B1 (en) | 1999-01-05 | 2006-04-25 | Sri International Offices | Using a community of distributed electronic agents to support a highly mobile, ambient computing environment |
WO2000057326A1 (en) | 1999-03-22 | 2000-09-28 | Keen. Com | Assistance method and apparatus |
US7249045B2 (en) | 1999-03-22 | 2007-07-24 | Utbk, Inc. | Method and system to connect consumers to information |
WO2001050387A1 (en) | 1999-12-30 | 2001-07-12 | Umagic Systems, Inc. | Personal advice system and method |
WO2001061565A1 (en) * | 2000-02-16 | 2001-08-23 | Askit Systems Inc. | Customer service system and method |
US20040044542A1 (en) * | 2000-07-13 | 2004-03-04 | Israel Beniaminy | Method and system for sharing knowledge |
US20020049738A1 (en) * | 2000-08-03 | 2002-04-25 | Epstein Bruce A. | Information collaboration and reliability assessment |
US7027975B1 (en) | 2000-08-08 | 2006-04-11 | Object Services And Consulting, Inc. | Guided natural language interface system and method |
US20020052913A1 (en) * | 2000-09-06 | 2002-05-02 | Teruhiro Yamada | User support apparatus and system using agents |
US20040148347A1 (en) * | 2002-11-18 | 2004-07-29 | Barry Appelman | Dynamic identification of other users to an online user |
US20050137015A1 (en) * | 2003-08-19 | 2005-06-23 | Lawrence Rogers | Systems and methods for a role-playing game having a customizable avatar and differentiated instant messaging environment |
US20050131722A1 (en) * | 2003-12-12 | 2005-06-16 | Hillis W. D. | Delegated authority evaluation system |
US7444315B2 (en) * | 2004-08-12 | 2008-10-28 | Sap Aktiengesellschaft | Virtual community generation |
US20070206086A1 (en) * | 2005-01-14 | 2007-09-06 | Experticity, Inc. | On-line expert provision system and method |
US20060229999A1 (en) * | 2005-04-11 | 2006-10-12 | Herbert Dodell | Decision support system for litigation evaluation |
US20070087799A1 (en) * | 2005-10-14 | 2007-04-19 | Leviathan Entertainment, Llc | Helpfulness in a Virtual Environment |
US20070174389A1 (en) | 2006-01-10 | 2007-07-26 | Aol Llc | Indicating Recent Content Publication Activity By A User |
US20070162432A1 (en) | 2006-01-10 | 2007-07-12 | Aol Llc | Searching Recent Content Publication Activity |
US7685198B2 (en) * | 2006-01-25 | 2010-03-23 | Yahoo! Inc. | Systems and methods for collaborative tag suggestions |
US7831928B1 (en) * | 2006-06-22 | 2010-11-09 | Digg, Inc. | Content visualization |
US20080220876A1 (en) * | 2006-10-17 | 2008-09-11 | Mehta Kaushal N | Transaction systems and methods for virtual items of massively multiplayer online games and virtual worlds |
US20080146343A1 (en) * | 2006-12-14 | 2008-06-19 | Sullivan C Bart | Wireless video game system and method |
US20080303811A1 (en) * | 2007-06-07 | 2008-12-11 | Leviathan Entertainment, Llc | Virtual Professional |
US20090054140A1 (en) * | 2007-08-20 | 2009-02-26 | James Beser | Independently-defined alteration of output from software executable using distributed alteration engine |
Non-Patent Citations (2)
Title |
---|
WoWWiki-Cat Form, Aug. 10, 2007, retrieved via Internet Archive on Apr. 11, 2011 at http://replay.waybackmachine.org/20070819045047/www.wowwiki.com/Cat-form. * |
WoWWiki—Cat Form, Aug. 10, 2007, retrieved via Internet Archive on Apr. 11, 2011 at http://replay.waybackmachine.org/20070819045047/www.wowwiki.com/Cat—form. * |
Cited By (132)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11972086B2 (en) | 2007-11-30 | 2024-04-30 | Activision Publishing, Inc. | Automatic increasing of capacity of a virtual space in a virtual world |
US10284454B2 (en) | 2007-11-30 | 2019-05-07 | Activision Publishing, Inc. | Automatic increasing of capacity of a virtual space in a virtual world |
US10627983B2 (en) | 2007-12-24 | 2020-04-21 | Activision Publishing, Inc. | Generating data for managing encounters in a virtual world environment |
US10981069B2 (en) | 2008-03-07 | 2021-04-20 | Activision Publishing, Inc. | Methods and systems for determining the authenticity of copied objects in a virtual environment |
US11957984B2 (en) | 2008-03-07 | 2024-04-16 | Activision Publishing, Inc. | Methods and systems for determining the authenticity of modified objects in a virtual environment |
US20100277411A1 (en) * | 2009-05-01 | 2010-11-04 | Microsoft Corporation | User tracking feedback |
US9898675B2 (en) * | 2009-05-01 | 2018-02-20 | Microsoft Technology Licensing, Llc | User movement tracking feedback to improve tracking |
US8893000B2 (en) * | 2009-08-26 | 2014-11-18 | International Business Machines Corporation | Relocation between virtual environments based upon promotional and alert conditions |
US20140344761A1 (en) * | 2009-08-26 | 2014-11-20 | International Business Machines Corporation | Relocation Between Virtual Environments Based Upon Promotional and Alert Conditions |
US20110055136A1 (en) * | 2009-08-26 | 2011-03-03 | International Business Machines Corporation | Relocation Between Virtual Environments Based Upon Promotional and Alert Conditions |
US9878251B2 (en) * | 2009-08-26 | 2018-01-30 | International Business Machines Corporation | Relocation between virtual environments based upon promotional and alert conditions |
US10376793B2 (en) | 2010-02-18 | 2019-08-13 | Activision Publishing, Inc. | Videogame system and method that enables characters to earn virtual fans by completing secondary objectives |
US10421019B2 (en) | 2010-05-12 | 2019-09-24 | Activision Publishing, Inc. | System and method for enabling players to participate in asynchronous, competitive challenges |
US9495350B2 (en) * | 2012-09-14 | 2016-11-15 | Avaya Inc. | System and method for determining expertise through speech analytics |
US20140081643A1 (en) * | 2012-09-14 | 2014-03-20 | Avaya Inc. | System and method for determining expertise through speech analytics |
US11446582B2 (en) | 2012-12-31 | 2022-09-20 | Activision Publishing, Inc. | System and method for streaming game sessions to third party gaming consoles |
US10137376B2 (en) | 2012-12-31 | 2018-11-27 | Activision Publishing, Inc. | System and method for creating and streaming augmented game sessions |
US10905963B2 (en) | 2012-12-31 | 2021-02-02 | Activision Publishing, Inc. | System and method for creating and streaming augmented game sessions |
US20220121972A9 (en) * | 2013-02-25 | 2022-04-21 | Margot Stubbs | Control system |
US9514560B2 (en) | 2013-03-15 | 2016-12-06 | Dreamworks Animation Llc | Arbitrary hierarchical tagging of computer-generated animation assets |
US10564815B2 (en) * | 2013-04-12 | 2020-02-18 | Nant Holdings Ip, Llc | Virtual teller systems and methods |
US11023107B2 (en) * | 2013-04-12 | 2021-06-01 | Nant Holdings Ip, Llc | Virtual teller systems and methods |
US10376792B2 (en) | 2014-07-03 | 2019-08-13 | Activision Publishing, Inc. | Group composition matchmaking system and method for multiplayer video games |
US10286326B2 (en) | 2014-07-03 | 2019-05-14 | Activision Publishing, Inc. | Soft reservation system and method for multiplayer video games |
US10322351B2 (en) | 2014-07-03 | 2019-06-18 | Activision Publishing, Inc. | Matchmaking system and method for multiplayer video games |
US10857468B2 (en) | 2014-07-03 | 2020-12-08 | Activision Publishing, Inc. | Systems and methods for dynamically weighing match variables to better tune player matches |
US11351466B2 (en) | 2014-12-05 | 2022-06-07 | Activision Publishing, Ing. | System and method for customizing a replay of one or more game events in a video game |
US12059627B2 (en) | 2014-12-05 | 2024-08-13 | Activision Publishing, Inc. | System and method for customizing a replay of one or more game events in a video game |
US10668381B2 (en) | 2014-12-16 | 2020-06-02 | Activision Publishing, Inc. | System and method for transparently styling non-player characters in a multiplayer video game |
US10118099B2 (en) | 2014-12-16 | 2018-11-06 | Activision Publishing, Inc. | System and method for transparently styling non-player characters in a multiplayer video game |
US20160308750A1 (en) * | 2015-04-20 | 2016-10-20 | International Business Machines Corporation | Identifying end users in need of technical assistance |
US9866504B2 (en) * | 2015-04-20 | 2018-01-09 | International Business Machines Corporation | Identifying end users in need of technical assistance |
US11857876B2 (en) | 2015-05-14 | 2024-01-02 | Activision Publishing, Inc. | System and method for providing dynamically variable maps in a video game |
US11896905B2 (en) | 2015-05-14 | 2024-02-13 | Activision Publishing, Inc. | Methods and systems for continuing to execute a simulation after processing resources go offline |
US10486068B2 (en) | 2015-05-14 | 2019-11-26 | Activision Publishing, Inc. | System and method for providing dynamically variable maps in a video game |
US11224807B2 (en) | 2015-05-14 | 2022-01-18 | Activision Publishing, Inc. | System and method for providing dynamically variable maps in a video game |
US10315113B2 (en) | 2015-05-14 | 2019-06-11 | Activision Publishing, Inc. | System and method for simulating gameplay of nonplayer characters distributed across networked end user devices |
US11420119B2 (en) | 2015-05-14 | 2022-08-23 | Activision Publishing, Inc. | Systems and methods for initiating conversion between bounded gameplay sessions and unbounded gameplay sessions |
US11524237B2 (en) | 2015-05-14 | 2022-12-13 | Activision Publishing, Inc. | Systems and methods for distributing the generation of nonplayer characters across networked end user devices for use in simulated NPC gameplay sessions |
US10286314B2 (en) | 2015-05-14 | 2019-05-14 | Activision Publishing, Inc. | System and method for providing continuous gameplay in a multiplayer video game through an unbounded gameplay session |
US10213682B2 (en) | 2015-06-15 | 2019-02-26 | Activision Publishing, Inc. | System and method for uniquely identifying physical trading cards and incorporating trading card game items in a video game |
US10668367B2 (en) | 2015-06-15 | 2020-06-02 | Activision Publishing, Inc. | System and method for uniquely identifying physical trading cards and incorporating trading card game items in a video game |
US10471348B2 (en) | 2015-07-24 | 2019-11-12 | Activision Publishing, Inc. | System and method for creating and sharing customized video game weapon configurations in multiplayer video games via one or more social networks |
US10835818B2 (en) | 2015-07-24 | 2020-11-17 | Activision Publishing, Inc. | Systems and methods for customizing weapons and sharing customized weapons via social networks |
US20170076245A1 (en) * | 2015-09-11 | 2017-03-16 | International Business Machines Corporation | Automatic profile generator and scorer |
US10824974B2 (en) * | 2015-09-11 | 2020-11-03 | International Business Machines Corporation | Automatic subject matter expert profile generator and scorer |
US10099140B2 (en) | 2015-10-08 | 2018-10-16 | Activision Publishing, Inc. | System and method for generating personalized messaging campaigns for video game players |
US11185784B2 (en) | 2015-10-08 | 2021-11-30 | Activision Publishing, Inc. | System and method for generating personalized messaging campaigns for video game players |
US10245509B2 (en) | 2015-10-21 | 2019-04-02 | Activision Publishing, Inc. | System and method of inferring user interest in different aspects of video game streams |
US11679333B2 (en) | 2015-10-21 | 2023-06-20 | Activision Publishing, Inc. | Methods and systems for generating a video game stream based on an obtained game log |
US10376781B2 (en) | 2015-10-21 | 2019-08-13 | Activision Publishing, Inc. | System and method of generating and distributing video game streams |
US10232272B2 (en) | 2015-10-21 | 2019-03-19 | Activision Publishing, Inc. | System and method for replaying video game streams |
US11310346B2 (en) | 2015-10-21 | 2022-04-19 | Activision Publishing, Inc. | System and method of generating and distributing video game streams |
US10898813B2 (en) | 2015-10-21 | 2021-01-26 | Activision Publishing, Inc. | Methods and systems for generating and providing virtual objects and/or playable recreations of gameplay |
US10694352B2 (en) | 2015-10-28 | 2020-06-23 | Activision Publishing, Inc. | System and method of using physical objects to control software access |
US10226703B2 (en) | 2016-04-01 | 2019-03-12 | Activision Publishing, Inc. | System and method of generating and providing interactive annotation items based on triggering events in a video game |
US10300390B2 (en) | 2016-04-01 | 2019-05-28 | Activision Publishing, Inc. | System and method of automatically annotating gameplay of a video game based on triggering events |
US11439909B2 (en) | 2016-04-01 | 2022-09-13 | Activision Publishing, Inc. | Systems and methods of generating and sharing social messages based on triggering events in a video game |
US12023593B2 (en) | 2016-04-01 | 2024-07-02 | Activision Publishing, Inc. | System and method of generating and providing interactive annotation items based on triggering events in a video game |
US10807003B2 (en) | 2016-04-29 | 2020-10-20 | Activision Publishing, Inc. | Systems and methods for determining distances required to achieve a line of site between nodes |
US10226701B2 (en) | 2016-04-29 | 2019-03-12 | Activision Publishing, Inc. | System and method for identifying spawn locations in a video game |
US10179289B2 (en) | 2016-06-21 | 2019-01-15 | Activision Publishing, Inc. | System and method for reading graphically-encoded identifiers from physical trading cards through image-based template matching |
US11189084B2 (en) | 2016-07-29 | 2021-11-30 | Activision Publishing, Inc. | Systems and methods for executing improved iterative optimization processes to personify blendshape rigs |
US10586380B2 (en) | 2016-07-29 | 2020-03-10 | Activision Publishing, Inc. | Systems and methods for automating the animation of blendshape rigs |
US10573065B2 (en) | 2016-07-29 | 2020-02-25 | Activision Publishing, Inc. | Systems and methods for automating the personalization of blendshape rigs based on performance capture data |
US11213753B2 (en) | 2016-11-17 | 2022-01-04 | Activision Publishing, Inc. | Systems and methods for the generation of heatmaps |
US11207596B2 (en) | 2016-11-17 | 2021-12-28 | Activision Publishing, Inc. | Systems and methods for the real-time generation of in-game, locally accessible barrier-aware heatmaps |
US10709981B2 (en) | 2016-11-17 | 2020-07-14 | Activision Publishing, Inc. | Systems and methods for the real-time generation of in-game, locally accessible barrier-aware heatmaps |
US10702779B2 (en) | 2016-11-17 | 2020-07-07 | Activision Publishing, Inc. | Bandwidth and processing efficient heatmaps |
US10463964B2 (en) | 2016-11-17 | 2019-11-05 | Activision Publishing, Inc. | Systems and methods for the real-time generation of in-game, locally accessible heatmaps |
US10987588B2 (en) | 2016-11-29 | 2021-04-27 | Activision Publishing, Inc. | System and method for optimizing virtual games |
US10500498B2 (en) | 2016-11-29 | 2019-12-10 | Activision Publishing, Inc. | System and method for optimizing virtual games |
US10650539B2 (en) | 2016-12-06 | 2020-05-12 | Activision Publishing, Inc. | Methods and systems to modify a two dimensional facial image to increase dimensional depth and generate a facial image that appears three dimensional |
US11423556B2 (en) | 2016-12-06 | 2022-08-23 | Activision Publishing, Inc. | Methods and systems to modify two dimensional facial images in a video to generate, in real-time, facial images that appear three dimensional |
US10991110B2 (en) | 2016-12-06 | 2021-04-27 | Activision Publishing, Inc. | Methods and systems to modify a two dimensional facial image to increase dimensional depth and generate a facial image that appears three dimensional |
US10055880B2 (en) | 2016-12-06 | 2018-08-21 | Activision Publishing, Inc. | Methods and systems to modify a two dimensional facial image to increase dimensional depth and generate a facial image that appears three dimensional |
US11741530B2 (en) | 2017-02-23 | 2023-08-29 | Activision Publishing, Inc. | Flexible online pre-ordering system for media |
US10861079B2 (en) | 2017-02-23 | 2020-12-08 | Activision Publishing, Inc. | Flexible online pre-ordering system for media |
US10818060B2 (en) | 2017-09-05 | 2020-10-27 | Activision Publishing, Inc. | Systems and methods for guiding motion capture actors using a motion reference system |
US11040286B2 (en) | 2017-09-27 | 2021-06-22 | Activision Publishing, Inc. | Methods and systems for improved content generation in multiplayer gaming environments |
US10561945B2 (en) | 2017-09-27 | 2020-02-18 | Activision Publishing, Inc. | Methods and systems for incentivizing team cooperation in multiplayer gaming environments |
US10974150B2 (en) | 2017-09-27 | 2021-04-13 | Activision Publishing, Inc. | Methods and systems for improved content customization in multiplayer gaming environments |
US10463971B2 (en) | 2017-12-06 | 2019-11-05 | Activision Publishing, Inc. | System and method for validating video gaming data |
US10537809B2 (en) | 2017-12-06 | 2020-01-21 | Activision Publishing, Inc. | System and method for validating video gaming data |
US11117055B2 (en) | 2017-12-06 | 2021-09-14 | Activision Publishing, Inc. | Systems and methods for validating leaderboard gaming data |
US10981051B2 (en) | 2017-12-19 | 2021-04-20 | Activision Publishing, Inc. | Synchronized, fully programmable game controllers |
US11911689B2 (en) | 2017-12-19 | 2024-02-27 | Activision Publishing, Inc. | Synchronized, fully programmable game controllers |
US11148063B2 (en) | 2017-12-22 | 2021-10-19 | Activision Publishing, Inc. | Systems and methods for providing a crowd advantage to one or more players in the course of a multi-player video game play session |
US11666831B2 (en) | 2017-12-22 | 2023-06-06 | Activision Publishing, Inc. | Systems and methods for determining game events based on a crowd advantage of one or more players in the course of a multi-player video game play session |
US11806626B2 (en) | 2017-12-22 | 2023-11-07 | Activision Publishing, Inc. | Systems and methods for incentivizing player participation in bonus game play sessions |
US10765948B2 (en) | 2017-12-22 | 2020-09-08 | Activision Publishing, Inc. | Video game content aggregation, normalization, and publication systems and methods |
US11413536B2 (en) | 2017-12-22 | 2022-08-16 | Activision Publishing, Inc. | Systems and methods for managing virtual items across multiple video game environments |
US10596471B2 (en) | 2017-12-22 | 2020-03-24 | Activision Publishing, Inc. | Systems and methods for enabling audience participation in multi-player video game play sessions |
US12083440B2 (en) | 2017-12-22 | 2024-09-10 | Activision Publishing, Inc. | Systems and methods for enabling remote viewers to participate in a multi-player video game play session |
US10864443B2 (en) | 2017-12-22 | 2020-12-15 | Activision Publishing, Inc. | Video game content aggregation, normalization, and publication systems and methods |
US11278813B2 (en) | 2017-12-22 | 2022-03-22 | Activision Publishing, Inc. | Systems and methods for enabling audience participation in bonus game play sessions |
US11986734B2 (en) | 2017-12-22 | 2024-05-21 | Activision Publishing, Inc. | Video game content aggregation, normalization, and publication systems and methods |
US12086845B2 (en) | 2018-11-19 | 2024-09-10 | Activision Publishing, Inc. | Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user |
US11704703B2 (en) | 2018-11-19 | 2023-07-18 | Activision Publishing, Inc. | Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user |
US11192028B2 (en) | 2018-11-19 | 2021-12-07 | Activision Publishing, Inc. | Systems and methods for the real-time customization of video game content based on player data |
US11263670B2 (en) | 2018-11-19 | 2022-03-01 | Activision Publishing, Inc. | Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user |
US11883745B2 (en) | 2018-11-19 | 2024-01-30 | Activision Publishing, Inc. | Systems and methods for providing a tailored video game based on a player defined time period |
US11115712B2 (en) | 2018-12-15 | 2021-09-07 | Activision Publishing, Inc. | Systems and methods for indexing, searching for, and retrieving digital media |
US11679330B2 (en) | 2018-12-18 | 2023-06-20 | Activision Publishing, Inc. | Systems and methods for generating improved non-player characters |
US12005357B2 (en) | 2018-12-20 | 2024-06-11 | Activision Publishing, Inc. | Systems and methods for controlling camera movements between storylines in a video game |
US11305191B2 (en) | 2018-12-20 | 2022-04-19 | Activision Publishing, Inc. | Systems and methods for controlling camera perspectives, movements, and displays of video game gameplay |
US12053700B2 (en) | 2019-06-28 | 2024-08-06 | Activision Publishing, Inc. | Systems and methods for dynamically generating and modulating music based on gaming events, player profiles and/or player reactions |
US11344808B2 (en) | 2019-06-28 | 2022-05-31 | Activision Publishing, Inc. | Systems and methods for dynamically generating and modulating music based on gaming events, player profiles and/or player reactions |
US11097193B2 (en) | 2019-09-11 | 2021-08-24 | Activision Publishing, Inc. | Methods and systems for increasing player engagement in multiplayer gaming environments |
US11423605B2 (en) | 2019-11-01 | 2022-08-23 | Activision Publishing, Inc. | Systems and methods for remastering a game space while maintaining the underlying game simulation |
US11712627B2 (en) | 2019-11-08 | 2023-08-01 | Activision Publishing, Inc. | System and method for providing conditional access to virtual gaming items |
US12013984B2 (en) | 2019-12-17 | 2024-06-18 | Activision Publishing, Inc. | Systems and methods for guiding actors using a motion capture reference system |
US11537209B2 (en) | 2019-12-17 | 2022-12-27 | Activision Publishing, Inc. | Systems and methods for guiding actors using a motion capture reference system |
US11709551B2 (en) | 2019-12-17 | 2023-07-25 | Activision Publishing, Inc. | Systems and methods for guiding actors using a motion capture reference system |
US11839814B2 (en) | 2019-12-23 | 2023-12-12 | Activision Publishing, Inc. | Systems and methods for controlling camera perspectives, movements, and displays of video game gameplay |
US11420122B2 (en) | 2019-12-23 | 2022-08-23 | Activision Publishing, Inc. | Systems and methods for controlling camera perspectives, movements, and displays of video game gameplay |
US11563774B2 (en) | 2019-12-27 | 2023-01-24 | Activision Publishing, Inc. | Systems and methods for tracking and identifying phishing website authors |
US11351459B2 (en) | 2020-08-18 | 2022-06-07 | Activision Publishing, Inc. | Multiplayer video games with virtual characters having dynamically generated attribute profiles unconstrained by predefined discrete values |
US11524234B2 (en) | 2020-08-18 | 2022-12-13 | Activision Publishing, Inc. | Multiplayer video games with virtual characters having dynamically modified fields of view |
US11724188B2 (en) | 2020-09-29 | 2023-08-15 | Activision Publishing, Inc. | Methods and systems for selecting a level of detail visual asset during the execution of a video game |
US11717753B2 (en) | 2020-09-29 | 2023-08-08 | Activision Publishing, Inc. | Methods and systems for generating modified level of detail visual assets in a video game |
US11833423B2 (en) | 2020-09-29 | 2023-12-05 | Activision Publishing, Inc. | Methods and systems for generating level of detail visual assets in a video game |
US11956388B2 (en) | 2020-09-30 | 2024-04-09 | Motorola Solutions, Inc. | Method and device for evaluating the expertise of participants during a group call |
US11439904B2 (en) | 2020-11-11 | 2022-09-13 | Activision Publishing, Inc. | Systems and methods for imparting dynamic and realistic movement to player-controlled avatars in video games |
US11794104B2 (en) | 2020-11-11 | 2023-10-24 | Activision Publishing, Inc. | Systems and methods for pivoting player-controlled avatars in video games |
US12097430B2 (en) | 2020-12-28 | 2024-09-24 | Activision Publishing, Inc. | Methods and systems for generating and managing active objects in video games |
US11794107B2 (en) | 2020-12-30 | 2023-10-24 | Activision Publishing, Inc. | Systems and methods for improved collision detection in video games |
US12064688B2 (en) | 2020-12-30 | 2024-08-20 | Activision Publishing, Inc. | Methods and systems for determining decal projections intersecting spatial units in a frame of a game space |
US11853439B2 (en) | 2020-12-30 | 2023-12-26 | Activision Publishing, Inc. | Distributed data storage system providing enhanced security |
US12039044B2 (en) | 2022-06-10 | 2024-07-16 | Bank Of America Corporation | Data security in a metaverse environment |
US12134038B2 (en) | 2023-08-07 | 2024-11-05 | Activision Publishing, Inc. | Methods and systems for generating proxy level of detail visual assets in a video game |
US12134039B2 (en) | 2023-08-10 | 2024-11-05 | Activision Publishing, Inc. | Methods and systems for selecting a level of detail visual asset during the execution of a video game |
Also Published As
Publication number | Publication date |
---|---|
TWI467397B (en) | 2015-01-01 |
TW201028871A (en) | 2010-08-01 |
US20100070883A1 (en) | 2010-03-18 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US8127236B2 (en) | Virtual universe subject matter expert assistance | |
US9342211B2 (en) | Managing information about avatars across virtual worlds | |
Chui et al. | The social economy: Unlocking value and productivity through social technologies | |
Beal et al. | Radically transparent: Monitoring and managing reputations online | |
Iriberri et al. | A life-cycle perspective on online community success | |
US8584025B2 (en) | Virtual world teleportation | |
Zwick et al. | Consumer subjectivity in the Age of Internet: the radical concept of marketing control through customer relationship management | |
Buregio et al. | An architecture and guiding framework for the social enterprise | |
US10699282B2 (en) | Method and system for automatic optimal advertising determination within a virtual universe | |
US20100083139A1 (en) | Virtual universe avatar companion | |
US20090254358A1 (en) | Method and system for facilitating real world social networking through virtual world applications | |
US8564591B2 (en) | Rendering of artifacts in a virtual universe environment in response to user tags | |
US8223156B2 (en) | Time dependent virtual universe avatar rendering | |
US8620730B2 (en) | Promoting products in a virtual world | |
US20130159096A1 (en) | Ranked user graph for social advertisement targeting | |
US20090276704A1 (en) | Providing customer service hierarchies within a virtual universe | |
JP6401403B2 (en) | Determining the appearance of objects in the virtual world based on sponsorship of object appearance | |
US20080208674A1 (en) | Targeting advertising content in a virtual universe (vu) | |
CN111867692B (en) | Data in-rush checking and improved execution of game processes | |
Agwu | An investigative analysis of factors influencing E-business adoption and maintenance of commercial websites in Nigeria | |
Moon et al. | Turning love into money: How some firms may profit from voluntary electronic customer communities | |
Paris et al. | Business-to-customer (B2C) Electronic Commerce: An implementation process view | |
US8656476B2 (en) | Providing notification of spam avatars | |
Resurreccion | Dependence of digital economy on free labor | |
Blodgett | Collective action situated in virtual worlds |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: INTERNATIONAL BUSINESS MACHINES CORPORATION,NEW YO Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:HAMILTON, RICK A., II;HARRISON, STEVEN M.;O'CONNELL, BRIAN M.;AND OTHERS;SIGNING DATES FROM 20080904 TO 20080911;REEL/FRAME:021522/0876 Owner name: INTERNATIONAL BUSINESS MACHINES CORPORATION, NEW Y Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:HAMILTON, RICK A., II;HARRISON, STEVEN M.;O'CONNELL, BRIAN M.;AND OTHERS;SIGNING DATES FROM 20080904 TO 20080911;REEL/FRAME:021522/0876 |
|
STCF | Information on status: patent grant |
Free format text: PATENTED CASE |
|
AS | Assignment |
Owner name: ACTIVISION PUBLISHING, INC., CALIFORNIA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:INTERNATIONAL BUSINESS MACHINES CORPORATION;REEL/FRAME:029900/0285 Effective date: 20121231 |
|
AS | Assignment |
Owner name: BANK OF AMERICA, N.A., TEXAS Free format text: SECURITY AGREEMENT;ASSIGNOR:ACTIVISION PUBLISHING, INC.;REEL/FRAME:032240/0257 Effective date: 20140131 |
|
FPAY | Fee payment |
Year of fee payment: 4 |
|
AS | Assignment |
Owner name: ACTIVISION ENTERTAINMENT HOLDINGS, INC., CALIFORNIA Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:040381/0487 Effective date: 20161014 Owner name: ACTIVISION PUBLISHING, INC., CALIFORNIA Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:040381/0487 Effective date: 20161014 Owner name: ACTIVISION BLIZZARD INC., CALIFORNIA Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:040381/0487 Effective date: 20161014 Owner name: BLIZZARD ENTERTAINMENT, INC., CALIFORNIA Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:040381/0487 Effective date: 20161014 Owner name: ACTIVISION ENTERTAINMENT HOLDINGS, INC., CALIFORNI Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:BANK OF AMERICA, N.A.;REEL/FRAME:040381/0487 Effective date: 20161014 |
|
MAFP | Maintenance fee payment |
Free format text: PAYMENT OF MAINTENANCE FEE, 8TH YEAR, LARGE ENTITY (ORIGINAL EVENT CODE: M1552); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY Year of fee payment: 8 |
|
MAFP | Maintenance fee payment |
Free format text: PAYMENT OF MAINTENANCE FEE, 12TH YEAR, LARGE ENTITY (ORIGINAL EVENT CODE: M1553); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY Year of fee payment: 12 |