US7056206B2 - Method of conducting a video poker game - Google Patents
Method of conducting a video poker game Download PDFInfo
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- US7056206B2 US7056206B2 US10/436,002 US43600203A US7056206B2 US 7056206 B2 US7056206 B2 US 7056206B2 US 43600203 A US43600203 A US 43600203A US 7056206 B2 US7056206 B2 US 7056206B2
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
Definitions
- the present invention relates generally to video poker and, more particularly, to a video poker game that triggers a special game feature if any of the face-up cards is a predefined special card.
- the special feature allows the player to draw a replacement card to replace the special card.
- Video draw poker has been played in gaming establishments for many years.
- conventional video draw poker a single player does not play against a dealer or other players, but rather attempts to achieve a highest possible poker hand ranking.
- the game determines a poker hand ranking of the final card hand and provides an award based on a pay table.
- the pay table includes a list of winning poker hand rankings and the award for each ranking.
- the winning poker hand rankings for a standard Jacks or Better video poker game include in order from highest to lowest: Royal Flush, Straight Flush, Four of a Kind, Full House, Flush, Straight, Three of a Kind, Two Pair and a Pair of Jacks or Better. Any poker hand having a ranking less than a Pair of Jacks or Better is a losing hand.
- Variations to conventional video draw poker have been developed. Some variations add one or more wild Jokers to the standard 52-card deck or consider certain cards (e.g., deuces, sevens, etc.) in the standard 52-card deck to be wild. Other variations modify the pay table to award premiums for certain poker hand rankings. These variations, however, still use the standard video draw poker methodology of dealing five cards, discarding the unwanted cards, and drawing replacement cards to replace the discarded cards. As casino patrons become bored with these nominal variations of conventional video draw poker, gaming establishments are continually looking for new video poker games that will attract frequent play and hence increase profitability to the gaming establishment.
- a method of conducting a video poker game is disclosed. After a player makes a wager, a plurality of face-up cards are dealt from a deck into a card hand. If any of the face-up cards is a predefined special card, the game proceeds with a special feature that allows the player to draw a replacement card to replace the special card. In one embodiment, the replacement card is drawn from a plurality of possible face-down cards. In another embodiment, the replacement card is drawn from a plurality of possible face-up cards.
- the game may include a standard draw option that allows a player to select and replace none or more of the face-up cards.
- the special card may trigger the special feature at any time, whether it appears before or after the draw. The game determines a poker hand ranking of the final card hand and provides an award based on that ranking.
- FIG. 1 is an isometric view of a gaming machine embodying the present invention.
- FIG. 2 is a block diagram of a control system suitable for operating the gaming machine.
- FIGS. 3 through 17 illustrate a poker game entitled “Reel 'Em In Poker” in accordance with a first embodiment of the present invention.
- FIG. 3 is an image of a main poker game screen prior to dealing a hand.
- FIG. 4 is an image of a pay table.
- FIG. 5 is an image of a main poker game screen after dealing a hand from a deck and after a player selects which cards to hold.
- FIG. 6 is an image of a main poker game screen after the selected cards are held and the non-held cards are replaced with new cards drawn from the deck, resulting in a winning poker hand ranking (e.g., 3 of a Kind).
- a winning poker hand ranking e.g., 3 of a Kind
- FIG. 7 is an image of the pay table with the winning poker hand ranking highlighted.
- FIG. 8 is an image of a main poker game screen after dealing a hand from the deck, wherein one of the dealt cards is a predefined special card (e.g., “Go Fish!” card) that triggers a special feature (e.g., “Go Fish!” feature).
- a predefined special card e.g., “Go Fish!” card
- a special feature e.g., “Go Fish!” feature
- FIG. 9 is an image of a main poker game screen after a player selects one of seven additional cards behind the special card to replace the special card (e.g., by tapping a “Go Fish!” button) and then selects which cards in the hand to hold.
- FIG. 10 is an image of a main poker game screen after the selected cards are held and the non-held cards are replaced with new cards drawn from the deck, resulting in a winning poker hand ranking (e.g., Jacks or Better).
- a winning poker hand ranking e.g., Jacks or Better.
- FIG. 11 is an image of the pay table with the winning poker hand ranking highlighted.
- FIG. 12 is an image of a main poker game screen after dealing a hand from a deck.
- FIG. 13 is an image of a main poker game screen after a player selects which cards to hold.
- FIG. 14 is an image of a main poker game screen after the selected cards are held and the non-held cards are replaced with new cards drawn from the deck, wherein one of the drawn cards is a predefined special card (e.g., “Go Fish!” card) that triggers a special feature (e.g., “Go Fish!” feature).
- a predefined special card e.g., “Go Fish!” card
- a special feature e.g., “Go Fish!” feature
- FIG. 15 is an image of a main poker game screen wherein a player searches a set of additional cards behind the special card for a card to replace the special card (e.g., by tapping a “Go Fish!” button).
- FIG. 16 is an image of a main poker game screen after a player selects one of the additional cards behind the special card to replace the special card, resulting in a winning poker hand ranking (e.g., “Four of a Kind”).
- FIG. 17 is an image of the pay table with the winning poker hand ranking highlighted.
- FIGS. 18 through 25 illustrate a video poker game entitled “Wild Wizard Poker” in accordance with a second embodiment of the present invention.
- FIG. 18 is an image of a main poker game screen prior to dealing a hand.
- FIG. 19 is an image of a pay table.
- FIG. 20 is an image of a main poker game screen after dealing a hand from a deck.
- FIG. 21 is an image of a main poker game screen after a player selects which cards to hold.
- FIGS. 22 and 23 are images of the main poker game screen after the selected cards are held and the non-held card is replaced with a new card drawn from the deck, wherein the drawn card is a predefined special card (e.g., “Black Wizard” card) that triggers a special feature (e.g., “Wild Wizard” feature).
- a predefined special card e.g., “Black Wizard” card
- a special feature e.g., “Wild Wizard” feature
- FIG. 24 is an image of a main poker game screen wherein a player selects any black-suited card remaining in the deck to replace the special card.
- FIG. 25 is an image of a main poker game screen after a player selects a black-suited card to replace the special card, resulting in a winning poker hand ranking (e.g., “Straight Flush”).
- FIG. 1 is an isometric view of a gaming machine 10 embodying the present invention.
- the gaming machine 10 is operable to conduct a video draw poker game having a special feature.
- the gaming machine 10 includes a pair of video displays 12 and 13 .
- Each display is preferably a cathode ray tube, liquid crystal display, plasma or other type of video display known in the art.
- the lower display 12 is preferably outfitted with a touch screen to facilitate interaction with the player.
- the gaming machine 10 is an “upright” version in which the display 12 is oriented vertically relative to the player.
- the gaming machine may be a “slant-top” version in which the display 12 is slanted at about a thirty-degree angle toward the player of the gaming machine 10 .
- FIG. 2 is a block diagram of a control system suitable for operating the gaming machine.
- Money/credit detector 16 signals a central processing unit (CPU) 18 when a player has inserted money or played a number of credits.
- the money may be provided by coins, bills, tickets, coupons, cards, etc.
- a button panel 14 see FIG. 1
- a touch screen 20 the player may select various options associated with the video poker game, including a wager amount.
- the CPU 18 For each play of the game, the CPU 18 generates at least one random event using a random number generator (RNG) and provides an award to the player for a winning outcome of the random event.
- RNG random number generator
- the CPU 18 operates the display 12 to represent the random event(s) and outcome(s) in a visual form that can be understood by the player.
- the control system may include one or more additional slave control units for operating one or more of the displays 12 and 13 .
- a system memory 22 stores control software, operational instructions and data associated with the gaming machine 10 .
- the system memory 22 comprises read-only memory (ROM), high capacity storage memory (e.g., Compact Flash), serial read-write memory, and battery-backed random-access memory (RAM).
- ROM read-only memory
- high capacity storage memory e.g., Compact Flash
- serial read-write memory serial read-write memory
- RAM battery-backed random-access memory
- a payoff mechanism 24 is operable in response to instructions from the CPU 18 to award a payoff to the player in response to any outcomes that include a payoff.
- the payoff may, for example, be in the form of a number of credits.
- the number of credits are determined by one or more math tables stored in the system memory 22 .
- FIGS. 3 through 17 illustrate a poker game entitled “Reel 'Em In Poker” in accordance with a first embodiment of the present invention.
- This video poker game is preferably played with a single standard 52-card deck (i.e., Ace through King of four different suits) plus at least one predefined special card (e.g., a “Go Fish!” card) for triggering a special “Go Fish!” feature.
- the number of predefined special cards may exceed one.
- all dealt and drawn cards come from the same deck. After a card is dealt or drawn from the deck into the poker hand, the card is “used up” and cannot appear again until the next poker hand.
- the deck is preferably replenished and randomly shuffled prior to every poker hand.
- the system memory 22 includes a data structure for storing data representing each card of the deck.
- the CPU 18 selects cards for each poker hand from the data structure and controls the lower video display 12 to display the cards.
- FIG. 3 is an image of a main poker game screen prior to dealing a poker hand.
- the main poker game screen is preferably shown on the lower video display 12 .
- the main poker game screen is used to display playing cards 50 , game session meters, and various buttons selectable by a player.
- the game session meters include a “credits” meter 52 for displaying a number of credits available for play on the machine; “bet” meter 54 for displaying a number of credits wagered (e.g., from 1 to 5 credits); and a “win” meter 56 for displaying a number of credits won as a result of the most recent play.
- the player-selectable buttons include a “deal/draw” button 60 for causing the game to initially deal cards from a deck into a hand and for later causing the game to draw cards from a deck to replace any non-held cards in the hand; a “max bet” button 62 for wagering a maximum number of credits (e.g., 5 credits); a “see pays” button 64 for viewing a pay table; a “Go Fish!” button 66 for use during a special “Go Fish!” feature that may be triggered during play of the video poker game; a “speed” button 68 for changing the speed at which cards are dealt from the deck (e.g., slow, medium, or fast); a “help” button 70 for viewing instructions on how to play the video poker game; and a “cash out” button 72 for collecting any credits remaining on the credits meter 52 at the end of a game session.
- a “deal/draw” button 60 for causing the game to initially deal cards from a deck into a hand and for later causing the game to
- FIG. 4 is an image of a pay table, which is preferably shown on the upper video display 13 .
- the pay table includes a list of winning poker hand rankings 80 and the number of credits won 82 for each ranking.
- the number of credits won is linearly proportional to the number of credits wagered, except that a royal flush yields a bonus when achieved on a maximum wager.
- an explanation 84 of the special “Go Fish!” feature is included in the image of the pay table.
- FIGS. 5 through 17 are images representing three different basic scenarios that can occur during play of the video poker game.
- FIG. 5 is an image of a main poker game screen after a player (i) makes a wager of 1 credit ($1 dollar), (ii) is initially dealt five face-up cards from a shuffled deck into a poker hand, and (iii) selects which of the face-up cards to replace.
- the player indirectly selects which cards to replace by touching those cards that the player desires to hold.
- the player directly selects which cards to replace by touching those cards that the player desires to discard.
- the player is initially dealt a hand including A , 4 , A ⁇ , Q ⁇ , and 7 ⁇ and, as denoted by “hold” indicia beneath the cards, holds A and A ⁇ . After the player touches those cards that the player wishes to hold, the player presses the “draw” button 60 .
- FIG. 6 is an image of the main poker game screen after the selected cards are held and the non-held cards are replaced with new cards drawn from the deck. In the illustrated example, the draw results in a final hand including A , K , A ⁇ , 3 ⁇ , and A .
- the game determines the poker hand ranking of the final poker hand to be 3 of a Kind.
- FIG. 7 is an image of the pay table with this winning poker hand ranking highlighted. On a wager of 1 credit, the award for 3 of a Kind is 2 credits.
- FIG. 8 is an image of a main poker game screen after a player (i) makes a wager of 1 credit ($1 dollar) and (ii) is initially dealt five face-up cards from a shuffled deck into a poker hand, wherein one of the dealt cards is a predefined special card (e.g., “Go Fish!” card) that triggers the special “Go Fish!” feature.
- a predefined special card e.g., “Go Fish!” card
- the player is initially dealt a hand including K ⁇ , J , 7 , 9 ⁇ , and a “Go Fish!” card 90 .
- the player gets up to seven additional draws on the “Go Fish!” card 90 .
- the seven additional draws are represented by a stack 92 of seven additional cards that appear behind the “Go Fish!” card 90 .
- the stack 92 of seven additional cards preferably are from the deck used to play the video poker game and are not returned to the deck until the next poker hand.
- the player taps the “Go Fish!” button 66 to select a card from the stack 92 of seven additional cards that were behind the “Go Fish!” card 90 in FIG. 8 .
- Each tap of the “Go Fish!” button 66 turns the next card in the stack 92 face up and removes the preceding card from the stack 92 so that it can no longer be selected.
- the player stops tapping the “Go Fish!” button 66 .
- the player stops tapping the “Go Fish!” button 66 after revealing K ⁇ , so the poker hand now includes K ⁇ , J , 7 , 9 ⁇ , and K ⁇ . The player then selects which cards in the hand to hold by touching those cards that the player desires to hold.
- FIG. 10 is an image of the main poker game screen after the selected cards are held and the non-held cards are replaced with new cards drawn from the deck. In the illustrated example, the draw results in a final hand including K ⁇ , 10 , K ⁇ , 4 ⁇ , and 6 .
- the game determines the poker hand ranking of the final poker hand to be Jacks or Better.
- FIG. 11 is an image of the pay table with this winning poker hand ranking highlighted. On a wager of 1 credit, the award for Jacks or Better is 1 credit.
- FIG. 12 is an image of a main poker game screen after a player (i) makes a wager of 1 credit ($1 dollar) and (ii) is initially dealt five face-up cards from a shuffled deck into a poker hand.
- the player is initially dealt a hand including Q ⁇ , 5 , K , K ⁇ , and K ⁇ .
- FIG. 13 is an image of the main poker game screen after the player selects which cards to hold by touching those cards that the player wishes to hold. In the illustrated example, the player holds K , K ⁇ , and K ⁇ and then presses the “draw” button 60 .
- FIG. 12 is an image of a main poker game screen after a player (i) makes a wager of 1 credit ($1 dollar) and (ii) is initially dealt five face-up cards from a shuffled deck into a poker hand.
- the player is initially dealt a hand including Q ⁇ , 5 , K , K ⁇ , and K ⁇ .
- FIG. 13 is an image of the main poker game screen after the player selects
- the poker hand now includes a “Go Fish!” card 90 , 7 , K , K ⁇ , and K ⁇ .
- a “Go Fish!” card 90 is drawn on the draw, the player gets up to seven additional draws on the “Go Fish!” card 90 .
- the seven additional draws are represented by the stack 92 of seven additional cards that appear behind the “Go Fish!” card 90 .
- the stack 92 of seven additional cards preferably are from the deck used to play the video poker game and are not returned to the deck until the next poker hand. Referring to FIGS.
- the player taps the “Go Fish!” button 66 to select a card from the stack 92 of seven additional cards that were behind the “Go Fish!” card 90 in FIG. 14 .
- Each tap of the “Go Fish!” button 66 turns the next card in the stack 92 face up and removes the preceding card from the stack 92 so that it can no longer be selected. In other words, once a player passes up a card in favor of the next card in the stack 92 , the player cannot back track through the stack to select the card that was previously passed up. After the player is satisfied with a revealed card in the stack 92 , the player stops tapping the “Go Fish!” button 66 and presses the “stand” button 60 (previously labeled “draw”).
- the player need not press the “stand” button 60 if the player reaches the last card in the stack 92 and therefore has no choice but to accept that last card.
- the player stops tapping the “Go Fish!” button 66 after revealing K , so the final poker hand now includes K , 7 , K , K ⁇ , and K ⁇ .
- the game determines the poker hand ranking of the final poker hand to be Four of a Kind.
- FIG. 17 is an image of the pay table with this winning poker hand ranking highlighted. On a wager of 1 credit, the award for Four of a Kind is 25 credits.
- FIGS. 18 through 25 illustrate a video poker game entitled “Wild Wizard Poker” in accordance with a second embodiment of the present invention.
- This video poker game is preferably played with a single standard 52-card deck (i.e., Ace through King of four different suits) plus at least two predefined special cards (e.g., a “Black Wizard” wild card and a “Red Wizard” wild card) for triggering a special “Wild Wizard” feature.
- the number of predefined special cards may exceed two.
- all dealt and drawn cards come from the same deck. After a card is dealt or drawn from the deck into the poker hand, the card is “used up” and cannot appear again until the next poker hand.
- the deck is preferably replenished and randomly shuffled prior to every poker hand.
- the system memory 22 includes a data structure for storing data representing each card of the deck.
- the CPU 18 selects cards for each poker hand from the data structure and controls the lower video display 12 to display the cards.
- FIG. 18 is an image of a main poker game screen prior to dealing a poker hand.
- the main poker game screen is preferably shown on the lower video display 12 .
- the main poker game screen is used to display playing cards 100 , game session meters, and various buttons selectable by a player.
- the game session meters include a “credits” meter 102 for displaying a number of credits available for play on the machine; “bet” meter 104 for displaying a number of credits wagered (e.g., from 1 to 5 credits); and a “win” meter 106 for displaying a number of credits won as a result of the most recent play.
- the player-selectable buttons include a “deal/draw” button 110 for causing the game to initially deal cards from a deck into a hand and for later causing the game to draw cards from a deck to replace any non-held cards in the hand; a “max bet” button 112 for wagering a maximum number of credits (e.g., 5 credits); a “see pays” button 114 for viewing a pay table; a “speed” button 118 for changing the speed at which cards are dealt from the deck (e.g., slow, medium, or fast); a “help” button 120 for viewing instructions on how to play the video poker game; and a “cash out” button 122 for collecting any credits remaining on the credits meter 102 at the end of a game session.
- a “deal/draw” button 110 for causing the game to initially deal cards from a deck into a hand and for later causing the game to draw cards from a deck to replace any non-held cards in the hand
- a “max bet” button 112 for wager
- FIG. 19 is an image of a pay table, which is preferably shown on the upper video display 13 .
- the pay table includes a list of winning poker hand rankings 130 and the number of credits won 132 for each ranking.
- the number of credits won is linearly proportional to the number of credits wagered, except that a royal flush yields a bonus when achieved on a maximum wager.
- an explanation 134 of the special “Wild Wizard” feature is included in the image of the pay table.
- FIG. 20 is an image of a main poker game screen after a player (i) makes a wager of 2 credits and (ii) is initially dealt five face-up cards from a shuffled deck into a poker hand.
- the player is initially dealt a hand including 6 , 7 , 8 , A ⁇ , and 10 .
- FIG. 21 is an image of the main poker game screen after the player selects which cards to hold by touching those cards that the player wishes to hold. In the illustrated example, the player holds 6 , 7 , 8 , and 10 and then presses the “draw” button 110 .
- FIGS. 22 and 23 are images of the main poker game screen after the selected cards are held and the non-held card is replaced with a new card drawn from the deck, wherein the drawn card is a “Black Wizard” card 140 that triggers the special “Wild Wizard” feature.
- the poker hand now includes a “Black Wizard” card 140 , 6 , 7 , 8 , and 10 .
- a “Black Wizard” card 140 is dealt on the deal or the draw, the player is allowed to replace the “Black Wizard” card 140 with any remaining black-suited card (e.g., club or spade) in the deck.
- the black-suited cards are shown in an upper portion 142 of the main poker game screen, with any cards unavailable (used) for selection being grayed out.
- a “Red Wizard” card had been dealt on the deal or the draw, the player would have been allowed to replace the “Red Wizard” card with any remaining red-suited card (e.g., heart or diamond) in the deck.
- the player touches 9 to select it, causing the “Black Wizard” card 140 to “magically” transform into the selected card.
- the game suggests which card the player should select to most likely yield a poker hand with the highest ranking.
- the final poker hand now includes 6 , 7 , 8 , 9 , and 10 .
- the game determines the poker hand ranking of the final poker hand to be a Straight Flush. According to the pay table in FIG. 19 , on a wager of 2 credits the award for a Straight Flush is 100 credits.
- the special card for triggering the special feature in either the “Reel 'Em In” poker game or the “Wild Wizard” poker game may be included in other types of video poker games such as Aces and Eights poker (standard 52-card deck with premium awarded for Four of a Kind with either Aces or Eights), Aces and Faces poker (standard 52-card deck with premium awarded for Four of a Kind with either Aces or Faces), Bonus poker (standard 52-card deck with premium awarded for Four of a Kind with either Aces, Twos, Threes, or Fours), Double Bonus poker (variation of Bonus poker with premium awarded from some of the higher ranking hands), Double Bonus poker (another variation of Bonus poker with premium awarded from some of the higher ranking hands), Deuces Wild poker (standard 52-card deck with Twos wild), Joker Wild poker (standard 52-card deck plus one wild joker), Deuces and Joker Wild poker (standard 52-card deck with Twos wild plus one wild joker), 5 Card Stud poker (standard 52-card deck with no draw), etc.
- Each poker hand
- the six unselected cards in the stack 92 of seven additional cards may be treated in different ways. In a preferred embodiment discussed above, the six unselected cards are not returned to the deck until the next poker hand. In an alternative embodiment, all six unselected cards (e.g., all cards behind the “Go Fish!” card in FIG. 8 except for the selected K ⁇ in FIG. 9 ) are returned to the deck so that they can be drawn to replace any non-held cards. In another alternative embodiment, only unselected face-down cards (e.g., four face-down cards in FIG. 9 ) may be returned to the deck so that they can be drawn to replace any non-held cards.
- the stack 92 of seven additional cards behind a “Go Fish!” card in the “Reel 'Em In” poker game may come from a different deck, such as another standard 52-card deck, so that a possible poker hand is Five of a Kind.
- the stack 92 of seven additional cards behind a “Go Fish!” card in the “Reel 'Em In” poker game may initially be presented face-up instead of face-down so that the player initially knows which cards are available for selection.
- the black-suited cards for replacing a “Black Wizard” card 140 may initially be randomized and presented face-down, instead of face-up, so that the player's selection is random.
- the player may allowed to draw more than once from such face-down cards.
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