US20140265119A1 - Drawing Game - Google Patents
Drawing Game Download PDFInfo
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- US20140265119A1 US20140265119A1 US14/194,452 US201414194452A US2014265119A1 US 20140265119 A1 US20140265119 A1 US 20140265119A1 US 201414194452 A US201414194452 A US 201414194452A US 2014265119 A1 US2014265119 A1 US 2014265119A1
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- 238000000034 method Methods 0.000 claims abstract description 27
- 239000000700 radioactive tracer Substances 0.000 claims abstract description 11
- 239000003550 marker Substances 0.000 claims description 10
- 239000012780 transparent material Substances 0.000 description 2
- 230000001755 vocal effect Effects 0.000 description 2
- 230000004075 alteration Effects 0.000 description 1
- 238000000576 coating method Methods 0.000 description 1
- 238000009432 framing Methods 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 230000002452 interceptive effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00895—Accessories for board games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/0641—Patience; Other games for self-amusement using a marker or means for drawing, e.g. pen, pencil, chalk
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00406—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a vertical game board
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/0641—Patience; Other games for self-amusement using a marker or means for drawing, e.g. pen, pencil, chalk
- A63F2009/0661—Making a drawing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
- A63F2009/186—Guessing games
Definitions
- a transparent drawing board and a plurality of game cards are provided.
- a first player is assigned to be a picturist, and a second player is assigned to be a tracer.
- the picturist uses a non-marking tool to draw an image of the target clue on a first surface of the drawing board.
- a second player uses a marking tool to trace the image on a second surface of the drawing board.
- FIG. 1 is one embodiment of a game apparatus
- FIGS. 2A-2B show the game apparatus of FIG. 1 in packed and unpacked positions, respectively;
- FIG. 3 shows another embodiment of a game apparatus
- FIG. 4 is an exemplary of a method of play in some embodiments.
- This disclosure relates to an interactive guessing game in which a first player draws an image on a transparent drawing board, without making any visible markings on the board. Another player uses a marker to trace the image being indicated by the first player, and attempts to guess what the image is.
- FIG. 1 shows an exemplary game apparatus 100 in one embodiment, including a game board 110 , a support 120 , a marking tool 130 , a tray 140 with game cards 150 , a die 160 , and a timer 170 .
- the tray 140 , die 160 and timer 170 are not included.
- Drawing board 110 is made of a transparent material such that a player drawing on one surface 112 of board 110 can see what a second player is drawing on an opposite surface 114 of board 110 .
- Drawing board 110 which may also be referred to as a window in this disclosure, provides surfaces on which markings from marking tool 130 may be formed and erased.
- the transparent material for drawing board 110 may be, for example, plastic or glass, and may include surface coatings to enhance the ability to erase and clean markings from the surface.
- Marking tool 130 may be, for example, a wet or dry erase marker.
- Support 120 is a base underneath the drawing board 110 to hold it upright. In other embodiments, support 120 may include, for example, a framing structure from which drawing board 110 is suspended, or may include folding legs which expand outwardly from board 110 .
- FIGS. 2A and 2B demonstrate an embodiment in which tray 140 may be stored within support 120 , and then removed from support 120 during play.
- the packed position of FIG. 2A may facilitate storage of the entire system when not in use or during transport.
- tray 140 fits underneath support 120 , such as by a snap fit.
- tray 140 may be, for example, a drawer that slides out of support 120 , or a tray that rotates out from underneath support 120 .
- Tray 140 may be configured to hold marking tool 130 and the set of game cards 150 , as well as die 160 and timer 170 .
- FIG. 2B shows an unpacked position of the game apparatus 100 , as indicated by the dashed lines, with the tray 140 removed from support 120 .
- drawing board 110 may be removable from support 120 .
- support 120 has a slot 125 into which drawing board 110 is inserted.
- drawing board 110 may be held by support 120 using, for example, posts inserted into grooves, or fasteners such as straps or screws.
- FIG. 3 shows another embodiment of a game apparatus 200 , which includes drawing board 210 , a support 220 , a marker 230 and a set of game cards 250 .
- support 220 is integral with tray 240 and includes slots 225 into which drawing board 210 is insertable.
- board 210 is removable from support 220 to facilitate storage of the game apparatus 200 .
- the slot 225 and frame for drawing board 210 may include features to help secure the two components together, such as a tab snapping into a groove, a pin slid into a hole, or a tab rotated onto a lip of the drawing frame.
- the first team chooses a picturist, who is the person that will be conveying a clue to be guessed.
- the picturist chooses a selected game card from the deck of game cards 150 / 250 .
- Each card has a target clue such as, for example, a noun, verb, phrase, person, or place.
- the cards may have one clue, or in some embodiments may have different categories of items from which the target clue may be chosen, such as sports, celebrities, movies, geography, or the like.
- the drawing board 110 / 210 is placed in support 120 / 220 such that first surface 112 / 212 and second surface 114 / 214 are simultaneously accessible to the players.
- the picturist does not visibly draw the target clue on the window 110 / 210 but instead uses a non-marking tool such as their finger or a stylus to “draw” the clue on the window. While the picturist is making their drawing using their finger or other non-marking instrument, a second teammate on the first team uses the marker 130 / 230 to trace the image being indicated by the picturist, thus creating a visible drawing. In some embodiments, the picturist uses their non-marking tool against a front surface 112 / 212 of the window 110 / 210 , while the second teammate attempts to follow the non-marking tool with the marker 130 / 230 on an opposite, back surface 114 / 214 of the window 110 / 210 .
- a non-marking tool such as their finger or a stylus
- the second teammate with the marker and any remaining teammates are allowed to guess the clue. That is, the picturist, tracer, and players who are guessing the target clue are on the same team.
- the picturist may not talk or use any actions to describe the target clue. They may only draw out the clue with their finger, hoping that their teammates can accurately trace it.
- a timer may be used to set a predetermined time limit, such as one minute or 30 seconds, in which the team members must guess the clue. If the picturist's team correctly guesses the clue before time runs out, then they keep the card. In other embodiments, the score may be tallied using points instead of the number of cards. If the picturist's team does not correctly guess the clue before time runs out, then the second team has a chance to guess the clue. The second team may be given only one guess, or may be given a time limit to submit more than one guess. If the second team guesses correctly, they keep the card or gain a point. The entire procedure is then repeated by the second team, with the second team choosing a picturist to draw a clue for their team. The team that achieves a winning condition, such as reaching a specified total number of points, or accumulating the most points in an overall allotted time, wins the game.
- a predetermined time limit such as one minute or 30 seconds
- players may compete as individuals rather than dividing the group into a plurality of teams.
- a first person serves as the picturist, and a second person traces the image with the marker.
- the second person and the other remaining players attempt to guess the clue being conveyed by the picturist.
- the player who is the fastest to correctly identify the target clue gains a point.
- the players take turns being the picturist and the tracer, until each person has had a turn, or until a winner is determined such as by reaching a certain number of points or having the most points at the end of a certain amount of time.
- the die 160 may be used to select a clue that is to be sketched.
- the die 160 may be a standard die with dots indicating the numbers one through six, and the game cards 150 / 250 may each have six clues on them. The picturist rolls the die, and then must draw the clue on the card that corresponds to the number on the die. That is, if the number three is rolled, then the picturist must draw the clue next to the number three on the card.
- the die may have symbols instead of numbers, where the symbols correspond to the types of clues listed on a game card.
- the die may be configured with a wild card number or symbol. For example, the game cards may list five clues, and the number six on the die may be designated to indicate that the picturist can choose to draw any one of the five clues.
- FIG. 4 is an exemplary flow chart 300 showing a method of play in some embodiments.
- a transparent drawing board is provided.
- a plurality of game cards is provided in step 320 .
- the players are instructed to assign a first player to be the picturist and a second player to be the tracer.
- the picturist is instructed to select a game card with a target clue in step 340 , and the picturist is then instructed to draw the target clue with a non-marking tool in step 350 .
- the picturist may be instructed to be prohibited from the use of talking or actions to convey the target clue.
- the tracer is instructed to use a marking tool to trace the image being indicated by the picturist.
- step 370 one or more players other than the picturist are directed to guess the target clue. If a designated player or team is unable to guess the clue in a predetermined time, another player or team may be given the opportunity to guess the correct answer.
- step 375 a player or team who has correctly guessed the target clue may be assigned an indicator such as, but not limited to, the card with the target clue, a point, or a token. After the players have been an opportunity to guess, steps 330 - 375 may be repeated to conduct subsequent rounds of play, by selecting a different player other than the first player to be the picturist in step 380 .
- Step 380 may optionally include selecting a different player other than the second player to be the tracer as well.
- the first or second player may be instructed to erase the image traced by the marking tool from the transparent drawing board.
- the players are instructed to determine a winner based on reaching a predetermined winning condition, such as correctly guessing a predetermined number of target clues, or correctly guessing the most target clues in a predetermined time.
- FIGS. 1 and 3 show that game cards 150 and 250 include three types of cards, each corresponding to a mode of play.
- Players may voluntarily select which mode to play for that round, or may have the choice randomly made by a selection device such as, but not limited to, dice or spinners.
- the modes of play may all be worth the same points or may have different point values.
- the “Mirror-Mirror” game cards may be clues for the tracing type of play described above.
- the “Classic” cards may be for traditional play in which the picturist uses the marker to draw a visible image on the window, for their teammates to guess. Other numbers of modes, such as three or more, may include other variations of drawing or guessing types of play.
- the winning condition can include requiring that the winning team must have at least one card from each category.
- the picturist uses the marker to draw on the drawing board 210 but may also take the board 210 out of the base and use it as a prop.
- the clues in this category are all actions, and the player may use the image that they have drawn to assist in acting out the target clue. For example, if the clue is “strumming,” the player may draw a guitar on board 210 and then hold board 210 to demonstrate a strumming action. In another example, the player may draw a steering wheel on board 210 and use it to convey the clue “driving.”
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Abstract
In a method of game play, a transparent drawing board and a plurality of game cards are provided. A first player is assigned to be a picturist, and a second player is assigned to be a tracer. The picturist uses a non-marking tool to draw an image of the target clue on a first surface of the drawing board. A second player uses a marking tool to trace the image on a second surface of the drawing board. Players guess what the clue is based on the image being drawn on the board.
Description
- This application claims priority to U.S. Provisional Patent Application No. 61/780,239, entitled “Drawing Game” and filed on Mar. 13, 2013, which is hereby incorporated by reference for all purposes.
- There are a variety of games in the art in which players guess a clue, such as a word or phrase. For example, in Charades a player acts out an item without speaking, while the other players guess the clue. In Password®, a target word or phrase is described by one player by saying associated words, and another player must guess the target word based on these verbal hints. Pictionary® is another guessing game, in which a player draws a clue without any verbal description, while the other players guess the clue based on the sketch. As these types of guessing games have remained popular over many years, there is a continuing need for imaginative ways to play these games.
- In a method of game play, a transparent drawing board and a plurality of game cards are provided. A first player is assigned to be a picturist, and a second player is assigned to be a tracer. The picturist uses a non-marking tool to draw an image of the target clue on a first surface of the drawing board. A second player uses a marking tool to trace the image on a second surface of the drawing board. Players guess what the clue is based on the image being drawn on the board.
- Other advantages of the present invention will be readily appreciated as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings wherein:
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FIG. 1 is one embodiment of a game apparatus; -
FIGS. 2A-2B show the game apparatus ofFIG. 1 in packed and unpacked positions, respectively; -
FIG. 3 shows another embodiment of a game apparatus; and -
FIG. 4 is an exemplary of a method of play in some embodiments. - This disclosure relates to an interactive guessing game in which a first player draws an image on a transparent drawing board, without making any visible markings on the board. Another player uses a marker to trace the image being indicated by the first player, and attempts to guess what the image is.
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FIG. 1 shows anexemplary game apparatus 100 in one embodiment, including agame board 110, asupport 120, amarking tool 130, atray 140 withgame cards 150, adie 160, and atimer 170. In other embodiments, thetray 140, die 160 andtimer 170 are not included.Drawing board 110 is made of a transparent material such that a player drawing on onesurface 112 ofboard 110 can see what a second player is drawing on anopposite surface 114 ofboard 110.Drawing board 110, which may also be referred to as a window in this disclosure, provides surfaces on which markings from markingtool 130 may be formed and erased. The transparent material fordrawing board 110 may be, for example, plastic or glass, and may include surface coatings to enhance the ability to erase and clean markings from the surface.Marking tool 130 may be, for example, a wet or dry erase marker. Support 120, as embodied here, is a base underneath thedrawing board 110 to hold it upright. In other embodiments,support 120 may include, for example, a framing structure from whichdrawing board 110 is suspended, or may include folding legs which expand outwardly fromboard 110. -
FIGS. 2A and 2B demonstrate an embodiment in whichtray 140 may be stored withinsupport 120, and then removed fromsupport 120 during play. The packed position ofFIG. 2A may facilitate storage of the entire system when not in use or during transport. In this embodiment, tray 140 fits underneathsupport 120, such as by a snap fit. In other embodiments,tray 140 may be, for example, a drawer that slides out ofsupport 120, or a tray that rotates out fromunderneath support 120. Tray 140 may be configured to holdmarking tool 130 and the set ofgame cards 150, as well as die 160 andtimer 170.FIG. 2B shows an unpacked position of thegame apparatus 100, as indicated by the dashed lines, with thetray 140 removed fromsupport 120.FIG. 2B also shows that thedrawing board 110 may be removable fromsupport 120. In the embodiment shown,support 120 has aslot 125 into whichdrawing board 110 is inserted. In other embodiments,drawing board 110 may be held bysupport 120 using, for example, posts inserted into grooves, or fasteners such as straps or screws. -
FIG. 3 shows another embodiment of agame apparatus 200, which includesdrawing board 210, asupport 220, amarker 230 and a set ofgame cards 250. In this embodiment,support 220 is integral withtray 240 and includesslots 225 into whichdrawing board 210 is insertable. Thus,board 210 is removable fromsupport 220 to facilitate storage of thegame apparatus 200. Theslot 225 and frame fordrawing board 210 may include features to help secure the two components together, such as a tab snapping into a groove, a pin slid into a hole, or a tab rotated onto a lip of the drawing frame. - In one exemplary method of game play, two or more teams of players are formed. The first team chooses a picturist, who is the person that will be conveying a clue to be guessed. The picturist chooses a selected game card from the deck of
game cards 150/250. Each card has a target clue such as, for example, a noun, verb, phrase, person, or place. The cards may have one clue, or in some embodiments may have different categories of items from which the target clue may be chosen, such as sports, celebrities, movies, geography, or the like. Thedrawing board 110/210 is placed insupport 120/220 such thatfirst surface 112/212 andsecond surface 114/214 are simultaneously accessible to the players. The picturist does not visibly draw the target clue on thewindow 110/210 but instead uses a non-marking tool such as their finger or a stylus to “draw” the clue on the window. While the picturist is making their drawing using their finger or other non-marking instrument, a second teammate on the first team uses themarker 130/230 to trace the image being indicated by the picturist, thus creating a visible drawing. In some embodiments, the picturist uses their non-marking tool against afront surface 112/212 of thewindow 110/210, while the second teammate attempts to follow the non-marking tool with themarker 130/230 on an opposite,back surface 114/214 of thewindow 110/210. The second teammate with the marker and any remaining teammates are allowed to guess the clue. That is, the picturist, tracer, and players who are guessing the target clue are on the same team. The picturist may not talk or use any actions to describe the target clue. They may only draw out the clue with their finger, hoping that their teammates can accurately trace it. - A timer may be used to set a predetermined time limit, such as one minute or 30 seconds, in which the team members must guess the clue. If the picturist's team correctly guesses the clue before time runs out, then they keep the card. In other embodiments, the score may be tallied using points instead of the number of cards. If the picturist's team does not correctly guess the clue before time runs out, then the second team has a chance to guess the clue. The second team may be given only one guess, or may be given a time limit to submit more than one guess. If the second team guesses correctly, they keep the card or gain a point. The entire procedure is then repeated by the second team, with the second team choosing a picturist to draw a clue for their team. The team that achieves a winning condition, such as reaching a specified total number of points, or accumulating the most points in an overall allotted time, wins the game.
- In another embodiment, players may compete as individuals rather than dividing the group into a plurality of teams. A first person serves as the picturist, and a second person traces the image with the marker. The second person and the other remaining players attempt to guess the clue being conveyed by the picturist. The player who is the fastest to correctly identify the target clue gains a point. The players take turns being the picturist and the tracer, until each person has had a turn, or until a winner is determined such as by reaching a certain number of points or having the most points at the end of a certain amount of time.
- In some embodiments, the
die 160 may be used to select a clue that is to be sketched. For example, thedie 160 may be a standard die with dots indicating the numbers one through six, and thegame cards 150/250 may each have six clues on them. The picturist rolls the die, and then must draw the clue on the card that corresponds to the number on the die. That is, if the number three is rolled, then the picturist must draw the clue next to the number three on the card. In other embodiments, the die may have symbols instead of numbers, where the symbols correspond to the types of clues listed on a game card. In yet further embodiments, the die may be configured with a wild card number or symbol. For example, the game cards may list five clues, and the number six on the die may be designated to indicate that the picturist can choose to draw any one of the five clues. -
FIG. 4 is anexemplary flow chart 300 showing a method of play in some embodiments. Instep 310, a transparent drawing board is provided. A plurality of game cards is provided instep 320. Instep 330, the players are instructed to assign a first player to be the picturist and a second player to be the tracer. The picturist is instructed to select a game card with a target clue instep 340, and the picturist is then instructed to draw the target clue with a non-marking tool instep 350. In some embodiments, the picturist may be instructed to be prohibited from the use of talking or actions to convey the target clue. Instep 360, the tracer is instructed to use a marking tool to trace the image being indicated by the picturist. Instep 370, one or more players other than the picturist are directed to guess the target clue. If a designated player or team is unable to guess the clue in a predetermined time, another player or team may be given the opportunity to guess the correct answer. Instep 375, a player or team who has correctly guessed the target clue may be assigned an indicator such as, but not limited to, the card with the target clue, a point, or a token. After the players have been an opportunity to guess, steps 330-375 may be repeated to conduct subsequent rounds of play, by selecting a different player other than the first player to be the picturist instep 380. Step 380 may optionally include selecting a different player other than the second player to be the tracer as well. The first or second player may be instructed to erase the image traced by the marking tool from the transparent drawing board. Instep 390, the players are instructed to determine a winner based on reaching a predetermined winning condition, such as correctly guessing a predetermined number of target clues, or correctly guessing the most target clues in a predetermined time. - In other embodiments, different modes of play may be added. For example,
FIGS. 1 and 3 show thatgame cards FIG. 3 , the “Mirror-Mirror” game cards may be clues for the tracing type of play described above. The “Classic” cards may be for traditional play in which the picturist uses the marker to draw a visible image on the window, for their teammates to guess. Other numbers of modes, such as three or more, may include other variations of drawing or guessing types of play. In some embodiments, the winning condition can include requiring that the winning team must have at least one card from each category. - In one embodiment of a mode of play, called “Action” in
FIG. 3 , the picturist uses the marker to draw on thedrawing board 210 but may also take theboard 210 out of the base and use it as a prop. The clues in this category are all actions, and the player may use the image that they have drawn to assist in acting out the target clue. For example, if the clue is “strumming,” the player may draw a guitar onboard 210 and then holdboard 210 to demonstrate a strumming action. In another example, the player may draw a steering wheel onboard 210 and use it to convey the clue “driving.” - While the specification has been described in detail with respect to specific embodiments of the invention, it will be appreciated that those skilled in the art, upon attaining an understanding of the foregoing, may readily conceive of alterations to, variations of, and equivalents to these embodiments. These and other modifications and variations to the present invention may be practiced by those of ordinary skill in the art, without departing from the scope of the present invention, which is more particularly set forth in the appended claims. Furthermore, those of ordinary skill in the art will appreciate that the foregoing description is by way of example only, and is not intended to limit the invention.
Claims (20)
1. A method of game play, the method comprising the steps of:
i) providing a transparent drawing board having a first surface and a second surface opposite the first surface, wherein the first surface and the second surface are simultaneously accessible to players;
ii) providing a plurality of game cards, wherein each game card comprises a clue;
iii) instructing a plurality of players to assign a first player to be a picturist and a second player to be a tracer;
iv) instructing the picturist to choose a selected game card with a target clue;
v) instructing the picturist to use a non-marking tool to draw an image of the target clue on the first surface;
vi) instructing the tracer to use a marking tool on the second surface to trace the image being drawn by the picturist on the first surface; and
vii) directing a player other than the picturist to guess the target clue.
2. The method of claim 1 , wherein the non-marking tool is a finger of the picturist.
3. The method of claim 1 , wherein the marking tool is a marker.
4. The method of claim 1 , wherein step (v) further comprises instructing the picturist to be prohibited from the use of talking or actions to convey the target clue.
5. The method of claim 1 , further comprising the step of instructing the plurality of players to conduct a subsequent round of play, wherein in the subsequent round of play a player other than the first player is the picturist, and wherein the subsequent round of play comprises repeating steps (iii)-(vii).
6. The method of claim 5 , wherein in the subsequent round of play, a player other than the second player is the tracer.
7. The method of claim 1 , further comprising the step of assigning an indicator to a player who correctly guesses the target clue.
8. The method of claim 1 , further comprising the step of instructing the plurality of players to determine a winner based on a winning condition, wherein the winning condition is chosen from the group consisting of correctly guessing a predetermined number of target clues, and correctly guessing the most target clues in a predetermined time.
9. The method of claim 1 , wherein the plurality of players compete individually against each other.
10. The method of claim 1 , further comprising the step of instructing the plurality of players to divide into a plurality of teams.
11. The method of claim 1 , wherein the picturist and the tracer are on the same team, and wherein the players on the same team guess the target clue.
12. The method of claim 1 , wherein steps (iii)-(vii) comprise a first mode of play, and wherein the plurality of game cards comprises at least a second type of card corresponding to at least a second mode of play.
13. The method of claim 12 , further comprising the step of instructing the plurality of players to select a mode of play.
14. The method of claim 1 , further comprising the step of instructing one of the first player and the second player to erase the image traced by the marking tool from the transparent drawing board.
15. The method of claim 1 , further comprising the step of providing a support for the transparent drawing board.
16. The method of claim 15 , wherein the support holds the transparent drawing board upright.
17. The method of claim 15 , wherein the support is a base into which the transparent drawing board is inserted.
18. The method of claim 15 , wherein the support is removable from the transparent drawing board.
19. The method of claim 15 , further comprising the step of providing a tray that is capable of being stored in the support.
20. The method of claim 1 , further comprising the step of providing a tray configured to hold the plurality of game cards and the marking tool.
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US14/194,452 US20140265119A1 (en) | 2013-03-13 | 2014-02-28 | Drawing Game |
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US201361780239P | 2013-03-13 | 2013-03-13 | |
US14/194,452 US20140265119A1 (en) | 2013-03-13 | 2014-02-28 | Drawing Game |
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140045590A1 (en) * | 2012-08-13 | 2014-02-13 | Kim SMITH-STOUT | Drawing game with randomized drawing prompts |
US20160332069A1 (en) * | 2015-05-17 | 2016-11-17 | Edward James Ross | Game with clue building and guessing |
US20170001104A1 (en) * | 2008-06-27 | 2017-01-05 | John Nicholas And Kristin Gross Trust U/A/D April 13, 2010 | Methods for Using Simultaneous Speech Inputs to Determine an Electronic Competitive Challenge Winner |
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US3826499A (en) * | 1972-10-04 | 1974-07-30 | L Lenkoff | Invisible ink markings in defined areas of a game device responsive to color changing chemical marker |
US20070052166A1 (en) * | 2005-08-30 | 2007-03-08 | Robert Hyry | Salad Bowl the Game |
-
2014
- 2014-02-28 US US14/194,452 patent/US20140265119A1/en not_active Abandoned
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3826499A (en) * | 1972-10-04 | 1974-07-30 | L Lenkoff | Invisible ink markings in defined areas of a game device responsive to color changing chemical marker |
US20070052166A1 (en) * | 2005-08-30 | 2007-03-08 | Robert Hyry | Salad Bowl the Game |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20170001104A1 (en) * | 2008-06-27 | 2017-01-05 | John Nicholas And Kristin Gross Trust U/A/D April 13, 2010 | Methods for Using Simultaneous Speech Inputs to Determine an Electronic Competitive Challenge Winner |
US9789394B2 (en) * | 2008-06-27 | 2017-10-17 | John Nicholas and Kristin Gross Trust | Methods for using simultaneous speech inputs to determine an electronic competitive challenge winner |
US20140045590A1 (en) * | 2012-08-13 | 2014-02-13 | Kim SMITH-STOUT | Drawing game with randomized drawing prompts |
US20160332069A1 (en) * | 2015-05-17 | 2016-11-17 | Edward James Ross | Game with clue building and guessing |
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Owner name: MATTEL, INC., CALIFORNIA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:BAZARKO, JEFFREY W.;REEL/FRAME:032475/0174 Effective date: 20140318 |
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