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US20080207335A1 - Automated Locking System - Google Patents

Automated Locking System Download PDF

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Publication number
US20080207335A1
US20080207335A1 US11/678,502 US67850207A US2008207335A1 US 20080207335 A1 US20080207335 A1 US 20080207335A1 US 67850207 A US67850207 A US 67850207A US 2008207335 A1 US2008207335 A1 US 2008207335A1
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United States
Prior art keywords
gaming machine
locking mechanism
automated
gaming
automated locking
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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US11/678,502
Inventor
Carmen DiMichele
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
LNW Gaming Inc
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Individual
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Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US11/678,502 priority Critical patent/US20080207335A1/en
Assigned to BALLY GAMING, INC. reassignment BALLY GAMING, INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: DIMICHELE, CARMEN
Publication of US20080207335A1 publication Critical patent/US20080207335A1/en
Assigned to SG GAMING, INC. reassignment SG GAMING, INC. CHANGE OF NAME (SEE DOCUMENT FOR DETAILS). Assignors: BALLY GAMING, INC.
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3241Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance

Definitions

  • security is a very important concern for casinos.
  • many casinos employ a wide variety of surveillance cameras to monitor the activity of both casino patrons and employees.
  • a variety of security devices are utilized to restrict access to and from certain areas of the casino.
  • mechanical locks have been used to restrict access to the interior region of a gaming device.
  • the mechanical lock (or fastening device), may be released by inserting a key into the lock or by applying the correct combination to release the lock.
  • a casino employee is required to use mechanical keys to open a particular door, remove a container, and close and lock the door with the key. This can be a cumbersome and time extensive task, especially when a casino employee needs to access more than one gaming device.
  • every gaming device has a unique key.
  • components within the gaming device such as the coin or bill box may be secured by a fastening device and may require additional keys to release the lock on the fastening device. Therefore, the number of keys needed to access the various gaming machines and components within the gaming machines, can easily grow to a large number of keys. Additionally, in the case of a lost key or security breach, gaming devices must be re-keyed. The task of re-keying machines can become very expensive and very time consuming.
  • What is needed is both a system and method to reduce the labor and improve the security aspects of certain manual operations performed on a gaming device.
  • the gaming machine includes a gaming cabinet having a frame and a main gaming machine door, and a locking mechanism is configured to secure the main gaming machine door to the gaming cabinet frame.
  • the gaming machine also includes a lock controller operatively connected to the locking mechanism and configured to control the release of the locking mechanism.
  • the automated locking system includes one or more automated locking mechanisms operatively connected to one or more gaming machines.
  • the automated locking system also includes a means for receiving a request from a user to release one or more automated locking mechanisms, a means for authenticating the user, and one or more processors are connected to the one or more automated locking mechanism. The processors control the release of the one or more automated locking mechanisms.
  • FIG. 1 is an illustration of a gaming machine having an automated locking mechanism.
  • FIG. 2 is the interior perspective of a gaming machine having an automated locking mechanism.
  • FIG. 3 is a schematic illustration of a casino gaming system for use in accordance with an embodiment of the automated locking mechanism.
  • Systems and methods disclosed herein provide an automated locking system for controlling one or more locking mechanisms used in combination with various devices and components of a gaming system.
  • locks are used to secure gaming machine doors to control access to the interior of the gaming machine.
  • mechanical key and lock fastening devices have been employed to secure the gaming machine.
  • components and devices within the gaming machine such as cash boxes, voucher boxes, and coin boxes may also be secured with mechanical key and lock fastening devices.
  • the systems and methods disclosed herein provide an automated locking system that removes the need for mechanical keys as the primary means for unlocking mechanical locking devices used in connection with a gaming machine, or entire casino gaming system. Additionally, the automated locking system that may be used in combination with any access panel or door requiring secure access.
  • a gaming machine 10 includes an automated locking mechanism 30 to secure the main cabinet 16 of the gaming machine. More particularly, the main cabinet 16 includes a gaming machine door 35 and a main housing 37 , wherein the automated locking mechanism 30 secures the gaming machine door 35 to the main housing 37 .
  • automated locking mechanism 30 may be used to secure other devices and components, such as, but not limited to cash boxes, bill boxes, coupon boxes, voucher boxes, server, CPU, hard drive, CD drive, memory chips, or any other device or feature that would require a locking mechanism.
  • the automated locking mechanism 30 may be controlled by a processor (not shown). In one embodiment, the processor controls whether the automated locking mechanism 30 is in a “release mode” or in a “lock mode.” In one embodiment, the automated locking mechanism 30 includes a first locking component 31 attached to the gaming machine door 35 and second locking component 33 connected to at least a portion of the main housing 37 . When the automated locking mechanism 30 is in the lock mode, the first locking component 31 and the second locking component 33 are secured so that gaming machine door 35 cannot be opened, thereby preventing access to the interior region of the gaming machine 10 . When the automated locking mechanism 30 is in the release mode, the first locking component 31 is no longer secured to the second locking component 33 , thereby permitting the gaming machine door 35 to be opened.
  • the automated locking mechanism 30 may incorporate a variety of locking mechanisms.
  • the automated locking mechanism 30 is a type of electronic-mechanical locking mechanism that utilizes a solenoid bolt.
  • a solenoid is used to throw the bolt.
  • some solenoid bolt locks use microprocessors to perform voltage regulation, reduce power consumption, and/or provide access control.
  • the automated locking mechanism 30 includes a solenoid bolt lock.
  • the first locking component 31 serves as the front plate and is attached to the gaming machine door 35 .
  • the second locking component 33 is attached to at least a portion of the main housing 37 and serves as the counter plate.
  • the automated locking mechanism 30 incorporates a magnetic locking system.
  • the first locking component 31 is an electromagnet and is attached to the gaming machine door 35 .
  • the second locking component 33 is an armature plate and is attached to at least a portion of the main housing 37 .
  • a current passing through the electromagnet locking component 31 attracts the armature plate locking component 33 , thereby holding the gaming machine door 35 shut.
  • the first locking component 31 is an armature plate and the second locking component 33 is an electromagnet.
  • the automated locking mechanism 30 includes an electric motor (not shown) that is used to move a deadbolt.
  • a processor controls whether or not the lock (deadbolt) is released.
  • the automated locking mechanism 30 includes an electronic lock, which uses some form of electronics to authenticate the user attempting to access control of the lock. Additionally, in one embodiment the electronic lock includes additional features, such as the ability to track and/or audit the number of successful and failed access attempts.
  • the electronic lock uses a two-factor authentication (or dual factor authentication) protocol.
  • Two-factor authentication is an authentication protocol that requires two independent mechanisms for authentication. For example, one implementation of two-factor authentication requires the use of something the user would know (such as a password) and the use of either something the user possesses (such as a physical device) or the use of something that identifies the particular user (such as a biometric). In contrast, traditional password authentication requires only one authentication factor (such as knowledge of a password) in order to gain access to a system.
  • a variety of authentication methods may be incorporated into the electronic lock.
  • numerical codes, passwords or pass-phrases may be used for authentication.
  • an electronic lock may require entry of the correct code in order to release a lock.
  • a device such as a keypad, or other user interface, may be provided to allow for entry of the pass code.
  • a user may enter the pass code on a wireless device such as, but not limited to, a PDA, cellular phone, or smart phone.
  • security tokens may be used for authentication purposes. More particularly, a user may be required to scan or swipe a security token such as a smart card, to release a lock.
  • a security token may interact with a lock via wireless means. For example, infra-red, bluetooth, or radiofrequency data transfer methods can be used to send and receive data, thereby permitting access to a lock.
  • biometrics are used in the authentication process.
  • biometrics refer to unique physical and/or behavioral characteristics used to verify a personal identity.
  • biometric data include, but are not limited to, retinal scans, iris scans, voice samples, fingerprints, facial patterns and hand measurements.
  • a physical device may be used in combination with biometrics.
  • a smart card my store particular user biometric data.
  • the data stored on a particular smart card includes the iris scan of a specific user.
  • the iris scan data is retrieved.
  • a device scans the user's iris and compares the new iris scan with the stored iris scan data from the smart card. If the two iris scans are determined to match, then the user is authenticated.
  • the security token or smart card may store any type of personal data and is not limited to iris scans.
  • the main cabinet 16 of the gaming machine 10 is a self-standing unit that is generally rectangular in shape.
  • the cabinet (not shown) may be a slant-top, bar-top, or table-top style cabinet.
  • any shaped cabinet may be used with any embodiment of the gaming machine 10 and sized for a player to be able to sit or stand while playing a game.
  • the cabinet 16 may be manufactured with reinforced steel or other rigid materials that are resistant to tampering and vandalism.
  • the gaming machine 10 may instead be a cinema-style gaming machine (not shown), as disclosed in U.S. application Ser. No. 11/225,827, entitled “Ergonomic Gaming Cabinet,” filed on Sep. 12, 2005, which is hereby incorporated by reference.
  • the main cabinet 16 houses a game management unit (not shown) that includes a CPU, circuitry, and software for receiving signals from the player-activated buttons 18 and a handle 19 , operating the games, and transmitting signals to the respective game display 12 and speakers 21 .
  • a game management unit (not shown) that includes a CPU, circuitry, and software for receiving signals from the player-activated buttons 18 and a handle 19 , operating the games, and transmitting signals to the respective game display 12 and speakers 21 .
  • the game display 12 is a viewing area that presents one or more games of chance such as, but not limited to, mechanical slots, video slots, video poker, video blackjack, video keno, video roulette, or Class II bingo. In alternate embodiments, the game display 12 may present games of skill or games of chance involving various levels of player skill. In other embodiments, the display 12 is a video display such as, but not limited to, a CRT (cathode ray tube), or a thin-panel display. Examples of thin-panel displays include plasma, LCD (liquid crystal display), electroluminescent, vacuum fluorescent, field emission, or any other types of thin panel displays known or developed in the art. Additionally, the video picture may be presented in either a portrait or landscape orientation and utilize standard or widescreen dimensions. Optionally, the game display 12 may also include a touch screen or touch glass system (not shown).
  • the plurality of player-activated buttons 18 may be used for numerous functions such as, but not limited to, selecting a wager denomination, selecting a number of games to be played, selecting a wager amount per game, initiating a game, or cashing out money from the gaming machine 10 .
  • the buttons 18 function as input mechanisms and may include mechanical buttons, electromechanical buttons or touch screen buttons.
  • handle 19 may be “pulled” by a player to initiate a game.
  • the gaming machine 10 may include one or more devices that require a locking mechanism. Such devices, include, but are not limited to cash boxes, bill boxes, coupon boxes, voucher boxes, printer, CPU, hard drive or other memory devices, CD or DVD drive, or any other components know to those skilled in the art to require secure locking mechanism.
  • the gaming machine 10 includes a component 40 having an automated locking mechanism 50 and a component 42 having an automated locking mechanism 52 .
  • the component 42 may be a coin box which requires the use of a secure locking mechanism 52 .
  • the locking mechanism 52 is an automated locking mechanism that may be controlled without the use of physical keys.
  • a casino attendant needs to service a particular gaming machine 10 .
  • the casino attendant inserts his ID card into the gaming machine card reader 20 .
  • a user interface (not shown) prompts the casino attendant to enter his service request.
  • the display screen 12 is a touch-screen display, and the casino attendant enters, or selects, “open main door” as his service request.
  • the casino attendant enters his personal identification number (PIN) that is associated with the ID card. If the entered PIN is the correct code associated with the inserted ID card, then the processor triggers the release of the automated locking mechanism 30 , thereby allowing the casino attendant to physically open the main gaming machine door 35 and access the interior region of the gaming machine 10 .
  • PIN personal identification number
  • the main gaming machine door 35 automatically swings opens.
  • the gaming machine door 35 is locked by closing the door, such that the first locking mechanism 31 latches securely with the second locking mechanism 33 .
  • the casino attendant must specifically request that the automated locking mechanism return to a locked mode. Additionally, the casino attendant uses the same ID card to unlock and access other gaming machines in the same manner described above.
  • the casino attendant uses a handheld device (not shown) to access one or more gaming machines 10 .
  • the handheld device may serve as a user interface. More particularly, if the casino attendant needs to service a particular gaming machine 10 , the casino attendant may enter his request on the handheld device. The entry may require identification of the particular gaming machine 10 requiring service and the specific service request. For example, the casino attendant may enter a specific identification code associated with the particular gaming machine and then may enter an action, such as “open gaming machine door.” The casino attendant may then be required to provide additional information for authentication purposes. In another method, the casino attendant may simply aim the handheld device at the specific gaming machine required for service. The handheld device may then wirelessly transmit an action request to the gaming machine 10 .
  • a handheld device may also be used to control access to locked components within the gaming machine 10 .
  • a handheld device may be used to access a cashbox 42 .
  • a handheld device is used in combination with biometric authentication. For example, once a casino attendant enters his desired action, (e.g., open gaming machine door), the handheld device may prompt the casino attendant for further identifying information such as, but not limited to, a fingerprint. In one embodiment, the handheld device may require the user (e.g., casino attendant) to enter a fingerprint sample on a scanning area provided on the handheld device. The received fingerprint sample will then be compared to a previously stored fingerprint sample. If the samples match, the user is authenticated.
  • the automated locking system employs multiple automated locking mechanisms in a casino gaming system.
  • the casino gaming system 100 comprises one or more gaming machines 10 .
  • any of the gaming machines 10 may be any type of electronic or mechanical gaming devices, such as, but not limited to, a mechanical reel spinning slot machine, video slot machine, video poker machine, keno machine, video blackjack machine, or a gaming machine offering one or more of the above-described games. Examples include, but are not limited to, the S6000 mechanical reel spinner and the Alpha video slot machine from Bally Gaming.
  • one or more automated locking mechanisms (not shown) are connected to one or more components of the casino gaming system 100 , including one or more gaming machines 10 .
  • one or more of the gaming machines 10 may comprise one or more data repositories for storing data. Examples of information stored by the gaming machines 10 include, but are not limited to, accounting data, maintenance history information, short and/or long-term play data, real-time play data, and sound data.
  • the sound data may include, but is not limited to, audio files, sound clips, wav files, mp3 files and sound files saved in various other formats.
  • each gaming machine 10 comprises an audio system (not shown) for outputting sound.
  • the gaming machines 10 are connected via a network to a network bridge 120 , which is used for networking, routing and polling gaming machines, including slot machines.
  • the network bridge 120 connects to a back end system 112 .
  • the gaming machines 10 may connect to the network via a network rack 122 , which provides for a few number of connections to the back end system 112 .
  • Both network bridge 120 and network rack 122 may be classified as middleware, and facilitate communications between the back end system 112 and the gaming machines 10 .
  • the network bridges 120 and network rack 122 may comprise data repositories for storing network performance data. Such performance data may be based on network traffic and other network related information.
  • the network bridge 120 and the network rack 122 may be interchangeable components.
  • a casino gaming system may comprise only network bridges and no network racks.
  • a casino gaming system may comprise only network racks and no network bridges.
  • a casino gaming system may comprise any combination of one or more network bridges and one or more network racks.
  • the back end system 112 may be configured to comprise one or more servers.
  • the type of server employed is generally determined by the platform and software requirements of the gaming system.
  • the back end system 112 is configured to include three servers: a slot floor controller 114 , a casino management server 116 and a casino database 118 .
  • the slot floor controller 114 is a part of the player tracking system for gathering accounting, security and player specific information.
  • the casino management server 116 and casino database 118 work together to store and process information specific to both employees and players.
  • Player specific information includes, but is not limited to, passwords, biometric identification, player card identification, and biographic data.
  • employee specification information may include biographic data, biometric information, job level and rank, passwords, authorization codes and security clearance levels.
  • the back end system 112 performs several fundamental functions. For example, the back end system 112 can collect data from the slot floor as communicated to it from other network components, and maintain the collected data in its database. The back end system 112 may use slot floor data to generate a report used in casino operation functions. Examples of such reports include, but are not limited to, accounting reports, security reports, and usage reports. The back end system 112 may also pass data to another server for other functions. Alternatively, the back end system 112 may pass data stored on its database to floor hardware for interaction with a game or game player. For example, data such as a game player's name or the amount of a ticket being redeemed at a game may be passed to the floor hardware.
  • the back end system 112 may comprise one or more data repositories for storing data.
  • data repositories for storing data. Examples of types of data stored in the system server data repositories include, but are not limited to, information relating to individual player play data, individual game accounting data, gaming machine accounting data, cashable ticket data, and sound data including optimum audio outputs for various casino settings.
  • an employee card is required to access a gaming machine 10 .
  • a casino operator or attendant inserts an identification card into a card slot on a gaming machine 10 .
  • the identification card has a magnetic stripe to hold an identifying data specific to the attendant.
  • the identification card may be a ‘smart card’ or electronic button having integrated circuits for storage and processing of user data.
  • the casino gaming system 100 may require authentication of the user.
  • the casino operator must enter a password. The entered password may be sent through the casino gaming system 100 to the back end system 112 to verify and authenticate the user (e.g. casino operator).
  • the authentication process may incorporate biometrics.
  • the casino operator may be required to submit a fingerprint sample, or other biometric type sample in addition to using an identification card.
  • the back end system may store records of previously obtained employee biometric data, such as fingerprint samples, partial fingerprint samples, iris scans, etc.
  • an employee such as a casino operator, attempts to service a gaming machine 10
  • an additional biometric sample is obtained.
  • the additional obtained sample is then transmitted via the network to the back end system 112 for comparison with the originally obtained biometric sample. If the samples match, the employee's identity is authenticated, and the employee may proceed with servicing the gaming machine 10 .
  • a drop crew must replace the cash boxes from a row of twenty-four gaming machines 10 .
  • Each cash box (not shown) is located within the interior of a gaming machine 10 and is secured by its own locking mechanism.
  • a supervisor inserts her ID card into a gaming machine 10 at the front of the row of gaming machines.
  • the supervisor enters the desired task activity on a user interface. Specifically, for this example, the supervisor would select or enter “drop this row” as the desired entry, and then would be required to enter her PIN.
  • the entered PIN is evaluated to determine whether is corresponds to the inserted ID card. If, the correct PIN was entered, a processor would initiate the release, or unlocking, of the cash box locking mechanisms.
  • each of locking mechanisms for the cash boxes in the row of twenty-four gaming machines would simultaneously release.
  • the locking mechanism secures an access panel to the cash box.
  • the access panels to the cash boxes release at specific time intervals.
  • the access panel may release at three second intervals, one at a time to give the drop crew a consistent flow of removing the cashbox from the open panel, and replacing it with an empty one.
  • the casino attendant closes the access panel, which would automatically “lock” the panel securely shut.
  • the drop process is efficiently and timely executed, thereby resulting in a consistent drop process.
  • any predetermined time interval may be utilized.
  • the supervisor may be required to submit a biometric sample in addition to the password.
  • the supervisor may be required to submit a biometric sample instead of a password.
  • a wireless handheld is utilized.
  • the supervisor uses a handheld device to perform the “drop row” task.
  • the handheld device includes a user interface for interacting with a supervisor or other use.
  • the supervisor selects the desired row of gaming machines from the handheld device and authorizes the drop.
  • the supervisor may be required to enter a PIN or password before the drop is allowed.
  • the handheld device permits the drop to be performed without requiring input from a gaming machine user interface.
  • the user must submit biometric information to verify his identity.
  • biometric information For example, a casino employee wanting to gain access to a locked component is required to utilize a physical device, such as, but not limited to a key card and then further submit biometric data that authenticates the user.
  • a manual override feature is provided for use with the locking system.
  • a physical key unlocking mechanism may be included to operate in conjunctions with the automated locking system. This mechanism allows an operator to unlock a gaming machine's main door in case of system unavailability or electronic failure. From inside the main door, other doors and/or panels may be mechanically unlocked. Even with the addition of a mechanical lock, there would not be the need for so many sets of keys. They would also not be used most of the time.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
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  • General Engineering & Computer Science (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

Systems, methods, and gaming machines having an automated locking system are disclosed herein. According to one embodiment, the gaming machine includes a gaming cabinet having a frame and a main gaming machine door, and a locking mechanism is configured to secure the main gaming machine door to the gaming cabinet frame. The gaming machine also includes a lock controller operatively connected to the locking mechanism and configured to control the release of the locking mechanism.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • This application is related to co-pending U.S. patent application Ser. No. ______, concurrently filed on Feb. 23, 2007, entitled AUTOMATED LOCKING METHOD.
  • COPYRIGHT NOTICE
  • A portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
  • BACKGROUND
  • Generally, security is a very important concern for casinos. Typically, many casinos employ a wide variety of surveillance cameras to monitor the activity of both casino patrons and employees. Furthermore, a variety of security devices are utilized to restrict access to and from certain areas of the casino.
  • Additionally, various security measures are used to protect the gaming devices found on the casino floor. Traditionally, mechanical locks have been used to restrict access to the interior region of a gaming device. Commonly, the mechanical lock (or fastening device), may be released by inserting a key into the lock or by applying the correct combination to release the lock. For example, to drop coins, bills, and coupons from a gaming device, a casino employee is required to use mechanical keys to open a particular door, remove a container, and close and lock the door with the key. This can be a cumbersome and time extensive task, especially when a casino employee needs to access more than one gaming device.
  • In some casino gaming systems, every gaming device has a unique key. Further, components within the gaming device, such as the coin or bill box may be secured by a fastening device and may require additional keys to release the lock on the fastening device. Therefore, the number of keys needed to access the various gaming machines and components within the gaming machines, can easily grow to a large number of keys. Additionally, in the case of a lost key or security breach, gaming devices must be re-keyed. The task of re-keying machines can become very expensive and very time consuming.
  • What is needed is both a system and method to reduce the labor and improve the security aspects of certain manual operations performed on a gaming device.
  • SUMMARY
  • Briefly, and in general terms, various embodiments are directed to a system and method and for automatically controlling the locking mechanisms in a casino gaming system. According to one embodiment, the gaming machine includes a gaming cabinet having a frame and a main gaming machine door, and a locking mechanism is configured to secure the main gaming machine door to the gaming cabinet frame. The gaming machine also includes a lock controller operatively connected to the locking mechanism and configured to control the release of the locking mechanism.
  • In addition to gaming machines, automated locking systems for use in a casino gaming system operatively connected via a network to a back end system are disclosed herein. According to one embodiment, the automated locking system includes one or more automated locking mechanisms operatively connected to one or more gaming machines. The automated locking system also includes a means for receiving a request from a user to release one or more automated locking mechanisms, a means for authenticating the user, and one or more processors are connected to the one or more automated locking mechanism. The processors control the release of the one or more automated locking mechanisms.
  • Other features and advantages will become apparent from the following detailed description, taken in conjunction with the accompanying drawings, which illustrate by way of example, the features of the various embodiments.
  • BRIEF DESCRIPTION OF THE DRAWING
  • FIG. 1 is an illustration of a gaming machine having an automated locking mechanism.
  • FIG. 2 is the interior perspective of a gaming machine having an automated locking mechanism.
  • FIG. 3 is a schematic illustration of a casino gaming system for use in accordance with an embodiment of the automated locking mechanism.
  • DETAILED DESCRIPTION
  • Systems and methods disclosed herein provide an automated locking system for controlling one or more locking mechanisms used in combination with various devices and components of a gaming system. Generally, locks are used to secure gaming machine doors to control access to the interior of the gaming machine. Traditionally, mechanical key and lock fastening devices have been employed to secure the gaming machine. Additionally, components and devices within the gaming machine, such as cash boxes, voucher boxes, and coin boxes may also be secured with mechanical key and lock fastening devices. The systems and methods disclosed herein provide an automated locking system that removes the need for mechanical keys as the primary means for unlocking mechanical locking devices used in connection with a gaming machine, or entire casino gaming system. Additionally, the automated locking system that may be used in combination with any access panel or door requiring secure access.
  • Referring now to the drawings, wherein like reference numerals denote like or corresponding parts throughout the drawings and, more particularly to FIGS. 1-3, there are shown various embodiments of a method and system directed to an automated locking system for use in a casino gaming system. Generally, the automated locking system includes the use of one or more locking mechanisms that may be automatically controlled. Referring to FIG. 1, a gaming machine 10 includes an automated locking mechanism 30 to secure the main cabinet 16 of the gaming machine. More particularly, the main cabinet 16 includes a gaming machine door 35 and a main housing 37, wherein the automated locking mechanism 30 secures the gaming machine door 35 to the main housing 37. Those skilled in the art will appreciate that the automated locking mechanism 30 may be used to secure other devices and components, such as, but not limited to cash boxes, bill boxes, coupon boxes, voucher boxes, server, CPU, hard drive, CD drive, memory chips, or any other device or feature that would require a locking mechanism.
  • The automated locking mechanism 30 may be controlled by a processor (not shown). In one embodiment, the processor controls whether the automated locking mechanism 30 is in a “release mode” or in a “lock mode.” In one embodiment, the automated locking mechanism 30 includes a first locking component 31 attached to the gaming machine door 35 and second locking component 33 connected to at least a portion of the main housing 37. When the automated locking mechanism 30 is in the lock mode, the first locking component 31 and the second locking component 33 are secured so that gaming machine door 35 cannot be opened, thereby preventing access to the interior region of the gaming machine 10. When the automated locking mechanism 30 is in the release mode, the first locking component 31 is no longer secured to the second locking component 33, thereby permitting the gaming machine door 35 to be opened.
  • Those skilled in the art will appreciate, the automated locking mechanism 30 may incorporate a variety of locking mechanisms. For example, in one embodiment, the automated locking mechanism 30 is a type of electronic-mechanical locking mechanism that utilizes a solenoid bolt. In this example, a solenoid is used to throw the bolt. Additionally, some solenoid bolt locks use microprocessors to perform voltage regulation, reduce power consumption, and/or provide access control. In this example embodiment, referring to FIG. 1, the automated locking mechanism 30 includes a solenoid bolt lock. The first locking component 31 serves as the front plate and is attached to the gaming machine door 35. The second locking component 33 is attached to at least a portion of the main housing 37 and serves as the counter plate.
  • In an alternate example embodiment, the automated locking mechanism 30 incorporates a magnetic locking system. In this example, the first locking component 31 is an electromagnet and is attached to the gaming machine door 35. The second locking component 33 is an armature plate and is attached to at least a portion of the main housing 37. When the gaming machine door 35 is closed and is in the lock mode, a current passing through the electromagnet locking component 31 attracts the armature plate locking component 33, thereby holding the gaming machine door 35 shut. Optionally, in an alternate embodiment, the first locking component 31 is an armature plate and the second locking component 33 is an electromagnet.
  • Optionally, in yet another example embodiment, the automated locking mechanism 30 includes an electric motor (not shown) that is used to move a deadbolt. A processor controls whether or not the lock (deadbolt) is released.
  • In an alternate embodiment, the automated locking mechanism 30 includes an electronic lock, which uses some form of electronics to authenticate the user attempting to access control of the lock. Additionally, in one embodiment the electronic lock includes additional features, such as the ability to track and/or audit the number of successful and failed access attempts. Optionally, in some embodiments, the electronic lock uses a two-factor authentication (or dual factor authentication) protocol. Two-factor authentication is an authentication protocol that requires two independent mechanisms for authentication. For example, one implementation of two-factor authentication requires the use of something the user would know (such as a password) and the use of either something the user possesses (such as a physical device) or the use of something that identifies the particular user (such as a biometric). In contrast, traditional password authentication requires only one authentication factor (such as knowledge of a password) in order to gain access to a system.
  • A variety of authentication methods may be incorporated into the electronic lock. In one embodiment, numerical codes, passwords or pass-phrases may be used for authentication. For example, an electronic lock may require entry of the correct code in order to release a lock. A device such as a keypad, or other user interface, may be provided to allow for entry of the pass code. Optionally, a user may enter the pass code on a wireless device such as, but not limited to, a PDA, cellular phone, or smart phone.
  • Alternately, security tokens may be used for authentication purposes. More particularly, a user may be required to scan or swipe a security token such as a smart card, to release a lock. Optionally, a security token may interact with a lock via wireless means. For example, infra-red, bluetooth, or radiofrequency data transfer methods can be used to send and receive data, thereby permitting access to a lock.
  • Optionally, in an alternate embodiment, biometrics are used in the authentication process. Typically, biometrics refer to unique physical and/or behavioral characteristics used to verify a personal identity. Examples of biometric data include, but are not limited to, retinal scans, iris scans, voice samples, fingerprints, facial patterns and hand measurements.
  • Additionally, in an optional embodiment, a physical device may be used in combination with biometrics. For example, a smart card my store particular user biometric data. In one example, the data stored on a particular smart card includes the iris scan of a specific user. When the user interacts his smart card with a card reader, the iris scan data is retrieved. Next, a device scans the user's iris and compares the new iris scan with the stored iris scan data from the smart card. If the two iris scans are determined to match, then the user is authenticated. Those skilled in the art will appreciate that the security token or smart card may store any type of personal data and is not limited to iris scans.
  • Referring to both FIGS. 1 and 2, the main cabinet 16 of the gaming machine 10 is a self-standing unit that is generally rectangular in shape. In other embodiments, the cabinet (not shown) may be a slant-top, bar-top, or table-top style cabinet. However, any shaped cabinet may be used with any embodiment of the gaming machine 10 and sized for a player to be able to sit or stand while playing a game. Additionally, the cabinet 16 may be manufactured with reinforced steel or other rigid materials that are resistant to tampering and vandalism. Optionally, in an alternate embodiment, the gaming machine 10 may instead be a cinema-style gaming machine (not shown), as disclosed in U.S. application Ser. No. 11/225,827, entitled “Ergonomic Gaming Cabinet,” filed on Sep. 12, 2005, which is hereby incorporated by reference.
  • In one embodiment, the main cabinet 16 houses a game management unit (not shown) that includes a CPU, circuitry, and software for receiving signals from the player-activated buttons 18 and a handle 19, operating the games, and transmitting signals to the respective game display 12 and speakers 21.
  • The game display 12 is a viewing area that presents one or more games of chance such as, but not limited to, mechanical slots, video slots, video poker, video blackjack, video keno, video roulette, or Class II bingo. In alternate embodiments, the game display 12 may present games of skill or games of chance involving various levels of player skill. In other embodiments, the display 12 is a video display such as, but not limited to, a CRT (cathode ray tube), or a thin-panel display. Examples of thin-panel displays include plasma, LCD (liquid crystal display), electroluminescent, vacuum fluorescent, field emission, or any other types of thin panel displays known or developed in the art. Additionally, the video picture may be presented in either a portrait or landscape orientation and utilize standard or widescreen dimensions. Optionally, the game display 12 may also include a touch screen or touch glass system (not shown).
  • The plurality of player-activated buttons 18 may be used for numerous functions such as, but not limited to, selecting a wager denomination, selecting a number of games to be played, selecting a wager amount per game, initiating a game, or cashing out money from the gaming machine 10. The buttons 18 function as input mechanisms and may include mechanical buttons, electromechanical buttons or touch screen buttons. Optionally, handle 19 may be “pulled” by a player to initiate a game.
  • Referring to FIG. 2, an interior perspective of the gaming machine 10 is shown. The gaming machine 10 may include one or more devices that require a locking mechanism. Such devices, include, but are not limited to cash boxes, bill boxes, coupon boxes, voucher boxes, printer, CPU, hard drive or other memory devices, CD or DVD drive, or any other components know to those skilled in the art to require secure locking mechanism. In one example embodiment, the gaming machine 10 includes a component 40 having an automated locking mechanism 50 and a component 42 having an automated locking mechanism 52. In one embodiment the component 42 may be a coin box which requires the use of a secure locking mechanism 52. In this example, the locking mechanism 52 is an automated locking mechanism that may be controlled without the use of physical keys.
  • In addition to automated locking systems, various methods of using the automated locking systems are disclosed herein. According to one method, a casino attendant needs to service a particular gaming machine 10. The casino attendant inserts his ID card into the gaming machine card reader 20. A user interface (not shown) prompts the casino attendant to enter his service request. For example, in one embodiment, the display screen 12 is a touch-screen display, and the casino attendant enters, or selects, “open main door” as his service request. Next, the casino attendant enters his personal identification number (PIN) that is associated with the ID card. If the entered PIN is the correct code associated with the inserted ID card, then the processor triggers the release of the automated locking mechanism 30, thereby allowing the casino attendant to physically open the main gaming machine door 35 and access the interior region of the gaming machine 10.
  • In an optional embodiment, after the casino attendant enters his PIN, the main gaming machine door 35 automatically swings opens. In either example, once the casino attendant has completed servicing the gaming machine 10, the gaming machine door 35 is locked by closing the door, such that the first locking mechanism 31 latches securely with the second locking mechanism 33. Optionally, in an alternate embodiment, the casino attendant must specifically request that the automated locking mechanism return to a locked mode. Additionally, the casino attendant uses the same ID card to unlock and access other gaming machines in the same manner described above.
  • Alternately, according to another method, the casino attendant uses a handheld device (not shown) to access one or more gaming machines 10. For example, in the above described scenario, the handheld device may serve as a user interface. More particularly, if the casino attendant needs to service a particular gaming machine 10, the casino attendant may enter his request on the handheld device. The entry may require identification of the particular gaming machine 10 requiring service and the specific service request. For example, the casino attendant may enter a specific identification code associated with the particular gaming machine and then may enter an action, such as “open gaming machine door.” The casino attendant may then be required to provide additional information for authentication purposes. In another method, the casino attendant may simply aim the handheld device at the specific gaming machine required for service. The handheld device may then wirelessly transmit an action request to the gaming machine 10. In either example, once it is determined the casino attendant has permission to access the particular gaming machine, the automated locking mechanism will release the lock, thereby allowing entry into the particular gaming machine 10. Additionally, a handheld device may also be used to control access to locked components within the gaming machine 10. For example, a handheld device may be used to access a cashbox 42.
  • In another optional embodiment, a handheld device is used in combination with biometric authentication. For example, once a casino attendant enters his desired action, (e.g., open gaming machine door), the handheld device may prompt the casino attendant for further identifying information such as, but not limited to, a fingerprint. In one embodiment, the handheld device may require the user (e.g., casino attendant) to enter a fingerprint sample on a scanning area provided on the handheld device. The received fingerprint sample will then be compared to a previously stored fingerprint sample. If the samples match, the user is authenticated.
  • In another embodiment, the automated locking system employs multiple automated locking mechanisms in a casino gaming system. Referring now to FIG. 3, a casino gaming system 100 is illustrated. The casino gaming system 100 comprises one or more gaming machines 10. In various embodiments, any of the gaming machines 10 may be any type of electronic or mechanical gaming devices, such as, but not limited to, a mechanical reel spinning slot machine, video slot machine, video poker machine, keno machine, video blackjack machine, or a gaming machine offering one or more of the above-described games. Examples include, but are not limited to, the S6000 mechanical reel spinner and the Alpha video slot machine from Bally Gaming. Additionally, one or more automated locking mechanisms (not shown) are connected to one or more components of the casino gaming system 100, including one or more gaming machines 10. Further, one or more of the gaming machines 10 may comprise one or more data repositories for storing data. Examples of information stored by the gaming machines 10 include, but are not limited to, accounting data, maintenance history information, short and/or long-term play data, real-time play data, and sound data. The sound data may include, but is not limited to, audio files, sound clips, wav files, mp3 files and sound files saved in various other formats. Furthermore, each gaming machine 10 comprises an audio system (not shown) for outputting sound.
  • The gaming machines 10 are connected via a network to a network bridge 120, which is used for networking, routing and polling gaming machines, including slot machines. The network bridge 120 connects to a back end system 112. Optionally, the gaming machines 10 may connect to the network via a network rack 122, which provides for a few number of connections to the back end system 112. Both network bridge 120 and network rack 122 may be classified as middleware, and facilitate communications between the back end system 112 and the gaming machines 10. The network bridges 120 and network rack 122 may comprise data repositories for storing network performance data. Such performance data may be based on network traffic and other network related information. Optionally, the network bridge 120 and the network rack 122 may be interchangeable components. For example, in one embodiment, a casino gaming system may comprise only network bridges and no network racks. Alternatively, in another embodiment, a casino gaming system may comprise only network racks and no network bridges. Additionally, in an alternative embodiment, a casino gaming system may comprise any combination of one or more network bridges and one or more network racks.
  • The back end system 112 may be configured to comprise one or more servers. The type of server employed is generally determined by the platform and software requirements of the gaming system. In one embodiment, as illustrated in FIG. 3, the back end system 112 is configured to include three servers: a slot floor controller 114, a casino management server 116 and a casino database 118. The slot floor controller 114 is a part of the player tracking system for gathering accounting, security and player specific information. The casino management server 116 and casino database 118 work together to store and process information specific to both employees and players. Player specific information includes, but is not limited to, passwords, biometric identification, player card identification, and biographic data. Additionally, employee specification information may include biographic data, biometric information, job level and rank, passwords, authorization codes and security clearance levels.
  • Overall, the back end system 112 performs several fundamental functions. For example, the back end system 112 can collect data from the slot floor as communicated to it from other network components, and maintain the collected data in its database. The back end system 112 may use slot floor data to generate a report used in casino operation functions. Examples of such reports include, but are not limited to, accounting reports, security reports, and usage reports. The back end system 112 may also pass data to another server for other functions. Alternatively, the back end system 112 may pass data stored on its database to floor hardware for interaction with a game or game player. For example, data such as a game player's name or the amount of a ticket being redeemed at a game may be passed to the floor hardware. Additionally, the back end system 112 may comprise one or more data repositories for storing data. Examples of types of data stored in the system server data repositories include, but are not limited to, information relating to individual player play data, individual game accounting data, gaming machine accounting data, cashable ticket data, and sound data including optimum audio outputs for various casino settings.
  • In one embodiment of the automated locking system, an employee card is required to access a gaming machine 10. For example, a casino operator or attendant inserts an identification card into a card slot on a gaming machine 10. Typically, the identification card has a magnetic stripe to hold an identifying data specific to the attendant. Alternatively, the identification card may be a ‘smart card’ or electronic button having integrated circuits for storage and processing of user data. Optionally, the casino gaming system 100 may require authentication of the user. In one example embodiment, the casino operator must enter a password. The entered password may be sent through the casino gaming system 100 to the back end system 112 to verify and authenticate the user (e.g. casino operator). Additionally, in an optional embodiment, the authentication process may incorporate biometrics. For example, the casino operator may be required to submit a fingerprint sample, or other biometric type sample in addition to using an identification card. The back end system may store records of previously obtained employee biometric data, such as fingerprint samples, partial fingerprint samples, iris scans, etc. At the time an employee, such as a casino operator, attempts to service a gaming machine 10, an additional biometric sample is obtained. The additional obtained sample is then transmitted via the network to the back end system 112 for comparison with the originally obtained biometric sample. If the samples match, the employee's identity is authenticated, and the employee may proceed with servicing the gaming machine 10.
  • In another example embodiment, a drop crew must replace the cash boxes from a row of twenty-four gaming machines 10. Each cash box (not shown) is located within the interior of a gaming machine 10 and is secured by its own locking mechanism. A supervisor inserts her ID card into a gaming machine 10 at the front of the row of gaming machines. Next, the supervisor enters the desired task activity on a user interface. Specifically, for this example, the supervisor would select or enter “drop this row” as the desired entry, and then would be required to enter her PIN. The entered PIN is evaluated to determine whether is corresponds to the inserted ID card. If, the correct PIN was entered, a processor would initiate the release, or unlocking, of the cash box locking mechanisms. For example, in one embodiment, each of locking mechanisms for the cash boxes in the row of twenty-four gaming machines would simultaneously release. Alternately, in another embodiment, on each gaming machine, the locking mechanism secures an access panel to the cash box. Once the processor has authenticated the user and approved the “row drop” request, the access panels to the cash boxes release at specific time intervals. For example, the access panel may release at three second intervals, one at a time to give the drop crew a consistent flow of removing the cashbox from the open panel, and replacing it with an empty one. After replacing each cashbox, the casino attendant closes the access panel, which would automatically “lock” the panel securely shut. In this example, the drop process is efficiently and timely executed, thereby resulting in a consistent drop process. Those skilled in the art will appreciate that any predetermined time interval may be utilized.
  • Alternately, in an optional embodiment, the supervisor may be required to submit a biometric sample in addition to the password. Optionally, the supervisor may be required to submit a biometric sample instead of a password.
  • In another example, representing an optional embodiment, a wireless handheld is utilized. For example, referring to the above described embodiment, the supervisor uses a handheld device to perform the “drop row” task. The handheld device includes a user interface for interacting with a supervisor or other use. The supervisor selects the desired row of gaming machines from the handheld device and authorizes the drop. Additionally, in an optional embodiment, the supervisor may be required to enter a PIN or password before the drop is allowed. Furthermore, the handheld device permits the drop to be performed without requiring input from a gaming machine user interface.
  • Optionally, in another embodiment, the user must submit biometric information to verify his identity. For example, a casino employee wanting to gain access to a locked component is required to utilize a physical device, such as, but not limited to a key card and then further submit biometric data that authenticates the user.
  • Additionally, in another embodiment, a manual override feature is provided for use with the locking system. For example, in the case of system unavailability, a physical key unlocking mechanism may be included to operate in conjunctions with the automated locking system. This mechanism allows an operator to unlock a gaming machine's main door in case of system unavailability or electronic failure. From inside the main door, other doors and/or panels may be mechanically unlocked. Even with the addition of a mechanical lock, there would not be the need for so many sets of keys. They would also not be used most of the time.
  • The various embodiments described above are provided by way of illustration only and should not be construed to limit the claimed invention. Those skilled in the art will readily recognize various modifications and changes that may be made to the claimed invention without following the example embodiments and applications illustrated and described herein, and without departing from the true spirit and scope of the claimed invention, which is set forth in the following claims.

Claims (16)

1. A gaming machine, comprising:
a gaming cabinet having a frame and a main gaming machine door;
a locking mechanism configured to secure the main gaming machine door to the gaming cabinet frame;
a lock controller operatively connected to the locking mechanism and configured to control the release of the locking mechanism; and
a receiving device for receiving a request to release the locking mechanism, wherein the receiving device transmits the request to the lock controller.
2. The gaming machine of claim 1, wherein the locking mechanism is an electronic-mechanical locking mechanism including a solenoid bolt lock.
3. The gaming machine of claim 1, wherein the locking mechanism further comprises an electromagnet and an armature plate.
4. The gaming machine of claim 1, wherein the locking mechanism further comprises an electric motor that extends and retracts a deadbolt.
5. The gaming machine of claim 1, wherein the lock controller further comprises a two-factor authentication protocol to verify the identity of a user attempting to access the locking mechanism, wherein the two-factor authentication protocol requires the user to provide two types of information selected from the group consisting of a password, pass-code, security token, or biometric information.
6. The gaming machine of claim 1, wherein the receiving device further comprises a means for obtaining biometric data from a user, keypad, touchscreen, touchpad, a smart-card reader, infrared port, radiofrequency port, or a combination thereof.
7. The gaming machine of claim 6, wherein the receiving device further comprises a display in communication with the receiving device.
8. The gaming machine of claim 1, further comprising one or more components located within the gaming cabinet, wherein the components are secured by automated locking mechanisms.
9. An automated locking system for use with a casino gaming system having one or more gaming machines operatively connected via a network to a back end system, the automated locking system comprising:
one or more automated locking mechanisms operatively connected to one or more gaming machines;
a means for receiving a request from a user to release one or more automated locking mechanisms;
a means for authenticating the user; and
one or more processors connected to the one or more automated locking mechanism, wherein the one or more processors control the release of the one or more automated locking mechanisms.
10. The automated locking system of claim 9, wherein automated locking mechanisms secure a main gaming machine door and one or more components within the gaming machine.
11. The automated locking system of claim 9, wherein the automated locking mechanism is an electronic-mechanical locking mechanism including a solenoid bolt lock.
12. The automated locking system of claim 9, wherein the automated locking mechanism further comprises an electromagnet and an armature plate.
13. The automated locking system of claim 9, wherein the automated locking mechanism further comprises an electric motor that extends and retracts a deadbolt.
14. The automated locking system of claim 9, wherein the authenticating means further comprises a two-factor authentication protocol to verify the identity of a user attempting to access the locking mechanism, wherein the two-factor authentication protocol requires the user to provide two types of information selected from the group consisting of a pass-code, security token, or biometric information.
15. The gaming machine of claim 9, wherein the receiving means further comprises a smart-card reader, a means for obtaining biometric data from the user, keypad, touchscreen, touchpad, infrared port, radiofrequency port, or a combination thereof.
16. The gaming machine of claim 15, wherein the receiving means further comprises a display in communication with the receiving device.
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US9912659B1 (en) 2017-04-14 2018-03-06 Matt Widdows Locking systems with multifactor authentication and changing passcodes
US10142330B2 (en) 2017-04-14 2018-11-27 Matt Widdows Locking systems with multifactor authentication and changing passcodes
US10812458B2 (en) 2017-06-26 2020-10-20 American Wagering, Inc. Systems and methods for two-factor location-based device verification
US11303624B2 (en) 2017-06-26 2022-04-12 Americn Wagering, Inc. Systems and methods for multi-factor location-based device verification
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