US20070099537A1 - Electronic toy set with a controllable figure - Google Patents
Electronic toy set with a controllable figure Download PDFInfo
- Publication number
- US20070099537A1 US20070099537A1 US11/582,059 US58205906A US2007099537A1 US 20070099537 A1 US20070099537 A1 US 20070099537A1 US 58205906 A US58205906 A US 58205906A US 2007099537 A1 US2007099537 A1 US 2007099537A1
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- US
- United States
- Prior art keywords
- toy
- housing
- buttons
- music
- lights
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H13/00—Toy figures with self-moving parts, with or without movement of the toy as a whole
- A63H13/02—Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
- A63H13/04—Mechanical figures imitating the movement of players or workers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H5/00—Musical or noise- producing devices for additional toy effects other than acoustical
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H2200/00—Computerized interactive toys, e.g. dolls
Definitions
- the present invention relates to a toy figure.
- Hasbro Games marketed an electronic handheld game under the name BOP-IT that generated audio commands for the user to pull, twist or hit a moveable unit in a certain sequence. Points were awarded for successful responses.
- electronic dance mats include a screen to prompt certain dance steps and a mat with portions that became illuminated to prompt movement of the user's feet.
- a toy game set that includes a figure coupled to a base.
- the game set includes an input device that can be manipulated to move a figure.
- the figure can be either a mechanical device or displayed by a screen.
- the game set further includes a speaker that generates music.
- FIG. 1 is an illustration of a toy game set
- FIG. 2 is a schematic of the toy game set
- FIG. 3 is an illustration of a figure being attached to a housing
- FIG. 4 is an illustration of an alternate embodiment of the toy game set
- FIG. 5 is an illustration of an alternate embodiment of the toy game set
- FIG. 6 is an illustration of an alternate embodiment of the toy game set
- FIG. 7 is an illustration of an alternate embodiment of the toy game set
- FIG. 8 is an illustration of an alternate embodiment of the toy game set
- FIG. 9 is an illustration of an alternate embodiment of the toy game set.
- the toy includes a plurality of buttons coupled to a housing.
- the housing includes a processor and speaker that can generate music.
- the buttons can be depressed by the user to move the figure.
- the user can move the figure in rhythm with the music.
- the figure can be a mechanical doll. Alternatively, the figure can be displayed by a screen.
- FIGS. 1 and 2 show an embodiment of a toy game set 10 .
- the toy 10 includes a FIG. 12 that can be attached to a housing 14 .
- the FIG. 12 may include a plurality of individual components 16 that can move about a number of figure joints 18 .
- the FIG. 12 may have a plurality of wires 20 that are attached to the various components 16 and a mechanism 22 .
- the mechanism 22 may include a plate 24 and plurality of springs 26 that are coupled to strings or wires 20 . Movement of the plate 24 can move the wires 20 into and out of tension such that the figure components 16 move about the joints 18 .
- the housing 14 may be constructed from two different halves 28 .
- the housing halves 28 may be constructed from molded plastic material.
- the FIG. 12 components 16 may be molded plastic such as a high impact styrene.
- the toy 10 may have an input device such as a plurality of buttons 30 that can be depressed by a user.
- the buttons 30 can be coupled to the figure plate 24 by a plurality of linkages 32 .
- Pushing button 30 rotates a corresponding linkage 32 .
- the linkage 32 then moves the plate 24 and FIG. 12 .
- the toy 10 may include lights 34 , such as LEDs, that become illuminated when the user presses a corresponding button 30 .
- the lights 34 may become illuminated in a pattern to prompt the user to press the buttons in the same pattern.
- the toy 10 includes a speaker 36 that is connected to a processor 38 .
- the processor 38 can provide electrical signals to drive the speaker 36 and generate music.
- the processor 38 may include memory that stores a plurality of songs that can be generated through the speaker 36 .
- the FIG. 12 may include an electrical identification device 40 .
- the housing 14 may include electrical contacts 42 that sense the identification device 40 .
- Each FIG. 12 may have a unique ID provided by the device 40 .
- the device 40 may be a resistor, wherein each figure has a resistor of a different ohmic value.
- the device 40 may be a circuit that stores an electronic ID that is then provided to the processor 38 .
- the device 40 may be a circuit that contains a song or songs that can be played through the processor 38 and speaker 36 .
- the processor 38 can generate a song that is unique to the FIG. 12 .
- One FIG. 12 may cause the generation of one song or set of songs, another figure will cause the generation of another song or set of songs.
- the housing 14 may include an electrical connector 44 , such as a mini-jack or a mini-jack port, that allows the processor 38 to be coupled to an external source of music through a cable 46 .
- the electrical components can be powered by one or more batteries 48 .
- the FIG. 12 can be attached to the housing 14 .
- the toy FIG. 12 and housing 14 may have mechanical features that lock the FIG. 12 into place.
- the processor 38 and speaker 36 can then generate a song.
- the user can depress the buttons 30 to move the FIG. 12 .
- the user can attempt to move the FIG. 12 in rhythm with the music.
- the FIG. 12 can be detached from the housing 14 and replaced with a different FIG. 12 .
- the processor 38 can read the ID of the new figure and generate a different song or set of songs. The user again attempts to move the FIG. 12 through the buttons 30 in step with the rhythm of the music.
- FIG. 4 shows an alternate embodiment of the toy FIG. 100 with a FIG. 102 attached to a housing 102 .
- the housing 102 has a cam 102 that is rotated by a motor 104 .
- the motor 104 may also continually move the figure while the user provides additional movement through the buttons.
- the cam 102 has a pin 106 that moves a plate 108 of the FIG. 102 . Movement of the plate 108 moves the FIG. 102 into different positions.
- the FIG. 102 may include a circuit 110 that stores one or more songs that are played through a speaker (not shown) of the housing.
- the motor 104 may move the FIG. 102 in rhythm with the song.
- the toy 100 may also have input buttons (not shown) coupled to the motor that allow the user to move the FIG. 100 in rhythm with the music.
- FIG. 5 shows another embodiment, wherein the housing 150 includes a plurality of solenoids 152 .
- the solenoids 152 include plungers 154 that can move up and down to move a plate (not shown) of a figure.
- the housing 150 may include a circuit 156 coupled to the solenoids 152 that moves the figure in rhythm with music generated from a speaker 158 of the housing 150 .
- the housing 150 may include buttons 160 that can be depressed by the user.
- the buttons 160 are coupled to the circuit 156 and/or solenoids 152 . Depressing the buttons 160 can cause a corresponding activation of the solenoids 152 and movement of the figure.
- FIG. 6 shows another embodiment, wherein the FIG. 200 has a single wire 202 extending through a torso 204 .
- the wire 202 is coupled to a motor 206 .
- the wire 202 may be eccentric so that rotation by the motor causes movement of the FIG. 200 .
- FIG. 7 is another embodiment, wherein the toy FIG. 250 includes a plurality of lights 252 .
- the lights 252 can be illuminated to prompt the user to push certain buttons 254 .
- the light on the left hand side can be illuminated to prompt the user to depress the button 254 on the left hand side.
- the lights 252 may be arranged into rows of lights wherein the lights can be illuminated to allow the user to anticipate which buttons should be depressed next. For example, in one row of lights a single light may be illuminated, followed by two lights then three lights. This sequence of lights allows the user to anticipate when the button associated with the row of lights should be depressed.
- the lights 252 can be illuminated in a pattern to prompt the user to depress the buttons 254 in the same pattern and at the exact time when either all lights within a row are illuminated, or when one final light, in a sequence of previously lit lights, is illuminated.
- the pattern may be such that the FIG. 256 moves in rhythm with the music.
- the toy may generate a score that corresponds with the number of times the user correctly depresses a button and/or when the timing of when the button is depressed relative to the illumination of lights within a row.
- FIG. 8 is another embodiment of a toy game set 280 constructed as a hand held unit.
- the game set 280 includes a screen 282 attached to a housing 284 .
- the game 280 has a plurality of buttons 286 that can be manipulated by the fingers of a user.
- the screen 282 may display a FIG. 288 .
- the FIG. 288 can move in conjunction with depression of the various buttons 286 .
- the game set 280 may include a plurality of lights 290 that are illuminated in a pattern to invoke a corresponding pattern of button depression by the user.
- Music may be generated through a speaker 292 .
- the user then depresses the buttons to move the FIG. 288 in rhythm with the music.
- the game set 280 may include a controller, screen and speaker drivers, etc. located within the housing 284 that control operation of the game.
- FIG. 9 shows another embodiment of a game set 300 .
- the game set 300 includes a console 302 that can be attached to television set 304 or other type of visual display device by a cable 306 .
- the television 304 can display a FIG. 308 and a plurality of graphical lights 310 .
- the console 302 has a plurality of buttons 312 that can be depressed by a user.
- the console 302 may contain a controller, drivers, etc. that control the operation of the game so that the FIG. 308 moves in conjunction with the user's depression of the buttons 312 .
- the graphical lights 310 can be “illuminated” in a sequence to prompt a corresponding response by the user.
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- Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Acoustics & Sound (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
A toy game set that includes a plurality of buttons coupled to a housing. The housing includes a processor and speaker that can generate music. The buttons can be depressed by the user to move the figure. The user can move the figure in rhythm with the music. The figure can be a mechanical doll. Alternatively, the figure can be displayed by a screen.
Description
- This application claims priority to Application No. 60/726,767, filed on Oct. 14, 2005.
- 1. Field of the Invention
- The present invention relates to a toy figure.
- 2. Prior Art
- There have been marketed toy figures that can be operated by a user. For example, there have been marketed figures with multiple joints that are attached to a plate by wires or strings. The plate can be pushed by the user to relax the joints and move the figure. Such a toy has a limited play action. It would be desirable to provide a toy figure that has a more sophisticated play action.
- There have been marketed games that prompt a certain response from a user. For example, Hasbro Games marketed an electronic handheld game under the name BOP-IT that generated audio commands for the user to pull, twist or hit a moveable unit in a certain sequence. Points were awarded for successful responses. There has also been marketed electronic dance mats. The dance mats include a screen to prompt certain dance steps and a mat with portions that became illuminated to prompt movement of the user's feet.
- A toy game set that includes a figure coupled to a base. The game set includes an input device that can be manipulated to move a figure. The figure can be either a mechanical device or displayed by a screen. The game set further includes a speaker that generates music.
-
FIG. 1 is an illustration of a toy game set; -
FIG. 2 is a schematic of the toy game set; -
FIG. 3 is an illustration of a figure being attached to a housing; -
FIG. 4 is an illustration of an alternate embodiment of the toy game set; -
FIG. 5 is an illustration of an alternate embodiment of the toy game set; -
FIG. 6 is an illustration of an alternate embodiment of the toy game set; -
FIG. 7 is an illustration of an alternate embodiment of the toy game set; -
FIG. 8 is an illustration of an alternate embodiment of the toy game set; -
FIG. 9 is an illustration of an alternate embodiment of the toy game set. - Disclosed is a toy game set. The toy includes a plurality of buttons coupled to a housing. The housing includes a processor and speaker that can generate music. The buttons can be depressed by the user to move the figure. The user can move the figure in rhythm with the music. The figure can be a mechanical doll. Alternatively, the figure can be displayed by a screen.
- Referring to the drawings more particularly by reference numbers,
FIGS. 1 and 2 show an embodiment of a toy game set 10. Thetoy 10 includes aFIG. 12 that can be attached to ahousing 14. TheFIG. 12 may include a plurality ofindividual components 16 that can move about a number offigure joints 18. TheFIG. 12 may have a plurality ofwires 20 that are attached to thevarious components 16 and amechanism 22. Themechanism 22 may include aplate 24 and plurality ofsprings 26 that are coupled to strings orwires 20. Movement of theplate 24 can move thewires 20 into and out of tension such that thefigure components 16 move about thejoints 18. - The
housing 14 may be constructed from twodifferent halves 28. By way of example, thehousing halves 28 may be constructed from molded plastic material. Likewise, theFIG. 12 components 16 may be molded plastic such as a high impact styrene. Thetoy 10 may have an input device such as a plurality ofbuttons 30 that can be depressed by a user. Thebuttons 30 can be coupled to thefigure plate 24 by a plurality oflinkages 32.Pushing button 30 rotates acorresponding linkage 32. Thelinkage 32 then moves theplate 24 andFIG. 12 . Thetoy 10 may includelights 34, such as LEDs, that become illuminated when the user presses acorresponding button 30. Thelights 34 may become illuminated in a pattern to prompt the user to press the buttons in the same pattern. - The
toy 10 includes aspeaker 36 that is connected to aprocessor 38. Theprocessor 38 can provide electrical signals to drive thespeaker 36 and generate music. By way of example, theprocessor 38 may include memory that stores a plurality of songs that can be generated through thespeaker 36. - The
FIG. 12 may include anelectrical identification device 40. Thehousing 14 may includeelectrical contacts 42 that sense theidentification device 40. EachFIG. 12 may have a unique ID provided by thedevice 40. By way of example, thedevice 40 may be a resistor, wherein each figure has a resistor of a different ohmic value. Alternatively, thedevice 40 may be a circuit that stores an electronic ID that is then provided to theprocessor 38. As another alternative, thedevice 40 may be a circuit that contains a song or songs that can be played through theprocessor 38 andspeaker 36. - The
processor 38 can generate a song that is unique to theFIG. 12 . OneFIG. 12 may cause the generation of one song or set of songs, another figure will cause the generation of another song or set of songs. Thehousing 14 may include anelectrical connector 44, such as a mini-jack or a mini-jack port, that allows theprocessor 38 to be coupled to an external source of music through acable 46. The electrical components can be powered by one ormore batteries 48. - As shown in
FIG. 3 theFIG. 12 can be attached to thehousing 14. The toyFIG. 12 andhousing 14 may have mechanical features that lock theFIG. 12 into place. Theprocessor 38 andspeaker 36 can then generate a song. The user can depress thebuttons 30 to move theFIG. 12 . The user can attempt to move theFIG. 12 in rhythm with the music. TheFIG. 12 can be detached from thehousing 14 and replaced with a differentFIG. 12 . Theprocessor 38 can read the ID of the new figure and generate a different song or set of songs. The user again attempts to move theFIG. 12 through thebuttons 30 in step with the rhythm of the music. -
FIG. 4 shows an alternate embodiment of the toyFIG. 100 with aFIG. 102 attached to ahousing 102. In this embodiment, thehousing 102 has acam 102 that is rotated by amotor 104. Themotor 104 may also continually move the figure while the user provides additional movement through the buttons. - The
cam 102 has apin 106 that moves aplate 108 of theFIG. 102 . Movement of theplate 108 moves theFIG. 102 into different positions. TheFIG. 102 may include acircuit 110 that stores one or more songs that are played through a speaker (not shown) of the housing. Themotor 104 may move theFIG. 102 in rhythm with the song. The toy 100 may also have input buttons (not shown) coupled to the motor that allow the user to move theFIG. 100 in rhythm with the music. -
FIG. 5 shows another embodiment, wherein thehousing 150 includes a plurality ofsolenoids 152. Thesolenoids 152 includeplungers 154 that can move up and down to move a plate (not shown) of a figure. Thehousing 150 may include acircuit 156 coupled to thesolenoids 152 that moves the figure in rhythm with music generated from aspeaker 158 of thehousing 150. Thehousing 150 may includebuttons 160 that can be depressed by the user. Thebuttons 160 are coupled to thecircuit 156 and/orsolenoids 152. Depressing thebuttons 160 can cause a corresponding activation of thesolenoids 152 and movement of the figure. -
FIG. 6 shows another embodiment, wherein theFIG. 200 has asingle wire 202 extending through atorso 204. Thewire 202 is coupled to amotor 206. Thewire 202 may be eccentric so that rotation by the motor causes movement of theFIG. 200 . -
FIG. 7 is another embodiment, wherein the toyFIG. 250 includes a plurality oflights 252. There may be a light or set oflights 252 associated with eachbutton 254. Thelights 252 can be illuminated to prompt the user to pushcertain buttons 254. For example, the light on the left hand side can be illuminated to prompt the user to depress thebutton 254 on the left hand side. Thelights 252 may be arranged into rows of lights wherein the lights can be illuminated to allow the user to anticipate which buttons should be depressed next. For example, in one row of lights a single light may be illuminated, followed by two lights then three lights. This sequence of lights allows the user to anticipate when the button associated with the row of lights should be depressed. Thelights 252 can be illuminated in a pattern to prompt the user to depress thebuttons 254 in the same pattern and at the exact time when either all lights within a row are illuminated, or when one final light, in a sequence of previously lit lights, is illuminated. The pattern may be such that theFIG. 256 moves in rhythm with the music. The toy may generate a score that corresponds with the number of times the user correctly depresses a button and/or when the timing of when the button is depressed relative to the illumination of lights within a row. -
FIG. 8 is another embodiment of a toy game set 280 constructed as a hand held unit. The game set 280 includes ascreen 282 attached to ahousing 284. Thegame 280 has a plurality ofbuttons 286 that can be manipulated by the fingers of a user. Thescreen 282 may display aFIG. 288 . TheFIG. 288 can move in conjunction with depression of thevarious buttons 286. The game set 280 may include a plurality oflights 290 that are illuminated in a pattern to invoke a corresponding pattern of button depression by the user. Music may be generated through aspeaker 292. The user then depresses the buttons to move theFIG. 288 in rhythm with the music. The game set 280 may include a controller, screen and speaker drivers, etc. located within thehousing 284 that control operation of the game. -
FIG. 9 shows another embodiment of agame set 300. The game set 300 includes aconsole 302 that can be attached totelevision set 304 or other type of visual display device by acable 306. Thetelevision 304 can display aFIG. 308 and a plurality ofgraphical lights 310. Theconsole 302 has a plurality ofbuttons 312 that can be depressed by a user. Theconsole 302 may contain a controller, drivers, etc. that control the operation of the game so that theFIG. 308 moves in conjunction with the user's depression of thebuttons 312. Thegraphical lights 310 can be “illuminated” in a sequence to prompt a corresponding response by the user. - While certain exemplary embodiments have been described and shown in the accompanying drawings, it is to be understood that such embodiments are merely illustrative of and not restrictive on the broad invention, and that this invention not be limited to the specific constructions and arrangements shown and described, since various other modifications may occur to those ordinarily skilled in the art.
Claims (30)
1. A toy game set, comprising:
a housing;
a figure;
an input device that can be manipulated to move said figure;
a speaker coupled to said housing; and,
a processor that is coupled to said speaker to generate music.
2. The toy of claim 1 , wherein said figure is detachable from said housing.
3. The toy of claim 1 , wherein said figure includes an identification that is sensed by said processor and said processor generates a song that is unique to said figure.
4. The toy of claim 1 , wherein said input device includes a plurality of buttons.
5. The toy of claim 4 , wherein said buttons become illuminated when pressed.
6. The toy of claim 5 , further comprising a plurality of lights that are illuminated in a pattern provided by said processor.
7. The toy of claim 1 , wherein said figure has a plurality of joints.
8. The toy of claim 1 , wherein said figure includes a plate.
9. The toy of claim 1 , further comprising a screen that displays said figure.
10. The toy of claim 9 , wherein said screen is attached to said housing.
11. The toy of claim 1 , wherein said processor generates a plurality of songs.
12. A toy game set, comprising:
a housing;
a figure;
input means for moving said figure; and,
music means for generating music.
13. The toy of claim 12 , wherein said figure is detachable from said housing.
14. The toy of claim 12 , wherein said figure includes an identification that is sensed by said music means and said music means generates a song that is unique to said figure.
15. The toy of claim 12 , wherein said input means includes a plurality of buttons.
16. The toy of claim 15 , further comprising a plurality of lights that are illuminated in a pattern provided by said music means.
17. The toy of claim 15 , wherein said buttons become illuminated when pressed.
18. The toy of claim 12 , wherein said figure has a plurality of joints.
19. The toy of claim 12 , further comprising a screen that displays said figure.
20. The toy of claim 19 , wherein said screen is attached to said housing.
21. The toy of claim 12 , wherein said music means generates a plurality of songs.
22. A method for operating a toy game set, comprising:
generating music; and,
depressing buttons to move a figure.
23. The method of claim 22 , further comprising reading an identification of the figure and playing a song that is unique to the figure.
24. The method of claim 22 , wherein the figure is moved by pressing a plurality of buttons.
25. The method of claim 22 , further comprising illuminating a plurality of lights in a pattern and depressing the buttons in the pattern.
26. The method of claim 25 , further comprising illuminating a plurality of lights in a sequence and depressing a button at an exact time indicated by the sequence.
27. The toy of claim 26 , further comprising providing a score indicating a correct depression of the button.
28. The method of claim 24 , wherein the buttons are illuminated when pressed.
29. The method of claim 22 , wherein the figure is displayed by a screen.
30. The method of claim 22 , further comprising detaching the figure from the housing and attaching a different figure to the housing, playing a different song and moving the different figure.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/582,059 US20070099537A1 (en) | 2005-10-14 | 2006-10-16 | Electronic toy set with a controllable figure |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US72676705P | 2005-10-14 | 2005-10-14 | |
US11/582,059 US20070099537A1 (en) | 2005-10-14 | 2006-10-16 | Electronic toy set with a controllable figure |
Publications (1)
Publication Number | Publication Date |
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US20070099537A1 true US20070099537A1 (en) | 2007-05-03 |
Family
ID=37997039
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US11/582,059 Abandoned US20070099537A1 (en) | 2005-10-14 | 2006-10-16 | Electronic toy set with a controllable figure |
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US (1) | US20070099537A1 (en) |
Cited By (6)
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WO2015146301A1 (en) * | 2014-03-24 | 2015-10-01 | スピーシーズ株式会社 | Figure, platform, and figure system |
JP2016101441A (en) * | 2014-11-28 | 2016-06-02 | マッスル株式会社 | Partner robot and remote control system thereof |
WO2018097163A1 (en) * | 2016-11-24 | 2018-05-31 | スピーシーズ株式会社 | Figure, drive unit, motive power mechanism, and figure system |
JP2019072633A (en) * | 2015-08-06 | 2019-05-16 | スピーシーズ株式会社 | Figure and figure system |
US20210220750A1 (en) * | 2019-03-06 | 2021-07-22 | Lg Electronics Inc. | Action robot |
US12064704B2 (en) * | 2019-09-22 | 2024-08-20 | Jais Arthur Sardo | Mechanical apparatus for controlling a puppet and method of using the same |
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US4207087A (en) * | 1977-09-19 | 1980-06-10 | Marvin Glass & Associates | Microcomputer controlled game |
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US20050026687A1 (en) * | 2003-07-30 | 2005-02-03 | Tsutomu Watanabe | Music game software and music game machine |
US6863587B1 (en) * | 2003-03-14 | 2005-03-08 | Beverly L. Bennett | Animated workout simulating figurine |
US7128691B2 (en) * | 2004-04-06 | 2006-10-31 | Cottrell Robin E | Hip hop aerobic exercise doll |
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Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2015146301A1 (en) * | 2014-03-24 | 2015-10-01 | スピーシーズ株式会社 | Figure, platform, and figure system |
JP5858556B1 (en) * | 2014-03-24 | 2016-02-10 | スピーシーズ株式会社 | Figures, pedestals, and figure systems |
US20170162088A1 (en) * | 2014-03-24 | 2017-06-08 | Speecys Corp. | Figure, base, and figure system |
US10621896B2 (en) * | 2014-03-24 | 2020-04-14 | Speecys Corp. | Figure, base, and figure system |
JP2016101441A (en) * | 2014-11-28 | 2016-06-02 | マッスル株式会社 | Partner robot and remote control system thereof |
JP2019072633A (en) * | 2015-08-06 | 2019-05-16 | スピーシーズ株式会社 | Figure and figure system |
WO2018097163A1 (en) * | 2016-11-24 | 2018-05-31 | スピーシーズ株式会社 | Figure, drive unit, motive power mechanism, and figure system |
JP6408748B1 (en) * | 2016-11-24 | 2018-10-17 | スピーシーズ株式会社 | Figures, drive units, power mechanisms, and figure systems |
US11148064B2 (en) | 2016-11-24 | 2021-10-19 | Speecys Corp. | Figure, drive unit, power mechanism, and figure system |
US20210220750A1 (en) * | 2019-03-06 | 2021-07-22 | Lg Electronics Inc. | Action robot |
US12064704B2 (en) * | 2019-09-22 | 2024-08-20 | Jais Arthur Sardo | Mechanical apparatus for controlling a puppet and method of using the same |
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