US1747767A - Game - Google Patents
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- Publication number
- US1747767A US1747767A US275450A US27545028A US1747767A US 1747767 A US1747767 A US 1747767A US 275450 A US275450 A US 275450A US 27545028 A US27545028 A US 27545028A US 1747767 A US1747767 A US 1747767A
- Authority
- US
- United States
- Prior art keywords
- game
- board
- trade
- cards
- marks
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00138—Board games concerning voting, political or legal subjects; Patent games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
Definitions
- This invention relates to improvements in games and more especially a game that is not only entertaining, but also instructive and serves as an advertising device.
- One of the features of my invention is the provision of a game board having pictured thereon the trade-marks of well-known products.
- Another feature of the game is the provision of a set of cards having pictured thereon 'the products, the trade-marks of which are shown on the board. Obviously, the pictures on the board and cards may be reversed.
- the players become familiar with the trademarks and packages of the products which are pictured, thus advertising such products. This is an important feature of my game since it may thus serve as an advertising medium for any desired products.
- Teen playing the game is not only entertained, but also becomes familiar both with the trademarks and packages of the goods portrayed, and likewise learns to associate the trademarks shown with the goods to which they belong.
- Figure 1 is a plan view of the game board showing only one-quarter completed. It is to be understood, that the rest of the board is filled in in a similar manner.
- Fig. 2 is a view in perspective of a deck of cards, and
- Fig. 3 is a view of the coun ters or men used in the playing of the game.
- the rules for the playing of the game may be devised as desired.
- the game may include a board 10, here shown as square, and
- the smaller squares 11, 11 are interconnected by pathsor travel routes 12, 12. In the center of. the board maybe provided a square 13 todesig: nate the finish.
- the intersections of the paths12 are provided with circles 14 and similar circles 14 are provided where these paths touch squares 11, 11.
- Each of the circles 14 is preferably provided with a number for the purpose to be hereinafter explained.
- a circle 15 On each side of the board is a circle 15 which may indicate the start for a players counter. 4
- the cards are indicated in Fig. 2 by 16 and there is preferably one card corresponding to each square 11 on the board.
- Such card contains a picture of the product, the trademark of which is shown on thecorresponding square 11.
- the top card 16 shown in Fig. 2 contains a picture 16 of a package of pancake flour. The'trade-mark for this pancake flour is indicated by 11 in one of the squareson the board 10.
- FIG. 3 are shown four counters or disks as indicated by 17 adapted to be used by the players, one disk being used by each player participating.
- the cards16 are dealt to. the players participating and they represent the goods which must be purchased.
- the board represents the store where the goods are to be obtained.
- the purchase is effected by moving the counter to the square containing the trade-mark of the article shown on a certain card. As each purchase is effected, the card is discarded from the players hand. The first one to discard all his cards and bring his counter around into the finish square 13 wins the game. Any desired rules may be made for regulating and determining the number of moves, the direction of travel, the order of play and the like. If desired, the numbers in the circles 14 may indicate the number of moves that the next player is entitled to. For example, the order of play may be to the left.
- the number theron may indicate the number of moves that the player on his left is entitled to;
- the play may go around to the left in succession, each player, after bringing his counter to rest on a certain circle 14, thus indicating the number of moves that the player at his left is entitled to.
- the start may be determined by throwing a die or in any other suitable way.
- the counters or disks 17 may be difi'erently colored in order to distinguis the same.
- a game of the character described comprising; a deck of cards having pictures of advertised products thereon; a game board having pictured thereon the trade-marks of the products shown on the cards, such trade marks being connected by travel paths; and counters adapted to be moved along said travel paths from one trade-mark to another.
- a game of the character described comprising; a deck of cards having pictures of advertised products thereon; a game board having pictured thereon the trade-marks of the products shown on the cards, and also containing a start and finish indication with interconnected travel paths between said start and finish indication and the trade-marks pictured on the board; and counters adapted to be moved from the start indication over the travel paths to the trade-marks'and thence to the finish indication.
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- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Toys (AREA)
Description
Feb. 18, 1930. A w, FRENCH 1,747,767
GAME
Filed May 5, 1928 Patented Feb. 18, 1930 UNITED STATES GEORGE w. FRENCH, or LCHICAGO, ILLINOIS ems,
Application filed May 5, 1928. 'SeriatNo. 275,450.
This invention relates to improvements in games and more especially a game that is not only entertaining, but also instructive and serves as an advertising device.
One of the features of my invention is the provision of a game board having pictured thereon the trade-marks of well-known products.
Another feature of the game is the provision of a set of cards having pictured thereon 'the products, the trade-marks of which are shown on the board. Obviously, the pictures on the board and cards may be reversed. In the playing of my improved game, the players become familiar with the trademarks and packages of the products which are pictured, thus advertising such products. This is an important feature of my game since it may thus serve as an advertising medium for any desired products. Anyone playing the game is not only entertained, but also becomes familiar both with the trademarks and packages of the goods portrayed, and likewise learns to associate the trademarks shown with the goods to which they belong.
Other features and advantages of my invention will appear more fully as I proceed with my specification.
In that form of device embodying the features of my invention shown. in the accompanying drawings, Figure 1 is a plan view of the game board showing only one-quarter completed. It is to be understood, that the rest of the board is filled in in a similar manner. Fig. 2 is a view in perspective of a deck of cards, and Fig. 3 is a view of the coun ters or men used in the playing of the game.
The rules for the playing of the game may be devised as desired. As an example of how the board and cards may be used, I shall outline a method of playing the game.
As shown in the drawings, the game may include a board 10, here shown as square, and
provided with smaller squares 11, 11, each containing portrayed thereon the trademark of a certain product. I have shown only one corner of the board filled in with trade-marks, but it is to be understood that each of the 5 squares 11 on the board has the trade-marks of some advertised product. The smaller squares 11, 11 are interconnected by pathsor travel routes 12, 12. In the center of. the board maybe provided a square 13 todesig: nate the finish. The intersections of the paths12 are provided with circles 14 and similar circles 14 are provided where these paths touch squares 11, 11. Each of the circles 14 is preferably provided with a number for the purpose to be hereinafter explained.
On each side of the board is a circle 15 which may indicate the start for a players counter. 4
The cards are indicated in Fig. 2 by 16 and there is preferably one card corresponding to each square 11 on the board. Such card contains a picture of the product, the trademark of which is shown on thecorresponding square 11. .For example, the top card 16 shown in Fig. 2 contains a picture 16 of a package of pancake flour. The'trade-mark for this pancake flour is indicated by 11 in one of the squareson the board 10.
In;Fig; 3 are shown four counters or disks as indicated by 17 adapted to be used by the players, one disk being used by each player participating.
The cards16 are dealt to. the players participating and they represent the goods which must be purchased. The board represents the store where the goods are to be obtained. The purchase is effected by moving the counter to the square containing the trade-mark of the article shown on a certain card. As each purchase is effected, the card is discarded from the players hand. The first one to discard all his cards and bring his counter around into the finish square 13 wins the game. Any desired rules may be made for regulating and determining the number of moves, the direction of travel, the order of play and the like. If desired, the numbers in the circles 14 may indicate the number of moves that the next player is entitled to. For example, the order of play may be to the left.
In such case, after one players counter is broughtto rest on a certain circle 14, the number theron may indicate the number of moves that the player on his left is entitled to; In
this way, the play may go around to the left in succession, each player, after bringing his counter to rest on a certain circle 14, thus indicating the number of moves that the player at his left is entitled to. The start may be determined by throwing a die or in any other suitable way. The counters or disks 17 may be difi'erently colored in order to distinguis the same.
While I have shown and described certain embodiments of my invention, it is to be understood that it is capable of many modifications. Changes, therefore, in the construction and arrangement may be made without departing from the spirit and scope of the invention disclosed in the appended claims, in which it is my intention to claim all novelty in my invention as broadly as possible in view of the prior art.
What I claim is new, and desire to secure by Letters Patent, is:
1. A game of the character described comprising; a deck of cards having pictures of advertised products thereon; a game board having pictured thereon the trade-marks of the products shown on the cards, such trade marks being connected by travel paths; and counters adapted to be moved along said travel paths from one trade-mark to another.
2. A game of the character described comprising; a deck of cards having pictures of advertised products thereon; a game board having pictured thereon the trade-marks of the products shown on the cards, and also containing a start and finish indication with interconnected travel paths between said start and finish indication and the trade-marks pictured on the board; and counters adapted to be moved from the start indication over the travel paths to the trade-marks'and thence to the finish indication.
In witness whereof, I have hereunto set my hand, this 3rd day of May, 1928.
GEORGE W. FRENCH.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US275450A US1747767A (en) | 1928-05-05 | 1928-05-05 | Game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US275450A US1747767A (en) | 1928-05-05 | 1928-05-05 | Game |
Publications (1)
Publication Number | Publication Date |
---|---|
US1747767A true US1747767A (en) | 1930-02-18 |
Family
ID=23052336
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US275450A Expired - Lifetime US1747767A (en) | 1928-05-05 | 1928-05-05 | Game |
Country Status (1)
Country | Link |
---|---|
US (1) | US1747767A (en) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3072408A (en) * | 1959-10-28 | 1963-01-08 | James R Haak | Game |
US3215435A (en) * | 1960-10-31 | 1965-11-02 | Margaret M Rheingruber | Game apparatus with board, markers, and tokens bearing word fragements |
US4230320A (en) * | 1978-09-18 | 1980-10-28 | Crew Jr Norman W | Game board with corresponding cards |
US4252320A (en) * | 1978-09-27 | 1981-02-24 | Rouse Glenn R | Maze board game apparatus |
US4378941A (en) * | 1979-10-18 | 1983-04-05 | Derby Paul A | Birding game method |
-
1928
- 1928-05-05 US US275450A patent/US1747767A/en not_active Expired - Lifetime
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3072408A (en) * | 1959-10-28 | 1963-01-08 | James R Haak | Game |
US3215435A (en) * | 1960-10-31 | 1965-11-02 | Margaret M Rheingruber | Game apparatus with board, markers, and tokens bearing word fragements |
US4230320A (en) * | 1978-09-18 | 1980-10-28 | Crew Jr Norman W | Game board with corresponding cards |
US4252320A (en) * | 1978-09-27 | 1981-02-24 | Rouse Glenn R | Maze board game apparatus |
US4378941A (en) * | 1979-10-18 | 1983-04-05 | Derby Paul A | Birding game method |
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