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US1574394A - Automobile game - Google Patents

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Publication number
US1574394A
US1574394A US644515A US64451523A US1574394A US 1574394 A US1574394 A US 1574394A US 644515 A US644515 A US 644515A US 64451523 A US64451523 A US 64451523A US 1574394 A US1574394 A US 1574394A
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game
player
spaces
highway
dice
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Expired - Lifetime
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US644515A
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James H Holme
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    • CCHEMISTRY; METALLURGY
    • C07ORGANIC CHEMISTRY
    • C07DHETEROCYCLIC COMPOUNDS
    • C07D307/00Heterocyclic compounds containing five-membered rings having one oxygen atom as the only ring hetero atom
    • C07D307/77Heterocyclic compounds containing five-membered rings having one oxygen atom as the only ring hetero atom ortho- or peri-condensed with carbocyclic rings or ring systems
    • C07D307/87Benzo [c] furans; Hydrogenated benzo [c] furans
    • C07D307/88Benzo [c] furans; Hydrogenated benzo [c] furans with one oxygen atom directly attached in position 1 or 3
    • C07D307/8853,3-Diphenylphthalides
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00088Board games concerning traffic or travelling
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

Definitions

  • JAMES HOLME or TACOMA, wAsnIuG'roN.
  • This garlic-relatesto household games designed to amuse-both old and young alike, and has for its object to provide an exciting and thrilling game in which each player ekperiences all the amusement and excitement of an actual automobile tour, comprising detours, punctures, blowouts, shortage of gas and oil, road-houses, camps and escapes "from arrests by traific oflicers, all of which gives the players Wholesome and interesting amusement- It also exercises the mind in observation andin calculation.
  • Home 2 is a green house with its green private lane to the highway 5. Likewise, house 3, and its private lane is brown and house 4: andsits lane is blue.
  • the police stations P. S. 1 to P. S4 are designed to be in red, and the service stations G. 1 to 4 are de-. signed to be of blue.
  • the remainingspaces not occupied by roads and station may be green or left white.-
  • the highway 5 is divided into a number .or multiple of spaces and has numerous turnouts and stops designed to hinder the progress of the tourist.
  • the spaces D. 1 to D. 45 indicate a detour. where the players, if stopped thereon, have to turn olfthe main highwayand traveleight spaces nstead of two.
  • the spaces P; 1 to P. 4 indicate a puncture and if stopped thereon,
  • the spaces S. S. 1 to S. S. 4 indicate service stations and it stopped thereon, the player vis out of gas, and oil, and must turn out to the nearby gas station G. 1 to G. 4,- and-has to travel five spaces instead of two. spaces B. 1 to 'B. 4 indicate blowouts and when stopped thereon, the player is setback one or more spaces as the rules of the game direct.
  • the spaces R1 and 2 indicate-road houses and when stopped thereon, theplayersonust turn ofi' for. food or refreshments, which adds seven spaces to his line of travel.
  • the spaces C. 1 and C. 2 indicate camping places and when stopped thereon, the player must turn out and camp for a night which adds ninespaces to his. tour.
  • P. S. 4 may be the home of thetraffic oflicerv who has a part inthe game.
  • Each player is allowed to use an equal numbenof cars, one to four cars each, repre- Whenhe is"
  • the traffic ofiicer 6 has but oneca-r of black or other suitable color.
  • each car is determined by throwing dice, preferably using two dice only.
  • the dice will' first be cast by each, player and the one having the highest cast will start one ciar down his home lane to' ward the main iighway and thence proceed to his right as far as the count of the dice -1ud1cates ,1n s 'nures on the lane and highway.
  • player may split the count of the dice, counting one car forward the number of spaces indicated by one of the dice and another car forward by the number indicated the other dice.
  • the traffic oflicer may not split his count of the dice. This is of advantage to the home tourists to avoid side lanes, penaltiesor arrests. Each player has to cast the dice in turn for the movement of each of his cars.
  • the rules may be formed to most suitably comply with the uses of the game board and to theideas of the tplayers, but when adapted the game can beplaye'd -with equal interest and advantage to each player.
  • 1 I I lt will be observed the game will beof value in the cultivation of mental calculation and in stimulating keen observation in trying to avoid the side lanes, the penalties and the arrests that beset his course on the It is a good mental and moral game;
  • mobile tourist game board may be made in the usual form of checker boards and other game 'boards te fold up or in the form pi a portable table top as ,may'be most salt able. I reserve the right to vary the SIZO and't'orm as may seem most practicable and as circi'unstzmces may require.
  • An automobile game comprisin' 4t board or table chart and playing inem ers and trafiic officer member, said board consisting of a starting point indicated by two or more homes, a road or lane leading from each of said homes to a main encircling highway, said main highway divided into units or spaces to measure an equal distance of travel over the same for each tourist when touring thereon from each of said homes and returning to the same.
  • An automobile game comprising a board and playing members and t'raflic' officer, said board having thereon representa- 'tions of a multiple of homes as starting and terminal points centrally located on said.
  • An automobile game comprising a multiple of home starting and terminal oints centrally located on said board, each and as set forlhin the 1 of said homes located on a main. encircling highway equally distant from each other and from said highway, a traflic ofiicer player and police stations located near said high-' "way'from which the traflic oflicefi player may forth onto the" main highway and take part in the game by malxin'g arrests thereon permit.

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  • Chemical & Material Sciences (AREA)
  • Organic Chemistry (AREA)
  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)

Description

Feb. 23 1926. v Y 4 v J. H. HOLM E AUTOMOBILE GAME Filed June 9. 1923 Patented Feb. 23, 1 926. I
sTA-T ES PATENTfoFFicE.
JAMES HOLME, or TACOMA, wAsnIuG'roN.
- AU'roMoBILE GAME.-
Applicationfiled June 9, ;923. Serial No. 644,515.
To all whom it may concern:
. Be it knownthat I, JAMES H. Human, a citizen Of the United States, residing at the city of Tacoma, in thecounty of Pierce and State of \Vashington, have invented'a new and useful Improvement in .-'\ut('nnobile Games, of whiclr/thc following is a specification. s
. This garlic-relatesto household games designed to amuse-both old and young alike, and has for its object to provide an exciting and thrilling game in which each player ekperiences all the amusement and excitement of an actual automobile tour, comprising detours, punctures, blowouts, shortage of gas and oil, road-houses, camps and escapes "from arrests by traific oflicers, all of which gives the players Wholesome and interesting amusement- It also exercises the mind in observation andin calculation.
I attain these objects by means of the game board, or table chart illustrated-in the accompanying drawing and suitable disks or objects to represent each player as commonly used in table games of this charaeter. i
highway 5 on the outer edge of the board and which encircles the "four homes as shown. This main highway, and all public 7 turn-outs thereon are designed to be in yellow. The home, 1, is a little red house with a red lane therefrom to public highway 5.
Home 2 is a green house with its green private lane to the highway 5. Likewise, house 3, and its private lane is brown and house 4: andsits lane is blue. The police stations P. S. 1 to P. S4, are designed to be in red, and the service stations G. 1 to 4 are de-. signed to be of blue. The remainingspaces ,not occupied by roads and station may be green or left white.-
In making my game board-or table I do not limit myself, to the colors named but reserve the right to vary or change the colors in anyway I may choose to secure a more attractive and'interesting game board.
It will be observed the highway 5 is divided into a number .or multiple of spaces and has numerous turnouts and stops designed to hinder the progress of the tourist. The spaces D. 1 to D. 45 indicate a detour. where the players, if stopped thereon, have to turn olfthe main highwayand traveleight spaces nstead of two. The spaces P; 1 to P. 4 indicate a puncture and if stopped thereon,
the player is set back one or more spacesas the rules of the game may determine. The spaces S. S. 1 to S. S. 4 indicate service stations and it stopped thereon, the player vis out of gas, and oil, and must turn out to the nearby gas station G. 1 to G. 4,- and-has to travel five spaces instead of two. spaces B. 1 to 'B. 4 indicate blowouts and when stopped thereon, the player is setback one or more spaces as the rules of the game direct.
The spaces R1 and 2 indicate-road houses and when stopped thereon, theplayersonust turn ofi' for. food or refreshments, which adds seven spaces to his line of travel. The spaces C. 1 and C. 2 indicate camping places and when stopped thereon, the player must turn out and camp for a night which adds ninespaces to his. tour.
Any one of the policesst tions P. S. l, to
P. S. 4, may be the home of thetraffic oflicerv who has a part inthe game.
stoppedon the same space" with any of the one to tour other players, that player is placedunder arrest and has to .turn backto the nearest police station in his rear before he can again travel forward.
Having thus described mynewly invented game board, I will now briefly ive the rules by which the game ofautomoblle tours may be played.
Each player, supposed to live in one of the foufrhouses, is allowed to use an equal numbenof cars, one to four cars each, repre- Whenhe is" The Y 'sented by disks a, b, c, d or blocks of the same coror as his respective home. The traffic ofiicer 6 has but oneca-r of black or other suitable color.
Each player sits on the side of the-table facing his respective home and with his.
color cars in the triangular s ace in which the home is located The tra c oflice takes P. S. 1 of the police stations as his starting returns to his home with all his cars, is the 60 I point.
The movement of each caris determined by throwing dice, preferably using two dice only. The dice will' first be cast by each, player and the one having the highest cast will start one ciar down his home lane to' ward the main iighway and thence proceed to his right as far as the count of the dice -1ud1cates ,1n s 'nures on the lane and highway.
, The'next player tethe left will. then cast the dice angistart rme ear in like manner,
and" each remaining.- player will proceed a in the same way until each one has started one car. The trafiic officer will than cast the'dice and start his motorcycle and count out from the police station 1 onto the main highway on w ich he may travel in any direction, but not on the side lanes.
After the first throw of the dice, any
player may split the count of the dice, counting one car forward the number of spaces indicated by one of the dice and another car forward by the number indicated the other dice.
The traffic oflicer may not split his count of the dice. This is of advantage to the home tourists to avoid side lanes, penaltiesor arrests. Each player has to cast the dice in turn for the movement of each of his cars.
It will thusbe observed aseachplayer casts his dice, he knows the number of'spaces he may travel on the main highway. If he lands on a clearspace he can continue on the main highway at the next cast of the dice. should he be stopped on anyone of the spaces marked as described, lie will be main highway.
set backthe number of spaces shown on the board, or indicated by the rules. of thegame,
and his progress will be delayed accordingly on account of having to travel the additional number .of spaces, which are imaginary measures of distances.
The rules may be formed to most suitably comply with the uses of the game board and to theideas of the tplayers, but when adapted the game can beplaye'd -with equal interest and advantage to each player. 1 I I lt will be observed the game will beof value in the cultivation of mental calculation and in stimulating keen observation in trying to avoid the side lanes, the penalties and the arrests that beset his course on the It is a good mental and moral game;
It is to be observed the player who first winner of the game. v I q It may be further observed when more than two play the-game, one should be the trafiic ofiicer, for he is uite a factor-of excitement and pleasura ble anxiety in the progress of the game.
As an article of manufacture the auto; mobile tourist game board may be made in the usual form of checker boards and other game 'boards te fold up or in the form pi a portable table top as ,may'be most salt able. I reserve the right to vary the SIZO and't'orm as may seem most practicable and as circi'unstzmces may require.
' Having thus described my invention, I claim:
1, An automobile game comprisin' 4t board or table chart and playing inem ers and trafiic officer member, said board consisting of a starting point indicated by two or more homes, a road or lane leading from each of said homes to a main encircling highway, said main highway divided into units or spaces to measure an equal distance of travel over the same for each tourist when touring thereon from each of said homes and returning to the same. v
. 2. An automobile game comprising a board and playing members and t'raflic' officer, said board having thereon representa- 'tions of a multiple of homes as starting and terminal points centrally located on said.
board, a private laneconnecting each of said homes with a main highway enc'irclin said centrally located homes, said main highway -so measured with spaces as to secure an equal distance of travel for each player making a return tourfrom said homes thereon, and said hi .hway having spaces whereby tourists .stoppe thereon are compelled to travel side lane, sufier delays, enalties and arrests as shown and describe rules'oif the game.
' 3. An automobile game comprising a multiple of home starting and terminal oints centrally located on said board, each and as set forlhin the 1 of said homes located on a main. encircling highway equally distant from each other and from said highway, a traflic ofiicer player and police stations located near said high-' "way'from which the traflic oflicefi player may forth onto the" main highway and take part in the game by malxin'g arrests thereon permit.
as conditions will 'JAMES H.{HOLME.
US644515A 1923-06-09 1923-06-09 Automobile game Expired - Lifetime US1574394A (en)

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2666644A (en) * 1951-02-15 1954-01-19 Richard A Strehlow Game board apparatus
US2693961A (en) * 1951-06-14 1954-11-09 Jr Glenn Q Ripley Game apparatus
US4230320A (en) * 1978-09-18 1980-10-28 Crew Jr Norman W Game board with corresponding cards
US4247113A (en) * 1979-04-23 1981-01-27 Capra Matthew Board game apparatus
US4290608A (en) * 1979-10-05 1981-09-22 Brown Robert O Lobster trap game
US4426084A (en) 1981-08-12 1984-01-17 Michel Benjamin F Trucking simulation game
US4585232A (en) * 1984-06-21 1986-04-29 Sheppard Lisa K Automobile board game having unique color code dice

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2666644A (en) * 1951-02-15 1954-01-19 Richard A Strehlow Game board apparatus
US2693961A (en) * 1951-06-14 1954-11-09 Jr Glenn Q Ripley Game apparatus
US4230320A (en) * 1978-09-18 1980-10-28 Crew Jr Norman W Game board with corresponding cards
US4247113A (en) * 1979-04-23 1981-01-27 Capra Matthew Board game apparatus
US4290608A (en) * 1979-10-05 1981-09-22 Brown Robert O Lobster trap game
US4426084A (en) 1981-08-12 1984-01-17 Michel Benjamin F Trucking simulation game
US4585232A (en) * 1984-06-21 1986-04-29 Sheppard Lisa K Automobile board game having unique color code dice

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