M405289 五、新型說明: 【新型所屬之技術領域】 ]㈣韻於—種互動盒裝置’特別係有關—種可使偶 具或其他II具雜齡所需情賴狀动金裝置。 【先前技術】 , 欠準之提巧’大眾除日常工作之餘對於休閒活動需 求也日魏切並趨向多元,電影、戲偶觀賞與動畫便為其重要 之休閒娛樂電衫之角色;戲偶包括布袋戲、皮影戲、桿控木 偶類型,卡通人物等等’細演出之故事劇情如能引人入勝, 往往帶動财群眾產生共鳴,進㈣輪演之肖色產生寄情與 投射作用,魅偶像情節而想要擁有此㈣色,甚至組成對於 角色之狂熱愛好團體,製播此類娛樂團體公司看準此種偶像熱 潮產製各種角色之周邊商品以滿足這類愛好者所需,周邊商 品中以對應各角色之玩偶收集為愛好者所歡迎,部份愛好者尚 另闢專Η盒櫃或空間區域以收崎些玩偶成為擺飾,除收納玩 偶以供觀賞外’此㈣好者尚會於其他_取出這些擺設玩偶 自創情境對白演出,或將魏玩偶表演劇情巾讓人印象深刻之 場面自行演繹-番並予以記制在愛好者間流傳或評比。然而 刖述愛好者之自行演繹方式,皆屬單向操控玩偶,玩偶無法產 生反應而離互動尚有一段距離,故部份產製這類玩偶之公司另 開發出可活動之玩偶’其内部設有簡易之電路暨機械構造,愛 好者透過按壓這類玩偶之開關,玩偶便可活動反應並播放玩偶 4 M405289 所屬之聲響。更進一步者,將玩偶腳下另行組裝一具有連結構 件之小型平台,數個此類玩偶經由此小型平台之連結構件兜組 成一列,除可視為擺設多數個玩偶之單一平台櫃體外,於按壓 任-玩偶之削㈣,此壯所安置之稿便可缝或個別活 動,並基於組合排列而播放不同背景聲響,將玩偶與愛好者之 互動自點拉至線之層次,然而愛好者仍會因為互動型M405289 V. New description: [New technical field] [4] Rhyme--an interactive box device 'Specially related to the kind of equipment that can be used to make a couple or other II ages. [Prior technology], the lack of exaggeration of the 'public', in addition to daily work, the demand for leisure activities is also divergent and tend to be diverse, movies, puppet watching and animation is the role of the important leisure entertainment shirt; Including puppet shows, shadow play, rod-controlled puppet type, cartoon characters, etc. The story of a fine performance story can be fascinating, often bringing the financial people to resonate, and entering the (4) round of the show, the sentiment and projection effect, the charm of the idol plot To have this (four) color, or even constitute a fanatic group for the role, the production of such entertainment group companies to see this idol boom to produce a variety of characters around the goods to meet the needs of such enthusiasts, The collection of character dolls is popular among fans. Some fans still have special boxes or space areas to collect some dolls for decoration. In addition to storing dolls for viewing, this (four) good will still be in other _ Take out these costumes and create a situational dialogue, or make a lively interpretation of the scenes of the Wei doll performance drama towel - and record it in the fan Spread or rate. However, the self-deductive methods of the narrators are all one-way control dolls. The dolls can't react and there is still a distance from the interaction. Therefore, some companies that produce such dolls have developed movable dolls. There is a simple circuit and mechanical structure. By pressing the switch of these dolls, the doll can react and play the sound of the doll 4 M405289. Further, a small platform having a connecting member is separately assembled under the foot of the doll, and a plurality of such dolls are formed into a row through the connecting members of the small platform, except that it can be regarded as a single platform cabinet for arranging a plurality of dolls, The doll's shaving (4), the manuscript placed by this strong can be sewn or individual activities, and based on the combination of the arrangement to play different background sounds, the interaction between the doll and the lover is pulled from the point to the line level, but the lover will still interact type
供給並僅預設數種型態以供把玩,欠缺主動權難以稱作達成互 動並易生厭倦。 【新型内容】 有馨於上述習知作法之狀況,為能夠兼顧解決之,本創作 人基於多年從事互動產品教具之研究開發與諸多經驗,提出— 種互動盒裝置,實現與玩偶完全互動之f求滿足與愛好者之主 動掌控,並兼具乡觀讀境觀,使愛好者稀玩腻。Supply and only a few types of presuppositions for play, lack of initiative is difficult to call an interaction and get bored. [New content] In order to be able to solve the above problems, the creator proposes an interactive box device based on the research and development of interactive product teaching aids and many years of experience to achieve complete interaction with the doll. Seeking to satisfy the active control of the hobbyist, and to have a view of the countryside, so that fans are boring.
人故本創作之主要目標,在於提供一種互動盒褒置,包含— 益體噹具有一控制元件 '一記憶元件以及複數個感應構件。 兄憶7L件输㈣元件,概個錢構件係設置於盒體之任一 面並輕接㈣元件’其中㈣元件顧過記憶元件崎財數 個感應構件,藉以獲知接觸複數_應構件之偶具或器具 並對應播放至少一互動模式。 丹1r禝数個感 :、卿騎_赠1鱗錢係為射頻 3 1天線,並藉以組成—天線_ ;且天線陣列係由—天線陣 列控制模組所操控:控概件為—控制器;記憶林係為一基 5 本輸入輸“統(BI〇S)記賴,肋存魅制複數個感應 構件之㈣以及互_式之複數筆預設資料;盒體更包含至少 卜接單元用以連接以外接設備以及—揚聲器用以播放互動 '式且風體更進—步②有—電源管理模組,以供應盒體運作 所需之電源。 本創作之次要目標,在於提供—種互動盒裝置,包含一盒 體’為至少--階構造;至少一感應構件具有複數個射頻識別 九線以及-天_纏組,複數個射麵別天線係分別設 忒-階構造上;-控制介面,耗接感應構件;以及一基本輸入 輸出系統記憶體,輕接控制器;其令控制介面係根據基本輸入 輸出系統記憶體所儲存之控师料來經由該天、㈣列控制模 組以掃描複數_頻卿天線,細獲知翻複數個射頻識別 天線之偶具或H具位置並對應播放至少—互動模式。 本創作之另-目標,在於提供-種互動盒裝置,包含-至 少-階構造’其具有—接收至少__多舰訊息之外接單元及一 揚聲器;複數個射頻識別天線,係分別設於一階構造上;一控 制器’ _複數個射頻簡天線;以及—基本輸人輸出系統記 憶體,输控制器,其中控制器係根擄基本輸入輸出系統記憶 體所存儲之%式指令掃描複數個射頻識別天線以讀取識別資 訊’並根據根對麵糖減存麟縣輸人輸H統記憶體 之預設資料控觸聲||播放由外接單元所接收之多媒體訊息。 本創作之再一目標,在於提供一種互動盒裝置,包含一盒 具有一控制元件、一耦接控制元件之外接單元以及複數個 «又置於盒體任一面並耦接控制元件之感應構件,其中控制元件 係根據外接單元所接收之資料崎描複數佩應構件,藉以獲 头接觸複數個感應構件之偶具或器具位置並對應播放至少一 互動模式。 複數個感應元件係為複數個射頻識別天線並組成一天線 陣列’外接單元可以有線或鱗对連接至少—外接設備,接 收外接設備所傳遞資料且經控制元件處理後以識別讀取碰觸 射頻識別天線之偶具或H具位置與識別纽,並根據識別資訊 輸出互動模式。 【實施方式】 兹為使貴審查委員對本創作之技術特徵及所達成之功 效有更-步之瞭解與認識,舰以齡之實_及配合詳細之 說明如後。 請參閱第-圖,係為本創作之互動盒裝置丨之結構示意 圖’包括-盒體1G ’盒體1() -般係為至少_階構造,為便於 方便說明起見’盒體10由三卩皆構造所形成,三階 以 放置偶具或器具(圖未示)之擺設表面101分別等距佈設複數 鋪頻識別天線11並構成—天線_,惟請注*,所設之天 線陣列《接安裝浦設絲1G1,㈣、轉著賴射又摔等 技術設於擺設表面ΗΠ下部。在天線陣列中任—排或任一列射 頻識別天線侧以奴躲_擇感顧,叫不同之互動情 M405289 境選擇;其餘射頻識別天線係分別形成一感應區,其係用以感 應對應互動情境之互動方式。每一佈設於盒體10擺設表面1〇1 之射頻識別天線旁係對應設置一發光二極體燈源12,其係用 以於感應接觸射頻識別天線之偶具或器具且讀取偶具内嵌設 之射頻識別標籤(Tag)之識別資訊(Identification, ID) 時,對應發光。盒體相較閱覽第一圖視線之另一面即盒體 10彦側102係具有一外接插槽(圖未示)用以容設一安全數 位(SD)卡14,用以操取存儲於安全數位卡μ内之樓案,以 協助更新互動情境選擇;以及—揚絲插孔13。盒體1〇之周 側更可佈設複數條光二極體16,財觀義識別天線旁 之發光二極贿源12,環繞倾1Q四週之發光二極體Η主 要係於盒體10透過楊聲器插孔13播放所選擇之互動情境而對 應產生之互動模式時,可隨互動模式進行閃爍,增進互動之趣 味性。讀10正對職第i視線之侧面⑽更且有 燈15以向朗者告知此互動盒裝置1之運作狀I 、 之 接續請參閱第二圖,並請卓參第一圖’第二圖係本創作 由一 置的電路架構2,此電路架構2所需之運作電力係 電源s理模組28所提供。電路牟盖 苴*傭— 4路木構2具—天線陣列20, 其由複數個射頻識別線 Μ _天_列2Q, ^所構成…天線陣列控制模組 排29轉接天雄 制介面22經由一串列周邊介面匯流 及一基本tT屮列控制模組21,並分別具有—微控制器挪 ⑴ 糸統記憶體221輕接微控制器220。基本輸 8 =輸出錢記憶體221係存儲複數筆職資料,預設資料包括 夕樣之互動遊戲及對應多樣互動遊戲之天線掃福運作方式。微 控制器220更進—步麵接—㈣(MPEG Audio Layer ΙΠ) 模組222,#伽者將偶具或ϋ具接觸天線_20之任- 列或任一行之射頻識別天線2G1以進行互動情境選擇並接續 ^偶具或器、具接觸其他射頻識別天線201以進行對應互動情 兄^互動方柄’偶具或11具所嵌設之射麵職籤為由微控 制盗22G自基本輸入輸出系統記憶體22ι取得相應互動情境之 天線掃描運作方式’經串列周邊介面匯流排29至天線陣列控 制模組21,並藉由設於天線陣列控麵組21其中之載波功率 放大電路(圖未示)_設之紐解提供發射峨,並轉換為 電磁波訊號由射頻識別天線2〇1幅射該訊號以掃描感應射頻 識別標籤’當感應到標籤時,則經天線陣列控制模組21之載 波功率放大電路所設定之辭解_標籤轉輸之電磁 波訊號並經__天線2G1馳為接收訊號所接收再予以 還原以識別項取偶具或器具位置及識別資訊,則微控制器 220按所項取之偶具或器具位置及識別資訊,且根據基本輸入 輸出系統記紐221 _存之紐互紐戲,對控制介面22 中之MP3模組222發出指令,輸出對於互動遊戲所需之互動模 式效果並藉由設於互動盒裝置上的揚_纷八23播放互動 模式音訊。 此外與揚聲器Λ刺队23麵接之一比較器/放大電路%及接 續麵接之一發光二極體驅動電路240及發光二極體燈組241 (如同第一圖所示之發光二極體14),主要目的是進一步藉由 偵測揚聲器/喇叭23所播放之互動模式音訊並經比較器/放大 電路24處理後令發光二極體驅動電路240控制發光二極體燈 組241之閃爍,藉以隨音訊中之聲響起伏高低引起變化閃爍。 另互動盒裝置更設有外接插槽用以容置安全數位記憶卡 沾,記憶卡25中可存儲由使用者錄存準備之對應多樣互動遊 戲的多媒體訊息以及其他翻之互動遊戲齡,除經由微控制 為、220處理將其他類型之互動遊戲槽案載存至基本輸入輸出 系統記憶體221予以更新外,MP3模組222更可經由微控制器 220所讀取到含括於射頻識別標籤之識別資訊以及透過哪一個 射頻識別天線201所讀取來輸出多媒體訊息並經揚聲器纷八 23播放,亦或多媒體訊息經由一顯示模組挪依據微控制器 ^0所項取到之識別資訊以及透過哪一個射頻識別天線卻1所 崎取來輸出輸出並經連接之—外接顯示器26予以顯示。 此外,互動盒裝置更可設置一外接單元,此外接單元於有 線連接為—通用序列匯流排介面⑽,其可用以連接各種行動 設備或行動通訊設備,·或於無線逹接時為-無_路模組27 以無線連接各種行動設備或行動通訊設備,包括手機、數位相 機、電腦等。則原透過互動妓置上之揚聲器纷λ烈所播放 ^由㈣組223輸出至外接顯示器26所播放存儲於記憶 之夕媒體讯息,也能夠經通用序列匯流排介面224或無 M405289 » I» 線網路模組27輸出至手機或電腦予以播放 ,·且不僅以記憶卡 25所存儲之互動遊戲檔案及多媒體訊息為限 ,經由通用序列 匯机排介面224有線或無線網路模組27無線連接之手機或電 腦也可存儲上述槽案資訊並予以輸出至互動盒裝置中,進一步 I ’因手機或電_部即含有微處理器,更可處理有關對應不 同互動遊戲之天線掃描運作方如讀取酬資訊,以及透過設 於手機或電㈣屬之細者介面,㈣互動盒裝置之_模組 φ 222顯不模組223、揚聲器场八μ等。則互動盒裝置所能 搭配之外接設備亦非常多元,而非單單僅倚憑裝置中之各項元 件為限,若需減少對互動盒裝置内之電路架構之負擔,採用外 接設備協助亦不失為其他可行選項。The main goal of human creation is to provide an interactive box that contains - a control element as a memory component and a plurality of sensing components. The brother recalls the 7L piece of the (four) component, and the money component is placed on either side of the box and is lightly connected to the (four) component. (4) The component takes care of several sensing components of the memory component, so as to know the contact complex _ should be the component Or the appliance and correspondingly play at least one interactive mode. Dan 1r 禝 a few senses:, Qing riding _ gift 1 scale money for the RF 3 1 antenna, and by the composition - antenna _; and the antenna array is controlled by the antenna array control module: The memory forest is a base 5 input input system (BI〇S) record, the ribs of the complex number of sensing components (four) and mutual _ type of multiple preset data; the box also contains at least the interface unit It is used to connect external devices and - the speaker is used to play interactive 'type and the wind body is more advanced - step 2 has - power management module to supply the power required for the operation of the box. The secondary goal of this creation is to provide - The interaction box device comprises a box body 'at least--stage structure; at least one sensing member has a plurality of radio frequency identification nine lines and a -day entanglement group, and the plurality of plane-face antenna systems are respectively arranged on the 忒-order structure; - a control interface, which consumes an inductive component; and a basic input/output system memory, which is connected to the controller; the control interface is controlled by the controller of the basic input/output system memory via the day (4) column control mode Group to scan complex _ frequency clear antenna Finely knowing the repetition of several RFID antennas or H-positions and correspondingly playing at least the interactive mode. Another object of the present invention is to provide an interactive box device comprising - at least - order structure 'which has - receives at least __Multi-ship information external unit and a speaker; a plurality of radio frequency identification antennas are respectively set in the first-order structure; a controller ' _ a plurality of RF simple antennas; and - a basic input output system memory, transmission control The controller, which is based on the % input command stored in the basic input/output system memory, scans a plurality of radio frequency identification antennas to read the identification information' and reduces the deposit according to the root-to-face sugar. Setting data control touches||Playing multimedia messages received by external units. A further object of the present invention is to provide an interactive box device comprising a box having a control element, a coupling control element external unit and a plurality of «The sensing member placed on either side of the box and coupled to the control element, wherein the control element is based on the information received by the external unit And the position of the device or the device that is in contact with the plurality of sensing members and correspondingly plays at least one interactive mode. The plurality of sensing elements are a plurality of radio frequency identification antennas and form an antenna array 'the external unit can be connected by wire or scale connection at least - an external device that receives the data transmitted by the external device and processes it to identify and read the even or H-position and identification button of the RFID antenna, and outputs an interactive mode according to the identification information. [Embodiment] To enable your review board to have a more in-depth understanding and understanding of the technical characteristics of the creation and the effects achieved, the ship's age-based and detailed descriptions are as follows. Please refer to the figure - the interactive box for this creation. Schematic diagram of the device ' 'includes - the box body 1G 'the box body 1 () - is generally at least _ order structure, for the convenience of convenience, the box body 10 is formed by three scorpions, the third order to place the couple Or the erecting surface 101 of the appliance (not shown) is equidistantly arranged with a plurality of paving frequency identification antennas 11 and constitutes an antenna _, but please note *, the antenna array provided is connected to the installation 1G1, (iv), turning techniques rely on radio and fell ΗΠ provided on a lower surface of the decoration. In the antenna array, any row or any of the radio frequency identification antennas are selected as slaves, and different interactions are selected. The other radio frequency identification antennas respectively form a sensing area, which is used to sense the corresponding interactive situation. The way of interaction. Each of the radio frequency identification antennas disposed on the surface of the casing 10 is disposed with a light-emitting diode light source 12 for inductively contacting the RFID-enabled antenna or the appliance and reading the inside of the antenna. When the identification information (Identification, ID) of the embedded RFID tag is used, it corresponds to illumination. The box body has an external slot (not shown) for housing the other side of the first line of view, that is, the box body 10 (not shown) for accommodating a secure digital (SD) card 14 for safe storage. Digital card μ within the building case to assist in updating the interactive situational selection; and - the silk wire jack 13. A plurality of light diodes 16 can be arranged on the peripheral side of the casing 1 , and the light-emitting diodes 12 next to the antenna are recognized by the financial observation. The light-emitting diodes around the 1Q are mainly connected to the box 10 through the sound of Yang. When the jack 13 plays the interactive mode corresponding to the selected interactive context, it can flash with the interactive mode to enhance the interactive fun. Read the side of the 10th line of sight (10) and have a light 15 to inform the person about the operation of the interactive box device 1. Please refer to the second picture and ask for the first picture of the first picture. The present invention is provided by a circuit architecture 2, which is provided by the operating power system power supply module 28 required for the circuit architecture 2. The circuit cover 苴 * commission - 4 road wood structure 2 - antenna array 20, which is composed of a plurality of radio frequency identification lines _ _ _ _ column 2Q, ^ ... antenna array control module row 29 transfer Tianxiong interface 22 The controller 220 is connected via a series of peripheral interfaces and a basic tT array control module 21, and has a microcontroller (1) memory 221 connected to the microcontroller 220. Basic Loss 8 = Output Money Memory 221 is a collection of multiple job information. The default data includes the interactive game of Xi Xi and the antenna sweeping operation mode corresponding to various interactive games. The microcontroller 220 is further connected to the MPEG Audio Layer 模组 module 222, where the gamma contacts the antenna _20 or any row of the RFID antenna 2G1 for interaction. The situation selects and connects with the other device or the device, and contacts the other radio frequency identification antennas 201 to perform the corresponding interactive brothers and interacts with the square handle 'even or 11 built-in facets for micro-control stolen 22G from the basic input. The output system memory 22ι obtains the antenna scanning operation mode of the corresponding interactive context 'via the serial peripheral interface bus 29 to the antenna array control module 21, and is provided by the carrier power amplifying circuit disposed in the antenna array control group 21 (Fig. Not shown) _ set the solution to provide the launcher and convert it into an electromagnetic wave signal. The radio frequency identification antenna 2〇1 radiates the signal to scan the inductive radio frequency identification tag. When the tag is sensed, the antenna array control module 21 The radio frequency signal set by the carrier power amplifier circuit is transmitted by the __ antenna 2G1 as the receiving signal and then restored to identify the item or device position and identification information. The device 220 sends an instruction to the MP3 module 222 in the control interface 22 according to the item or device position and identification information of the item, and outputs an instruction to the interactive game according to the basic input and output system register 221 _ _ _ _ _ The desired interactive mode effect is played by the interactive mode audio provided by the interactive box device. In addition, one of the comparator/amplifier circuit % and the connection surface of the speaker spurs 23 is connected to the light-emitting diode driving circuit 240 and the light-emitting diode lamp group 241 (like the light-emitting diode shown in the first figure). 14) The main purpose is to further control the flashing of the LED set 241 by detecting the interactive mode audio played by the speaker/horn 23 and processing by the comparator/amplifier circuit 24. In order to cause the change to flash with the undulation of the sound in the audio. The interactive box device further has an external slot for accommodating a secure digital memory card. The memory card 25 can store multimedia messages corresponding to various interactive games prepared by the user and other interactive game ages, except The micro control is 220, and the other types of interactive game slots are stored in the basic input/output system memory 221 for updating. The MP3 module 222 can be read by the microcontroller 220 to include the RFID tag. Identifying the information and which RFID antenna 201 reads to output the multimedia message and playing it through the speaker, or the multimedia message is transmitted via a display module according to the identification information obtained by the microcontroller ^0 and through Which of the RFID antennas is satisfactorily outputted and connected to the external display 26 for display. In addition, the interactive box device can be further provided with an external unit, and the external unit is wired to be a universal serial bus interface (10), which can be used to connect various mobile devices or mobile communication devices, or when wirelessly connected - no_ The road module 27 wirelessly connects various mobile devices or mobile communication devices, including mobile phones, digital cameras, computers, and the like. Then, the speaker that is originally placed on the interactive device is played by the (4) group 223 and outputted to the external display 26 to store the media message stored on the memory of the evening. It can also pass through the universal serial bus interface 224 or the M405289 » I» line. The network module 27 outputs to the mobile phone or the computer for playback, and is not limited to the interactive game files and multimedia messages stored in the memory card 25, and is wirelessly connected via the universal serial interface 224 wired or wireless network module 27 The mobile phone or computer can also store the above-mentioned slot information and output it to the interactive box device, further I's because the mobile phone or the electric_ part contains the microprocessor, and can also handle the antenna scanning operation corresponding to different interactive games, such as reading Remuneration information, as well as through the thin interface of the mobile phone or electricity (4), (4) the interactive box device _ module φ 222 display module 223, speaker field eight μ and so on. The interactive box device can also be used with a variety of external devices, rather than relying solely on the components of the device. If the burden on the circuit structure in the interactive box device is reduced, the use of external devices can be assisted. Possible options.
接續請參閱第三圖,並請卓參第二圖,第三圖係為本創作 之互動盒裝置互動方式1之示意圖。使用者擺放二偶具A,B 鲁 卩近』俗稱之么仔娃娃)於設有複數個射頻識別天線3〇之 规體31上’這些偶具主要於其腳部敌設射頻識別標鐵,透過 如第二®所述之控制介面22巾之微控備自基本輸出系統記 ^體221取得相應互動情境之天線掃描運作方式,經串列周邊 介面匯流排29至天線陣列控制模組2卜並藉由設於天線 控制模組21其中之載波功率放大電路所預設之載波頻率提供 發射訊號,並轉換為電磁波訊號由射頻識別天線3〇幅射該訊 號以掃描偶具之識別標籤,並經經天線陣列控制模組21之載 波功率放大電路所設定之紐鮮解_顧所傳輸之電磁 波訊號並經_識別天線3()轉換為接收訊额接收再予以還 原’以識別讀取偶具A,B所擺放位置及識別資訊,則微控制 裔220按所讀取之偶具Α,β擺放位置及識別資訊,除讓對應 擺放偶具Α,Β於射頻識別天線3〇之發光二極體燈源33發光, 以告知使用者财Α,Β絲正確之錢位置外,並根據基本 輸入輸出祕記髓221所預存之錄互動賴,互動遊戲包 括偶具Α’ Β於故事戲劇中所扮演角色之著名場面及精典對 話,對控制介面22中之ΜΡ3模組222發出齡,輸出對於互 =遊戲所★之互動赋效果,並藉由設於絲盒裝置上插接於 揚聲器插孔32的揚聲器/喇叭播放屬於二偶具Α,Β於著名場 面之精典對話音訊。 此外’互賴境不限於伽存在基本輸人輸Κ統記憶體 221之互動遊戲’尚可經由插置於盒體&之外接插槽中的數 位。己憶卡34提供,触記憶卡34愤放可賴互動遊戲之互 動模式效果的多媒體訊息,例如有關偶具Α,β演出角色之精 ^對居的背景配樂,再透過揚聲器/啦與精典對話音訊同時 播放’增進互動趣味;亦或不限於背景配樂,使用者尚可依自 身需求錄製專狀互動對白存人數位記憶卡34中,微控制器 220再依所讀取之偶具所屬識別資訊與由哪一射頻識別天: 2所讀取來控腑3模組222將數位記憶卡34中存儲對應偶 具Α,Β之互崎衫雜訊息透過揚聲器纷八播放。 接續請參閲第四圖,並請卓參第二圖,第四圖係為本創作 M405289 之互動盒裝置互動方式n之示意圖。於互動盒裝置4】之電源 燈46亮起後,使用者先將互動情境所㉟套件衝例如卡片), 其具有嵌設之_識職籤接觸互動盒裝置41上之任一列或 任一排射_別天線42以選定互騎境,難續如第二圖所 ^之微控制器220自基本輸出系統記憶體221取得相應互動情 &柄式選擇之天鱗描運作方式,㈣_邊介面匯流排四 至天線陣列控賴組21,並藉由設於天線陣顺制模組Η其 中之載波神放大電路咖設之餘辭提供魏訊號,並轉 換為電磁波訊號由射頻識別天線42幅射該訊號以掃福感應互 動情境所屬套件40之射頻識別標籤,當感應到標籤時,則經 天線陣列控麵組21之紐神放大電路所設定之載波頻率 解调由標籤所傳輸之電磁波訊號,並經射頻識別天線42轉換 為接收訊號所接收再予以還原’以識別讀取互動情境所屬套件 4〇之識別資訊。在此#_中,係將互動盒裝置41互動情境 模式轉成敲擊遊戲(即俗稱打地鼠),微控制器22G按所讀取 之互動情境所屬套件40之識別資訊比對是否為基本輸入輸出 系統έ己憶體221所預存之敲擊遊戲所需之識別資訊g確認後, 微控制220則自基本輸人輸n賊,隨221取得相應敲擊 遊戲之天線掃描運作方式’並先發^指令使鄰近其他射頻識別 天線42之發光二極體燈源43產生閃爍,同時對Mp3模組222 發出指令’輸㈣於敲擊遊纽動音訊並透過揚縣纷八播 放,告知使用者已進入敲擊遊戲情境β M405289 一_ Λ微控制器22G發出指令使發光二極體燈源43其中之 逍’發出光色47 ’以告知使用者開始敲轉近發光之射頻識 ^ 42所構成之感應區’同時天線陣列控制模組21根據微 工1器220所傳輸指令,對其中發出光色之發光二極體燈源必 鄰近之射頻識別天線42幅射電磁波訊號。此時使用者握拿-嵌 有射頻朗標籤之鍵子44即器具崎,由於簡電磁波訊號並 ^連滅行,主要係基於是否感應到槌子Μ之射頻識別標藏而 定。如感朗賴’馳天線_控麵組21之做功率放大 電路所之載義率解調由標籤所傳輸之電磁波訊號並經射 賴別天線42 _為接收峨所接收再扣縣,關別讀取 槌子44之識別資訊’舰控制器22〇按所讀取之識別資訊,對 MP3核组222發出指令,自插設於互動盒裝置41上之記憶卡45 内輸出對應槌子44識別資訊之多媒體訊息,並透過互動盒裝置 41上的%聲器/剩σ八播放有關敲擊成功之聲響,如拍手或鼓勵 對話’接著微控制器220再傳輸指令予天線陣列控制模組21以 控制其他尚未被敲擊之射頻識別天線42幅射電磁波訊號並使 鄰近之發光一極體燈源43發光告知使用者握拿槌子44繼續敲 擊;而透過射頻識別天線42幅射之電磁波訊號具時效性,如一 預s又期間屆滿仍未掃描到槌子44之射頻識別標籤,表示未感應 頃取到槌子44之識別資訊’意即使用者敲偏或未敲擊,則微控 制器220於預設期間屆滿後對MP3模組222發出指令,自插設 於互動盒裝置41上之記憶卡45内輸出多媒體訊息,並透過揚 14 聲益/’八触有關㈣並未成功之音效 ,例如嘲諷聲響。 接續請參閱第五圖’並請卓參第二圖,第五圖係為本創作 之互動盒裝置之互動方式III示意圖。使用者先將互動情境所 屬套件即卡# 50其具有嵌設之射頻朗標籤,接觸互動盒裝 置51上之任一列或任—排複數個射頻識別天線52卩選定互動 情境,則接續如第二圖所述之微控制器22G自基本輸出系統記 憶體221取得相應互動情境模式選擇之天線掃描運作方式,經 串列周邊介面匯流排29至天鱗列控制模組2卜並藉由設於 天線陣列控繼組21其巾之触功較大電路_設之載波 頻率提供發射訊號’並轉換為電磁波訊號由複數個射頻識別天 線52幅射該訊號以掃描感應互動情境所屬卡片5〇之射頻識別 標籤’當感應到標籤時,則經天線陣列控制模組21之載波功 率放大電路所設定之載波頻率解調由標籤所傳輸之電磁波訊 號,並經射頻識別天線52轉換為接收訊號所接收再予以還 原,以識別讀取互動情境所屬卡片5〇之識別資訊。 在此實施例中’係將互動盒裝置51互動情境模式轉成音 階遊戲,微控制器220按所讀取對應音階遊戲所屬卡片5〇之 識別資訊比對是否為基本輸入輸出系統記憶體221所預存之 音階遊戲所需之識別資訊。確認後,微控制器22〇則自基本輪 入輸出系統記憶體221取得相應音階遊戲之天線掃描運作方 識別天線 每-•射頰 式,此時互動情境模式選擇感應區以外之其他射頻 52所構成之感應區設定成不同之音階D〇~Re-Mi等, 識別天線52代表一個音階,可自互動盒裝置51之第一階層由 低音譜至第三階層的高音譜等,惟排列方式不僅以此為限,尚 可經由第二階層之低音譜逐步至第一階層之高音譜,模式變化 可將音階遊戲卡片50接觸任-列或任一行之模式情境選擇的 第二感應區(圖未示)以進行高低音譜位置切換。使用者接續 將嵌有射頻識別標籤之偶具A,B置放於對應音階之射頻識別 天線52所構成之感應區上,經串列周邊介面匯流排四至天線 陣列控制模組21,並藉由設於天線陣列控制模組21其中之載 波功率放大電路所預設之載波頻率提供發射訊號,並轉換為電 磁波訊號㈣頻識別天線52幅賴峨崎描偶具之識別標 籤’並經駐_列㈣歡21之驗功較大電路所奴 之載波頻率觸由標籤所傳輸之電磁波峨並_頻識別天 線52轉換為接收訊號所接收肝以還原,以識別讀取偶具八, B所擺餘置及削魏,在此實_巾,偶具A擺置於' % 音階之射頻識別天線52感應區,偶具B擺置於&音階之射頻 識別天線52感應區,接續微控㈣220按所讀取之偶具& β 擺放位置及識職訊,並根據基本輸人輸出系統記憶體221所 預存之相應音階截㈣器數位介面(Muskal ―汁酬t Digital Interface)程式,對控制介面22中之Mp3模組222 發出指令,輸出對於音階遊戲所需之音訊,並藉由設於互動盒 裝置51上插接於揚聲器插孔53的揚聲器/剩播放擺置於感 應區偶具所產生之音階聲響。 M405289 此外,音階遊戲更可透過互動盒裝置51播放對應音階之 真實樂器音色,使用者將音階遊戲卡片5G接觸互動盒裝置51 上之任列或任一排射頻識別天線52中之樂器互動選擇,其 選擇後之天線感應方式如同上述運作,於此不再贅述。使用者 接續將嵌有㈣識職籤之偶具A,B置放於職音階之射頻 識别天線52所構成之感應區上’偶具& b中之射頻識別標籤 内所含有的識別資訊分別為代表鋼琴及爵士鼓,微控制器挪 按所讀取之解/爵士鼓朗f訊與自基本輸人輸H统記憶 體221所預存對應各感應區之音階予以比對,以確認所需發出 音色,微控制器220根據比對結果’對控制介面以中之做3 模組222發出指令’經由插置於互動盒裂置51之外接插槽中 的數位記針54提供對應音階遊戲之多媒體訊息,例如有關 偶具A,B所屬A實雜及相應感應區音階之音色,再透過揚 聲器纷八將真實樂器音色予以播放,增進互動趣味。 惟以上所述之具體實施例’僅係用於例釋本發明之特點及 功效’而_於限定本發明之可實施料,於未脫離本發明上 揭之精神與技術料下’任何本發明所揭軸容而完成之 等效改變及修飾,均仍應為下述之巾請專利顧所涵蓋。 【圖式簡單說明】 第一圖係為本創作之互動盒裝置之結構示意圖; 17 M405289 第-圖係為依據本解之—較佳實關之絲盒裝置的電路 架構示意圖; 第三圖係為本創作之互動盒裝置之互動方式!示意圖; 第四圖係為本創作之互動盒裝置之互動方式^_、二, 第五圖係為本創作之互動盒裝置之互動方^二T ’·以及 【主要元件符號說明】 1、41、51 :互動盒裝置; 10、31 :盒體; ιοί ·擺設表面; 102 :背側; 103 :側面; U、30、42、52 :複數個射頻識別天線. 】2、33、43 :發光二極體燈源; 13、32、53 :揚聲器插孔; 14 ··安全數位卡; 15、46 :電源燈; 16 :發光二極體; 2:電路架構; 20 :天線陣列; 2〇Η射頻識別天線; 21 :天線陣列控制模組; M405289 22 :控制介面; 220 :微控制器; 221 :基本輸入輸出糸統記憶體; 222 : MP3 模組; 223 :顯示模組; 224 :通用序列匯流排介面; 23 :揚聲器/喇叭; 24 :比較器/放大電路; 240 :發光二極體驅動電路 241 :發光二極體燈組; 25、34、45、54 :記憶卡; 26 :顯示器; 27 :無線網路模組; 28 :電源管理模組; 29 :串列周邊介面匯流排; 40、50 :套件(卡片); 44 :槌子; 47 :光色; A、B:偶具。 19For the continuation, please refer to the third picture, and please refer to the second picture, the third picture is a schematic diagram of the interaction mode of the interactive box device of the creation. The user placed the two couples A, B, and the nickname "the doll". On the body 31 with a plurality of radio frequency identification antennas 3, these couples mainly hosted radio frequency identification marks on their feet. The antenna scanning operation mode of the corresponding interactive situation is obtained by the micro-control device of the control interface 22 as described in the second®, and the serial interface bus 29 is connected to the antenna array control module 2 through the serial interface bus 29 And transmitting the signal by the carrier frequency preset by the carrier power amplifying circuit provided in the antenna control module 21, and converting the signal into an electromagnetic wave signal. The radio frequency identification antenna 3 illuminates the signal to scan the identification tag of the even device. And the electromagnetic wave signal transmitted by the carrier power amplification circuit set by the antenna array control module 21 is converted into the received signal receiving signal and then restored by the identification antenna 3 () to identify the read even With the position and identification information of A and B, the micro-control squad 220 will read the position and identification information according to the read, and the corresponding position will be placed on the radio frequency identification antenna. Light-emitting diode The source 33 emits light to inform the user of the money, the correct position of the money, and the interaction of the basic input and output of the secret memory 221, the interactive game including the role of the Α' Β in the story drama The famous scene and the classic dialogue, the age of the ΜΡ3 module 222 in the control interface 22 is outputted, and the output is effected on the interactive function of the mutual game console, and is inserted into the speaker jack 32 by being disposed on the wire box device. The speaker/horn playback belongs to the two-in-one Α, which is in the classic dialogue of the famous scenes. In addition, the interactive game is not limited to the number of interactive games that are inserted into the external slot of the box & The memory card 34 provides a multimedia message that affects the interaction mode of the interactive game, such as the related music, the background music of the β performance character, and the speaker/player and classics. The dialogue audio plays at the same time to enhance the interactive fun; or not limited to the background soundtrack, the user can still record the special interactive dialogue on the memory card 34 according to his own needs, and the microcontroller 220 then recognizes the corresponding identification according to the read. Information and which radio frequency identification day: 2 reads the control 3 module 222 will store the corresponding memory in the digital memory card 34, and the mutual message is played through the speaker. Please refer to the fourth picture, and please refer to the second picture, the fourth picture is a schematic diagram of the interaction mode of the interactive box device of the creation M405289. After the power light 46 of the interactive box device 4 is illuminated, the user first flushes the interactive situation 35 package, for example, a card, which has any column or row on the embedded contact contact box device 41. The _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The interface bus 4 is connected to the antenna array control group 21, and the Wei signal is provided by the carrier antenna amplifying circuit provided in the antenna array, and converted into an electromagnetic wave signal by the radio frequency identification antenna 42 The signal is a radio frequency identification tag of the kit 40 of the Swift Induction Interactive Situation. When the tag is sensed, the electromagnetic wave signal transmitted by the tag is demodulated by the carrier frequency set by the antenna amplifying circuit of the antenna array control group 21, And after being converted by the RFID antenna 42 into a received signal, it is then restored to identify the identification information of the suite 4 that reads the interactive context. In this #_, the interactive box device 41 interactive situation mode is converted into a tapping game (that is, commonly known as a hamster), and the microcontroller 22G compares the identification information of the interactive context component 40 to which it is read. After the input and output system confirms the identification information g required for the tapping game pre-stored by the body 221, the micro-control 220 converts the thief from the basic input, and obtains the antenna scanning operation mode of the corresponding tapping game with 221' The command generates a blinking of the LED source 43 adjacent to the other RFID antennas 42 and simultaneously issues an instruction to the Mp3 module 222 to transmit the sound of the button and play it through the Yangxian County to inform the user. Has entered the tapping game situation β M405289 a _ Λ microcontroller 22G issued a command to make the LED light source 43 逍 ' emit light color 47 ' to inform the user to start to knock the near-lighting radio frequency identification The sensing area 'at the same time, the antenna array control module 21 radiates electromagnetic wave signals to the radio frequency identification antenna 42 adjacent to the light-emitting diode lamp source in accordance with the command transmitted by the micro-machine 220. At this time, the user grips the button 44 embedded with the RF tag, that is, the device, because the electromagnetic wave signal is disconnected, mainly based on whether or not the radio frequency identification of the scorpion is sensed. If you feel the ambience of the mobile antenna _ control panel 21 to do the power amplifier circuit to demodulate the electromagnetic wave signal transmitted by the tag and pass through the antenna 42 _ for receiving 峨 received re-deduction county, close The identification information of the dice 44 is read. The ship controller 22 issues an instruction to the MP3 core group 222 according to the read identification information, and outputs the corresponding dice 44 identification information from the memory card 45 inserted in the interaction box device 41. The multimedia message is played through the % sounder/remaining σ8 on the interactive box device 41, such as clapping the hand or encouraging the dialogue. Then the microcontroller 220 transmits the command to the antenna array control module 21 to control the other. The radio frequency identification antenna 42 that has not been tapped emits an electromagnetic wave signal and causes the adjacent light emitting body light source 43 to emit light to inform the user that the gripper 44 continues to tap; and the electromagnetic wave signal radiated through the radio frequency identification antenna 42 is time-sensitive. If the pre-s and the expiration of the period have not yet scanned the radio frequency identification tag of the dice 44, indicating that the identification information of the dice 44 is not sensed, that is, the user taps or does not tap, the microcontroller 220 presets. After the expiration of the interval, the MP3 module 222 issues an instruction to output a multimedia message from the memory card 45 inserted in the interactive box device 41, and through the 14 sounds/'eight touches (4) unsuccessful sound effects, such as taunting sounds . For the continuation, please refer to the fifth picture ’ and ask for the second picture of Zhuo Shen. The fifth picture is a schematic diagram of the interactive mode III of the interactive box device. The user first associates the interactive context component suite card #50 with the embedded radio frequency tag, contacts any one of the columns on the interactive box device 51 or any number of radio frequency identification antennas 52, selects the interactive context, and continues to be the second. The microcontroller 22G shown in the figure obtains the antenna scanning operation mode of the corresponding interactive context mode selection from the basic output system memory 221, and serializes the peripheral interface bus bar 29 to the sky scale column control module 2 and is provided on the antenna. The array control group 21 has a large touch circuit of the towel _ the carrier frequency of the carrier is provided to transmit the signal ' and is converted into an electromagnetic wave signal. The plurality of radio frequency identification antennas 52 radiate the signal to scan the radio frequency identification of the card belonging to the sensing interaction context. When the tag is sensed, the electromagnetic wave signal transmitted by the tag is demodulated by the carrier frequency set by the carrier power amplifying circuit of the antenna array control module 21, and is converted into a receiving signal by the RFID antenna 52 and then received. Restore to identify the identification information of the card that belongs to the interactive context. In this embodiment, the interactive box device 51 interactive context mode is converted into a scale game, and the microcontroller 220 compares the identification information of the card 5〇 corresponding to the corresponding scale game to whether it is the basic input/output system memory 221 Identification information required for pre-stored scale games. After the confirmation, the microcontroller 22〇 obtains the antenna scanning operation side identification antenna of the corresponding scale game from the basic wheel input and output system memory 221, and the other interactive radio frequency 52 selects the other radio frequency 52 except the sensing area. The sensing area is configured to be different scales D〇~Re-Mi, etc., and the identification antenna 52 represents a scale, which can be from the first level of the interactive box device 51 from the bass spectrum to the third-level treble spectrum, etc., but the arrangement is not only To this end, the bass spectrum of the second level can be gradually extended to the high-level spectrum of the first level, and the mode change can contact the scale game card 50 with the second sensing area of the mode-selection of any-column or any line mode (Fig. Show) for high and low frequency spectrum position switching. The user successively places the even-numbered A and B embedded with the radio frequency identification tag on the sensing area formed by the radio frequency identification antenna 52 corresponding to the scale, and serially connects the peripheral interface bus 4 to the antenna array control module 21, and The carrier frequency preset by the carrier power amplifier circuit provided in the antenna array control module 21 provides a transmission signal, and is converted into an electromagnetic wave signal (four) frequency identification antenna 52, and the identification tag of the Lai 峨 描 描 描 并 并 并 并 并(4) The carrier frequency of the larger circuit of the test 21 is touched by the electromagnetic wave transmitted by the tag, and the frequency identification antenna 52 is converted into the received signal to receive the liver to restore, to identify the read even eight, B rest Set and cut Wei, in this case, the even A is placed in the '% scale radio frequency identification antenna 52 sensing area, even B placed in the & scale radio frequency identification antenna 52 sensing area, connected to the micro control (four) 220 press The read &β placement position and the job information are read, and according to the corresponding scale output system memory 221 pre-stored the corresponding scale (four) digital interface (Muskal - juice digital interface) program, the control In interface 22 The Mp3 module 222 issues an instruction to output the audio required for the scale game, and the sound level sound generated by the speaker/remaining playback pendulum placed in the speaker jack 53 on the interactive box device 51 is placed in the sensing area. . M405289 In addition, the scale game can play the real instrument sound of the corresponding scale through the interactive box device 51, and the user interacts with the musical instrument in the column of the interactive box device 51 or the radio frequency identification antenna 52 in any row. The antenna sensing method after the selection is like the above operation, and will not be described here. The user successively inserts the identification information embedded in the radio frequency identification tag of the radio frequency identification antenna 52 embedded in the radio frequency identification antenna 52 embedded in the occupational scale, and the identification information contained in the radio frequency identification tag in the coupler & b respectively In order to represent the piano and the jazz drum, the microcontroller extracts the solution/jazz drums and compares the scales corresponding to the sensing areas from the basic input and output memory 221 to confirm the required To emit a tone, the microcontroller 220 provides a corresponding scale game based on the comparison result 'instruction of the control interface in the 3 module 222' via the digitized pin 54 inserted in the external slot of the interactive box split 51. Multimedia messages, such as the sounds of the A and B's A miscellaneous and the corresponding sensing zone scales, are then played through the speakers to enhance the interactive taste. However, the specific embodiments described above are merely used to exemplify the features and functions of the present invention, and the present invention can be implemented without departing from the spirit and scope of the present invention. The equivalent changes and modifications made by the disclosed shafts should still be covered by the following patents. [Simple diagram of the diagram] The first diagram is a schematic diagram of the structure of the interactive box device of the creation; 17 M405289 The first diagram is a schematic diagram of the circuit structure of the wire box device according to the present solution; The interactive way of the interactive box device for this creation! The fourth picture is the interactive mode of the interactive box device of the creation ^_, two, the fifth picture is the interaction of the interactive box device of the creation ^ 2 T '· and [the main component symbol description] 1, 41 , 51: interactive box device; 10, 31: box; ιοί · display surface; 102: back side; 103: side; U, 30, 42, 52: a plurality of radio frequency identification antennas. 】 2, 33, 43: illuminate Diode light source; 13, 32, 53: speaker jack; 14 · · safe digital card; 15, 46: power light; 16: light-emitting diode; 2: circuit architecture; 20: antenna array; Radio Frequency Identification Antenna; 21: Antenna Array Control Module; M405289 22: Control Interface; 220: Microcontroller; 221: Basic Input/Output Memory; 222: MP3 Module; 223: Display Module; 224: Universal Sequence Bus interface; 23: speaker/horn; 24: comparator/amplifier circuit; 240: LED driver circuit 241: LED lamp set; 25, 34, 45, 54: memory card; 26: display; 27: wireless network module; 28: power management module; 29: serial peripheral interface bus 40, 50: Kit (card); 44: hammer; 47: light color; A, B: even with. 19