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TW201324192A - System for playing multimedia based on user's emotion and method thereof - Google Patents

System for playing multimedia based on user's emotion and method thereof Download PDF

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TW201324192A
TW201324192A TW100145813A TW100145813A TW201324192A TW 201324192 A TW201324192 A TW 201324192A TW 100145813 A TW100145813 A TW 100145813A TW 100145813 A TW100145813 A TW 100145813A TW 201324192 A TW201324192 A TW 201324192A
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Taiwan
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user
multimedia
physiological state
playing
digital device
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TW100145813A
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Chinese (zh)
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Ching-Show Lin
Wei-Min Chi
Hui-Min Hua
Chun Pei
Pan-Chio Tuan
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Univ Nan Kai Technology
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Abstract

A system for playing multimedia based on user's emotion and a method thereof are provided. By determining a emotion of a user in accordance with physiology of the user, and reading a multimedia corresponding to the emotion of the user, the system and the method can play suitable multimedia according with user's emotion, and can achieve the effect of diverting user's attention for relaxing user's emotion when user feels down.

Description

依據使用者情緒播放對應多媒體資料之系統及其方法System and method for playing corresponding multimedia material according to user emotion

一種多媒體播放系統及其方法,特別係指一種依據使用者情緒播放對應多媒體資料之系統及其方法。A multimedia playing system and method thereof, in particular, a system and method for playing corresponding multimedia materials according to user emotions.

大部份的人都經歷過心情低落、鬱悶、沮喪、不愉快等負面的感受,但是經過一段時間的調適,通常可以回復正常的情緒狀態。Most people have experienced negative feelings such as depression, depression, depression, and unhappiness, but after a period of adjustment, they can usually return to normal emotional state.

隨著多媒體時代的來臨,人們可隨時隨地享受多媒體帶來的娛樂效果,例如,透過多種音場模擬音效來播放並欣賞影音等多媒體資料,多媒體資料除了帶來諸多娛樂效果之外,還可以透過娛樂效果影響人的情緒,因此,現今大部分的人處於情緒不佳的情況下時,通常會透過多媒體資料所提供的娛樂效果加快情緒的回復。With the advent of the multimedia era, people can enjoy the entertainment effects brought by multimedia anytime and anywhere. For example, through a variety of sound fields to simulate sound effects to play and enjoy multimedia materials such as audio and video, in addition to bringing a lot of entertainment effects, multimedia materials can also be Entertainment effects affect people's emotions. Therefore, when most people are in a bad mood, they usually speed up their emotional response through the entertainment provided by multimedia materials.

人們在情緒不佳時,除了手動播放影音等多媒體資料之外,目前也有自動偵測使用者的情緒,並依據使用者的情緒播放適合的多媒體資料,如台灣專利第200619977號專利,可以在感測外在環境的資料後判斷使用者的情緒狀態,並在由情境資料庫中尋找出具有緩和使用者情緒的多媒體資料後,由輸出裝置播放相關的多媒體資料,藉以紓解環境對使用者造成的情緒問題,藉以達到緩和使用者情緒的功效。When people are in a bad mood, in addition to manually playing multimedia materials such as audio and video, they also automatically detect the user's emotions and play appropriate multimedia materials according to the user's emotions. For example, Taiwan Patent No. 200619977 can be used. After measuring the external environment data, the user's emotional state is judged, and after the multimedia data having the user's emotion is alleviated by the context database, the relevant multimedia material is played by the output device, thereby relieving the environment and causing the user Emotional problems, in order to achieve the effect of easing the user's emotions.

不過,上述的影音控制裝置是透過外在環境的資料判斷使用者情緒,這並無法在使用者因為非環境因素而造成情緒改變時,例如,使用者因為憂鬱症發作時、或是在通電話時與人吵架時,都無法正確的偵測到使用者的情緒變化,因此,上述的影音控制裝置可能在使用者情緒低落時播放較為哀傷的多媒體資料,進而造成使用者的情緒更加低落。However, the above-mentioned audio-visual control device judges the user's emotion through the data of the external environment, which cannot be caused when the user changes the mood due to non-environmental factors, for example, when the user has a depression or is on the phone. When the person quarrels with the person, the user's emotional changes cannot be detected correctly. Therefore, the above-mentioned video and audio control device may play the sad multimedia material when the user's mood is low, thereby causing the user's emotion to be lower.

綜上所述,可知先前技術中長期以來一直存在影音控制裝置無法依據使用者情緒播放合適多媒體資料的問題,因此有必要提出改進的技術手段,來解決此一問題。In summary, it can be seen that in the prior art, there has been a long-standing problem that the AV control device cannot play the appropriate multimedia material according to the user's emotion. Therefore, it is necessary to propose an improved technical means to solve this problem.

有鑒於先前技術存在無法依據使用者情緒播放合適多媒體資料的問題,本發明遂揭露一種依據使用者情緒播放對應多媒體資料之系統及其方法,其中:In view of the prior art, there is a problem that a suitable multimedia material cannot be played according to user emotions, and the present invention discloses a system and method for playing corresponding multimedia materials according to user emotions, wherein:

本發明所揭露之依據使用者情緒播放對應多媒體資料之系統,至少包含:生理狀態接收模組,用以接收生理狀態偵測裝置所傳送之使用者之生理狀態資料;情緒判斷模組,用以依據生理狀態資料判斷使用者之情緒狀態;資料庫,用以儲存多媒體資料;多媒體讀取模組,用以由資料庫中讀取與情緒狀態對應之多媒體資料;播放模組,用以播放多媒體讀取模組所讀出之多媒體資料。The system for playing the corresponding multimedia data according to the user's emotion disclosed in the present invention includes at least: a physiological state receiving module for receiving physiological state data of the user transmitted by the physiological state detecting device; and an emotion determining module for Determining the user's emotional state based on physiological state data; a database for storing multimedia data; a multimedia reading module for reading multimedia data corresponding to the emotional state from the database; and a playing module for playing multimedia Read the multimedia data read by the module.

本發明所揭露之依據使用者情緒播放對應多媒體資料之方法,其步驟至少包括:生理狀態偵測裝置偵測取得使用者之生理狀態資料;生理狀態偵測裝置傳送生理狀態資料至數位裝置;數位裝置依據生理狀態資料判斷使用者之情緒狀態;數位裝置讀取與情緒狀態對應之多媒體資料;數位裝置播放多媒體資料。The method for playing the corresponding multimedia material according to the user's emotion disclosed in the present invention includes the following steps: the physiological state detecting device detects the physiological state data of the user, and the physiological state detecting device transmits the physiological state data to the digital device; The device determines the emotional state of the user according to the physiological state data; the digital device reads the multimedia material corresponding to the emotional state; and the digital device plays the multimedia data.

本發明所揭露之系統與方法如上,與先前技術之間的差異在於本發明透過使用者的生理狀態判斷使用者的情緒狀態,並依據使用者的情緒狀態讀取對應之多媒體資料,藉以解決先前技術所存在的問題,並可以達成於使用者情緒低落時轉移使用者之注意力以放鬆使用者的情緒之技術功效。The system and method disclosed in the present invention are different from the prior art in that the present invention determines the emotional state of the user through the physiological state of the user, and reads the corresponding multimedia material according to the emotional state of the user, thereby solving the previous The technical problems can be achieved by shifting the user's attention when the user's mood is low to relax the user's emotional effect.

以下將配合圖式及實施例來詳細說明本發明之特徵與實施方式,內容足以使任何熟習相關技藝者能夠輕易地充分理解本發明解決技術問題所應用的技術手段並據以實施,藉此實現本發明可達成的功效。The features and embodiments of the present invention will be described in detail below with reference to the drawings and embodiments, which are sufficient to enable those skilled in the art to fully understand the technical means to which the present invention solves the technical problems, and The achievable effects of the present invention.

本發明可以依據使用者的生理狀態判斷使用者的情緒狀態,並依據使用者的情緒狀態播放對應的多媒體資料,藉以在使用者情緒不佳時幫助使用者轉移注意力。其中,本發明所提之生理狀態包含但不限於使用者的體溫、心跳率、血壓、呼吸頻率/週期等項目;而本發明所提之多媒體資料則包含歌曲或音樂等聲音檔、電影或影集等影音檔等,但本發明並不以此為限。The invention can judge the emotional state of the user according to the physiological state of the user, and play the corresponding multimedia material according to the emotional state of the user, thereby helping the user to divert attention when the user's mood is not good. The physiological state mentioned in the present invention includes, but is not limited to, a user's body temperature, heart rate, blood pressure, respiratory rate/cycle, and the like; and the multimedia material of the present invention includes sound files, movies, or albums such as songs or music. Such as audio and video files, etc., but the invention is not limited thereto.

以下先以「第1圖」本發明所提之依據使用者情緒播放對應多媒體資料之系統架構圖來說明本發明的系統運作。如「第1圖」所示,本發明之系統應用在數位裝置100中,含有生理狀態接收模組110、情緒判斷模組130、資料庫140、多媒體讀取模組150以及播放模組160。The system operation of the present invention will be described below with reference to the system architecture diagram of the present invention for playing the corresponding multimedia material according to the user's emotion. As shown in FIG. 1, the system of the present invention is applied to the digital device 100, and includes a physiological state receiving module 110, an emotion determining module 130, a database 140, a multimedia reading module 150, and a playing module 160.

生理狀態接收模組110負責接收生理狀態偵測裝置200所傳送之使用者的生理狀態資料。一般而言,生理狀態接收模組110可以使用WiFi、RFID等無線技術接收生理狀態偵測裝置200所傳送的生理狀態資料。其中,生理狀態接收模組110所接收之生理狀態資料可以包含一個或多個項目。The physiological state receiving module 110 is responsible for receiving the physiological state data of the user transmitted by the physiological state detecting device 200. In general, the physiological state receiving module 110 can receive the physiological state data transmitted by the physiological state detecting device 200 by using a wireless technology such as WiFi or RFID. The physiological state data received by the physiological state receiving module 110 may include one or more items.

生理狀態偵測裝置200可以感測使用者的生理狀態,並將感測取得之生理狀態轉換為生理狀態資料後,再傳送給生理狀態接收模組110,生理狀態偵測裝置200也可能在感測到使用者的生理狀態後,便傳送所感測到之表示生理狀態的訊號傳送到生理狀態接收模組110,在由生理狀態接收模組110將表示生理狀態的訊號轉換為生理狀態資料。The physiological state detecting device 200 can sense the physiological state of the user, and convert the physiological state obtained by the sensing into the physiological state data, and then transmit the data to the physiological state receiving module 110, and the physiological state detecting device 200 may also feel After the physiological state of the user is detected, the signal indicating the physiological state is transmitted to the physiological state receiving module 110, and the signal indicating the physiological state is converted into the physiological state data by the physiological state receiving module 110.

另外,特別值得一提的是,本發明所提之生理狀態偵測裝置200的外型可以為貼片的型式,使用者可以貼在身體的特定部位使用,如此便不會影響使用者的日常作息。In addition, it is particularly worth mentioning that the appearance of the physiological condition detecting device 200 of the present invention may be a patch type, and the user can attach it to a specific part of the body, so that the user's daily life is not affected. Work and rest.

情緒判斷模組130負責依據生理狀態接收模組110所接收到之生理狀態資料判斷使用者的情緒狀態。例如,當憂鬱症狀發作時,通常會影響心跳率,造成心跳率的升高,因此,情緒判斷模組130可以在生理狀態接收模組110所接收到之心跳率升高時,判斷使用者的情緒狀態為憂鬱。又如,情緒判斷模組130可以在生理狀態接收模組110所接收到之血壓升高時,判斷使用者的情緒狀態為緊張或憤怒等。但情緒判斷模組130判斷使用者情緒狀態之方式並不以上述為限。The emotion determination module 130 is responsible for determining the emotional state of the user according to the physiological state data received by the physiological state receiving module 110. For example, when the depression symptoms occur, the heart rate is usually affected, and the heart rate is increased. Therefore, the emotion determination module 130 can determine the user's heart rate when the heart rate received by the physiological state receiving module 110 increases. The emotional state is melancholy. For example, the emotion determination module 130 can determine that the emotional state of the user is nervous or angry when the blood pressure received by the physiological state receiving module 110 is increased. However, the manner in which the emotion determination module 130 determines the emotional state of the user is not limited to the above.

資料庫140負責儲存多媒體資料。資料庫140中所儲存之各個多媒體資料與人的一種或多種情緒狀態對應,一般而言,資料庫140可以透過儲存多媒體資料之屬性或分類等方式,藉以記錄各個多媒體資料與情緒狀態的對應關係,但本發明並不以此為限。The database 140 is responsible for storing multimedia materials. Each of the multimedia materials stored in the database 140 corresponds to one or more emotional states of the person. Generally, the database 140 can record the correspondence between the multimedia materials and the emotional state by storing attributes or classifications of the multimedia materials. However, the invention is not limited thereto.

另外,在部分的實施例中,資料庫140中也可以儲存各個多媒體資料的類型,或是使用者的喜好程度。In addition, in some embodiments, the type of each multimedia material or the preference of the user may also be stored in the database 140.

多媒體讀取模組150負責依據情緒判斷模組130所判斷出之情緒狀態,至資料庫140中讀取相對應的多媒體資料。其中,由於資料庫140中可能儲存有多個與情緒判斷模組130所判斷出之情緒狀態對應的多媒體資料,因此,多媒體讀取模組150在讀取多媒體資料前,可能需要先由與情緒判斷模組130所判斷出之情緒狀態對應的多個多媒體資料中選擇一個多媒體資料,再讀出被選擇的多媒體資料。The multimedia reading module 150 is responsible for reading the corresponding multimedia material in the database 140 according to the emotional state determined by the emotion determination module 130. The multimedia reading module 150 may need to be first and foremost before reading the multimedia data, because the multimedia data corresponding to the emotional state determined by the emotion determining module 130 may be stored in the database 140. The multimedia data corresponding to the emotional state determined by the determining module 130 is selected to select one multimedia material, and then the selected multimedia material is read out.

另外,特別值得一提的是,為了有效的吸引使用者的注意力,再部分的實施例中,多媒體讀取模組150更可以依據資料庫140中所儲存之各個多媒體資料的類型,或是使用者的喜好程度,在讀取符合使用者喜好的多媒體資料。In addition, it is particularly worth mentioning that, in order to effectively attract the attention of the user, in some embodiments, the multimedia reading module 150 can further depend on the type of each multimedia material stored in the database 140, or The user's preference is to read multimedia materials that match the user's preferences.

另外,多媒體讀取模組150也可以只在情緒判斷模組130所判斷出之情緒狀態不屬於正面情緒時,讀取多媒體資料。在此情況下,多媒體讀取模組150將會判斷情緒判斷模組130所判斷出之情緒狀態是否不屬於正面情緒。其中,本發明所提之不屬於正面情緒之情緒狀態,例如憂鬱、憤怒、悲傷、鬱悶、沮喪等,但本發明並不以此為限。In addition, the multimedia reading module 150 can also read the multimedia material only when the emotional state determined by the emotion determination module 130 does not belong to the positive emotion. In this case, the multimedia reading module 150 will determine whether the emotional state determined by the emotion determination module 130 does not belong to a positive emotion. Among them, the present invention is not an emotional state of positive emotions, such as depression, anger, sadness, depression, depression, etc., but the invention is not limited thereto.

播放模組160負責播放多媒體讀取模組150所讀出之多媒體資料,藉以吸引使用者的注意,進而幫助使用者舒緩情緒。The playing module 160 is responsible for playing the multimedia material read by the multimedia reading module 150, so as to attract the attention of the user, thereby helping the user to relieve the emotion.

另外,本發明所提之系統更可以包含可附加的多媒體下載模組190,多媒體下載模組190負責依據與情緒判斷模組130所判斷出之情緒狀態對應的一個或多個關鍵字,至網路中搜尋與情緒判斷模組130所判斷出之情緒狀態對應的多媒體資料。其中,多媒體下載模組190可以依據與情緒判斷模組130所判斷出之情緒狀態對應的關鍵字,由網路中之一個或多個網路資料中判斷出與情緒狀態對應的多媒體資料後,下載與情緒狀態對應的多媒體資料至資料庫140儲存。In addition, the system of the present invention may further include an add-on multimedia downloading module 190, and the multimedia downloading module 190 is responsible for one or more keywords corresponding to the emotional state determined by the emotion determining module 130. The road searches for multimedia material corresponding to the emotional state determined by the emotion judgment module 130. The multimedia download module 190 can determine the multimedia data corresponding to the emotional state from one or more network data in the network according to the keyword corresponding to the emotional state determined by the emotion determining module 130. The multimedia material corresponding to the emotional state is downloaded to the repository 140 for storage.

接著以一個實施例來解說本發明的運作系統與方法,並請參照「第2A圖」本發明所提之依據使用者情緒播放對應多媒體資料之方法流程圖。在本實施例中,假設應用本發明的數位裝置100為電腦,生理狀態偵測裝置200之外型為貼片的型式,但本發明並不以此為限。The operation system and method of the present invention are explained in one embodiment, and the flow chart of the method for playing the corresponding multimedia material according to the user's emotion according to the present invention is described with reference to "2A". In the present embodiment, it is assumed that the digital device 100 to which the present invention is applied is a computer, and the physiological state detecting device 200 is of a patch type, but the invention is not limited thereto.

在使用者將生理狀態偵測裝置200貼在身上後,生理狀態偵測裝置200可以開始偵測使用者的生理狀態(步驟310)。在本實施例中,假設生理狀態偵測裝置200所偵測的生理狀態為心跳率。After the user attaches the physiological state detecting device 200 to the body, the physiological state detecting device 200 can start detecting the physiological state of the user (step 310). In this embodiment, it is assumed that the physiological state detected by the physiological state detecting device 200 is the heart rate.

在生理狀態偵測裝置200偵測到使用者的生理狀態(步驟310)後,生理狀態偵測裝置200可以將偵測到之生理狀態資料傳送給數位裝置100(步驟321)。在本實施例中,假設生理狀態偵測裝置200會以無線的方式將所偵測之使用者的心跳率傳送給電腦(數位裝置100)。After the physiological state detecting device 200 detects the physiological state of the user (step 310), the physiological state detecting device 200 can transmit the detected physiological state data to the digital device 100 (step 321). In the present embodiment, it is assumed that the physiological state detecting device 200 wirelessly transmits the detected heart rate of the user to the computer (digital device 100).

在數位裝置100的生理狀態接收模組110接收到生理狀態偵測裝置200所傳送的生理狀態資料後,數位裝置100的情緒判斷模組130可以依據生理狀態接收模組110所接收到之生理狀態資料判斷使用者的情緒狀態(步驟330)。在本實施例中,假設生理狀態接收模組110所接收到之心跳率在短時間內逐漸增加,則情緒判斷模組130可以依據生理狀態接收模組110所接收到之心跳率的變化,判斷使用者的情緒狀態為憂鬱。After the physiological state receiving module 110 of the digital device 100 receives the physiological state data transmitted by the physiological state detecting device 200, the emotion determining module 130 of the digital device 100 can receive the physiological state received by the module 110 according to the physiological state. The data determines the emotional state of the user (step 330). In this embodiment, if the heart rate received by the physiological state receiving module 110 is gradually increased in a short time, the emotion determining module 130 can determine the heart rate according to the physiological state receiving module 110. The emotional state of the user is melancholy.

在數位裝置100的情緒判斷模組130依據生理狀態資料判斷出使用者的情緒狀態(步驟330)後,數位裝置100的多媒體讀取模組150可以至資料庫140中讀取與情緒判斷模組130所判斷出之情緒狀態相對應的多媒體資料(步驟380)。在本實施例中,假設資料庫140儲存多個與憂鬱之情緒狀態對應的多媒體資料,則多媒體讀取模組150可以依據使用者的喜好選擇其中一個多媒體資料,例如選擇使用者最可能感興趣的多媒體資料。After the emotion determination module 130 of the digital device 100 determines the emotional state of the user according to the physiological state data (step 330), the multimedia reading module 150 of the digital device 100 can read the emotional judgment module in the database 140. 130 the multimedia material corresponding to the determined emotional state (step 380). In this embodiment, if the database 140 stores a plurality of multimedia materials corresponding to the emotional state of depression, the multimedia reading module 150 may select one of the multimedia materials according to the user's preference, for example, selecting the user most likely to be interested. Multimedia material.

在實務上,在數位裝置100的情緒判斷模組130判斷出使用者的情緒狀態(步驟330)後,數位裝置100的多媒體讀取模組150也可以先判斷使用者的情緒狀態是否不屬於正面情緒(步驟370),並只在使用者的情緒狀態不屬於正面情緒時,至資料庫140中讀取與情緒判斷模組130所判斷出之情緒狀態相對應的多媒體資料(步驟380),而若情緒判斷模組130判斷出之情緒狀態屬於正面情緒時,多媒體讀取模組150將不會至資料庫140中讀取多媒體資料。在本實施例中,即使數位裝置100的多媒體讀取模組150會依據情緒狀態是否不屬於正面情緒而讀取或不讀取多媒體資料,但由於情緒判斷模組130所判斷出之使用者的情緒狀態為不屬於正面情緒的憂鬱,因此,數位裝置100的多媒體讀取模組150仍然會依據使用者的情緒狀態,至資料庫140中讀取與使用者之情緒狀態對應的多媒體資料。In practice, after the emotion determination module 130 of the digital device 100 determines the emotional state of the user (step 330), the multimedia reading module 150 of the digital device 100 may first determine whether the user's emotional state is not positive. Emotion (step 370), and only when the user's emotional state is not positive, the multimedia data corresponding to the emotional state determined by the emotion determination module 130 is read into the database 140 (step 380), and If the emotional judgment module 130 determines that the emotional state belongs to a positive emotion, the multimedia reading module 150 will not read the multimedia material into the database 140. In this embodiment, even if the multimedia reading module 150 of the digital device 100 reads or does not read the multimedia material according to whether the emotional state does not belong to the positive mood, the user judged by the emotion determining module 130 The emotional state is a depression that is not a positive emotion. Therefore, the multimedia reading module 150 of the digital device 100 still reads the multimedia material corresponding to the emotional state of the user in the database 140 according to the emotional state of the user.

在數位裝置100的多媒體讀取模組150至資料庫140中讀取與情緒狀態相對應的多媒體資料(步驟380)後,數位裝置100的播放模組160可以開始播放多媒體讀取模組150所讀出之多媒體資料(步驟390),使得電腦的螢幕顯示畫面及/或由電腦的喇叭發生聲響,藉以吸引使用者的注意,使得使用者將注意力放在被播放模組160所播放之畫面及/或聲響,進而放鬆使用者的情緒。After the multimedia data corresponding to the emotional state is read in the multimedia reading module 150 to the data library 140 of the digital device 100 (step 380), the playing module 160 of the digital device 100 can start playing the multimedia reading module 150. Reading the multimedia material (step 390), causing the screen display of the computer and/or the sound of the speaker of the computer to attract the user's attention, so that the user pays attention to the screen played by the player module 160. And / or sound, thereby relaxing the user's mood.

在上述的實施例中,若數位裝置100中還包含多媒體下載模組190,則多媒體下載模組190可以如「第2B圖」之流程所示,在數位裝置100的情緒判斷模組130判斷出使用者的情緒狀態(步驟330)後,數位裝置100的多媒體下載模組150依據與情緒判斷模組130所判斷出之情緒狀態對應的關鍵字,至網路中搜尋與情緒判斷模組130所判斷出之情緒狀態對應的多媒體資料(步驟350)後,下載與使用者之情緒狀態對應的多媒體資料(步驟360),並將下載之多媒體資料儲存至資料庫140中,藉以提供多媒體讀取模組150讀取被下載的多媒體資料(步驟380),避免使用者不斷的重複觀看資料庫140中的相同多媒體資料而無法吸引使用者的注意。In the above embodiment, if the digital device 190 is further included in the digital device 100, the multimedia download module 190 can determine the emotion determination module 130 of the digital device 100 as shown in the flow of FIG. 2B. After the emotional state of the user (step 330), the multimedia download module 150 of the digital device 100 searches for the keyword search and emotion determination module 130 according to the keyword corresponding to the emotional state determined by the emotion determination module 130. After determining the multimedia material corresponding to the emotional state (step 350), downloading the multimedia material corresponding to the emotional state of the user (step 360), and storing the downloaded multimedia material into the database 140, thereby providing the multimedia reading mode The group 150 reads the downloaded multimedia material (step 380), avoiding the user repeatedly watching the same multimedia material in the database 140 repeatedly and not attracting the user's attention.

綜上所述,可知本發明與先前技術之間的差異在於具有依據使用者的生理狀態判斷使用者的情緒狀態,並依據使用者的情緒狀態讀取對應之多媒體資料的技術手段,藉由此一技術手段可以解決先前技術所存在無法依據使用者情緒播放合適多媒體資料的問題,進而達成於使用者情緒低落時轉移使用者之注意力以放鬆使用者的情緒之技術功效。In summary, it can be seen that the difference between the present invention and the prior art is that there is a technical means for judging the emotional state of the user according to the physiological state of the user, and reading the corresponding multimedia material according to the emotional state of the user. A technical means can solve the problem that the prior art cannot play the appropriate multimedia material according to the user's emotion, thereby achieving the technical effect of transferring the user's attention to relax the user's emotion when the user's mood is low.

再者,本發明之依據使用者情緒播放對應多媒體資料之方法,可實現於硬體、軟體或硬體與軟體之組合中,亦可在電腦系統中以集中方式實現或以不同元件散佈於若干互連之電腦系統的分散方式實現。Furthermore, the method for playing corresponding multimedia materials according to the user's emotions can be implemented in hardware, software or a combination of hardware and software, or can be implemented in a centralized manner in a computer system or distributed in different components. The decentralized implementation of interconnected computer systems.

雖然本發明所揭露之實施方式如上,惟所述之內容並非用以直接限定本發明之專利保護範圍。任何本發明所屬技術領域中具有通常知識者,在不脫離本發明所揭露之精神和範圍的前提下,對本發明之實施的形式上及細節上作些許之更動潤飾,均屬於本發明之專利保護範圍。本發明之專利保護範圍,仍須以所附之申請專利範圍所界定者為準。While the embodiments of the present invention have been described above, the above description is not intended to limit the scope of the invention. Any modification of the form and details of the practice of the present invention, which is a matter of ordinary skill in the art to which the present invention pertains, is a patent protection of the present invention. range. The scope of the invention is to be determined by the scope of the appended claims.

110...生理狀態接收模組110. . . Physiological state receiving module

130...情緒判斷模組130. . . Emotional judgment module

140...資料庫140. . . database

150...多媒體讀取模組150. . . Multimedia reading module

160...播放模組160. . . Playback module

190...多媒體下載模組190. . . Multimedia download module

200...生理狀態感測裝置200. . . Physiological state sensing device

步驟310 生理狀態偵測裝置偵測取得使用者之生理狀態資料Step 310: The physiological state detecting device detects the physiological state data of the user.

步驟321 生理狀態偵測裝置傳送生理狀態資料至數位裝置Step 321 The physiological state detecting device transmits the physiological state data to the digital device

步驟330 數位裝置依據生理狀態資料判斷使用者之情緒狀態Step 330: The digital device determines the emotional state of the user according to the physiological state data.

步驟350 數位裝置依據與情緒狀態對應之關鍵字由網路資料中判斷出與情緒狀態對應之多媒體資料Step 350: The digital device determines the multimedia material corresponding to the emotional state from the network data according to the keyword corresponding to the emotional state.

步驟360 下載多媒體資料Step 360 Download Gallery

步驟370 數位裝置判斷情緒狀態是否屬於正面情緒Step 370 The digital device determines whether the emotional state belongs to positive emotions

步驟380 數位裝置讀取與情緒狀態對應之多媒體資料Step 380: The digital device reads the multimedia material corresponding to the emotional state

步驟390 數位裝置播放多媒體資料Step 390 Digital device playing multimedia data

第1圖為本發明所提之依據使用者情緒播放對應多媒體資料之系統架構圖。FIG. 1 is a system architecture diagram of the present invention for playing corresponding multimedia materials according to user emotions.

第2A圖為本發明所提之依據使用者情緒播放對應多媒體資料之方法流程圖。FIG. 2A is a flow chart of a method for playing corresponding multimedia materials according to user emotions according to the present invention.

第2B圖為本發明所提之下載多媒體資料之附加方法流程圖。FIG. 2B is a flow chart of an additional method for downloading multimedia materials according to the present invention.

步驟310 生理狀態偵測裝置偵測取得使用者之生理狀態資料Step 310: The physiological state detecting device detects the physiological state data of the user.

步驟321 生理狀態偵測裝置傳送生理狀態資料至數位裝置Step 321 The physiological state detecting device transmits the physiological state data to the digital device

步驟330 數位裝置依據生理狀態資料判斷使用者之情緒狀態Step 330: The digital device determines the emotional state of the user according to the physiological state data.

步驟370 數位裝置判斷情緒狀態是否屬於正面情緒Step 370 The digital device determines whether the emotional state belongs to positive emotions

步驟380 數位裝置讀取與情緒狀態對應之多媒體資料Step 380: The digital device reads the multimedia material corresponding to the emotional state

步驟390 數位裝置播放多媒體資料Step 390 Digital device playing multimedia data

Claims (10)

一種依據使用者情緒播放對應多媒體資料之方法,該方法至少包含下列步驟:一生理狀態偵測裝置偵測取得一使用者之一生理狀態資料;該生理狀態偵測裝置傳送該生理狀態資料至一數位裝置;該數位裝置依據該生理狀態資料判斷該使用者之一情緒狀態;該數位裝置讀取與該情緒狀態對應之一多媒體資料;及該數位裝置播放該多媒體資料。A method for playing corresponding multimedia data according to a user's emotions, the method comprising at least the following steps: a physiological state detecting device detects a physiological state data of a user; and the physiological state detecting device transmits the physiological state data to a a digital device; the digital device determines an emotional state of the user according to the physiological state data; the digital device reads one of the multimedia materials corresponding to the emotional state; and the digital device plays the multimedia material. 如申請專利範圍第1項所述之依據使用者情緒播放對應多媒體資料之方法,其中該數位裝置讀取與該情緒狀態對應之該多媒體資料之步驟更包含該數位裝置讀取符合該使用者喜好之該多媒體資料之步驟。The method for playing the corresponding multimedia material according to the user's emotion according to the first aspect of the patent application, wherein the step of the digital device reading the multimedia material corresponding to the emotional state further comprises the digital device reading the user preference The steps of the multimedia material. 如申請專利範圍第1項所述之依據使用者情緒播放對應多媒體資料之方法,其中該數位裝置讀取與該情緒狀態對應之該多媒體資料之步驟更包含該數位裝置判斷該情緒狀態不屬於正面情緒時,讀取該多媒體資料之步驟。The method for playing the corresponding multimedia material according to the user's emotion according to the first aspect of the patent application, wherein the step of the digital device reading the multimedia material corresponding to the emotional state further comprises the digital device determining that the emotional state is not positive. The step of reading the multimedia material when feeling emotional. 如申請專利範圍第1項所述之依據使用者情緒播放對應多媒體資料之方法,其中該方法於該數位裝置依據該生理狀態資料判斷該使用者之該情緒狀態之步驟後,更包含該數位裝置依據與該情緒狀態對應之至少一關鍵字,由網路中搜尋出與該情緒狀態對應之該多媒體資料後,下載該多媒體資料之步驟。The method for playing the corresponding multimedia material according to the user's emotion according to the first aspect of the patent application, wherein the method further comprises the digital device after the step of determining, by the digital device, the emotional state of the user according to the physiological state data. And the step of downloading the multimedia material after searching for the multimedia material corresponding to the emotional state by using at least one keyword corresponding to the emotional state. 一種依據使用者情緒播放對應多媒體資料之系統,係應用於一數位裝置,該數位裝置提供一生理狀態偵測裝置連接,該系統至少包含:一生理狀態接收模組,用以接收該生理狀態偵測裝置所傳送之一使用者之一生理狀態資料;一情緒判斷模組,用以依據該生理狀態資料判斷該使用者之一情緒狀態;一資料庫,用以儲存多個多媒體資料;一多媒體讀取模組,用以由該資料庫中讀取與該情緒狀態對應之一多媒體資料;及一播放模組,用以播放該多媒體讀取模組所讀出之該多媒體資料。A system for playing corresponding multimedia materials according to user emotions is applied to a digital device, wherein the digital device provides a physiological state detecting device connection, and the system includes at least: a physiological state receiving module for receiving the physiological state detection One of the user's physiological state data transmitted by the measuring device; an emotional judgment module for determining an emotional state of the user based on the physiological state data; a database for storing a plurality of multimedia materials; a multimedia The reading module is configured to read the multimedia material corresponding to the emotional state from the database; and a playing module for playing the multimedia material read by the multimedia reading module. 如申請專利範圍第5項所述之依據使用者情緒播放對應多媒體資料之系統,其中該生理狀態接收模組是以無線技術接收該生理狀態資料。For example, in the system of claim 5, the system for playing corresponding multimedia materials according to user emotions, wherein the physiological state receiving module receives the physiological state data by wireless technology. 如申請專利範圍第5項所述之依據使用者情緒播放對應多媒體資料之系統,其中該生理狀態偵測裝置之外型為貼片。For example, the system for playing corresponding multimedia materials according to user emotions as described in claim 5, wherein the physiological state detecting device is shaped as a patch. 如申請專利範圍第5項所述之依據使用者情緒播放對應多媒體資料之系統,其中該多媒體讀取模組更用以於該情緒狀態不屬於正面情緒時,讀取該多媒體資料。The system for playing corresponding multimedia materials according to user emotions as described in claim 5, wherein the multimedia reading module is further configured to read the multimedia material when the emotional state is not positive. 如申請專利範圍第5項所述之依據使用者情緒播放對應多媒體資料之系統,其中該系統更包含一多媒體下載模組,用以依據與該情緒狀態對應至少一關鍵字由網路中搜尋出與該情緒狀態對應之該多媒體資料後,下載該多媒體資料。The system for playing the corresponding multimedia material according to the user's emotion, as described in claim 5, wherein the system further includes a multimedia downloading module for searching by the network according to at least one keyword corresponding to the emotional state. After the multimedia material corresponding to the emotional state, the multimedia material is downloaded. 如申請專利範圍第5項所述之依據使用者情緒播放對應多媒體資料之系統,其中該多媒體讀取模組更用以讀取符合該使用者喜好之該多媒體資料。The system for playing the corresponding multimedia material according to the user's emotion, as described in claim 5, wherein the multimedia reading module is further configured to read the multimedia material that meets the user's preference.
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10847049B2 (en) 2016-02-17 2020-11-24 Pixart Imaging Inc. Interactive service platform and operating method thereof

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10847049B2 (en) 2016-02-17 2020-11-24 Pixart Imaging Inc. Interactive service platform and operating method thereof

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