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KR20170102643A - Arcade shooting game machine - Google Patents

Arcade shooting game machine Download PDF

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Publication number
KR20170102643A
KR20170102643A KR1020160025004A KR20160025004A KR20170102643A KR 20170102643 A KR20170102643 A KR 20170102643A KR 1020160025004 A KR1020160025004 A KR 1020160025004A KR 20160025004 A KR20160025004 A KR 20160025004A KR 20170102643 A KR20170102643 A KR 20170102643A
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KR
South Korea
Prior art keywords
bullet
shooting
gun
casing
game
Prior art date
Application number
KR1020160025004A
Other languages
Korean (ko)
Inventor
김정현
Original Assignee
김정현
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 김정현 filed Critical 김정현
Priority to KR1020160025004A priority Critical patent/KR20170102643A/en
Publication of KR20170102643A publication Critical patent/KR20170102643A/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/38Ball games; Shooting apparatus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41BWEAPONS FOR PROJECTING MISSILES WITHOUT USE OF EXPLOSIVE OR COMBUSTIBLE PROPELLANT CHARGE; WEAPONS NOT OTHERWISE PROVIDED FOR
    • F41B11/00Compressed-gas guns, e.g. air guns; Steam guns
    • F41B11/50Magazines for compressed-gas guns; Arrangements for feeding or loading projectiles from magazines
    • F41B11/57Electronic or electric systems for feeding or loading
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41BWEAPONS FOR PROJECTING MISSILES WITHOUT USE OF EXPLOSIVE OR COMBUSTIBLE PROPELLANT CHARGE; WEAPONS NOT OTHERWISE PROVIDED FOR
    • F41B11/00Compressed-gas guns, e.g. air guns; Steam guns
    • F41B11/60Compressed-gas guns, e.g. air guns; Steam guns characterised by the supply of compressed gas
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41BWEAPONS FOR PROJECTING MISSILES WITHOUT USE OF EXPLOSIVE OR COMBUSTIBLE PROPELLANT CHARGE; WEAPONS NOT OTHERWISE PROVIDED FOR
    • F41B11/00Compressed-gas guns, e.g. air guns; Steam guns
    • F41B11/80Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes
    • F41B11/89Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes for toys
    • A63F2009/02

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Toys (AREA)

Abstract

The present invention relates to an arcade shooter game machine, and more particularly, to an arcade shooter game machine having a casing portion opened frontward and forming a space through which a bullet is moved; A shooting gun that triggers a bullet; A shooting part provided at a front of the casing part and coupled to the shooting gun and having a dry gas supply part for triggering a bullet by supplying a high pressure gas to a money input port and the shooting gun; A bullet supply unit provided on the casing unit and connected to the shooting gun by a bullet supply hose to supply bullets to the shooting gun; A monitor provided at an inner rear side of the casing unit to display a game image to be shot; And a control unit for controlling the shooting bar, the bullet supply unit and the monitor so that the game image is displayed and the bullet is triggered through the shooting gun when a predetermined amount of money is input through the money input port, And a bullet guide protrusion protruding at a predetermined height in a spiral shape along the length direction and guiding the bullet to the shooting gun is provided on the inner wall surface.

Description

Arcade Shooting Game Machine {ARCADE SHOOTING GAME MACHINE}

BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an arcade shooting game machine, and more particularly, to an arcade shooting game machine in which shooting reality is maximized by using a plastic bullet similar to an actual bullet to strike a game image.

An arcade game machine refers to a machine that can play coins, bills, or securities (such as coins) that can replace it.

Among them, the arcade shooter game is a game in which the player triggers the target point with a gun to satisfy the desire and achievement. Recently arcade shooting game machines have been studied to improve the reality of the game and to make the player feel like shooting a real gun.

Open No. 10-200-0132081 entitled " Haptic-type shooting game device and its control method ". The disclosed haptic-type shooting game device provides a feeling of real shooting through a sound effect.

However, as described above, the sound effect does not cause actual bullet to be triggered, but merely has the effect of triggering a virtual bullet by visual and auditory feedback, so that there is a limit to providing a feeling of real shooting.

Accordingly, a shooting game has been developed in which a plastic bullet is triggered by pneumatic pressure, as disclosed in Patent No. 10-1565972, "Shooting Game System ". However, in the case of the disclosed game, there was a problem that the bullet was not continuously supplied with the shooting gun and gas, and the player had to charge the bullet and gas in the middle of the game. In this case, the flow of the game is interrupted to prevent the player from concentrating on the game.

SUMMARY OF THE INVENTION An object of the present invention is to provide an arcade shooter game machine capable of providing a sense of presence such as shooting an actual bullet by shooting bullets of a plastic material to solve the above-mentioned problem.

Another object of the present invention is to provide an arcade shooter game machine in which bullets can be continuously supplied to a shooting gun without clogging.

It is still another object of the present invention to provide an arcade shooting game machine in which the operation of the trigger is electronically controlled and safe to use.

Another object of the present invention is to provide an arcade shooting game machine which can be assembled and separated and is easy to move.

The above objects and various advantages of the present invention will become more apparent from the preferred embodiments of the present invention by those skilled in the art.

The object of the present invention can be achieved by an arcade shooting game machine. The arcade shooting game machine of the present invention includes: a casing portion opened frontward to form a space through which bullets are moved; A shooting gun that triggers a bullet; A shooting part provided at a front of the casing part and coupled to the shooting gun and having a dry gas supply part for triggering a bullet by supplying a high pressure gas to a money input port and the shooting gun; A bullet supply unit provided on the casing unit and connected to the shooting gun by a bullet supply hose to supply bullets to the shooting gun; A monitor provided at an inner rear side of the casing unit to display a game image to be shot; And a control unit for controlling the shooting bar, the bullet supply unit and the monitor so that the game image is displayed and the bullet is triggered through the shooting gun when a predetermined amount of money is input through the money input port, And a bullet guide protrusion protruding at a predetermined height in a spiral shape along the length direction and guiding the bullet to the shooting gun is provided on the inner wall surface.

According to one embodiment, the casing includes: a front casing having the shooting bar; A rear casing accommodating the monitor; And an intermediate casing provided between the front casing and the rear casing, wherein the front casing, the rear casing and the intermediate casing can be disassembled and assembled together.

According to an embodiment of the present invention, the shooting table includes a shooting table main body provided with the money input port and accommodating the dry gas supply unit therein; A gun fixing jig formed to protrude from an upper portion of the shooting stage main body and supporting the shooting gun so as to be vertically rotatable; And a face shield covering the space between the upper surface of the shooting stage main body and the ceiling of the front casing, wherein the dry gas supplying part includes a gas supply pipe passing through the gun fixing jig to supply gas to the shooting gun .

According to one embodiment, the shooting gun includes: a gun body coupled to the gun fixing jig; an electronic trigger provided at a lower portion of the gun body to apply a trigger signal of a bullet; And an electronic trigger locking unit for electronically locking or unlocking the trigger by the control of the control unit.

According to one embodiment, the bullet supply unit includes a bullet storage box provided at an upper portion of the front casing; A bullet agitator disposed at the bullet outlet side of the bullet-storing box for agitating the bullet; And a bullet supply compressor for applying pressure to supply the bullet to the bullet supply hose in the bullet storage bin.

According to an embodiment of the present invention, there is provided a game system comprising: an auxiliary monitor provided at an upper portion of the front casing to display a real time game screen; The game apparatus according to claim 1, further comprising a game shooting unit for shooting a game screen and a gamer selectively. The controller compares the current game score with a previously stored game score to calculate a ranking. If the current game score falls within a reference ranking, And display the gamer picture and the game image on the monitor and the auxiliary monitor.

The arcade shooting game machine according to the present invention can play a game by triggering a bullet, so that it is possible to feel the reality as shooting an actual gun. In addition, the arcade shooting game machine according to the present invention automatically supplies bullets by the bullet supply hose by the shooting gun. Accordingly, it is possible to eliminate the trouble that the game player or the manager supplies the bullet by the shooting gun.

Particularly, the arcade shooting game machine according to the present invention can prevent the bullet from stopping to be supplied in the middle when the bullet is supplied from the bullet storage box to the bullet supply hose by stirring the bullet.

In addition, since the gas is automatically supplied to the shooting gun according to the present invention, it is possible to solve the problem that the player or the manager supplies the gas to the shooting gun.

In addition, the arcade shooting game machine according to the present invention has an advantage that the casing can be easily assembled and disassembled so that it can be easily stored and moved.

FIG. 1 is a perspective view showing an entire configuration of an arcade shooting game machine according to the present invention,
FIG. 2 is a perspective view showing a rear structure of an arcade shooting game machine according to the present invention,
3 is an exploded perspective view illustrating an assembling process of the arcade shooting game machine according to the present invention,
4 is a block diagram schematically showing the configuration of an arcade shooting game machine according to the present invention,
FIG. 5 is a perspective view showing a combined structure of a shooting gun and a shooting bar of an arcade shooting game machine according to the present invention,
FIG. 6 is a front view showing a front configuration of an arcade shooting game machine according to the present invention, FIG.
7 is a view illustrating an example of a shooting process through an arcade shooting game machine according to the present invention.

For a better understanding of the present invention, a preferred embodiment of the present invention will be described with reference to the accompanying drawings. The embodiments of the present invention may be modified into various forms, and the scope of the present invention should not be construed as being limited to the embodiments described in detail below. The present embodiments are provided to enable those skilled in the art to more fully understand the present invention. Therefore, the shapes and the like of the elements in the drawings can be exaggeratedly expressed to emphasize a clearer description. It should be noted that in the drawings, the same members are denoted by the same reference numerals. Detailed descriptions of well-known functions and constructions which may be unnecessarily obscured by the gist of the present invention are omitted.

FIG. 1 is a perspective view showing the forward configuration of the arcade shooting game machine 1 according to the present invention, and FIG. 2 is a perspective view showing a rear configuration of the arcade shooting game machine 1.

As shown in the figure, the arcade shooting game machine 1 according to the present invention includes casings 110, 120 and 130, a pair of shooting guns 200 disposed in front of the casings 110, 120 and 130, a shooting gun 200 mounted on the casings 110, 120, A bullet supply unit 400 for supplying a bullet T to the shooting gun 200 and a game image b for emitting a game image b, A monitor 500 for displaying information, and a control unit 800 for controlling the respective components.

The arcade shooting game machine 1 according to the present invention uses a plastic bullet T made of ABS which is fired by pneumatic pressure, for example, a BB bullet having a diameter of 17 mm and a diameter of 6 mm. As a result, the player can feel the sense of presence that triggers an actual bullet, which can double the fun of the game.

The casing unit 100 provides a space in which the shooting game proceeds. Then, the bullet T is prevented from moving to the outside.

The casing unit (100) of the present invention is formed by assembling a plurality of casings (110, 120, 130) to facilitate movement. To this end, the casing unit 100 is provided with a front casing 110, an intermediate casing 120 and a rear casing 130. The front casing 110 is coupled to the shooting table 300 and the bullet supply unit 400. The rear casing 130 accommodates the monitor 500 therein. The intermediate casing 120 connects the front casing 110 to the rear casing 130.

In order to assemble the casings 110, 120 and 130, the casings 110, 120 and 130 are provided with brackets 111, 121, 123 and 131 coupled by a fastening member a. A first bracket 111 coupled to the intermediate casing 120 is provided at the rear of the front casing 110 and a second bracket 121 and a third bracket 123 are provided at the front and rear of the intermediate casing 120, And a fourth bracket 131 is provided on the front side of the rear casing 130.

Since the arcade shooting game machine 1 of the present invention has a large volume, the casings 110, 120 and 130 are divided and moved and stored in a reduced volume state , And assembled for use.

In particular, for ease of movement and storage, mobile casings 117, 127 and 137 are provided below the casings 110, 120 and 130, respectively. Supporting legs 115, 125 and 135 are provided on one side of the movement wheels 117, 127 and 137. The supporting legs 115, 125 and 135 are coupled to the bottom surfaces of the casings 110, 120 and 130 to fix the moving wheels 117, 127 and 137 to the bottom surface when the assembly is completed, 120, and 130 so that they can touch the bottom surface.

On the other hand, an auxiliary monitor support plate 113 for supporting the auxiliary monitor 550 is provided on the front casing 110.

Here, in the present invention, the casings 110, 120 and 130 are divided into three, but they may be divided into two or more than four.

The shooting gun 200 triggers the bullet T toward the monitor 500 by the operation of the game player. The shooting gun 200 is fixed to the gun fixing jig 330 of the shooting table 300. The arcade shooting game machine (1) of the present invention is provided with a pair of shooting guns (200) arranged side by side on the shooting table (300). In some cases, only one shooting gun 200 may be provided, or three or more shooting guns 200 may be provided.

5 is a perspective view showing a configuration of the shooting gun 200. As shown in FIG. As shown in the figure, the shooting gun 200 includes a gun body 210 in which the bullet T is received, a support bar 213 extending from the rear end of the gun body 210, And a muzzle 211 that is elongated and triggers the bullet.

And a jig coupling ring 215 fixed to the gun fixing jig 330 is provided below the gun body 210. Although not shown in the figure, a bullet storming unit (not shown) is provided for triggering bullet receiving units (not shown) in which bullets T are received and bullets T by gas supplied from the dry gas supplying unit 340 .

The jig coupling ring 215 is coupled to the key fixing jig 330 and is rotated by a certain angle? As indicated by a dotted line by a rotation shaft 335. Thus, the player can trigger the bullet T by adjusting the angle of the shooting gun 200 toward the target point displayed on the monitor 500.

In the lower part of the shooting gun 200, an electronic trigger 220 for controlling whether or not the player fires bullets T is provided. The electronic trigger 220 according to the present invention is provided so as to be able to be driven by the control of the electronic trigger locking unit 230. [ The electronic trigger locking unit 230 releases the electronic trigger 220 so that the game player can operate the electronic trigger 220 when the game is started under the control of the controller 800. When the game ends, Lock it away.

The electronic trigger locking unit 230 may lock the electronic trigger 220 using a magnet or may lock the electronic trigger 220 using an electrical signal such as a solenoid valve.

With this configuration of the electronic trigger locking unit 230, the arcade shooting game machine 1 of the present invention using more plastic bullets can be used more safely.

The shooting bar 300 is coupled to the front casing 110 to support a pair of shooting guns 200 and supports the player's body so that the player M can enjoy the game stably.

7 is an exemplary diagram showing a process in which a game player enjoys a shooting game with the shooting gun 200. FIG. As shown in FIGS. 1 and 7, the shooting bar 300 is provided in front of the casing unit 100. The shooting table 300 includes a shooting table main body 310 coupled to the front of the front casing 110 and a face plate 320 covering the upper surface of the shooting table main body 310 and the ceiling of the front casing 110, A gun fixing jig 330 provided on an upper surface of the shooting stage main body 310 and coupled to a pair of shooting guns 200, And a dry gas supply unit 340 for supplying a dry gas.

The shooting stage main body 310 is formed in the shape of an enclosure in which a dry gas supplying portion 340 is accommodated. The shooting stage main body 310 is provided at an adult waist height so that the game player can operate the shooting gun 200 in a leaning state.

A game operation button 311 is provided on the outer surface of the shooting stage main body 310. The game operation button 311 may include a game execution button, a game end button, and a game execution cancel button.

The charging stand main body 310 is also provided with a money input port 313. If the money input at the money input port 313 is a predetermined amount, the control unit 800 controls the respective components so that the shooting game is executed.

The face shield 320 blocks the bullet T fired from the muzzle 211 from moving to the face side of the player. The face shield 320 is formed to have a size that can block the area from the firing stage 300 to the ceiling of the front casing 110. The face shield plate 320 is formed of glass or acrylic having a predetermined thickness.

A muzzle insertion hole 321 for inserting a muzzle is formed in the face shield 320 through a predetermined size. The muzzle insertion hole 321 may be formed to have a size such that the muzzle 211 is not exposed to the outside of the face shield 320 considering the rotation angle of the shooting gun 200.

The gun fixing jig (330) rotatably supports the shooting gun (200) on the upper side of the shooting table (300). The gun fixing jig 330 includes a support pipe 331 fixed to the upper surface of the shooting table main body 310 as shown in Figs. 5 and 6 and a support pipe 331 provided inside the support pipe 331, (Not shown). The support tube 331 is fixed to the upper surface of the shooting table main body 310 and the engagement shaft 333 is rotatably coupled to the inside of the support tube 331. To this end, a bearing is provided between the support pipe 331 and the coupling shaft 333.

An engaging bracket 333a is provided at an upper portion of the engaging shaft 333. The engagement bracket 333a surrounds the lower portion of the jig engagement ring 215 and the rotation shaft 335 is coupled through the engagement bracket 333a and the jig engagement ring 215. [

As a result, the game player M can vertically rotate the shooting gun 200 up and down about the rotation shaft 335 and simultaneously rotate in the horizontal direction by the bearing.

The gun gas supply unit 340 is accommodated in the shooting table 300 and supplies gas to the shooting gun 200 so that the bullet T is fired by the air pressure. 7, the dry gas supply unit 340 includes a gas storage tank 341 accommodated in the shooting table main body 310 and a gas supply pipe 343 for supplying gas of the gas storage tank 341 to the shooting gun 200 ).

Here, in the present invention, the gas (G) acting on the pneumatic pressure to trigger the bullet (T) is CO 2 . However, this is only an example, and other kinds of gases may be used. The gas G is accommodated in the gas reservoir 341 at a high pressure and supplied to the shooting gun 200 through the gas supply pipe 343. At this time, the gas G is automatically supplied to the shooting gun 200 at a predetermined time interval by driving the gas supply pump (not shown). Therefore, it is possible to eliminate the hassle of charging the gas directly to the game.

The gas supply pipe 343 is connected to the inside of the shooting gun 200 through the inside of the coupling shaft 333 as shown in the enlarged sectional view in FIG. Whereby the gas G is supplied into the shooting gun 200. Although not shown in the drawing, a gas movement path (not shown) for guiding the gas G to the bullet T is provided inside the shooting gun 200.

The bullet supply unit 400 automatically supplies the bullet T to the shooting gun 200. 2 and 7, the bullet supply unit 400 includes a bullet storage box 410 provided at an upper portion of the front casing 110 to store a bullet T and a bullet outlet 411 of the bullet storage box 410, A bullet supply hose 430 for moving the bullet T discharged through the bullet outlet 411 to the shooting gun 200, And a bullet supply compressor 440 for causing the bullet T to move to the bullet supply hose 430 by applying air pressure to the bullet storage box 410.

The bullet storage box 410 is provided on the upper casing 110, 120, and 130 so that the bullets T can be supplied to the pair of shooting guns 200. The bullet storage box 410 is provided in the form of a funnel so that bullets T can be uniformly supplied to the lower portion.

A bullet outlet 411 is formed in the bottom of the bullet storage box 410 and a bullet supply hose 430 is connected to the bullet outlet 411. A bullet agitator 420 is provided at a lower portion of the bullet storage box 410 in which the bullet outlet 411 is formed and which stirs the bullet T. The bullet agitator 420 may be provided with a stirring blade coupled to a stirring shaft 423 connected to the bullet stirring motor 421.

The diameter of the bullet supply hose 430 is smaller than the bullet outlet 411 so that when a large amount of bullets are moved downward to be supplied to the bullet supply hose 430, The bullet T may be prevented from being supplied to the bullet supply hose 430 smoothly

In order to prevent this, the bullet stirring section 420 rotates and stirs the bullet T so that the bullet T is smoothly supplied to the bullet supply hose 430. The bullet stirring motor 421 rotates by a predetermined period and a certain amount of bullets T are supplied to the bullet supply hose 430.

The bullet supply hose 430 is connected to the upper portion of the shooting gun 200 to supply the bullet T into the shooting gun 200. As shown in FIG. 5, the bullet supply hose 430 is formed with a transfer guide protrusion 431 for guiding the transfer of the bullet T to the inner wall surface. The conveying guide protrusions 431 are provided in a spiral shape so that the bullets T are simultaneously moved vertically and guided to move along the conveying guide protrusions 431 in a helical manner without being blocked.

The bullet supply compressor 440 acts on the bullet storage box 410 to pneumatically move the bullet T to the bullet supply hose 430.

The monitor 500 displays the game image (b) under the control of the control unit (800). In the game image (b), the target to which the bullet T is to be hit appears. The monitor 500 is fixed to the rear of the rear casing 130.

The upper auxiliary monitor 550 is provided on the upper part of the front casing 110. The upper auxiliary monitor 550 displays the game image b displayed on the monitor 500 in the same manner. As a result, not only the game player but also the people around the arcade shooting game machine 1 can recognize the game situation through the upper auxiliary monitor 550.

As shown in FIG. 4, the arcade shooting game machine 1 of the present invention includes an audio output unit 700 that outputs sound corresponding to a game image and audio representing game-related information. The audio output unit 700 may be integrally coupled to the monitor 500 and the upper auxiliary monitor 550, or may be provided as a separate speaker.

 In addition, the arcade shooting game machine 1 may further include a game shooting part 600 for shooting a game image and a game player. The game shooting unit 600 shoots a game image or a game character under the control of the control unit 800. [

In addition, the arcade shooting game machine 1 may be provided with a plurality of lighting apparatuses to add the fun of the game.

The control unit 800 controls the respective components to operate when the amount of money input through the money input port 313 is a predetermined amount. The control unit 800 displays a game image through the monitor 500 and the auxiliary monitor 550 when a predetermined amount is inputted through the money input port 313 and a game start signal is applied through the game operation button 311 .

In addition, the control unit 800 controls the electronic trigger locking unit 230 to release the locked state so that the locked electronic trigger 220 is operated.

When the player presses the electronic trigger 220 and triggers the bullet from the shooting gun 200, the controller 800 controls the coordinates of the bulleted monitor 500 and the coordinates of the monitor 500 The coordinates of the target are compared and the score is calculated.

The control unit 800 drives the bullet stirring motor 421 and the bullet supply compressor 440 at predetermined time intervals to control the bullet T to be supplied into the shooting gun 200 through the bullet supply hose 430 do. At the same time, the control unit 800 supplies the gas G of the dry gas supply unit 340 to the shooting gun 200 so that the bullet T is triggered smoothly to the target.

At this time, the control unit 800 causes the sound output unit 700 to output sound corresponding to the game image and the sound of the bullet T at the moment corresponding to the target sound, thereby doubling the fun of the game.

The assembling process and the game process of the arcade shooting game machine 1 according to the present invention having such a configuration will be described with reference to FIGS. 1 to 7. FIG.

The front casing 110, the intermediate casing 120, and the rear casing 130, which form the casing unit 100, are manufactured to manufacture the arcade shooting game machine 1, respectively. The shooting platform 300 is coupled to the front casing 110 and the pair of shooting guns 200 are fixed to the shooting platform 300. A bullet storage unit 410 and a bullet stirring unit 420 and a bullet supply compressor 440 are installed on the upper part of the front casing 110 and a bullet supply hose 430 is provided between the shooting gun 200 and the bullet storage box 410, Lt; / RTI > The upper auxiliary monitor 550 is coupled to the upper surface of the front casing 110.

The monitor 500 is coupled to the rear of the rear casing 130.

Although not shown in the drawing, a control device forming the control unit 800, an electronic device, a game shooting unit 600, and an audio output unit 700 are coupled to the inside of the shooting bar 300 or the rear casing 130.

3, the front casing 110, the intermediate casing 120, and the rear casing 130, to which the respective components are coupled, are moved to a storage and installation place in a separated state without being assembled with each other. Also, since the moving wheels 117, 127 and 137 are provided at the lower part, the position can be easily moved.

The front casing 110, the intermediate casing 120 and the rear casing 130 are assembled as shown in FIGS. 1 and 2 by coupling the fastening members a to the brackets 111, 121, 123 and 131, respectively.

The control unit 800 displays the game image b on the monitor 500 and controls the electronic trigger locking unit 230 to display the game image b on the monitor 500. Then, Thereby releasing the locked state of the trigger 220.

The game player is located in the shooting table 300 as shown in FIG. 7, and watches the game image displayed on the monitor 500 while holding the electronic trigger 220 with the finger. Then, the muzzle 211 is pointed toward the target position in the game image and the electronic trigger 220 is pulled.

When the electromagnetic trigger 220 is pulled, the gas G is introduced into the shooting gun 200 from the gas reservoir 341 and acts on the pneumatic pressure such that the bullet T is triggered through the muzzle 211. When the bullet T is triggered through the muzzle 211, the bullet T is prevented from moving to the player side by the face shield 320, so that the game player can safely enjoy the game.

When a plurality of bullets T are fired, the control unit 800 controls the bullet supply unit 400 to supply the bullet T to the shooting gun 200. [

When the bullet stirring motor 421 is driven, the bullet supplying compressor 440 is driven as shown in the upper part of FIG. 7 and the bullet T is moved to the lower part of the bullet storing box 410 when the air pressure is applied. At this time, when the stirring shaft 423 rotates, the bullet T is stirred and moved to the bullet outlet 411 side. The bullet agitator 420 is rotated by a predetermined period so that the bullet T is supplied to the bullet supply hose 430 by a predetermined amount without blocking the bullet outlet 411.

The bullet T supplied to the bullet supply hose 430 moves downward along the spiral conveyance guide protrusion 431 formed on the wall surface of the bullet supply hose 430. [ By the shape of the transfer guide protrusion 431, the bullet T is moved at a time, and the bullet supply hose 430 is sequentially transferred without being blocked.

When the bullet T is triggered on the target, the control unit 800 compares the triggered position of the bullet T with the target point and scales the score. The control unit 800 stores the score of the player who plays the game through the assistant shooting game machine 1, compares the score of the player who has played the game with the previously stored scores, and calculates the ranking.

At this time, the control unit 800 lists the game score of the game player, the game image, and the game player in the reference rank, for example, within the fifth rank, and displays them on the monitor 500 and the upper auxiliary monitor 550.

The control unit 800 outputs a voice message through the sound output unit 700 to take a picture of the player M through the game shooting unit 600. In this case, Here, the game list including the photograph of the photographed player, the game image, and the name and the score of the player can be transmitted to a wireless terminal such as a game player's smart phone through a network such as Bluetooth or Wi-Fi.

The game player can upload the game image transmitted to his / her wireless terminal to the SNS or the like, so that the interest and the fun of the game can be added.

As described above, since the arcade shooting game machine according to the present invention triggers a game by shooting a bullet, it is possible to feel the reality as shooting a real gun. In addition, the arcade shooting game machine according to the present invention automatically supplies bullets by the bullet supply hose by the shooting gun. Accordingly, it is possible to eliminate the trouble that the game player or the manager supplies the bullet by the shooting gun.

Particularly, the arcade shooting game machine according to the present invention can prevent the bullet from stopping to be supplied in the middle when the bullet is supplied from the bullet storage box to the bullet supply hose by stirring the bullet.

In addition, since the gas is automatically supplied to the shooting gun according to the present invention, it is possible to solve the problem that the player or the manager supplies the gas to the shooting gun.

In addition, the arcade shooting game machine according to the present invention has an advantage that the casing can be easily assembled and disassembled so that it can be easily stored and moved.

The embodiments of the arcade shooting game machine of the present invention described above are merely illustrative and those skilled in the art will appreciate that various modifications and equivalent embodiments are possible without departing from the scope of the present invention. It will be possible. Therefore, it is to be understood that the present invention is not limited to the above-described embodiments. Accordingly, the true scope of the present invention should be determined by the technical idea of the appended claims. It is also to be understood that the invention includes all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.

1: arcade shooting game machine 100: casing part
110: front casing 111: first bracket
113: auxiliary monitor support plate 115: support leg
117: traveling wheel 120: intermediate casing
121: second bracket 123: third bracket
130: rear casing 131: fourth bracket
200: shooting gun 210: gun body
211: Muzzle 213: Support bar
215: jig coupling ring 220: electronic trigger
230: Electronic trigger locking part 300: Shooting stand
310: Shooting stand body 311: Game operation button
313: Money input port 320: Facial protection plate
321: Muzzle insertion hole 330: Gun fixing jig
331: Supporting tube 333: Coupling shaft
333a: engagement bracket 335:
340: dry gas supply part 341: gas storage container
343: gas supply pipe 400: bullet supply part
410: Bullet Storage Box 411: Bullet Outlet
420: bullet stirring portion 421: bullet stirring motor
423: stirring shaft 430: bullet feed hose
431: Feed guide projection 440: Bullet feed compressor
500: Monitor 500: Top auxiliary monitor
600: game shooting section 700: sound output section
800:

Claims (6)

A casing portion opened frontward and defining a space through which the bullet is moved;
A shooting gun that triggers a bullet;
A shooting part provided at a front of the casing part and coupled to the shooting gun and having a dry gas supply part for triggering a bullet by supplying a high pressure gas to a money input port and the shooting gun;
A bullet supply unit provided on the casing unit and connected to the shooting gun by a bullet supply hose to supply bullets to the shooting gun;
A monitor provided at an inner rear side of the casing unit to display a game image to be shot;
And a controller for controlling the shooting zone, the bullet supply unit, and the monitor so that the game image is displayed when a predetermined amount of money is input through the money input port and the bullet is triggered through the shooting gun,
Wherein a bullet guide protrusion is formed on an inner wall surface of the bullet supply hose so as to protrude at a predetermined height in a spiral shape along the length direction and guide the bullet to the shooting gun.
The method according to claim 1,
The casing includes:
A front casing having the shooting bar;
A rear casing accommodating the monitor;
And an intermediate casing provided between the front casing and the rear casing,
Wherein the front casing, the rear casing, and the intermediate casing are disassembled and assembled together.
3. The method of claim 2,
[0031]
A charging stand body provided with the money charging port and accommodating the dry gas supplying portion therein;
A gun fixing jig formed to protrude from an upper portion of the shooting stage main body and supporting the shooting gun so as to be vertically rotatable;
And a face shield covering the space between the top of the shooting stage main body and the ceiling of the front casing,
Wherein the gun gas supply unit includes a gas supply pipe which penetrates the gun fixing jig and supplies gas to the shooting gun.
The method of claim 3,
The shooting gun includes:
A gun body coupled to the gun fixing jig;
An electronic trigger provided at a lower portion of the gun body for applying a trigger signal of a bullet;
And an electronic trigger locking unit for electronically locking or unlocking the trigger by the control of the control unit.
5. The method of claim 4,
Wherein the bullet supply unit includes:
A bullet storage box provided at an upper portion of the front casing;
A bullet agitator disposed at the bullet outlet side of the bullet-storing box for agitating the bullet;
And a bullet supply compressor for applying pressure to supply the bullet to the bullet supply hose in the bullet storage bin.
6. The method of claim 5,
An auxiliary monitor provided at an upper portion of the front casing to display a real time game screen;
And a game shooting unit for selectively shooting a game screen and a gamer,
The controller compares the current game score with a previously stored game score to calculate a ranking, and when the current game score falls within a reference ranking, the game shooting section photographs a gamer, and the gamer picture and the game image are displayed on the monitor and the auxiliary monitor In the game screen of the arcade shooting game machine.

KR1020160025004A 2016-03-02 2016-03-02 Arcade shooting game machine KR20170102643A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102173265B1 (en) * 2020-02-19 2020-11-03 주식회사 영배 Shooting game system using Airsoft Gun and Auto tracer control method

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102173265B1 (en) * 2020-02-19 2020-11-03 주식회사 영배 Shooting game system using Airsoft Gun and Auto tracer control method
WO2021167383A1 (en) * 2020-02-19 2021-08-26 주식회사 영배 Shooting game system using airsoft gun, method for controlling safe distance, and method for controlling auto-tracer
JP2023501055A (en) * 2020-02-19 2023-01-18 株式會社 永培 Shooting game system using airsoft gun, safe distance control method and autotracer control method
US11933575B2 (en) 2020-02-19 2024-03-19 Youngbae Co., Ltd Shooting game system using airsoft gun, method for controlling safe distance, and method for controlling auto-tracer

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