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JPS62137656A - Method for processing premium purchase information - Google Patents

Method for processing premium purchase information

Info

Publication number
JPS62137656A
JPS62137656A JP60276885A JP27688585A JPS62137656A JP S62137656 A JPS62137656 A JP S62137656A JP 60276885 A JP60276885 A JP 60276885A JP 27688585 A JP27688585 A JP 27688585A JP S62137656 A JPS62137656 A JP S62137656A
Authority
JP
Japan
Prior art keywords
information
premium
prize
case
purchasing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP60276885A
Other languages
Japanese (ja)
Other versions
JP2550313B2 (en
Inventor
Shinichi Ito
伊藤 晉一
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NIKKO DENSHI KK
Original Assignee
NIKKO DENSHI KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NIKKO DENSHI KK filed Critical NIKKO DENSHI KK
Priority to JP27688585A priority Critical patent/JP2550313B2/en
Publication of JPS62137656A publication Critical patent/JPS62137656A/en
Application granted granted Critical
Publication of JP2550313B2 publication Critical patent/JP2550313B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

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  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Pinball Game Machines (AREA)

Abstract

PURPOSE:To automate premium purchase business by writing information in a premium beforehand and reading the information by a processing device when purchasing the premium. CONSTITUTION:Area division, number of the store, name of the store, commodity value division and serial number are recorded in a magnetic stripe 2 or an IC card 3 provided in a premium case 1. When purchasing this premium, the premium is put in the premium receiving port 5 of a premium information processing device 4 with the case, and make a reader 6 read information recorded beforehand in the case. When standard information of the same premium stored beforehand in a memory 8 coincides with information of purchased premium put in, a central processing unit 7 indicates validity in a display window 9, and gives a command to a dispenser 10 to discharge converted amount in a money payment port 11.

Description

【発明の詳細な説明】 [産業上の利用分野〕 本発明は、パチンコ等の遊技場にてパチンコ玉と交換し
た景品をさらに買い上げる業務を自動的に行なうための
景品に情報を入れ、そしてこの情報を処理する方法に関
する。
[Detailed Description of the Invention] [Field of Industrial Application] The present invention provides a system for automatically purchasing prizes exchanged for pachinko balls at a pachinko or other game parlor. Regarding how this information is processed.

[従来の技術] 従来、景品の買上げは、客より持ち込まれた景品を、担
当従業員が見て鑑定評価し買上げ価格を決め換金してい
る。
[Prior Art] Conventionally, when purchasing prizes, the employee in charge looks at the prize brought in by the customer, appraises it, determines the purchase price, and exchanges it for cash.

[発明が解決しようとする問題点] この従来の方法によると、人間が眼により判断するため
正確が期しがたく、また不正に対してしその対処が難し
いばかりか、人件費ならびに時間を要するものであった
[Problems to be solved by the invention] According to this conventional method, it is difficult to expect accuracy because humans make judgments visually, and it is not only difficult to deal with fraud, but also requires labor costs and time. Met.

[問題を解決するための手段] そこで、本発明は、景品にICカード等の別面を持たせ
、情報を古き込み、景品の買上げ時にその情報を処理装
置にて栖み取らせるようにした景品買上げ業務の自動化
を提供せんとするものである。
[Means for solving the problem] Therefore, in the present invention, the prize has another aspect such as an IC card, information is stored in the prize, and the information is collected by a processing device at the time of purchasing the prize. The aim is to automate the prize purchasing process.

予じめ遊技場における景品に磁気記録媒体、即ちキャッ
シュカードや、クレジットカードに利用されている磁気
ストライプを施し、あるいはまたICカードを施し、景
品を買上げる際に必要とされる情報を記録する。景品の
買上げの際には景品情報処理装置により景品の記憶機能
部の情報を読み込み、あらかじめ記憶させである同一景
品の情報と比較して不正のない有効な景品であるか否か
を判断し換金する。そしてその後さらにこの景品情報を
更新しておくようにした。
A magnetic recording medium, that is, a magnetic stripe used in cash cards and credit cards, or an IC card is applied to prizes at a game parlor in advance to record information required when purchasing the prize. . When purchasing a prize, the prize information processing device reads the information in the memory function section of the prize, compares it with pre-stored information on the same prize, determines whether it is a valid prize without any fraud, and redeems the prize. do. After that, I decided to update this prize information further.

このようにして遊技場における景品の買上げ業務を自動
化するものである。
In this way, the prize purchasing process at the game parlor is automated.

[実施例] 次に景品を買上げるシステムを図に従って説明する。[Example] Next, the system for purchasing prizes will be explained according to the diagram.

遊技場における景品をケースに入れて渡す。この際この
景品ケース1には磁気ス1〜ライブ2(第1図イ)ある
いはICカード3(第1図口)を施してあり、これに情
・報として、例えば、地域区分、店番、店名、商品価値
区分、シリアル番号等を記録する。そしてこの景品の買
上げを行う場合には、第2図に示す景品情報処理装置4
の口5に現品をケースごと投入する。次にこのケースに
予じめ記録された情報が、読取り部(リーダー)6によ
り中央処理装置(CPU)7に読み込ませる。ここで予
じめ買上げ景品の持つ情報と同一の贈品の標準情報を記
憶させてあったメモリー8の情報と比較し、この情報と
投入された買上げ景品に占き込んであった情報とが一致
した場合、有効・無効の表示窓9に有効であることを表
示し、ディスペンサー10に指令を発し金銭支払口11
に換金額を放出する。最後にCPL17は書き込み装@
12に更新するべき景品情報を送り、読み込みを終了し
た景品に再度情報を更新する。これと同時にメモリー8
にも同一情報が記憶される。このようにすることで再度
更新情報が古き込まれた景品が投入されても同一のプロ
セスにて有効景品として取り扱われ処理される。
To hand out prizes at a game parlor in a case. At this time, this prize case 1 is equipped with magnetic strips 1 to 2 (Fig. 1 A) or an IC card 3 (Fig. , product value classification, serial number, etc. When purchasing this prize, the prize information processing device 4 shown in FIG.
Insert the actual item in its case into mouth 5. Next, the information recorded in advance on this case is read into a central processing unit (CPU) 7 by a reading section (reader) 6. Here, the information held by the purchased prize is compared with the information in memory 8, which has previously stored the standard information of the same gift, and this information matches the information that was written into the purchased prize that was inserted. If it is, the validity is displayed on the validity/invalidity display window 9, a command is issued to the dispenser 10, and the payment port 11 is issued.
Release the exchanged amount. Finally, CPL17 is a writing device @
The prize information to be updated is sent to No. 12, and the information is updated again for the prize that has been read. At the same time, memory 8
The same information is also stored in By doing this, even if a prize with outdated update information is inserted again, it will be handled and processed as a valid prize in the same process.

[発明の効果] このようにして、本発明装置によれば、遊技場における
景品の買上げ業務を自動化でき、また高速かつ正確に処
理でき、そして不正防止並びに人1↑費の節約となる。
[Effects of the Invention] As described above, according to the device of the present invention, the prize purchasing work at the game parlor can be automated, and can be processed quickly and accurately, preventing fraud and saving human costs.

情報は磁気ストライプあるいはICカードに書き込まれ
、さらに本装巳は景品の持つ情報を更新するので、近年
商品等に付されて使用されているバーコードのようにコ
ピーができないので不正防止に多いに役立つ。そしてI
Cカードを使用することは、メモリー等が加わるので情
報用を多くでき、またこの情報がメモリー内に記憶され
コンピューターで管理されるのでより安全性にすぐれた
ものとなる。
The information is written on the magnetic stripe or IC card, and since the book binding updates the information on the prize, it cannot be copied like the barcodes that are used on products in recent years, so it is often used to prevent fraud. Helpful. And I
Using a C card allows for more information because it has additional memory, and it is also more secure because this information is stored in the memory and managed by a computer.

【図面の簡単な説明】[Brief explanation of drawings]

第1図(イ)は、磁気ストライプが施されている景品ケ
ースの斜視図、く口)は、1Cカードが施されている景
品ケースの斜視図。 第2図は、景品情報処理装置の斜視図。 第3図は、情報処理の系統図。 1・・・・・・景品ケース   2・・・・・・磁気ス
トライプ3・・・・・・IC5・・・・・・景品投入口
6・・・・・・IJ −ター     7・・・・・・
CPU8・・・・・・メモリー    9・・・・・・
表示窓10・・・・・・ディスペンサー 11・・・・
・・金銭支払口12・・・・・・書込み装置
FIG. 1(a) is a perspective view of a prize case with a magnetic stripe, and FIG. 1(a) is a perspective view of a prize case with a 1C card. FIG. 2 is a perspective view of the prize information processing device. FIG. 3 is a system diagram of information processing. 1...Prize case 2...Magnetic stripe 3...IC5...Prize slot 6...IJ-tar 7...・・・
CPU8...Memory 9...
Display window 10...Dispenser 11...
...Money payment port 12...Writing device

Claims (3)

【特許請求の範囲】[Claims] (1)景品ケースに景品の情報を記録し、景品買上げの
際に、その情報をリーダーが読み取り、中央処理装置に
読み込ませ、そこでメモリーにあらかじめ記憶させてあ
った同一景品の標準情報と比較し、その情報どうしが一
致した場合に装置の表示窓に有効、無効の表示がされる
と共にディスペンサーより換金額が放出され、さらに景
品に再度情報が更新され、メモリーにも同一情報が記憶
されることを特徴とする景品情報処理方法。
(1) Record the prize information in the prize case, and when purchasing the prize, the reader reads the information, loads it into the central processing unit, and compares it with the standard information of the same prize stored in memory in advance. If the information matches, valid or invalid will be displayed on the display window of the device, and the exchanged amount will be released from the dispenser, and the information will be updated again on the prize and the same information will be stored in the memory. A prize information processing method characterized by:
(2)景品ケースに情報を記録させる手段として磁気記
録媒体が施してある請求の範囲(1)に請求の景品情報
処理方法。
(2) The prize information processing method as claimed in claim (1), wherein a magnetic recording medium is used as a means for recording information on the prize case.
(3)景品ケースに情報を記録させる手段としてICカ
ードが施してある請求の範囲(1)に請求の景品情報処
理方法。
(3) The prize information processing method as claimed in claim (1), wherein an IC card is used as a means for recording information in the prize case.
JP27688585A 1985-12-11 1985-12-11 Information processing method for purchasing prizes exchanged for pachinko balls Expired - Fee Related JP2550313B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP27688585A JP2550313B2 (en) 1985-12-11 1985-12-11 Information processing method for purchasing prizes exchanged for pachinko balls

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP27688585A JP2550313B2 (en) 1985-12-11 1985-12-11 Information processing method for purchasing prizes exchanged for pachinko balls

Publications (2)

Publication Number Publication Date
JPS62137656A true JPS62137656A (en) 1987-06-20
JP2550313B2 JP2550313B2 (en) 1996-11-06

Family

ID=17575752

Family Applications (1)

Application Number Title Priority Date Filing Date
JP27688585A Expired - Fee Related JP2550313B2 (en) 1985-12-11 1985-12-11 Information processing method for purchasing prizes exchanged for pachinko balls

Country Status (1)

Country Link
JP (1) JP2550313B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH01155485U (en) * 1988-04-15 1989-10-25

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS539000U (en) * 1976-07-07 1978-01-25
JPS53120943A (en) * 1977-03-30 1978-10-21 Sankyo Giken Kk Automatic pachinko ball-prize exchanger

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS539000U (en) * 1976-07-07 1978-01-25
JPS53120943A (en) * 1977-03-30 1978-10-21 Sankyo Giken Kk Automatic pachinko ball-prize exchanger

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH01155485U (en) * 1988-04-15 1989-10-25

Also Published As

Publication number Publication date
JP2550313B2 (en) 1996-11-06

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