GB2326072B - Communication unit for game machine - Google Patents
Communication unit for game machineInfo
- Publication number
- GB2326072B GB2326072B GB9819153A GB9819153A GB2326072B GB 2326072 B GB2326072 B GB 2326072B GB 9819153 A GB9819153 A GB 9819153A GB 9819153 A GB9819153 A GB 9819153A GB 2326072 B GB2326072 B GB 2326072B
- Authority
- GB
- United Kingdom
- Prior art keywords
- game
- game machine
- host
- communication unit
- attached
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/16—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for devices exhibiting advertisements, announcements, pictures or the like
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/51—Discovery or management thereof, e.g. service location protocol [SLP] or web services
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L69/00—Network arrangements, protocols or services independent of the application payload and not provided for in the other groups of this subclass
- H04L69/30—Definitions, standards or architectural aspects of layered protocol stacks
- H04L69/32—Architecture of open systems interconnection [OSI] 7-layer type protocol stacks, e.g. the interfaces between the data link level and the physical level
- H04L69/322—Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions
- H04L69/329—Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions in the application layer [OSI layer 7]
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Strategic Management (AREA)
- Accounting & Taxation (AREA)
- Development Economics (AREA)
- Finance (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Economics (AREA)
- Game Theory and Decision Science (AREA)
- Marketing (AREA)
- Entrepreneurship & Innovation (AREA)
- General Business, Economics & Management (AREA)
- Signal Processing (AREA)
- Theoretical Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Computer Security & Cryptography (AREA)
- Information Transfer Between Computers (AREA)
- Telephonic Communication Services (AREA)
- Small-Scale Networks (AREA)
- Computer And Data Communications (AREA)
Abstract
A communication unit for game machine, comprising: game machine connecting means (11) for connecting a game machine (20); network connecting means (12) for connecting with a network (81) which connects a host (80) which provides game services; attachment state discriminating means (15) for discriminating whether a game cassette is attached to said game machine (20) and for discriminating a type of the game cassette when it is attached; and host accessing means (17) for accessing to said host (80); said host accessing means (17) being activated when a network game cassette which allows to play a game utilizing said host (80) is attached to said attachment state discriminating means (15).
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP6533994 | 1994-04-01 | ||
JP6172964A JPH07319810A (en) | 1994-04-01 | 1994-07-25 | Network service system and communication equipment for game machine and the game machine capable of utilizing the network service system |
GB9425888A GB2288108B (en) | 1994-04-01 | 1994-12-21 | Network service system |
Publications (3)
Publication Number | Publication Date |
---|---|
GB9819153D0 GB9819153D0 (en) | 1998-10-28 |
GB2326072A GB2326072A (en) | 1998-12-09 |
GB2326072B true GB2326072B (en) | 1999-02-10 |
Family
ID=27267529
Family Applications (4)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB9819153A Expired - Fee Related GB2326072B (en) | 1994-04-01 | 1994-12-21 | Communication unit for game machine |
GB9819151A Expired - Fee Related GB2326071B (en) | 1994-04-01 | 1994-12-21 | A game machine |
GB9819157A Expired - Fee Related GB2326257B (en) | 1994-04-01 | 1994-12-21 | Network service system |
GB9819156A Expired - Fee Related GB2326256B (en) | 1994-04-01 | 1994-12-21 | Network service system |
Family Applications After (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB9819151A Expired - Fee Related GB2326071B (en) | 1994-04-01 | 1994-12-21 | A game machine |
GB9819157A Expired - Fee Related GB2326257B (en) | 1994-04-01 | 1994-12-21 | Network service system |
GB9819156A Expired - Fee Related GB2326256B (en) | 1994-04-01 | 1994-12-21 | Network service system |
Country Status (1)
Country | Link |
---|---|
GB (4) | GB2326072B (en) |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6983259B1 (en) | 2000-06-23 | 2006-01-03 | Ebs Group Limited | Anonymous trading system |
US7366690B1 (en) | 2000-06-23 | 2008-04-29 | Ebs Group Limited | Architecture for anonymous trading system |
GB2364586B (en) | 2000-06-23 | 2004-06-16 | Ebs Nominees Ltd | Deal matching in an anonymous trading system |
US7827085B1 (en) | 2000-06-23 | 2010-11-02 | Ebs Group Limited | Conversational dealing in an anonymous trading system |
US7184982B1 (en) | 2000-06-23 | 2007-02-27 | Ebs Group Limited | Architecture for anonymous trading system |
US7333952B1 (en) | 2000-06-23 | 2008-02-19 | Ebs Group Limited | Compound order handling in an anonymous trading system |
US7024386B1 (en) | 2000-06-23 | 2006-04-04 | Ebs Group Limited | Credit handling in an anonymous trading system |
GB2450748B (en) * | 2007-07-06 | 2010-12-29 | Displaylink | Connection between a client device and multiple host devices |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0402067A2 (en) * | 1989-06-05 | 1990-12-12 | Codemasters Limited | Interfacing device and method for a computer games system |
US5251909A (en) * | 1991-05-28 | 1993-10-12 | Reed Michael J | Secured high throughput data channel for public broadcast system |
WO1993023125A1 (en) * | 1992-05-14 | 1993-11-25 | Codemasters Limited | Connecting computer games via a communication network |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2120507A (en) * | 1982-05-10 | 1983-11-30 | Western Electric Co | Interactive video game arrangement |
CA1284225C (en) * | 1986-07-23 | 1991-05-14 | Katsuya Nakagawa | Game software service system |
GB8910685D0 (en) * | 1989-05-10 | 1989-06-28 | Moran Peter | Integrated circuit package |
GB2236602A (en) * | 1989-08-25 | 1991-04-10 | Information And Telecommunicat | Communications system |
US5051822A (en) * | 1989-10-19 | 1991-09-24 | Interactive Television Systems, Inc. | Telephone access video game distribution center |
US5048831A (en) * | 1990-08-31 | 1991-09-17 | Sides Jim T | Electronic game apparatus and method of use |
DE4222110C2 (en) * | 1992-07-06 | 1998-08-27 | Nsm Ag | Program-controlled entertainment and play equipment |
-
1994
- 1994-12-21 GB GB9819153A patent/GB2326072B/en not_active Expired - Fee Related
- 1994-12-21 GB GB9819151A patent/GB2326071B/en not_active Expired - Fee Related
- 1994-12-21 GB GB9819157A patent/GB2326257B/en not_active Expired - Fee Related
- 1994-12-21 GB GB9819156A patent/GB2326256B/en not_active Expired - Fee Related
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0402067A2 (en) * | 1989-06-05 | 1990-12-12 | Codemasters Limited | Interfacing device and method for a computer games system |
US5251909A (en) * | 1991-05-28 | 1993-10-12 | Reed Michael J | Secured high throughput data channel for public broadcast system |
WO1993023125A1 (en) * | 1992-05-14 | 1993-11-25 | Codemasters Limited | Connecting computer games via a communication network |
Also Published As
Publication number | Publication date |
---|---|
GB9819153D0 (en) | 1998-10-28 |
GB2326256B (en) | 1999-02-10 |
GB9819157D0 (en) | 1998-10-28 |
GB2326257A (en) | 1998-12-16 |
GB9819151D0 (en) | 1998-10-28 |
GB2326071B (en) | 1999-02-10 |
GB2326072A (en) | 1998-12-09 |
GB9819156D0 (en) | 1998-10-28 |
GB2326256A (en) | 1998-12-16 |
GB2326257B (en) | 1999-02-10 |
GB2326071A (en) | 1998-12-09 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PCNP | Patent ceased through non-payment of renewal fee |
Effective date: 20001221 |