GB2038597A - TV Game Apparatus - Google Patents
TV Game Apparatus Download PDFInfo
- Publication number
- GB2038597A GB2038597A GB7915896A GB7915896A GB2038597A GB 2038597 A GB2038597 A GB 2038597A GB 7915896 A GB7915896 A GB 7915896A GB 7915896 A GB7915896 A GB 7915896A GB 2038597 A GB2038597 A GB 2038597A
- Authority
- GB
- United Kingdom
- Prior art keywords
- game
- player
- electric
- control unit
- gaming apparatus
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/14—Platforms for reciprocating rotating motion about a vertical axis, e.g. axis through the middle of the platform
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/16—Platforms for rocking motion about a horizontal axis, e.g. axis through the middle of the platform; Balancing drums; Balancing boards or the like
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
- A63B2071/0641—Displaying moving images of recorded environment, e.g. virtual environment with a marker advancing in function of the exercise
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Health & Medical Sciences (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Cardiology (AREA)
- Vascular Medicine (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Human Computer Interaction (AREA)
- Controls And Circuits For Display Device (AREA)
Abstract
A television game apparatus including a lead 6 to be connected to a control unit 3A which is manipulated by a player M and a game signal lead 9 to be connected to an antenna terminal 8 of a TV receiver 7, whereby a game is carried out by players who change the display on the TV screen by manipulating their respective control unit 3A. The control unit 3A is a movement detecting system and includes a movable element which moves according to movement of a player and an electric control element (not shown) which varies an electric parameter, for example resistance, according to the positional change of the movable element. Variations of the electric parameter cause the positional changes of moving signals on the TV screen and thus enable a variety of games to be played by utilizing a television set. <IMAGE>
Description
SPECIFICATION
TV gaming apparatus
This invention relates to a gaming apparatus which utilizes television display. More particularly, this invention relates to a television gaming apparatus whereby a variety of games can be played by changing the display on a TV screen (display of symbols on a Braun tube) through the manipulation of a control unit by a player.
TV gaming apparatus is already known by
U.S. Patent No. 3,659,284 and U.S. Patent
No. 3,659,285. Such TV gaming apparatus includes first means to generate electric signals for displaying a first symbol (for example, the ball of a pingpong game) on the TV screen, second means to generate electric signals for displaying a second symbol (for example, the net of a ping-pong game) at a predetermined position on the TV screen, means for ascertaining coincidence between said first symbol (the ball) and second symbol (the net) and for changing the movement of said first symbol (the ball) upon such coincidence, third means to generate electric signals for displaying a third symbol (for example, the racket of a ping-pong game) on the TV screen, control means which is capable of changing said electric signals for displaying a third symbol in order to move said third symbol (the racket) on the TV screen, and means for ascertaining coincidence between said third symbol (the racket) and said first symbol (the ball) and to impart a distinct motion to said first symbol (the ball) upon such coincidence.
The above-mentioned control means, for example, is so designed that a player changes the voltage amplitude of the electric signals for displaying the third symbol (the racket) by changing the electric resistance by manipulating a variable resistor provided in a control box, whereby the third symbol (the racket) is moved on the TV screen in a horizontal direction or in a vertical direction and thus a pingpong game is carried out.
In the above-mentioned TV gaming apparatus, however, players manipulate the knob of a control box using their fingers and therefore they move their body only slightly during a game. Thus, TV games can become rather monotonous and players' interest gradually diminishes.
This invention seeks to improve the control unit in TV gaming apparatus, more particularly, to control the movement of moving symbols (for example, rackets) on the TV screen by players who use an exercise equipment.
In accordance with the invention, there is provided television gaming apparatus comprising output means for connection to the antenna terminal of a television receiver via a game signal lead for displaying the progress of a game in response to the motion of a player on the screen of the television receiver, a control unit having a movable element which moves in response to the motion of a player, and an electroc control element operable to vary an electric parameter in response to the positional change of said movable element, and a control lead having a pair of conductors connected to said electric control element, whereby the progress of a game to be displayed on the screen of the television receiver is varied according to the motion of a player.
In order that the invention may be better understood, several embodiments thereof will not be described by way of example only and with reference to the accompanying drawings in which: Figure 1 is a perspective view showing an example of a known TV gaming apparatus;
Figure 2 is a perspective view of an exam ple of a TV gaming apparatus according to the present invention in use;
Figure 3 is an exploded perspective view of a twist turntable or an exercise equipment;
Figure 4 is a cross section of the twist turntable shown in Fig. 3;
Figure 5 is a cross section of another embodiment of the twist turntable;
Figure 6 is a perspective view of another embodiment of an exercise equipment;
Figure 7 is a rough sketch showing the main part of the exercise equipment shown in
Fig. 6;;
Figure 8 is a rough sketch showing the main part of the exercise equipment shown in
Fig. 6, executing different movements, and
Figure 9 to Figure 11 are rough sketches showing symbols displayed on the TV screen, of which Fig. 9 is for a simulated tennis game, Fig. 10 is for a "block breaking" game and Fig. 11 is for a drive game.
Referring now to Figs. 1 and 2, the TV gaming apparatus shown under reference 1 comprises a TV game control unit 2 to be connected to a general TV set 7 for home use and a control unit 3 to be connected to said
TV game control unit 2.
In conventional TV gaming apparatus 1 such as shown in Fig. 1, the control unit 3 comprises a control box 4 which has therein a variable resistor and is connected to the TV game control unit 2 through the medium of a lead 6. A shaft of the variable resistor partly projects above the upper surface of the control box 4 and a knob 5 for turning said shaft is fixed thereto. Thus, the electric resistance of the variable resistor can be varied by turning the knob 5.
The control unit 2 is connected to the TV set 7 via a lead 9 which is detachably connected to an input antenna terminal 8 of the
TV set 7. By manipulating a selection button 11 of a control box 10 a desired game out of a variety of games including a simulated ping pong game and a simulated volley ball game may be selected, whereupon symbols- of moving stoppers 13 (such as rackets) and symbols of a moving object 14 (such as a ball) are displayed on the TV screen. Electronic circuits are arranged to adjust signals to move the stoppers 1 3 on the TV screen by manipulating the knob 5 of the control unit 3.
The lead 6 is detachably connected to a connector 15, such as a terminal or a socket, which is provided at the side of the control box 10. Thus, the control unit 3 is detachable from the control box 10.
In the first described embodiment of the invention, shown in Figs. 2, 3 and 4, the control unit of the movement detecting system 3A corresponds to the control units 3 of the conventional TV gaming apparatus shown in Fig. 1 This control unit 3A includes a movable element which moves in response to the movement of a player and an electric control element which varies an electric parameter in response to the movement of said movable element.
The movable element takes the form of a turntable 1 6A of a twist disc device 8A for swing twist exercise (a king of- health sporting activity for training feet, waist, etc. often carried on by white collar workers), and the electric control element is represented by a variable resistor 1 9A (Fig. 4). The twist disc device 1 8A comprises a base plate 20, the turntable 1 6A in the shape of a disc mounted on said base plate 20, and a turn ball plate 21 interposed between the turntable 1 6A and the base plate 20 to make the turntable 1 6A rotatable in relation to the base plate 20. In an alternative embodiment, shown in Fig. 5, the turn ball plate 21 is replaced by a ball bearing 211.
Referring,to Figs. 3 and 4, the turn ball plate 21 comprises a synthetic resin plate 31 with a plurality of holes 30 arranged on two concentric circles. Balls 32 are put in said holes 30 and annular grooves 33 whose cross section is semicircular are made in the upper surface of the base plate 20 and the under surface of the turntable 1 6A, as shown clearly in Fig. 4. With this arrangement, the turn ball plate 21 is movable in circumferential direction as it is guided by the annular grooves 33 and balls 32. Thus, the turn ball plate 21 is rotatable in relation to the base plate 20 and the turntable 1 6A.
The casing 22 ofthe variable resistor 1 9A is fixed at the centre of the base plate 20 and a shaft 23 of square cross section projects from the upper surface- of the casing 22 and is fitted in a square hole 24 which is made through the centre of the turntable 1 6A. A nut 26 is screwed onto a threaded portion 25 at an end portion of the shaft 23 to fix the turntable 1 6A and the shaft 23 together in such a way that the shaft 23 is turned with rotation of the turntable 1 6A. In a similar
manner to rotation of the knob 5 fixed to the
shaft of the variable resistor shown in Fig. 1,
the electric resistance of the variable resistor
1 9A is varied by rotation of the turntable 1 6A
caused by the swing twist motion of a player
M (Fig. 2).The lead 6 comprises two lead
wires from the variable resistor 1 9A and the
electric control value (electric resistance) be
tween two wires at the terminals 1 5 of the
control box 10 to which the leads 6 are
connected is made variable.
In the above-described embodiment a vari
able resistor is used as an electric control
element for varying electric resistance. How
ever, it will be clear that the variable resistor
can be substituted by a variable capacitor, a
variable inductor, a variable transformer or the
like. Alternatively, an electromotive element
such a a piezo-electric element may be used
as an electric control element and the electro
motive voltage may be used as an electric
parameter. In short, the necessary control
function can be achieved by making the impe
dence between the two wires entering the terminal 1 5 variable.
The movable object is not confined to the -turntable 1 6A for swing twist exercise as
shown in Figs. 3 and 4 but various types of
exercise equipment (for the use of white collar
workers who are in general rather under
exercised) can be used. For example exercise
equipment for pulling by hand, exercise
equipment for pulling by the whole body,
exercise equipment for pushing out by hands
and legs may all be used. In Fig. 6, there is
shown a balancing device 1 8B balanced on a tubular body 26 which is so designed that the
electric resistance between the wires of con
trol lead 6 may be varied by lateral motion, as
illustrated diagrammatically in Fig. 7 or by
seesaw motion as illustrated diagrammatically
in Fig. 8.In short any movable element
(turntable, sliding plate, etc.) whose position
may be varied according to a player's motion
(moving of hands, feet, etc.) and which is
operable to the value of an electric control
element (electric resistance, capacity, induc
tance, mutal inductance, transformation ratio,
etc.) in response the positional change of
said movable element, may be used.
In carrying out a game using the apparatus
described above, for example a simulated ten
nis game such as shown in Fig. 9, "tennis
racket" symbols 1 3 on a TV screen are
moved up and down as shown by two-dot
chain lines Y1, Y2 to repel a "ball" symbol
14. In this case, the "racket" is made the
moving indicator to be operated by the player.
In the case of a "block breaking" game as
shown in Figure 10, a "racket" symbol 1 3 is
moved in lateral direction as shown by a two
dot chain line X1 to hit a "ball" symbol
against a "block" above and break it. In this
case, the "racket" is made the moving indica
tor to be operated by the player.
In the case of a "drive" game as shown in
Fig. 11, obstacles 28 (a car running ahead and a car running in the opposite direction) are displayed at the upper part of the TV screen and a player tries to make a "driving car" symbol 1 3A pass through between obstacles 28 by moving the symbol 1 3A in lateral direction as shown by a two-dot chain line X2. In this case, the "driving car" symbol 1 3A is made the moving indicator to be operated by the player.
In the above embodiment, similarly to the known TV game apparatus the apparatus comprises means for generating a first signal for displaying a "ball" 14, means for generating a second signal for displaying a "net" 29, means for generating a third signal for displaying a "racket" 13, control means to change the direction of movement of the "ball" by controlling the coincidence between the "ball" 14 and the "racket" 1 3 control, means for changing the position of the "racket" 14 by means of a change of resistance of the control unit 3A, or other means, thereby changing the display on the TV screen by the action of the electronic control circuits.
However, it is possible to input signals representing the position of "ball" 14, "racket" 13, etc. on the TV screen as digital signals and to display the change in the direction of movement of the "ball'" 1 4 on the TV screen by electronic circuits including a counter. The apparatus is not limited in the application to general TV receivers for home use, but is applicable to TV sets for business use, such as those used at a game centre, in which case the apparatus is adapted to change the display of a game according to programs and information stored in a store by using a
C.P.U. (central processing unit), a micro-computer, etc. and in response to the control of a control unit, thereby making it possible to carry out a complicated game of high standard. In other words, various improvements and modifications can be made to the apparatus described above by applying known electronic techniques regarding the television display.
As mentioned above, the above described apparatus is operable to control the movement of moving indicators on a TV screen in a TV gaming apparatus by the positional change of a movable element of an exercise equipment (turntable, sliding plate, etc.) and therefore a
TV game using an exercise equipment may be played with more interest than in the case of a conventional TV game with no exercise equipment. Also, the apparatus is effective for making sporting goods whose use is rather monotonous more varied and interesting in appeal with a resultant improvement in the health of the players.
Claims (5)
1. Television gaming apparatus comprising output means for connection to the antenna terminal of a television receiver via a game signal lead for displaying the progress of a game in response to the motion of a player on the screen of the television receiver, a control unit having a movable element which moves in response to the motion of a player, and an electric control element operable to vary an electric parameter in response to the positional change of said movable element, and a control lead having a pair of conductors connected to said electric control element, whereby the progress of a game to be displayed on the screen of the television receiver is varied according to the motion of a player.
2. Television gaming apparatus as claimed in claim 1, wherein the movable element is a rotatable turntable on which the player stands.
3. Television gaming apparatus as claimed in either one of claims 1 or 2 wherein the electric parameter is electric resistance and the electric control element is a variable resistor.
4. Television gaming apparatus as claimed in any one of claims 1 to 3, further including a control box provided with a connector in which is detachably fitted said control lead, in order to enable selective connection to either said control unit or an alternative control unit having a finger operated knob for varying said electric parameter.
5. Television gaming apparatus substantially as hereinbefore described with reference to Figs. 2 to 11 of the accompanying drawings.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP1978176347U JPS5592390U (en) | 1978-12-21 | 1978-12-21 |
Publications (1)
Publication Number | Publication Date |
---|---|
GB2038597A true GB2038597A (en) | 1980-07-23 |
Family
ID=16012001
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB7915896A Withdrawn GB2038597A (en) | 1978-12-21 | 1979-05-08 | TV Game Apparatus |
Country Status (2)
Country | Link |
---|---|
JP (1) | JPS5592390U (en) |
GB (1) | GB2038597A (en) |
Cited By (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4463946A (en) * | 1981-12-28 | 1984-08-07 | Wallace Lynn A | Fitness evaluation apparatus |
WO1984003051A1 (en) * | 1983-02-07 | 1984-08-16 | Amiga Corp | Control unit for video games and the like |
US4660828A (en) * | 1983-06-15 | 1987-04-28 | Allen Schwab | Reactive control apparatus |
GB2185109A (en) * | 1984-11-16 | 1987-07-08 | Barry John Frost | Exercise and pulse rate monitor |
GB2188711A (en) * | 1986-04-05 | 1987-10-07 | Chan Christine Ming Chu | Control device |
GB2190303A (en) * | 1986-05-15 | 1987-11-18 | David Edwin Gillmor | Computer game driven by exercise machine |
US4711447A (en) * | 1985-12-23 | 1987-12-08 | Mansfield Michael R | Exercise apparatus for use with video game |
GB2195092A (en) * | 1986-08-15 | 1988-03-30 | Ely Shneider | Body motion controller for toy system |
US5283555A (en) * | 1990-04-04 | 1994-02-01 | Pandigital Corp. | Dimensional continuous motion controller |
DE19709456A1 (en) * | 1997-03-07 | 1998-09-10 | Maximilian Klein | Device and method for detecting certain movement states of a user |
US6091402A (en) * | 1997-12-17 | 2000-07-18 | Micron Electronics, Inc. | Foot operated input device |
US6225977B1 (en) * | 1997-03-25 | 2001-05-01 | John Li | Human balance driven joystick |
WO2010009875A1 (en) * | 2008-07-22 | 2010-01-28 | Ident Technology Ag | Input device |
US7699755B2 (en) | 2002-12-04 | 2010-04-20 | Ialabs-Ca, Llc | Isometric exercise system and method of facilitating user exercise during video game play |
US7727117B2 (en) | 2002-12-04 | 2010-06-01 | Ialabs-Ca, Llc | Method and apparatus for operatively controlling a virtual reality scenario with a physically demanding interface |
ES2500890A1 (en) * | 2014-01-24 | 2014-09-30 | Aritza MADARIAGA IBARRA | Platform for electronic games (Machine-translation by Google Translate, not legally binding) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5911792U (en) * | 1982-07-15 | 1984-01-25 | コナミ株式会社 | Control device for video game machines |
JP5322686B2 (en) * | 2009-02-17 | 2013-10-23 | 株式会社タイトー | Game device provided with turntable input operation device |
JP5545024B2 (en) * | 2010-05-17 | 2014-07-09 | 公立大学法人公立はこだて未来大学 | Light emitting system and control method thereof |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5522108B2 (en) * | 1972-08-11 | 1980-06-14 | ||
JPS51127845A (en) * | 1975-04-26 | 1976-11-08 | Nomura Denki Kk | Game device |
-
1978
- 1978-12-21 JP JP1978176347U patent/JPS5592390U/ja active Pending
-
1979
- 1979-05-08 GB GB7915896A patent/GB2038597A/en not_active Withdrawn
Cited By (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4463946A (en) * | 1981-12-28 | 1984-08-07 | Wallace Lynn A | Fitness evaluation apparatus |
WO1984003051A1 (en) * | 1983-02-07 | 1984-08-16 | Amiga Corp | Control unit for video games and the like |
US4660828A (en) * | 1983-06-15 | 1987-04-28 | Allen Schwab | Reactive control apparatus |
GB2185109A (en) * | 1984-11-16 | 1987-07-08 | Barry John Frost | Exercise and pulse rate monitor |
US4711447A (en) * | 1985-12-23 | 1987-12-08 | Mansfield Michael R | Exercise apparatus for use with video game |
GB2188711A (en) * | 1986-04-05 | 1987-10-07 | Chan Christine Ming Chu | Control device |
GB2190303A (en) * | 1986-05-15 | 1987-11-18 | David Edwin Gillmor | Computer game driven by exercise machine |
GB2195092A (en) * | 1986-08-15 | 1988-03-30 | Ely Shneider | Body motion controller for toy system |
US5283555A (en) * | 1990-04-04 | 1994-02-01 | Pandigital Corp. | Dimensional continuous motion controller |
DE19709456A1 (en) * | 1997-03-07 | 1998-09-10 | Maximilian Klein | Device and method for detecting certain movement states of a user |
US6624802B1 (en) | 1997-03-07 | 2003-09-23 | Maximilian Klein | Method and device for detecting specific states of movement of a user |
US6225977B1 (en) * | 1997-03-25 | 2001-05-01 | John Li | Human balance driven joystick |
US6091402A (en) * | 1997-12-17 | 2000-07-18 | Micron Electronics, Inc. | Foot operated input device |
US6600477B1 (en) | 1997-12-17 | 2003-07-29 | Micron Technology, Inc. | Method for inputting data via the foot |
US7699755B2 (en) | 2002-12-04 | 2010-04-20 | Ialabs-Ca, Llc | Isometric exercise system and method of facilitating user exercise during video game play |
US7727117B2 (en) | 2002-12-04 | 2010-06-01 | Ialabs-Ca, Llc | Method and apparatus for operatively controlling a virtual reality scenario with a physically demanding interface |
WO2010009875A1 (en) * | 2008-07-22 | 2010-01-28 | Ident Technology Ag | Input device |
US9360930B2 (en) | 2008-07-22 | 2016-06-07 | Microchip Technology Germany Gmbh | Input device |
ES2500890A1 (en) * | 2014-01-24 | 2014-09-30 | Aritza MADARIAGA IBARRA | Platform for electronic games (Machine-translation by Google Translate, not legally binding) |
Also Published As
Publication number | Publication date |
---|---|
JPS5592390U (en) | 1980-06-26 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |