DE69629917D1 - Bilderzeugungsapparat, bilderzeugungsverfahren, spielmaschine für das verfahren und medium - Google Patents
Bilderzeugungsapparat, bilderzeugungsverfahren, spielmaschine für das verfahren und mediumInfo
- Publication number
- DE69629917D1 DE69629917D1 DE69629917T DE69629917T DE69629917D1 DE 69629917 D1 DE69629917 D1 DE 69629917D1 DE 69629917 T DE69629917 T DE 69629917T DE 69629917 T DE69629917 T DE 69629917T DE 69629917 D1 DE69629917 D1 DE 69629917D1
- Authority
- DE
- Germany
- Prior art keywords
- medium
- production method
- imaging apparatus
- playing machine
- picture production
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Computer Graphics (AREA)
- Geometry (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Computing Systems (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP31939595 | 1995-12-07 | ||
PCT/JP1996/003598 WO1997021194A1 (fr) | 1995-12-07 | 1996-12-06 | Equipement et procede de production d'images, console de jeu utilisant ce procede et support |
Publications (1)
Publication Number | Publication Date |
---|---|
DE69629917D1 true DE69629917D1 (de) | 2003-10-16 |
Family
ID=18109703
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69629917T Expired - Lifetime DE69629917D1 (de) | 1995-12-07 | 1996-12-06 | Bilderzeugungsapparat, bilderzeugungsverfahren, spielmaschine für das verfahren und medium |
Country Status (7)
Country | Link |
---|---|
US (1) | US6320582B1 (de) |
EP (1) | EP0809214B1 (de) |
JP (1) | JP3871224B2 (de) |
KR (1) | KR100276549B1 (de) |
CN (1) | CN1133955C (de) |
DE (1) | DE69629917D1 (de) |
WO (1) | WO1997021194A1 (de) |
Families Citing this family (53)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TW346611B (en) * | 1996-03-28 | 1998-12-01 | Sega Enterprises Kk | An image processor, a game machine using the image processor, a method of image processing and a medium |
JP3091960B2 (ja) * | 1997-02-18 | 2000-09-25 | コナミ株式会社 | 疑似3次元画像表示装置、疑似3次元画像表示方法及びコンピュータプログラムが記録された機械読み取り可能な記録媒体 |
JP3372832B2 (ja) | 1997-07-25 | 2003-02-04 | コナミ株式会社 | ゲーム装置、ゲーム画像処理方法およびゲーム画像処理プログラムを記録したコンピュータ読み取り可能な記録媒体 |
JP4035867B2 (ja) * | 1997-09-11 | 2008-01-23 | 株式会社セガ | 画像処理装置及び画像処理方法並びに媒体 |
JPH11128533A (ja) * | 1997-10-30 | 1999-05-18 | Nintendo Co Ltd | ビデオゲーム装置およびその記憶媒体 |
DE69838734T2 (de) | 1997-11-25 | 2008-10-30 | Kabushiki Kaisha Sega Doing Business As Sega Corp. | Bilderzeugungsgerät |
US6329986B1 (en) * | 1998-02-21 | 2001-12-11 | U.S. Philips Corporation | Priority-based virtual environment |
JP3342393B2 (ja) * | 1998-03-19 | 2002-11-05 | 株式会社コナミコンピュータエンタテインメントジャパン | ビデオゲーム装置、コンピュータ読み取り可能な記録媒体 |
JP2000200361A (ja) * | 1998-08-07 | 2000-07-18 | Sega Enterp Ltd | 画像処理装置及び情報記録媒体 |
US6196917B1 (en) * | 1998-11-20 | 2001-03-06 | Philips Electronics North America Corp. | Goal directed user interface |
JP4240343B2 (ja) * | 1998-12-19 | 2009-03-18 | 株式会社セガ | 画像生成装置および画像生成方法 |
JP2001079264A (ja) * | 1999-09-14 | 2001-03-27 | Atlus Co Ltd | ゲーム装置 |
JP2001149643A (ja) * | 1999-09-16 | 2001-06-05 | Sony Computer Entertainment Inc | 3次元ゲームにおけるオブジェクト表示方法、情報記録媒体およびエンタテインメント装置 |
JP3887136B2 (ja) * | 2000-01-14 | 2007-02-28 | 株式会社日立製作所 | 仮想3次元的空間におけるオブジェクト表示方法および表示プログラムを記録した媒体 |
JP2001209821A (ja) * | 2000-01-27 | 2001-08-03 | Mitsubishi Electric Corp | 三次元グラフィックス処理装置およびその方法 |
JP2001269482A (ja) * | 2000-03-24 | 2001-10-02 | Konami Computer Entertainment Japan Inc | ゲームシステム、ゲーム用プログラムを記録したコンピュータ読み取り可能な記録媒体及び画像表示方法 |
JP3561463B2 (ja) | 2000-08-11 | 2004-09-02 | コナミ株式会社 | 3dビデオゲームにおける擬似カメラ視点移動制御方法及び3dビデオゲーム装置 |
US6852032B2 (en) | 2000-12-06 | 2005-02-08 | Nikon Corporation | Game machine, method of performing game and computer-readable medium |
US7218739B2 (en) | 2001-03-09 | 2007-05-15 | Microsoft Corporation | Multiple user authentication for online console-based gaming |
US20020128067A1 (en) | 2001-03-09 | 2002-09-12 | Victor Keith Blanco | Method and apparatus for creating and playing soundtracks in a gaming system |
US20020128068A1 (en) * | 2001-03-09 | 2002-09-12 | Randall Whitten Jon Marcus | Method and apparatus for managing data in a gaming system |
EP1391846B1 (de) * | 2001-05-16 | 2011-10-19 | Sega Corporation | Bildverarbeitungsverfahren, bildverarbeitungsvorrichtung und programm zur betonung der objektbewegung |
US7203835B2 (en) | 2001-11-13 | 2007-04-10 | Microsoft Corporation | Architecture for manufacturing authenticatable gaming systems |
WO2004012130A1 (en) * | 2002-07-25 | 2004-02-05 | Andamiro Co., Ltd. | Shooting game machine and method for performing it |
JP3795856B2 (ja) * | 2002-12-09 | 2006-07-12 | 株式会社スクウェア・エニックス | ビデオゲーム装置、ビデオゲームの進行制御方法、プログラム及び記録媒体 |
FR2850966B1 (fr) | 2003-02-10 | 2005-03-18 | Rhodia Polyamide Intermediates | Procede de fabrication de composes dinitriles |
US6973554B2 (en) | 2003-04-23 | 2005-12-06 | Microsoft Corporation | Systems and methods for multiprocessor scalable write barrier |
FR2854891B1 (fr) | 2003-05-12 | 2006-07-07 | Rhodia Polyamide Intermediates | Procede de preparation de dinitriles |
US8131955B2 (en) | 2004-04-15 | 2012-03-06 | Microsoft Corporation | Ephemeral garbage collection using a tracking mechanism on a card table to determine marked bundles |
EP2322503B1 (de) | 2005-10-18 | 2014-12-31 | Invista Technologies S.à.r.l. | Verfahren zur Herstellung von 3-Aminopentannitril |
JP2009530278A (ja) | 2006-03-17 | 2009-08-27 | インビスタ テクノロジーズ エス エイ アール エル | 塩基性添加剤による処理でトリ有機ホスファイトを精製する方法 |
US7919646B2 (en) | 2006-07-14 | 2011-04-05 | Invista North America S.A R.L. | Hydrocyanation of 2-pentenenitrile |
WO2009075692A2 (en) | 2007-05-14 | 2009-06-18 | Invista Technologies S.A.R.L. | High efficiency reactor and process |
WO2008157218A1 (en) | 2007-06-13 | 2008-12-24 | Invista Technologies S.A.R.L. | Process for improving adiponitrile quality |
US7988555B2 (en) * | 2007-07-27 | 2011-08-02 | Empire Of Sports Developments Ltd. | Method and device for controlling a motion-sequence within a simulated game or sports event |
CN101836237B (zh) * | 2007-10-26 | 2012-10-10 | 皇家飞利浦电子股份有限公司 | 用于选择所呈现图形的观看配置的方法和系统 |
US8088943B2 (en) | 2008-01-15 | 2012-01-03 | Invista North America S.A R.L. | Hydrocyanation of pentenenitriles |
CN101910119B (zh) | 2008-01-15 | 2013-05-29 | 因温斯特技术公司 | 用于制备和精制3-戊烯腈,和用于精制2-甲基-3-丁烯腈的方法 |
WO2009128899A1 (en) * | 2008-04-14 | 2009-10-22 | Google Inc. | Swoop navigation |
JP5411473B2 (ja) * | 2008-09-16 | 2014-02-12 | 株式会社バンダイナムコゲームス | プログラム及びゲーム装置 |
KR101610423B1 (ko) | 2008-10-14 | 2016-04-08 | 인비스타 테크놀러지스 에스.에이 알.엘. | 2-sec-알킬-4,5-디-(n-알킬)페놀의 제조 방법 |
CN102471218B (zh) | 2009-08-07 | 2014-11-05 | 因温斯特技术公司 | 用于形成二酯的氢化并酯化 |
JP5325248B2 (ja) * | 2011-03-18 | 2013-10-23 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
CN102489019B (zh) * | 2011-12-31 | 2017-12-05 | 上海杰人信息科技有限公司 | 一种区域定位识别系统及其实现方法 |
US8626434B1 (en) | 2012-03-01 | 2014-01-07 | Google Inc. | Automatic adjustment of a camera view for a three-dimensional navigation system |
JP2015026172A (ja) | 2013-07-25 | 2015-02-05 | 株式会社スクウェア・エニックス | 画像処理プログラムおよび画像処理装置 |
JPWO2015011741A1 (ja) | 2013-07-25 | 2017-03-02 | 株式会社スクウェア・エニックス・ホールディングス | 画像処理プログラム、サーバ装置、画像処理システムおよび画像処理方法 |
JP5436716B1 (ja) * | 2013-07-26 | 2014-03-05 | 株式会社 ディー・エヌ・エー | ゲーム用プログラム、サーバ、及び方法 |
US11465040B2 (en) * | 2013-12-11 | 2022-10-11 | Activision Publishing, Inc. | System and method for playing video games on touchscreen-based devices |
JP6567325B2 (ja) * | 2015-05-22 | 2019-08-28 | 株式会社コロプラ | ゲーム・プログラム |
JP5911628B2 (ja) * | 2015-05-25 | 2016-04-27 | 株式会社コロプラ | ゲーム・プログラム |
CN107918945B (zh) * | 2016-10-11 | 2021-11-09 | 腾讯科技(深圳)有限公司 | 一种碰撞检测方法及装置 |
CN111870917B (zh) * | 2020-07-24 | 2021-07-23 | 合肥安达创展科技股份有限公司 | 滑雪装置的模拟运行方法、系统及计算机可读储存介质 |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5359703A (en) * | 1990-08-02 | 1994-10-25 | Xerox Corporation | Moving an object in a three-dimensional workspace |
US5276785A (en) * | 1990-08-02 | 1994-01-04 | Xerox Corporation | Moving viewpoint with respect to a target in a three-dimensional workspace |
JP2729137B2 (ja) * | 1993-01-20 | 1998-03-18 | 株式会社ナムコ | シューティング型ゲーム装置 |
JP3424959B2 (ja) * | 1993-06-16 | 2003-07-07 | 株式会社ナムコ | ゲーム装置及びゲームを行うための装置の制御方法 |
JP3496205B2 (ja) * | 1993-12-21 | 2004-02-09 | 株式会社セガ | ゲーム機における球技ゲームでの視点変更方法 |
JP3470822B2 (ja) * | 1994-03-03 | 2003-11-25 | 株式会社セガ | 画像表示方法及びその装置 |
JP3435809B2 (ja) * | 1994-05-26 | 2003-08-11 | 株式会社セガ | ゲーム装置における標的出現方法及びゲーム装置 |
US5850352A (en) * | 1995-03-31 | 1998-12-15 | The Regents Of The University Of California | Immersive video, including video hypermosaicing to generate from multiple video views of a scene a three-dimensional video mosaic from which diverse virtual video scene images are synthesized, including panoramic, scene interactive and stereoscopic images |
-
1996
- 1996-12-06 DE DE69629917T patent/DE69629917D1/de not_active Expired - Lifetime
- 1996-12-06 CN CNB961918187A patent/CN1133955C/zh not_active Expired - Fee Related
- 1996-12-06 WO PCT/JP1996/003598 patent/WO1997021194A1/ja active IP Right Grant
- 1996-12-06 JP JP52116697A patent/JP3871224B2/ja not_active Expired - Fee Related
- 1996-12-06 KR KR1019970705410A patent/KR100276549B1/ko not_active IP Right Cessation
- 1996-12-06 US US08/875,852 patent/US6320582B1/en not_active Expired - Lifetime
- 1996-12-06 EP EP96941207A patent/EP0809214B1/de not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
EP0809214B1 (de) | 2003-09-10 |
WO1997021194A1 (fr) | 1997-06-12 |
US6320582B1 (en) | 2001-11-20 |
EP0809214A1 (de) | 1997-11-26 |
KR19980702015A (ko) | 1998-07-15 |
CN1173935A (zh) | 1998-02-18 |
KR100276549B1 (ko) | 2000-12-15 |
CN1133955C (zh) | 2004-01-07 |
JP3871224B2 (ja) | 2007-01-24 |
EP0809214A4 (de) | 1999-02-24 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8332 | No legal effect for de |