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DE69629917D1 - Bilderzeugungsapparat, bilderzeugungsverfahren, spielmaschine für das verfahren und medium - Google Patents

Bilderzeugungsapparat, bilderzeugungsverfahren, spielmaschine für das verfahren und medium

Info

Publication number
DE69629917D1
DE69629917D1 DE69629917T DE69629917T DE69629917D1 DE 69629917 D1 DE69629917 D1 DE 69629917D1 DE 69629917 T DE69629917 T DE 69629917T DE 69629917 T DE69629917 T DE 69629917T DE 69629917 D1 DE69629917 D1 DE 69629917D1
Authority
DE
Germany
Prior art keywords
medium
production method
imaging apparatus
playing machine
picture production
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE69629917T
Other languages
English (en)
Inventor
Shin Yamamoto
Kenji Fujima
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Enterprises Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Enterprises Ltd filed Critical Sega Enterprises Ltd
Application granted granted Critical
Publication of DE69629917D1 publication Critical patent/DE69629917D1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Geometry (AREA)
  • General Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • Computing Systems (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
DE69629917T 1995-12-07 1996-12-06 Bilderzeugungsapparat, bilderzeugungsverfahren, spielmaschine für das verfahren und medium Expired - Lifetime DE69629917D1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP31939595 1995-12-07
PCT/JP1996/003598 WO1997021194A1 (fr) 1995-12-07 1996-12-06 Equipement et procede de production d'images, console de jeu utilisant ce procede et support

Publications (1)

Publication Number Publication Date
DE69629917D1 true DE69629917D1 (de) 2003-10-16

Family

ID=18109703

Family Applications (1)

Application Number Title Priority Date Filing Date
DE69629917T Expired - Lifetime DE69629917D1 (de) 1995-12-07 1996-12-06 Bilderzeugungsapparat, bilderzeugungsverfahren, spielmaschine für das verfahren und medium

Country Status (7)

Country Link
US (1) US6320582B1 (de)
EP (1) EP0809214B1 (de)
JP (1) JP3871224B2 (de)
KR (1) KR100276549B1 (de)
CN (1) CN1133955C (de)
DE (1) DE69629917D1 (de)
WO (1) WO1997021194A1 (de)

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JP3091960B2 (ja) * 1997-02-18 2000-09-25 コナミ株式会社 疑似3次元画像表示装置、疑似3次元画像表示方法及びコンピュータプログラムが記録された機械読み取り可能な記録媒体
JP3372832B2 (ja) 1997-07-25 2003-02-04 コナミ株式会社 ゲーム装置、ゲーム画像処理方法およびゲーム画像処理プログラムを記録したコンピュータ読み取り可能な記録媒体
JP4035867B2 (ja) * 1997-09-11 2008-01-23 株式会社セガ 画像処理装置及び画像処理方法並びに媒体
JPH11128533A (ja) * 1997-10-30 1999-05-18 Nintendo Co Ltd ビデオゲーム装置およびその記憶媒体
DE69838734T2 (de) 1997-11-25 2008-10-30 Kabushiki Kaisha Sega Doing Business As Sega Corp. Bilderzeugungsgerät
US6329986B1 (en) * 1998-02-21 2001-12-11 U.S. Philips Corporation Priority-based virtual environment
JP3342393B2 (ja) * 1998-03-19 2002-11-05 株式会社コナミコンピュータエンタテインメントジャパン ビデオゲーム装置、コンピュータ読み取り可能な記録媒体
JP2000200361A (ja) * 1998-08-07 2000-07-18 Sega Enterp Ltd 画像処理装置及び情報記録媒体
US6196917B1 (en) * 1998-11-20 2001-03-06 Philips Electronics North America Corp. Goal directed user interface
JP4240343B2 (ja) * 1998-12-19 2009-03-18 株式会社セガ 画像生成装置および画像生成方法
JP2001079264A (ja) * 1999-09-14 2001-03-27 Atlus Co Ltd ゲーム装置
JP2001149643A (ja) * 1999-09-16 2001-06-05 Sony Computer Entertainment Inc 3次元ゲームにおけるオブジェクト表示方法、情報記録媒体およびエンタテインメント装置
JP3887136B2 (ja) * 2000-01-14 2007-02-28 株式会社日立製作所 仮想3次元的空間におけるオブジェクト表示方法および表示プログラムを記録した媒体
JP2001209821A (ja) * 2000-01-27 2001-08-03 Mitsubishi Electric Corp 三次元グラフィックス処理装置およびその方法
JP2001269482A (ja) * 2000-03-24 2001-10-02 Konami Computer Entertainment Japan Inc ゲームシステム、ゲーム用プログラムを記録したコンピュータ読み取り可能な記録媒体及び画像表示方法
JP3561463B2 (ja) 2000-08-11 2004-09-02 コナミ株式会社 3dビデオゲームにおける擬似カメラ視点移動制御方法及び3dビデオゲーム装置
US6852032B2 (en) 2000-12-06 2005-02-08 Nikon Corporation Game machine, method of performing game and computer-readable medium
US7218739B2 (en) 2001-03-09 2007-05-15 Microsoft Corporation Multiple user authentication for online console-based gaming
US20020128067A1 (en) 2001-03-09 2002-09-12 Victor Keith Blanco Method and apparatus for creating and playing soundtracks in a gaming system
US20020128068A1 (en) * 2001-03-09 2002-09-12 Randall Whitten Jon Marcus Method and apparatus for managing data in a gaming system
EP1391846B1 (de) * 2001-05-16 2011-10-19 Sega Corporation Bildverarbeitungsverfahren, bildverarbeitungsvorrichtung und programm zur betonung der objektbewegung
US7203835B2 (en) 2001-11-13 2007-04-10 Microsoft Corporation Architecture for manufacturing authenticatable gaming systems
WO2004012130A1 (en) * 2002-07-25 2004-02-05 Andamiro Co., Ltd. Shooting game machine and method for performing it
JP3795856B2 (ja) * 2002-12-09 2006-07-12 株式会社スクウェア・エニックス ビデオゲーム装置、ビデオゲームの進行制御方法、プログラム及び記録媒体
FR2850966B1 (fr) 2003-02-10 2005-03-18 Rhodia Polyamide Intermediates Procede de fabrication de composes dinitriles
US6973554B2 (en) 2003-04-23 2005-12-06 Microsoft Corporation Systems and methods for multiprocessor scalable write barrier
FR2854891B1 (fr) 2003-05-12 2006-07-07 Rhodia Polyamide Intermediates Procede de preparation de dinitriles
US8131955B2 (en) 2004-04-15 2012-03-06 Microsoft Corporation Ephemeral garbage collection using a tracking mechanism on a card table to determine marked bundles
EP2322503B1 (de) 2005-10-18 2014-12-31 Invista Technologies S.à.r.l. Verfahren zur Herstellung von 3-Aminopentannitril
JP2009530278A (ja) 2006-03-17 2009-08-27 インビスタ テクノロジーズ エス エイ アール エル 塩基性添加剤による処理でトリ有機ホスファイトを精製する方法
US7919646B2 (en) 2006-07-14 2011-04-05 Invista North America S.A R.L. Hydrocyanation of 2-pentenenitrile
WO2009075692A2 (en) 2007-05-14 2009-06-18 Invista Technologies S.A.R.L. High efficiency reactor and process
WO2008157218A1 (en) 2007-06-13 2008-12-24 Invista Technologies S.A.R.L. Process for improving adiponitrile quality
US7988555B2 (en) * 2007-07-27 2011-08-02 Empire Of Sports Developments Ltd. Method and device for controlling a motion-sequence within a simulated game or sports event
CN101836237B (zh) * 2007-10-26 2012-10-10 皇家飞利浦电子股份有限公司 用于选择所呈现图形的观看配置的方法和系统
US8088943B2 (en) 2008-01-15 2012-01-03 Invista North America S.A R.L. Hydrocyanation of pentenenitriles
CN101910119B (zh) 2008-01-15 2013-05-29 因温斯特技术公司 用于制备和精制3-戊烯腈,和用于精制2-甲基-3-丁烯腈的方法
WO2009128899A1 (en) * 2008-04-14 2009-10-22 Google Inc. Swoop navigation
JP5411473B2 (ja) * 2008-09-16 2014-02-12 株式会社バンダイナムコゲームス プログラム及びゲーム装置
KR101610423B1 (ko) 2008-10-14 2016-04-08 인비스타 테크놀러지스 에스.에이 알.엘. 2-sec-알킬-4,5-디-(n-알킬)페놀의 제조 방법
CN102471218B (zh) 2009-08-07 2014-11-05 因温斯特技术公司 用于形成二酯的氢化并酯化
JP5325248B2 (ja) * 2011-03-18 2013-10-23 株式会社スクウェア・エニックス ビデオゲーム処理装置、およびビデオゲーム処理プログラム
CN102489019B (zh) * 2011-12-31 2017-12-05 上海杰人信息科技有限公司 一种区域定位识别系统及其实现方法
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JP2015026172A (ja) 2013-07-25 2015-02-05 株式会社スクウェア・エニックス 画像処理プログラムおよび画像処理装置
JPWO2015011741A1 (ja) 2013-07-25 2017-03-02 株式会社スクウェア・エニックス・ホールディングス 画像処理プログラム、サーバ装置、画像処理システムおよび画像処理方法
JP5436716B1 (ja) * 2013-07-26 2014-03-05 株式会社 ディー・エヌ・エー ゲーム用プログラム、サーバ、及び方法
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JP6567325B2 (ja) * 2015-05-22 2019-08-28 株式会社コロプラ ゲーム・プログラム
JP5911628B2 (ja) * 2015-05-25 2016-04-27 株式会社コロプラ ゲーム・プログラム
CN107918945B (zh) * 2016-10-11 2021-11-09 腾讯科技(深圳)有限公司 一种碰撞检测方法及装置
CN111870917B (zh) * 2020-07-24 2021-07-23 合肥安达创展科技股份有限公司 滑雪装置的模拟运行方法、系统及计算机可读储存介质

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Also Published As

Publication number Publication date
EP0809214B1 (de) 2003-09-10
WO1997021194A1 (fr) 1997-06-12
US6320582B1 (en) 2001-11-20
EP0809214A1 (de) 1997-11-26
KR19980702015A (ko) 1998-07-15
CN1173935A (zh) 1998-02-18
KR100276549B1 (ko) 2000-12-15
CN1133955C (zh) 2004-01-07
JP3871224B2 (ja) 2007-01-24
EP0809214A4 (de) 1999-02-24

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