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CN210583596U - Real person gunfight game control system - Google Patents

Real person gunfight game control system Download PDF

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Publication number
CN210583596U
CN210583596U CN201820284555.7U CN201820284555U CN210583596U CN 210583596 U CN210583596 U CN 210583596U CN 201820284555 U CN201820284555 U CN 201820284555U CN 210583596 U CN210583596 U CN 210583596U
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game
player
attack
controller
electrically connected
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李令帆
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Abstract

The utility model relates to a real person gunfight recreation control system, including a plurality of recreation guns, with intelligence wearing equipment, positioner and backstage terminal that recreation gun quantity is the same, the recreation gun with intelligence wearing equipment one-to-one wireless connection, intelligence wearing equipment and positioner respectively with backstage terminal wireless connection. The utility model discloses real person gunfight game control system, through the game rifle can launch the attack to the other side player to receive in real time and detect the attack of other side player through intelligent wearing equipment, and will attack signal transmission to backstage terminal, carry out the injury calculation according to attacking the signal by backstage terminal, and update in real time to the game parameter of player according to the calculated result, and according to after updating the game parameter carries out real-time game and judges, and gaming experience is stronger, can know the real-time game parameter information of the other side each other between the player, and is lower to the requirement of place and environment, and the limitation is less.

Description

Real person gunfight game control system
Technical Field
The utility model relates to a simulation recreation technical field especially relates to a real man gunfight recreation control system.
Background
The first person shooting game CS with fire all over the world is taken as a template to successfully move the shooting game offline, and the shooting game is mainly provided with two types of equipment, namely optical identification points and paintballs in 2002 in China. The game is defined as wargame, which means a live game, but details in an original game are not shown after being moved off line, so that the real gunfight game has large limitation, poor reality sense, incapability of knowing game parameter information of other players in real time, and weak interaction sense among players, and is only limited to the game parameter information induction calculation by a single sensor, for example, each hit is 1 life value, and the game experience is poor.
SUMMERY OF THE UTILITY MODEL
The utility model aims to solve the technical problem that to the not enough of above-mentioned prior art, provide a real man gun battle recreation control system.
The utility model provides an above-mentioned technical problem's technical scheme as follows: the utility model provides a real person gunfight recreation control system, including a plurality of recreation rifle, with recreation rifle quantity the same and wear in intelligent wearing equipment, positioner and the backstage terminal on the recreation player body, the recreation rifle with intelligent wearing equipment one-to-one wireless connection, intelligence wearing equipment and positioner respectively with backstage terminal wireless connection.
The utility model has the advantages that: the utility model discloses a real person gunfight game control system, through handheld the game rifle can launch the attack to the other side player, and through dressing intelligence wearing equipment real-time receipt and the attack that detects the other side player to with attack signal transmission to backstage terminal, carry out the injury calculation according to attack signal by backstage terminal, and update in real time to the game parameter of player according to the calculated result, and according to after updating the game parameter carries out real-time game and judges, and gaming experience is stronger, can know the real-time game parameter information of the other side each other between the player, and is lower to the requirement of place and environment, and the limitation is less.
On the basis of the technical scheme, the utility model discloses can also do as follows the improvement:
further: the intelligent wearable device is characterized in that an attack transmitter, an infrared transmitter, a game switch and a power supply are arranged in the game gun, the attack transmitter is electrically connected with the game switch, the game switch and the infrared transmitter are electrically connected with the power supply respectively, the infrared transmitter is wirelessly connected with the intelligent wearable device, and the game switch is electrically connected with the intelligent wearable device.
The beneficial effects of the further scheme are as follows: whether a player enters a game state can be detected through the infrared emitter, the game switch is arranged, so that the player can conveniently operate, and the player is injured after entering the game state, therefore, when the player enters the game state, the attack emitter can be used for launching an attack to the player of the opposite side, and the condition of accidental injury is avoided.
Further: the intelligent wearable device comprises a first controller, a sensor assembly, a first power supply assembly, a first wireless receiving and sending assembly and an infrared receiver, the sensor assembly, the first wireless receiving and sending assembly, the infrared receiver and a game switch are respectively electrically connected with the first controller, the first controller is respectively electrically connected with the attack transmitter and the infrared transmitter, the first wireless receiving and sending assembly is wirelessly connected with the background terminal, the infrared receiver is wirelessly connected with the infrared transmitter, the first controller, the sensor assembly, the first wireless receiving and sending assembly and the infrared receiver are respectively electrically connected with the first power supply assembly, and the sensor assembly is arranged at different positions on a player body.
The beneficial effects of the further scheme are as follows: the first controller controls the corresponding sensor assembly to start according to the detection result of the infrared transmitter, whether the sensor assembly is attacked by a player of the other party can be detected in real time through the sensor assembly, a sensing signal is generated when the sensor assembly is attacked by the corresponding player, the sensor assembly is used for processing the sensing signal to obtain an attack signal, the attack signal is sent to the background terminal through the first wireless transceiving assembly, and meanwhile, the first controller is used for adjusting the attack parameter corresponding to the judgment result sent by the background terminal through the first wireless transceiving assembly, so that different game effects and different experience are achieved.
Further: the attack launcher includes a water bullet launcher for launching a physical attack to an opponent player.
The beneficial effects of the further scheme are as follows: through water bullet launcher can launch water bullet to the other side player, can realize the recreation effect on the one hand, cause the attack for the other side to detect by the intelligent wearing equipment that corresponds the player, on the other hand can avoid causing substantial health injury to the other side player, plays better gaming experience.
Further: the sensor assembly comprises a vibration sensor and a pressure sensor, wherein the vibration sensor and the pressure sensor are respectively electrically connected with the first controller and used for detecting the impact force of the physical attack emitted by the player of the other party.
The beneficial effects of the further scheme are as follows: the vibration sensor and the pressure sensor can detect effective physical attack initiated by the player of the other party in real time and generate a sensing signal, so that the first controller can generate an attack signal after signal processing according to the sensing signal and accurately judge the attack of the player of the other party.
Further: the intelligent wearable device further comprises a display, the display is electrically connected with the first controller, the display is arranged on an arm of a player, and game parameters of the player are displayed in real time.
The beneficial effects of the further scheme are as follows: the game parameters of the player can be displayed in real time through the display, and the game parameters of the player at the other side can be conveniently acquired, so that better game experience is realized.
Further: the intelligent wearable device further comprises a first positioning module and a memory, the first positioning module is used for acquiring position information of a player in real time, the memory is used for storing game parameters of the player and attack parameters corresponding to the game gun, and the first positioning module and the memory are respectively and electrically connected with the first controller.
The beneficial effects of the further scheme are as follows: because during the recreation, every player can carry corresponding intelligent terminal, so pass through first orientation module can acquire player's positional information in real time, and send to first controller, by first controller sends to backstage terminal to can acquire all player's positional information in real time during the recreation, in order to realize better gaming experience.
Further: the positioning device comprises a second positioning module, a second wireless transceiving component, a second power supply component and a second controller; the second positioning module and the second wireless transceiver component are respectively and electrically connected with the second controller, and the second positioning module, the second wireless transceiver component and the second controller are respectively and electrically connected with the second power supply component.
The beneficial effects of the further scheme are as follows: through the second positioning module can provide reference position signals in real time, a game range is set according to preset parameters, and the second wireless receiving and transmitting component can transmit reference position information and the like provided by the second positioning module to the background terminal, so that the background terminal can provide accurate position information for all players, and real-time game experience is enhanced.
Drawings
Fig. 1 is a schematic structural view of a real gunfight game control system according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of a circuit structure of a game gun according to an embodiment of the present invention;
fig. 3 is a schematic diagram of a circuit structure of an intelligent wearable device according to an embodiment of the present invention;
fig. 4 is a schematic circuit structure diagram of an intelligent wearable device according to another embodiment of the present invention;
fig. 5 is a schematic circuit structure diagram of an intelligent wearable device according to another embodiment of the present invention;
fig. 6 is a schematic circuit diagram of a positioning device according to an embodiment of the present invention.
Detailed Description
The principles and features of the present invention are described below in conjunction with the following drawings, the examples given are only intended to illustrate the present invention and are not intended to limit the scope of the present invention.
As shown in fig. 1, a real-person gunfight game control system comprises a plurality of game guns, intelligent wearable equipment, a positioning device and a background terminal, wherein the game guns are the same in number and are worn on a game player body, the game guns are in one-to-one correspondence wireless connection with the intelligent wearable equipment, and the intelligent wearable equipment and the positioning device are respectively in wireless connection with the background terminal.
The game gun is used for detecting whether the player enters a game state or not and launching an attack to the opposite player according to the set attack parameters when the player enters the game state; the intelligent wearable device is provided with a unique ID number in advance, is used for detecting whether a player is attacked by an opposite player when the player enters a game state, generates an attack signal when the player is attacked by a corresponding player, simultaneously sends the attack signal to the background terminal, and is also used for adjusting game parameters of each player and attack parameters corresponding to the game gun according to a judgment result; the background terminal receives the attack signal, carries out injury calculation according to the attack signal, updates game parameters of a player according to a calculation result, carries out game judgment according to the updated game parameters, and receives and sends a judgment result to the corresponding intelligent wearable device; the positioning device is arranged in a game place and used for providing reference position information and a set game range for a player.
The utility model discloses real person gunfight game control system, through the game rifle can launch the attack to the other side player to receive in real time and detect the attack of other side player through intelligent wearing equipment, and will attack signal transmission to backstage terminal, carry out the injury calculation according to attacking the signal by backstage terminal, and update in real time to the game parameter of player according to the calculated result, and according to after updating the game parameter carries out real-time game and judges, and gaming experience is stronger, can know the real-time game parameter information of the other side each other between the player, and is lower to the requirement of place and environment, and the limitation is less.
The embodiment of the utility model provides a working process as follows: before the game starts, all players are distributed to all corners of the game field, all players wear the bulletproof clothes and the helmets before the game starts, the intelligent wearable equipment is worn, and then the game starts. All players except game guns, body armor and helmets need to search for weapons, ammunition and medicine supplies in a field, all resources of the players can be obtained and eliminated by killing other players through the game guns, the game range is gradually reduced through time lapse, lives are deducted in a mode of a certain proportion of life value/second outside the defined range in a snap-in mode, and injuries outside the range are increased when the range is reduced every time. Eventually there is only one team or one human winner.
As shown in fig. 2, in the above embodiment, an attack emitter, an infrared emitter, a game switch and a power supply are arranged in the game gun, the attack emitter is electrically connected to the game switch, the game switch and the infrared emitter are respectively electrically connected to the power supply, the infrared emitter is wirelessly connected to the intelligent wearable device, and the game switch is further electrically connected to the intelligent wearable device.
Wherein, the infrared emitter is used for detecting whether the player enters a game state; the game switch is arranged at the trigger position of the game gun and used for launching an attack to the opposite player through the transmitter according to the set attack parameters when the player enters a game state.
Whether a player enters a game state can be detected through the infrared emitter, the game switch is arranged, so that the player can conveniently operate, and the player is injured after entering the game state, therefore, when the player enters the game state, the attack emitter can be used for launching an attack to the player of the opposite side, and the condition of accidental injury is avoided.
Specifically, the infrared transmitter is configured to detect whether a player of the player enters a game state, and send a game state entry signal to the infrared receiver corresponding to the opposite player when the player enters the game state; the infrared receiver corresponding to the opposite player is used for receiving the game entering state signal sent by the infrared transmitter of the player of the opposite player, and the first controller controls the sensor component corresponding to the opposite player to start and detect whether the opposite player is attacked by the player of the opposite player according to the game entering state signal, and generates an attack signal when the opposite player is attacked by the player of the opposite player.
In practice, the game switch is arranged at the trigger position, when the infrared transmitter detects that the player enters a game state and the player pulls the trigger, the player can press the game switch and enable the attack transmitter to be powered on, and at this time, the player can transmit an attack signal through the game switch.
In practice, the infrared transmitter is arranged at the gun stock position, when a player holds a gun in a correct gun holding posture, the infrared transmitter is powered on and transmits an infrared light signal through a travel switch (closed and powered on by external pressure applied by a human body), and after receiving the infrared light signal, the infrared receiver of the opposite player controls the corresponding sensor assembly to start and work through the corresponding first controller, detects whether the infrared light signal is attacked or not, and generates an attack signal when the infrared light signal is attacked, so that the situation that the player cannot completely hide the body to open the gun can be ensured, and accidental injury in games can be avoided.
As shown in fig. 3, in the above embodiment, the intelligent wearable device includes a first controller, a sensor component, a first power supply component, a first wireless transceiving component, and an infrared receiver, where the sensor component, the first wireless transceiving component, the infrared receiver, and the game switch are respectively electrically connected to the first controller, the first controller is respectively electrically connected to the attack transmitter and the infrared transmitter, the first wireless transceiving component is wirelessly connected to the backend terminal, the infrared receiver is wirelessly connected to the infrared transmitter, the first controller, the sensor component, the first wireless transceiving component, and the infrared receiver are respectively electrically connected to the first power supply component, and the sensor component is disposed at different positions on the player.
The first controller controls the corresponding sensor component to start according to the detection result of the infrared transmitter, whether the sensor component is attacked by a player of the other party can be detected in real time through the sensor component, a sensing signal is generated when the sensor component is attacked by the corresponding player, the first controller performs signal processing on the sensing signal to obtain an attack signal, the attack signal is sent to the background terminal through the first wireless transceiving component, meanwhile, the first controller receives the judgment result sent by the background terminal through the first wireless transceiving component to adjust the attack parameter corresponding to the game gun and the game state (such as ischemia or death) of the player, and therefore different game effects and experiences are achieved.
Here, the processing of the sensing signal by the first controller includes sequentially performing amplification, filtering and analog-to-digital conversion on the signal, so that the background terminal can accurately identify an attack signal corresponding to the sensing signal and update the game parameters of each player in real time.
The embodiment of the utility model provides an in, 51 singlechips are adopted to first controller, first power supply module adopts switching power supply, first wireless transceiver component adopts GPRS wireless transceiver module, the receiver adopts signal receiver.
The embodiment of the utility model provides an in, every player is equipped with a body armor and a helmet, and handheld one the rifle of playing, every player wear the intelligence wearing equipment (having unique ID) that corresponds on the body armor of oneself, sensing element among the intelligence wearing equipment sets up on positions and body armor such as helmet and arm that the player corresponds to and detect the attack that different positions of health received, when just so can realize real person's recreation and experience, realize established recreation rule, improve recreation experience effect greatly, strengthen its recreational.
Preferably, in the above embodiment, the attack launcher includes a water bullet launcher for launching a physical attack to an opponent player. Through water bullet launcher can launch water bullet to the other side player, can realize the recreation effect on the one hand, cause the attack for the other side to detect by the intelligent wearing equipment that corresponds the player, on the other hand can avoid causing substantial health injury to the other side player, plays better gaming experience. Of course, in practice, other transmitters may be used as long as they can attack the other party without causing physical and mental damage.
In the above embodiment, the sensor assembly includes a vibration sensor and a pressure sensor, which are respectively electrically connected to the first controller and detect an impact force of a physical attack emitted from an opponent player. The vibration sensor and the pressure sensor can detect effective physical attack initiated by the player of the other party in real time and generate a sensing signal, so that the first controller can generate an attack signal after signal processing according to the sensing signal and accurately judge the attack of the player of the other party. Here, the number of the vibration sensors and the number of the pressure sensors are both multiple, and the vibration sensors and the pressure sensors are distributed on the helmet, the arm and other parts of the player and the body armor.
As shown in fig. 4, preferably, in the above embodiment, the smart wearable device further includes a display, the display is electrically connected to the first controller, and the display is disposed on an arm of the player and displays game parameters of the player in real time. The game parameters of the player can be displayed in real time through the display, and the game parameters of the player at the other side can be conveniently acquired, so that better game experience is realized. The user can check own game parameters, attack parameters of the game gun, game parameters of the opposite player and the like in real time through the intelligent wearable device. Here, the display is a liquid crystal display. More preferably, the display is also used for displaying the whole game field map and the position of the player, so that the player can conveniently view the map and the position of the player at any time during the game.
Preferably, the intelligent wearable device further comprises a revival switch, the revival switch is arranged on the back of the body armor of the player, the revival switch is electrically connected with the first controller, and the revival switch is switched after the player falls over again, so that the player recovers to the first life value state in the game, the touch forced deadlocking and the moving blood detaining are removed, and a small number of life values are possessed.
As shown in fig. 5, in the above embodiment, the smart wearable device further includes a first positioning module for acquiring the player position information in real time, and a memory for storing the player game parameters and the attack parameters corresponding to the game gun, where the first positioning module and the memory are respectively electrically connected to the first controller. Because during the recreation, every player can carry corresponding intelligent terminal, so pass through first orientation module can acquire player's positional information in real time, and send to first controller, by first controller sends to backstage terminal to can acquire all player's positional information in real time during the recreation, and pass through the display shows to realize better gaming experience. Here, the first positioning device adopts a big dipper GPS dual-mode positioning module.
As shown in fig. 6, in the above embodiment, the positioning device includes a second positioning module, a second wireless transceiver component, a second power supply component, and a second controller; the second positioning module and the second wireless transceiver component are respectively and electrically connected with the second controller, and the second positioning module, the second wireless transceiver component and the second controller are respectively and electrically connected with the second power supply component. Here, the second positioning module also adopts a big dipper GPS dual-mode positioning module, the second wireless transceiver component adopts a GPRS wireless transceiver module, the second power supply component adopts a switching power supply, and the second controller adopts a 51-chip microcomputer.
Through the second positioning module can provide reference position signals in real time, a game range is set according to preset parameters, and the second wireless receiving and transmitting component can transmit reference position information and the like provided by the second positioning module to the background terminal, so that the background terminal can provide accurate position information for all players, and real-time game experience is enhanced.
The above description is only for the preferred embodiment of the present invention, and is not intended to limit the present invention, and any modifications, equivalent replacements, improvements, etc. made within the spirit and principle of the present invention should be included within the protection scope of the present invention.

Claims (7)

1. A real-person gunfight game control system is characterized by comprising a plurality of game guns, intelligent wearable devices, positioning devices and background terminals, wherein the number of the intelligent wearable devices is the same as that of the game guns and the intelligent wearable devices are worn on game players, the game guns are in one-to-one correspondence wireless connection with the intelligent wearable devices, and the intelligent wearable devices and the positioning devices are respectively in wireless connection with the background terminals;
an attack transmitter, an infrared transmitter, a game switch and a power supply are arranged in the game gun, the attack transmitter is electrically connected with the game switch, the game switch and the infrared transmitter are respectively electrically connected with the power supply, the infrared transmitter is wirelessly connected with the intelligent wearable device, and the game switch is also electrically connected with the intelligent wearable device;
the intelligent wearable device comprises a first controller, a sensor assembly, a first power supply assembly, a first wireless receiving and sending assembly and an infrared receiver, the sensor assembly, the first wireless receiving and sending assembly, the infrared receiver and a game switch are respectively electrically connected with the first controller, the first controller is respectively electrically connected with the attack transmitter and the infrared transmitter, the first wireless receiving and sending assembly is wirelessly connected with the background terminal, the infrared receiver is wirelessly connected with the infrared transmitter, the first controller, the sensor assembly, the first wireless receiving and sending assembly and the infrared receiver are respectively electrically connected with the first power supply assembly, and the sensor assembly is arranged at different positions on a player body.
2. The system of claim 1, wherein the attack launcher includes a water bullet launcher for launching a physical attack to an opponent player.
3. The system as claimed in claim 2, wherein the sensor unit includes a vibration sensor and a pressure sensor, which are electrically connected to the first controller, respectively, and detect an impact force of a physical attack of an opponent player.
4. The system as claimed in any one of claims 1 to 3, wherein the smart wearable device further comprises a display, the display is electrically connected to the first controller, and the display is disposed on the arm of the player and displays the game parameters of the player in real time.
5. The system of any one of claims 1 to 3, wherein the intelligent wearable device further comprises a revival switch, the revival switch is disposed on the back of the player, and the revival switch is electrically connected to the first controller.
6. The system as claimed in any one of claims 1 to 3, wherein the intelligent wearable device further comprises a first positioning module for acquiring the position information of the player in real time and a memory for storing the game parameters of the player and the attack parameters corresponding to the game gun, and the first positioning module and the memory are respectively electrically connected to the first controller.
7. The control system for the game of the gun battle of the real person as claimed in claim 1, wherein said positioning device comprises a second positioning module, a second wireless transceiver module, a second power supply module and a second controller; the second positioning module and the second wireless transceiver component are respectively and electrically connected with the second controller, and the second positioning module, the second wireless transceiver component and the second controller are respectively and electrically connected with the second power supply component.
CN201820284555.7U 2018-02-28 2018-02-28 Real person gunfight game control system Active CN210583596U (en)

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Application Number Priority Date Filing Date Title
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108553875A (en) * 2018-02-28 2018-09-21 李令帆 A kind of true man's gunbattle Gamecontrol system and method
CN116170611A (en) * 2023-02-13 2023-05-26 百果园技术(新加坡)有限公司 Live-broadcast-based game management method, device, equipment, storage medium and product

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108553875A (en) * 2018-02-28 2018-09-21 李令帆 A kind of true man's gunbattle Gamecontrol system and method
CN108553875B (en) * 2018-02-28 2024-10-11 李令帆 Real gunfight game control system and method
CN116170611A (en) * 2023-02-13 2023-05-26 百果园技术(新加坡)有限公司 Live-broadcast-based game management method, device, equipment, storage medium and product

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