CN216934685U - VR scene intelligence clothing and VR are equipped - Google Patents
VR scene intelligence clothing and VR are equipped Download PDFInfo
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- CN216934685U CN216934685U CN202122105783.8U CN202122105783U CN216934685U CN 216934685 U CN216934685 U CN 216934685U CN 202122105783 U CN202122105783 U CN 202122105783U CN 216934685 U CN216934685 U CN 216934685U
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Abstract
The utility model discloses VR scene intelligent clothing and VR equipment. The intelligent garment comprises a garment body, a vibration module, a touch sensing module, a conductive fiber line and a control module, wherein a plurality of installation positions are distributed on the garment body, each installation position is detachably connected with the vibration module and the touch sensing module respectively, the vibration module and the touch sensing module are respectively connected with the control module through the conductive fiber line, the conductive fiber line and the garment body are integrally connected, and the control module is detachably installed on the garment body. The utility model provides a VR equips, includes AR helmet and VR scene intelligence clothing, and AR helmet and VR scene intelligence clothing can communicate. Be provided with bluetooth equipment in the AR helmet, this bluetooth equipment can communicate with the control module in the VR scene intelligence clothing. The intelligent clothes can realize that the whole body of a game participant is arranged in a game scene, and the experience is more vivid and real.
Description
Technical Field
The utility model relates to the technical field of artificial intelligence and intelligent wearing, in particular to VR scene intelligent clothing and VR equipment.
Background
The virtual reality technology is abbreviated as vr (virtual reality) technology, and is a type of imaging technology that adopts 3D interactive logic. With the development of 5G network technology, VR technology is gradually applied to various fields, especially in the field of smart games, and many VR games have been developed. In VR games, the game participants wear the AR helmet and can be placed in a game scene in a simulated manner, and the game participants can rotate the sight at will and can be positioned in the game scene, so that the reality sense is strong, and the AR helmet is popular among the game participants and other consumers. However, the AR helmet is only a visual experience, and other parts of the body of the game participant cannot be placed in the AR helmet, so that the AR helmet cannot bring a realistic and real feeling. At present, some intelligent clothes appear in the market, but most of traditional intelligent clothes adopt conductive paste to be printed on the surface of cloth as a conductive circuit, and the conductive circuit cannot be washed by water, so that the traditional intelligent clothes are difficult to clean, disinfect and the like.
SUMMERY OF THE UTILITY MODEL
Based on this, it is necessary to provide a VR scene smart garment. The VR scene intelligent garment can enable game participants to be placed in a game scene in a whole body, and experience sense is more vivid and real.
The utility model provides a VR scene intelligence clothing, includes clothing main part, vibrations module, sense of touch response module, conductive fiber line and control module, it has a plurality of installation positions to distribute in the clothing main part, each the installation position is detachable respectively to be connected with the vibrations module with the sense of touch response module, the vibrations module with the sense of touch response module passes through respectively the conductive fiber line with control module electric connection, the conductive fiber line with the clothing main part is the integral type and connects, control module detachable install in the clothing main part.
In some of these embodiments, the garment body is woven from warp yarns, weft yarns, and the conductive fiber threads are woven from the warp yarns and/or the weft yarns.
In some of these embodiments, the garment body is elastic.
In some embodiments, the garment body includes a top garment and a bottom garment, and the top garment is detachably connected with the bottom garment.
In some embodiments, the mounting locations are distributed at least at the chest, back, cuff, arms, and waist of the upper garment, and the mounting locations are distributed at least at the thighs and calves of the lower garment.
In some embodiments, the VR scene smart garment further includes a first connector and a second connector, the first connector is disposed on the upper garment and connected to the control module through the conductive fiber line, the second connector is disposed on the lower garment and electrically connected to the conductive fiber line on the lower garment, and the first connector and the second connector can be engaged with each other.
In some embodiments, the vibration module is sewn to the garment body through cloth.
In some of these embodiments, the vibration module is a miniature flat dc electric motor.
In some embodiments, the controller further comprises a communication module electrically connected to the control module.
In some embodiments, the communication module is a bluetooth device.
In some of these embodiments, the VR scene smart garment further includes a power module electrically connected to the control module, and the power module is further electrically connected to the vibration module and the tactile sensation induction module.
It is also an object of the utility model to provide VR equipment.
The utility model provides a VR is equipped, includes the AR helmet and VR scene intelligence clothing, the AR helmet with VR scene intelligence clothing can communicate.
Foretell VR scene intelligence clothing can realize that the whole body of the participant of playing is arranged in among the recreation scene, experiences and feels more lifelike, true, has solved traditional simple and has worn the not enough problem of recreation experience sense when AR helmet. VR scene intelligence clothing connects the AR helmet through wireless communication for example bluetooth equipment and uses in order to cooperate the AR helmet, and in the recreation, if the other party is hit by the other party, will work at the vibrations module of the position of being hit and produce vibrations for the play participant's impression in the recreation scene is more lifelike, true. Or, in the opposite-playing game, when the other party is hit by the other party, the capacitance value of the touch sensing module at the hit position will be changed, the control module will record that the position is hit once, and the virtual life value of the game participant will be reduced by a predetermined value, so as to calculate the virtual life value of the game participant. In addition, the conductive fiber lines of the VR scene intelligent garment are integrally connected with the garment main body, so that the garment main body can be washed, the cleanliness of the intelligent garment is improved, and the satisfaction and the experience of game participants are improved. When the intelligent clothes are washed, the control module can be detached firstly, and then the clothes body can be washed by water, so that the washing process is convenient to operate.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings used in the description of the embodiments will be briefly described below. It is obvious that the drawings in the following description are only some embodiments of the application, and that for a person skilled in the art, other drawings can also be derived from them without inventive effort.
For a more complete understanding of the present application and its advantages, reference is now made to the following descriptions taken in conjunction with the accompanying drawings. Wherein like reference numerals refer to like parts in the following description.
Fig. 1 is a schematic diagram of a VR scene intelligent garment according to an embodiment of the present invention.
Description of the reference numerals
10. VR scene intelligent clothing; 100. a garment body; 101. a jacket; 102. removing the clothes; 200. a vibration module; 300. a touch sensing module; 400. a conductive fiber line; 500. a control module; 610. a first connecting member; 620. a second connecting member.
Detailed Description
In order to make the aforementioned objects, features and advantages of the present invention comprehensible, embodiments accompanied with figures are described in detail below. In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present invention. This invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein.
In the description of the present invention, it is to be understood that the terms "central," "longitudinal," "lateral," "length," "width," "thickness," "upper," "lower," "front," "rear," "left," "right," "vertical," "horizontal," "top," "bottom," "inner," "outer," "clockwise," "counterclockwise," "axial," "radial," "circumferential," and the like are used in the orientations and positional relationships indicated in the drawings for convenience in describing the utility model and to simplify the description, and are not intended to indicate or imply that the referenced device or element must have a particular orientation, be constructed and operated in a particular orientation, and are not to be considered limiting of the utility model.
Furthermore, the terms "first", "second" and "first" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance or to implicitly indicate the number of technical features indicated. Thus, a feature defined as "first" or "second" may explicitly or implicitly include at least one of the feature. In the description of the present invention, "a plurality" means at least two, e.g., two, three, etc., unless specifically limited otherwise.
In the present invention, unless otherwise explicitly stated or limited, the terms "mounted," "connected," "fixed," and the like are to be construed broadly, e.g., as being permanently connected, detachably connected, or integral; can be mechanically or electrically connected; they may be directly connected or indirectly connected through intervening media, or they may be connected internally or in any other suitable relationship, unless expressly stated otherwise. The specific meanings of the above terms in the present invention can be understood by those skilled in the art according to specific situations.
In the present invention, unless expressly stated or limited otherwise, the first feature "on" or "under" the second feature may be directly contacting the second feature or the first and second features may be indirectly contacting each other through intervening media. Also, a first feature "on," "over," and "above" a second feature may be directly or diagonally above the second feature, or may simply indicate that the first feature is at a higher level than the second feature. A first feature being "under," "below," and "beneath" a second feature may be directly under or obliquely under the first feature, or may simply mean that the first feature is at a lesser elevation than the second feature.
It will be understood that when an element is referred to as being "secured to" or "disposed on" another element, it can be directly on the other element or intervening elements may also be present. When an element is referred to as being "connected" to another element, it can be directly connected to the other element or intervening elements may also be present. The terms "vertical," "horizontal," "upper," "lower," "left," "right," and the like as used herein are for illustrative purposes only and do not denote a unique embodiment.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. The terminology used in the description of the utility model herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the utility model. As used herein, the term "and/or" includes any and all combinations of one or more of the associated listed items.
The embodiment of the application provides a VR scene intelligence clothing 10 to solve the problem that the experience sense of current traditional VR recreation clothes is not good, the game participant can not really experience the recreation scene. The following description will be made with reference to the accompanying drawings.
For example, please refer to fig. 1, of a VR scene smart garment 10 provided in the embodiment of the present application, and fig. 1 is a schematic structural diagram of the VR scene smart garment 10 provided in the embodiment of the present application. The VR scene intelligent clothing 10 can be used for being matched with an AR helmet to be used and being used by a player for game experience, and can be widely applied to a plurality of fields such as 5G game experience, virtual games and multidimensional scenes.
To more clearly illustrate the structure of VR scene smart garment 10, VR scene smart garment 10 will be described with reference to the drawings.
Referring to fig. 1, a VR scene intelligent garment 10 includes a garment main body 100, a vibration module 200, a touch sensing module 300, a conductive fiber line 400, and a control module 500.
A plurality of mounting positions are distributed on the garment body 100. Each installation position is detachably connected with a vibration module 200 and a touch sensing module 300. The vibration module 200 and the touch sensing module 300 are electrically connected to the control module 500 through the conductive fiber wire 400. The conductive fiber thread 400 is integrally connected with the garment body 100. The control module 500 is detachably mounted to the garment body 100.
In some embodiments, the garment body 100 is woven from warp yarns and weft yarns, and the conductive fiber threads 400 are woven from the warp yarns and/or the weft yarns. The waterproof layer is wrapped outside the conductive fiber line 400, and the garment body 100 formed by weaving the conductive fiber line 400, the warp and the weft can be washed by water.
The material of the warp and weft is not limited. Preferably, the material of the warp and weft yarns can be selected to be elastic yarns, so that the garment body 100 woven by the warp and weft yarns has certain elasticity.
In some of these embodiments, the garment body 100 is elastic. During production and manufacturing, the specific elasticity of the garment main body 100 can enable the garment main body 100 to be attached to the body of a game participant, so that the experience feeling is improved, and in addition, the garment main body 100 is attached to the body of the game participant, so that the flexibility of the game participant during movement can be improved.
In some embodiments, the main body of the garment 100 includes a top garment 101 and a bottom garment 102, and the top garment 101 and the bottom garment 102 are detachably connected. The main body 100 of the garment is divided into an upper garment 101 and a lower garment 102, so that the game participants can conveniently wear and take off the garment, and the time of the game participants is saved.
The jacket 101 refers to a garment part worn by the upper part of the game participant, such as a shirt, a short-sleeved T-shirt, a long-sleeved T-shirt, and a long-sleeved jacket. The under-garment 102 mentioned above refers to a garment portion worn by the lower body of the play participant, such as pants, shorts, and the like.
In some embodiments, the locations are located at least at the chest, back, cuff, arms, and waist of upper garment 101, and the locations are located at least at the thighs and calves of lower garment 102. The vibration modules 200 and the touch sensing modules 300 are arranged at a plurality of parts of the garment main body 100 and distributed at each position of the garment main body 100 to the greatest extent, so that the experience sense of reality of game participants can be improved, and when different parts of the game participants receive game attacks from each other, corresponding reactions can be generated.
In some of these embodiments, the VR scene smart garment 10 further includes a first connector 610 and a second connector 620. The first connector 610 is disposed on the upper garment 101 and connected to the control module 500 through the conductive fiber wire 400, the second connector 620 is disposed on the lower garment 102 and electrically connected to the conductive fiber wire 400 on the lower garment 102, and the first connector 610 and the second connector 620 can be matched.
In some embodiments, the vibration module 200 is sewn to the garment body 100 through a cloth. The vibration module 200 can keep the vibration module 200 effectively contacted with the garment body 100 by being sewn on the garment body 100, and the position of the movable module is prevented from shaking and moving.
In some of these embodiments, the vibration module 200 may be a miniature flat dc electric motor.
In some embodiments, the control module 500 further comprises a communication module electrically connected to the control module.
In some of these embodiments, the communication module is a bluetooth device. It is understood that in other embodiments, the communication module may also be other wired communication devices, wireless communication devices, etc. The bluetooth device is not shown in fig. 1.
In some of these embodiments, VR scene smart garment 10 also includes a power module. The power module is electrically connected to the control module 500, and the power module is further electrically connected to the vibration module 200 and the touch sensing module 300. The power module can be a rechargeable battery, and the power module can be detachably installed.
It is also an object of the utility model to provide VR equipment.
A VR appliance comprising an AR helmet and a VR scene smart garment 10. The AR helmet is not shown in figure 1. The AR helmet can communicate with the VR scene smart garment 10. Be provided with bluetooth equipment in the AR helmet, this bluetooth equipment can with the control module 500 communication in the VR scene intelligence clothing 10. It is understood that the AR helmet and the VR scene smart garment 10 may be connected in a wired manner.
To sum up, foretell VR scene intelligence clothing 10 can realize that the whole body of play participant arranges in among the recreation scene, experiences the sense more lifelike, true, has solved traditional not enough problem of the experience of playing when wearing the AR helmet alone. The VR scene smart garment 10 is connected to the AR helmet through wireless communication, such as bluetooth device, to cooperate with the AR helmet for use, and in a game, if the other party is hit by the other party, the vibration module 200 at the hit position will work to generate vibration, so that the game participant feels more vivid and real in the game scene. Or, in the opposite-playing game, when the other party is hit by the other party, the capacitance value of the touch sensing module at the hit position will change, the control module 500 will record that the position is hit once, and the virtual life value of the game participant will be reduced by a predetermined value, so as to calculate the virtual life value of the game participant. In addition, the conductive fiber line 400 of the VR scene intelligent garment 10 is integrally connected with the garment main body 100, so that the garment main body 100 can be washed by water, the cleanliness of the intelligent garment is improved, and the satisfaction and experience of game participants are improved. When the intelligent clothes are washed, the control module 500 can be detached firstly, and then the clothes body can be washed by water, so that the washing process is convenient to operate.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to the related descriptions of other embodiments.
The technical features of the embodiments described above may be arbitrarily combined, and for the sake of brevity, all possible combinations of the technical features in the embodiments described above are not described, but should be considered as being within the scope of the present specification as long as there is no contradiction between the combinations of the technical features.
The above-mentioned embodiments only express several embodiments of the present invention, and the description thereof is more specific and detailed, but not construed as limiting the scope of the present invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the inventive concept, which falls within the scope of the present invention. Therefore, the protection scope of the present patent shall be subject to the appended claims.
Claims (10)
1. The utility model provides a VR scene intelligence clothing, its characterized in that, includes clothing main part, vibrations module, sense of touch response module, conductive fiber line and control module, it has a plurality of installation positions to distribute in the clothing main part, each the installation position is detachable respectively to be connected with vibrations module with sense of touch response module, vibrations module with sense of touch response module passes through respectively conductive fiber line with control module electric connection, conductive fiber line with the clothing main part is the integral type and connects, control module detachable install in the clothing main part.
2. The VR scene smart garment of claim 1, wherein the garment body is woven from warp yarns and weft yarns, and the conductive fiber threads are woven from the warp yarns and/or the weft yarns;
and/or, the garment body is elastic.
3. The VR scene smart garment of claim 1, wherein the garment body comprises an upper garment and a lower garment, and the upper garment is detachably connected to the lower garment.
4. The VR scene smart garment of claim 3, wherein the mounting locations are distributed at least at a chest position, a back position, a cuff position, an arm position, and a waist position of the upper garment, and wherein the mounting locations are distributed at least at a thigh position and a calf position of the lower garment.
5. The VR scene smart garment of claim 3, further comprising a first connector and a second connector, the first connector being disposed on the upper garment and connected to the control module via the conductive fiber line, the second connector being disposed on the lower garment and electrically connected to the conductive fiber line on the lower garment, the first connector and the second connector being mateable.
6. The VR scene smart garment of claim 1, wherein the shock module is sewn to the garment body through cloth.
7. The VR scene smart garment of any of claims 1-5, wherein the vibration module is a miniature flat DC electric motor;
and/or the device also comprises a communication module which is electrically connected with the control module.
8. The VR scene smart garment of claim 7, wherein the communication module is a bluetooth device.
9. The VR scene smart garment of any one of claims 1-5 and 8, further comprising a power module electrically connected to the control module, the power module further electrically connected to the vibration module and the touch sensing module.
10. A VR appliance comprising an AR helmet and the VR scene smart garment of any one of claims 1-9, the AR helmet and VR scene smart garment being capable of communicating.
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CN202122105783.8U CN216934685U (en) | 2021-09-01 | 2021-09-01 | VR scene intelligence clothing and VR are equipped |
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CN202122105783.8U CN216934685U (en) | 2021-09-01 | 2021-09-01 | VR scene intelligence clothing and VR are equipped |
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