CN1766895A - Automatic generation system and method for individualized game - Google Patents
Automatic generation system and method for individualized game Download PDFInfo
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- CN1766895A CN1766895A CNA2004100896133A CN200410089613A CN1766895A CN 1766895 A CN1766895 A CN 1766895A CN A2004100896133 A CNA2004100896133 A CN A2004100896133A CN 200410089613 A CN200410089613 A CN 200410089613A CN 1766895 A CN1766895 A CN 1766895A
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Abstract
The invention relates to a personalized game automatic generating system and generating method which adopts the frame of server/ client and connects client and the database server by the game controller, wherein the server comprises a game base used to store the game data, a game controller used to achieve the applied control logic; the client comprises a client generator used to achieve the user interface, provides a visual interface and is communicated with the game controller.
Description
Technical field
The present invention relates to a kind of recreation generation system and generation method, relate in particular to a kind of individualized game generation system and generation method.
Background technology
The appearance of automatic network recreation so far, to the online game of 3D large scene class, positive day of the form of online game is being tending towards variation from the online game of simple literal class.The a few years development time, it is ripe that online game has also worldwide tended to, the online game of developed country and life, business connection is close, formed the industrial chain of the tight rule of a cover, more than development that drives network industry, the peripheral industry of other that relates to thus, such as toy, animation, teaching and telecommunications industry, the commercial value of bringing can not look down upon, wherein one of last word combines online game exactly with online language learning, with regard to online game market, has had increasing user to tend to reside and has taught the mode of learning of amusement, thereby consequent industrial profit will inevitably progressively increase the also aggravation that must promote competition.
RPG (Role-playing game) (RPG) is a kind of recreation that liked by numerous game lovers, and it has attracted countless players with the interactive and interesting plot of uniqueness.It provides the wide virtual world that exceeds actual life to people, makes people can attempt playing the part of different roles, goes experience and experiences various life journey or magical experience.These experience all can't realize in actual life.Role playing is combined with learning game, more obtained beyond thought effect.But after developing many recreation, many game developers or player no longer content just to the form of playing the part of of a simple assigned role, and can think deeply novel more implementation.
Because game form has short, characteristics such as speed is fast of update cycle, the player is also more and more higher to the more new demand of recreation, and game developer need be upgraded game form timely like this, could satisfy consumer wants, so its workload is also quite huge.
Therefore, a kind of general recreation generation system of current urgent need with dirigibility, make the player can be according to corresponding scene of hobby, customization of individual character and the role of oneself, thereby make game form, particularly relevant game form with study, more can upgrade as required flexibly, in the interest that can evoke the lasting participation in learning recreation of player simultaneously, reduce the workload of game developer.
Summary of the invention
In view of this, the present invention proposes a kind of sex play automatic creation system and generation method for addressing the above problem, and makes the user can be according to corresponding scene of hobby, customization of individual character and the role of oneself, thereby game form more can be upgraded flexibly.
Institute thinks and achieves the above object, the invention provides a kind of individualized game automatic creation system, it adopts the framework of server/customer end, by game console client is linked to each other with database server, wherein server end comprises in order to stores games data game database, and in order to realize the game console of application controls logic, client includes a client engine, this client engine is in order to realize user interface, a kind of visualization interface is provided, and carry out communication, thereby can the role and the scene of customization generate individualized game automatically automatically according to the user with this game console.
The present invention also provides a kind of individualized game to generate method automatically, and it can generate individualized game automatically according to role and the scene that the user customizes automatically, and this method comprises the steps: to set up game database; Receive scene of game and role attribute that the user edits; According to this scene of game and this role attribute padding data structure; And generate corresponding contextual data and role data according to this data structure.
According to institute's individualized game automatic creation system provided by the present invention and generation method, game form can upgrade as required flexibly, make the player can be according to the hobby of oneself, corresponding scene of customization of individual character and role, thereby make game form, particularly relevant game form with study, more can upgrade as required flexibly, at online language learning recreation, can there be the user to customize personage leading role or map automatically, and can understand other online user's real-time game situation, mode with competition excites the method for gaming of user learning language, evoking interest that the player continues the participation in learning recreation simultaneously, reduces the workload of game developer.
Relevant detailed content of the present invention and technology are described as follows with regard to conjunction with figs. now.
Description of drawings
Fig. 1 is the overall module rack composition of individualized game automatic creation system provided by the present invention;
Fig. 2 is the three stratum servers/client framework of individualized game automatic creation system provided by the present invention;
Fig. 3 is the structural representation of the client engine of individualized game automatic creation system provided by the present invention;
Fig. 4 is the structural representation of the game console of individualized game automatic creation system provided by the present invention;
The operation workflow figure that the individualized game that is provided generates the map edit of method automatically is provided Fig. 5;
Fig. 6 is that individualized game provided by the present invention generates the operation workflow figure that the role of method edits automatically;
Fig. 7 is the operation workflow figure that individualized game provided by the present invention generates the personalisation process of method automatically; And
Fig. 8-Figure 14 is the interface synoptic diagram of the embodiment of the invention.
Wherein, description of reference numerals is as follows:
300 server ends, 100 clients
10 client engine, 20 game consoles
30 game databases, 110 interface display generators
111 scene of game interface display units
112 recreation online information display units
120 personalized customization devices, 121 map edit unit
122 role's edit cells, 130 user data collection devices
210 contextual data makers, 211 client's contextual data analytic units
212 game logic processing units, 213 client's contextual data updating blocks
220 customer information makers, 221 customer profile data statistic units
222 customer profile data updating blocks, 230 individuation data processors
240 local user data processors
The newly-built map of step 530?
Is step 550 filed and is withdrawed from?
The newly-built role of step 630
The newly-built sign of step 730 checking?
A new data object is created and filled to step 740
Embodiment
The present invention is a kind of individualized game automatic creation system and generation method, it adopts the framework of server/customer end, as shown in Figure 1, by game console client 100 is linked to each other with game database in the server end 300, wherein server end 300 comprises in order to stores games data game database, and in order to realize the game console of application controls logic, client includes a client engine, this client engine is in order to realize user interface, a kind of visualization interface is provided, and carry out communication, thereby can the role and the scene of customization generate individualized game automatically automatically according to the user with this game console.
See also Fig. 2, this figure is general frame figure of the present invention.The present invention adopts three layers server/customer end constitution, is respectively: client 100, be positioned at the game console 20 of server end and the game database 30 of server end.
See also Fig. 3, this figure is the Organization Chart of client engine of the present invention.As shown in the figure, include client engine 10 in the game client 100, this game client engine 10 is used for realizing user interface, and a kind of visualization interface is provided, itself and game console 20 communications.This client engine 10 includes interface display generator 110 again, include a scene of game interface display unit 111 and recreation online information display unit 112, in order to the demonstration of the activity scene that realizes recreation and the demonstration of online information (comprising the game client that other is online).Personalized customization device 120 comprises map edit unit 121 and role's edit cell 122, in order to the interface of map and game role customization to be provided.User data collection device 130 in order to collecting the data of this game client, and provides it to server end.
See also Fig. 4, this figure is the Organization Chart of game console of the present invention.As shown in the figure, game console 20 1 ends link to each other with client engine 10, and the other end links to each other with game database 30.Game console 20 comprises contextual data maker 210, customer information maker 220, individuation data processor 230 and local user data processor 240.Wherein contextual data maker 210 comprises client's contextual data analytic unit 211, game logic processing unit 212 and client's contextual data updating block 213 again.Customer information maker 220 comprises customer profile data statistic unit 221 and customer profile data updating block 222 again.Thereby by scene video data and the user profile data that obtain service end, carrying out scene demonstration and online user's information shows, and by watching online user's information, can understand all users' progress, score, rank and overall ranking, and send to server by contextual data and the information data that the customer data gatherer is collected client, carry out logic analysis by server.
Processing procedure to the personalized customization device is elaborated below, sees also Fig. 5, and this figure is the process flow diagram of map_editor.At first initialization map data structure (step 510) points out the user to select edit mode (step 520) then, if the user selects existing map sequence number, then choose map after, the editor who directly withdraws from map; If the user selects newly-built map (step 530), then edit scene of game (step 540), after editor finishes, file and withdraw from (step 550).Padding data structure (step 560) generates map datum (step 570) according to data structure more then.
See also Fig. 6, this figure is the operation workflow figure of role editor.At first initialization role data structure (step 610) points out the user to select edit mode (step 620) then, if the user selects existing role's sequence number, then withdraws from the role and edits flow process; If the user selects newly-built role (step 630), editor's role attribute (step 640) then, finish editor after, file and withdraw from (step 650), recharge role data structure (step 660), generate role data (step 670) according to this data structure.
The individuation data processing procedure, see also Fig. 7 at first the initialization client count memory structure (step 710), client's unique identification information (step 720) is set then, verify newly-built sign (step 730), if by checking, then create and fill a new data object (step 740), then with customer data integrated (step 750).
The operation of map_editor is described with a specific embodiment below.
See also Fig. 8-Figure 14, this figure is the interface synoptic diagram of the embodiment of the invention.At first open the tabulation of editing machine, as shown in Figure 8, its top left region is various objects, is called spirit in the recreation, and concrete tabulation sees also Fig. 9, and the user can select various spirits to put on the map.Want in scene, to place a smart bank who represents bank such as us.Left side zone line is the object viewing area, is used for display object so that the user selects.As Figure 10 is the diagram of bank.The zone, lower-left is smart attribute setting area, and smart association attributes is set, and Figure 11 is the attribute of bank.Zone, the right is the map scene areas, and the user selects spirit to put the map scene areas from the spirit tabulation, and such spirit just is placed into the map scene and has suffered.We have just placed figure below bank, see also Figure 12.Figure 13 is the part in a kind of map that edits.Map actual scene during the games operation as shown in figure 14.
Though the present invention discloses as above with aforesaid preferred embodiment, yet it is not in order to qualification the present invention, thus any those skilled in the art, without departing from the spirit and scope of the present invention, can do some change and retouching.
Claims (10)
1, a kind of individualized game automatic creation system, it can generate individualized game automatically according to role and the scene that the user customizes automatically, and this system comprises:
One server end, it comprises: a game database, in order to the stores games data; And a game console, in order to realize the application controls logic; And
One client, it includes a client engine, and this client engine provides a kind of visualization interface, and carries out communication with this game console in order to realize user interface;
Wherein, by this game console this client is linked to each other with this database server.
2, individualized game generation system according to claim 1, wherein this game data comprises scene video data, customer profile data, map datum, role data and local user data.
3, individualized game generation system according to claim 2, wherein this map datum comprises the learning data that scene display structure data, scene interrelated logic data and this map use.
4, individualized game generation system according to claim 1, wherein this game console comprises:
One contextual data maker;
One customer information maker;
One individuation data processor; And
One local user data processor.
5, individualized game generation system according to claim 4, wherein this contextual data maker also comprises:
One client's contextual data analytic unit;
One game logic processing unit; And
One client's contextual data updating block.
6, individualized game generation system according to claim 4, wherein this customer information maker also comprises:
One customer profile data statistic unit; And
One customer profile data updating block.
7, individualized game generation system according to claim 1, wherein this client engine comprises:
One interface display generator, it shows in order to realize interface message;
One personalized customization device, it provides the personalisation interface of map and role's customization; And
One local user data gatherer, it is in order to collecting this client data, and provides it to this server end.
8, individualized game generation system according to claim 7, wherein this interface display generator also comprises:
One scene of game interface display unit is in order to the demonstration of the activity scene that realizes recreation; And
One recreation online information display unit is in order to realize the demonstration of online user profile.
9, individualized game generation system according to claim 7, wherein this personalized customization device also comprises:
One map edit unit; And
One role's edit cell.
10, a kind of individualized game generates method automatically, and it can generate individualized game automatically according to role and the scene that the user customizes automatically, and this method comprises the steps:
Set up game database;
Receive scene of game and role attribute that the user edits;
According to this scene of game and this role attribute padding data structure; And
Generate corresponding contextual data and role data according to this data structure.
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CNA2004100896133A CN1766895A (en) | 2004-10-28 | 2004-10-28 | Automatic generation system and method for individualized game |
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CNA2004100896133A CN1766895A (en) | 2004-10-28 | 2004-10-28 | Automatic generation system and method for individualized game |
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Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102508662A (en) * | 2011-11-04 | 2012-06-20 | 广东科学技术职业学院 | General mobile game development system and method based on BREW (Binary Runtime Environment for Wireless) platform |
CN101335916B (en) * | 2008-07-22 | 2012-06-20 | 中山大学 | General mobile phone role playing network game engine |
CN103365677A (en) * | 2012-04-06 | 2013-10-23 | 腾讯科技(深圳)有限公司 | Method and system and device for achieving customized game room UI |
CN104598717A (en) * | 2014-12-03 | 2015-05-06 | 贵阳朗玛信息技术股份有限公司 | Method and device for providing Internet interaction activity for user |
CN106293703A (en) * | 2016-07-27 | 2017-01-04 | 河南金色童年文化有限公司 | The method automatically generated based on developmental game software under particular model |
CN106512401A (en) * | 2016-10-21 | 2017-03-22 | 苏州天平先进数字科技有限公司 | User interaction system |
CN106880946A (en) * | 2015-12-15 | 2017-06-23 | 上海帅醒信息科技有限公司 | The system for realizing role playing |
WO2020000675A1 (en) * | 2018-06-29 | 2020-01-02 | 平安科技(深圳)有限公司 | Method and device for publishing game resource package, terminal device and medium |
CN111714888A (en) * | 2020-06-10 | 2020-09-29 | 咪咕互动娱乐有限公司 | Game map generation method and device, electronic equipment and storage medium |
US11484797B2 (en) | 2012-11-19 | 2022-11-01 | Imagine AR, Inc. | Systems and methods for capture and use of local elements in gameplay |
-
2004
- 2004-10-28 CN CNA2004100896133A patent/CN1766895A/en active Pending
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101335916B (en) * | 2008-07-22 | 2012-06-20 | 中山大学 | General mobile phone role playing network game engine |
CN102508662A (en) * | 2011-11-04 | 2012-06-20 | 广东科学技术职业学院 | General mobile game development system and method based on BREW (Binary Runtime Environment for Wireless) platform |
CN103365677A (en) * | 2012-04-06 | 2013-10-23 | 腾讯科技(深圳)有限公司 | Method and system and device for achieving customized game room UI |
US11484797B2 (en) | 2012-11-19 | 2022-11-01 | Imagine AR, Inc. | Systems and methods for capture and use of local elements in gameplay |
CN104598717A (en) * | 2014-12-03 | 2015-05-06 | 贵阳朗玛信息技术股份有限公司 | Method and device for providing Internet interaction activity for user |
CN106880946A (en) * | 2015-12-15 | 2017-06-23 | 上海帅醒信息科技有限公司 | The system for realizing role playing |
CN106293703A (en) * | 2016-07-27 | 2017-01-04 | 河南金色童年文化有限公司 | The method automatically generated based on developmental game software under particular model |
CN106512401A (en) * | 2016-10-21 | 2017-03-22 | 苏州天平先进数字科技有限公司 | User interaction system |
WO2020000675A1 (en) * | 2018-06-29 | 2020-01-02 | 平安科技(深圳)有限公司 | Method and device for publishing game resource package, terminal device and medium |
CN111714888A (en) * | 2020-06-10 | 2020-09-29 | 咪咕互动娱乐有限公司 | Game map generation method and device, electronic equipment and storage medium |
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