CN111443838B - Control method and device of virtual operation object, storage medium and electronic device - Google Patents
Control method and device of virtual operation object, storage medium and electronic device Download PDFInfo
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Abstract
The invention discloses a control method and device of a virtual operation object, a storage medium and an electronic device. Wherein, the method comprises the following steps: displaying a game screen of a currently running game in a target game application, wherein the game screen comprises a first virtual operation object; when a target virtual prop in the one-game is obtained to act on the first virtual operation object and a target virtual skill is configured in the one-game for the first virtual operation object, obtaining a first adjustment value, wherein the target virtual prop is used for adjusting a parameter value of a target parameter related to the first virtual operation object by a second adjustment value, and the target virtual skill is used for reducing the second adjustment value to the first adjustment value; and controlling the first virtual operation object by using the first adjusting value in the one game. The invention solves the technical problem that the player relies on tactical props in transition, which results in the strategy game of neglecting the core shooting of the game.
Description
Technical Field
The present invention relates to the field of computers, and in particular, to a method and an apparatus for controlling a virtual operation object, a storage medium, and an electronic apparatus.
Background
Shooting games are popular among players with rich combat elements and a multi-element combat experience. The tactical props of shooting games are various in types, and cover three major categories of throwing objects, conventional main weapons and soldier skills, and mainly comprise flash bullets, shocking bullets, EMP grenades, deformable shields, rainstorm electric shock guns and the like. These tactical props may exert a corresponding negative effect on the enemy, making the player's attack smoother.
However, these tactical props have very high interference and even sometimes have the ability to reverse the battle, so that players are dependent on the prop exchange instead of neglecting the core firearm fighting experience of the game, and the result of the game is dependent on the prop exchange so that the operation skill of the firearms of the players cannot be reflected.
Aiming at the technical problem that in the related art, as players depend on tactical props in a transition way, the strategy game of neglecting the core shooting of the game is not available, and an effective solution is not available at present.
The above problems have not been solved effectively.
Disclosure of Invention
The embodiment of the invention provides a control method and device of a virtual operation object, a storage medium and an electronic device, which are used for at least solving the technical problem that a strategy game neglecting core shooting of a game is neglected due to the fact that a player relies on tactical props in a transition mode.
According to an aspect of the embodiments of the present invention, there is provided a method for controlling a virtual operation object, including: displaying a game screen of a currently running game in a target game application, wherein the game screen comprises a first virtual operation object; when a target virtual prop in the one-game is obtained to act on the first virtual operation object and a target virtual skill is configured in the one-game for the first virtual operation object, obtaining a first adjustment value, wherein the target virtual prop is used for adjusting a parameter value of a target parameter related to the first virtual operation object by a second adjustment value, and the target virtual skill is used for reducing the second adjustment value to the first adjustment value; and controlling the first virtual operation object by using the first adjusting value in the one game.
Optionally, the obtaining the first adjustment value includes: and under the condition that the target virtual prop is used for adjusting a group of second adjustment values corresponding to parameter values of a group of target parameters related to the first virtual operation object, acquiring a group of first adjustment values obtained by reducing part or all of the parameters of the group of second adjustment values, wherein the target virtual skill is used for reducing part or all of the group of second adjustment values to the corresponding first adjustment values.
Optionally, the controlling the first virtual operation object using the first adjustment value in the one game includes at least one of: adjusting the self attribute of the first virtual operation object by using the first adjusting value in the one-game; using the first adjustment value to interfere with a game picture of a game currently running in the target game application in the game; interfering, in the game play, audio of a game play currently running in the target game application with the first adjustment value; performing interference operation on a virtual prop controlled by the first virtual operation object by using the first adjusting value in the game; the target game application is logged in by a target account, and the first virtual operation object in the current running game is controlled by the target account.
Optionally, adjusting the property of the first virtual operation object using the first adjustment value in the one-game includes: and reducing the moving speed of the first virtual operation object, wherein the first adjustment value is a reduction value of the moving speed or the duration of the reduction of the moving speed.
Optionally, using the first adjustment value in the game play to interfere with a game screen of a currently running game play in the target game application, includes: shaking a game picture of a game currently running in the target game application, wherein the first adjustment value is the shaking frequency, or the shaking amplitude, or the shaking speed of the shaking, or the first adjustment value is the duration of the shaking; or, a game picture of a game currently running in the target game application is subjected to white screen display, wherein the first adjustment value is the white screen intensity of the white screen, or the first adjustment value is the duration of the white screen; or, setting all or part of the interactive objects in a game screen of a currently running game in the target game application to be inoperable, where the first adjustment value is the duration of the inoperable operation, or the first adjustment value is the number of the part of the interactive objects in the game screen.
Optionally, using the first adjustment value in the one game to interfere with audio of a currently running one game in the target game application, comprises: playing a target interference audio in the target game application, wherein the first adjustment value is the intensity of the target interference audio, or the first adjustment value is the duration of playing the target interference audio.
Optionally, performing an interference operation on the virtual item controlled by the first virtual operation object using the first adjustment value in the one game includes: and setting the virtual prop controlled by the first virtual operation object as inoperable, wherein the first adjustment value sets the inoperable duration for the virtual prop.
Optionally, the obtaining the first adjustment value includes: acquiring a first adjustment value obtained by reducing a first speed reduction value by a first value, wherein the first speed reduction value is used for reducing the moving speed of the first virtual operation object, and the second adjustment value comprises the first speed reduction value; and acquiring the first adjustment value obtained by reducing a first duration by a second value, wherein the first duration is the duration for reducing the moving speed of the first virtual operation object, and the second adjustment value comprises the first duration.
Optionally, the obtaining the first adjustment value includes: acquiring a first adjustment value obtained by reducing a first vibration parameter value by a third value, wherein the first vibration parameter value is used for representing a vibration frequency, a vibration amplitude or a vibration speed for vibrating a game picture of the first virtual operation, and the second adjustment value comprises the first vibration parameter value; acquiring a first adjustment value obtained by reducing a second duration by a fourth value, wherein the second duration is the duration of the vibration of the game picture of the first virtual operation, and the second adjustment value comprises the second duration; acquiring a first adjustment value obtained by reducing a first white screen parameter value by a fifth value, wherein the first white screen parameter value is used for representing the white screen intensity of the game picture of the first virtual operation in the white screen process, and the second adjustment value comprises the first white screen parameter value; acquiring a first adjustment value obtained by reducing a third duration by a sixth value, wherein the third duration is a duration for performing white screen processing on a game picture of the first virtual operation object, and the second adjustment value comprises the third duration; acquiring a first adjustment value obtained by reducing a first interactive object parameter value by a seventh value, wherein the first interactive object parameter value is used for representing the number of interactive objects which are set to be inoperable in a game picture of the first virtual operation, and the second adjustment value comprises the first interactive object parameter value; and acquiring the first adjustment value obtained by reducing a fourth duration by an eighth value, wherein the fourth duration is a duration for setting all or part of interactive objects in the game picture of the first virtual operation as inoperable objects, and the second adjustment value comprises the fourth duration.
Optionally, the obtaining the first adjustment value includes: obtaining a first adjustment value obtained by reducing a first audio interference parameter value by a ninth value, wherein the first audio interference parameter value is used for representing the intensity of playing a target interference audio for the first virtual operation object in the target game application, and the second adjustment value comprises the first audio interference parameter value; and obtaining the first adjustment value obtained by reducing a fifth duration by a tenth value, wherein the fifth duration is a duration for playing a target interference audio for the first virtual operation object in the target game application, and the second adjustment value includes the fifth duration.
Optionally, the obtaining the first adjustment value includes: and obtaining the first adjustment value obtained by reducing a sixth duration by an eleventh value, wherein the sixth duration is a duration for setting the virtual item controlled by the first virtual operation object to be inoperable, and the second adjustment value includes the sixth duration.
Optionally, the method further comprises: displaying a control result of controlling the first virtual operation object by using the first adjustment value in the target game application; triggering to display a reminding message in a preset popup window of the target game application, wherein the reminding message is used for reminding that the target virtual skill is used.
According to another aspect of the embodiments of the present invention, there is also provided a control apparatus for a virtual operation object, including: the game processing device comprises a display module, a processing module and a control module, wherein the display module is used for displaying a game picture of a currently running game in a target game application, and the game picture comprises a first virtual operation object; an obtaining module, configured to obtain a first adjustment value when a target virtual item in the one-game is obtained to act on the first virtual operation object and a target virtual skill is configured in the one-game for the first virtual operation object, where the target virtual item is used to adjust a parameter value of a target parameter related to the first virtual operation object by a second adjustment value, and the target virtual skill is used to reduce the second adjustment value to the first adjustment value; and the control module is used for controlling the first virtual operation object by using the first adjusting value in the one-game.
According to another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, wherein the computer program is configured to execute the control method of the virtual operation object when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic apparatus, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the control method of the virtual operation object through the computer program.
In the embodiment of the invention, when it is detected that a target virtual channel in a current running one-play game in a target game application acts on the first virtual operation object and the first virtual operation object is configured with a target virtual skill in the one-play game, a first adjustment value is obtained, and the first virtual operation object is controlled by using the first adjustment value, so that the first virtual operation object reduces a parameter adjustment value of the target virtual channel on a related target parameter through the target virtual skill. The goal of reducing the damage of the target virtual prop to the first virtual operation object is achieved, the damage strength of the tactical prop to the virtual operation object is reduced, the technical effect of player experience is enriched, and the technical problem that the strategy game of the core shooting of the game is neglected due to the fact that the player relies on the tactical prop in a transition mode is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a diagram illustrating an application environment of a method for controlling a virtual operation object according to an embodiment of the present invention;
FIG. 2 is a flowchart illustrating a method for controlling a virtual operation object according to an embodiment of the present invention;
FIG. 3 is a first diagram illustrating an alternative method for controlling a virtual operand according to an embodiment of the present invention;
FIG. 4 is a diagram illustrating an alternative control method for a virtual operation object according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of a third alternative control method for a virtual operation object according to an embodiment of the present invention;
FIG. 6 is a diagram illustrating a fourth method for controlling an optional virtual operand according to an embodiment of the present invention;
FIG. 7 is a diagram illustrating an alternative control method for a virtual operation object according to an embodiment of the present invention;
FIG. 8 is a sixth illustration showing an alternative control method for a virtual operand according to an embodiment of the present invention;
FIG. 9 is a schematic structural diagram of a control device for virtual operation objects according to an embodiment of the present invention
Fig. 10 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiments of the present invention, a method for controlling a virtual operation object is provided, and optionally, as an optional implementation manner, the method for controlling a virtual operation object may be, but is not limited to be, applied to an environment as shown in fig. 1.
Optionally, in this embodiment, the control method of the virtual operation object may be but is not limited to be applied to the user equipment 102, wherein the target game application may be but is not limited to be run in the user equipment 102, and the user equipment 102 may be but is not limited to a terminal device supporting running of an application client, such as a mobile phone, a tablet computer, a notebook computer, a PC, and the like. The display 108 provided on the user device 102 is used to display a game screen of a first virtual operation object in one game currently running in the target game application. The server 112 and the user device 102 may implement data interaction through a network, which may include but is not limited to a wireless network or a wired network. Wherein, this wireless network includes: bluetooth, WIFI, and other networks that enable wireless communication. Such wired networks may include, but are not limited to: wide area networks, metropolitan area networks, and local area networks. The above is merely an example, and this is not limited in this embodiment.
A mobile terminal: including but not limited to all handheld portable gaming devices such as mobile devices like cell phones, tablets, etc.
Shooting game: including, but not limited to, first person shooter games, third person shooter games, and the like, all games that use hot arms to conduct remote attacks.
Tactical props: the stage property that can bring negative effects for the enemy, for example, the effect that the game picture of enemy appears vibrations is made to the grenade, and the smog bullet can make the game picture of enemy appear smog effect, and the flashing bullet can be that the game picture of enemy appears the white screen.
The negative effects refer to the fact that negative feedback effects are added to the player, such as the blinding effect of the flash bomb, the shocking effect of the grenade and the white screen effect of the flash bomb.
Skill chip: the expansion capability of the player in the extra-station equipment is an important component of the auxiliary intra-station battle, and the player can bear rich tactical strategy significance.
"tactical mask" chip: an auxiliary chip is used for reducing negative effects brought by tactical props.
Optionally, as an optional implementation manner, as shown in fig. 2, the method for controlling the virtual operation object includes:
step S202: displaying a game screen of a currently running game in a target game application, wherein the game screen comprises a first virtual operation object;
step S204: when a target virtual prop in the one-game is obtained to act on the first virtual operation object and a target virtual skill is configured in the one-game for the first virtual operation object, obtaining a first adjustment value, wherein the target virtual prop is used for adjusting a parameter value of a target parameter related to the first virtual operation object by a second adjustment value, and the target virtual skill is used for reducing the second adjustment value to the first adjustment value;
step S206: and controlling the first virtual operation object by using the first adjusting value in the one game.
As an alternative embodiment, the target game application is a shooting game client, the first virtual operation object is an object manipulated by a player in the current game, the game screen of the first virtual operation object may be a game screen in the perspective of the player controlling the first virtual operation object, as shown in fig. 3, a game screen diagram of an alternative first virtual operation object is shown, and as shown in fig. 4, another game screen diagram of an alternative first virtual operation object is shown.
As an alternative embodiment, the target virtual item may be a tactical item, which may have different modules, with tactical lanes of different modules having different negative effects. The negative effects can be screen vibration, screen special effect, sound effect, operation limitation and character value modification. Specifically, screen shaking: the camera of the hit person is vibrated by the explosion effect, and the rotating and inclining speed, amplitude and frequency of the lens of the hit person are changed; screen special effects class: such as a flash bullet and a shocked bullet white screen effect; sound effects, such as tinnitus effects caused by shocking; operation restricted class: operations caused by shocking bullets cannot be used or interface interference occurs; the role numerical value modification leads to the deceleration effect that the deceleration bullet leads to, the mark effect that unmanned aerial vehicle leads to. Of course, a tactical prop often contains one or more negative effects.
Taking a certain game as an example, the tactical prop throwing object, weapon, soldier skill, and continuous killing reward four dame modules in the game are as follows, wherein the tactical prop corresponding to the throwing object category is: shocking bomb, flash bomb and grenade, and the corresponding negative effects can be as follows: so that the game picture generates vibration or white screen or plays noise in the game picture. The tactical props corresponding to the weapon categories are: deformation shield, electric shock rifle, transmitter, the negative effect that corresponds is: the virtual operation object can not be controlled, and the virtual prop can not be operated.
The target virtual skill in this embodiment may be a skill in a skill chip that can reduce the negative impact of the tactical props described above. For example, the time or intensity of the negative effect of the target virtual item may be reduced. Wherein the second adjustment value may be a duration or an intensity of the negative impact. The target virtual skill may decrease the second adjustment value to the first adjustment value.
For example, the negative effect of the tactical prop shocking is to make the game interface of the first virtual operation object have a white screen intensity of 100 for 30 seconds, wherein the second adjustment value may be an intensity of 100% and a duration of 30 seconds. The target virtual skill may reduce the intensity and/or duration of the white screen, e.g., the target virtual skill adjusts the white screen intensity to 50% and the duration to 10 seconds. After the target virtual skill is used, a white screen with the intensity of 50% is displayed on the game interface of the first virtual operation object for 10 seconds, and the display of the white screen prevents the first virtual operation object from participating in the game.
Alternatively, for example, the negative effect of the grenade is to slow down the moving speed of the first virtual operation object by 50%, and the duration is 50 seconds. The second adjustment value may be a 50% speed reduction for a 50 second duration, and the target virtual skill may reduce the intensity and/or duration of the reduction, e.g., modify the intensity of the speed reduction to 20% reduction for a 20 second duration. After the target false skill is used, the moving speed of the first virtual operation object is reduced by 20% for 20 seconds, so that the first virtual operation object is prevented from participating in the game.
Optionally, the obtaining the first adjustment value includes: and under the condition that the target virtual prop is used for adjusting a group of second adjustment values corresponding to parameter values of a group of target parameters related to the first virtual operation object, acquiring a group of first adjustment values obtained by reducing part or all of the parameters of the group of second adjustment values, wherein the target virtual skill is used for reducing part or all of the group of second adjustment values to the corresponding first adjustment values.
As an alternative embodiment, a target virtual skill may be used to reduce the negative impact of multiple parameters. The parameters may be negative influences of a target virtual prop, for example, the second adjustment value may include deceleration intensity and duration of the deceleration bomb, and the target virtual skill may be a set of data for reducing the deceleration intensity and duration. For example, it may be a set of values as shown in table 1 below:
TABLE 1
Deceleration bullet | Amount of deceleration of first virtual operation object | Duration of time |
Second adjustment value | 50% | 50 seconds |
First adjustment value | 30% | 20 seconds |
As an alternative embodiment, a target virtual skill may also be used to reduce multiple parameters in the negative impact of multiple target virtual items. For example, the second adjustment value may include negative effects from the deceleration and stunning shots, and the target virtual skill may be a set of data that reduces both the intensity and duration of the white screen, and the intensity and duration of the deceleration. For example, it may be a set of values as shown in table 2 below:
TABLE 2
It should be noted that the above numerical values are only for illustrating the present embodiment, and the specific intensity and duration may be adjusted according to actual situations, and are not limited herein.
Optionally, the controlling the first virtual operation object using the first adjustment value in the one game includes at least one of: adjusting the self attribute of the first virtual operation object by using the first adjusting value in the one-game; using the first adjustment value to interfere with a game picture of a game currently running in the target game application in the game; interfering, in the game play, audio of a game play currently running in the target game application with the first adjustment value; performing interference operation on a virtual prop controlled by the first virtual operation object by using the first adjusting value in the game; the target game application is logged in by a target account, and the first virtual operation object in the current running game is controlled by the target account.
As an optional implementation manner, the self-attribute of the first virtual operation object may be a value modification of the first virtual operation character, and optionally, the adjusting the self-attribute of the first virtual operation object using the first adjustment value in the one-game includes: the moving speed of the first virtual operation object is reduced, wherein the first adjustment value is a reduction value of the moving speed, or the duration of the reduction of the moving speed may be, for example, a reduction caused by a deceleration bomb. In this embodiment, the first adjustment value may adjust a moving speed of the first virtual operation object. In the target game application, a default moving speed is set for each virtual operation object, and the default moving speed is different according to the type of the virtual operation object, for example, the virtual operation object which is a car in the game scene is generally faster than the default moving speed of the virtual object which is a human figure, so the default moving speed in the game can be used as the self attribute of the first virtual operation object.
Using the first adjustment value to interfere with a game screen of a currently running game in the target game application in the game play, including: vibrating the game picture of the first virtual operation, wherein the first adjustment value is the vibration frequency, or the vibration amplitude, or the vibration speed of the vibration, or the first adjustment value is the duration of the vibration; or, performing white screen on the game picture of the first virtual operation, wherein the first adjustment value is the white screen intensity of the white screen, or the first adjustment value is the duration of the white screen; or, setting all or part of the interactive objects in a game screen of a currently running game in the target game application to be inoperable, where the first adjustment value is the duration of the inoperable operation, or the first adjustment value is the number of the part of the interactive objects in the game screen. For example, the game interface of the first virtual operation object has interference, such as a screen shake which may shake the camera of the hit person due to an explosion effect or a screen white effect which flicks and shocks the camera of the hit person.
Interfering, in the one game, audio of a currently running one game in the target game application with the first adjustment value, including: playing a target interference audio in the target game application, wherein the first adjustment value is the intensity of the target interference audio, or the first adjustment value is the duration of playing the target interference audio.
Performing an interference operation on a virtual item controlled by the first virtual operation object by using the first adjustment value in the one game, including: and setting the virtual prop controlled by the first virtual operation object as inoperable, wherein the first adjustment value sets the inoperable duration for the virtual prop. The disturbance on the virtual item controlled by the first virtual operation object may be that the operation performed by the first virtual operation object is invalid or unavailable, and all or part of the interaction objects in the game screen of the first virtual operation are set as inoperable, wherein the first adjustment value is the duration of the inoperable operation, or the first adjustment value is the number of the part of the interaction objects in the game screen; or playing a target interference audio for the first virtual operation object in the target game application, wherein the first adjustment value is the intensity of the target interference audio, or the first adjustment value is the duration of playing the target interference audio; or performing interference operation on the virtual prop controlled by the first virtual operation object by using the first adjusting value in the game, wherein the interference operation comprises the following steps: and setting the virtual prop controlled by the first virtual operation object as inoperable, wherein the first adjustment value sets the inoperable duration for the virtual prop. For example, the tactical prop is shocked to cause the operation to be unavailable, or the tornado causes the operation interface to be interfered.
As an alternative embodiment, the target virtual skill may adjust the moving speed of the first virtual operation object, or the duration of the moving speed. Alternatively, the vibration frequency, vibration amplitude, or vibration speed of the game screen of the first virtual operation object is adjusted. Or the intensity or duration of a white screen appearing in the game screen of the first virtual operation object is adjusted. Or, the number of interactive objects which cannot be operated by the first virtual interactive object is adjusted. Or the intensity or duration of the disturbing audio played by the first virtual interactive object in the current game scene.
Optionally, the obtaining the first adjustment value includes at least one of:
acquiring a first adjustment value obtained by reducing a first speed reduction value by a first value, wherein the first speed reduction value is used for reducing the moving speed of the first virtual operation object, and the second adjustment value comprises the first speed reduction value;
acquiring a first adjustment value obtained by reducing a first duration by a second value, wherein the first duration is a duration for reducing the moving speed of the first virtual operation object, and the second adjustment value comprises the first duration;
acquiring a first adjustment value obtained by reducing a first vibration parameter value by a third value, wherein the first vibration parameter value is used for representing a vibration frequency, a vibration amplitude or a vibration speed for vibrating a game picture of the first virtual operation, and the second adjustment value comprises the first vibration parameter value;
acquiring a first adjustment value obtained by reducing a second duration by a fourth value, wherein the second duration is the duration of the vibration of the game picture of the first virtual operation, and the second adjustment value comprises the second duration;
acquiring a first adjustment value obtained by reducing a first white screen parameter value by a fifth value, wherein the first white screen parameter value is used for representing the white screen intensity of the game picture of the first virtual operation in the white screen process, and the second adjustment value comprises the first white screen parameter value;
acquiring a first adjustment value obtained by reducing a third duration by a sixth value, wherein the third duration is a duration for performing white screen operation on a game picture of the first virtual operation, and the second adjustment value comprises the third duration;
acquiring a first adjustment value obtained by reducing a first interactive object parameter value by a seventh value, wherein the first interactive object parameter value is used for representing the number of interactive objects which are set to be inoperable in a game picture of the first virtual operation, and the second adjustment value comprises the first interactive object parameter value;
acquiring a first adjustment value obtained by reducing a fourth duration by an eighth value, wherein the fourth duration is a duration for setting all or part of interactive objects in the game picture of the first virtual operation as inoperable objects, and the second adjustment value comprises the fourth duration; obtaining a first adjustment value obtained by reducing a first audio interference parameter value by a ninth value, wherein the first audio interference parameter value is used for representing the intensity of playing a target interference audio for the first virtual operation object in the target game application, and the second adjustment value comprises the first audio interference parameter value;
obtaining the first adjustment value obtained by reducing a fifth duration by a tenth value, wherein the fifth duration is a duration for playing a target interference audio for the first virtual operation object in the target game application, and the second adjustment value includes the fifth duration; and obtaining the first adjustment value obtained by reducing a sixth duration by an eleventh value, wherein the sixth duration is a duration for setting the virtual item controlled by the first virtual operation object to be inoperable, and the second adjustment value includes the sixth duration.
The first virtual operation object can be used for a target virtual prop used by an enemy through the use of target virtual skills, such as: and the negative effects caused by shocking bullets, flashing bullets, grenades and the like are weakened, so that the negative effects caused by the first virtual operation object of the target virtual prop are reduced. The negative influence of the target virtual property on the first virtual operation object is reduced, and then the transition dependence of the player on the target virtual property is reduced, so that the player can pay more attention to the core firearm fight of the game, and the experience of the user is improved.
As an optional embodiment, taking the tactical prop used by the second virtual operation object as a deceleration bomb as an example, so that the reduction of the moving speed of the first virtual operation object by the first speed drop value is a negative influence of the deceleration bomb on the first virtual operation object, the first adjustment value may be a value obtained after the reduction of the first speed drop value, for example, the first speed drop value is 10 m/s, the first adjustment value after the reduction of the first value by 5 m/s is 5 m/s, and the target virtual skill may adjust the negative influence of the deceleration bomb to be decelerated by 10 m/s to be decelerated by 5 m/s. The first adjustment value may also be the duration of deceleration, for example, the negative impact of the deceleration bomb is deceleration by 10 m/s, the duration is 50 s, and the second value may be a time value for decreasing the duration, for example, the first adjustment value after the first duration 50 s is decreased by the second value for 20 s is 30 s, and the duration of the deceleration duration 50 s is modified to 30 s.
As an optional implementation manner, taking the tactical prop used by the second virtual operation object as an example of shocking, the camera of the hit person may be shocked by the explosion effect, and the game interface of the first virtual operation object may generate a shocking effect with a certain amplitude, frequency or speed. The first adjustment value may be a value after the first shock parameter is reduced. For example, the first value of the shock parameter is 3 cm shock amplitude and 10 times/second frequency, and the target virtual skill can reduce the negative effects of the shock, for example, reducing the shock amplitude to 1 cm shock amplitude and reducing the frequency to 3 times/second. As an alternative embodiment, the duration of the negative effect of the shocking may also be adjusted, for example, by reducing the duration of 10 seconds to 4 seconds.
As an optional implementation manner, taking the tactical prop used by the second virtual operation object as a flash bullet and a shocky bullet as an example, the flash bullet and the shocky bullet can enable the game interface of the first virtual operation object to generate a white screen effect. The first white screen parameter value may be an intensity of a flash bullet or a shocked bullet that generates a white screen effect on the game interface of the virtual operation object. For example, the white screen intensity of the flash bullet and the shocked bullet is 100%, and the target virtual skill can reduce the white screen intensity to 50%. In this embodiment, the duration of the white screen may also be adjusted, for example, the duration of the white screen may be adjusted from 30 seconds to 10 seconds.
As an optional implementation manner, taking the tactical prop used by the second virtual operation object as an operation-restricted class, such as a shocking bullet, the shocking bullet may cause the executed operation of the first virtual operation object to be invalid or may not execute the operation on the preset interaction object. As shown in FIG. 5, which is a game interface of the first virtual operation object in a current running game, the shocking can generate the interactive object which cannot be operated in the current game interface. The first adjustment value is to adjust the number of the interaction objects that are limited. For example, the negative effect of the target virtual item is that the number of interaction objects which cannot be operated is 5, and the target virtual skill can reduce the number of interaction objects which cannot be operated to be less than 5, such as 4, 3, 2, or 1. In this embodiment, the first adjustment value may also be a value that adjusts the duration of the interactive object being inoperable due to the shocking of the bullet. For example, the negative effect of the shocking bullet is that the duration of the whole or part of the interaction object being inoperable is 10 seconds, and the target virtual skill can modify the duration to be less than 10 seconds, such as 5 seconds.
As an alternative embodiment, taking the tactical prop used by the second virtual operation object as an audio effect type, such as shocking a bullet, the shocking can cause the sound which brings the tinnitus effect to be emitted from the game scene currently running by the first virtual operation object. The target virtual skill may adjust the intensity of the interfering audio, such as the sounding frequency of the interfering audio is 1000HZ, and may adjust it to 1000 or less, such as 500 HZ. In this embodiment, the duration of the interference audio may also be adjusted, for example, 30 seconds to 10 seconds.
Alternatively, the target game application may obtain the first adjustment value from a server, and the server may determine the first adjustment value according to the following formula:
S=(baseVal+FloatVal_Plus+baseVal*FloatVal_Multi)/(1+FloatVal_Div)
wherein the basic parameters baseVal are numerical values pre-stored in the server, the FloatVal _ Plus, the FloatVal _ Multi, and the FloatVal _ Div are a preset set of numerical values pre-stored locally to the target game application, and the FloatVal _ Div is a preset value corresponding to the level of the target virtual skill.
Alternatively, the first adjustment value may be determined by the target game application according to the following formula, S ═ S (baseVal + FloatVal _ Plus + baseVal + FloatVal _ Multi)/(1+ FloatVal _ Div), where the base parameter baseVal is a parameter that the target game application acquires from the server, the FloatVal _ Plus, the FloatVal _ Multi, and the FloatVal _ Div are preset value sets that are stored locally to the target game application in advance, and the FloatVal _ Div is a preset value corresponding to the level of the target virtual skill.
As an alternative embodiment, the target game application may obtain the first adjustment value in the server, and the server may determine the first adjustment value based on S ═ (baseVal + FloatVal _ Plus + baseVal + FloatVal _ Multi)/(1+ FloatVal _ Div), or may locally calculate the first adjustment value, where in the formula S ═ baseVal + FloatVal _ Plus + baseVal _ FloatVal _ Multi)/(1+ FloatVal _ Div) baseVal is the basic parameter notified by the server, and FloatVal _ Plus, FloatVal _ Multi, and FloatVal _ Div are the values configured in the table. When all three parameters are 0, the return value is baseVal. The FloatVal _ Plus and FloatVal _ Multi may be set to 0, and different FloatVal _ Div values may be arranged depending on the level of the target virtual skill.
The first adjustment value may be associated with a level of the target virtual skill or may be associated with a level of the target account number. The higher the level of the target virtual skill, the greater the reduction degree of the negative effect of the target virtual item, and the higher the level of the target virtual skill used by the higher the level of the target account. Through the embodiment, the negative influence of the first adjustment parameter on the target virtual property is obtained according to the target account number and the target virtual skill level, so that the game experience of the player can be improved.
Optionally, the method further comprises: acquiring a touch instruction on a skill selection interface of the target game application before the game play of the currently running game is started, wherein the touch instruction is used for indicating that a target skill chip is selected from at least two skill chips displayed in the skill selection interface; when the current running game is played, the identification of the target skill chip is added to a first array, the identifications of at least two virtual skills included in the target skill chip are respectively added to a second array, wherein the at least two virtual skills include the target virtual skill.
As an alternative embodiment, as shown in fig. 6, before a game starts, a player selects a target skill chip on the skill chip selection interface, and after the game starts, when the first virtual operation object is attacked by the target virtual item, the target skill chip function is activated. In this embodiment, as shown in fig. 7, the process of the player selecting the target skill chip, and the process of the client and the server based on the target skill chip selected by the player may include the following steps:
step S702, before game opening, a player selects a chip with a target skill for reducing the influence of tactical props on a chip skill page and sends the chip to a server;
step S704, when the game is opened, the server sends a notification message to the target game application, wherein the notification message carries the identification PerkID of the target skill chip, the notification message is used for indicating the target game application client to maintain a first array PerkInfoList array for the local player, and the identification of the target skill chip is stored in the array;
step S706, the server searches for the virtual skill identifier BuffID corresponding to the target skill chip, and notifies the target game application to add the virtual skill included in the target skill chip in the second number group BuffList number group.
As an alternative implementation, when the local player is affected by a tactical prop in the game scene, the server may notify the target game application of the representation of the negative effect caused by the rendering of the corresponding tactical prop. The local player inquires whether the target virtual skill buff for reducing the influence of the tactical props exists in the second number group of BuffList number groups, if so, the local player carries out operation processing according to the negative influence on the target virtual props caused by the data configured in the table and obtains the final influence effect.
Optionally, the method further comprises: displaying a control result of controlling the first virtual operation object by using the first adjustment value in the target game application; triggering to display a reminding message in a preset popup window of the target game application, wherein the reminding message is used for reminding that the target virtual skill is used.
As an optional implementation manner, after the target game client uses the target virtual skill to reduce the negative influence of the target virtual item on the first virtual operation object, a corresponding pop-up window prompt is triggered to prompt the player that the target virtual skill has been used. In this embodiment, as shown in fig. 8, an overall flowchart for optionally reducing the negative effect of the target virtual item on the first virtual control object is provided.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiments of the present invention, there is also provided a control apparatus for a virtual operation object, which is used for implementing the control method for a virtual operation object. As shown in fig. 9, the apparatus includes: a display module 902, configured to display a game screen of a currently running game in a target game application, where the game screen includes a first virtual operation object; an obtaining module 904, configured to obtain a first adjustment value when it is obtained that a target virtual item in the one-game acts on the first virtual operation object and a target virtual skill is configured in the one-game for the first virtual operation object, where the target virtual item is used to adjust a parameter value of a target parameter related to the first virtual operation object by a second adjustment value, and the target virtual skill is used to reduce the second adjustment value to the first adjustment value; a control module 906, configured to control the first virtual operation object using the first adjustment value in the one game.
Optionally, the obtaining module further includes: an obtaining unit, configured to obtain, when the target virtual item is used to adjust a set of second adjustment values corresponding to parameter values of a set of target parameters related to the first virtual operation object, a set of first adjustment values obtained by reducing part or all of the parameters of the set of second adjustment values, where the target virtual skill is used to reduce part or all of the set of second adjustment values to the corresponding first adjustment values.
Optionally, the control module is configured to implement control over the first virtual operation object by using the first adjustment value in the one-game, and adjust an attribute of the first virtual operation object by using the first adjustment value in the one-game; using the first adjustment value to interfere with a game picture of a game currently running in the target game application in the game; interfering, in the game play, audio of a game play currently running in the target game application with the first adjustment value; and performing interference operation on the virtual prop controlled by the first virtual operation object by using the first adjusting value in the game.
Optionally, the above apparatus is further configured to decrease a moving speed of the first virtual operation object, where the first adjustment value is a decrease value of the moving speed, or a duration of the decrease of the moving speed.
Optionally, the apparatus is further configured to shake a game screen of a game currently running in the target game application, where the first adjustment value is a shake frequency, or a shake amplitude, or a shake speed of the shake, or the first adjustment value is a duration of the shake; or, a game picture of a game currently running in the target game application is subjected to white screen display, wherein the first adjustment value is the white screen intensity of the white screen, or the first adjustment value is the duration of the white screen; or, setting all or part of the interactive objects in a game screen of a currently running game in the target game application to be inoperable, where the first adjustment value is the duration of the inoperable operation, or the first adjustment value is the number of the part of the interactive objects in the game screen.
Optionally, the apparatus is further configured to play a target interfering audio in the target game application, where the first adjustment value is an intensity of the target interfering audio, or the first adjustment value is a duration of playing the target interfering audio.
Optionally, the apparatus is further configured to set the virtual item controlled by the first virtual operation object to be inoperable, where the first adjustment value sets an inoperable duration for the virtual item.
Optionally, the obtaining module is further configured to obtain a first adjustment value by reducing a first speed reduction value by a first value, where the first speed reduction value is used to reduce a moving speed of the first virtual operation object, and the second adjustment value includes the first speed reduction value; and acquiring the first adjustment value obtained by reducing a first duration by a second value, wherein the first duration is the duration for reducing the moving speed of the first virtual operation object, and the second adjustment value comprises the first duration.
Optionally, the obtaining module is further configured to obtain a first adjustment value by reducing a first vibration parameter value by a third value, where the first vibration parameter value is used to indicate a vibration frequency, or a vibration amplitude, or a vibration speed of vibrating a game screen of the first virtual operation, and the second adjustment value includes the first vibration parameter value; acquiring a first adjustment value obtained by reducing a second duration by a fourth value, wherein the second duration is the duration of the vibration of the game picture of the first virtual operation, and the second adjustment value comprises the second duration; acquiring a first adjustment value obtained by reducing a first white screen parameter value by a fifth value, wherein the first white screen parameter value is used for representing the white screen intensity of the game picture of the first virtual operation in the white screen process, and the second adjustment value comprises the first white screen parameter value; acquiring a first adjustment value obtained by reducing a third duration by a sixth value, wherein the third duration is a duration for performing white screen processing on a game picture of the first virtual operation object, and the second adjustment value comprises the third duration; acquiring a first adjustment value obtained by reducing a first interactive object parameter value by a seventh value, wherein the first interactive object parameter value is used for representing the number of interactive objects which are set to be inoperable in a game picture of the first virtual operation, and the second adjustment value comprises the first interactive object parameter value; and acquiring the first adjustment value obtained by reducing a fourth duration by an eighth value, wherein the fourth duration is a duration for setting all or part of interactive objects in the game picture of the first virtual operation as inoperable objects, and the second adjustment value comprises the fourth duration.
Optionally, the obtaining module is further configured to obtain a first adjustment value by reducing a first audio interference parameter value by a ninth value, where the first audio interference parameter value is used to represent an intensity of playing a target interference audio for the first virtual operation object in the target game application, and the second adjustment value includes the first audio interference parameter value; and obtaining the first adjustment value obtained by reducing a fifth duration by a tenth value, wherein the fifth duration is a duration for playing a target interference audio for the first virtual operation object in the target game application, and the second adjustment value includes the fifth duration.
Optionally, the obtaining module is further configured to obtain a first adjustment value by reducing a sixth duration by an eleventh value, where the sixth duration is a duration for setting the virtual item controlled by the first virtual operation object to be inoperable, and the second adjustment value includes the sixth duration.
Optionally, the apparatus is further configured to display, in the target game application, a control result of controlling the first virtual operation object by using the first adjustment value; triggering to display a reminding message in a preset popup window of the target game application, wherein the reminding message is used for reminding that the target virtual skill is used.
According to still another aspect of the embodiments of the present invention, there is also provided an electronic apparatus for implementing the method for controlling a virtual operation object, as shown in fig. 10, the electronic apparatus includes a memory 1002 and a processor 1004, the memory 1002 stores a computer program, and the processor 1004 is configured to execute the steps in any one of the method embodiments through the computer program.
Optionally, in this embodiment, the electronic apparatus may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, displaying a game picture of a currently running game in the target game application, wherein the game picture comprises a first virtual operation object;
s2, when it is acquired that a target virtual item in the one-game acts on the first virtual operation object and a target virtual skill is configured in the one-game for the first virtual operation object, acquiring a first adjustment value, where the target virtual item is used to adjust a parameter value of a target parameter related to the first virtual operation object by a second adjustment value, and the target virtual skill is used to reduce the second adjustment value to the first adjustment value;
and S3, controlling the first virtual operation object by using the first adjusting value in the one-game.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 10 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 10 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 10, or have a different configuration than shown in FIG. 10.
The memory 1002 may be used to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for controlling a virtual operation object in the embodiment of the present invention, and the processor 1004 executes various functional applications and data processing by running the software programs and modules stored in the memory 1002, that is, implements the method for controlling a virtual operation object. The memory 1002 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1002 may further include memory located remotely from the processor 1004, which may be connected to the terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 1002 may be specifically but not limited to information such as the acquired first adjustment value. As an example, as shown in fig. 10, the memory 1002 may include, but is not limited to, a display module 902, an acquisition module 904, and a control module 906 in the control device including the virtual operation object. In addition, the virtual operation object control device may further include, but is not limited to, other module units in the virtual operation object control device, which is not described in detail in this example.
Optionally, the above-mentioned transmission device 1006 is used for receiving or sending data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1006 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices so as to communicate with the internet or a local area Network. In one example, the transmission device 1006 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In addition, the electronic device further includes: a display 1008 for displaying a game screen of a first virtual operation object in the currently running one game; and a connection bus 1010 for connecting the respective module parts in the above-described electronic apparatus.
According to a further aspect of an embodiment of the present invention, there is also provided a computer-readable storage medium having a computer program stored thereon, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, displaying a game picture of a currently running game in the target game application, wherein the game picture comprises a first virtual operation object;
s2, when it is acquired that a target virtual item in the one-game acts on the first virtual operation object and a target virtual skill is configured in the one-game for the first virtual operation object, acquiring a first adjustment value, where the target virtual item is used to adjust a parameter value of a target parameter related to the first virtual operation object by a second adjustment value, and the target virtual skill is used to reduce the second adjustment value to the first adjustment value;
and S3, controlling the first virtual operation object by using the first adjusting value in the one-game.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.
Claims (14)
1. A method for controlling a virtual operation object, comprising:
displaying a game screen of a currently running game in a target game application, wherein the game screen comprises a first virtual operation object;
when a target virtual prop in the one-game is obtained to act on the first virtual operation object and a target virtual skill is configured in the one-game for the first virtual operation object, obtaining a first adjustment value obtained by reducing a ninth value of a first audio interference parameter value, wherein the target virtual prop is used for adjusting the parameter value of a target parameter related to the first virtual operation object by a second adjustment value, the target virtual skill is used for reducing the second adjustment value to the first adjustment value, the first audio interference parameter value is used for representing the intensity of playing a target interference audio for the first virtual operation object in the target game application, and the second adjustment value includes the first audio interference parameter value;
playing the target interference audio in the target game application, wherein the first adjustment value is the intensity of the target interference audio;
the method further comprises determining the first adjustment value according to the following formula:
S=(baseVal)/(1+FloatVal_Div)
wherein the basic parameter baseVal is a numerical value pre-stored in a server or a parameter acquired by the target game application from the server, the FloatVal _ Div is a preset numerical value set pre-stored locally in the target game application, and the FloatVal _ Div is a preset value corresponding to the level of the target virtual skill.
2. The method of claim 1, wherein obtaining the first adjustment value comprises:
and under the condition that the target virtual prop is used for adjusting a group of second adjustment values corresponding to parameter values of a group of target parameters related to the first virtual operation object, acquiring a group of first adjustment values obtained by reducing part or all of the parameters of the group of second adjustment values, wherein the target virtual skill is used for reducing part or all of the group of second adjustment values to the corresponding first adjustment values.
3. The method of claim 1, further comprising at least one of:
adjusting the self attribute of the first virtual operation object by using the first adjusting value in the one-game;
using the first adjustment value to interfere with a game picture of a game currently running in the target game application in the game;
and performing interference operation on the virtual prop controlled by the first virtual operation object by using the first adjusting value in the game.
4. The method of claim 3, wherein adjusting the property of the first virtual operand using the first adjustment value in the one-game-play comprises:
and reducing the moving speed of the first virtual operation object, wherein the first adjustment value is a reduction value of the moving speed or the duration of the reduction of the moving speed.
5. The method of claim 3, wherein using the first adjustment value in the one game play to interfere with a game screen of a currently running one game play in the target game application comprises:
shaking a game picture of a game currently running in the target game application, wherein the first adjustment value is the shaking frequency, or the shaking amplitude, or the shaking speed of the shaking, or the first adjustment value is the duration of the shaking; or,
performing white screen on a game picture of a game currently running in the target game application, wherein the first adjustment value is the white screen intensity of the white screen, or the first adjustment value is the duration of the white screen; or,
setting all or part of interactive objects in a game picture of a game currently running in the target game application to be inoperable, wherein the first adjustment value is the duration of the inoperable operation, or the first adjustment value is the number of the part of interactive objects in the game picture.
6. The method of claim 3, wherein using the first adjustment value to perform the disturbing operation on the virtual item controlled by the first virtual operand in the one-game play comprises:
and setting the virtual prop controlled by the first virtual operation object as inoperable, wherein the first adjustment value sets the inoperable duration for the virtual prop.
7. The method of claim 4, wherein obtaining the first adjustment value comprises:
acquiring a first adjustment value obtained by reducing a first speed reduction value by a first value, wherein the first speed reduction value is used for reducing the moving speed of the first virtual operation object, and the second adjustment value comprises the first speed reduction value;
and acquiring the first adjustment value obtained by reducing a first duration by a second value, wherein the first duration is the duration for reducing the moving speed of the first virtual operation object, and the second adjustment value comprises the first duration.
8. The method of claim 5, wherein obtaining the first adjustment value comprises:
acquiring a first adjustment value obtained by reducing a first vibration parameter value by a third value, wherein the first vibration parameter value is used for representing a vibration frequency, a vibration amplitude or a vibration speed for vibrating a game picture of the first virtual operation, and the second adjustment value comprises the first vibration parameter value;
acquiring a first adjustment value obtained by reducing a second duration by a fourth value, wherein the second duration is the duration of the vibration of the game picture of the first virtual operation, and the second adjustment value comprises the second duration;
acquiring a first adjustment value obtained by reducing a first white screen parameter value by a fifth value, wherein the first white screen parameter value is used for representing the white screen intensity of the game picture of the first virtual operation in the white screen process, and the second adjustment value comprises the first white screen parameter value;
acquiring a first adjustment value obtained by reducing a third duration by a sixth value, wherein the third duration is a duration for performing white screen processing on a game picture of the first virtual operation object, and the second adjustment value comprises the third duration;
acquiring a first adjustment value obtained by reducing a first interactive object parameter value by a seventh value, wherein the first interactive object parameter value is used for representing the number of interactive objects which are set to be inoperable in a game picture of the first virtual operation, and the second adjustment value comprises the first interactive object parameter value;
and acquiring the first adjustment value obtained by reducing a fourth duration by an eighth value, wherein the fourth duration is a duration for setting all or part of interactive objects in the game picture of the first virtual operation as inoperable objects, and the second adjustment value comprises the fourth duration.
9. The method of claim 1, wherein obtaining the first adjustment value comprises:
and obtaining the first adjustment value obtained by reducing a fifth duration by a tenth value, wherein the fifth duration is a duration for playing a target interference audio for the first virtual operation object in the target game application, and the second adjustment value includes the fifth duration.
10. The method of claim 6, wherein obtaining the first adjustment value comprises:
and obtaining the first adjustment value obtained by reducing a sixth duration by an eleventh value, wherein the sixth duration is a duration for setting the virtual item controlled by the first virtual operation object to be inoperable, and the second adjustment value includes the sixth duration.
11. The method of claim 1, further comprising:
displaying a control result of controlling the first virtual operation object by using the first adjustment value in the target game application;
triggering to display a reminding message in a preset popup window of the target game application, wherein the reminding message is used for reminding that the target virtual skill is used.
12. A control device for a virtual operation object, comprising:
the game processing device comprises a display module, a processing module and a control module, wherein the display module is used for displaying a game picture of a currently running game in a target game application, and the game picture comprises a first virtual operation object;
an obtaining module, configured to obtain a first adjustment value when a target virtual item in the one-game is obtained to act on the first virtual operation object and a target virtual skill is configured in the one-game for the first virtual operation object, where the target virtual item is used to adjust a parameter value of a target parameter related to the first virtual operation object by a second adjustment value, and the target virtual skill is used to reduce the second adjustment value to the first adjustment value;
the control module is used for controlling the first virtual operation object by using the first adjusting value in the one-game;
the control module is further configured to use the first adjustment value to interfere with audio of a currently running game in the target game application in the game play;
the device is further configured to play a target interfering audio in the target game application, where the first adjustment value is an intensity of the target interfering audio;
the obtaining module is further configured to obtain a first adjustment value by reducing a first audio interference parameter value by a ninth value, where the first audio interference parameter value is used to represent an intensity of playing a target interference audio for the first virtual operation object in the target game application, and the second adjustment value includes the first audio interference parameter value;
the apparatus is further configured to determine the first adjustment value according to the following formula:
S=(baseVal)/(1+FloatVal_Div)
wherein the basic parameter baseVal is a numerical value pre-stored in a server or a parameter acquired by the target game application from the server, the FloatVal _ Div is a preset numerical value set pre-stored locally in the target game application, and the FloatVal _ Div is a preset value corresponding to the level of the target virtual skill.
13. A computer-readable storage medium comprising a stored program, wherein the program when executed performs the method of any of claims 1 to 11.
14. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 11 by means of the computer program.
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