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CN111151001B - Virtual article processing method and device, storage medium and electronic device - Google Patents

Virtual article processing method and device, storage medium and electronic device Download PDF

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Publication number
CN111151001B
CN111151001B CN201911368154.5A CN201911368154A CN111151001B CN 111151001 B CN111151001 B CN 111151001B CN 201911368154 A CN201911368154 A CN 201911368154A CN 111151001 B CN111151001 B CN 111151001B
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China
Prior art keywords
included angle
pick
determining
target virtual
display
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CN201911368154.5A
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CN111151001A (en
Inventor
戈瑾
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201911368154.5A priority Critical patent/CN111151001B/en
Publication of CN111151001A publication Critical patent/CN111151001A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a virtual article processing method and device, a storage medium and an electronic device. The method comprises the steps of executing a game application on a processor of a mobile terminal and rendering a graphical user interface on a touch display of the mobile terminal, wherein the content displayed by the graphical user interface at least partially comprises a game scene, the game scene comprises a virtual game role and a target virtual object, and the touch display at least comprises a first display half screen and a second display half screen in a folded state, and the method comprises the following steps: responding to folding operation acted on the touch display, and acquiring information of an included angle between the first display half screen and the second display half screen; and determining the pick-up quantity of the target virtual articles at least according to the included angle information, wherein the target virtual articles with the pick-up quantity are used for being stored in target containers corresponding to the virtual game roles. By the method and the device, the effect of improving the processing efficiency of the virtual article is achieved.

Description

Virtual article processing method and device, storage medium and electronic device
Technical Field
The present invention relates to the field of computers, and in particular, to a method and apparatus for processing a virtual article, a storage medium, and an electronic apparatus.
Background
Currently, there is a need in an application for a function of picking up virtual articles, and the number of virtual articles picked up may be determined by a single click operation on the virtual articles in a list of virtual articles displayed in a graphical user interface of the application.
When a plurality of virtual items in the list or all virtual items in the list need to be picked up, a plurality of single-click operations are required in the list to determine the pickup number of the virtual items, or the number of all virtual items in the list is determined as the pickup number by a single-click operation on a shortcut operation button displayed on the graphical user interface.
In the above related art, the manner of the single click operation is not suitable for a tense rhythm and a shortcut mobile device environment, and the manner of operating the shortcut operation button is not greatly different from the operation itself of clicking the virtual article once, so that the processing efficiency of the virtual article is low.
Aiming at the problem of low processing efficiency of virtual articles in the prior art, no effective solution is proposed at present.
Disclosure of Invention
The invention mainly aims to provide a virtual article processing method, a virtual article processing device, a storage medium and an electronic device, so as to at least solve the technical problem of low virtual article processing efficiency.
In order to achieve the above object, according to one aspect of the present invention, there is provided a method of processing a virtual article. The method comprises the steps of executing a game application on a processor of a mobile terminal and rendering a graphical user interface on a touch display of the mobile terminal, wherein the content displayed by the graphical user interface at least partially comprises a game scene, the game scene comprises a virtual game role and a target virtual object, the touch display at least comprises a first display half screen and a second display half screen in a folded state, and the method comprises the steps of: responding to folding operation acted on the touch display, and acquiring information of an included angle between the first display half screen and the second display half screen; and determining the pick-up quantity of the target virtual articles at least according to the included angle information, wherein the target virtual articles with the pick-up quantity are used for being stored in target containers corresponding to the virtual game roles.
Optionally, the included angle information is an included angle value or an included angle variation.
Optionally, determining the pick-up number at least according to the angle information includes: and when the total number of the target virtual articles is smaller than or equal to the residual bearing capacity of the target container, determining the pick-up number according to the included angle information.
Optionally, when the total number of the target virtual articles is less than or equal to the remaining bearing capacity of the target container, determining the pick-up number according to the included angle information, including one of: determining the total number as the pickup number in the case that the included angle information satisfies a predetermined condition; the pickup number corresponding to the angle information is determined as the pickup number.
Optionally, the method further comprises at least one of: under the condition that the included angle value and the preset included angle value meet the first numerical relation, determining that the included angle information meets the preset condition; and under the condition that the included angle value meets the second numerical relation relative to the included angle change quantity between the original included angle values between the first display half screen and the second display half screen and the preset included angle change quantity, determining that the included angle information meets the preset condition.
Optionally, the included angle information is an included angle value or an included angle variation, and the pick-up number corresponding to the included angle value is determined as the pick-up number, and the method includes one of the following steps: determining the pick-up number corresponding to the included angle value as the pick-up number; and acquiring the change amount of the included angle between the included angle value and the original included angle value between the first display half screen and the second display half screen, and determining the pick-up number corresponding to the change amount of the included angle as the pick-up number.
Optionally, the method further comprises: and determining the pick-up quantity corresponding to the included angle information based on the target threshold range of the included angle information and the total number of the target virtual articles.
Optionally, determining the pick-up number at least according to the angle information includes: and when the total number of the target virtual articles is larger than the residual bearing capacity of the target container, determining the pick-up quantity according to the included angle information and the residual bearing capacity.
Optionally, determining the pick-up number according to the included angle information and the remaining bearing capacity includes: under the condition that the pickup quantity corresponding to the included angle information does not exceed the residual bearing capacity, determining the pickup quantity corresponding to the included angle information as the pickup quantity; in the case where the pickup number corresponding to the angle information exceeds the remaining bearing amount, the remaining bearing amount is determined as the pickup number.
Optionally, the included angle information is an included angle value or an included angle variation, and the picked number corresponding to the included angle information is determined to be the picked number under the condition that the picked number corresponding to the included angle information does not exceed the remaining bearing capacity, including one of the following: under the condition that the pickup number corresponding to the included angle value does not exceed the residual bearing capacity, determining the pickup number corresponding to the included angle value as the pickup number; acquiring the change amount of the included angle between the included angle value and the original included angle value between the first display half screen and the second display half screen, and determining the pick-up number corresponding to the change amount of the included angle as the pick-up number under the condition that the pick-up number corresponding to the change amount of the included angle does not exceed the residual bearing capacity.
Optionally, the included angle information is an included angle value or an included angle variation, and the remaining bearing capacity is determined as the pickup number when the pickup number corresponding to the included angle information exceeds the remaining bearing capacity, including one of the following: under the condition that the pick-up quantity corresponding to the included angle value exceeds the residual bearing capacity, determining the residual bearing capacity as the pick-up quantity; and acquiring the change amount of the included angle between the included angle value and the original included angle value between the first display half screen and the second display half screen, and determining the residual bearing capacity as the pick-up quantity under the condition that the pick-up quantity corresponding to the change amount of the included angle exceeds the residual bearing capacity.
Optionally, the method further comprises: and determining the pick-up quantity corresponding to the included angle information based on the target threshold range and the residual bearing capacity of the included angle information.
The method further comprises the steps of: and picking up the target virtual object according to the pick-up quantity and the specified pick-up strategy.
In order to achieve the above object, according to another aspect of the present invention, there is also provided a method for processing a virtual article. The method is applied to a foldable touch display, wherein the touch display displays a virtual object and a target virtual object, and in the state that the touch display is folded, the touch display at least comprises a first display half screen and a second display half screen, and the method comprises the following steps: acquiring information of an included angle between the first display half screen and the second display half screen under the condition that the touch control display screen is in a folded state; determining the pick-up quantity of the target virtual article at least according to the included angle information; and associating the picked number of target virtual articles with the virtual object.
Associating the picked number of target virtual items with the virtual object, comprising: and storing the picked number of target virtual articles in target containers corresponding to the virtual objects.
Optionally, determining the pick-up number at least according to the angle information includes: and when the total number of the target virtual articles is smaller than or equal to the residual bearing capacity of the target container, determining the pick-up number according to the included angle information.
Optionally, determining the pick-up number at least according to the angle information includes: and when the total number of the target virtual articles is larger than the residual bearing capacity of the target container, determining the pick-up quantity according to the included angle information and the residual bearing capacity.
In order to achieve the above object, according to another aspect of the present invention, there is provided a processing apparatus for virtual articles. The device obtains a graphic user interface by executing a game application on a processor of the mobile terminal and rendering the graphic user interface on a touch display of the mobile terminal, wherein the displayed content of the graphic user interface at least partially comprises a game scene, the game scene comprises a virtual game role and a target virtual object, the touch display at least comprises a first display half screen and a second display half screen in a folding state, and the device comprises: the first acquisition unit is used for responding to the folding operation acted on the touch display and acquiring the information of the included angle between the first display half screen and the second display half screen; and the first determining unit is used for determining the pick-up quantity of the target virtual articles at least according to the included angle information, wherein the target virtual articles with the pick-up quantity are used for being stored in target containers corresponding to the virtual game roles.
In order to achieve the above object, according to another aspect of the present invention, there is also provided a processing apparatus for virtual articles. The device is applied to a foldable touch display, the touch display displays virtual objects and target virtual objects, wherein the touch display at least comprises a first display half screen and a second display half screen when the touch display is in a folded state, and the device comprises: the second acquisition unit is used for acquiring the information of the included angle between the first display half screen and the second display half screen under the condition that the touch display screen is in a folded state; the second determining unit is used for determining the pick-up quantity of the target virtual articles at least according to the included angle information, wherein the target virtual articles with the pick-up quantity are used for being stored in target containers corresponding to the virtual objects; and the association unit is used for associating the picked number of target virtual articles with the virtual objects.
In order to achieve the above object, according to another aspect of the present invention, there is provided a storage medium. The storage medium has stored therein a computer program, wherein the computer program is arranged to execute the method of processing a virtual article according to an embodiment of the invention when run.
In order to achieve the above object, according to another aspect of the present invention, there is provided an electronic device. The electronic device comprises a memory in which a computer program is stored, and a processor arranged to run the computer program to perform the method of processing a virtual article according to an embodiment of the invention.
According to the processing method of the virtual article, the game application is executed on the processor of the mobile terminal, the graphical user interface is rendered on the touch display of the mobile terminal, the displayed content of the graphical user interface at least partially comprises a game scene, the game scene comprises a virtual game role and a target virtual article, the touch display at least comprises a first display half screen and a second display half screen in a folded state, and the included angle information between the first display half screen and the second display half screen is obtained by responding to the folding operation acted on the touch display; and determining the pick-up quantity of the target virtual articles at least according to the included angle information, wherein the target virtual articles with the pick-up quantity are used for being stored in target containers corresponding to the virtual game roles. In other words, when the picking number of the target virtual articles is determined, the invention is determined by the included angle information between the first display half screen and the second display half screen of the touch display in the folded state, and the picking number of the target virtual articles is stored in the target container, thereby achieving the purpose of quickly acquiring the picking number of the target virtual articles, avoiding the picking number of the virtual articles being determined by clicking operation on the image user interface, solving the technical problem of low processing efficiency of the virtual articles, and achieving the technical effect of improving the processing efficiency of the virtual articles.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the invention. In the drawings:
fig. 1 is a hardware block diagram of a mobile terminal of a virtual article processing method according to an embodiment of the present invention;
FIG. 2 is a flow chart of a method of processing a virtual article according to an embodiment of the invention;
FIG. 3 is another method of acquiring virtual articles according to an embodiment of the present invention;
FIG. 4 is a schematic illustration of a prop list according to the related art;
FIG. 5 is a schematic diagram of selecting props in a list of props according to one of the related art;
FIG. 6 is a schematic diagram of a functionality control to add shortcut pick-up near a list of props in accordance with one of the related art;
FIG. 7 (a) is a schematic illustration of a wallet fold according to an embodiment of the invention;
FIG. 7 (b) is a schematic view of a curved folding screen according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of a virtual article processing apparatus according to an embodiment of the present invention; and
fig. 9 is a schematic diagram of a virtual article processing apparatus according to an embodiment of the present invention.
Detailed Description
It should be noted that, in the case of no conflict, the embodiments and features in the embodiments may be combined with each other. The invention will be described in detail below with reference to the drawings in connection with embodiments.
In order to make the present application solution better understood by those skilled in the art, the following description will be made in detail and with reference to the accompanying drawings in the embodiments of the present application, it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. All other embodiments, which can be made by one of ordinary skill in the art based on the embodiments herein without making any inventive effort, shall fall within the scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and claims of the present application and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate in order to describe the embodiments of the present application described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The method embodiments provided by the embodiments of the present application may be performed in a mobile terminal, a computer terminal, or similar computing device. Taking the mobile terminal as an example, fig. 1 is a block diagram of a hardware structure of the mobile terminal according to a method for processing a virtual object according to an embodiment of the present invention. As shown in fig. 1, the mobile terminal may include one or more (only one is shown in fig. 1) processors 102 (the processors 102 may include, but are not limited to, a microprocessor MCU or a processing device such as a programmable logic device FPGA) and a memory 104 for storing data, and optionally, a transmission device 106 for communication functions and an input-output device 108. It will be appreciated by those skilled in the art that the structure shown in fig. 1 is merely illustrative and not limiting of the structure of the mobile terminal described above. For example, the mobile terminal may also include more or fewer components than shown in fig. 1, or have a different configuration than shown in fig. 1.
The memory 104 may be used to store a computer program, for example, a software program of application software and a module, such as a computer program corresponding to a data processing method in an embodiment of the present invention, and the processor 102 executes the computer program stored in the memory 104 to perform various functional applications and data processing, that is, implement the above-mentioned method. Memory 104 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 104 may further include memory remotely located relative to the processor 102, which may be connected to the mobile terminal via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device 106 is used to receive or transmit data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the mobile terminal. In one example, the transmission device 106 includes a network adapter (Network Interface Controller, simply referred to as NIC) that can connect to other network devices through a base station to communicate with the internet. In one example, the transmission device 106 may be a Radio Frequency (RF) module, which is configured to communicate with the internet wirelessly.
In this embodiment, a method for processing a virtual object running on the mobile terminal is provided, where a game application is executed on a processor of the mobile terminal and a graphical User Interface (UI) is rendered on a touch display of the mobile terminal, where a content displayed on the graphical User Interface at least partially includes a game scene, and the touch display at least includes a first display half-screen and a second display half-screen in a folded state.
In this embodiment, the mobile terminal may be a terminal device such as a smart phone (e.g., an Android mobile phone, an iOS mobile phone, etc.), a tablet pc, a palmtop computer, a mobile internet device (Mobile Internet Devices, abbreviated as MID), a PAD, etc., which is not limited in any way. The mobile terminal may include a processor and a touch display, where the processor is configured to run a game application, and the touch display is a screen of the mobile terminal, may be a curved folded dual screen, that is, a flexible screen, or may be a spliced dual screen, and may be configured to render a graphical user interface corresponding to the game application, where content displayed on the graphical user interface at least partially includes a game scene, for example, a game scene of a game environment of a mobile device that has a tension game rhythm and is fast, such as a chicken game, a racing game, and the like, where no limitation is placed.
The game scene of this embodiment includes a virtual game character and a target virtual object, the virtual game character is a virtual model that a user can manipulate in the virtual game scene, the target virtual object is a virtual prop that can be picked up by the virtual game character displayed on a graphical user interface in the game scene, the attribute value of the virtual game character can be used to increase, and the virtual attack accessory that can be equipped on a virtual attack accessory in the game scene, for example, a virtual attack accessory such as a medicine, a magnifying glass, a bullet, a body armor, a sighting telescope, and the like, without any limitation. Alternatively, the target virtual items of this embodiment may be generally divided into consumables and non-consumables; taking a shooting game as an example, the consumables may include: ammunition, therapeutic liquid medicine and the like; the non-consumable may include: guns, sighting telescope, etc. in weaponry, which are all picked up by a user-controlled virtual game character in a game scene. It may be used immediately after the user-controlled virtual game character picks up the target virtual items, or may be left ready for use, e.g., treatment lotion, grenade, etc., and the virtual game character is a carrier for the target virtual items.
In this embodiment, the touch display may be foldable, and when the touch display is in a folded state, the touch display may at least include a first display half-screen and a second display half-screen, optionally, a folding operation is performed on the touch display, and the touch display may be divided into the first display half-screen and the second display half-screen with a folding portion as a boundary, where the first display half-screen and the second display half-screen may be used for displaying images and responding to the touch operation.
In this embodiment, a method for processing a virtual article running on the mobile terminal is provided. Fig. 2 is a flowchart of a method of processing a virtual article according to an embodiment of the present invention. As shown in fig. 2, the method may include the steps of:
step S202, in response to a folding operation acting on the touch display, acquiring information of an included angle between the first display half screen and the second display half screen.
In the technical scheme provided in the step S202, the folding operation is an operation for generating a certain included angle information by using the physical structures of the first display half screen and the second display half screen of the touch display, and corresponds to folding, collapsing and closing meanings in real life, wherein the included angle information can be the folding included angle information between the surfaces of the first display half screen and the second display half screen, and when the game application operates normally, the included angle information between the first display half screen and the second display half screen can be 180 degrees, so that a complete overall screen is formed.
Optionally, the first display half-screen and the horizontal plane of the embodiment form a certain angle information, which may be an upper display half-screen, the second display half-screen is parallel to the horizontal plane, and may be a lower display half-screen, then the folding operation may be a lowering operation of the first display half-screen, or a lifting operation of the second display half-screen, or both the lowering operation of the first display half-screen and the lifting operation of the first display half-screen, so that the angle information between the first display half-screen and the second display half-screen is identified in response to the folding operation acting on the touch display, for example, the angle information is denoted by a, and the angle information may reflect the current state of the first display half-screen and the second display half-screen.
Optionally, in this embodiment, the target virtual object has a corresponding position in the game scene, a shortest distance (M) between the virtual game role and a position where the target virtual object in the game scene is located may be obtained, whether the shortest distance between the virtual game role and the position where the target virtual object in the game scene is located is smaller than the target distance (M) is determined, if it is determined that the shortest distance is smaller than the target distance, the target virtual object is triggered to be displayed on the graphical user interface, where the number of the target virtual objects may be plural, an identifier of the target virtual object may be displayed in a list form at any fixed position in the graphical user interface, where the identifier of the target virtual object is used to indicate that the target virtual object may be picked up, and may be an icon of the target virtual object; optionally, if the shortest distance is not less than the target distance, the target virtual object is not displayed on the graphical user interface.
After the target virtual object is triggered and displayed on the graphical user interface, the folding operation can be performed on the touch display, for example, a user folds the first display half screen, so that the included angle information between the first display half screen and the second display half screen changes, and the folding operation acting on the touch display is responded, so that the included angle information between the first display half screen and the second display half screen is obtained.
Step S204, at least the picking number of the target virtual articles is determined according to the included angle information.
In the technical scheme provided in the step S204, after the included angle information between the first display half screen and the second display half screen is obtained, the picking number of the target virtual articles is determined at least according to the included angle information, wherein the target virtual articles with the picking number are used for being stored in the target containers corresponding to the virtual game roles.
Optionally, the included angle information in this embodiment is an included angle value or an included angle variation.
In this embodiment, the gaming application has the function of picking up a target virtual item that has been displayed on the graphical user interface. In the running process of the game application, the pick-up number of the target virtual articles which can be picked up can be determined according to the included angle information between the first display half screen and the second display half screen, and then the pick-up number of the target virtual articles are picked up in the game scene from the target virtual articles displayed in the graphical user interface, wherein the pick-up number of the target virtual articles can be all target virtual articles displayed in the game scene or part of all target virtual articles displayed in the game scene, the pick-up number of the target virtual articles are used for being stored in target containers corresponding to virtual game characters, the target containers can be backpacks corresponding to the virtual game characters in the game scene, and the storage of the virtual articles has a certain bearing capacity, namely the backpack capacity. Wherein the remaining load capacity of the target container allows storing the above-mentioned pick-up number of target virtual articles.
After the pick-up number of the target virtual articles is determined at least according to the included angle information, the pick-up number of the target virtual articles can be picked up, and the target virtual articles can be sequentially picked up from front to back in the list corresponding to the total number of the target virtual articles according to the sequence of the target virtual articles in the list until the pick-up number of the target virtual articles reaches the determined pick-up number.
According to the embodiment, the picking number of the target virtual articles is determined at least according to the included angle information, and additional graphical user interface information for picking up the target virtual articles is not added on a touch display of the mobile terminal, so that the simplicity of a graphical user interface is maintained, the situation that the view of a game scene is blocked due to the holding gesture when the target virtual articles are picked up in the game scene is avoided, the function requirement of quickly picking up the target virtual articles with the picking number can be met due to the convenience and time saving of folding operation, and the technical effect of improving the processing efficiency of the virtual articles is achieved.
The above-described method of this embodiment is further exemplified below.
As an optional embodiment, step S204, determining, at least according to the included angle information, the pickup quantity of the target virtual article includes: and when the total number of the target virtual articles is smaller than or equal to the residual bearing capacity of the target container, determining the pick-up number according to the included angle information.
In this embodiment, the target container is used to store target virtual articles picked up by the virtual game character in the game scene, and has a limit on the bearing capacity, thereby limiting the number and/or kind of pickup of the picked target virtual articles. This embodiment may obtain the current remaining load of the target container, i.e., the number of picked-up target virtual articles that the target container may next store. Obtaining the total number of target virtual articles displayed on the graphical user interface in the game scene, for example, obtaining the total number of target virtual articles in a list displayed at a certain position in the graphical user interface, if the total number of target virtual articles is less than or equal to the remaining bearing capacity of the target container, that is, the target container may store target virtual articles within the total number, the pickup number of the corresponding target virtual articles may be determined in the total number of target virtual articles according to the included angle information between the first display half screen and the second display half screen, the pickup number of target virtual articles may be all the total number of target virtual articles, or may be part of the total number of target virtual articles, for example, the total number of target virtual articles in the list displayed at a certain position in the graphical user interface is 5, and the remaining bearing capacity of the target container is 8, then the pickup number of target virtual articles may be all 5 target virtual articles, or may be part of target virtual articles in the 5 target virtual articles, and the pickup number of less than or equal to 5 may be determined according to the included angle information between the first display half screen and the second display half screen.
As an alternative embodiment, when the total number of the target virtual articles is less than or equal to the remaining bearing capacity of the target container, the pick-up number is determined according to the included angle information, including one of: determining the total number as the pickup number in the case that the included angle information satisfies a predetermined condition; the pickup number corresponding to the angle information is determined as the pickup number.
In this embodiment, a predetermined condition may be set, and it is determined whether or not the angle information between the first display half-screen and the second display half-screen satisfies the predetermined condition, which may be determined by a set threshold value. If it is determined that the included angle information satisfies the predetermined condition, the total number of the target virtual articles may be determined as the pickup number, that is, the total number of the target virtual articles may be picked, and all the target virtual article pickup may be classified as the virtual game character, and the first folding operation may be understood as the total pickup operation, and since the total number of the target virtual articles is less than or equal to the remaining bearing capacity of the target container, the remaining bearing capacity of the target container may completely allow the target container to store the total number of the target virtual articles.
As another alternative example, in this embodiment, when the total number of the target virtual articles is less than or equal to the remaining bearing capacity of the target container, the pickup number corresponding to the angle information between the first display half-screen and the second display half-screen may also be determined as the pickup number, that is, the angle information between the first display half-screen and the second display half-screen has a certain correspondence with the number, the angle information between the first display half-screen and the second display half-screen may be different, and may correspond to the different numbers, and further the pickup number corresponding to the angle information may be determined as the pickup number of the target virtual articles.
As an optional implementation manner, the included angle information is an included angle value or an included angle variation, and the method further includes at least one of the following: under the condition that the included angle value and the preset included angle value meet the first numerical relation, determining that the included angle information meets the preset condition; and under the condition that the included angle value meets the second numerical relation relative to the included angle change quantity between the original included angle values between the first display half screen and the second display half screen and the preset included angle change quantity, determining that the included angle information meets the preset condition.
In this embodiment, when determining whether the included angle information between the first display half screen and the second display half screen meets the predetermined condition, a predetermined included angle value (α) may be set, and whether the included angle value and the predetermined included angle value meet a first numerical relationship is determined, for example, the first numerical relationship is a numerical relationship that the included angle value is smaller than or equal to the predetermined included angle value, whether the included angle value is smaller than or equal to the predetermined included angle value may be determined, if the included angle value is smaller than or equal to the predetermined included angle value, it may be determined that the included angle information meets the predetermined condition, further, the total number of target virtual articles is determined as the pickup number, the target virtual articles of the pickup number are picked up in the game scene, and the picked target virtual articles may be stored in the target container.
It should be noted that, the above-mentioned first numerical relation is only an illustration of the embodiment of the present invention, and the first numerical relation not representing the embodiment of the present invention is only the above-mentioned, for example, the first numerical relation may also be a numerical relation with an included angle greater than the predetermined included angle, and any first numerical relation that can be used to determine that the included angle information satisfies the predetermined condition is within the scope of the embodiment, which is not illustrated herein.
Optionally, when determining whether the angle information between the first display half screen and the second display half screen meets the predetermined condition, a predetermined angle change amount may be set. The method comprises the steps that an original included angle value between a first display half screen and a second display half screen can be obtained, namely, the included angle between the first display half screen and the second display half screen of the touch display before the folding operation is received, the included angle change quantity of the current included angle value of the first display half screen and the current included angle change quantity of the second display half screen relative to the original included angle value is obtained, whether the included angle change quantity and the preset included angle change quantity meet a second numerical relation or not is judged, for example, the second numerical relation is a numerical relation that the included angle change quantity is larger than the preset included angle change quantity, whether the included angle change quantity is larger than the preset included angle change quantity or not can be judged, if the included angle change quantity is larger than the preset included angle change quantity, the included angle information can be determined to meet preset conditions, the total quantity of target virtual articles is determined to be the pick-up quantity, the picked-up target virtual articles in the game scene are picked up, and the picked-up target virtual articles can be stored in a target container.
It should be noted that, the above-mentioned second numerical relationship is only an illustration of the embodiment of the present invention, and the second numerical relationship not representing the embodiment of the present invention is only the above-mentioned, for example, the second numerical relationship may also be a numerical relationship that the angle change is smaller than the preset angle change, and any second numerical relationship that can be used to determine that the angle information satisfies the preset condition is within the scope of the embodiment, which is not illustrated one by one.
As an alternative embodiment, the pickup number corresponding to the angle information is determined as the pickup number, including one of: determining the pick-up number corresponding to the included angle value as the pick-up number; and acquiring the change amount of the included angle value relative to the original included angle between the first display half screen and the second display half screen, and determining the pick-up number corresponding to the change amount of the included angle as the pick-up number.
In this embodiment, when the total number of the target virtual articles is less than or equal to the remaining bearing capacity of the target container, the number of remaining bearing capacities that is less than or equal to the included angle value of the first display half-screen and the second display half-screen is determined as the pickup number. According to the embodiment, the current included angle value can be obtained, the number of the residual bearing capacity which is smaller than or equal to the included angle value is determined as the pick-up number, and the corresponding relation between the included angle value and the number of the residual bearing capacity can be flexibly set. Optionally, in this embodiment, as the included angle value increases, the number of corresponding remaining bearing capacities is greater, and the pickup number is also increased, for example, when the included angle value is an included angle in a half-folded state, the number of corresponding remaining bearing capacities may be half of the total number of target virtual articles, and when the included angle value is an included angle in a fully folded state, the number of corresponding remaining bearing capacities may be the total number of target virtual articles, that is, all of the target virtual articles are picked up.
Optionally, in this embodiment, as the included angle value decreases, the number of corresponding remaining bearing capacities is increased, and the pickup number is also increased, for example, when the included angle value is the angle of the included angle in the fully folded state, the number of corresponding remaining bearing capacities is 0, and as the included angle value decreases, the number of corresponding remaining bearing capacities is also gradually increased until the number of corresponding remaining bearing capacities is increased to the total number of target virtual articles.
Optionally, the embodiment may further determine the number of remaining bearing capacities or less according to the interval in which the included angle value is located, where different intervals correspond to different numbers of remaining bearing capacities or less, for example, when the included angle value is between (0 ° and 30 °), the total number of target virtual articles corresponding to 1/3 of the number of remaining bearing capacities or less, that is, the total number of target virtual articles with 1/3 of the number of picks up; when the included angle value is between [30 degrees and 60 degrees ], the total number of the corresponding target virtual articles with the residual bearing capacity being less than or equal to 2/3, namely the total number of the target virtual articles with the pick-up quantity being 2/3; when the included angle value is between [60 °,90 °), the corresponding number of remaining bearing amounts or less is the total number of target virtual articles, that is, the pickup number is the total number of target virtual articles.
It should be noted that, the correspondence between the above-mentioned included angle value and the number of the remaining bearing capacity or less is merely an example of the embodiment of the present invention, and the correspondence between the included angle value and the number of the remaining bearing capacity or less is not represented by the embodiment of the present invention, and any correspondence between the included angle value and the number of the remaining bearing capacity or less, which can be used for determining the pick-up number according to the included angle information, is within the scope of the embodiment of the present invention, and is not illustrated herein.
The embodiment may further obtain an angle change amount between the angle value and the original angle value between the first display half-screen and the second display half-screen, and determine the number of residual bearing capacity smaller than or equal to the angle change amount as a pickup number, where the angle change amount may reflect the folding degree of the folding state of the first display half-screen and the second display half-screen relative to the folding state before the touch display receives the folding operation, optionally, a correspondence between the angle change amount and the number of residual bearing capacity smaller than or equal to is a positive correlation, when the angle change amount is larger, the larger the folding degree of the screen is, the higher the operation cost is, the corresponding number of residual bearing capacity smaller than or equal to is, that is, the pickup number is larger, and when the angle change amount is smaller, the smaller the folding degree of the screen is, the lower the operation cost is, the corresponding number of residual bearing capacity is smaller, that is, the pickup number is smaller, the viewing degree of the scene is high, and the method conforms to the operation cost (time spent, more dangerous and the obtained logical equivalent result in the world).
It should be noted that, the correspondence between the above-mentioned angle change amount and the number of the remaining bearing amounts is only an illustration of the embodiment of the present invention, and it is not meant to represent that the correspondence between the angle change amount and the number of the remaining bearing amounts is only the above-mentioned correspondence, for example, a negative correlation may also be used, and any correspondence between the angle change amount and the number, in which the number of the remaining bearing amounts corresponding to the angle information is less than or equal to the pickup number, is within the scope of the embodiment, and is not illustrated one by one.
As an alternative embodiment, the method further comprises: and determining the pick-up quantity corresponding to the included angle information based on the target threshold range of the included angle information and the total number of the target virtual articles.
In this embodiment, when the total number of the target virtual articles is less than or equal to the remaining bearing capacity of the target container, the maximum pickup number of the target virtual articles may be the total number of the target virtual articles, a target threshold range where the angle information between the first display half screen and the second display half screen is located may be determined, for example, the target threshold range is 0 ° to 180 °, then the pickup number corresponding to the angle information may be determined based on the target threshold range and the total number of the target virtual articles, a quotient of the obtained total number and the target threshold range may be determined, and then the product between the quotient and the angle information may be determined as the number corresponding to the angle information is less than or equal to the remaining bearing capacity, so that as the angle information increases, the corresponding pickup number is also greater, and the pickup number of the target virtual articles determined by the number corresponding to the angle information is less than or equal to the remaining bearing capacity is also greater.
Alternatively, the embodiment may display a prompt on the graphical user interface, for example, adding a prompt in the title of the list, which may be used to indicate the changing relationship between the angle information and the pick-up number.
As an optional embodiment, step S204, determining, at least according to the included angle information, the pickup quantity of the target virtual article includes: and when the total number of the target virtual articles is larger than the residual bearing capacity of the target container, determining the pick-up quantity according to the included angle information and the residual bearing capacity.
In this embodiment, the target container is used to store the target virtual object picked up in the game scene, and the current remaining bearing capacity of the target container can be obtained. The total number of the target virtual articles displayed on the graphical user interface in the game scene is obtained, for example, the total number of the target virtual articles in a list displayed at a certain position in the graphical user interface is obtained, if the total number of the target virtual articles is larger than the remaining bearing capacity of the target container, that is, if the target container has the condition of storing the target virtual articles which do not exceed the remaining bearing capacity, the pickup number is limited by both the included angle information and the remaining bearing capacity, so that the embodiment can determine the pickup number of the target virtual articles according to the included angle information and the remaining bearing capacity together, and the pickup number is smaller than or equal to the remaining bearing capacity. For example, if the total number of target virtual articles in the list displayed at a certain position in the graphical user interface is 5 and the remaining bearing capacity of the target container is 3, the number of picked target virtual articles may be equal to or less than 3 target virtual articles in the 5 target virtual articles, and specifically, the number of picked target virtual articles equal to or less than 3 may be determined according to the included angle information between the first display half screen and the second display half screen.
As an alternative embodiment, determining the pick-up number according to the included angle information and the remaining bearing capacity includes: under the condition that the pickup quantity corresponding to the included angle information does not exceed the residual bearing capacity, determining the pickup quantity corresponding to the included angle information as the pickup quantity; in the case where the pickup number corresponding to the angle information exceeds the remaining bearing amount, the remaining bearing amount is determined as the pickup number.
In this embodiment, when determining the pickup amount according to the included angle information and the remaining bearing amount is implemented, the amount of the remaining bearing amount corresponding to the included angle information may be determined as the pickup amount in a case where the pickup amount corresponding to the included angle information does not exceed the remaining bearing amount, the amount of the remaining bearing amount corresponding to the included angle information may be determined as the pickup amount, or the amount of the change in the included angle between the included angle information and the original included angle between the first display half-screen and the second display half-screen may be obtained, and the amount of the remaining bearing amount corresponding to the change in the included angle may be determined as the pickup amount.
Optionally, in the case that the pickup number corresponding to the included angle information has exceeded the remaining carrying capacity, the remaining carrying capacity may be determined as the pickup number, and further, the target virtual articles of the remaining carrying capacity may be picked up from all the target virtual articles, and in the list corresponding to the total number of target virtual articles, the target virtual articles may be sequentially picked up from front to back according to the order of the target virtual articles in the list until the number of picked up target virtual articles reaches the remaining carrying capacity, that is, the upper capacity limit of the target container is reached.
Optionally, this embodiment may also remove the previously stored target virtual items from the target container, thereby freeing up space for the target container, increasing the remaining load capacity of the target container in order to store more target virtual items, i.e., increasing the pick-up quantity of the target virtual items.
As an optional implementation manner, the included angle information is an included angle value or an included angle variation, and in a case that the pickup number corresponding to the included angle information does not exceed the remaining bearing capacity, the pickup number corresponding to the included angle information is determined as the pickup number, including one of the following: under the condition that the pickup number corresponding to the included angle value does not exceed the residual bearing capacity, determining the pickup number corresponding to the included angle value as the pickup number; acquiring the change amount of the included angle between the included angle value and the original included angle value between the first display half screen and the second display half screen, and determining the pick-up number corresponding to the change amount of the included angle as the pick-up number under the condition that the pick-up number corresponding to the change amount of the included angle does not exceed the residual bearing capacity.
In this embodiment, when the number of picks corresponding to the included angle value does not exceed the remaining bearing capacity, when the number of picks corresponding to the included angle value is determined to be the number of picks, the number of picks corresponding to the included angle value may be determined based on the relationship between the included angle value and the corresponding number of picks, and whether the number of picks corresponding to the included angle value does not exceed the remaining bearing capacity may be determined, and if it is determined that the number of picks corresponding to the included angle value does not exceed the remaining bearing capacity, the number of picks corresponding to the included angle value may be determined to be the number of picks directly. The embodiment may further obtain an angle change amount of the angle value relative to an original angle value between the first display half screen and the second display half screen, determine whether a pickup amount corresponding to the angle change amount exceeds a remaining bearing amount, and determine the pickup amount corresponding to the angle change amount as the pickup amount if it is determined that the pickup amount corresponding to the angle change amount does not exceed the remaining bearing amount.
As an optional implementation manner, the included angle information is an included angle value or an included angle variation, and in a case that the pickup amount corresponding to the included angle information exceeds the remaining bearing amount, the remaining bearing amount is determined as the pickup amount, including one of the following: under the condition that the pick-up quantity corresponding to the included angle value exceeds the residual bearing capacity, determining the residual bearing capacity as the pick-up quantity; and acquiring the change amount of the included angle between the included angle value and the original included angle value between the first display half screen and the second display half screen, and determining the residual bearing capacity as the pick-up quantity under the condition that the pick-up quantity corresponding to the change amount of the included angle exceeds the residual bearing capacity.
In this embodiment, it is determined whether the pickup amount corresponding to the included angle value exceeds the remaining load capacity of the target container, and if it is determined that the pickup amount corresponding to the included angle value exceeds the remaining load capacity, the target container can store only the target virtual article of the remaining load capacity among the pickup amounts corresponding to the included angle value, and the remaining load capacity is determined as the pickup amount of the target virtual article. The embodiment may further obtain an angle change amount of the angle value relative to an original angle value between the first display half screen and the second display half screen, determine whether the pickup amount corresponding to the angle change amount exceeds the remaining bearing amount of the target container, and if it is determined that the pickup amount corresponding to the angle change amount exceeds the remaining bearing amount, the target container may store only the target virtual article of the remaining bearing amount in the pickup amount corresponding to the angle change, thereby determining the remaining bearing amount as the pickup amount of the target virtual article.
As an alternative embodiment, the method further comprises: and determining the pick-up quantity corresponding to the included angle information based on the target threshold range and the residual bearing capacity of the included angle information.
In this embodiment, when the total number of the target virtual articles is greater than the remaining bearing capacity of the target container, the pickup number of the target virtual articles may be the remaining bearing capacity at the maximum, a target threshold range where the angle information between the first display half screen and the second display half screen is located may be determined, for example, the target threshold range is 0 ° to 180 °, then the pickup number corresponding to the angle information may be determined based on the target threshold range and the remaining bearing capacity, a quotient of the obtained remaining bearing capacity and the target threshold range may be obtained, and then the product between the quotient and the angle information may be determined as the pickup number corresponding to the angle information, so that as the angle information increases, the larger the corresponding pickup number is, the larger the pickup number of the target virtual articles determined by the pickup number corresponding to the angle information is.
Alternatively, the embodiment may display a prompt on the graphical user interface, for example, adding a prompt in the title of the list, which may be used to indicate the changing relationship between the angle information and the pick-up number.
As an alternative embodiment, the method further comprises: and picking up the target virtual object according to the pick-up quantity and the specified pick-up strategy.
In this embodiment, the pick policy may prioritize the target virtual items in the list such that the target virtual items in the list may be intelligently ordered by priority according to the game player's needs in the game scenario, e.g., the more important target virtual items may be identified in front of the list to facilitate picking them, while less important target virtual items may be identified behind the list to pick a higher priority number of target virtual items from the preference.
The embodiment of the invention also provides another method for acquiring the virtual article. The method is applied to a foldable touch display, wherein the touch display displays a virtual object and a target virtual object, and the touch display at least comprises a first display half screen and a second display half screen when the touch display is in a folded state.
In this embodiment, the content displayed by the touch display may at least partially include a virtual object and a target virtual object, where the virtual object is an object to be associated with the target virtual object, and may be controlled by a user, for example, a virtual game character controlled by a game player in a game scene, and the target virtual object may be an object to be picked up by the virtual object and displayed on the touch display, for increasing an attribute value of the virtual object, for example, a virtual prop in the game scene. The touch display at least comprises a first display half screen and a second display half screen in a folded state. The touch display can be a curved folding double screen, can be folded, and can at least comprise a first display half screen and a second display half screen when in a folding state, optionally, the touch display is folded, the touch display can be divided into the first display half screen and the second display half screen by taking a folding position as a boundary line, and the first display half screen and the second display half screen can be used for displaying images and responding to touch operation.
Fig. 3 is another method of acquiring a virtual article according to an embodiment of the present invention. As shown in fig. 3, the method may include the steps of:
step S302, under the condition that the touch control display screen is in a folded state, acquiring information of an included angle between the first display half screen and the second display half screen.
In the technical solution provided in the step S302, the touch display may enter a folded state by responding to a folding operation, where the folding operation is an operation for generating a certain included angle information by using the physical structures of the first display half-screen and the second display half-screen of the touch display, and may be the folded included angle information between the surfaces of the first display half-screen and the second display half-screen, and the included angle information between the first display half-screen and the second display half-screen may be 180 °, so as to form a complete overall screen.
Optionally, the first display half-screen and the horizontal plane form a certain included angle information, the second display half-screen is parallel to the horizontal plane, and the folding operation may be a lowering operation of the first display half-screen, or a lifting operation of the second display half-screen, or both the lowering operation of the first display half-screen and the lifting operation of the first display half-screen, so that the included angle information between the first display half-screen and the second display half-screen is identified in response to the folding operation acting on the touch display, for example, the included angle information is denoted by a, and the included angle information may reflect the current states of the first display half-screen and the second display half-screen.
Optionally, in this embodiment, the shortest distance (M) between the virtual object and the target virtual object may be acquired, whether the shortest distance between the virtual object and the target virtual object is smaller than the target distance (M) is determined, if the shortest distance is determined to be smaller than the target distance, the target virtual object is triggered to be displayed on the touch display, the number of the target virtual objects may be multiple, the identifier of the target virtual object may be displayed in a list form at any fixed position in the graphical user interface, the identifier of the target virtual object is used to indicate that the target virtual object may be picked up, and may be an icon of the target virtual object, where the target virtual objects in the list may be intelligently ordered according to the user requirement according to priority, for example, the identifier of the more important target virtual object may be arranged in front of the list to facilitate picking up the target virtual object, and the unimportant target virtual object may be arranged at the back of the list; optionally, if the shortest distance is not less than the target distance, the target virtual object is not displayed on the touch display.
After the target virtual object is triggered and displayed on the touch display, the folding operation can be performed on the touch display, for example, a user folds the first display half screen, so that the included angle information between the first display half screen and the second display half screen changes, and the included angle information between the first display half screen and the second display half screen is acquired in response to the folding operation acting on the touch display.
Step S304, the picking number of the target virtual articles is determined at least according to the included angle information.
In the technical scheme provided in the step S304, after the information of the included angle between the first display half screen and the second display half screen is obtained, the picking number of the target virtual articles is determined at least according to the information of the included angle.
In this embodiment, the target virtual object displayed on the touch display may be picked up to establish an association relationship with the virtual object. Optionally, after determining the pick-up number of the target virtual articles that can be picked up according to the angle information between the first display half screen and the second display half screen, the pick-up number of target virtual articles is picked up in the target virtual articles displayed in the touch display, where the pick-up number of target virtual articles may be all target virtual articles displayed in the touch display, or may be part of all target virtual articles displayed in the touch display.
Step S306, associating the picked number of target virtual articles with the virtual object.
In the technical solution provided in the above step S306 of the present invention, after determining the pickup amount of the target virtual articles according to at least the included angle information, the pickup amount of the target virtual articles may be associated with the virtual objects.
In this embodiment, the virtual object may pick up the picked-up number of target virtual articles to be owned by itself, so that an association relationship is established between the picked-up number of target virtual articles and the virtual object, so that the virtual object may use and assemble the picked-up number of target virtual articles, that is, the virtual object is a carrier for using and assembling the picked-up number of target virtual articles. After the user-controlled virtual object picks up the above-mentioned picked-up number of target virtual objects, the virtual object may be used immediately, or may be left for later use, for example, when the virtual object is a therapeutic agent in a game scene, a grenade, or the like.
When the picked number of target virtual articles is associated with the virtual object, the target virtual articles can be sequentially picked up from front to back in the list corresponding to the total number of target virtual articles according to the sequence of the target virtual articles in the list so as to be associated with the virtual object until the number of the picked target virtual articles reaches the determined picked number.
According to the embodiment, the picking number of the target virtual articles is determined at least according to the included angle information, and additional graphical user interface information for picking up the target virtual articles is not added on the touch display of the mobile terminal, so that the simplicity of the graphical user interface of the touch display is maintained, the situation that the view of a user is blocked due to the holding gesture when the target virtual articles are picked up is avoided, the function requirement of quickly picking up the target virtual articles with the picking number can be met due to the fact that the folding operation is convenient and time-saving, and the technical effect of improving the processing efficiency of the virtual articles is achieved.
The above-described method of this embodiment is further exemplified below.
As an optional implementation, step S306, associating the picked number of target virtual objects with the virtual object includes: and storing the picked number of target virtual articles in target containers corresponding to the virtual objects.
In this embodiment, the virtual object has a target container of objects that can be used to store a picked number of target virtual items, such as backpacks corresponding to virtual game characters in a game scene, with a certain bearing capacity for the storage of the virtual items, i.e., the backpack capacity. In this embodiment, when the association between the picked number of target virtual articles and the virtual object is implemented, the picked number of target virtual articles may be stored in a target container corresponding to the virtual object, where the remaining bearing capacity of the target container allows the storage of the picked number of target virtual articles.
As an optional implementation manner, step S304, determining the pick-up number at least according to the included angle information, includes: and when the total number of the target virtual articles is smaller than or equal to the residual bearing capacity of the target container, determining the pick-up number according to the included angle information.
In this embodiment, the target container is used to store the target virtual articles picked up at the virtual object, with limits on the amount of load, and thus limits the number and/or type of target virtual articles picked up. This embodiment may obtain the current remaining load of the target container, i.e., the number of picked-up target virtual articles that the target container may next store. The total number of target virtual articles triggered and displayed on the touch display is obtained, for example, the total number of target virtual articles in a list displayed at a certain position in a graphical user interface of the touch display is obtained, if the total number of target virtual articles is smaller than or equal to the remaining bearing capacity of the target container, that is, the target container can store target virtual articles within the total number, the pickup number of the corresponding target virtual articles can be determined in the total number of target virtual articles according to the included angle information between the first display half screen and the second display half screen, and the pickup number of target virtual articles can be all the total number of target virtual articles or part of target virtual articles in the total number of target virtual articles.
As an optional implementation manner, step S304, determining the pick-up number at least according to the included angle information, includes: and when the total number of the target virtual articles is larger than the residual bearing capacity of the target container, determining the pick-up quantity according to the included angle information and the residual bearing capacity.
In this embodiment, the target container is used to store the target virtual object picked up by the virtual object, and the current remaining bearing capacity of the target container may be obtained. The total number of the target virtual articles displayed on the touch display is obtained, for example, the total number of the target virtual articles in a list displayed at a certain position in a graphical user interface of the touch display is obtained, if the total number of the target virtual articles is larger than the residual bearing capacity of the target container, that is, if the target container has the condition of storing the target virtual articles which do not exceed the residual bearing capacity, the picking-up number of the target virtual articles is limited by the included angle information between the first display half screen and the second display half screen and the residual bearing capacity of the target container, and therefore the embodiment can determine the picking-up number of the target virtual articles according to the included angle information and the residual bearing capacity together, and the picking-up number is smaller than or equal to the residual bearing capacity.
When the pickup quantity of the target virtual articles is determined, the method is determined through the included angle information between the first display half screen and the second display half screen of the touch display in the folded state, and the target virtual articles of the pickup quantity are stored in the target container, so that the purpose of quickly acquiring the target virtual articles of the pickup quantity is achieved, the pickup quantity of the virtual articles is prevented from being determined through clicking operation on the image user interface, the technical problem of low processing efficiency of the virtual articles is solved, and the technical effect of improving the processing efficiency of the virtual articles is achieved.
It should be noted that the steps illustrated in the flowcharts of the figures may be performed in a computer system such as a set of computer executable instructions, and that although a logical order is illustrated in the flowcharts, in some cases the steps illustrated or described may be performed in an order other than that illustrated herein.
The following describes the technical scheme of the present invention with reference to a preferred embodiment. The method for acquiring props in a game scene is specifically exemplified.
In the related art, there are many gaming applications in which there is a functional need for prop pickup. Taking a chicken game as an example, a game player needs to equip himself with picked props, and only the picked props can be used by the game player.
Typically, a list of props is displayed on a graphical user interface when the distance between the virtual game character played by the game player and the props is within a certain range.
Fig. 4 is a schematic diagram in a prop list according to the related art. As shown in fig. 4, when the virtual game character controlled by the game player is within a certain range from the props in the game scene, the display of the props list is triggered on the graphical user interface of the mobile terminal, and the displayed props list comprises a plurality of props, for example, 3 8 times of sighting telescope and 1 SLR gun.
The game player may select a prop in the prop list by a click operation. Fig. 5 is a schematic diagram of selecting props in a list of props according to one of the related art. As shown in fig. 5, a game player may click on an icon of a prop in a prop list to selectively pick up a single prop, e.g., the prop list includes a submachine gun bullet, an MK5 submachine gun, and a P9 pistol, and click on the submachine gun bullet to selectively pick up the submachine gun bullet.
When a plurality of props or all props in the prop list are to be picked up, the game player needs to perform clicking operation on the plurality of props one by one, that is, multiple clicking operations are required to be performed to pick up the plurality of props or all props in the prop list.
The above manner of picking up props by clicking operation makes the efficiency of obtaining props low, and is not suitable for a tight game rhythm and a fast mobile device environment, and a function of fast picking up operation to pick up all props is required.
Fig. 6 is a schematic diagram of a functionality control to add shortcut pick-up near a list of props in accordance with one of the related art. As shown in fig. 6, a function button of "shortcut pick" is added near the prop list, and clicking operation is performed on the function button to pick all props in the prop list. After all of the props in the list of props are picked up, a hint is displayed that can be used to indicate that the props in the list of props are no longer to be displayed.
However, the UI sense of the function button of the above method is too strong, and the operation experience of clicking the function button once and the icon of the prop by clicking are not too different, so that the difference of game functions and the overall immersion sense cannot be brought, and the efficiency of obtaining the prop is low.
In the embodiment of the invention, the curved folding screen is utilized to judge the folding angle between the upper display half screen and the lower display half screen, and the prop in the game scene is rapidly picked up through the folding angle.
The touch display of the mobile terminal in this embodiment includes an upper display half screen and a lower display half screen, and both can display images and respond to touch operation, the operation of folding the upper display half screen and the lower display half screen in this embodiment is consistent with the operation semantics stored in real life, so that the user can understand and learn conveniently, as shown in fig. 7 (a) and fig. 7 (b), where fig. 7 (a) is a schematic diagram of wallet folding according to an embodiment of the present invention, fig. 7 (b) is a schematic diagram of curved folding screen according to an embodiment of the present invention, both shapes and operations have a certain similarity, folding and folding of curved folding screen can be equivalent to folding of wallet, this embodiment can identify the included angle information between the upper display half screen and the lower display half screen, and in the process of normal running game of the mobile terminal, the upper display half screen and the lower display half screen can be unfolded to form 180 ° so as to form a complete and comprehensive screen.
In a game scenario, the shortest distance between a prop and a virtual game character controlled by a game player is M, while the effective distance between a prop triggering display of the prop and the virtual game character controlled by the game player is M.
When M is more than M, not triggering the display of the icon of the prop; when M is more than or equal to 0 and less than or equal to M, icons of props can be displayed at any fixed position of the graphical user interface, and when multiple props exist in the effective distance range, the icons of the multiple props can be displayed in a list mode.
When the prop list is displayed in the graphical user interface, the game player may perform a folding operation on the upper display half screen and the lower display half screen such that the angle a between the upper display half screen and the lower display half screen changes.
Optionally, in this embodiment, a threshold α is set for the included angle, and when the included angle a between the upper display half screen and the lower display half screen is less than or equal to α, an operation of picking up all props in the prop list may be triggered, so that all props in the prop list are picked up and collected to all players.
Optionally, the embodiment may further detect an angle change between an included angle a between the upper display half screen and the lower display half screen and an original included angle between the upper display half screen and the lower display half screen, and when the angle change is greater than or equal to a predetermined angle change, may trigger an operation of picking up all props in the prop list, so as to pick up all props in the prop list to be owned by the game player.
However, in this embodiment, there is often a limit to the backpack capacity for the prop pick-up function. The result is a limit to the number and variety of props that can be picked up. The embodiment may intelligently order the props in the list of props by priority according to the game player's needs. When all props are picked up, the props can be picked up sequentially from front to back in list order until the upper limit of the backpack capacity is reached.
The embodiment can further control the number of props picked up according to the folding angle based on the prop ordering recommended by the prop list. For example, a half fold is one half of the props in the list of picked props, while a full fold is all of the props in the list of picked props.
Optionally, in this embodiment, since the number of the finally picked props, the folding angle and the backpack capacity are related, the number of props that are acquired from the prop list at most may be determined based on the backpack capacity, and then the maximum folding angle at which the folding screen is to perform folding is determined based on the number of props that are acquired from the prop list at most, so that the user may perform a folding angle corresponding to the number of props that are desired to be acquired on the folding screen within the maximum folding angle range, and a correspondence between the number of props and the corresponding folding angles may be displayed in a suitable area of the graphical user interface for prompting, for example, to increase the information of the picked up amount in the title of the prop list, so as to avoid blind execution of the folding operation by the user.
In this embodiment, the greater the number of props that are desired to be picked up, the greater the degree of screen folding, the greater the cost of operation, and the lesser the degree of scene observability, also conforming to the logic equivalent to the cost of operation (time consuming, dangerous) and the results (prop acquisition) in the real world.
According to the embodiment, the upper display half screen and the lower display half screen of the mobile terminal can be folded, the number of the picked props is judged according to the folding angle between the upper screen and the lower screen of the folding screen, and the difference between other operations in a game is achieved, so that game experience is enriched; and no additional UI information is added, so that the simplicity of the picture is kept; the folding operation is convenient and time-saving, and meets the functional requirement of quick pick-up.
It should be noted that, the game scenario and game product applied to the virtual article processing method of the above embodiment are only an example of the embodiment of the present invention, and the game scenario and game product applied to the embodiment of the present invention are not limited to the above game scenario and game product, for example, the method may also be applied to other First-person shooting game (First-Person Shooting Game, abbreviated as FPS) and Third-person shooting game (Third-Person Shooting Game, abbreviated as TPS), and may also be applied to other game products such as other client games, web games, host games, and the like, so the application scenario is wide.
The embodiment of the invention also provides a processing device of the virtual article, which is characterized in that the game application is executed on a processor of the mobile terminal, and a graphical user interface is rendered on a touch display of the mobile terminal, wherein the content displayed by the graphical user interface at least partially comprises a game scene, the game scene comprises a virtual game role and a target virtual article, and the touch display at least comprises a first display half screen and a second display half screen in a folded state. It should be noted that the processing device for virtual articles according to this embodiment may be used to execute the processing method for virtual articles according to the embodiment shown in fig. 2 of the present invention.
Fig. 8 is a schematic view of a processing apparatus for virtual articles according to an embodiment of the present invention. As shown in fig. 8, the virtual article processing apparatus 80 includes: a first acquisition unit 81 and a first determination unit 82.
The first obtaining unit 81 is configured to obtain information of an included angle between the first display half screen and the second display half screen in response to a folding operation acting on the touch display.
And a first determining unit 82, configured to determine a pickup number of target virtual articles according to at least the included angle information, where the pickup number of target virtual articles is used for storing in a target container corresponding to the virtual game character.
The embodiment of the invention also provides another processing device of the virtual object, which is applied to a foldable touch display, wherein the touch display displays the virtual object and the target virtual object, and the touch display at least comprises a first display half screen and a second display half screen when the touch display is in a folded state. It should be noted that the processing device for virtual articles according to this embodiment may be used to execute the processing method for virtual articles according to the embodiment shown in fig. 3 of the present invention.
Fig. 9 is a schematic diagram of a virtual article processing apparatus according to an embodiment of the present invention. As shown in fig. 9, the virtual article processing apparatus 90 includes: a second acquisition unit 91, a second determination unit 92, and an association unit 93.
The second obtaining unit 91 is configured to obtain information about an included angle between the first display half-screen and the second display half-screen when the touch display screen is in the folded state.
A second determining unit 92 for determining the pick-up number of the target virtual article at least according to the angle information.
And an association unit 93 for associating the picked-up number of target virtual articles with the virtual object.
According to the virtual article processing device, when the pickup quantity of the target virtual articles is determined, the information of the included angle between the first display half screen and the second display half screen of the touch display in the folded state is determined, and the target virtual articles of the pickup quantity are stored in the target container, so that the purpose of quickly acquiring the target virtual articles of the pickup quantity is achieved, the problem that the pickup quantity of the virtual articles is determined through clicking operation on the image user interface is solved, the technical problem that the processing efficiency of the virtual articles is low is solved, and the technical effect of improving the processing efficiency of the virtual articles is achieved.
An embodiment of the invention also provides a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the method embodiments described above when run.
Alternatively, in the present embodiment, the storage medium may include, but is not limited to: a usb disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a removable hard disk, a magnetic disk, or an optical disk, or other various media capable of storing a computer program.
An embodiment of the invention also provides an electronic device comprising a memory having stored therein a computer program and a processor arranged to run the computer program to perform the steps of any of the method embodiments described above.
Optionally, the electronic apparatus may further include a transmission device and an input/output device, where the transmission device is connected to the processor, and the input/output device is connected to the processor.
It will be appreciated by those skilled in the art that the modules or steps of the invention described above may be implemented in a general purpose computing device, they may be concentrated on a single computing device, or distributed across a network of computing devices, they may alternatively be implemented in program code executable by computing devices, so that they may be stored in a memory device for execution by computing devices, and in some cases, the steps shown or described may be performed in a different order than that shown or described, or they may be separately fabricated into individual integrated circuit modules, or multiple modules or steps within them may be fabricated into a single integrated circuit module for implementation. Thus, the present invention is not limited to any specific combination of hardware and software.
The above description is only of the preferred embodiments of the present invention and is not intended to limit the present invention, but various modifications and variations can be made to the present invention by those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the principle of the present invention should be included in the protection scope of the present invention.

Claims (21)

1. A method for processing a virtual object, wherein a graphical user interface is rendered on a touch display of a mobile terminal by executing a game application on a processor of the mobile terminal, and wherein content displayed on the graphical user interface at least partially includes a game scene, the game scene including a virtual game character and a target virtual object, and wherein the touch display includes at least a first display half-screen and a second display half-screen in a collapsed state, the method comprising:
responding to folding operation acted on the touch display, and acquiring information of an included angle between the first display half screen and the second display half screen;
and determining the pick-up quantity of the target virtual articles at least according to the included angle information, wherein the target virtual articles with the pick-up quantity are used for being stored in target containers corresponding to the virtual game roles.
2. The method of claim 1, wherein the angle information is an angle value or an angle change.
3. The method of claim 1, wherein determining the pick-up number based at least on the included angle information comprises:
and when the total number of the target virtual articles is smaller than or equal to the residual bearing capacity of the target container, determining the pick-up number according to the included angle information.
4. A method according to claim 3, wherein determining the pick quantity from the included angle information when the total number of target virtual items is less than or equal to the remaining load capacity of the target container comprises one of:
determining the total number as the pickup number in a case where the angle information satisfies a predetermined condition;
and determining the pick-up number corresponding to the included angle information as the pick-up number.
5. The method of claim 4, wherein the angle information is an angle value or an angle change, the method further comprising at least one of:
under the condition that the included angle value and a preset included angle value meet a first numerical relation, determining that the included angle information meets the preset condition;
And under the condition that the included angle change amount of the included angle value relative to the original included angle value between the first display half screen and the second display half screen and the preset included angle change amount meet a second numerical relation, determining that the included angle information meets the preset condition.
6. The method of claim 4, wherein the included angle information is an included angle value or an included angle variation, and wherein determining the pickup number corresponding to the included angle information as the pickup number includes one of:
determining the pick-up number corresponding to the included angle value as the pick-up number;
and acquiring the change amount of the included angle between the included angle value and the original included angle value of the first display half screen and the second display half screen, and determining the pick-up quantity corresponding to the change amount of the included angle as the pick-up quantity.
7. The method according to claim 4, wherein the method further comprises:
and determining the pick-up quantity corresponding to the included angle information based on the target threshold range of the included angle information and the total quantity of the target virtual articles.
8. The method of claim 1, wherein determining the pick-up number based at least on the included angle information comprises:
And when the total number of the target virtual articles is larger than the residual bearing capacity of the target container, determining the pick-up number according to the included angle information and the residual bearing capacity.
9. The method of claim 8, wherein determining the pickup amount based on the included angle information and the remaining bearing capacity comprises:
determining the pickup number corresponding to the included angle information as the pickup number in the case that the pickup number corresponding to the included angle information does not exceed the remaining bearing capacity;
and determining the residual bearing capacity as the pickup number when the pickup number corresponding to the included angle information exceeds the residual bearing capacity.
10. The method according to claim 9, wherein the included angle information is an included angle value or an included angle variation amount, and wherein in a case where the picked number corresponding to the included angle information does not exceed the remaining bearing amount, determining the picked number corresponding to the included angle information as the picked number includes one of:
under the condition that the pickup number corresponding to the included angle value does not exceed the residual bearing capacity, determining the pickup number corresponding to the included angle value as the pickup number;
Acquiring the included angle variation of the included angle value relative to the original included angle value between the first display half screen and the second display half screen, and determining the pick-up quantity corresponding to the included angle variation as the pick-up quantity under the condition that the pick-up quantity corresponding to the included angle variation does not exceed the residual bearing capacity.
11. The method according to claim 9, wherein the included angle information is an included angle value or an included angle variation amount, and wherein determining the remaining bearing amount as the pickup amount in the case where the pickup amount corresponding to the included angle information exceeds the remaining bearing amount includes one of:
determining the remaining bearing capacity as the pickup number in the case that the pickup number corresponding to the included angle value exceeds the remaining bearing capacity;
acquiring the change amount of the included angle between the included angle value and the original included angle value of the first display half screen and the second display half screen, and determining the residual bearing capacity as the pickup quantity under the condition that the pickup quantity corresponding to the change amount of the included angle exceeds the residual bearing capacity.
12. The method of claim 8, wherein the method further comprises:
And determining the pick-up quantity corresponding to the included angle information based on the target threshold range of the included angle information and the residual bearing capacity.
13. The method according to any one of claims 1 to 11, further comprising:
and picking up the target virtual object according to the pick-up quantity and the specified pick-up strategy.
14. The method for processing the virtual object is characterized by being applied to a foldable touch display, wherein the touch display displays a virtual object and a target virtual object, and in the state that the touch display is folded, the touch display at least comprises a first display half screen and a second display half screen, and the method comprises the following steps:
acquiring information of an included angle between the first display half screen and the second display half screen under the condition that the touch display is in the folded state;
determining the pick-up quantity of the target virtual article at least according to the included angle information;
and associating the picked quantity of the target virtual object with the virtual object.
15. The method of claim 14, wherein associating the picked quantity of the target virtual item with the virtual object comprises:
And storing the picked number of the target virtual articles in a target container corresponding to the virtual object.
16. The method of claim 15, wherein determining the pick-up number based at least on the included angle information comprises:
and when the total number of the target virtual articles is smaller than or equal to the residual bearing capacity of the target container, determining the pick-up number according to the included angle information.
17. The method of claim 15, wherein determining the pick-up number based at least on the included angle information comprises:
and when the total number of the target virtual articles is larger than the residual bearing capacity of the target container, determining the pick-up number according to the included angle information and the residual bearing capacity.
18. A processing device for virtual articles, characterized in that a graphical user interface is rendered by executing a game application on a processor of a mobile terminal and on a touch display of the mobile terminal, the graphical user interface displaying content at least partially comprising a game scene comprising a virtual game character and a target virtual article, the touch display comprising at least a first display half-screen and a second display half-screen in a collapsed state, the device comprising:
The first acquisition unit is used for responding to the folding operation acted on the touch display and acquiring the information of the included angle between the first display half screen and the second display half screen;
and the first determining unit is used for determining the pick-up quantity of the target virtual articles at least according to the included angle information, wherein the target virtual articles with the pick-up quantity are used for being stored in target containers corresponding to the virtual game roles.
19. The utility model provides a processing apparatus of virtual article, its characterized in that is applied to collapsible touch-control display, touch-control display shows virtual object and target virtual article, wherein, in touch-control display is in folding state, touch-control display includes first display half screen and second display half screen at least, the device includes:
the second acquisition unit is used for acquiring the information of the included angle between the first display half screen and the second display half screen under the condition that the touch display is in the folded state;
a second determining unit, configured to determine, at least according to the included angle information, a pickup number of the target virtual articles, where the target virtual articles of the pickup number are used to be stored in a target container corresponding to the virtual object;
And the association unit is used for associating the picked number of the target virtual objects with the virtual objects.
20. A storage medium having a computer program stored therein, wherein the computer program is arranged to perform the method of any of claims 1 to 17 when run.
21. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to run the computer program to perform the method of any of the claims 1 to 17.
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