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CN110795056B - Method, device, terminal and storage medium for adjusting display parameters - Google Patents

Method, device, terminal and storage medium for adjusting display parameters Download PDF

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Publication number
CN110795056B
CN110795056B CN201911090258.4A CN201911090258A CN110795056B CN 110795056 B CN110795056 B CN 110795056B CN 201911090258 A CN201911090258 A CN 201911090258A CN 110795056 B CN110795056 B CN 110795056B
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target application
scene
display parameters
application
resource
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CN110795056A (en
Inventor
周步刚
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • G06F3/1407General aspects irrespective of display type, e.g. determination of decimal point position, display with fixed or driving decimal point, suppression of non-significant zeros
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Controls And Circuits For Display Device (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application discloses a method, a device, a terminal and a storage medium for adjusting display parameters, which belong to the technical field of computers.

Description

Method, device, terminal and storage medium for adjusting display parameters
Technical Field
The embodiment of the application relates to the technical field of computers, in particular to a method, a device, a terminal and a storage medium for adjusting display parameters.
Background
With the wide use of applications such as games, which have relatively high requirements for screen display effects and performance. The requirements of users on the effect of running the application type by the terminal are also higher and higher.
In the related art, on the premise of fixed hardware performance of the terminal, when the game application runs on an application with higher requirements on performance, the terminal is switched to a performance mode. In the performance mode, the terminal divides more hardware resources into game applications, so that the game applications always have sufficient hardware resource scheduling in the running process, and the performance of the game applications is ensured.
Disclosure of Invention
The embodiment of the application provides a method, a device, a terminal and a storage medium for adjusting display parameters.
The technical scheme is as follows:
according to an aspect of the present application, there is provided a method of adjusting a display parameter, the method comprising:
when a target application is in a resource bottleneck scene, adjusting display parameters of the target application from original display parameters to display parameters corresponding to the resource bottleneck scene, wherein the original display parameters are display parameters of the target application before the resource bottleneck scene, and the resource bottleneck scene is a scene in which the duration of occupying processor resources exceeding a specified threshold is greater than or equal to a first time threshold;
When the display parameters of the target application are adjusted to the display parameters corresponding to the resource bottleneck scene, acquiring a frame rate fluctuation value of the target application, wherein the frame rate fluctuation value is a difference value between the highest frame rate and the lowest frame rate in a unit period;
and when the frame rate fluctuation value of the target application is smaller than a fluctuation threshold value, adjusting the display parameters of the target application from the display parameters corresponding to the resource bottleneck scene to the original display parameters.
According to another aspect of the present application, there is provided an apparatus for adjusting a display parameter, the apparatus comprising:
the first adjusting module is used for adjusting the display parameters of the target application from original display parameters to display parameters corresponding to the resource bottleneck scene when the target application is in the resource bottleneck scene, wherein the original display parameters are the display parameters of the target application before the resource bottleneck scene, and the resource bottleneck scene is a scene which occupies the processor resource and has a duration longer than or equal to a first time threshold;
the fluctuation value acquisition module is used for acquiring a frame rate fluctuation value of the target application after the display parameter of the target application is adjusted to the display parameter corresponding to the resource bottleneck scene, wherein the frame rate fluctuation value is a difference value between the highest frame rate and the lowest frame rate in a unit period;
And the second adjusting module is used for adjusting the display parameters of the target application from the display parameters corresponding to the resource bottleneck scene to the original display parameters when the frame rate fluctuation value of the target application is smaller than the fluctuation threshold value.
According to another aspect of the present application, there is provided a terminal comprising a processor and a memory having stored therein at least one instruction loaded and executed by the processor to implement a method of adjusting a display parameter as provided by an implementation of the present application.
According to another aspect of the present application, there is provided a computer readable storage medium having stored therein at least one instruction that is loaded and executed by a processor to implement a method of adjusting a display parameter as provided by an implementation of the present application.
The technical scheme provided by the embodiment of the application has the beneficial effects that:
according to the method for adjusting the display parameters, when the target application is in the resource bottleneck scene, the display parameters of the target application are adjusted from the original display parameters to the display parameters corresponding to the resource bottleneck scene, after the adjustment operation is completed, the frame rate fluctuation value of the target application is obtained, when the frame rate fluctuation value of the target application is smaller than the fluctuation threshold value, the display parameters of the target application are adjusted from the display parameters corresponding to the resource bottleneck scene to the original display parameters, so that the terminal can adjust the display parameters to avoid clamping when the resource bottleneck exists, the clamping risk and high power consumption caused by the terminal to meet the higher performance requirements of the target application are reduced, and the frame rate stability can be improved under the new display parameters. On the basis, the method and the device can timely resume the use of the corresponding display parameters when the target application is no longer in the resource bottleneck, thereby realizing the timely resumption of higher display effect of the target application when the terminal hardware resources are not tense and improving the resource scheduling capability of the terminal when displaying the images of the target application. In a possible implementation manner, when the scheme is applied to the target application in the terminals of different models, the corresponding original display parameters and the display parameters corresponding to the bottleneck scene can be configured, so that the self-optimizing capability of the target application in the terminals of different models in running is improved.
Drawings
In order to more clearly describe the technical solutions of the embodiments of the present application, the drawings required for the description of the embodiments of the present application will be briefly described below, and it is apparent that the drawings in the following description are only some embodiments of the present application, and other drawings may be obtained according to these drawings without inventive effort for a person of ordinary skill in the art.
Fig. 1 is a block diagram of a terminal according to an exemplary embodiment of the present application;
FIG. 2 is a flowchart of a method for adjusting display parameters provided by an exemplary embodiment of the present application;
FIG. 3 is a flowchart of a method for adjusting display parameters according to another exemplary embodiment of the present application;
fig. 4 is a block diagram of an apparatus for adjusting display parameters according to an exemplary embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail with reference to the accompanying drawings.
When the following description refers to the accompanying drawings, the same numbers in different drawings refer to the same or similar elements, unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the application. Rather, they are merely examples of apparatus and methods consistent with aspects of the application as detailed in the accompanying claims.
In the description of the present application, it should be understood that the terms "first," "second," and the like are used for descriptive purposes only and are not to be construed as indicating or implying relative importance. In the description of the present application, it should be noted that, unless explicitly specified and limited otherwise, the terms "connected," "connected," and "connected" are to be construed broadly, and may be either fixedly connected, detachably connected, or integrally connected, for example; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium. The specific meaning of the above terms in the present application will be understood in specific cases by those of ordinary skill in the art. Furthermore, in the description of the present application, unless otherwise indicated, "a plurality" means two or more. "and/or", describes an association relationship of an association object, and indicates that there may be three relationships, for example, a and/or B, and may indicate: a exists alone, A and B exist together, and B exists alone. The character "/" generally indicates that the context-dependent object is an "or" relationship.
In order that the scheme shown in the embodiment of the present application can be easily understood, several terms appearing in the embodiment of the present application are described below.
High resource occupation scene: a scenario for indicating that the target application occupies processor resources exceeding a specified threshold. In one possible implementation, if the specified threshold is 35%, the terminal determines that the target application is currently in a high resource occupancy scenario when the target application occupies more than 35% of the processor resources. It should be noted that, the specified threshold is a value preset by a developer according to actual performances of the target application and the terminal hardware, and the value may be determined according to actual factors such as a model number or a hardware configuration of the terminal, and performance requirements of the target application, which is not limited in the embodiment of the present application. Alternatively, the specified threshold may be a constant value of 20%, 30%, 35%, or 45%, and any constant value less than 1 may be used as the specified threshold in the embodiment of the present application, which is not limited in the present application.
Resource bottleneck scenario: and the scene is used for indicating that the target application is in the scene with high resource occupation and the duration of the scene is more than or equal to a first time threshold value. Taking the example that the first time length threshold is 5 seconds as an example, when the duration of the target application in the high-resource-occupation scene is 6 seconds, the terminal confirms that the target application is in the resource bottleneck scene. It should be noted that, in one possible scenario, when the target application is in a high-resource occupation scenario, the terminal can continuously provide corresponding resources for the target application with a higher load. However, when the target application is in a high-resource occupation scene too long, the terminal is likely to fail to process the data to be processed in the target application in time, so that the data is blocked. Therefore, when the target application is judged to be in the resource bottleneck scene, the display parameters of the target application are adjusted from the original display parameters to the display parameters corresponding to the resource bottleneck scene.
Display parameters: parameters of resolution and image quality may be included. In one aspect, the resolution, also known as resolution or resolution, may include display resolution and image resolution. In the embodiment of the application, since the scheme is applied to the designated terminal, the display resolution can be fixed, and the change of the resolution in the display parameters is used for indicating the change of the image resolution. On the other hand, parameters of image quality including at least one of sharpness, dispersion, color gamut, color balance, or color purity are used to indicate the effect of image display.
Frame rate fluctuation value: for indicating the difference between the highest frame rate and the lowest frame rate of the target application within the unit period. The unit time period may be a specified unit length of time prior to the current system time. Alternatively, the unit length may be a constant value of 500 ms, 1 second, 2 seconds, or 5 seconds, which is not limited by the embodiment of the present application. For example, if the unit length is 1 second, and the highest frame rate of the target application within 1 second is 55 frames, and the lowest frame rate is 35 frames, the frame rate fluctuation value is 20.
Fluctuation threshold: a threshold value for indicating whether the frame rate is stable. In the present application, if the frame rate fluctuation value exceeds the fluctuation threshold value, it is indicated that the frame rate of the target application is in an unstable state. If the fluctuation value of the frame rate does not exceed the fluctuation threshold value, the frame rate of the target application is indicated to be in a stable state.
Target application: refers to a designated application that can run in the operating system of the terminal and provide a visual user interface. The target application can be at least one of a game application, a shopping program, an instant messaging program, a blog application, a drawing and painting application, a text editing application, a ticket booking application, a map navigation application, a video playing application, a live broadcast application, a browser application, a reading application, a music application, a financial payment application, a camera application, a photo beautifying program, an intelligent equipment control application, a telephone application, a short message program, a weather application, a clock program, a system searching application, a contact program, a shared traffic application, a logistics application, a taxi taking application, a takeaway application, an attendance card printing application and a code scanning application.
Gaming application: including at least one of a separately packaged gaming application, a gaming application that provides a launch portal through a third party application, and a gaming application integrated in a third party application.
Alternatively, when the gaming application is a separately packaged gaming application, the gaming application may be a separate application, program, or client. For example, the game application may be an application installed in a terminal that mounts an android system through apk (android package); alternatively, the game application may be an application installed in a terminal carrying the ios operating system through an ipa (iPhoneApplication) installation package.
Alternatively, when the gaming application is an application that provides portals through a third party application, the gaming application may be provided portals by the specified third party application. For example, the game application may be a applet (mini program), a Light application (Light App), a quick application, or the like written by html5 (HyperText Markup Language, hypertext markup language version 5).
Optionally, the game applications may also be categorized according to the manner in which the game is played, and may include, for example, at least one of a first person shooter-type game application FPS, a role-playing-type game application RPG, an action-role-playing-type game application ARPG, a multiplayer online tactical athletic game application MOBA, a massively multiplayer online-type game application MMOG, an elimination-type game application, a fishing-type game application, a card-type game application, a music-type game application, and a placement-type game application.
In one possible implementation, when the gaming application is a massively multiplayer online gaming application MMOG, the MMOG may include: the method comprises the steps of at least one of policy-type large-sized multi-person online game application MMOSLG, adventure-type large-sized multi-person online game application MMOAVG, simulation-type large-sized multi-person online game application MMOSG, sports-type large-sized multi-person online game application MMOSPT, racing-type large-sized multi-person online game application MMORCG and role-playing-type large-sized multi-person online game application MMORPG.
In one possible implementation, the application that provides access through the third party application can be used without downloading an installation package, and accordingly, without uninstalling when the application is not needed. It should be noted that, the application provides an entry through a designated third party application when in first use, and in a subsequent use process, a user can create a desktop start icon for the application, and directly start the application through the desktop start icon. The third party application may be at least one of the target applications, or may be an application such as an application market or an application store.
Alternatively, when the game application is a game application integrated in a third party application, the game may be started by a specified start button or start operation when the third party application is running. The game need not be installed and uninstalled separately, and both the configuration file and the resource file for running the game may be integrated in a third party application.
The method for adjusting the display parameters, which is shown in the embodiment of the application, can be applied to a terminal which is provided with a display screen and has the function of adjusting the display parameters. The terminals may include cell phones, tablet computers, laptops, smart glasses, smart watches, digital cameras, MP4 playing terminals, MP5 playing terminals, learning machines, point-to-read machines, electronic books, electronic dictionaries, vehicle-mounted terminals, virtual Reality (VR) playing terminals, or augmented Reality (Augmented Reality, AR) playing terminals, etc.
Referring to fig. 1, fig. 1 is a block diagram of a terminal according to an exemplary embodiment of the present application, and as shown in fig. 1, the terminal includes a processor 120, a memory 140 and a display component 160, where at least one instruction is stored in the memory 140, and the instruction is loaded and executed by the processor 120 to implement a method for adjusting a display parameter according to various method embodiments of the present application. The display component 160 is operative to display image frames rendered via the processor 120. The display component 160 is operative to display image frames of the target application rendered via the processor 120 when the target application is running.
In the present application, the terminal 100 is an electronic device having an image display function. When the target application in the terminal 100 is in a resource bottleneck scene, the terminal 100 adjusts display parameters of the target application from original display parameters to display parameters corresponding to the resource bottleneck scene, wherein the original display parameters are display parameters of the target application before the resource bottleneck scene, the resource bottleneck scene is a scene which occupies a processor resource and has a duration exceeding a specified threshold value and is longer than or equal to a first time threshold value, and after the display parameters of the target application are adjusted to the display parameters corresponding to the resource bottleneck scene, a frame rate fluctuation value of the target application is obtained, and the frame rate fluctuation value is a difference value between the highest frame rate and the lowest frame rate in a unit period; when the frame rate fluctuation value of the target application is smaller than the fluctuation threshold value, adjusting the display parameters of the target application from the display parameters corresponding to the resource bottleneck scene to the original display parameters; and displaying the image of the target application according to the original display parameters.
Processor 120 may include one or more processing cores. The processor 120 connects various parts within the overall terminal 100 using various interfaces and lines, performs various functions of the terminal 100 and processes data by executing or executing instructions, programs, code sets, or instruction sets stored in the memory 140, and invoking data stored in the memory 140. Alternatively, the processor 120 may be implemented in hardware in at least one of digital signal processing (Digital Signal Processing, DSP), field programmable gate array (Field-Programmable Gate Array, FPGA), programmable logic array (Programmable Logic Array, PLA). The processor 120 may integrate one or a combination of several of a central processing unit (Central Processing Unit, CPU), an image processor (Graphics Processing Unit, GPU), and a modem, etc. The CPU mainly processes an operating system, a user interface, an application program and the like; the GPU is used for rendering and drawing the content required to be displayed by the display screen; the modem is used to handle wireless communications. It will be appreciated that the modem may not be integrated into the processor 120 and may be implemented by a single chip.
The Memory 140 may include a random access Memory (Random Access Memory, RAM) or a Read-Only Memory (Read-Only Memory). Optionally, the memory 140 includes a non-transitory computer readable medium (non-transitory computer-readable storage medium). Memory 140 may be used to store instructions, programs, code sets, or instruction sets. The memory 140 may include a stored program area and a stored data area, wherein the stored program area may store instructions for implementing an operating system, instructions for at least one function (such as a touch function, a sound playing function, an image playing function, etc.), instructions for implementing the various method embodiments described below, etc.; the storage data area may store data and the like referred to in the following respective method embodiments.
The display component 160 is configured to display image frames temporarily stored in a buffer queue. The image frames in the buffer queue are rendered by the processor 120 from the data acquired from the memory 140, and when the processor 120 finishes rendering the image frames, the processor 120 adds the rendered image frames to the buffer queue. The display component 160 extracts image frames from the buffer queue for display according to a first-in first-out rule.
Alternatively, display assembly 160 may be a display screen, a projection assembly, or a holographic display assembly, as embodiments of the present application are not limited in this respect.
Referring to fig. 2, fig. 2 is a flowchart of a method for adjusting display parameters according to an exemplary embodiment of the application. The method for adjusting the display parameters can be applied to the terminal shown in fig. 1. In fig. 2, a method of adjusting display parameters includes:
in step 210, when the target application is in the resource bottleneck scene, the display parameters of the target application are adjusted from the original display parameters to the display parameters corresponding to the resource bottleneck scene, where the original display parameters are the display parameters of the target application before the target application is in the resource bottleneck scene, and the resource bottleneck scene is a scene where the duration of occupying the processor resources beyond the specified threshold is greater than or equal to the first time threshold.
In the embodiment of the application, the terminal can install and run the target application. When the target application runs, the terminal can detect whether the target application is currently in a high-resource occupation scene. In one possible implementation of an embodiment of the present application, the resource occupancy scenario may refer to a scenario that occupies processor resources beyond the specified threshold. For example, when the specified threshold is 30%, the terminal detects the processor resource occupied by the target application in real time, and when the terminal confirms that the processor resource occupied by the target application exceeds 30%, the terminal determines that the target application is in the high-resource-occupancy scene, in which case the terminal will continue to detect the total duration of the target application in the high-resource-occupancy scene. And if the target application is in the high-resource-occupation time length which is greater than or equal to the first time length threshold value, confirming that the target application is in the resource bottleneck scene. And then, the terminal can acquire the display parameters corresponding to the resource bottleneck scene and display the image of the target application according to the display parameters corresponding to the resource bottleneck scene.
In one possible implementation, the display parameter corresponding to the resource bottleneck scenario is a set of fixed values, according to which the terminal will display the image of the target application.
In another possible implementation manner, the display parameters corresponding to different scenes may be selected according to the specific value of the processor resource occupancy rate. For example, the terminal classifies the value of the processor resource occupancy rate into three levels, a high occupancy level, a medium occupancy level, and a low occupancy level. Accordingly, the display parameters may be categorized into high-performance display parameters, medium-performance display parameters, and low-performance display parameters in terms of performance. Referring to table one, a possible display parameter and corresponding situation of the processor resource occupancy rate are shown.
List one
Processor resource occupancy High occupancy level Middle occupancy level Low occupancy level
Display parameters High performance display parameters Medium performance display parameters Low performance display ginsengNumber of digits
If the target application is in the resource bottleneck scene, the terminal cannot continuously provide the high-performance display parameter, the terminal adopts the display parameter corresponding to the resource bottleneck scene, and the occupation amount of the display parameter on the hardware resource is smaller than that of the hardware resource corresponding to the high-resource occupation scene. For example, the resolution corresponding to the resource bottleneck scene may be 720p, and the resolution corresponding to the high-resource occupancy scene may be 1080p.
Step 220, after the display parameter of the target application is adjusted to the display parameter corresponding to the resource bottleneck scene, obtaining a frame rate fluctuation value of the target application, where the frame rate fluctuation value is a difference between the highest frame rate and the lowest frame rate in the unit period.
In the embodiment of the application, the terminal can acquire the frame rate fluctuation value of the target application after the display parameter of the target application is adjusted to the display parameter corresponding to the resource bottleneck scene. In one possible implementation, the manner in which the terminal obtains the frame rate fluctuation value may be obtained in real time. In one possible implementation, the manner in which the terminal acquires the frame rate fluctuation value may be periodic.
And step 230, when the frame rate fluctuation value of the target application is smaller than the fluctuation threshold value, the display parameters of the target application are adjusted from the display parameters corresponding to the resource bottleneck scene to the original display parameters.
In the embodiment of the application, when the target application is in the high-resource occupation scene, the terminal displays the image of the target application according to the display parameters corresponding to the high-resource occupation scene. Therefore, the terminal can ensure the display effect of the target application in the high-resource-occupation scene. When the target application enters a resource bottleneck scene, the terminal displays the image by adopting the display parameters with smaller occupied hardware resource. After the terminal adopts the display parameters corresponding to the resource bottleneck scene, if the image is not blocked any more during display, the terminal keeps a stable frame rate and has a smaller frame rate fluctuation value. Thus, in this scenario, the embodiment of the present application will monitor the frame rate fluctuation value of the target application, and determine whether the target application has deviated from the resource bottleneck scenario through the frame rate fluctuation value.
In this scenario, when the frame rate fluctuation value of the target application is smaller than the fluctuation threshold, it is indicated that the target application is no longer in the resource bottleneck scenario, and the terminal may restore the current display parameters to restore the high-quality display of the target application. In the embodiment of the application, the terminal acquires the original display parameters of the target application, wherein the original display parameters are the display parameters of the target application before the target application is in the resource bottleneck scene. Optionally, the hardware resource occupation value corresponding to the original display parameter may be higher than the hardware resource occupation value corresponding to the display parameter corresponding to the resource bottleneck scenario.
Optionally, in the embodiment of the present application, the terminal may further display an image of the target application according to the original display parameter.
In the embodiment of the application, the terminal can display the image of the target application according to the original display parameters. The image quality and/or resolution of the target application displayed due to the original display parameters is higher. Therefore, the embodiment of the application can display the image according to the display parameters corresponding to the resource bottleneck scene in time when the target application is in the resource bottleneck scene, and can restore to the original display parameters to display the image when the target application is no longer in the resource bottleneck scene, so that the terminal can intelligently adjust the display parameters, the utilization efficiency of the hardware resources of the terminal is improved on the premise of ensuring that the target application does not get stuck, and the high display effect of the image of the target application is ensured.
In summary, in the method for adjusting display parameters provided in the embodiment, when the target application is in a resource bottleneck scene, the display parameters of the target application are adjusted from original display parameters to display parameters corresponding to the resource bottleneck scene, after the adjustment operation is completed, the frame rate fluctuation value of the target application is obtained, and when the frame rate fluctuation value of the target application is smaller than the fluctuation threshold, the display parameters of the target application are adjusted from the display parameters corresponding to the resource bottleneck scene to the original display parameters, so that the terminal can adjust the display parameters to avoid the jam when the resource is bottleneck, thereby reducing the risk of the jam and high power consumption caused by the terminal to meet the higher performance requirements of the target application, and improving the frame rate stability under the new display parameters. On the basis, the method and the device can timely resume the use of the corresponding display parameters when the target application is no longer in the resource bottleneck, thereby realizing the timely resumption of higher display effect of the target application when the terminal hardware resources are not tense and improving the resource scheduling capability of the terminal when displaying the images of the target application. In a possible implementation manner, when the scheme is applied to the target application in the terminals of different models, the corresponding original display parameters and the display parameters corresponding to the bottleneck scene can be configured, so that the self-optimizing capability of the target application in the terminals of different models in running is improved.
Referring to fig. 3, fig. 3 is a flowchart of a method for adjusting display parameters according to another exemplary embodiment of the present application. The method for adjusting the display parameters can be applied to the terminal shown in fig. 1. In fig. 3, the method of adjusting display parameters includes:
in step 311, when the display parameter of the target application is the original display parameter, a rendering time period for the target application to render the image frame of the target application is detected.
In the embodiment of the application, the terminal can detect the rendering time of one image frame in the rendering target application by the processor when the display parameter of the target application is the original display parameter.
In the embodiment of the present application, the rendering duration of one image frame in the rendering target application by the processor may be an average duration of rendering a plurality of image frames by the terminal, for example, the terminal may use the average rendering duration of rendering 10 frames as the detected rendering duration.
And step 312, when the rendering time length is greater than or equal to the second time length threshold value, confirming that the target application is in the resource bottleneck scene.
In the embodiment of the application, on one hand, the terminal can use the rendering time length as a condition for confirming that the target application is in the resource bottleneck scene. On the other hand, the terminal can take the condition that the target application occupies the processor resource as a condition for confirming that the target application is in a resource bottleneck scene.
As another way of determining the resource bottleneck scenario, when the processor resource occupied by the target application is greater than or equal to the first time length threshold, the terminal can confirm that the target application is in the resource bottleneck scenario. The processor resources may include at least one of CPU frequency, CPU load, GPU frequency, and GPU load, among others.
When determining whether the target application is in the resource bottleneck scenario according to the condition of the processor resource occupied by the target application, the terminal may select one step from steps 321, 322, 323 and 324, or may select at least two steps from the above steps to execute. When the terminal selects at least two steps to execute, the terminal may execute the selected steps simultaneously or may execute the steps according to a preset execution sequence. Alternatively, the step numbers in the present embodiment are merely differences of exemplary distinguishing steps, and no limitation is made on the execution sequence between the steps.
In step 321, when the duration that the CPU load occupied by the target application is higher than the first load threshold is greater than or equal to the first duration threshold, it is determined that the target application is in the resource bottleneck scene.
In the embodiment of the application, the terminal can determine whether to display the image of the target application according to the display parameters corresponding to the resource bottleneck scene according to the CPU load occupied by the target application. When the duration that the CPU load occupied by the target application is higher than the first load threshold is greater than or equal to the first time threshold, the terminal can confirm that the target application is in a resource bottleneck scene. It should be noted that, the first load threshold may be a constant value preset by a developer, and the constant value may be associated with parameters such as a model number of the terminal or a configuration of the target application.
In step 322, when the duration that the GPU load occupied by the target application is higher than the second load threshold is greater than or equal to the first time threshold, it is determined that the target application is in the resource bottleneck scenario.
In the embodiment of the application, the terminal can confirm that the target application is in a resource bottleneck scene when the GPU load occupied by the target application is higher than the second load threshold.
Step 323, when the duration that the CPU frequency occupied by the target application is higher than the first frequency threshold is greater than or equal to the first time threshold, confirming that the target application is in the resource bottleneck scene.
In step 324, when the duration that the GPU frequency occupied by the target application is higher than the second frequency threshold is greater than or equal to the first time threshold, it is determined that the target application is in the resource bottleneck scene.
Step 331, when the target application is in the resource bottleneck scenario, calling a signaling interface in the operating system to send a first signal to an engine in the target application.
In the embodiment of the application, when the terminal confirms that the target application is in the resource bottleneck scene, the terminal can call the signal sending interface in the operating system to send the first signal to the engine side in the target application, so that the engine in the target application is informed to know the information of the target application in the resource bottleneck scene.
And step 332, when the engine receives the first signal through the signal receiving interface, the display parameters of the target application are adjusted from the original display parameters to the display parameters corresponding to the resource bottleneck scene.
In an embodiment of the application, the target application controls the display of the application through an engine embedded in the application. When the engine receives a first signal through the signal, the terminal adjusts the display parameters of the target application from the original display parameters to the display parameters corresponding to the resource bottleneck scene. Alternatively, after the display parameter is adjusted, the terminal may display an image of the target application according to the display parameter. Alternatively, after the display parameter is adjusted, the terminal may also calculate corresponding image data according to the display parameter to generate an image frame to be displayed.
In one possible embodiment of the present application, the terminal is capable of controlling the engine to reduce the resolution of the image of the target application from the original display parameter to the target resolution. In the embodiment of the application, the engine in the target application can control the resolution of the target application, when the resolution of the target application is reduced, the definition of the target application in display is reduced, and the terminal has more hardware resources to prevent the terminal from generating a clamping phenomenon.
In one possible embodiment of the present application, the terminal can control the engine to reduce the image quality of the target application from the original image quality to the target image quality. In the embodiment of the application, the engine in the target application can reduce the image quality to the target image quality, so that the terminal has more hardware resources to prevent the terminal from generating a clamping phenomenon.
Step 341, obtaining a maximum value of the frame rate and a minimum value of the frame rate in a target unit period, where the target unit period is a period of a preset length before the current system time.
In the embodiment of the application, the terminal can acquire the maximum value of the frame rate and the minimum value of the frame rate in the target unit period. The maximum value and the minimum value of the frame rate acquired by the terminal in the target unit period are related to the sampling period of the frame rate acquired by the terminal, and the terminal records the maximum value and the minimum value of the frame rate acquired in the target unit period. The length of the target unit time period is a preset length, which is a time of 5 seconds, 10 seconds, or other length. The length value of the target unit time period is not limited, and the time length of the embodiment of the application can be used as the length of the target unit time period.
And 342, performing difference on the maximum value and the minimum value to obtain a frame rate fluctuation value.
In the embodiment of the application, after the terminal obtains the maximum value and the minimum value, the terminal can make the maximum value and the minimum value different to obtain the frame rate fluctuation value, and the frame rate fluctuation value is used for indicating the picture stability of the target application in the target unit time period and also can indicate whether the resource obtained by the target application in the time period can support the normal operation of the target application. In one possible case, when the frame rate fluctuation value is smaller, the target application operates more stably, which means that the hardware resources acquired by the target application in the period of time are more abundant, and occupation is wasted.
And 343, when the frame rate fluctuation value is smaller than the fluctuation threshold value, adjusting the display parameters of the target application from the display parameters corresponding to the resource bottleneck scene to the original display parameters.
In the embodiment of the application, the terminal can adjust the display parameters of the target application from the display parameters corresponding to the resource bottleneck scene to the original display parameters when the frame rate fluctuation value is smaller than the fluctuation threshold and the image is displayed according to the display parameters corresponding to the resource bottleneck scene.
It should be noted that, the original display parameter may be recorded in a running log of the target application, or may be recorded in a temporary folder indicated by a system service, which is not limited in the embodiment of the present application.
And step 350, displaying the image of the target application according to the original display parameters.
In the embodiment of the application, the terminal can also display the image of the target application according to the original display parameters.
In summary, in this embodiment, whether the target application is in a high-resource-occupation scene may be determined by the CPU load or GPU load occupied by the target application, if the target application is in the high-resource-occupation scene, the terminal reduces the resolution of the target application to the target resolution and reduces the image quality of the target application to the target image quality, so as to ensure smooth operation of the target application in the high-resource-occupation scene, and meanwhile, when the terminal detects that the frame rate fluctuation value of the target application is less than the fluctuation threshold, the terminal obtains the original display parameter of the target application, and displays an image according to the original display parameter, so as to improve the display effect of the target application in the scene with low resource occupation.
The method for adjusting the display parameters can also obtain the maximum value and the minimum value of the frame rate in the target unit time period, obtain the frame rate fluctuation value through the difference between the maximum value and the minimum value, determine whether to obtain the original display parameters of the target application through the comparison of the frame rate fluctuation value and the fluctuation threshold, and enable the target application to recover the display parameters before the display parameters corresponding to the high-resource occupation scene are adopted to display the image after the original display parameters are obtained, so that the effect of displaying the image of the target application by the terminal is improved.
The following are examples of the apparatus of the present application that may be used to perform the method embodiments of the present application. For details not disclosed in the embodiments of the apparatus of the present application, please refer to the embodiments of the method of the present application.
Referring to fig. 4, fig. 4 is a block diagram illustrating an apparatus for adjusting display parameters according to an exemplary embodiment of the present application. The means for adjusting the display parameters may be implemented as all or part of the terminal by software, hardware or a combination of both. The device comprises:
a first adjustment module 410, configured to adjust, when a target application is in a resource bottleneck scenario, a display parameter of the target application from an original display parameter to a display parameter corresponding to the resource bottleneck scenario, where the original display parameter is a display parameter of the target application before the resource bottleneck scenario, and the resource bottleneck scenario is a scenario in which a duration of occupying a processor resource exceeding a specified threshold is greater than or equal to a first time threshold;
the fluctuation value obtaining module 420 is configured to obtain a frame rate fluctuation value of the target application after the display parameter of the target application is adjusted to a display parameter corresponding to the resource bottleneck scene, where the frame rate fluctuation value is a difference between a highest frame rate and a lowest frame rate in a unit period;
And a second adjusting module 430, configured to adjust the display parameter of the target application from the display parameter corresponding to the resource bottleneck scene to the original display parameter when the frame rate fluctuation value of the target application is less than the fluctuation threshold.
In an alternative embodiment, the apparatus may further comprise an image display module for displaying an image of the target application according to the target application at the original display parameters.
In an alternative embodiment, the fluctuation value obtaining module 420 is configured to obtain a maximum value of a frame rate and a minimum value of the frame rate in a target unit period, where the target unit period is a period of a preset length before a current system time; and carrying out difference on the maximum value and the minimum value to obtain the frame rate fluctuation value.
In an optional embodiment, the apparatus further includes a target detection module and a scene confirmation module, where the target detection module is configured to detect a rendering duration of an image frame of the target application when the display parameter of the target application is the original display parameter; and the scene confirming module is used for confirming that the target application is in a resource bottleneck scene when the rendering time length is greater than or equal to a second time length threshold value.
In an alternative embodiment, the apparatus further comprises a first confirmation module, a second confirmation module, a third confirmation module, and a fourth confirmation module; the first confirming module is used for confirming that the target application is in the resource bottleneck scene when the duration that the CPU load occupied by the target application is higher than a first load threshold is greater than or equal to the first time threshold; the second confirming module is used for confirming that the target application is in the resource bottleneck scene when the duration that the GPU load occupied by the target application is higher than a second load threshold is greater than or equal to the first time threshold; a third confirmation module, configured to confirm that the target application is in the resource bottleneck scenario when a duration of time that the CPU frequency occupied by the target application is higher than a first frequency threshold is greater than or equal to the first time threshold; and the fourth confirming module is used for confirming that the target application is in the resource bottleneck scene when the duration that the GPU frequency occupied by the target application is higher than the second frequency threshold is greater than or equal to the first time threshold.
In an optional embodiment, the apparatus further includes a signaling module and an execution module, where the signaling module is configured to invoke a signaling interface in an operating system to send a first signal to an engine in the target application when the target application is in the resource bottleneck scenario; and the execution module is used for adjusting the display parameters of the target application from the original display parameters to the display parameters corresponding to the resource bottleneck scene so as to display the image of the target application when the engine receives the first signal through the signal receiving interface.
In an alternative embodiment, the first adjustment module 410 is configured to reduce the resolution of the image of the target application from the original display parameter to the target resolution; and reducing the image quality of the target application from the original image quality to the target image quality.
In an alternative embodiment, the target image quality to which the apparatus relates includes at least one of sharpness, dispersion, color gamut, color balance, or color purity.
In summary, when the target application is in the resource bottleneck scene, the device for adjusting the display parameter provided in the embodiment adjusts the display parameter of the target application from the original display parameter to the display parameter corresponding to the resource bottleneck scene, and after the adjustment operation is completed, obtains the frame rate fluctuation value of the target application, and when the frame rate fluctuation value of the target application is smaller than the fluctuation threshold, adjusts the display parameter of the target application from the display parameter corresponding to the resource bottleneck scene to the original display parameter, so that the terminal can adjust the display parameter to avoid the jam when the resource bottleneck, thereby reducing the risk of the jam and high power consumption caused by the terminal to meet the higher performance requirement of the target application, and improving the frame rate stability under the new display parameter. On the basis, the method and the device can timely resume the use of the corresponding display parameters when the target application is no longer in the resource bottleneck, thereby realizing the timely resumption of higher display effect of the target application when the terminal hardware resources are not tense and improving the resource scheduling capability of the terminal when displaying the images of the target application. In a possible implementation manner, when the scheme is applied to the target application in the terminals of different models, the corresponding original display parameters and the display parameters corresponding to the bottleneck scene can be configured, so that the self-optimizing capability of the target application in the terminals of different models in running is improved.
Embodiments of the present application also provide a computer readable medium storing at least one instruction that is loaded and executed by the processor to implement the method of adjusting a display parameter as described in the above embodiments.
It should be noted that: in the apparatus for adjusting display parameters according to the above embodiment, when the method for adjusting display parameters is performed, only the division of the above functional modules is used for illustration, and in practical application, the above functional allocation may be performed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules, so as to complete all or part of the functions described above. In addition, the device for adjusting the display parameter and the method embodiment for adjusting the display parameter provided in the foregoing embodiments belong to the same concept, and specific implementation processes of the device and the method embodiment are detailed in the method embodiment, and are not repeated herein.
The foregoing embodiment numbers of the present application are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program for instructing relevant hardware, where the program may be stored in a computer readable storage medium, and the storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The above embodiments are merely exemplary embodiments of the present application and are not intended to limit the present application, and any modifications, equivalent substitutions, improvements, etc. that fall within the spirit and principles of the present application should be included in the scope of the present application.

Claims (10)

1. A method of adjusting display parameters, the method comprising:
when a target application is in a resource bottleneck scene, adjusting display parameters of the target application from original display parameters to display parameters corresponding to the resource bottleneck scene, wherein the original display parameters are display parameters of the target application before the target application is in the resource bottleneck scene, and the resource bottleneck scene is a scene that the duration that processor resources occupied by the target application exceed a specified threshold is greater than or equal to a first time threshold;
when the display parameters of the target application are adjusted to the display parameters corresponding to the resource bottleneck scene, acquiring a frame rate fluctuation value of the target application, wherein the frame rate fluctuation value is a difference value between the highest frame rate and the lowest frame rate in a unit period;
when the frame rate fluctuation value of the target application is smaller than a fluctuation threshold value, adjusting the display parameters of the target application from the display parameters corresponding to the resource bottleneck scene to the original display parameters;
And the hardware resource occupation value corresponding to the original display parameter is higher than the hardware resource occupation value corresponding to the display parameter corresponding to the resource bottleneck scene.
2. The method of claim 1, wherein the obtaining the frame rate fluctuation value of the target application comprises:
obtaining a maximum value and a minimum value of a frame rate in a target unit time period, wherein the target unit time period is a time period with a preset length before the current system time;
and carrying out difference on the maximum value and the minimum value to obtain the frame rate fluctuation value.
3. The method according to claim 1, wherein the method further comprises:
detecting the rendering time of the target application for rendering the image frame of the target application when the display parameter of the target application is the original display parameter;
and when the rendering time length is greater than or equal to a second time length threshold, confirming that the target application is in a resource bottleneck scene.
4. The method according to claim 1, wherein the method further comprises:
when the duration that the CPU load occupied by the target application is higher than a first load threshold is greater than or equal to the first time threshold, confirming that the target application is in the resource bottleneck scene;
And/or the number of the groups of groups,
when the duration that the GPU load occupied by the target application is higher than a second load threshold is greater than or equal to the first time threshold, confirming that the target application is in the resource bottleneck scene;
and/or the number of the groups of groups,
when the duration that the CPU frequency occupied by the target application is higher than a first frequency threshold value is greater than or equal to the first time threshold value, confirming that the target application is in the resource bottleneck scene;
and/or the number of the groups of groups,
and when the duration that the GPU frequency occupied by the target application is higher than a second frequency threshold is greater than or equal to the first time threshold, confirming that the target application is in the resource bottleneck scene.
5. The method according to claim 1, wherein when the target application is in a resource bottleneck scenario, adjusting the display parameter of the target application from an original display parameter to a display parameter corresponding to the resource bottleneck scenario includes:
when the target application is in the resource bottleneck scene, a signal sending interface in an operating system is called to send a first signal to an engine in the target application;
when the engine receives the first signal through a signal receiving interface, the display parameters of the target application are adjusted from the original display parameters to the display parameters corresponding to the resource bottleneck scene.
6. The method according to claim 1, wherein the adjusting the display parameter of the target application from the original display parameter to the display parameter corresponding to the resource bottleneck scenario comprises:
reducing the resolution of the image of the target application from the original display parameters to a target resolution;
and reducing the image quality of the target application from the original image quality to the target image quality.
7. The method of any of claims 1 to 6, wherein the display parameters of the target application include parameters of resolution and image quality including at least one of sharpness, dispersion, color gamut, color balance, or color purity.
8. An apparatus for adjusting display parameters, the apparatus comprising:
the first adjusting module is used for adjusting the display parameters of the target application from original display parameters to display parameters corresponding to the resource bottleneck scene when the target application is in the resource bottleneck scene, wherein the original display parameters are the display parameters of the target application before the resource bottleneck scene, and the resource bottleneck scene is a scene that the time length of occupying the processor resource by the target application exceeds a specified threshold value is more than or equal to a first time length threshold value;
The fluctuation value acquisition module is used for acquiring a frame rate fluctuation value of the target application after the display parameter of the target application is adjusted to the display parameter corresponding to the resource bottleneck scene, wherein the frame rate fluctuation value is a difference value between the highest frame rate and the lowest frame rate in a unit period;
the second adjusting module is used for adjusting the display parameters of the target application from the display parameters corresponding to the resource bottleneck scene to the original display parameters when the frame rate fluctuation value of the target application is smaller than a fluctuation threshold value;
and the hardware resource occupation value corresponding to the original display parameter is higher than the hardware resource occupation value corresponding to the display parameter corresponding to the resource bottleneck scene.
9. A terminal comprising a processor, and a memory coupled to the processor, and program instructions stored on the memory, which when executed by the processor implement the method of adjusting a display parameter as claimed in any one of claims 1 to 7.
10. A computer readable storage medium having stored therein program instructions, which when executed by a processor, implement a method of adjusting a display parameter as claimed in any one of claims 1 to 7.
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