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CN117482523A - Game interaction method, game interaction device, computer equipment and computer readable storage medium - Google Patents

Game interaction method, game interaction device, computer equipment and computer readable storage medium Download PDF

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Publication number
CN117482523A
CN117482523A CN202311729572.9A CN202311729572A CN117482523A CN 117482523 A CN117482523 A CN 117482523A CN 202311729572 A CN202311729572 A CN 202311729572A CN 117482523 A CN117482523 A CN 117482523A
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CN
China
Prior art keywords
target
game
virtual
character
user interface
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202311729572.9A
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Chinese (zh)
Inventor
许展豪
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202311729572.9A priority Critical patent/CN117482523A/en
Publication of CN117482523A publication Critical patent/CN117482523A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a game interaction method, a game interaction device, computer equipment and a computer readable storage medium, wherein candidate character identifiers of a plurality of second virtual characters are displayed on a graphical user interface; responding to the triggering operation of the target character identification in the plurality of candidate character identifications, displaying a target operation area on the graphical user interface based on the target character identification, and switching and displaying a second game picture of a target second virtual character indicated by the target character identification on the graphical user interface; in response to a location marking operation for the second game screen in the target operation area, a target position is determined in the virtual scene according to the location marking operation, target hint information is generated based on the position information of the target position, and the target hint information is sent to the terminal device of the target second virtual character. According to the method and the device for the virtual character interaction, the actual conditions of the virtual characters controlled by other players are checked more conveniently and rapidly by the players, and the interactivity of the players in the game play and the game interaction efficiency are improved.

Description

Game interaction method, game interaction device, computer equipment and computer readable storage medium
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a game interaction method, a game interaction device, a computer device, and a computer readable storage medium.
Background
With the continuous development of computer communication technology, a large number of popular applications of terminals such as smart phones, tablet computers and notebook computers, the terminals develop towards diversification and individuation, and increasingly become indispensable terminals in life and work of people. In order to meet the pursuit of people for mental life, entertainment games capable of being operated on terminals have been developed, for example, types of games such as role-playing games, tactical game games, shooting game games, or massively multiplayer online role-playing games developed based on client or server architecture. In the game, the player can operate the virtual characters in the screen to play the game, and can execute the related operations of walking, running, jumping, picking up props, fighting and the like in the game scene based on the first view angle or the third view angle of the characters operated by the player, so that the player can experience the visual impact brought by the game in an immersive manner, and the initiative and the sense of reality of the game are greatly enhanced.
At present, players and teammate players can control virtual characters to play with virtual characters controlled by hostile players in games, and in the game fight process, the players can judge the current battle conditions by looking at the game view angles of the virtual characters controlled by teammate players. However, when viewing the game view angle of the virtual character operated by the player, the state of the game of the player is usually guessed by the thumbnail map or the blood volume change of the virtual character of the player, if the specific actual situation of the virtual character of the player is wanted to be seen, the player needs to click the thumbnail map or drag the virtual scene to the game view angle of the virtual character of the player, which results in complicated steps of viewing the game view angle of the virtual character of the player in the game pair, and if a prompt signal is wanted to be sent to the player, the player needs to send the prompt signal through the thumbnail map, however, the position mark of the thumbnail map is rough and cannot be very accurate, so that the game interaction efficiency is not high.
Disclosure of Invention
The embodiment of the application provides a game interaction method, a game interaction device, a computer device and a computer readable storage medium, wherein candidate character identifiers of virtual characters controlled by other players are displayed on a graphical user interface of a player, game pictures under the current view angles of the corresponding virtual characters can be checked by selecting target character identifiers, steps of the player for checking the game view angles of the virtual characters of teammate players in a game are simplified, actual conditions of the virtual characters controlled by other players are checked more conveniently and rapidly by the player, and the player can also perform place marking operation on game pictures corresponding to the virtual characters of other players, can accurately perform place marking while observing the game pictures, can improve the interactivity of the player in the game, and improves game interaction efficiency.
The embodiment of the application provides a game interaction method, a graphical user interface is provided through a terminal device, the graphical user interface is displayed with a first game picture corresponding to a first virtual role controlled by the terminal device, the first game picture is obtained by shooting the first virtual role in a virtual scene according to a first game view angle, and the method comprises the following steps:
Displaying candidate character identifiers of a plurality of second virtual characters on the graphical user interface, wherein one candidate character identifier is used for triggering the display of a game picture corresponding to one virtual character;
responding to triggering operation aiming at a target role identifier in a plurality of candidate role identifiers, displaying a target operation area on the graphical user interface based on the target role identifier, and switching and displaying a second game picture of a target second virtual role indicated by the target role identifier on the graphical user interface, wherein the second game picture is a game picture obtained by shooting the target second virtual role in the virtual scene according to a second game view angle;
and responding to the place marking operation aiming at the second game picture in the target operation area, determining a target position in the virtual scene according to the place marking operation, generating target prompt information based on the position information of the target position, and sending the target prompt information to the terminal equipment of the target second virtual character.
Correspondingly, the embodiment of the application also provides a game interaction device, which comprises:
The display unit is used for displaying candidate character identifiers of a plurality of second virtual characters on the graphical user interface, wherein one candidate character identifier is used for triggering the display of a game picture corresponding to one virtual character;
the first response unit is used for responding to the triggering operation of the target role identifier in the plurality of candidate role identifiers, displaying a target operation area on the graphical user interface based on the target role identifier, and switching and displaying a second game picture of a target second virtual role indicated by the target role identifier on the graphical user interface, wherein the second game picture is obtained by shooting the target second virtual role in the virtual scene according to a second game view angle;
and a second response unit configured to determine a target position in the virtual scene according to a location marking operation for the second game screen in the target operation area, generate target hint information based on position information of the target position, and send the target hint information to a terminal device of the target second virtual character.
Accordingly, embodiments of the present application also provide a computer device including a processor, a memory, and a computer program stored on the memory and capable of running on the processor, the computer program implementing the steps of any one of the game interaction methods when executed by the processor.
Accordingly, embodiments of the present application also provide a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the steps of any of the game interaction methods.
The embodiment of the application provides a game interaction method, a game interaction device, computer equipment and a computer readable storage medium, wherein candidate character identifiers of a plurality of second virtual characters are displayed on a graphical user interface, and one candidate character identifier is used for triggering the display of a game picture corresponding to one virtual character; then, responding to a triggering operation aiming at a target role identifier in a plurality of candidate role identifiers, displaying a target operation area on the graphical user interface based on the target role identifier, and switching and displaying a second game picture of a target second virtual role indicated by the target role identifier on the graphical user interface, wherein the second game picture is a game picture obtained by shooting the target second virtual role in the virtual scene according to a second game view angle; then, in response to a place marking operation for the second game screen in the target operation area, a target position is determined in the virtual scene according to the place marking operation, target prompt information is generated based on position information of the target position, and the target prompt information is sent to a terminal device of the target second virtual character. According to the method and the device for displaying the virtual character of the player, the candidate character identification of the virtual character controlled by the other player is displayed on the graphical user interface of the player, the game picture of the corresponding virtual character under the current view angle can be checked by selecting the target character identification, the step that the player checks the game view angle of the virtual character of the player of the teammate in the game pair is simplified, the actual situation of the virtual character controlled by the other player can be checked more conveniently and rapidly by the player, the player can also perform place marking operation on the game picture corresponding to the virtual character of the other player, accurate place marking can be performed while the game picture is observed, the interactivity of the player in the game pair can be improved, and the game interaction efficiency is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present disclosure, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic view of a game interaction system according to an embodiment of the present application.
Fig. 2 is a schematic flow chart of a game interaction method according to an embodiment of the present application.
Fig. 3 is a schematic view of an application scenario of a game interaction method provided in an embodiment of the present application.
Fig. 4 is a schematic diagram of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 5 is a schematic diagram of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 6 is a schematic diagram of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 7 is a schematic diagram of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 8 is a schematic diagram of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 9 is a schematic diagram of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 10 is a schematic diagram of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 11 is a schematic diagram of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 12 is a schematic view of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 13 is a schematic view of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 14 is a schematic view of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 15 is a schematic structural diagram of a game interaction device according to an embodiment of the present application.
Fig. 16 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. It will be apparent that the described embodiments are merely some, but not all embodiments of the present disclosure. Based on the embodiments in this disclosure, all other embodiments that a person of ordinary skill in the art would obtain without making any inventive effort are within the scope of the disclosure.
The embodiment of the application provides a game interaction method, a game interaction device, computer equipment and a computer readable storage medium. Specifically, the game interaction method of the embodiment of the application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), and the like, and the terminal may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
For example, when the game interaction method is run on the terminal, the terminal device stores a game application and is used to present a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, the terminal device downloads and installs a game application program and runs the game application program. The way in which the terminal device presents the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device, or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including game screens and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for running the game, generating the graphical user interface, responding to the operation instructions, and controlling the display of the graphical user interface on the touch display screen.
For example, the game interaction method may be a cloud game when running on a server. Cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, a running main body of the game application program and a game picture presentation main body are separated, and the storage and running of the game interaction method are completed on a cloud game server. The game image presentation is completed at a cloud game client, which is mainly used for receiving and sending game data and presenting game images, for example, the cloud game client may be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., near a user side, but the terminal device for processing game data is a cloud game server in the cloud. When playing the game, the user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
Referring to fig. 1, fig. 1 is a schematic view of a game interaction system according to an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks, through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different terminals may be connected to other terminals or to a server or the like using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other through an appropriate network to support multiplayer games. In addition, the system may include multiple databases coupled to different servers and information related to the gaming environment may be continuously stored in the databases as different users play multiplayer games online.
The embodiment of the application provides a game interaction method which can be executed by a terminal or a server. The embodiment of the application is described by taking a game interaction method executed by a terminal as an example. The terminal may include a touch display screen and a processor (of course, the terminal may also use peripheral devices such as a mouse and a keyboard as input devices, which are only illustrated here by using the touch display screen as an example), where the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instruction, and can also control the content of the opposite-end server by responding to the received operation instruction. For example, the user-generated operational instructions for the graphical user interface include instructions for launching the gaming application, and the processor is configured to launch the gaming application after receiving the user-provided instructions for launching the gaming application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch-sensitive display screen. A touch display screen is a multi-touch-sensitive screen capable of sensing touch or slide operations performed simultaneously by a plurality of points on the screen. The user performs touch operation on the graphical user interface by using a finger, and when the graphical user interface detects the touch operation, the graphical user interface controls different virtual objects in the graphical user interface of the game to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role playing game, a strategy game, a sports game, a educational game, and the like. Wherein the game may comprise a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by a user (or player) may be included in the virtual scene of the game. In addition, one or more obstacles, such as rails, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual object, e.g., to limit movement of the one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, a game may include a player controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using an Artificial Intelligence (AI) algorithm, implementing a human-machine engagement mode. For example, virtual objects possess various skills or capabilities that a game player uses to achieve a goal. For example, the virtual object may possess one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by the player of the game using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of the user.
It should be noted that, the schematic view of the game interaction system shown in fig. 1 is only an example, and the game interaction system and the scene described in the embodiments of the present application are for more clearly describing the technical solutions of the embodiments of the present application, and do not constitute a limitation on the technical solutions provided in the embodiments of the present application, and those skilled in the art can know that, with the appearance of a new service scenario, the technical solutions provided in the embodiments of the present application are equally applicable to similar technical problems.
Based on the above problems, embodiments of the present application provide a game interaction method, apparatus, computer device, and computer readable storage medium, which can enable a player to quickly switch game skill schemes, thereby improving game interaction efficiency. The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments.
The embodiment of the application provides a game interaction method, which can be executed by a terminal or a server, and the embodiment of the application is described by taking the execution of the game interaction method by the terminal as an example, and a graphical user interface can be provided through terminal equipment, wherein the graphical user interface displays a first game picture corresponding to a first virtual role controlled by the terminal equipment, the first game picture is a game picture obtained by shooting the first virtual role in a virtual scene according to a first game view angle, and at least part of the virtual scene, a main control virtual role controlled by the terminal equipment and a game attack control and a game skill control corresponding to the main control virtual role are displayed in the first game picture. The part of the virtual angle scene is determined according to a visual view angle (namely a first game view angle) of a main control virtual role (namely a first virtual role) controlled by the terminal equipment, the graphical user interface can also display part of virtual roles, the part of virtual roles are virtual roles displayed in the part of virtual scene, the part of virtual roles can be friend virtual roles which are same as the main control virtual roles in array, can be enemy virtual roles which are hostile with the main control virtual roles, can also be other common virtual roles without array, and can be second virtual roles.
In the embodiment of the application, the virtual scene is a virtual environment displayed (or provided) when the application program runs on the terminal. The virtual environment can be a simulation environment for the real world, a semi-simulation and semi-fictional three-dimensional environment, or a pure fictional three-dimensional environment. The virtual environment is used for virtual environment combat between at least two virtual characters, and virtual resources available for the at least two virtual characters are provided in the virtual environment. One or more virtual characters can be displayed in the virtual scene, wherein the virtual characters can be master virtual characters controlled by a player through a terminal, can be friend virtual characters which are in the same battle as the master virtual characters, can be enemy virtual characters which are in hostile battle with the master virtual characters, or can be common virtual characters which are in other battles which are in hostile relation with the master virtual characters. Master virtual characters, friend virtual characters, common virtual characters, and hostile virtual characters may coexist in a virtual scene, which is illustrated herein and not by way of limitation.
A virtual character (or hero) refers to a movable object in a virtual environment. A virtual character refers to a virtual object in a game that a user or player controls through a terminal. In this embodiment of the present application, the master virtual character (i.e., the first virtual character) refers to a virtual object in a game controlled by a current player through a terminal, that is, a virtual character controlled by a home player. The friend virtual character and the adversary virtual character (i.e., the second virtual character) refer to virtual objects in the game controlled by other players through terminals, i.e., virtual characters controlled by other end players.
Referring to fig. 2, fig. 2 is a schematic flow chart of a game interaction method according to an embodiment of the present application, and the specific flow chart of the game interaction method may be as follows:
and 101, displaying candidate character identifiers of a plurality of second virtual characters on the graphical user interface, wherein one candidate character identifier is used for triggering the display of a game picture corresponding to one virtual character.
In this embodiment of the present application, the computer device may provide a graphical user interface, where the first game frame of the graphical user interface includes at least a part of a virtual scene, a first virtual character located in the virtual scene and controlled by the terminal device, and display candidate character identifiers of a plurality of second virtual characters on the graphical user interface, for example, the plurality of second virtual characters includes a first friend virtual character, a second friend virtual character, a third friend virtual character, and a fourth friend virtual character, the candidate character identifiers include a first candidate character identifier of the first friend virtual character, a second candidate character identifier of the second friend virtual character, a third candidate character identifier of the third friend virtual character, and a fourth candidate character identifier of the fourth friend virtual character, referring to fig. 3, where the first candidate character identifier, the second candidate character identifier, the third candidate character identifier, and the fourth candidate character identifier may be arranged in a specific position on the graphical user interface, and the longitudinal order, and, for example, the candidate character identifiers may be further arranged in a lateral order, where the first candidate character identifier, the second candidate character identifier, the third candidate character identifier, and the fourth candidate character identifier may be arranged in a lateral order, and the game character identifier may be entered in the order.
102, in response to a triggering operation for a target character identifier in a plurality of candidate character identifiers, displaying a target operation area on the graphical user interface based on the target character identifier, and switching and displaying a second game picture of a target second virtual character indicated by the target character identifier on the graphical user interface, wherein the second game picture is a game picture obtained by shooting the target second virtual character in the virtual scene according to a second game view angle.
In this embodiment of the present application, the plurality of second virtual roles includes a first friend virtual role, a second friend virtual role, a third friend virtual role, and a fourth friend virtual role, and the candidate role identifications include a first candidate role identification of the first friend virtual role, a second candidate role identification of the second friend virtual role, a third candidate role identification of the third friend virtual role, and a fourth candidate role identification of the fourth friend virtual role, referring to fig. 3, the first candidate role identification, the second candidate role identification, the third candidate role identification, and the fourth candidate role identification may be arranged in order in a designated position and a longitudinal direction on the graphical user interface. Further, referring to fig. 5, the computer device may determine, in response to a triggering operation for a target character identifier in the plurality of candidate character identifiers, that is, a triggering operation for a first candidate character identifier, that the first candidate character identifier is a target character identifier, and the first friend virtual character corresponding to the first candidate character identifier is a target second virtual character, and then display a target operation area on the graphical user interface based on the target character identifier, and simultaneously switch and display, on the graphical user interface, a first game screen as a second game screen indicated by the target character identifier and of the target second virtual character, that is, a second game screen of the first friend virtual character.
103, in response to a location marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the location marking operation, generating target prompt information based on position information of the target position, and transmitting the target prompt information to a terminal device of the target second virtual character.
For example, referring to fig. 6, the computer device may determine a target position in the virtual scene according to a location marking operation for the second game screen in the target operation area, generate target hint information based on position information of the target position, display the target hint information, and send the target hint information to the terminal device of the target second virtual character, so as to display the target hint information on a graphical user interface provided by the terminal device of the target second virtual character.
In light of the foregoing, the game interaction method of the present application will be further described below by way of example, with specific embodiments of the game interaction method being as follows.
In one embodiment, prior to step "display candidate character identifications for a plurality of second virtual characters on the graphical user interface", the method may include:
determining a target game function to be executed in response to a trigger instruction of the target game function for the first virtual character;
the determining, in response to a place marking operation for the second game screen in the target operation area, a target position in the virtual scene according to the place marking operation includes:
in response to a place marking operation for the second game screen in the target operation area, a target position is determined in the virtual scene according to the place marking operation, and the first virtual character is controlled to execute the target game function based on the target position.
Wherein the target game function may include controlling the first virtual character to release game skills, and controlling the first virtual character to perform a seek function. In the embodiment of the application, the computer device may first respond to a trigger instruction of the target game function for the first virtual character, and then trigger display of candidate character identifiers after determining the target game function to be executed, and display candidate character identifiers of a plurality of second virtual characters on the graphical user interface. Then, the computer device may control the first virtual character to perform the target game function based on the target position after determining the target position in the virtual scene according to the place marking operation in response to the place marking operation for the second game screen in the target operation area.
In a specific embodiment, the graphical user interface displays a game skill control corresponding to the first virtual character, and the step of determining a target game function to be executed in response to a trigger instruction of the target game function for the first virtual character may include:
and responding to the first touch operation aiming at the target game skill control in the game skill controls, and determining the target game skill corresponding to the target game skill control.
For example, referring to fig. 7, a computer device may provide a graphical user interface, where a first game screen of the graphical user interface includes at least a portion of a virtual scene, a first virtual character located in the virtual scene controlled by the terminal device, and a screen view control, a game attack control, and a plurality of game skill controls are displayed on the graphical user interface, where the game skill controls include a first game control, a second game control, and a third game control. For example, referring to fig. 8, a player may perform a long press operation on a first game control through a graphical user interface, and a computer device determines a target game skill corresponding to the first game control in response to the long press operation on the first game control (i.e., the first game control is a target game control) among the game skill controls.
Further, the graphical user interface displays a screen view control corresponding to the first virtual character, and the step of displaying candidate character identifiers of a plurality of second virtual characters on the graphical user interface may include:
and responding to a second touch operation aiming at the graphical user interface before the first touch operation is not finished, and displaying candidate character identifiers of a plurality of second virtual characters based on the display positions of the picture viewing control when the ending position of the second touch operation is detected to be the display position of the picture viewing control.
For example, the plurality of second personas includes a first persona, a second persona, a third persona, and a fourth persona, and the candidate persona identifications include a first candidate persona identification of the first persona, a second candidate persona identification of the second persona, a third candidate persona identification of the third persona, and a fourth candidate persona identification of the fourth persona. Referring to fig. 9, when a player can perform a long press operation on a first game control through a graphic user interface, and drag operation continuous to the long press operation is performed through the graphic user interface, and the computer device responds to the drag operation on the graphic user interface before the long press operation is not finished, and when the end of the drag operation is detected, the end position is the display position of the screen view control, candidate character identifications of a plurality of second virtual characters are displayed based on the display position of the screen view control, for example, referring to fig. 10, the first candidate character identification, the second candidate character identification, the third candidate character identification and the fourth candidate character identification can be displayed on the graphic user interface around the display position of the screen view control.
Or, the player can perform double-click operation on the first game control through the graphic user interface, and the computer equipment responds to the double-click operation on the first game control (namely, the first game control is taken as a target game control) in the game skill controls to determine the target game skill corresponding to the first game control. Then, the player can perform double-click operation on the picture view control through the graphic user interface, the computer equipment responds to the double-click operation on the picture view control, the candidate character identifications of the second virtual characters are displayed based on the display position of the picture view control, and the first candidate character identification, the second candidate character identification, the third candidate character identification and the fourth candidate character identification are displayed on the graphic user interface around the display position of the picture view control by taking the display position of the picture view control as the center.
Further, the step of "the controlling the first virtual character to execute the target game function based on the target position" may include, in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation:
And in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation, and controlling the first virtual character to release the target game skill to the target position.
In the embodiment of the application, the game skill corresponding to the first game control can be determined to be the target game skill, the computer equipment responds to the place marking operation aiming at the second game picture in the target operation area, the target position is determined in the virtual scene according to the place marking operation, and the first virtual character is controlled to release the game skill corresponding to the first game control to the target position.
In another embodiment, the graphical user interface displays a game attack control corresponding to the first virtual character, and the step of determining the target game function to be executed in response to the trigger instruction of the target game function for the first virtual character includes:
and responding to a third touch operation aiming at the game attack control, and determining a path finding function associated with the game attack control according to the third touch operation.
Further, the graphical user interface displays a screen view control corresponding to the first virtual character, and the step of displaying candidate character identifiers of a plurality of second virtual characters on the graphical user interface may include:
and responding to a fourth touch operation on the graphical user interface before the third touch operation is not finished, and displaying candidate character identifiers of a plurality of second virtual characters based on the display positions of the picture viewing control when the finish position is the display position of the picture viewing control when the finish of the fourth touch operation is detected.
For example, please participate in fig. 10 and fig. 11 together, the computer device may provide a graphical user interface, where a first game screen of the graphical user interface includes at least a part of virtual scenes and a first virtual character located in the virtual scenes and controlled by the terminal device, and a game attack control is displayed on the graphical user interface, and conventionally, performing touch operation on the game attack control may control the first virtual character to execute a normal attack. For example, referring to FIG. 11, a player may perform a long press operation on a game attack control through a graphical user interface, and a computer device may determine a seek function associated with the game attack control based on the long press operation in response to the long press operation on the game attack control. Then, when the player can execute the long-press operation holding on the game attack control through the graphic user interface, drag operation continuous to the long-press operation is performed through the graphic user interface, the computer device responds to drag operation on the graphic user interface before the long-press operation is not finished, and when the end of drag operation is detected, the end position is the display position of the picture viewing control, candidate character identifications of a plurality of second virtual characters are displayed based on the display position of the picture viewing control, for example, referring to fig. 10, a first candidate character identification, a second candidate character identification, a third candidate character identification and a fourth candidate character identification can be displayed on the graphic user interface around the display position of the picture viewing control by taking the display position of the picture viewing control as the center.
Alternatively, the player may perform a double-click operation on the game attack control through the graphical user interface, and the computer device determines a seek function associated with the game attack control in response to the double-click operation on the game attack control. Then, the player can perform double-click operation on the picture view control through the graphic user interface, the computer equipment responds to the double-click operation on the picture view control, the candidate character identifications of the second virtual characters are displayed based on the display position of the picture view control, and the first candidate character identification, the second candidate character identification, the third candidate character identification and the fourth candidate character identification are displayed on the graphic user interface around the display position of the picture view control by taking the display position of the picture view control as the center.
Further, the step of "the controlling the first virtual character to execute the target game function based on the target position" may include, in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation:
and in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation, and controlling the first virtual character to execute the path finding function based on the target position so as to control the first virtual character to move towards the target position.
In the embodiment of the application, a path finding function associated with a game attack control can be determined, a computer device responds to a place marking operation aiming at the second game picture in the target operation area, a target position is determined in the virtual scene according to the place marking operation, and the path finding function is controlled to be executed by the first virtual character based on the target position so as to control the first virtual character to move towards the target position.
For example, referring to fig. 12 and 13 together, the plurality of second virtual characters include a first friend virtual character, a second friend virtual character, a third friend virtual character, and a fourth friend virtual character, and the candidate character identifications include a first candidate character identification of the first friend virtual character, a second candidate character identification of the second friend virtual character, a third candidate character identification of the third friend virtual character, and a fourth candidate character identification of the fourth friend virtual character, and the first candidate character identification, the second candidate character identification, the third candidate character identification, and the fourth candidate character identification are displayed on the graphical user interface around the display position of the screen viewing control. Further, referring to fig. 12, in response to a touch operation for a target character identifier in a plurality of candidate character identifiers, that is, a touch operation for a first candidate character identifier, it may be determined that the first candidate character identifier is a target character identifier, and a first friend virtual character corresponding to the first candidate character identifier is a target second virtual character, then referring to fig. 13, the computer device may display a target operation area on the graphical user interface based on the target character identifier, and simultaneously, switch and display a first game screen on the graphical user interface to be a second game screen of the target second virtual character indicated by the target character identifier, that is, a second game screen of the first friend virtual character.
Specifically, the step of "the determining the target position in the virtual scene according to the location marking operation in response to the location marking operation for the second game screen in the target operation area" may include:
determining a touch end position of a ninth touch operation in the target operation area according to the ninth touch operation of the second game screen in the target operation area, wherein the target operation area and a preset scene range are in a mapping relation, and the preset scene range is a scene range formed based on the target second virtual character and a first preset radius;
and determining a scene position of the touch end position mapped in the virtual scene as a target position based on the position relation between the touch end position and the target operation area.
For example, in this embodiment of the present application, the target operation area and the preset scene range are a mapping relationship, where the preset scene range is a scene range formed based on the target second virtual character and the first preset radius, please participate in fig. 14, the player may perform touch operation in the target operation area through the graphical user interface, the computer device determines, in response to the touch operation performed in the target operation area, a touch end position of the touch operation in the target operation area, determines, based on a positional relationship between the touch end position and the target operation area, a scene position of the touch end position mapped in the virtual scene as a target position, and then displays a target prompt identifier at the target position to perform signal prompt on the player controlling the first friend virtual character.
Optionally, in step "in response to a triggering operation for a target character identifier in a plurality of candidate character identifiers, displaying a target operation area on the graphical user interface based on the target character identifier, before the graphical user interface switches and displays a second game screen of a target second virtual character indicated by the target character identifier", the method may include:
determining a target game function to be executed in response to a fifth touch operation of the target game function for the first virtual character;
the responding to the triggering operation of the target character identification in the plurality of candidate character identifications, displaying a target operation area on the graphical user interface based on the target character identification, switching and displaying a second game picture of a target second virtual character indicated by the target character identification on the graphical user interface, and comprising the following steps:
and responding to a sixth touch operation aiming at a target role identifier in the plurality of candidate role identifiers before the fifth touch operation is finished, displaying a target operation area on the graphical user interface based on the target role identifier, and switching and displaying a second game picture of a target second virtual role indicated by the target role identifier on the graphical user interface.
Further, the step of "the determining a target position in the virtual scene according to the location marking operation in response to the location marking operation for the second game screen in the target operation area", may include:
in response to a place marking operation for the second game screen in the target operation area, a target position is determined in the virtual scene according to the place marking operation, and the first virtual character is controlled to execute the target game function based on the target position.
For example, the plurality of second avatars includes a first persona, a second persona, a third persona, and a fourth persona, the candidate persona identifications including a first candidate persona identification of the first persona, a second candidate persona identification of the second persona, a third candidate persona identification of the third persona, and a fourth candidate persona identification of the fourth persona, the first candidate persona identification, the second candidate persona identification, the third candidate persona identification, and the fourth candidate persona identification being displayed on the graphical user interface around a display location of the picture viewing control centered on the display location of the picture viewing control. And displaying a plurality of game skill controls on the graphical user interface, wherein the game skill controls comprise a first game control, a second game control and a third game control. For example, referring to fig. 8, a player may perform a long press operation on a first game control through a graphical user interface, and a computer device determines a target game skill corresponding to the first game control in response to the long press operation on the first game control (i.e., the first game control is a target game control) among the game skill controls. And under the condition that the player can execute long-press operation holding on the first game control through the graphic user interface, drag operation continuous to the long-press operation is performed through the graphic user interface, the computer equipment responds to drag operation of target character identifiers in the plurality of candidate character identifiers before the long-press operation is not finished, a target operation area is displayed on the graphic user interface based on the target character identifiers, and a second game picture of a target second virtual character indicated by the target character identifiers is switched and displayed on the graphic user interface. Further, the computer device may control the first virtual character to release the target game skill corresponding to the first game control to the target position in response to the location marking operation for the second game screen in the target operation area, and determine the target position in the virtual scene according to the location marking operation.
Optionally, after the step of generating the target prompt information based on the position information of the target position, the method further includes:
and displaying the target prompt information at the target position.
After generating the target prompt information, the computer device may display the target prompt information in a first game screen displayed on a graphical user interface provided by the terminal device of the first virtual character, that is, the target prompt information is displayed at a target position in the virtual scene.
Further, the step of generating the target prompt information based on the position information of the target position includes:
acquiring role information of the first virtual role;
generating target prompt information based on the character information and the position information of the target position, wherein the target prompt information consists of a target prompt icon and a target prompt text;
and displaying the target prompt information at the target position.
For example, the computer device may acquire the character information of the first virtual character, the character information may be a character name of the first virtual character, the character name of the first virtual character is "Zhang san", the target prompt icon is a place icon composed of a triangle and an ellipse, then, based on the target prompt icon and the target prompt text, the target prompt information is composed of a place icon composed of a triangle and an ellipse, and the character name of the first virtual character is "Zhang san", the computer device may display the target prompt information at the target position, that is, the place icon composed of a triangle and an ellipse is displayed at the target display position, and the character name of the first virtual character is displayed below the ellipse.
In an embodiment of the present application, a screen view control is displayed on the graphical user interface, and the step of displaying candidate character identifications of the plurality of second virtual characters on the graphical user interface may include:
and in response to a seventh touch operation for the screen view control, displaying candidate character identifications of a plurality of second virtual characters on the graphical user interface based on the display position of the screen view control.
Specifically, a player may perform a click operation on a screen view control through a graphical user interface, and the computer device displays candidate character identifications of a plurality of second virtual characters on the graphical user interface based on a display position of the screen view control in response to the click operation on the screen view control.
Further, in step "the candidate character identifications of the plurality of second virtual characters are displayed on the graphical user interface based on the display position of the screen view control in response to the seventh touch operation for the screen view control", the method may include:
and responding to a seventh touch operation for the picture viewing control, and displaying candidate character identifiers of a plurality of second virtual characters on the graphical user interface around the display position of the picture viewing control by taking the display position of the picture viewing control as the center.
Optionally, the step of displaying candidate character identifications of the plurality of second virtual characters on the graphical user interface, the method may include:
in response to an eighth touch operation on the graphical user interface, candidate character identifications for a plurality of second virtual characters are displayed on the graphical user interface based on a touch location of the eighth touch operation.
For example, a player may perform a touch operation on a graphical user interface at a location where no game element is displayed, and the computer device may display candidate character identifications for a plurality of second virtual characters on the graphical user interface based on the touch location of the touch operation in response to the touch operation with respect to the graphical user interface.
In the embodiment of the application, a user can execute touch operation on a picture viewing control through a graphical user interface, and the computer equipment responds to the touch operation on the picture viewing control and displays candidate character identifiers of a plurality of second virtual characters on the graphical user interface around the display position of the picture viewing control by taking the display position of the picture viewing control as the center. Specifically, the plurality of second virtual roles include a first friend virtual role, a second friend virtual role, a third friend virtual role and a fourth friend virtual role, and the candidate role identifications include a first candidate role identification of the first friend virtual role, a second candidate role identification of the second friend virtual role, a third candidate role identification of the third friend virtual role and a fourth candidate role identification of the fourth friend virtual role, and the display position of the picture viewing control is taken as a center, and the first candidate role identification, the second candidate role identification, the third candidate role identification and the fourth candidate role identification are displayed on the graphical user interface around the display position of the picture viewing control. Further, the computer device may determine, in response to a touch operation for a target character identifier in the plurality of candidate character identifiers, that is, a touch operation for a first candidate character identifier, that the first candidate character identifier is a target character identifier, and the first friend virtual character corresponding to the first candidate character identifier is a target second virtual character, and then switch and display, on the graphical user interface, the first game screen as a second game screen of the target second virtual character indicated by the target character identifier, that is, a second game screen of the first friend virtual character. Optionally, the computer device may display a target operation area on the graphical user interface based on the target character identifier, and simultaneously switch and display the first game screen on the graphical user interface to be the second game screen of the target second virtual character indicated by the target character identifier, that is, the second game screen of the first friend virtual character. The method comprises the steps that a player can perform touch operation in a target operation area through a graphical user interface, a computer device responds to the touch operation performed in the target operation area, determines a touch end position of the touch operation in the target operation area, determines a scene position of the touch end position mapped in a virtual scene based on the position relation between the touch end position and the target operation area, and displays a target prompt identifier at the target position to signal prompt the player controlling a first friend virtual character.
In summary, the embodiment of the application provides a game interaction method, which includes displaying candidate character identifiers of a plurality of second virtual characters on the graphical user interface, wherein one candidate character identifier is used for triggering display of a game picture corresponding to one virtual character; then, responding to a triggering operation aiming at a target role identifier in a plurality of candidate role identifiers, displaying a target operation area on the graphical user interface based on the target role identifier, and switching and displaying a second game picture of a target second virtual role indicated by the target role identifier on the graphical user interface, wherein the second game picture is a game picture obtained by shooting the target second virtual role in the virtual scene according to a second game view angle; then, in response to a place marking operation for the second game screen in the target operation area, a target position is determined in the virtual scene according to the place marking operation, target prompt information is generated based on position information of the target position, and the target prompt information is sent to a terminal device of the target second virtual character. According to the method and the device for displaying the virtual character of the player, the candidate character identification of the virtual character controlled by the other player is displayed on the graphical user interface of the player, the game picture of the corresponding virtual character under the current view angle can be checked by selecting the target character identification, the step that the player checks the game view angle of the virtual character of the player of the teammate in the game pair is simplified, the actual situation of the virtual character controlled by the other player can be checked more conveniently and rapidly by the player, the player can also perform place marking operation on the game picture corresponding to the virtual character of the other player, accurate place marking can be performed while the game picture is observed, the interactivity of the player in the game pair can be improved, and the game interaction efficiency is improved.
In order to facilitate better implementation of the game interaction method provided by the embodiment of the application, the embodiment of the application also provides a game interaction device based on the game interaction method. Where the meaning of nouns is the same as in the game interaction method described above, specific implementation details may be referred to in the description of the method embodiments.
Referring to fig. 15, fig. 15 is a schematic structural diagram of a game interaction device according to an embodiment of the present application, where the device includes:
a display unit 201, configured to display candidate character identifiers of a plurality of second virtual characters on a graphical user interface, where one candidate character identifier is used to trigger display of a game screen corresponding to one virtual character;
a first response unit 202, configured to respond to a triggering operation for a target role identifier in a plurality of candidate role identifiers, display a target operation area on the graphical user interface based on the target role identifier, and switch and display, on the graphical user interface, a second game screen of a target second virtual role indicated by the target role identifier, where the second game screen is a game screen obtained by shooting the target second virtual role in the virtual scene according to a second game view angle;
And a second response unit 203, configured to determine a target position in the virtual scene according to a location marking operation for the second game screen in the target operation area, generate target prompt information based on position information of the target position, and send the target prompt information to a terminal device of the target second virtual character.
In some embodiments, the game interaction device comprises:
and the first determination subunit is used for determining a target game function to be executed in response to a trigger instruction of the target game function for the first virtual character.
In some embodiments, the game interaction device comprises:
and a first control subunit configured to, in response to a place marking operation for the second game screen in the target operation area, determine a target position in the virtual scene according to the place marking operation, and control the first virtual character to execute the target game function based on the target position.
In some embodiments, the game interaction device comprises:
and the second determining subunit is used for responding to the first touch operation of the target game skill control in the game skill controls and determining the target game skill corresponding to the target game skill control.
In some embodiments, the game interaction device comprises:
and the first display subunit is used for responding to a second touch operation on the graphical user interface before the first touch operation is not finished, and displaying candidate character identifiers of a plurality of second virtual characters based on the display positions of the picture viewing control when the ending position of the second touch operation is detected to be the display position of the picture viewing control.
In some embodiments, the game interaction device comprises:
and a second control subunit, configured to control, in response to a location marking operation for the second game screen in the target operation area, the first virtual character to release the target game skill to the target position according to determining a target position in the virtual scene by the location marking operation.
In some embodiments, the game interaction device comprises:
and the third determining subunit is used for responding to a third touch operation aiming at the game attack control, and determining a path finding function associated with the game attack control according to the third touch operation.
In some embodiments, the game interaction device comprises:
and the second display subunit is used for responding to a fourth touch operation on the graphical user interface before the third touch operation is not finished, and displaying candidate character identifiers of a plurality of second virtual characters based on the display positions of the picture viewing control when the finish position of the fourth touch operation is detected to be the display position of the picture viewing control.
In some embodiments, the game interaction device comprises:
and a third control subunit, configured to determine a target position in the virtual scene according to a location marking operation for the second game screen in the target operation area, and control the first virtual character to execute the path-finding function based on the target position, so as to control the first virtual character to move toward the target position.
In some embodiments, the game interaction device comprises:
and a fourth determination subunit configured to determine a target game function to be executed in response to a fifth touch operation of the target game function for the first virtual character.
In some embodiments, the game interaction device comprises:
and the third display subunit is used for responding to the sixth touch operation of the target character identifier in the plurality of candidate character identifiers before the fifth touch operation is finished, displaying a target operation area on the graphical user interface based on the target character identifier, and switching and displaying a second game picture of the target second virtual character indicated by the target character identifier on the graphical user interface.
In some embodiments, the game interaction device comprises:
and a fourth control subunit configured to, in response to a place marking operation for the second game screen in the target operation area, determine a target position in the virtual scene according to the place marking operation, and control the first virtual character to execute the target game function based on the target position.
In some embodiments, the game interaction device comprises:
and the fourth display subunit is used for displaying the target prompt information at the target position.
In some embodiments, the game interaction device comprises:
the acquisition subunit is used for acquiring the role information of the first virtual role;
a generating subunit, configured to generate target prompt information based on the role information and the location information of the target location, where the target prompt information is composed of a target prompt icon and a target prompt text;
and the fifth display subunit is used for displaying the target prompt information at the target position.
In some embodiments, the game interaction device comprises:
and a sixth display subunit, configured to display, on the graphical user interface, candidate character identifiers of the plurality of second virtual characters based on a display position of the screen viewing control in response to a seventh touch operation for the screen viewing control.
In some embodiments, the game interaction device comprises:
and a seventh display subunit, configured to, in response to a seventh touch operation for the screen view control, display candidate character identifiers of the plurality of second virtual characters on the graphical user interface around the display position of the screen view control, with the display position of the screen view control as a center.
In some embodiments, the game interaction device comprises:
and an eighth display subunit, configured to respond to an eighth touch operation for the graphical user interface, and display candidate character identifiers of the plurality of second virtual characters on the graphical user interface based on a touch position of the eighth touch operation.
In some embodiments, the game interaction device comprises:
a fifth determining subunit, configured to determine, in response to a ninth touch operation on the second game screen in the target operation area, a touch end position of the ninth touch operation in the target operation area, where the target operation area and a preset scene range are in a mapping relationship, and the preset scene range is a scene range formed based on the target second virtual character and a first preset radius;
And the fifth determination subunit is further configured to determine, as a target position, a scene position of the touch end position mapped in the virtual scene based on a positional relationship between the touch end position and the target operation area.
The embodiment of the application discloses a game interaction device, wherein candidate character identifiers of a plurality of second virtual characters are displayed on a graphical user interface through a display unit 201, wherein one candidate character identifier is used for triggering the display of a game picture corresponding to one virtual character; the first response unit 202 responds to the triggering operation of the target character identifier in the plurality of candidate character identifiers, a target operation area is displayed on the graphical user interface based on the target character identifier, and a second game picture of a target second virtual character indicated by the target character identifier is displayed on the graphical user interface in a switching mode, wherein the second game picture is obtained by shooting the target second virtual character in the virtual scene according to a second game view angle; the second response unit 203 determines a target position in the virtual scene according to a place marking operation for the second game screen in the target operation area, generates target hint information based on position information of the target position, and transmits the target hint information to a terminal device of the target second virtual character. According to the method and the device for displaying the virtual character of the player, the candidate character identification of the virtual character controlled by the other player is displayed on the graphical user interface of the player, the game picture of the corresponding virtual character under the current view angle can be checked by selecting the target character identification, the step that the player checks the game view angle of the virtual character of the player of the teammate in the game pair is simplified, the actual situation of the virtual character controlled by the other player can be checked more conveniently and rapidly by the player, the player can also perform place marking operation on the game picture corresponding to the virtual character of the other player, accurate place marking can be performed while the game picture is observed, the interactivity of the player in the game pair can be improved, and the game interaction efficiency is improved.
Correspondingly, the embodiment of the application also provides a computer device, which can be a terminal or a server, wherein the terminal can be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA) and the like. Fig. 16 is a schematic structural diagram of a computer device according to an embodiment of the present application, as shown in fig. 16. The computer device 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more computer readable storage media, and a computer program stored on the memory 302 and executable on the processor. The processor 301 is electrically connected to the memory 302. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
Processor 301 is a control center of computer device 300 and utilizes various interfaces and lines to connect various portions of the overall computer device 300, and to perform various functions of computer device 300 and process data by running or loading software programs and/or modules stored in memory 302 and invoking data stored in memory 302, thereby performing overall monitoring of computer device 300.
In the embodiment of the present application, the processor 301 in the computer device 300 loads the instructions corresponding to the processes of one or more application programs into the memory 302 according to the following steps, and the processor 301 executes the application programs stored in the memory 302, so as to implement various functions:
displaying candidate character identifiers of a plurality of second virtual characters on the graphical user interface, wherein one candidate character identifier is used for triggering the display of a game picture corresponding to one virtual character;
responding to triggering operation aiming at a target role identifier in a plurality of candidate role identifiers, displaying a target operation area on the graphical user interface based on the target role identifier, and switching and displaying a second game picture of a target second virtual role indicated by the target role identifier on the graphical user interface, wherein the second game picture is a game picture obtained by shooting the target second virtual role in the virtual scene according to a second game view angle;
and responding to the place marking operation aiming at the second game picture in the target operation area, determining a target position in the virtual scene according to the place marking operation, generating target prompt information based on the position information of the target position, and sending the target prompt information to the terminal equipment of the target second virtual character.
In an embodiment, before displaying the candidate character identifications of the plurality of second virtual characters on the graphical user interface, further comprising:
determining a target game function to be executed in response to a trigger instruction of the target game function for the first virtual character;
the determining, in response to a place marking operation for the second game screen in the target operation area, a target position in the virtual scene according to the place marking operation includes:
in response to a place marking operation for the second game screen in the target operation area, a target position is determined in the virtual scene according to the place marking operation, and the first virtual character is controlled to execute the target game function based on the target position.
In an embodiment, the graphical user interface displays a game skill control corresponding to the first virtual character;
the determining, in response to a trigger instruction for a target game function of the first virtual character, a target game function to be executed includes:
and responding to the first touch operation aiming at the target game skill control in the game skill controls, and determining the target game skill corresponding to the target game skill control.
In an embodiment, the graphical user interface displays a screen view control corresponding to the first virtual character;
displaying candidate character identifications for a plurality of second virtual characters on the graphical user interface, comprising:
and responding to a second touch operation aiming at the graphical user interface before the first touch operation is not finished, and displaying candidate character identifiers of a plurality of second virtual characters based on the display positions of the picture viewing control when the ending position of the second touch operation is detected to be the display position of the picture viewing control.
In an embodiment, the controlling the first virtual character to execute the target game function based on the target position in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation, includes:
and in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation, and controlling the first virtual character to release the target game skill to the target position.
In an embodiment, the graphical user interface displays a game attack control corresponding to the first virtual character;
the determining, in response to a trigger instruction for a target game function of the first virtual character, a target game function to be executed includes:
and responding to a third touch operation aiming at the game attack control, and determining a path finding function associated with the game attack control according to the third touch operation.
In an embodiment, the graphical user interface displays a screen view control corresponding to the first virtual character;
displaying candidate character identifications for a plurality of second virtual characters on the graphical user interface, comprising:
and responding to a fourth touch operation on the graphical user interface before the third touch operation is not finished, and displaying candidate character identifiers of a plurality of second virtual characters based on the display positions of the picture viewing control when the finish position is the display position of the picture viewing control when the finish of the fourth touch operation is detected.
In an embodiment, the controlling the first virtual character to execute the target game function based on the target position in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation, includes:
And in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation, and controlling the first virtual character to execute the path finding function based on the target position so as to control the first virtual character to move towards the target position.
In one embodiment, in response to a triggering operation for a target character identifier in a plurality of candidate character identifiers, displaying a target operation area on the graphical user interface based on the target character identifier, before the graphical user interface switches and displays a second game screen of a target second virtual character indicated by the target character identifier, the method further comprises:
determining a target game function to be executed in response to a fifth touch operation of the target game function for the first virtual character;
the responding to the triggering operation of the target character identification in the plurality of candidate character identifications, displaying a target operation area on the graphical user interface based on the target character identification, switching and displaying a second game picture of a target second virtual character indicated by the target character identification on the graphical user interface, and comprising the following steps:
And responding to a sixth touch operation aiming at a target role identifier in the plurality of candidate role identifiers before the fifth touch operation is finished, displaying a target operation area on the graphical user interface based on the target role identifier, and switching and displaying a second game picture of a target second virtual role indicated by the target role identifier on the graphical user interface.
In an embodiment, the determining, in response to a location marking operation for the second game screen in the target operation area, a target position in the virtual scene according to the location marking operation includes:
in response to a place marking operation for the second game screen in the target operation area, a target position is determined in the virtual scene according to the place marking operation, and the first virtual character is controlled to execute the target game function based on the target position.
In an embodiment, after generating the target hint information based on the location information of the target location, the method further includes:
and displaying the target prompt information at the target position.
In an embodiment, the generating the target hint information based on the location information of the target location includes:
Acquiring role information of the first virtual role;
generating target prompt information based on the character information and the position information of the target position, wherein the target prompt information consists of a target prompt icon and a target prompt text;
and displaying the target prompt information at the target position.
In one embodiment, a screen view control is displayed on the graphical user interface;
the displaying candidate character identifications of a plurality of second virtual characters on the graphical user interface comprises:
and in response to a seventh touch operation for the screen view control, displaying candidate character identifications of a plurality of second virtual characters on the graphical user interface based on the display position of the screen view control.
In an embodiment, the displaying, in response to the seventh touch operation for the screen view control, candidate character identifications of the plurality of second virtual characters on the graphical user interface based on a display position of the screen view control includes:
and responding to a seventh touch operation for the picture viewing control, and displaying candidate character identifiers of a plurality of second virtual characters on the graphical user interface around the display position of the picture viewing control by taking the display position of the picture viewing control as the center.
In an embodiment, displaying candidate character identifications of a plurality of second virtual characters on the graphical user interface includes:
in response to an eighth touch operation on the graphical user interface, candidate character identifications for a plurality of second virtual characters are displayed on the graphical user interface based on a touch location of the eighth touch operation.
In an embodiment, the determining, in response to a location marking operation for the second game screen in the target operation area, a target position in the virtual scene according to the location marking operation includes:
determining a touch end position of a ninth touch operation in the target operation area according to the ninth touch operation of the second game screen in the target operation area, wherein the target operation area and a preset scene range are in a mapping relation, and the preset scene range is a scene range formed based on the target second virtual character and a first preset radius;
and determining a scene position of the touch end position mapped in the virtual scene as a target position based on the position relation between the touch end position and the target operation area.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 16, the computer device 300 further includes: a touch display 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. The processor 301 is electrically connected to the touch display 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 16 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display 303 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display 303 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a liquid crystal display (LCD, liquid Crystal Display), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 301, and can receive and execute commands sent from the processor 301. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 301 to determine the type of touch event, and the processor 301 then provides a corresponding visual output on the display panel in accordance with the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 303 to implement the input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch-sensitive display 303 may also implement an input function as part of the input unit 306.
In the present embodiment, a graphical user interface is generated on touch display 303 by processor 301 executing a gaming application. The touch display 303 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The radio frequency circuitry 304 may be used to transceive radio frequency signals to establish wireless communications with a network device or other computer device via wireless communications.
The audio circuit 305 may be used to provide an audio interface between a user and a computer device through a speaker, microphone. The audio circuit 305 may transmit the received electrical signal after audio data conversion to a speaker, and convert the electrical signal into a sound signal for output by the speaker; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 305 and converted into audio data, which are processed by the audio data output processor 301 for transmission to, for example, another computer device via the radio frequency circuit 304, or which are output to the memory 302 for further processing. The audio circuit 305 may also include an ear bud jack to provide communication of the peripheral ear bud with the computer device.
The input unit 306 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 307 is used to power the various components of the computer device 300. Alternatively, the power supply 307 may be logically connected to the processor 301 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system. The power supply 307 may also include one or more of any components, such as a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 16, the computer device 300 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, in the computer device provided in this embodiment, candidate character identifiers of a plurality of second virtual characters are displayed on the graphical user interface, where one candidate character identifier is used to trigger display of a game frame corresponding to one virtual character; then, responding to a triggering operation aiming at a target role identifier in a plurality of candidate role identifiers, displaying a target operation area on the graphical user interface based on the target role identifier, and switching and displaying a second game picture of a target second virtual role indicated by the target role identifier on the graphical user interface, wherein the second game picture is a game picture obtained by shooting the target second virtual role in the virtual scene according to a second game view angle; then, in response to a place marking operation for the second game screen in the target operation area, a target position is determined in the virtual scene according to the place marking operation, target prompt information is generated based on position information of the target position, and the target prompt information is sent to a terminal device of the target second virtual character. According to the method and the device for displaying the virtual character of the player, the candidate character identification of the virtual character controlled by the other player is displayed on the graphical user interface of the player, the game picture of the corresponding virtual character under the current view angle can be checked by selecting the target character identification, the step that the player checks the game view angle of the virtual character of the player of the teammate in the game pair is simplified, the actual situation of the virtual character controlled by the other player can be checked more conveniently and rapidly by the player, the player can also perform place marking operation on the game picture corresponding to the virtual character of the other player, accurate place marking can be performed while the game picture is observed, the interactivity of the player in the game pair can be improved, and the game interaction efficiency is improved.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform steps in any of the game interaction methods provided by embodiments of the present application. For example, the computer program may perform the steps of:
displaying candidate character identifiers of a plurality of second virtual characters on the graphical user interface, wherein one candidate character identifier is used for triggering the display of a game picture corresponding to one virtual character;
responding to triggering operation aiming at a target role identifier in a plurality of candidate role identifiers, displaying a target operation area on the graphical user interface based on the target role identifier, and switching and displaying a second game picture of a target second virtual role indicated by the target role identifier on the graphical user interface, wherein the second game picture is a game picture obtained by shooting the target second virtual role in the virtual scene according to a second game view angle;
And responding to the place marking operation aiming at the second game picture in the target operation area, determining a target position in the virtual scene according to the place marking operation, generating target prompt information based on the position information of the target position, and sending the target prompt information to the terminal equipment of the target second virtual character.
In an embodiment, before displaying the candidate character identifications of the plurality of second virtual characters on the graphical user interface, further comprising:
determining a target game function to be executed in response to a trigger instruction of the target game function for the first virtual character;
the determining, in response to a place marking operation for the second game screen in the target operation area, a target position in the virtual scene according to the place marking operation includes:
in response to a place marking operation for the second game screen in the target operation area, a target position is determined in the virtual scene according to the place marking operation, and the first virtual character is controlled to execute the target game function based on the target position.
In an embodiment, the graphical user interface displays a game skill control corresponding to the first virtual character;
The determining, in response to a trigger instruction for a target game function of the first virtual character, a target game function to be executed includes:
and responding to the first touch operation aiming at the target game skill control in the game skill controls, and determining the target game skill corresponding to the target game skill control.
In an embodiment, the graphical user interface displays a screen view control corresponding to the first virtual character;
displaying candidate character identifications for a plurality of second virtual characters on the graphical user interface, comprising:
and responding to a second touch operation aiming at the graphical user interface before the first touch operation is not finished, and displaying candidate character identifiers of a plurality of second virtual characters based on the display positions of the picture viewing control when the ending position of the second touch operation is detected to be the display position of the picture viewing control.
In an embodiment, the controlling the first virtual character to execute the target game function based on the target position in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation, includes:
And in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation, and controlling the first virtual character to release the target game skill to the target position.
In an embodiment, the graphical user interface displays a game attack control corresponding to the first virtual character;
the determining, in response to a trigger instruction for a target game function of the first virtual character, a target game function to be executed includes:
and responding to a third touch operation aiming at the game attack control, and determining a path finding function associated with the game attack control according to the third touch operation.
In an embodiment, the graphical user interface displays a screen view control corresponding to the first virtual character;
displaying candidate character identifications for a plurality of second virtual characters on the graphical user interface, comprising:
and responding to a fourth touch operation on the graphical user interface before the third touch operation is not finished, and displaying candidate character identifiers of a plurality of second virtual characters based on the display positions of the picture viewing control when the finish position is the display position of the picture viewing control when the finish of the fourth touch operation is detected.
In an embodiment, the controlling the first virtual character to execute the target game function based on the target position in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation, includes:
and in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation, and controlling the first virtual character to execute the path finding function based on the target position so as to control the first virtual character to move towards the target position.
In one embodiment, in response to a triggering operation for a target character identifier in a plurality of candidate character identifiers, displaying a target operation area on the graphical user interface based on the target character identifier, before the graphical user interface switches and displays a second game screen of a target second virtual character indicated by the target character identifier, the method further comprises:
determining a target game function to be executed in response to a fifth touch operation of the target game function for the first virtual character;
The responding to the triggering operation of the target character identification in the plurality of candidate character identifications, displaying a target operation area on the graphical user interface based on the target character identification, switching and displaying a second game picture of a target second virtual character indicated by the target character identification on the graphical user interface, and comprising the following steps:
and responding to a sixth touch operation aiming at a target role identifier in the plurality of candidate role identifiers before the fifth touch operation is finished, displaying a target operation area on the graphical user interface based on the target role identifier, and switching and displaying a second game picture of a target second virtual role indicated by the target role identifier on the graphical user interface.
In an embodiment, the determining, in response to a location marking operation for the second game screen in the target operation area, a target position in the virtual scene according to the location marking operation includes:
in response to a place marking operation for the second game screen in the target operation area, a target position is determined in the virtual scene according to the place marking operation, and the first virtual character is controlled to execute the target game function based on the target position.
In an embodiment, after generating the target hint information based on the location information of the target location, the method further includes:
and displaying the target prompt information at the target position.
In an embodiment, the generating the target hint information based on the location information of the target location includes:
acquiring role information of the first virtual role;
generating target prompt information based on the character information and the position information of the target position, wherein the target prompt information consists of a target prompt icon and a target prompt text;
and displaying the target prompt information at the target position.
In one embodiment, a screen view control is displayed on the graphical user interface;
the displaying candidate character identifications of a plurality of second virtual characters on the graphical user interface comprises:
and in response to a seventh touch operation for the screen view control, displaying candidate character identifications of a plurality of second virtual characters on the graphical user interface based on the display position of the screen view control.
In an embodiment, the displaying, in response to the seventh touch operation for the screen view control, candidate character identifications of the plurality of second virtual characters on the graphical user interface based on a display position of the screen view control includes:
And responding to a seventh touch operation for the picture viewing control, and displaying candidate character identifiers of a plurality of second virtual characters on the graphical user interface around the display position of the picture viewing control by taking the display position of the picture viewing control as the center.
In an embodiment, displaying candidate character identifications of a plurality of second virtual characters on the graphical user interface includes:
in response to an eighth touch operation on the graphical user interface, candidate character identifications for a plurality of second virtual characters are displayed on the graphical user interface based on a touch location of the eighth touch operation.
In an embodiment, the determining, in response to a location marking operation for the second game screen in the target operation area, a target position in the virtual scene according to the location marking operation includes:
determining a touch end position of a ninth touch operation in the target operation area according to the ninth touch operation of the second game screen in the target operation area, wherein the target operation area and a preset scene range are in a mapping relation, and the preset scene range is a scene range formed based on the target second virtual character and a first preset radius;
And determining a scene position of the touch end position mapped in the virtual scene as a target position based on the position relation between the touch end position and the target operation area.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
Because of the computer program stored in the storage medium, candidate character identifiers of a plurality of second virtual characters can be displayed on the graphical user interface, wherein one candidate character identifier is used for triggering the display of a game picture corresponding to one virtual character; then, responding to a triggering operation aiming at a target role identifier in a plurality of candidate role identifiers, displaying a target operation area on the graphical user interface based on the target role identifier, and switching and displaying a second game picture of a target second virtual role indicated by the target role identifier on the graphical user interface, wherein the second game picture is a game picture obtained by shooting the target second virtual role in the virtual scene according to a second game view angle; then, in response to a place marking operation for the second game screen in the target operation area, a target position is determined in the virtual scene according to the place marking operation, target prompt information is generated based on position information of the target position, and the target prompt information is sent to a terminal device of the target second virtual character. According to the method and the device for displaying the virtual character of the player, the candidate character identification of the virtual character controlled by the other player is displayed on the graphical user interface of the player, the game picture of the corresponding virtual character under the current view angle can be checked by selecting the target character identification, the step that the player checks the game view angle of the virtual character of the player of the teammate in the game pair is simplified, the actual situation of the virtual character controlled by the other player can be checked more conveniently and rapidly by the player, the player can also perform place marking operation on the game picture corresponding to the virtual character of the other player, accurate place marking can be performed while the game picture is observed, the interactivity of the player in the game pair can be improved, and the game interaction efficiency is improved.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
The foregoing describes in detail a game interaction method, apparatus, computer device and computer readable storage medium provided in the embodiments of the present application, and specific examples are applied to illustrate principles and implementations of the present disclosure, where the foregoing description of the embodiments is only for helping to understand the technical solutions of the present disclosure and core ideas thereof; those of ordinary skill in the art will appreciate that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the corresponding technical solutions from the scope of the technical solutions of the embodiments of the present disclosure.

Claims (19)

1. The game interaction method is characterized in that a graphical user interface is provided through terminal equipment, the graphical user interface displays a first game picture corresponding to a first virtual character controlled by the terminal equipment, the first game picture is obtained by shooting the first virtual character in a virtual scene according to a first game view angle, and the method comprises the following steps:
Displaying candidate character identifiers of a plurality of second virtual characters on the graphical user interface, wherein one candidate character identifier is used for triggering the display of a game picture corresponding to one virtual character;
responding to triggering operation aiming at a target role identifier in a plurality of candidate role identifiers, displaying a target operation area on the graphical user interface based on the target role identifier, and switching and displaying a second game picture of a target second virtual role indicated by the target role identifier on the graphical user interface, wherein the second game picture is a game picture obtained by shooting the target second virtual role in the virtual scene according to a second game view angle;
and responding to the place marking operation aiming at the second game picture in the target operation area, determining a target position in the virtual scene according to the place marking operation, generating target prompt information based on the position information of the target position, and sending the target prompt information to the terminal equipment of the target second virtual character.
2. The game interaction method of claim 1, further comprising, prior to displaying candidate character identifications for a plurality of second virtual characters on the graphical user interface:
Determining a target game function to be executed in response to a trigger instruction of the target game function for the first virtual character;
the determining, in response to a place marking operation for the second game screen in the target operation area, a target position in the virtual scene according to the place marking operation includes:
in response to a place marking operation for the second game screen in the target operation area, a target position is determined in the virtual scene according to the place marking operation, and the first virtual character is controlled to execute the target game function based on the target position.
3. The game interaction method of claim 2, wherein the graphical user interface displays a game skill control corresponding to the first virtual character;
the determining, in response to a trigger instruction for a target game function of the first virtual character, a target game function to be executed includes:
and responding to the first touch operation aiming at the target game skill control in the game skill controls, and determining the target game skill corresponding to the target game skill control.
4. A game interaction method according to claim 3, wherein the graphical user interface displays a picture viewing control corresponding to the first virtual character;
Displaying candidate character identifications for a plurality of second virtual characters on the graphical user interface, comprising:
and responding to a second touch operation aiming at the graphical user interface before the first touch operation is not finished, and displaying candidate character identifiers of a plurality of second virtual characters based on the display positions of the picture viewing control when the ending position of the second touch operation is detected to be the display position of the picture viewing control.
5. The game interaction method according to claim 4, wherein the controlling the first virtual character to execute the target game function based on the target position in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation, comprises:
and in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation, and controlling the first virtual character to release the target game skill to the target position.
6. The game interaction method according to claim 2, wherein the graphical user interface displays a game attack control corresponding to the first virtual character;
The determining, in response to a trigger instruction for a target game function of the first virtual character, a target game function to be executed includes:
and responding to a third touch operation aiming at the game attack control, and determining a path finding function associated with the game attack control according to the third touch operation.
7. The game interaction method of claim 6, wherein the graphical user interface displays a screen view control corresponding to the first virtual character;
displaying candidate character identifications for a plurality of second virtual characters on the graphical user interface, comprising:
and responding to a fourth touch operation on the graphical user interface before the third touch operation is not finished, and displaying candidate character identifiers of a plurality of second virtual characters based on the display positions of the picture viewing control when the finish position is the display position of the picture viewing control when the finish of the fourth touch operation is detected.
8. The game interaction method according to claim 7, wherein the controlling the first virtual character to execute the target game function based on the target position in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation, comprises:
And in response to a place marking operation for the second game screen in the target operation area, determining a target position in the virtual scene according to the place marking operation, and controlling the first virtual character to execute the path finding function based on the target position so as to control the first virtual character to move towards the target position.
9. The game interaction method according to claim 1, wherein in response to a trigger operation for a target character identifier among a plurality of candidate character identifiers, displaying a target operation area on the graphical user interface based on the target character identifier, before the graphical user interface switches a second game screen displaying a target second virtual character indicated by the target character identifier, further comprising:
determining a target game function to be executed in response to a fifth touch operation of the target game function for the first virtual character;
the responding to the triggering operation of the target character identification in the plurality of candidate character identifications, displaying a target operation area on the graphical user interface based on the target character identification, switching and displaying a second game picture of a target second virtual character indicated by the target character identification on the graphical user interface, and comprising the following steps:
And responding to a sixth touch operation aiming at a target role identifier in the plurality of candidate role identifiers before the fifth touch operation is finished, displaying a target operation area on the graphical user interface based on the target role identifier, and switching and displaying a second game picture of a target second virtual role indicated by the target role identifier on the graphical user interface.
10. The game interaction method according to claim 9, wherein the determining a target position in the virtual scene according to the place marking operation in response to the place marking operation for the second game screen in the target operation area includes:
in response to a place marking operation for the second game screen in the target operation area, a target position is determined in the virtual scene according to the place marking operation, and the first virtual character is controlled to execute the target game function based on the target position.
11. The game interaction method according to claim 1, further comprising, after generating target hint information based on position information of the target position:
and displaying the target prompt information at the target position.
12. The game interaction method of claim 11, wherein the generating target hint information based on location information of the target location includes:
acquiring role information of the first virtual role;
generating target prompt information based on the character information and the position information of the target position, wherein the target prompt information consists of a target prompt icon and a target prompt text;
and displaying the target prompt information at the target position.
13. The game interaction method of claim 1, wherein a screen view control is displayed on the graphical user interface;
the displaying candidate character identifications of a plurality of second virtual characters on the graphical user interface comprises:
and in response to a seventh touch operation for the screen view control, displaying candidate character identifications of a plurality of second virtual characters on the graphical user interface based on the display position of the screen view control.
14. The game interaction method of claim 13, wherein the displaying candidate character identifications of a plurality of second virtual characters on the graphical user interface based on a display position of the screen view control in response to a seventh touch operation for the screen view control comprises:
And responding to a seventh touch operation for the picture viewing control, and displaying candidate character identifiers of a plurality of second virtual characters on the graphical user interface around the display position of the picture viewing control by taking the display position of the picture viewing control as the center.
15. The game interaction method of claim 1, wherein displaying candidate character identifications of a plurality of second virtual characters on the graphical user interface comprises:
in response to an eighth touch operation on the graphical user interface, candidate character identifications for a plurality of second virtual characters are displayed on the graphical user interface based on a touch location of the eighth touch operation.
16. The game interaction method according to claim 1, wherein the determining a target position in the virtual scene according to the place marking operation in response to the place marking operation for the second game screen in the target operation area includes:
determining a touch end position of a ninth touch operation in the target operation area according to the ninth touch operation of the second game screen in the target operation area, wherein the target operation area and a preset scene range are in a mapping relation, and the preset scene range is a scene range formed based on the target second virtual character and a first preset radius;
And determining a scene position of the touch end position mapped in the virtual scene as a target position based on the position relation between the touch end position and the target operation area.
17. A game interaction device, comprising:
the display unit is used for displaying candidate character identifiers of a plurality of second virtual characters on the graphical user interface, wherein one candidate character identifier is used for triggering the display of a game picture corresponding to one virtual character;
the first response unit is used for responding to the triggering operation of the target role identifier in the plurality of candidate role identifiers, displaying a target operation area on the graphical user interface based on the target role identifier, and switching and displaying a second game picture of a target second virtual role indicated by the target role identifier on the graphical user interface, wherein the second game picture is obtained by shooting the target second virtual role in the virtual scene according to a second game view angle;
and a second response unit configured to determine a target position in the virtual scene according to a location marking operation for the second game screen in the target operation area, generate target hint information based on position information of the target position, and send the target hint information to a terminal device of the target second virtual character.
18. A computer device comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps in the game interaction method of any of claims 1 to 16.
19. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps in the game interaction method of any of claims 1 to 16.
CN202311729572.9A 2023-12-14 2023-12-14 Game interaction method, game interaction device, computer equipment and computer readable storage medium Pending CN117482523A (en)

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Application Number Priority Date Filing Date Title
CN202311729572.9A CN117482523A (en) 2023-12-14 2023-12-14 Game interaction method, game interaction device, computer equipment and computer readable storage medium

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CN117482523A true CN117482523A (en) 2024-02-02

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