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CN117138326A - Game control method, device, equipment and storage medium - Google Patents

Game control method, device, equipment and storage medium Download PDF

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Publication number
CN117138326A
CN117138326A CN202210568949.6A CN202210568949A CN117138326A CN 117138326 A CN117138326 A CN 117138326A CN 202210568949 A CN202210568949 A CN 202210568949A CN 117138326 A CN117138326 A CN 117138326A
Authority
CN
China
Prior art keywords
touch operation
user interface
game
control
carrier
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202210568949.6A
Other languages
Chinese (zh)
Inventor
曾嵘
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202210568949.6A priority Critical patent/CN117138326A/en
Publication of CN117138326A publication Critical patent/CN117138326A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a game control method, a device, equipment and a storage medium, wherein a graphical user interface is provided by terminal equipment, and at least all or part of game scenes of a game are displayed on the graphical user interface, wherein the game scenes comprise: a controlled virtual object controlled by a terminal device, the method comprising: providing a virtual rocker on the graphical user interface, controlling the controlled virtual object to move in the game scene in response to a first touch operation on the virtual rocker, displaying a carrier control on the graphical user interface in response to the end of the first touch operation, controlling the controlled virtual object to continue to move, and controlling the controlled virtual object to move in the game scene by using the virtual carrier in response to a second touch operation on the carrier control. In the application, the controlled virtual object keeps a moving state before and after using the virtual carrier, so that the interaction flow is simplified, the operation efficiency is improved, the carrier control is not resident, and the occupation of the interface space is reduced.

Description

Game control method, device, equipment and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a game control method, apparatus, device, and storage medium.
Background
With the rapid development of game technology, games are provided with more and more functions, wherein virtual riding in the games has become one of the players' help to explore the game world.
At present, a virtual rocker and a sitting button in a game are often placed in a left hand area of a game interface separately, a player can click the sitting button to call for sitting, if the player wants to sit on the virtual rocker while operating the virtual rocker, the player needs to loosen fingers and move the fingers to the position of the sitting button, the sitting button is pressed down, and after the player successfully sits on the virtual rocker, the fingers are moved to the position of the virtual rocker.
However, the above-described interactive flow is complicated and interrupts the experience that the player wants to keep moving, resulting in poor game experience.
Disclosure of Invention
The application aims to overcome the defects in the prior art and provide a game control method, a game control device and a game control storage medium, so as to solve the problem of poor game experience in the prior art.
In order to achieve the above purpose, the technical scheme adopted by the embodiment of the application is as follows:
in a first aspect, an embodiment of the present application provides a game control method, where a graphical user interface is provided by a terminal device, where at least all or part of a game scene of a game is displayed on the graphical user interface, and the game scene includes: the method for controlling the controlled virtual object through the terminal equipment comprises the following steps:
Providing a virtual rocker on the graphical user interface;
responding to a first touch operation aiming at the virtual rocker, and controlling the controlled virtual object to move in the game scene;
responding to the end of the first touch operation, displaying a carrier control on the graphical user interface, and controlling the controlled virtual object to continue moving;
and responding to a second touch operation for the carrier control, and controlling the controlled virtual object to move in the game scene by using a virtual carrier.
In an alternative embodiment, the displaying the vehicle control on the graphical user interface includes:
and displaying the carrier control at the touch position when the first touch operation is finished.
In an optional embodiment, the responding controls the controlled virtual object to move using a virtual vehicle after the game scene for the second touch operation of the vehicle control, and the method further includes:
and updating the carrier control to the virtual rocker.
In an optional embodiment, the responding controls the controlled virtual object before the game scene moves using a virtual vehicle, and the method further includes:
And receiving the second touch operation input by the carrier control within the preset display duration of the carrier control.
In an alternative embodiment, the method further comprises:
and if the second touch operation input to the carrier control is not received within the preset display duration, controlling the controlled virtual object to stop moving in the game scene.
In an alternative embodiment, the method further comprises:
and if the second touch operation input to the carrier control is not received within the preset display duration, canceling to display the carrier control.
In an alternative embodiment, the method further comprises:
receiving third touch operation aiming at other positions on the graphical user interface within the preset display duration, wherein the other positions on the graphical user interface are positions except the position where the carrier control is located on the graphical user interface;
and responding to the third touch operation, and redisplaying the virtual rocker at the position of the touch point of the third touch operation on the graphical user interface.
In an alternative embodiment, the method further comprises:
And responding to the third touch operation, and canceling to display the carrier control.
In an alternative embodiment, the method further comprises:
and responding to the adjustment operation aiming at the preset display time length, and adjusting the preset display time length.
In an optional embodiment, the controlling the controlled virtual object to move in the game scene using a virtual vehicle in response to the second touch operation of the vehicle control includes:
responding to the second touch operation, and controlling the controlled virtual object to move in the game scene by using a virtual carrier corresponding to the carrier control; or alternatively
And responding to the second touch operation, and controlling the controlled virtual object to move in the game scene by using a virtual carrier corresponding to the controlled virtual object.
In a second aspect, another embodiment of the present application provides a game control apparatus, which provides a graphical user interface through a terminal device, wherein at least all or part of a game scene of a game is displayed on the graphical user interface, and the game scene includes: the device comprises a controlled virtual object controlled by the terminal equipment, and the device comprises:
The display module is used for providing a virtual rocker on the graphical user interface;
the control module is used for responding to the first touch operation aiming at the virtual rocker and controlling the controlled virtual object to move in the game scene;
the display module is further used for responding to the end of the first touch operation and displaying a carrier control on the graphical user interface, and the control module is further used for controlling the controlled virtual object to continue moving;
the control module is further configured to control the controlled virtual object to move in the game scene using a virtual carrier in response to a second touch operation for the carrier control.
In an alternative embodiment, the display module is specifically configured to:
and displaying the carrier control at the touch position when the first touch operation is finished.
In an alternative embodiment, the display module is further configured to:
and updating the carrier control to the virtual rocker.
In an alternative embodiment, the apparatus further comprises:
the receiving module is used for receiving the second touch operation input by the carrier control within the preset display duration of the carrier control.
In an alternative embodiment, the control module is further configured to:
and if the second touch operation input to the carrier control is not received within the preset display duration, controlling the controlled virtual object to stop moving in the game scene.
In an alternative embodiment, the display module is further configured to:
and if the second touch operation input to the carrier control is not received within the preset display duration, canceling to display the carrier control.
In an alternative embodiment, the receiving module is further configured to:
receiving third touch operation aiming at other positions on the graphical user interface within the preset display duration, wherein the other positions on the graphical user interface are positions except the position where the carrier control is located on the graphical user interface;
and the display module is further used for responding to the third touch operation and redisplaying the virtual rocker at the position of the touch point of the third touch operation on the graphical user interface.
In an alternative embodiment, the display module is further configured to:
and responding to the third touch operation, and canceling to display the carrier control.
In an alternative embodiment, the apparatus further comprises:
and the adjusting module is used for responding to the adjusting operation aiming at the preset display time length and adjusting the preset display time length.
In an alternative embodiment, the control module is specifically configured to:
responding to the second touch operation, and controlling the controlled virtual object to move in the game scene by using a virtual carrier corresponding to the carrier control; or alternatively
And responding to the second touch operation, and controlling the controlled virtual object to move in the game scene by using a virtual carrier corresponding to the controlled virtual object.
In a third aspect, another embodiment of the present application provides a terminal device, including: the game control device comprises a processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the terminal device is running, the processor and the memory are communicated through the bus, and the processor executes the machine-readable instructions to execute the game control method of any one of the first aspect.
In a fourth aspect, another embodiment of the present application provides a computer-readable storage medium having a computer program stored thereon, which when executed by a processor performs the game control method of any one of the first aspects.
The beneficial effects of the application are as follows:
the game control method, the device, the equipment and the storage medium of the application provide a graphic user interface through the terminal equipment, and the graphic user interface at least displays all or part of game scenes of the game, wherein the game scenes comprise: a controlled virtual object controlled by a terminal device, the method comprising: providing a virtual rocker on the graphical user interface, controlling the controlled virtual object to move in the game scene in response to a first touch operation on the virtual rocker, displaying a carrier control on the graphical user interface in response to the end of the first touch operation, controlling the controlled virtual object to continue to move, and controlling the controlled virtual object to move in the game scene by using the virtual carrier in response to a second touch operation on the carrier control. In the application, the controlled virtual object keeps a moving state before and after using the virtual carrier, so that the interaction flow is simplified, the operation efficiency is improved, the carrier control is not resident, and the occupation of the interface space is reduced.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic flow chart of a game control method according to an embodiment of the present application;
FIG. 2 is a diagram illustrating a graphical user interface according to an embodiment of the present application;
FIG. 3 is a second diagram of a graphical user interface according to an embodiment of the present application;
FIG. 4 is a third diagram of a graphical user interface provided by an embodiment of the present application;
FIG. 5 is a second flow chart of a game control method according to an embodiment of the present application;
FIG. 6 is a diagram of a graphical user interface according to an embodiment of the present application;
FIG. 7 is a flowchart illustrating a game control method according to an embodiment of the present application;
FIG. 8 is a diagram fifth graphical user interface provided by an embodiment of the present application;
FIG. 9 is a flowchart of a game control method according to an embodiment of the present application;
FIG. 10 is a diagram of a graphical user interface according to an embodiment of the present application;
FIG. 11 is a flowchart of a game control method according to an embodiment of the present application;
FIG. 12 is a diagram seventh of a graphical user interface provided by an embodiment of the present application;
FIG. 13 is a schematic diagram of a game control device according to an embodiment of the present application;
fig. 14 is a schematic structural diagram of a terminal device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described with reference to the accompanying drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for the purpose of illustration and description only and are not intended to limit the scope of the present application. In addition, it should be understood that the schematic drawings are not drawn to scale. A flowchart, as used in this disclosure, illustrates operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be implemented out of order and that steps without logical context may be performed in reverse order or concurrently. Moreover, one or more other operations may be added to or removed from the flow diagrams by those skilled in the art under the direction of the present disclosure.
In addition, the described embodiments are only some, but not all, embodiments of the application. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by a person skilled in the art without making any inventive effort, are intended to be within the scope of the present application.
It should be noted that the term "comprising" will be used in embodiments of the application to indicate the presence of the features stated hereafter, but not to exclude the addition of other features.
The game control method in one embodiment of the present application may be run on a local terminal device or a server. When the game control method is run on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the game control method is stored and operated on the cloud game server, the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the application provides a game control method, and a graphical user interface is provided through terminal equipment, wherein the terminal equipment can be the aforementioned local terminal equipment or the aforementioned client equipment in the cloud interaction system.
Based on the simultaneous provision of virtual rockers and riding buttons on the graphical user interface in the prior art, seven-step interaction is required: the method comprises the steps of pressing a virtual rocker by a finger to control a controlled virtual object to move, lifting the finger, canceling moving the virtual rocker, moving the finger to a sitting button, pressing the sitting button by the finger, lifting the finger from the sitting button, and moving the finger to the virtual rocker.
The game control method of the present application will be specifically described with reference to several embodiments.
Fig. 1 is a schematic flow chart of a game control method according to an embodiment of the present application, where an execution subject of the embodiment may be a terminal device, for example, a device with data processing capability such as a mobile phone, a game console, or a computer.
As shown in fig. 1, the method may include:
s101, providing a virtual rocker on a graphical user interface.
Providing a graphical user interface through the terminal equipment, wherein the graphical user interface can be a game interface of any game application, a player can install the game application on the terminal equipment, the graphical user interface is provided through the terminal equipment, and at least all or part of game scenes of a game are displayed on the graphical user interface, and the game scenes comprise: and a controlled virtual object controlled by the terminal device, wherein the controlled virtual object can be a virtual character, a virtual animal and the like.
The virtual rocker can reside on the graphical user interface, and the virtual rocker can be provided on the graphical user interface according to a preset triggering condition, for example, the preset triggering condition can be a touch operation aiming at a preset triggering area on the graphical user interface, wherein the virtual rocker can be located in any area on the graphical user interface, such as a left side area, a right side area and the like on the graphical user interface, and the triggering mode of the virtual rocker, the specific form of a controlled virtual object and the position of the virtual rocker are not limited in the embodiment.
S102, responding to a first touch operation aiming at the virtual rocker, and controlling the controlled virtual object to move in the game scene.
The player can input a first touch operation for the virtual rocker, the terminal device responds to the first touch operation to control the controlled virtual object to move in the game scene, wherein the moving direction of the controlled virtual object in the game scene can be determined by the rocker direction, taking fig. 2 as an example for illustration, fig. 2 is a schematic diagram one of the graphical user interface provided by the embodiment of the application, as shown in fig. 2, the virtual rocker can be located in the left lower side area of the graphical user interface, the player inputs the first touch operation for the virtual rocker, the rocker direction corresponding to the first touch operation is the upper right, and then the controlled virtual object can be controlled to move towards the upper right in the game scene.
The first touch operation may be any one of a click operation, a double click operation, a long press operation, a short press operation, and a sliding operation, which is not particularly limited in this embodiment.
And S103, responding to the end of the first touch operation, displaying a carrier control on the graphical user interface, and controlling the controlled virtual object to continue moving.
In the process of moving the controlled virtual object in the game scene, if the disappearance of the touch point corresponding to the first touch operation is detected, that is, the player lifts the finger for touching the virtual rocker, that is, the first touch operation ends, the carrier control is displayed on the graphical user interface in response to the end of the first touch operation and is controlled to continue moving, wherein the carrier control can be a control for triggering the virtual carrier in the game scene, the carrier control can be provided with an identifier of the virtual carrier, the virtual carrier can be a virtual riding, such as a virtual horse, a virtual beast and the like, and the carrier control can be displayed with an identifier of the virtual riding, such as a text identifier, a pattern identifier and the like of the virtual riding.
The vehicle control may be located in any area on the gui, such as a left area, a right area, etc. on the gui, which is not particularly limited in this embodiment.
In this embodiment, if the first touch operation is detected to be cancelled, the controlled virtual object is controlled to continue moving, where the controlled virtual object may also continue moving in the game scene in the moving direction indicated by the previous rocker direction in the process of continuing moving the controlled virtual object, and taking fig. 2 as an example, if the touch point corresponding to the first touch operation is detected to disappear, the carrier control is displayed on the graphical user interface, and meanwhile, the controlled virtual object is controlled to continue moving in the game scene toward the upper right.
It should be noted that, if the touch point corresponding to the first touch operation disappears, the virtual rocker may be continuously displayed on the graphical user interface, and the carrier control may be displayed at other positions on the graphical user interface except for the position where the virtual rocker is located, or the display of the virtual rocker on the graphical user interface may be canceled, and the carrier control may be displayed at the display position of the virtual rocker.
And S104, responding to a second touch operation for the carrier control, and controlling the controlled virtual object to move in the game scene by using the virtual carrier.
The player can input a second touch operation for the carrier control, the terminal equipment responds to the second touch operation to control the controlled virtual object to move in the game scene by using the virtual carrier, wherein when the controlled virtual object moves by using the virtual carrier, the controlled virtual object can also continue to move in the game scene towards the moving direction indicated by the previous rocker direction, and in the example of fig. 2, responds to the second touch operation for the carrier control to control the controlled virtual object to move towards the upper right by sitting on a virtual seat in the game scene.
The second touch operation may be any one of a click operation, a double click operation, a long press operation, and a short press operation, which is not particularly limited in this embodiment.
It should be noted that, the scheme may be applied to a game mode supporting use of a virtual carrier, for a game mode not using a virtual carrier, such as a combat mode, when it is detected that a touch point corresponding to a first touch operation disappears, a carrier control may not be displayed on a graphical user interface, or a carrier control may also be displayed, a player may input a second touch operation for the carrier control, but cannot respond, that is, a controlled virtual object cannot use the virtual carrier, and in addition, a prompt message may also be displayed to remind the player that the virtual carrier cannot be used in the game mode.
In the game control method of the embodiment, a virtual rocker is provided on a graphical user interface, a controlled virtual object is controlled to move in a game scene in response to a first touch operation for the virtual rocker, a carrier control is displayed on the graphical user interface in response to the end of the first touch operation, the controlled virtual object is controlled to continue to move, and the controlled virtual object is controlled to move in the game scene by using a virtual carrier in response to a second touch operation for the carrier control. The controlled virtual object in the embodiment keeps a moving state before and after using the virtual carrier, so that the interaction flow is simplified, the operation efficiency is improved, and the carrier control is displayed after the first touch operation is detected to be canceled, so that the carrier control is not resident, and the occupation of the interface space is reduced.
In an alternative embodiment, in step S102, displaying a vehicle control on a graphical user interface includes:
and displaying the carrier control at the touch position when the first touch operation is finished.
The touch position at the end of the first touch operation may be a position of a corresponding touch point at the end of the first touch operation, for example, a position of a preset area centered on the touch point, and a position of a preset area passing through the touch point. Fig. 3 is a schematic diagram ii of a graphical user interface provided in an embodiment of the present application, as shown in fig. 3, if it is detected that the first touch operation is finished, a carrier control is displayed at a position where a preset area (a square area marked by a dotted line in fig. 3 is an example) passing through the touch point, where both the virtual rocker and the carrier control are circular, and the touch point corresponding to the first touch operation is located at the upper right side of the virtual rocker.
Of course, the touch position at the end of the first touch operation may also be the position of the virtual rocker acted by the first touch operation, that is, in this example, the displayed virtual rocker may be updated to be the carrier control, that is, the carrier control is displayed at the display position of the virtual rocker, and the display of the virtual rocker is canceled. Taking fig. 2 as an example, the virtual rocker is circular, and the touch position at the end of the first touch operation may be a circular area of the virtual rocker, and then the circle center of the circular area may be used as the center to display the carrier control, where the carrier control may also be circular.
Fig. 4 is a schematic diagram III of a graphical user interface provided by an embodiment of the present application, as shown in fig. 4, on the basis of fig. 2, if it is detected that the first touch operation is finished, that is, the player lifts a finger for touching the virtual rocker, the virtual rocker on the graphical user interface is updated to a carrier control, and the controlled virtual object is controlled to move towards the upper right in the game scene.
Therefore, when the player inputs touch operation to the carrier control, the fingers do not need to repeatedly move, and only the touch operation is performed at the same position as the virtual rocker, namely, the complexity of the operation is not increased, so that the operation is consistent with that of the operation only, the fingers of the player are not tired, the fingers of the player are lifted and then put down again in situ in the process of controlling the movement of the controlled virtual object, and the virtual carrier can be summoned and the current movement state is kept.
In an optional embodiment, in step S103, in response to the second touch operation for the carrier control, the controlled virtual object may cancel displaying the virtual rocker after moving using the virtual carrier in the game scene, and display the carrier control at the position displayed by the virtual rocker. The following is a description with reference to fig. 5.
Fig. 5 is a second flowchart of a game control method according to an embodiment of the present application, as shown in fig. 5, after a controlled virtual object is controlled to move in a game scene by using a virtual carrier in response to a second touch operation for a carrier control, the method may further include:
s201, updating the carrier control to be a virtual rocker.
In response to the second touch operation for the carrier control, when the controlled virtual object is controlled to move by using the virtual carrier in the game scene, the display on the graphical user interface can be updated, namely, the carrier control on the graphical user interface is updated to be a virtual rocker, so that after the controlled virtual object uses the virtual carrier, the player can further input the touch operation for the virtual rocker to control the moving direction of the controlled virtual object on the graphical user interface after the virtual carrier is used.
It should be noted that, in the scene including two implementation manners, when the virtual rocker and the carrier control are displayed on the graphical user interface, after the controlled virtual object is controlled to move by using the virtual carrier, the carrier control can be updated to the virtual rocker, that is, the virtual rocker is displayed at the position of the carrier control again, that is, the display position of the virtual rocker is changed; when the carrier control is displayed on the graphical user interface and the virtual rocker is not displayed on the graphical user interface, after the controlled virtual object is controlled to move by using the virtual carrier, the virtual rocker can be displayed at the position of the carrier control, namely, the carrier control is not displayed, and the virtual rocker is displayed.
Fig. 6 is a schematic diagram of a graphical user interface provided in an embodiment of the present application, as shown in fig. 6, on the basis of fig. 4, in response to a second touch operation on a carrier control, when a controlled virtual object is controlled to move towards a previous rocker direction by using a virtual carrier in a game scene, display of the carrier control may be canceled, and a virtual rocker may be displayed at a position where the carrier control is located.
In the game control method of the embodiment, compared with the interaction flow in the prior art, the interaction flow in the scheme is shortened to three steps, the virtual rocker is pressed by the first step and the fingers to control the controlled virtual object to move, the fingers are lifted up, the controlled virtual object keeps moving, the temporary carrier control is displayed below the current fingers, the carrier control is activated by pressing the third step and the fingers, the carrier control can be canceled to be displayed, the virtual rocker is redisplayed, and the controlled virtual object continues to be controlled to move by pressing the virtual rocker. Therefore, in the embodiment, the interaction flow is shortened from seven steps to three steps, so that the interaction flow is greatly shortened, and the operation efficiency is improved.
In an optional embodiment, in step S103, in response to the second touch operation for the vehicle control, the method may further include: and receiving a second touch operation input to the carrier control within the preset display duration of the carrier control.
The preset display duration of the carrier control is a duration display duration of the carrier control, may be a display duration of a carrier control defaulted by a game, for example, may be 0.5 seconds, 0.6 seconds, etc., which is not limited in this embodiment.
The terminal device responds to the second touch operation to control the controlled virtual object to move in the game scene by using the virtual carrier, that is, the carrier control has a certain timeliness, only the received second touch operation can be responded in the preset display time, if the second touch operation is received in the preset display time, the response can not be performed, or the carrier control is not displayed any more, and the embodiment is not limited according to the game situation.
In an alternative embodiment, the preset display duration may be adjustable, and the method may further include: and responding to the adjustment operation aiming at the preset display time length, and adjusting the preset display time length.
The game application provides an adjustment option for the preset display duration, a player can input an adjustment operation for the preset display duration according to actual requirements, the terminal equipment responds to the adjustment operation and can adjust the preset display duration based on the adjustment option for the preset display duration, the adjustment option can support the input of the preset display duration, an adjustment control can also be provided, the adjustment of the preset display duration is realized through the input of a touch operation for the adjustment control, the adjustment mode of the preset display duration is not limited, and any mode capable of adjusting the preset display duration belongs to the protection scope of the application.
In an alternative embodiment, if the second touch operation input to the carrier control is not received within the preset display duration of the carrier control, the controlled virtual object may be further controlled to stop moving, and/or the carrier control may be canceled from being displayed. The following is a description with reference to fig. 6.
Fig. 7 is a flowchart of a game control method according to an embodiment of the present application, as shown in fig. 7, where the method may further include:
and S301, if a second touch operation input for the carrier control is not received within a preset display time, controlling the controlled virtual object to stop moving in the game scene.
If the second touch operation input to the carrier control is not received within the preset display duration of the carrier control, that is, the player does not perform the touch operation on the carrier control, the controlled virtual object can be controlled to stop moving in the game scene, that is, if the first touch operation is detected to be canceled, the controlled virtual object is controlled to continue moving while the carrier control is displayed on the graphical user interface, and the controlled virtual object continues moving within the preset display duration of the carrier control until it is determined that the second touch operation input to the carrier control is not received within the preset display duration of the carrier control, and the controlled virtual object stops moving.
S302, if a second touch operation input for the carrier control is not received within a preset display duration, the carrier control is canceled to be displayed.
If the second touch operation input to the carrier control is not received within the preset display duration of the carrier control, the display of the carrier control can be canceled, that is, the carrier control does not need to reside on the interface, the carrier control is called out to enable the carrier control to be displayed on the graphical user interface when the first touch operation is detected to be canceled, and if the second touch operation input to the carrier control is not received within the preset display duration of the carrier control, the display of the carrier control is canceled.
Fig. 8 is a schematic diagram fifth of a graphical user interface provided in an embodiment of the present application, as shown in fig. 8, on the basis of fig. 4, if a second touch operation input to the carrier control is not received within a preset display duration of the carrier control, the controlled virtual object is controlled to stop moving in the game scene, and the carrier control is cancelled from being displayed. In an alternative embodiment, after the display of the carrier control is canceled, the virtual rocker may also be redisplayed at the location of the carrier control on the graphical user interface.
Fig. 9 is a flowchart of a game control method according to an embodiment of the present application, as shown in fig. 9, in step S103, the method may further include:
s401, receiving a third touch operation aiming at other positions on the graphical user interface within a preset display duration.
And S402, responding to the third touch operation, and redisplaying the virtual rocker at the position of the touch point of the third touch operation on the graphical user interface.
And receiving a third touch operation aiming at other positions on the graphical user interface within a preset display duration, wherein the other positions on the graphical user interface are positions except the position where the carrier control is located on the graphical user interface, that is, if the carrier control is displayed on the graphical user interface, but within the preset display duration of the carrier control, the player does not input the touch operation aiming at the carrier control, but inputs the third touch operation aiming at the other positions on the graphical user interface, the terminal equipment can receive the third touch operation aiming at the other positions on the graphical user interface, and redisplaying the virtual rocker at the position where the touch point of the third touch operation is located on the graphical user interface in response to the third touch operation.
The player can also input the touch operation of redisplaying the virtual rocker at the position of the touch point of the third touch operation on the graphical user interface, and control the controlled virtual object to move towards the corresponding direction in the game scene, wherein the virtual carrier is not used by the controlled virtual object.
In an alternative embodiment, the method may further comprise:
and responding to the third touch operation, and canceling the display carrier control.
And receiving a third touch operation aiming at other positions on the graphical user interface within a preset display duration, wherein the terminal equipment can also respond to the third touch operation to cancel the display of the carrier control.
Fig. 10 is a schematic diagram sixth of a graphical user interface provided in an embodiment of the present application, as shown in fig. 10, on the basis of fig. 4, in a preset display duration of a vehicle control, receiving a third touch operation for other positions on the graphical user interface, in response to the third touch operation, redisplaying a virtual rocker at a position where a touch point of the third touch operation is located on the graphical user interface, canceling the display of the vehicle control, and in response to the touch operation for the redisplayed virtual rocker, controlling a controlled virtual object to move in a game scene in a new rocker direction (the new rocker direction is right above in fig. 10).
The other positions in fig. 10 are illustrated as the right position of the carrier control on the gui.
In an alternative embodiment, the virtual vehicle used by the controlled virtual object may be a virtual vehicle corresponding to the vehicle control, or a virtual vehicle corresponding to the controlled virtual object. The following is a description with reference to fig. 10.
Fig. 11 is a flowchart of a game control method according to an embodiment of the present application, as shown in fig. 11, for controlling a controlled virtual object to move in a game scene using a virtual carrier in response to a second touch operation for the carrier control, including:
s501, responding to a second touch operation, and controlling the controlled virtual object to move in the game scene by using a virtual carrier corresponding to the carrier control.
The virtual vehicle is a virtual riding vehicle control triggered to activate the virtual riding vehicle, and the virtual riding vehicle control can display a virtual riding identifier, such as a character identifier, a pattern identifier and the like of the virtual riding vehicle. And responding to a second touch operation for the carrier control, and controlling the controlled virtual object to move towards the corresponding direction in the game scene by using the virtual carrier corresponding to the carrier control.
S502, responding to a second touch operation, and controlling the controlled virtual object to move in the game scene by using a virtual carrier corresponding to the controlled virtual object.
The controlled virtual object and the virtual carrier have a corresponding relationship, and different controlled virtual objects can have at least one virtual carrier, or the same controlled virtual object can also have different virtual carriers according to different game grades. In response to the second touch operation for the carrier control, the controlled virtual object may be controlled to move towards a corresponding direction in the game scene by using a virtual carrier corresponding to the controlled virtual object, where the virtual carrier corresponding to the controlled virtual object may be any one of at least one virtual carrier of the controlled virtual object or one with the most frequency of use, which is not limited in this embodiment.
The third control operation may be any one of a click operation, a double click operation, a long press operation, and a short press operation, which is not particularly limited in this embodiment.
In an alternative implementation manner, a resident carrier control may be further provided on the gui, where the resident carrier control is a carrier control that is always displayed on the gui, and fig. 12 is a schematic diagram seven of the gui provided by the embodiment of the present application, as shown in fig. 12, on the basis of fig. 2, a resident carrier control is further displayed on the lower left side on the gui, so as to provide a stable operation mode of triggering to sit on a bottom for a player, without being interfered by other interactions, and the resident carrier control may be continuously displayed at any position on the gui, for example, in a lower right corner area and a lower left corner area, so long as touch interaction of a game is not affected.
Fig. 13 is a schematic structural diagram of a game control device according to an embodiment of the present application, where the device may be integrated in a terminal device, and a graphical user interface is provided through the terminal device, where at least all or part of a game scene of a game is displayed on the graphical user interface, and the game scene includes: and the controlled virtual object is controlled by the terminal equipment.
As shown in fig. 13, the apparatus includes:
a display module 601 for providing a virtual joystick on the graphical user interface;
the control module 602 is configured to control the controlled virtual object to move in the game scene in response to the first touch operation for the virtual rocker;
the display module 601 is further configured to display a carrier control on the graphical user interface in response to the end of the first touch operation, and the control module is further configured to control the controlled virtual object to continue moving;
the control module 602 is further configured to control the controlled virtual object to move using the virtual vehicle in the game scene in response to a second touch operation for the vehicle control.
In an alternative embodiment, the display module 601 is specifically configured to:
and displaying the carrier control at the touch position when the first touch operation is finished.
In an alternative embodiment, the display module 601 is further configured to:
And updating the carrier control to be a virtual rocker.
In an alternative embodiment, the apparatus further comprises:
the receiving module 603 is configured to receive a second touch operation input to the carrier control within a preset display duration of the carrier control.
In an alternative embodiment, the control module 602 is further configured to:
and if the second touch operation input to the carrier control is not received within the preset display time, controlling the controlled virtual object to stop moving in the game scene.
In an alternative embodiment, the display module 601 is further configured to:
and if the second touch operation input to the carrier control is not received within the preset display time, canceling the display of the carrier control.
In an alternative embodiment, the receiving module 603 is further configured to:
receiving third touch operation aiming at other positions on the graphical user interface within a preset display time period, wherein the other positions on the graphical user interface are positions except for the position where the carrier control is positioned on the graphical user interface;
the display module 601 is further configured to redisplay the virtual rocker at a location of a touch point of the third touch operation on the graphical user interface in response to the third touch operation.
In an alternative embodiment, the display module 601 is further configured to:
And responding to the third touch operation, and canceling the display carrier control.
In an alternative embodiment, the apparatus further comprises:
the adjusting module 604 is configured to adjust the preset display duration in response to an adjustment operation for the preset display duration.
In an alternative embodiment, the control module 602 is specifically configured to:
responding to the second touch operation, and controlling the controlled virtual object to move in the game scene by using a virtual carrier corresponding to the carrier control; or alternatively
And responding to the second touch operation, and controlling the controlled virtual object to move in the game scene by using the virtual carrier corresponding to the controlled virtual object.
In the game control device of this embodiment, the display module is configured to provide a virtual rocker on the gui, the control module is configured to control the controlled virtual object to move in the game scene in response to a first touch operation for the virtual rocker, the display module is configured to display the carrier control on the gui in response to the end of the first touch operation, the control module is further configured to control the controlled virtual object to continue to move, and the control module is further configured to control the controlled virtual object to move in the game scene using the virtual carrier in response to a second touch operation for the carrier control. The controlled virtual object keeps a moving state before and after using the virtual carrier, so that the interaction flow is simplified, the operation efficiency is improved, the carrier control is not resident, and the occupation of the interface space is reduced.
Fig. 14 is a schematic structural diagram of a terminal device according to an embodiment of the present application, as shown in fig. 14, where the device includes: a processor 701, a memory 702, and a bus 703, the memory 702 storing machine-readable instructions executable by the processor 701, the processor 701 and the memory 702 communicating over the bus 703 when the terminal device is running, the processor 701 executing the machine-readable instructions to perform the steps of:
providing a virtual rocker on the graphical user interface;
responding to a first touch operation aiming at the virtual rocker, and controlling the controlled virtual object to move in the game scene;
responding to the end of the first touch operation, displaying a carrier control on a graphical user interface, and controlling the controlled virtual object to continue moving;
and responding to a second touch operation aiming at the carrier control, and controlling the controlled virtual object to move in the game scene by using the virtual carrier.
In an alternative embodiment, processor 701, when executed, is operative to display a vehicle control on a graphical user interface, and in particular:
and displaying the carrier control at the touch position when the first touch operation is finished.
In an alternative embodiment, processor 701 is further configured to:
and updating the carrier control to be a virtual rocker.
In an alternative embodiment, processor 701 is further configured to:
and receiving a second touch operation input to the carrier control within the preset display duration of the carrier control.
In an alternative embodiment, processor 701 is further configured to:
and if the second touch operation input to the carrier control is not received within the preset display time, controlling the controlled virtual object to stop moving in the game scene.
In an alternative embodiment, processor 701 is further configured to:
and if the second touch operation input to the carrier control is not received within the preset display time, canceling the display of the carrier control.
In an alternative embodiment, processor 701 is further configured to:
receiving third touch operation aiming at other positions on the graphical user interface within a preset display time period, wherein the other positions on the graphical user interface are positions except for the position where the carrier control is positioned on the graphical user interface;
and responding to the third touch operation, and redisplaying the virtual rocker at the position of the touch point of the third touch operation on the graphical user interface.
In an alternative embodiment, processor 701 is further configured to:
and responding to the third touch operation, and canceling the display carrier control.
In an alternative embodiment, processor 701 is further configured to:
and responding to the adjustment operation aiming at the preset display time length, and adjusting the preset display time length.
In an alternative embodiment, the processor 701, when executing the second touch operation for the vehicle control in response to the second touch operation, is specifically configured to:
responding to the second touch operation, and controlling the controlled virtual object to move in the game scene by using a virtual carrier corresponding to the carrier control; or alternatively
And responding to the second touch operation, and controlling the controlled virtual object to move in the game scene by using the virtual carrier corresponding to the controlled virtual object.
By the above way, the terminal device provides a graphical user interface, and at least all or part of game scenes of the game are displayed on the graphical user interface, wherein the game scenes comprise: a controlled virtual object controlled by a terminal device, the method comprising: providing a virtual rocker on the graphical user interface, controlling the controlled virtual object to move in the game scene in response to a first touch operation on the virtual rocker, displaying a carrier control on the graphical user interface in response to the end of the first touch operation, controlling the controlled virtual object to continue to move, and controlling the controlled virtual object to move in the game scene by using the virtual carrier in response to a second touch operation on the carrier control. The controlled virtual object keeps a moving state before and after using the virtual carrier, so that the interaction flow is simplified, the operation efficiency is improved, the carrier control is not resident, and the occupation of the interface space is reduced.
The embodiment of the application also provides a computer readable storage medium, wherein the computer readable storage medium stores a computer program, the computer program is executed by a processor, and the processor executes the following steps:
providing a virtual rocker on the graphical user interface;
responding to a first touch operation aiming at the virtual rocker, and controlling the controlled virtual object to move in the game scene;
responding to the end of the first touch operation, displaying a carrier control on a graphical user interface, and controlling the controlled virtual object to continue moving;
and responding to a second touch operation aiming at the carrier control, and controlling the controlled virtual object to move in the game scene by using the virtual carrier.
In an alternative embodiment, the processor, when executing the display of the vehicle control on the graphical user interface, is specifically configured to:
and displaying the carrier control at the touch position when the first touch operation is finished.
In an alternative embodiment, the processor is further configured to:
and updating the carrier control to be a virtual rocker.
In an alternative embodiment, the processor is further configured to:
and receiving a second touch operation input to the carrier control within the preset display duration of the carrier control.
In an alternative embodiment, the processor is further configured to:
and if the second touch operation input to the carrier control is not received within the preset display time, controlling the controlled virtual object to stop moving in the game scene.
In an alternative embodiment, the processor is further configured to:
and if the second touch operation input to the carrier control is not received within the preset display time, canceling the display of the carrier control.
In an alternative embodiment, the processor is further configured to:
receiving third touch operation aiming at other positions on the graphical user interface within a preset display time period, wherein the other positions on the graphical user interface are positions except for the position where the carrier control is positioned on the graphical user interface;
and responding to the third touch operation, and redisplaying the virtual rocker at the position of the touch point of the third touch operation on the graphical user interface.
In an alternative embodiment, the processor is further configured to:
and responding to the third touch operation, and canceling the display carrier control.
In an alternative embodiment, the processor is further configured to:
and responding to the adjustment operation aiming at the preset display time length, and adjusting the preset display time length.
In an alternative embodiment, the processor, when executing the second touch operation for the carrier control, is specifically configured to:
Responding to the second touch operation, and controlling the controlled virtual object to move in the game scene by using a virtual carrier corresponding to the carrier control; or alternatively
And responding to the second touch operation, and controlling the controlled virtual object to move in the game scene by using the virtual carrier corresponding to the controlled virtual object.
By the above way, the terminal device provides a graphical user interface, and at least all or part of game scenes of the game are displayed on the graphical user interface, wherein the game scenes comprise: a controlled virtual object controlled by a terminal device, the method comprising: providing a virtual rocker on the graphical user interface, controlling the controlled virtual object to move in the game scene in response to a first touch operation on the virtual rocker, displaying a carrier control on the graphical user interface in response to the end of the first touch operation, controlling the controlled virtual object to continue to move, and controlling the controlled virtual object to move in the game scene by using the virtual carrier in response to a second touch operation on the carrier control. The controlled virtual object keeps a moving state before and after using the virtual carrier, so that the interaction flow is simplified, the operation efficiency is improved, the carrier control is not resident, and the occupation of the interface space is reduced.
In an embodiment of the present application, the computer program may further execute other machine readable instructions when executed by a processor to perform the method as described in other embodiments, and the specific implementation of the method steps and principles are referred to in the description of the embodiments and are not described in detail herein.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments provided in the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
It should be noted that: like reference numerals and letters in the following figures denote like items, and thus once an item is defined in one figure, no further definition or explanation of it is required in the following figures, and furthermore, the terms "first," "second," "third," etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the scope of the present application, but it should be understood by those skilled in the art that the present application is not limited thereto, and that the present application is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the corresponding technical solutions. Are intended to be encompassed within the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (13)

1. A game control method, characterized in that a graphical user interface is provided through a terminal device, and at least all or part of game scenes of a game are displayed on the graphical user interface, wherein the game scenes comprise: the method for controlling the controlled virtual object through the terminal equipment comprises the following steps:
Providing a virtual rocker on the graphical user interface;
responding to a first touch operation aiming at the virtual rocker, and controlling the controlled virtual object to move in the game scene;
responding to the end of the first touch operation, displaying a carrier control on the graphical user interface, and controlling the controlled virtual object to continue moving;
and responding to a second touch operation for the carrier control, and controlling the controlled virtual object to move in the game scene by using a virtual carrier.
2. The method of claim 1, wherein the displaying a vehicle control on the graphical user interface comprises:
and displaying the carrier control at the touch position when the first touch operation is finished.
3. The method of claim 2, wherein the controlling the controlled virtual object after the game scene is moved using a virtual vehicle in response to a second touch operation for the vehicle control, the method further comprising:
and updating the carrier control to the virtual rocker.
4. The method of claim 1, wherein the controlling the controlled virtual object in response to a second touch operation for the vehicle control prior to the game scene moving using a virtual vehicle, the method further comprising:
And receiving the second touch operation input by the carrier control within the preset display duration of the carrier control.
5. The method according to claim 4, wherein the method further comprises:
and if the second touch operation input to the carrier control is not received within the preset display duration, controlling the controlled virtual object to stop moving in the game scene.
6. The method according to claim 4 or 5, characterized in that the method further comprises:
and if the second touch operation input to the carrier control is not received within the preset display duration, canceling to display the carrier control.
7. The method according to claim 4, wherein the method further comprises:
receiving third touch operation aiming at other positions on the graphical user interface within the preset display duration, wherein the other positions on the graphical user interface are positions except the position where the carrier control is located on the graphical user interface;
and responding to the third touch operation, and redisplaying the virtual rocker at the position of the touch point of the third touch operation on the graphical user interface.
8. The method of claim 7, wherein the method further comprises:
and responding to the third touch operation, and canceling to display the carrier control.
9. The method according to claim 4, wherein the method further comprises:
and responding to the adjustment operation aiming at the preset display time length, and adjusting the preset display time length.
10. The method of claim 1, wherein the controlling the controlled virtual object to move in the game scene using a virtual vehicle in response to a second touch operation for the vehicle control comprises:
responding to the second touch operation, and controlling the controlled virtual object to move in the game scene by using a virtual carrier corresponding to the carrier control; or alternatively
And responding to the second touch operation, and controlling the controlled virtual object to move in the game scene by using a virtual carrier corresponding to the controlled virtual object.
11. A game control apparatus, characterized in that a graphic user interface is provided through a terminal device, and at least all or part of game scenes of a game are displayed on the graphic user interface, wherein the game scenes comprise: the device comprises a controlled virtual object controlled by the terminal equipment, and the device comprises:
The display module is used for providing a virtual rocker on the graphical user interface;
the control module is used for responding to the first touch operation aiming at the virtual rocker and controlling the controlled virtual object to move in the game scene;
the display module is further used for responding to the end of the first touch operation and displaying a carrier control on the graphical user interface, and the control module is further used for controlling the controlled virtual object to continue moving;
the control module is further configured to control the controlled virtual object to move in the game scene using a virtual carrier in response to a second touch operation for the carrier control.
12. A terminal device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory in communication over the bus when the terminal device is running, the processor executing the machine-readable instructions to perform the game control method of any one of claims 1 to 10.
13. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a computer program which, when executed by a processor, performs the game control method according to any one of claims 1 to 10.
CN202210568949.6A 2022-05-24 2022-05-24 Game control method, device, equipment and storage medium Pending CN117138326A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210568949.6A CN117138326A (en) 2022-05-24 2022-05-24 Game control method, device, equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210568949.6A CN117138326A (en) 2022-05-24 2022-05-24 Game control method, device, equipment and storage medium

Publications (1)

Publication Number Publication Date
CN117138326A true CN117138326A (en) 2023-12-01

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Country Status (1)

Country Link
CN (1) CN117138326A (en)

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