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CN115645923A - Game interaction method and device, terminal equipment and computer-readable storage medium - Google Patents

Game interaction method and device, terminal equipment and computer-readable storage medium Download PDF

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Publication number
CN115645923A
CN115645923A CN202211386977.2A CN202211386977A CN115645923A CN 115645923 A CN115645923 A CN 115645923A CN 202211386977 A CN202211386977 A CN 202211386977A CN 115645923 A CN115645923 A CN 115645923A
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CN
China
Prior art keywords
skill
control
sub
touch operation
game
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Pending
Application number
CN202211386977.2A
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Chinese (zh)
Inventor
谢宇飞
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202211386977.2A priority Critical patent/CN115645923A/en
Publication of CN115645923A publication Critical patent/CN115645923A/en
Priority to PCT/CN2023/084783 priority patent/WO2024098628A1/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485Scrolling or panning
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The disclosure provides a game interaction method, a game interaction device, terminal equipment and a computer readable storage medium, and belongs to the technical field of human-computer interaction. The method comprises the following steps: responding to a first touch operation of a target control in a graphical user interface, and displaying a skill control of a control comprising N first sub-skills of the skill, wherein N is a positive integer; responding to a second touch operation of sliding from the initial response area to a first sub-skill control of a first skill in the skill controls and sliding back to the initial response area, initially displaying a second sub-skill control of the first skill at the position of the target control, and determining a second sub-skill of the first skill to be executed by the controlled object; and controlling the controlled object to execute the second sub skill of the first skill in response to the skill taking release command. Based on the technical scheme provided by the embodiment of the disclosure, the problem of poor operation convenience of the sub-skill interaction mode under the first-level skill can be solved.

Description

Game interaction method and device, terminal equipment and computer-readable storage medium
Technical Field
The disclosure belongs to the technical field of human-computer interaction, and particularly relates to a game interaction method, a game interaction device, a terminal device and a computer-readable storage medium.
Background
With the development of human-computer interaction technology, more and more human-computer interaction games can be supported by the mobile terminal, and the requirement for the operation convenience of the player on the human-computer interaction games is higher and higher.
In general, in a game, a player can also select and trigger true and false actions of multiple skills or two sub-skills under one skill to cheat the operation consumed by an enemy, for example, in a ball game, the game operation that a player often throws a ball and uses false actions to cheat the opponent to take a ball is often performed. Currently, the interactive processing method for such requirements directly uses two controls (e.g., one true and one false) as primary controls, and selects one of the controls and then selects skills through directions.
However, in the above interaction processing method, when selecting the skill sub-option in the game, the user needs to switch the sub-option on the control in different states first and then trigger different skills, and the user operation steps are complicated, so that the convenience of operation of the current interaction method is poor.
Disclosure of Invention
The purpose of the embodiments of the present disclosure is to provide a game interaction method, device, terminal device, and computer-readable storage medium, which can solve the problem that the operation convenience of an interaction manner for a sub-skill in a first-level skill is poor.
In order to solve the technical problem, the present disclosure is implemented as follows:
in a first aspect, an embodiment of the present disclosure provides a game interaction method, in which a terminal device provides a graphical user interface, where the graphical user interface includes at least a part of a game scene and a controlled object located in the game scene, and the method includes: responding to a first touch operation on a target control in a graphical user interface, and displaying a skill control of a control with N skills and a first sub skill, wherein N is a positive integer; responding to a second touch operation of sliding from the initial response area to a first sub-skill control of a first skill in the skill controls and sliding back to the initial response area, initially displaying a second sub-skill control of the first skill at the position of the target control, and determining a second sub-skill of the first skill to be executed by the controlled object; and controlling the controlled object to execute the second sub skill of the first skill in response to the skill release instruction.
In a second aspect, an embodiment of the present disclosure provides a game interaction apparatus, which provides a graphical user interface through a terminal device, where the graphical user interface includes at least a part of a game scene and a controlled object located in the game scene, and the game interaction apparatus includes: the skill determination module is used for determining the skill of the user; the display module is used for responding to a first touch operation on a target control in the graphical user interface and displaying a skill control of a control comprising N first sub-skills of skill, wherein N is a positive integer; the updating module is used for responding to a second touch operation of sliding from the initial response area to a first sub-skill control of a first skill in the skill controls and sliding back to the initial response area, and initially displaying a second sub-skill control of the first skill at the position of the target control; the skill determination module is used for responding to a second touch operation of sliding from the initial response area to a first sub-skill control of a first skill in the skill controls and sliding back to the initial response area, and determining a second sub-skill of the first skill to be executed by the controlled object; and the skill triggering module is used for responding to the skill release instruction and controlling the controlled object to execute the second sub skill of the first skill.
In a third aspect, the disclosed embodiments provide a terminal device, which includes a processor, a memory, and a program or instructions stored on the memory and executable on the processor, and when executed by the processor, the program or instructions implement the steps of the game interaction method according to the first aspect.
In a fourth aspect, the disclosed embodiments provide a readable storage medium, on which a program or instructions are stored, which when executed by a processor implement the steps of the game interaction method according to the first aspect.
In a fifth aspect, the disclosed embodiments provide a chip, where the chip includes a processor and a communication interface, where the communication interface is coupled to the processor, and the processor is configured to execute a program or instructions to implement the game interaction method according to the first aspect.
In a sixth aspect, the disclosed embodiments provide a computer program product containing instructions which, when run on a computer, cause the computer to perform the steps of the game interaction method according to the first aspect.
In the embodiment of the disclosure, firstly, the terminal device may respond to a first touch operation on a target control in the graphical user interface, and display a skill control of a control including N first sub-skills of the skill; then, the player can slide from the initial response area to a control of a first sub-skill of one skill as required, then slide back to the initial response area, and control the terminal device to select a second sub-skill of the skill, the terminal device can display the control of the second sub-skill of the skill at a display position of the target control, prompt the user to select the second sub-skill of the control skill at the position, and finally, in response to a skill release instruction of the player, the terminal device can control the controlled object to execute the second sub-skill of the first skill selected by the player. Compared with the control mode of the sub-skills in the related technology, on one hand, the control of N primary skills does not need to be resident and displayed in a game picture, and the control mode of the two types of sub-controls does not need to be resident and displayed, only one target control can be displayed, a player is prompted to display the skill control including the sub-skills through touch operation on the target control, and then the sub-skills which are not displayed on the skill control are controlled and displayed through continuous touch operation, so that the space occupation of a screen is reduced; on the other hand, when different sub skills are selected, the display positions of the two sub skills of the skill can be prompted according to operation in the process that the player performs touch operation on the skill, the player can quickly select the sub skill to be released through continuous touch operation according to the prompt in the operation process, the player does not need to be familiar with the display positions of the sub skills or the display distances of the sub skills of the same level of skill, the display flexibility is stronger, the operation is more convenient, and the user experience is better.
Drawings
Fig. 1 is a schematic diagram of a system architecture of an application environment according to an embodiment of the present disclosure;
FIG. 2 is a schematic flow chart diagram of a game interaction method provided by an embodiment of the present disclosure;
FIG. 3 is a schematic diagram of a game interaction interface provided by an embodiment of the present disclosure;
FIG. 4 is a second schematic view of a game interface provided in the embodiment of the present disclosure;
FIG. 5 is a third schematic view of a game interaction interface provided in an embodiment of the present disclosure;
fig. 6 is a schematic diagram illustrating parameter labeling of a touch operation determination rule according to an embodiment of the present disclosure;
FIG. 7 is a schematic diagram of a possible structure of a game interaction device according to an embodiment of the present disclosure;
fig. 8 is a schematic diagram of a possible structure of a terminal device according to an embodiment of the present disclosure;
fig. 9 is a hardware schematic diagram of a terminal device according to an embodiment of the present disclosure.
Detailed Description
First, some terms or expressions appearing in the course of describing embodiments of the present application are explained:
1. virtual scene
A virtual scene is a scene that an application program displays (or provides) when running on a terminal or a server. Optionally, the virtual scene is a simulated environment of the real world, or a semi-simulated semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be sky, land, sea and the like, wherein the land comprises environmental elements such as deserts, cities and the like. For example, in a sandbox type 3D shooting game, the virtual scene is a 3D game world for the player to control the virtual object to play against, and an exemplary virtual scene may include: at least one element selected from a group consisting of a mountain, a flat ground, a river, a lake, an ocean, a desert, a sky, a plant, a building, and a vehicle; for example, for a 2D card game in which a virtual scene is a scene for displaying a released card or a virtual object corresponding to a card, an example virtual scene may include: a arena, a battle field, or other 'field' elements or other elements capable of displaying the card battle state; for a 2D or 3D multiplayer online tactical sports game, the virtual scene is a 2D or 3D terrain scene for the virtual object to fight against, and exemplary virtual scenes may include: mountains, lines, rivers, classrooms, tables and chairs, podium and other elements in the canyon style.
2. Virtual object
A virtual object refers to a dynamic object that can be controlled in a virtual scene. Alternatively, the dynamic object may be a virtual character, a virtual animal, an animation character, or the like. The virtual object is a Character that a Player controls through an input device, or an AI (Artificial Intelligence) set in a virtual environment match-up through training, or an NPC (Non-Player Character) set in a virtual scene match-up. Optionally, the virtual object is a virtual character playing a game in a virtual scene. Optionally, the number of virtual objects in the virtual scene match is preset, or dynamically determined according to the number of clients participating in the match, which is not limited in the embodiment of the present application. In one possible implementation, the player can control the virtual object to move in the virtual scene, e.g., control the virtual object to run, jump, crawl, etc., and can also control the virtual object to fight against other virtual objects using skills, virtual props, etc., provided by the application.
3. Virtual object
Virtual objects refer to static objects in a virtual scene, such as terrain, houses, bridges, vegetation, etc. in a game scene. Static objects are often not directly controlled by the player, but may behave accordingly in response to the interaction of virtual objects in the scene (e.g., attack, tear down, etc.), such as: the virtual object may be demolished, picked up, dragged, built, etc. of the building. Alternatively, the virtual object may not respond to the interaction behavior of the virtual object, for example, the virtual object may also be a building, a door, a window, a plant, etc. in the game scene, but the virtual object cannot interact with the virtual object, for example, the virtual object cannot destroy or remove the window, etc.
4. Virtual resources
Virtual properties (e.g., firearms, protective gear, materials, building materials, etc.), virtual assets (e.g., gold coins, credits, etc.), or virtual objects (e.g., monsters, buildings, etc.) that can help the virtual objects better accomplish the goals of the game, obtained from the game-play mission of the in-game or out-of-game full features. In alternative implementations, for example, in a shooting-type game, the virtual resource can be a firearm, ammunition, protective gear, firearm accessories, therapeutic supplies, removable houses, and the like; in the MOBA-type game, the virtual resource may refer to a strange virtual object or the like having different attributes.
5. Virtual prop
The virtual prop refers to a prop which can be used by a virtual object in a virtual environment, and includes but is not limited to a firearm, a cold weapon, a grenade, a shield, a springboard, a puppet and the like which can be used by the virtual object to accelerate self attributes, assist combat or cause damage to other virtual objects, the virtual prop can also be a supply prop such as a bullet, and can also be assembled on a designated virtual weapon by accessories such as an expansion cartridge clip, a sighting telescope, a flame arrester, a stock and the like.
The technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the drawings in the embodiments of the present disclosure, and it is obvious that the described embodiments are some, but not all embodiments of the present disclosure. All other embodiments, which can be derived by a person skilled in the art from the embodiments disclosed herein without making any creative effort, shall fall within the protection scope of the present disclosure.
The terms first, second and the like in the description and in the claims of the present disclosure are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It will be appreciated that the data so used may be interchanged under appropriate circumstances such that embodiments of the disclosure may be practiced other than those illustrated or described herein, and that the words "first", "second", etc. are generally one, and do not necessarily limit the number of words of the word, e.g., the first word may be one, or may be multiple. In addition, "and/or" in the specification and claims means at least one of connected objects, a character "/", and generally means that the former and latter related objects are in an "or" relationship.
The game interaction method in one embodiment of the disclosure can be operated on a local terminal device or a server. When the game interaction method is operated on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (6) cloud games. Taking a cloud game as an example, the cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the game interaction method are finished on a cloud game server, and the client equipment is used for receiving and sending data and presenting the game picture, for example, the client equipment can be display equipment with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through the terminal device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present invention provides a game interaction method, where a graphical user interface is provided by a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system.
The game interaction method provided by the embodiment of the present disclosure is described in detail below with reference to the accompanying drawings through specific embodiments and application scenarios thereof.
Fig. 1 is a schematic diagram of a system architecture of an application environment according to an embodiment of the present disclosure, where the system architecture may apply a game interaction method and a game interaction apparatus according to the embodiment of the present disclosure.
As shown in fig. 1, the system architecture 100 may include one or more of terminal devices 101, 102, 103, a network 104, and a server 105. The network 104 serves as a medium for providing communication links between the terminal devices 101, 102, 103 and the server 105. Network 104 may include various connection types, such as wired, wireless communication links, or fiber optic cables, to name a few. The terminal devices 101, 102, 103 may be various terminal devices having a display screen, including but not limited to desktop computers, portable computers, smart phones, tablet computers, and the like. It should be understood that the number of terminal devices, networks, and servers in fig. 1 is merely illustrative. There may be any number of terminal devices, networks, and servers, as desired for an implementation. For example, server 105 may be a server cluster comprised of multiple servers, or the like. Wherein the terminal device is configured to perform: responding to a first touch operation of a target control in a graphical user interface, and displaying a skill control of a control comprising N first sub-skills of the skill, wherein N is a positive integer; responding to a second touch operation of sliding from the initial response area to a first sub-skill control of a first skill in the skill controls and sliding back to the initial response area, initially displaying a second sub-skill control of the first skill at the position of the target control, and determining a second sub-skill of the first skill to be executed by the controlled object; and controlling the controlled object to execute the second sub skill of the first skill in response to the skill release instruction.
Fig. 2 is a schematic flow chart of a game interaction method provided in the embodiment of the present disclosure, and the game interaction method provided in this embodiment is applied to a terminal device. And displaying a game scene picture of the game through a graphical user interface of the terminal equipment. In conjunction with fig. 2, the method may include the following S201 to S203:
s201, the terminal equipment responds to a first touch operation on a target control in the graphical user interface, and displays a skill control of a control comprising N first sub-skills of the skill.
Wherein N is a positive integer.
It should be noted that, in the embodiment of the present disclosure, each of the N skills includes at least two sub skills, the first touch operation may control the terminal device to display one sub skill of each skill, that is, the N sub skills may be displayed on the skill control, and then other sub skills corresponding to each skill may be switched through a specific touch operation.
Optionally, in this disclosure, after receiving the first touch operation, the target control may continue to be displayed at the initial position of the target control, or the target control may be cancelled from being displayed.
For example, without displaying the target control any more, the target control may be displayed by displaying an open ring control (i.e., a skill control) on which a control of one sub-skill of each of the N skills is displayed; under the condition that the target control is continuously displayed, the controls of the first sub-skills of the N skills may be expanded and displayed around the target control, or may be displayed on one side of the target control, which is not specifically limited in this embodiment of the disclosure.
It may be understood that the target control may be a control related to the type of the N skills, may also be a total control unrelated to the type of the N skills, and may also be a prompt message for prompting the user to enter a sub-skill selection of a first skill, which is not specifically limited in this embodiment of the disclosure.
For ease of understanding, the disclosed embodiments are described with reference to the examples of true and false skills corresponding to ball throws in ball games. For example, the N skills may be skills related to a type of ball throw, the target control may be a general "ball throw" control, and the target control may also be a "false action" control.
Fig. 3 is an interface schematic diagram of a game interaction provided by an embodiment of the present disclosure, and as shown in (a) in fig. 3, assuming that a "throw ball" control 30 is displayed in a graphical user interface, after a player presses the "throw ball" control 30 for a long time, as shown in (b) in fig. 3, a terminal device may expand, around the "throw ball" control 30a, operation controls that display real actions of four skills related to throwing a ball, which are respectively: a control 31 for "high throw" true motion, a control 32 for "right throw" true motion, a control 33 for "straight throw" true motion, and a control 34 for "left throw" true motion.
It should be noted that the ball throwing control 30 may be kept unchanged in the original display state, or some details may be updated, for example, after the ball throwing control 30 in (a) of fig. 3 is pressed for a long time, the ball throwing control 30a shown in (b) of fig. 3 may be updated.
S202, the terminal device responds to a second touch operation of sliding from the initial response area to a first sub-skill control of a first skill in the skill controls and sliding back to the initial response area, initially displays a second sub-skill control of the first skill at the position of the target control, and determines a second sub-skill of the controlled object to be executed with the first skill.
It should be noted that after receiving the second touch operation, the terminal device may regenerate the control of the second sub-skill of the first skill by hiding the target control, and display the generated control of the second sub-skill of the first skill at the position of the target control; the terminal equipment can also realize the switching of the sub-skills in a way of changing the skills corresponding to the target control.
In embodiments of the present disclosure, the first sub-skill and the second sub-skill are different sub-skills of the same skill, wherein the same skill may comprise at least two different sub-skills. In the embodiment, the skill corresponding to the first sub-skill control is configured to control the controlled object to execute the game action in the game scene and generate the corresponding game effect, and the high-throw control controls the controlled object to execute the high-throw game action in the game scene and throw the ball with the high-throw effect in the game scene by taking the true action of the "high-throw" mentioned above as the first sub-skill. In the embodiment, the skill corresponding to the second sub skill control is configured to control the controlled object to perform the game action in the game scene but not generate the corresponding game effect, and the "high throw" false action mentioned above is taken as the second sub skill, and the high throw control controls the controlled object to perform the high throw game action in the game scene but not throw the ball in the game scene.
For example, if a skill includes three sub-skills, the third sub-skill of the skill may continue to be switched by sliding from the initial response area to the sub-control on the skill control, which is not specifically limited in the embodiment of the present disclosure.
Optionally, the first touch operation and the second touch operation may be continuous touch operations.
For example, if the player first presses the target control to control the terminal device to display the skill control, and the finger slides to the first sub-skill control of the first skill, and then slides back to the position of the initial response region without loosing the hand, the terminal device may display the second sub-skill control of the first skill at the display position of the target control, and may determine that the player desires the controlled object to execute the second sub-skill of the first skill.
In connection with the skill control shown in fig. 3 (b), assuming that the player slides from the "throw" control 30a to the position of the "high throw" true action control 31 and then moves back to the position of the "throw" control 30a, the terminal device may display a "high throw" true action control 30b at the position of the "throw" control 30a and highlight the control 30b to prompt the player that a false action of a skill high throw has been selected, as shown in fig. 5.
And S203, the terminal equipment responds to the skill release instruction and controls the controlled object to execute the second sub skill of the first skill.
Illustratively, the skill releasing instruction may be a corresponding operation instruction for canceling touch (moving away) from the screen by the player's finger.
In the disclosed embodiment, after a player selects a sub-skill of a skill to be performed by a controlled object, if the player releases his hands from the screen, it may be determined that the player desires to perform the sub-skill.
The embodiment of the disclosure provides a game interaction method, which includes that firstly, a terminal device can respond to a first touch operation on a target control in a graphical user interface, and a skill control of a control comprising N first sub-skills of the skill is displayed; then, the player can slide from the initial response area to the control of the first sub-skill of one of the skills as required, then slide back to the initial response area, and control the terminal device to select the second sub-skill of the skill, the terminal device can display the control of the second sub-skill of the skill at the display position of the target control, prompt the user to select the second sub-skill of the control skill at the display position, and finally, in response to the skill release instruction of the player, the terminal device can control the controlled object to execute the second sub-skill of the first skill selected by the player. Compared with the control mode of the sub-skills in the related technology, on one hand, the control of N primary skills does not need to be resident and displayed in a game picture, and the control mode of the two types of sub-controls does not need to be resident and displayed, only one target control can be displayed, a player is prompted to display the skill control including the sub-skills through touch operation on the target control, and then the sub-skills which are not displayed on the skill control are controlled and displayed through continuous touch operation, so that the space occupation of a screen is reduced; on the other hand, when different sub-skills are selected, the display positions of the two sub-skills of the skill can be prompted according to operation in the process that the player carries out touch operation on the skill, the player can quickly select the sub-skill to be released through continuous touch operation according to the prompt during operation, the player does not need to be familiar with the display positions of the sub-skills or the display distances of the sub-skills of the same level skill, the display flexibility is stronger, the operation is more convenient and faster, and the user experience is better.
Optionally, in the game interaction method provided by the embodiment of the present disclosure, the initial response area corresponds to an area where the target control is located on the graphical user interface.
For example, the initial response area may be the same area as the area of the target control, or may be an area including the target control, which is not specifically limited in this embodiment of the disclosure.
Optionally, in the game interaction method provided by the embodiment of the present disclosure, the initial response area may also be in other positions.
For example, after the target control is displayed, the initial response area may be an area of one of the sub-skill controls displayed on the target control, or may be a blank area in a direction corresponding to the sub-skill control.
For example, the player slides out from the control of the first sub-skill of the first skill and then slides back to the control of the first sub-skill of the first skill, or the player slides out from the control of the first sub-skill of the first skill and then slides back to the position of the target control, and at this time, the second sub-skill of the first skill is displayed on the target control.
Illustratively, assuming that the graphical user interface is a graphical user interface of a ball game, the target control is a ball throwing control; further, S202 described above may be executed by S22 described below:
and S22, the terminal equipment responds to a second touch operation of sliding the ball throwing control to the control of the real action of the first ball throwing skill in the skill control and sliding the ball throwing control back, updating and displaying the ball throwing control into a control of the false action of the first ball throwing skill, and determining that the controlled virtual player waits to execute the false action of the first ball throwing skill.
Wherein the real action of the first ball throwing skill indicates that after receiving the skill release instruction (e.g., releasing the touch operation), the controlled virtual player performs the action of the first ball throwing skill and the virtual ball is thrown; the false action indication of the first ball throwing skill indicates that after receiving the skill release instruction (e.g., release touch operation), the controlled virtual player performs the action of the first ball throwing skill and the virtual ball is not thrown.
In the embodiment of the present disclosure, a control that displays the true motion of each ball throwing skill in the skill controls controlled by the first touch operation is taken as an example, and a false motion of each ball throwing skill is selected by the second touch operation as an example for description.
Further, after the player selects the false action of the first ball throwing skill, the terminal device may be controlled to control the controlled virtual player to perform the false action of throwing the ball, thereby cheating the consumption of the enemy skill.
Based on the scheme, only one ball throwing control can be displayed in the graphical user interface of the ball game, and a player can control the virtual control of the true and false actions of a plurality of skills related to ball throwing through the ball throwing control, so that not only can more screen areas be not occupied, but also the true and false actions of ball throwing can be conveniently selected, the consumption of the skills of an enemy can be cheated, and the convenience of controlling the true and false actions in the ball game is improved.
Optionally, in the game interaction method provided in the embodiment of the present disclosure, after S201, the method may further include the following S200a:
and S200a, the terminal equipment responds to a third touch operation of sliding a first distance from the initial response area to a first sub-skill control of a first skill in the skill controls, and determines a first sub-skill of the first skill to be executed by the controlled object.
The first distance is smaller than a preset distance, and the preset distance is the distance from the central point of the initial response area to the control of the first sub-skill of the first skill.
And if the terminal device detects the skill release instruction, the terminal device responds to the skill release instruction and controls the controlled object to execute the first sub skill of the first skill.
Based on the scheme, after the terminal device displays the first sub-skill controls of the N skills based on the first touch operation, the player can directly slide and release hands from the initial response area (for example, the display area of the target control) to the first sub-skill control of any one of the skill controls by a first distance, the controlled object can be selected to release the first sub-skill of the skill, the operation steps are simple, only one continuous touch operation is needed, and the player can conveniently and quickly control one sub-skill of the skill in the game.
Optionally, in the game interaction method provided in the embodiment of the present disclosure, after S201, the method may further include the following S200b:
and S200b, the terminal equipment responds to a third touch operation of sliding a first distance from the initial response area, and a target sub-skill of a default skill corresponding to the initial response area to be executed by the controlled object is determined.
The first distance is smaller than a preset distance, and the preset distance is the distance from the central point of the initial response area to the control of the first sub-skill.
It will be appreciated that in this embodiment, the player may trigger a default action for the intermediate control when not dragging onto the child skill control.
Illustratively, the default skill may be a corresponding skill initially in the initial response area, and the target sub-skill may be a first sub-skill or a second sub-skill; the default skill may also be the skill selected last time by the user, and the target sub-skill may be a first sub-skill of the skill selected last time by the user or a second sub-skill of the skill selected last time.
For example, assuming that the terminal determines that the target control corresponds to a second sub skill of the second skill last time, if it is determined that the distance that the terminal device detects that the user slides in one direction in the initial response area is smaller than the distance between the controls of the first sub skill, the terminal device may select to execute the second sub skill of the second skill determined last time by the user when receiving the skill release instruction.
Based on the scheme, after the player selects one sub skill of one skill before, if the terminal device detects that the player starts sliding in the initial response area (for example, starts sliding from the target control) and the sliding distance is less than the distance to the first sub control, the default sub skill of the corresponding skill on the target control may be executed, for example, the sub skill triggering the execution of the previously selected skill may be selected, so that the player may be facilitated to quickly trigger the controlled object to execute one sub skill.
Optionally, in the game interaction method provided in the embodiment of the present disclosure, after S201, the method may further include the following S204 and S205:
and S204, the terminal equipment responds to a fourth touch operation of a control which slides from the initial response area to a first sub-skill of the first skill in the skill controls, and determines the first sub-skill of the first skill to be executed by the controlled object.
And S205, the terminal equipment responds to the skill release instruction and controls the controlled object to execute a first sub skill of the first skill.
It will be appreciated that the skill release instruction may be an instruction to cancel the triggering of a touch on a first sub-skill control of a first skill in the skill controls.
Illustratively, continuing with the skill control shown in fig. 3 (b), assuming that the player slides from the "throw" control 30a onto the "high throw" true action control 31 and looses his or her hands, the terminal device may determine that the player needs to perform a high throw true action and the terminal device may perform a high throw true action after the player looses his or her hands.
Based on the scheme, after the terminal device displays the control of the first sub skill of the N skills based on the first touch operation, the player can directly slide from the initial response area (for example, the display position of the target control) to the first sub skill control of any one of the skill controls and release his hands, the controlled object can be selected to release the first sub skill of the skill, the operation steps are simple, only one continuous touch operation is needed, and the player can conveniently and quickly control the sub skill of one skill in the game.
Optionally, in the game interaction method provided in the embodiment of the present disclosure, after receiving the fourth touch operation, the following S206 may further be included:
and S206, the terminal equipment responds to the fourth touch operation of the first sub-skill control of the first skill in the skill controls by sliding from the initial response area, and displays the second sub-skill control of the first skill at the position of the target control.
It may be understood that, after the terminal device detects a touch operation of sliding from the target control to a control of one of the skill sub-skills of a skill, the terminal device may display a control of another sub-skill of the skill for the first time at a display position of the target control to prompt the user that another sub-skill of the skill may be selected.
Illustratively, in conjunction with (b) in fig. 3, after the player controls the control displaying the real motions of various skills for throwing the ball by pressing the "throw ball" control 30a, if the player continues to slide from the "throw ball" control 30a onto the control 31 displaying the real motion of "high throw ball", the terminal device may display a control 30b displaying a "high throw ball" false motion at the display position of the "throw ball" control 30a, as shown in fig. 4, prompting the user to select a false motion of performing high throw ball.
Based on the scheme, when the touch position of the player is located at the display position of the control of the first sub-skill of one skill in the skill controls, the terminal device can be controlled to display the control of the second sub-skill of the skill, for example, the control of the second sub-skill of the skill is displayed at the display position of the target control for the first time, the player can be prompted to select the other sub-skill of the skill, the prompting mode is simple, therefore, the display flexibility of the control is improved, and the number of resident controls and the occupied screen area can be reduced.
Optionally, in the game interaction method provided in the embodiment of the present disclosure, after S204, the method further includes the following S207:
and S207, the terminal equipment responds to a fifth touch operation of sliding from the first sub-skill control of the first skill to the first sub-skill control of the second skill in the skill controls, and the skill to be executed of the controlled object is switched to the first sub-skill of the second skill.
It can be understood that when a player selects a sub skill, there is a case that a first skill needs to be switched, in the embodiment of the present disclosure, when a touch position of the player is located on a control of a first sub skill of a first skill on a skill control, the player may directly slide from a current position on the skill control to a display position of a control of a first sub skill of a second skill needing to be switched, so that the first sub skill of the second skill needing to be switched may be directly selected.
Illustratively, the first sub-skill of the first skill and the first sub-skill of the second skill may be the same type of sub-skill, such as a true action that is both a plurality of different ball throwing manners of throwing a ball, or a false action that is both a plurality of different ball throwing manners of throwing a ball.
Based on the scheme, in the process that a player selects the sub-skills of the skill, if the first-level skill needs to be switched, the player can directly slide to the control of the first sub-skill of the corresponding first-level skill on the skill control, the player can quickly switch to the first sub-skill of other skills, the player does not need to slide to a specific area first to loose hands so as to cancel the first-level skill, then the control for selecting the first-level skill is pressed again to control and display the controls of the plurality of sub-skills, and then the sub-skills are selected, so that the operation steps are simplified, the switching efficiency of the similar sub-skills is improved, the time consumption caused by operation is shortened for the player, and the operation experience of the player is improved.
Optionally, in the game interaction method provided in the embodiment of the present disclosure, after S204, the method further includes the following S208:
and S208, the terminal equipment responds to a fifth touch operation of sliding from a first sub-skill control of a first skill to a first sub-skill control of a second skill in the skill controls, and updates and displays the control of the second sub-skill of the first skill, which is initially displayed at the position of the target control, as a control of the second sub-skill of the second skill.
It is to be understood that, when the player switches the first skill corresponding to the first sub-skill to be released to the second skill, the terminal device may also switch a control of the second skill corresponding to the second sub-skill at the display position of the target control, so as to prompt the player to select the second sub-skill to be released at the position.
Based on the scheme, when the player switches the primary skill corresponding to the first sub skill on the skill control, the terminal device can switch and display the primary skill corresponding to the second sub skill at the display position of the target control, so that the player can select a plurality of different sub skills of the same primary skill conveniently.
Optionally, in the game interaction method provided in the embodiment of the present disclosure, after S208, the method may further include the following S209 or S210:
and S209, the terminal equipment responds to the sixth touch operation of touch cancellation of the first sub-skill control of the second skill in the skill controls, and controls the controlled object to execute the first sub-skill of the second skill.
It is understood that, after the player releases his/her hand after switching the first skill level corresponding to the first sub-skill level, the terminal device may directly control the controlled object to perform the first sub-skill level of the switched first skill level.
Illustratively, the player presses the 'throw ball' control, the terminal device displays the skill control, the player moves fingers to the real action control of 'high throw ball' on the skill control and then moves the fingers to the real action control of 'left throw ball' after the hands of the real action control of 'left throw ball' are released, and then the terminal device controls the controlled virtual player to execute the real action of the left throw ball.
And S210, the terminal equipment responds to a seventh touch operation of sliding from a first sub-skill control of a second skill in the skill controls to a second sub-skill control of the second skill, and controls the controlled object to execute the second sub-skill of the second skill.
It can be understood that after the player switches the primary skill corresponding to the first sub-skill, the player moves to the display position where the target control is located, and cancels the touch, the terminal device may directly control the controlled object to execute the second sub-skill of the switched primary skill.
Illustratively, the player presses the "throw ball" control, the terminal device displays the skill control, the player moves fingers to the skill control to move to the real action control of the "left throw ball" after moving to the real action control of the "high throw ball" on the skill control, and after seeing that the control displaying the false action of the "left throw ball" moves to the control of the false action of the "left throw ball" again and loosens hands, the terminal device controls the controlled virtual player to execute the false action of the left throw ball.
Based on the scheme, the player can directly release hands to control the first sub skill of the switched first level skill after controlling the first sub skill of the switched first level skill, and can also directly slide to the control of the second sub skill of the switched first level skill to release hands to control the second sub skill of the switched first level skill, the operation of controlling each sub skill is simple and convenient, namely the player can switch the first level skill of the same type of sub skill through a continuous operation, and also can switch the sub skills of the first level skill and the sub skill of the first level skill in one step, thereby improving the efficiency of switching various sub skills.
Optionally, in the game interaction method provided in the embodiment of the present disclosure, after S201, the method further includes S211:
and S211, the terminal equipment responds to the ninth touch operation of the touch cancellation when the terminal equipment slides to the preset area, and cancels the action of executing the skill.
It is understood that, in the embodiment of the present disclosure, if the player releases his/her hand while performing an operation on the sub-skill control, the terminal device may control the controlled object to release the sub-skill, and if the player needs to cancel the skill release, the player may continue to slide to the preset area to release the finger.
For example, in combination with fig. 3 (b), in the case that the terminal device displays the skill control, the terminal device may display prompt information of the preset area, and prompt the user to cancel the operation by dragging to the preset area in the process of selecting the sub-skill.
Based on the scheme, the player can continue to slide to the preset area and cancel touch if the release of the skill needs to be cancelled at any stage before the player presses the target control to control the terminal device to release the skill, and the terminal device can be controlled to cancel the release skill.
Optionally, the embodiment of the present disclosure provides a touch operation determination rule to determine whether a touch operation in the skill selection process is to select a sub-skill under the skill, select a primary skill, or release the skill.
Fig. 6 is a parameter marking schematic diagram of a touch operation determination rule provided by the embodiment of the present disclosure, as shown in the skill control on the right side in fig. 6, when a player presses a target control, an origin of a generated skill control is O. The skill control contains N (N = 4) skill options, with an inner circle radius of R. The option selection decision rule is as follows: when the fact that the player drags towards a certain option direction with the origin O as a starting point is detected, if the dragging moving distance is smaller than or equal to R, the player releases his hand to control the real action of a certain default option, the content of the default option can be determined according to actual requirements, and the real action selected by the user can be highlighted as shown in the left side of fig. 6 for example; when the fact that the player drags towards a certain option direction with the origin O as a starting point is detected, when the dragging moving distance is larger than R, the skill [ real action ] is selected, and at the moment, the inner circle option is changed into the [ false action ] option of the skill. (namely, when the finger moves to the outer ring, the circle with the radius of R is taken as a boundary, the outer ring is a real motion area, and the inner ring is a false motion area of the skill selected by the outer ring). When the finger of the player is detected to move to the inner circle area, the finger is the selected outer circle skill (false action) before the finger enters the inner circle range. When the finger of the player is detected to be positioned in the option area of the inner circle (false action), the finger is moved to any option area of the outer circle again, and the selection can be switched to the selection of the option area of the corresponding skill (true action).
Skill control decision rules: after the player selects the 'true motion' or 'false motion' of the target skill, the player looses the hand in the corresponding area, and the control is obtained.
In the game interaction method provided by the embodiment of the disclosure, the selection of the N options and the two sub options thereof and the quick switching among the options can be completed by using a single button, so that the operation steps of a user are simplified; the sub-option of single skill is controlled through two kinds of gestures (pulling to outer lane pine hand) and (pulling to outer lane back shift back inner circle pine hand), and the maloperation problem that the double-deck controlling part that same direction was pulled leads to has not only been avoided to two kinds of different gestures, has promoted the precision of operation, can save interface space moreover.
It should be noted that, in the game interaction method provided in the embodiment of the present disclosure, the execution main body may be a game interaction device, or a control module in the game interaction device for executing the game interaction method. In the embodiment of the present disclosure, a method for executing game interaction by using a game interaction device is taken as an example, and a game interaction device provided in the embodiment of the present disclosure is described.
Fig. 7 is a schematic diagram of a possible structure of a game interaction apparatus provided in an embodiment of the present disclosure, in which a terminal device provides a graphical user interface, where the graphical user interface at least includes a part of a game scene and a controlled object located in the game scene, as shown in fig. 7, the game interaction apparatus 700 includes: a display module 701, a skill determination module 702 and a skill trigger module 703; the display module 701 is used for responding to a first touch operation on a target control in a graphical user interface and displaying a skill control of a control with first sub-skills of N skills, wherein N is a positive integer; the display module 702 is further configured to initially display a control of a second sub-skill of the first skill at the position of the target control in response to a second touch operation of sliding from the initial response area to a control of a first sub-skill of the first skill in the skill controls and sliding back to the initial response area; a skill determining module 703, configured to determine, in response to a second touch operation that slides from the initial response area to a first sub-skill control of a first skill in the skill controls and slides back to the initial response area, a second sub-skill of the first skill to be executed by the controlled object; and the skill triggering module 703 is configured to control the controlled object to execute a second sub skill of the first skill in response to the skill release instruction.
Optionally, the initial response region corresponds to a region of the graphical user interface where the target control is located.
Optionally, the first touch operation and the second touch operation are touch operations with continuous actions.
Optionally, the first sub-skill and the second sub-skill in the first skill are different sub-skills of the first skill.
Optionally, the skill determination module is further configured to, after the display module displays a skill control including a control of a first sub-skill of the N skills, determine, in response to a third touch operation of sliding a first distance from the initial response area toward the control of the first sub-skill of the first skill in the skill controls, a first sub-skill of the first skill to be executed by the controlled object; and the first distance is smaller than a preset distance, and the preset distance is the distance from the central point of the initial response area to the control of the first sub-skill of the first skill.
Optionally, the skill determination module is further configured to, after the display module displays a skill control of a control including a first sub-skill of the N skills, determine, in response to a third touch operation of starting to slide a first distance from the initial response area, a target sub-skill of a default skill corresponding to the initial response area to be executed by the controlled object; the first distance is smaller than a preset distance, and the preset distance is the distance between the central point of the initial response area and the first sub-skill control.
Optionally, the skill determining module is further configured to determine, after the displaying module displays the skill control including the control of the first sub-skill of the N skills, a first sub-skill of the first skill to be executed by the controlled object in response to a fourth touch operation of sliding from the initial response area to the control of the first sub-skill of the first skill in the skill controls; and the skill release module is also used for responding to the skill release instruction and controlling the controlled object to execute the first sub skill of the first skill.
Optionally, the display module is further configured to initially display a control of a second sub-skill of the first skill at the position of the target control in response to a fourth touch operation of sliding from the initial response area to a control of a first sub-skill of the first skill in the skill controls.
Optionally, the skill determining module is further configured to, after determining that the controlled object is to execute the first sub skill of the first skill, switch the skill to be executed by the controlled object to the first sub skill of the second skill in response to a fifth touch operation of sliding from the control of the first sub skill of the first skill to the control of the first sub skill of the second skill in the skill controls.
Optionally, the display module is further configured to update and display the control of the second sub-skill of the first skill, which is initially displayed at the position of the target control, to the control of the second sub-skill of the second skill in response to a fifth touch operation of sliding from the control of the first sub-skill of the first skill to the control of the first sub-skill of the second skill in the skill controls.
Optionally, the skill triggering module is further configured to, after the display module updates and displays the control of the second sub-skill of the first skill, which is initially displayed at the position of the target control, to the control of the second sub-skill of the second skill, cancel the sixth touch operation by responding to the control of the first sub-skill of the second skill in the skill controls, and control the controlled object to execute the first sub-skill of the second skill; or, in response to a seventh touch operation that the control of the first sub-skill of the second skill slides to the control of the second sub-skill of the second skill from the skill controls, controlling the controlled object to execute the second sub-skill of the second skill.
Optionally, the graphical user interface is a graphical user interface of a ball game, and the target control is a ball throwing control; the display module is specifically used for responding to a second touch operation of sliding the ball throwing control to a control of a real action of a first ball throwing skill in the skill controls and sliding the ball throwing control back, and updating and displaying the ball throwing control as a control of a false action of the first ball throwing skill; wherein the real action indication of the first ball throwing skill is that after receiving the skill release instruction, the controlled virtual player performs the action of the first ball throwing skill and the virtual ball is thrown; the false action indication of the first ball throwing skill indicates that after receiving the skill release instruction, the controlled virtual player performs the action of the first ball throwing skill and the virtual ball is not thrown.
Optionally, the skill determination module is further configured to cancel the action of executing the skill in response to a ninth touch operation of canceling the touch by sliding to the preset area after the display module displays the skill control of the control including the first sub-skill of the N skills.
The embodiment of the disclosure provides a game interaction device, which can respond to a first touch operation on a target control in a graphical user interface and display a skill control of a first sub-skill comprising N skills; and finally, responding to a skill release instruction of the player, and controlling the controlled object to execute the second sub skill of the first skill selected by the player by the game interaction device. Compared with the control mode of the sub-skills in the related technology, on one hand, the control of N primary skills does not need to be resident and displayed in a game picture, and the control mode of the two types of sub-controls does not need to be resident and displayed, only one target control can be displayed, a player is prompted to display the skill control including the sub-skills through touch operation on the target control, and then the sub-skills which are not displayed on the skill control are controlled and displayed through continuous touch operation, so that the space occupation of a screen is reduced; on the other hand, when different sub-skills are selected, the display positions of the two sub-skills of the skill can be prompted according to operation in the process that the player carries out touch operation on the skill, the player can quickly select the sub-skill to be released through continuous touch operation according to the prompt during operation, the player does not need to be familiar with the display positions of the sub-skills or the display distances of the sub-skills of the same level skill, the display flexibility is stronger, the operation is more convenient and faster, and the user experience is better.
The game interaction device in the embodiment of the present disclosure may be a device, or may be a component, an integrated circuit, or a chip in a terminal. The device can be mobile terminal equipment or non-mobile terminal equipment. By way of example, the mobile terminal device may be a mobile phone, a tablet computer, a notebook computer, a palm computer, a vehicle-mounted terminal device, a wearable device, a UMPC (ultra-mobile personal computer), a netbook, a PDA (personal digital assistant), or the like, and the non-mobile terminal device may be a server, a NAS (Network Attached Storage), a PC (personal computer), a TV (television), a teller machine, a self-service machine, or the like, and the disclosed embodiment is not limited in particular.
The game interaction device in the embodiment of the present disclosure may be a device having an operating system. The operating system may be an Android operating system, an iOS operating system, or other possible operating systems, which is not specifically limited in the embodiment of the present disclosure.
The game interaction device provided by the embodiment of the present disclosure can implement each process implemented by the method embodiments of fig. 1 to fig. 6, and is not described herein again to avoid repetition.
Optionally, as shown in fig. 8, an embodiment of the present disclosure further provides a terminal device 800, which includes a processor 801, a memory 802, and a program or an instruction stored in the memory 802 and capable of running on the processor 801, where the program or the instruction is executed by the processor 801 to implement each process of the game interaction method embodiment, and can achieve the same technical effect, and in order to avoid repetition, details are not repeated here.
It should be noted that the terminal device in the embodiment of the present disclosure includes the mobile terminal device and the non-mobile terminal device described above.
Fig. 9 is a schematic diagram of a hardware structure of a terminal device for implementing the embodiment of the present disclosure.
The terminal device 900 includes but is not limited to: a radio frequency unit 901, a network module 902, an audio output unit 903, an input unit 904, a sensor 905, a display unit 906, a user input unit 907, an interface unit 908, a memory 909, and a processor 910.
Those skilled in the art will appreciate that the terminal device 900 may further include a power supply (e.g., a battery) for supplying power to various components, and the power supply may be logically connected to the processor 910 through a power management system, so as to implement functions of managing charging, discharging, and power consumption through the power management system. The terminal device structure shown in fig. 9 does not constitute a limitation of the terminal device, and the terminal device may include more or less components than those shown, or combine some components, or arrange different components, and thus, the description is omitted here.
The embodiment of the disclosure provides a terminal device, which may respond to a first touch operation on a target control in a graphical user interface, and first display a skill control of a first sub-skill including N skills; then, the player can slide from the initial response area to the control of the first sub-skill of one of the skills as required, then slide back to the display position of the initial response area, and control the terminal device to select the second sub-skill of the skill, the terminal device can display the control of the second sub-skill of the skill at the display position of the target control, prompt the user to select the second sub-skill of the control skill at the position, and finally, in response to the skill release instruction of the player, the terminal device can control the controlled object to execute the second sub-skill of the first skill selected by the player. Compared with the control mode of the sub-skills in the related technology, on one hand, the control of N first-level skills does not need to be displayed in a game picture in a resident mode, and the control of two types of sub-controls does not need to be displayed in the resident mode, only one first-level control can be displayed, the skill control including the sub-skills is displayed through touch operation of a player, and the sub-skills which are not displayed on the skill control are displayed through continuous touch operation control, so that the space occupation of a screen is reduced; on the other hand, when different sub-skills are selected, the display positions of the two sub-skills of the skill can be prompted according to operation in the process that the player carries out touch operation on the skill, the player can quickly select the sub-skill to be released through continuous touch operation according to the prompt during operation, the player does not need to be familiar with the display positions of the sub-skills or the display distances of the sub-skills of the same level skill, the display flexibility is stronger, the operation is more convenient and faster, and the user experience is better.
It is to be understood that, in the embodiment of the present disclosure, the input Unit 904 may include a GPU (Graphics Processing Unit) 941 and a microphone 942, and the Graphics processor 941 processes image data of still pictures or videos obtained by an image capturing device (such as a camera) in a video capturing mode or an image capturing mode. The display unit 906 may include a display panel 961, and the display panel 961 may be configured in the form of a liquid crystal display, an organic light emitting diode, or the like. The user input unit 907 includes a touch panel 971 and other input devices 972. A touch panel 971, also referred to as a touch screen. The touch panel 971 may include two portions of a touch detection device and a touch controller. Other input devices 972 may include, but are not limited to, a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, and a joystick, which are not described in detail herein. The memory 909 may be used to store software programs as well as various data including, but not limited to, application programs and an operating system. The processor 910 may integrate an application processor, which primarily handles operating systems, user interfaces, applications, etc., and a modem processor, which primarily handles wireless communications. It is to be appreciated that the modem processor described above may not be integrated into processor 910.
The embodiments of the present disclosure further provide a readable storage medium, where a program or an instruction is stored, and when the program or the instruction is executed by a processor, the program or the instruction implements the processes of the game interaction method embodiment, and can achieve the same technical effects, and in order to avoid repetition, details are not repeated here.
The processor is the processor in the terminal device described in the above embodiment. The readable storage medium includes a computer readable storage medium, such as a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk.
The embodiment of the present disclosure further provides a chip, where the chip includes a processor and a communication interface, the communication interface is coupled to the processor, and the processor is configured to run a program or an instruction to implement each process of the game interaction method embodiment, and can achieve the same technical effect, and in order to avoid repetition, the chip is not described herein again.
It should be understood that the chips mentioned in the embodiments of the present disclosure may also be referred to as a system-on-chip, a system-on-chip or a system-on-chip, etc.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrases "comprising a component of' 8230; \8230;" does not exclude the presence of another like element in a process, method, article, or apparatus that comprises the element. Further, it is noted that the scope of the methods and apparatus in the embodiments of the present disclosure is not limited to performing functions in the order shown or discussed, but may include performing functions in a substantially simultaneous manner or in a reverse order based on the functions involved, e.g., the methods described may be performed in an order different than that described, and various steps may be added, omitted, or combined. Additionally, features described with reference to certain examples may be combined in other examples.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present disclosure may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (e.g., a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present disclosure.
While the present disclosure has been described with reference to the embodiments illustrated in the drawings, which are intended to be illustrative rather than restrictive, it will be apparent to those of ordinary skill in the art in light of the present disclosure that many more modifications may be made without departing from the spirit of the disclosure and the scope of the appended claims.

Claims (16)

1. A game interaction method, wherein a terminal device provides a graphical user interface, the graphical user interface includes at least a part of a game scene and a controlled object located in the game scene, and the method includes:
responding to a first touch operation of a target control in a graphical user interface, and displaying a skill control of a control comprising N first sub-skills of the skill, wherein N is a positive integer;
responding to a second touch operation of sliding from an initial response area to a first sub-skill control of a first skill in the skill controls and sliding back to the initial response area, primarily displaying a second sub-skill control of the first skill at the position of the target control, and determining a second sub-skill of the first skill to be executed by the controlled object;
and controlling the controlled object to execute a second sub-skill of the first skill in response to a skill release instruction.
2. The method of claim 1, wherein the initial response region corresponds to a region of the graphical user interface where the target control is located.
3. The method according to claim 1, wherein the first touch operation and the second touch operation are continuous touch operations.
4. The method of claim 1, wherein a first sub-skill and a second sub-skill in the first skill are different sub-skills of the first skill.
5. The method of claim 1, wherein after the displaying the skill control comprising the control of the first sub-skill of the N skills, the method further comprises:
determining a first sub-skill of a first skill to be executed by the controlled object in response to a third touch operation of sliding a first distance from the initial response area towards a control of the first sub-skill of the first skill in the skill controls;
the first distance is smaller than a preset distance, and the preset distance is the distance from the central point of the initial response area to the control of the first sub-skill of the first skill.
6. The method of claim 1, wherein after said displaying a skill control comprising a control of a first sub-skill of the N skills, the method further comprises:
responding to a third touch operation of sliding a first distance from the initial response area, and determining a target sub-skill of a default skill to be executed by the controlled object, wherein the target sub-skill corresponds to the initial response area;
and the first distance is smaller than a preset distance, and the preset distance is the distance from the central point of the initial response area to the control of the first sub-skill.
7. The method of claim 1, wherein after the displaying the skill control comprising the control of the first sub-skill of the N skills, the method further comprises:
determining a first sub-skill of a first skill to be executed by the controlled object in response to a fourth touch operation of sliding from the initial response area to a control of the first sub-skill of the first skill in the skill controls;
and responding to a skill release instruction, and controlling the controlled object to execute a first sub skill of the first skill.
8. The method of claim 7, further comprising:
and responding to a fourth touch operation of sliding from the initial response area to a first sub-skill control of a first skill in the skill controls, and primarily displaying a second sub-skill control of the first skill at the position of the target control.
9. The method of claim 8, wherein after determining a first sub-skill of the controlled object to perform the first skill, the method further comprises:
and switching the skill to be executed by the controlled object to the first sub-skill of the second skill in response to a fifth touch operation of sliding from the control of the first sub-skill of the first skill to the control of the first sub-skill of the second skill in the skill controls.
10. The method of claim 9, further comprising:
and updating and displaying the control of the second sub-skill of the first skill, which is initially displayed at the position of the target control, as the control of the second sub-skill of the second skill in response to a fifth touch operation of sliding from the control of the first sub-skill of the first skill to the control of the first sub-skill of the second skill in the skill controls.
11. The method of claim 9, wherein after the updating the display of the control of the second sub-skill of the first skill initially displayed at the position of the target control as the control of the second sub-skill of the second skill, the method further comprises:
responding to a sixth touch operation of touch cancellation of the control of the first sub-skill of the second skill in the skill controls, and controlling the controlled object to execute the first sub-skill of the second skill;
or,
and controlling the controlled object to execute a second sub-skill of the second skill in response to a seventh touch operation of sliding from a control of the first sub-skill of the second skill to a control of a second sub-skill of the second skill in the skill controls.
12. The method of any of claims 1 to 11, wherein the graphical user interface is a graphical user interface for a ball game and the target control is a ball throw control;
displaying, in response to a second touch operation of the skill control that slides from the initial response region to a control of a first sub-skill of a first skill in the skill control and slides back to the initial response region, a control of a second sub-skill of the first skill at a location of the target control, including:
the response is performed on a control of a real action of a first ball throwing skill in the skill controls and a second touch operation of the ball throwing control is performed, and the ball throwing control is updated and displayed as a control of a false action of the first ball throwing skill;
wherein the real action indication of the first ball throwing skill is that after receiving the skill release instruction, the controlled virtual player performs the action of the first ball throwing skill and the virtual ball is thrown; the false action indication of the first ball throwing skill indicates that after receiving the skill release instruction, the controlled virtual player performs the action of the first ball throwing skill and the virtual ball is not thrown.
13. The method of any of claims 1 to 11, wherein after displaying the skill control comprising the control of the first sub-skill of the N skills, the method further comprises:
and canceling the action of executing the skill in response to the ninth touch operation of canceling the touch when the user slides to the preset area.
14. A game interaction apparatus, wherein a terminal device provides a graphical user interface, the graphical user interface at least includes a part of a game scene and a controlled object located in the game scene, the game interaction apparatus comprises: the skill determination module is used for determining the skill of the user;
the display module is used for responding to a first touch operation on a target control in the graphical user interface and displaying a skill control of a control comprising N first sub-skills of the skill, wherein N is a positive integer;
the display module is further configured to display a control of a second sub-skill of the first skill at the position of the target control in response to a second touch operation of sliding from the initial response area to a control of a first sub-skill of the first skill in the skill controls and sliding back to the initial response area;
the skill determination module is configured to determine, in response to a second touch operation of sliding from the initial response area to a control of a first sub-skill of a first skill in the skill controls and sliding back to the initial response area, a second sub-skill of the first skill to be executed by the controlled object;
and the skill triggering module is used for responding to a skill release instruction and controlling the controlled object to execute a second sub skill of the first skill.
15. A terminal device comprising a processor, a memory and a program or instructions stored on the memory and executable on the processor, the program or instructions when executed by the processor implementing the steps of the game interaction method of any one of claims 1 to 13.
16. A readable storage medium, on which a program or instructions are stored, which when executed by a processor, implement the steps of the game interaction method of any one of claims 1 to 13.
CN202211386977.2A 2022-11-07 2022-11-07 Game interaction method and device, terminal equipment and computer-readable storage medium Pending CN115645923A (en)

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