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CN115006843A - In-game processing method, device, terminal device and storage medium - Google Patents

In-game processing method, device, terminal device and storage medium Download PDF

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CN115006843A
CN115006843A CN202210653918.0A CN202210653918A CN115006843A CN 115006843 A CN115006843 A CN 115006843A CN 202210653918 A CN202210653918 A CN 202210653918A CN 115006843 A CN115006843 A CN 115006843A
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grasping
skill
control
preset
avatar
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罗浩
刘勇成
胡志鹏
程龙
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0486Drag-and-drop
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings

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  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
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Abstract

本发明提供一种游戏中的处理方法、装置、终端设备及存储介质,涉及游戏技术领域。该方法包括:通过图形用户界面显示预设抓取技能的操作控件;响应针对预设抓取技能的操作控件输入的方向选择操作,确定预设抓取技能的抓取方向;根据抓取方向从至少一个第二虚拟角色中确定目标虚拟角色;响应与方向选择操作连续输入的技能释放操作,控制第一虚拟角色的肢体沿抓取方向对目标虚拟角色执行抓取动作。针对预设抓取技能的操作控件可以输入方向选择操作,响应该方向选择操作,可以确定出预设抓取技能的抓取方向,继而可以实现准确的控制第一虚拟角色抓取目标虚拟角色,提升了玩家的游戏体验。

Figure 202210653918

The present invention provides a processing method, device, terminal device and storage medium in a game, and relates to the technical field of games. The method includes: displaying an operation control of a preset grasping skill through a graphical user interface; responding to an input direction selection operation for the operation control of the preset grasping skill, determining the grasping direction of the preset grasping skill; A target virtual character is determined in at least one second virtual character; in response to a skill release operation continuously input with a direction selection operation, the limbs of the first virtual character are controlled to perform a grabbing action on the target virtual character along the grabbing direction. The operation control for the preset grasping skill can input a direction selection operation, and in response to the direction selection operation, the grasping direction of the preset grasping skill can be determined, and then the first avatar can be accurately controlled to grasp the target avatar. Improve the player's gaming experience.

Figure 202210653918

Description

游戏中的处理方法、装置、终端设备及存储介质In-game processing method, device, terminal device and storage medium

技术领域technical field

本发明涉及游戏技术领域,具体而言,涉及一种游戏中的处理方法、装置、终端设备及存储介质。The present invention relates to the technical field of games, and in particular, to a processing method, device, terminal device and storage medium in games.

背景技术Background technique

相关技术中,游戏中的受控虚拟角色可以抓取目标虚拟角色,将鼠标指针移动的方向作为抓取方向,控制受控虚拟角色沿抓取方向抓取目标虚拟角色。In the related art, the controlled avatar in the game can grab the target avatar, use the moving direction of the mouse pointer as the grabbing direction, and control the controlled avatar to grab the target avatar along the grabbing direction.

但是,相关技术中,将鼠标指针移动的方向作为抓取方向,这样所确定抓取方向不够准确,降低了玩家体验。However, in the related art, the moving direction of the mouse pointer is used as the grabbing direction, so the determined grabbing direction is not accurate enough, which reduces the player's experience.

发明内容SUMMARY OF THE INVENTION

本发明的目的在于,针对上述现有技术中的不足,提供一种游戏中的处理方法、装置、终端设备及存储介质,以便解决相关技术中将鼠标指针移动的方向作为抓取方向,所确定的抓取方向不够准确,降低了玩家体验的问题。The purpose of the present invention is to, in view of the deficiencies in the above-mentioned prior art, to provide a processing method, device, terminal device and storage medium in a game, so as to solve the problem in the related art that the moving direction of the mouse pointer is used as the grasping direction, and the determined The grab direction is not accurate enough, which reduces the problem of player experience.

为实现上述目的,本发明实施例采用的技术方案如下:To achieve the above purpose, the technical solutions adopted in the embodiments of the present invention are as follows:

第一方面,本发明实施例提供了一种游戏中的处理方法,所述游戏的三维游戏场景中包括:第一虚拟角色、与所述第一虚拟角色属于不同游戏阵营的至少一个第二虚拟角色,通过终端设备提供图形用户界面,所述方法包括:In a first aspect, an embodiment of the present invention provides an in-game processing method. The three-dimensional game scene of the game includes: a first virtual character, and at least one second virtual character belonging to a different game camp from the first virtual character. role, providing a graphical user interface through a terminal device, and the method includes:

通过所述图形用户界面显示预设抓取技能的操作控件;Display the operation controls of the preset grasping skills through the graphical user interface;

响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向;In response to the direction selection operation of the operation control for the preset grasping skill, determining the grasping direction of the preset grasping skill;

根据所述抓取方向从所述至少一个第二虚拟角色中确定目标虚拟角色;determining a target avatar from the at least one second avatar according to the grabbing direction;

响应与所述方向选择操作连续输入的技能释放操作,控制所述第一虚拟角色的肢体沿所述抓取方向对所述目标虚拟角色执行抓取动作。In response to a skill release operation continuously input with the direction selection operation, the limbs of the first virtual character are controlled to perform a grabbing action on the target virtual character along the grabbing direction.

可选的,所述通过所述图形用户界面显示预设抓取技能的操作控件,包括:Optionally, the operation controls for displaying preset grasping skills through the graphical user interface include:

若检测到所述第一虚拟角色由第一形态转换为第二形态,则通过所述图形用户界面显示所述预设抓取技能的操作控件。If it is detected that the first virtual character is converted from the first form to the second form, an operation control of the preset grasping skill is displayed through the graphical user interface.

可选的,所述通过所述图形用户界面显示所述预设抓取技能的操作控件,包括:Optionally, the operation controls for displaying the preset grasping skills through the graphical user interface include:

若检测到所述第一虚拟角色由第一形态转换为第二形态,将所述图形用户界面中的攻击技能的操作控件更新显示为所述预设抓取技能的操作控件。If it is detected that the first virtual character is converted from the first form to the second form, the operation control of the attacking skill in the graphical user interface is updated and displayed as the operation control of the preset grasping skill.

可选的,所述图形用户界面上还显示有:变换控件;所述方法还包括:Optionally, the graphical user interface also displays: transforming controls; the method further includes:

响应针对所述变换控件的选中操作,控制所述第一虚拟角色由第一形态转换为第二形态。In response to the selection operation for the transformation control, the first virtual character is controlled to be transformed from the first form to the second form.

可选的,在所述控制所述第一虚拟角色由第一形态转换为第二形态之后,所述方法还包括:Optionally, after the controlling the first virtual character to be converted from the first form to the second form, the method further includes:

将所述变换控件置为不可操作状态,并在所述变换控件上显示所述第一虚拟角色在所述第二形态的持续时间。Putting the transform control into an inoperable state, and displaying the duration of the first avatar in the second form on the transform control.

可选的,所述预设抓取技能的操作控件上包括多个刻度;所述响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向,包括:Optionally, the operation control of the preset grasping skill includes a plurality of scales; the response to the direction selection operation of the operation control for the preset grasping skill determines the grasping of the preset grasping skill. directions, including:

响应针对所述预设抓取技能的操作控件的刻度选择操作,从所述多个刻度中确定目标刻度;determining a target scale from the plurality of scales in response to a scale selection operation of an operation control for the preset grasping skill;

将所述目标刻度对应的方向,作为所述预设抓取技能的抓取方向。The direction corresponding to the target scale is used as the grasping direction of the preset grasping skill.

可选的,所述预设抓取技能的操作控件为轮盘,所述轮盘可转动;所述响应针对所述预设抓取技能的操作控件输入的方向选择操作,确定所述预设抓取技能的抓取方向,包括:Optionally, the operation control of the preset grasping skill is a roulette wheel, and the roulette wheel is rotatable; the response to the direction selection operation inputted by the operation control for the preset grasping skill is to determine the preset grasping skill. The grasping direction of grasping skills, including:

响应针对所述轮盘的滑动操作,根据所述滑动操作控制所述轮盘顺时针或者逆时针转动;In response to a sliding operation for the roulette, controlling the roulette to rotate clockwise or counterclockwise according to the sliding operation;

根据所述滑动操作在所述轮盘上的触控点,确定所述预设抓取技能的抓取方向。According to the touch point of the sliding operation on the roulette, the grasping direction of the preset grasping skill is determined.

可选的,所述方向选择操作为滑动操作,所技能释放操作为所述滑动操作的释放操作。Optionally, the direction selection operation is a sliding operation, and the skill release operation is a release operation of the sliding operation.

可选的,所述图形用户界面中还包括:取消控件,所述方法还包括:Optionally, the graphical user interface further includes: canceling the control, and the method further includes:

响应从所述轮盘至所述取消控件的滑动操作,取消针对所述目标虚拟角色的抓取。In response to a sliding operation from the wheel to the cancel control, the grab for the target avatar is canceled.

可选的,所述图形用户界面中还包括:动作控件,所述方法还包括:Optionally, the graphical user interface further includes: an action control, and the method further includes:

若所述第一虚拟角色已抓取所述目标虚拟角色,响应输入的针对所述动作控件的选择操作,控制所述第一虚拟角色向所述目标虚拟角色执行第一动作;If the first avatar has grabbed the target avatar, in response to an input selection operation for the action control, controlling the first avatar to perform a first action on the target avatar;

若所述第一虚拟角色未抓取所述目标虚拟角色,响应输入的针对所述动作控件的选择操作,控制所述第一虚拟角色向所述目标虚拟角色执行第二动作。If the first avatar does not grab the target avatar, in response to an input selection operation for the action control, the first avatar is controlled to perform a second action on the target avatar.

可选的,所述方法还包括:Optionally, the method further includes:

若所述第一虚拟角色为第一形态,响应输入的针对所述攻击技能的操作控件的选择操作,控制所述第一虚拟角色对所述至少一个第二虚拟角色中的一虚拟角色进行攻击动作;If the first avatar is in the first form, control the first avatar to attack an avatar in the at least one second avatar in response to the input selection operation of the operation control for the attack skill action;

其中,所述攻击动作包括:肢体攻击动作或者采用道具的攻击动作。Wherein, the attacking action includes: a physical attacking action or an attacking action using a prop.

可选的,在所述响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向之后,所述方法还包括:Optionally, after determining the grasping direction of the preset grasping skill in response to the direction selection operation of the operation control for the preset grasping skill, the method further includes:

在所述图形用户界面显示所述抓取方向的指示信息。The indication information of the grabbing direction is displayed on the graphical user interface.

第二方面,本发明实施例还提供了一种游戏中的处理装置,所述游戏的三维游戏场景中包括:第一虚拟角色、与所述第一虚拟角色属于不同游戏阵营的至少一个第二虚拟角色,通过终端设备提供图形用户界面,所述装置包括:In a second aspect, an embodiment of the present invention further provides a processing device in a game, where the three-dimensional game scene of the game includes: a first virtual character, at least one second virtual character belonging to a different game camp from the first virtual character The virtual character provides a graphical user interface through a terminal device, and the device includes:

显示模块,用于通过所述图形用户界面显示预设抓取技能的操作控件;a display module, used for displaying the operation controls of the preset grasping skills through the graphical user interface;

确定模块,用于响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向;根据所述抓取方向从所述至少一个第二虚拟角色中确定目标虚拟角色;a determination module, configured to determine the grabbing direction of the preset grabbing skill in response to the direction selection operation of the operation control for the preset grabbing skill; and from the at least one second virtual character according to the grabbing direction Determine the target virtual character;

控制模块,用于响应与所述方向选择操作连续输入的技能释放操作,控制所述第一虚拟角色的肢体沿所述抓取方向对所述目标虚拟角色执行所述抓取动作。The control module is configured to control the limbs of the first virtual character to perform the grabbing action on the target virtual character along the grabbing direction in response to a skill release operation continuously input with the direction selection operation.

所述显示模块,还用于若检测到所述第一虚拟角色由第一形态转换为第二形态,则通过所述图形用户界面显示所述预设抓取技能的操作控件。The display module is further configured to display the operation control of the preset grasping skill through the graphical user interface if it is detected that the first virtual character is transformed from the first form to the second form.

可选的,所述显示模块,还用于若检测到所述第一虚拟角色由第一形态转换为第二形态,将所述图形用户界面中的攻击技能的操作控件更新显示为所述预设抓取技能的操作控件。Optionally, the display module is further configured to, if it is detected that the first virtual character is converted from the first form to the second form, update and display the operation controls of the attack skills in the graphical user interface as the preset form. Set the operation controls of the grasping skill.

可选的,所述图形用户界面上还显示有:变换控件;所述装置还包括:Optionally, the graphical user interface also displays: a transformation control; the device further includes:

第一控制模块,用于响应针对所述变换控件的选中操作,控制所述第一虚拟角色由第一形态转换为第二形态。A first control module, configured to control the first virtual character to transform from a first form to a second form in response to a selection operation for the transform control.

可选的,所述装置还包括:Optionally, the device further includes:

设置模块,用于将所述变换控件置为不可操作状态,并在所述变换控件上显示所述第一虚拟角色在所述第二形态的持续时间。A setting module is configured to set the transformation control to an inoperable state, and display the duration of the first virtual character in the second state on the transformation control.

可选的,所述预设抓取技能的操作控件上包括多个刻度;所述确定模块,还用于响应针对所述预设抓取技能的操作控件的刻度选择操作,从所述多个刻度中确定目标刻度;将所述目标刻度对应的方向,作为所述预设抓取技能的抓取方向。Optionally, the operation control of the preset grasping skill includes a plurality of scales; the determination module is further configured to respond to a scale selection operation for the operation control of the preset grasping skill, from the plurality of scales. The target scale is determined in the scale; the direction corresponding to the target scale is used as the grasping direction of the preset grasping skill.

可选的,所述预设抓取技能的操作控件为轮盘,所述轮盘可转动;所述确定模块,还用于响应针对所述轮盘的滑动操作,根据所述滑动操作控制所述轮盘顺时针或者逆时针转动;根据所述滑动操作在所述轮盘上的触控点,确定所述预设抓取技能的抓取方向。Optionally, the operation control of the preset grasping skill is a roulette wheel, and the roulette wheel can be rotated; the determining module is further configured to respond to a sliding operation on the roulette wheel, and control the roulette according to the sliding operation. The roulette wheel is rotated clockwise or counterclockwise; the grasping direction of the preset grasping skill is determined according to the touch points on the roulette wheel by the sliding operation.

可选的,所述方向选择操作为滑动操作,所技能释放操作为所述滑动操作的释放操作。Optionally, the direction selection operation is a sliding operation, and the skill release operation is a release operation of the sliding operation.

可选的,所述图形用户界面中还包括:取消控件,所述装置还包括:Optionally, the graphical user interface further includes: a cancel control, and the device further includes:

取消模块,用于响应从所述轮盘至所述取消控件的滑动操作,取消针对所述目标虚拟角色的抓取。A canceling module, configured to cancel the grabbing of the target virtual character in response to a sliding operation from the roulette wheel to the canceling control.

可选的,所述图形用户界面中还包括:动作控件,所述装置还包括:Optionally, the graphical user interface further includes: an action control, and the device further includes:

第二控制模块,还用于若所述第一虚拟角色已抓取所述目标虚拟角色,响应输入的针对所述动作控件的选择操作,控制所述第一虚拟角色向所述目标虚拟角色执行第一动作;若所述第一虚拟角色未抓取所述目标虚拟角色,响应输入的针对所述动作控件的选择操作,控制所述第一虚拟角色向所述目标虚拟角色执行第二动作。The second control module is further configured to control the first avatar to execute to the target avatar in response to an input selection operation for the action control if the first avatar has grabbed the target avatar A first action; if the first avatar does not grab the target avatar, in response to an input selection operation for the action control, control the first avatar to perform a second action on the target avatar.

可选的,所述装置还包括:Optionally, the device further includes:

第三控制模块,用于若所述第一虚拟角色为第一形态,响应输入的针对所述攻击技能的操作控件的选择操作,控制所述第一虚拟角色对所述至少一个第二虚拟角色中的一虚拟角色进行攻击动作;A third control module, configured to control the first avatar to control the at least one second avatar in response to an input selection operation of an operation control for the attack skill if the first avatar is in the first form A virtual character in the attack action;

其中,所述攻击动作包括:肢体攻击动作或者采用道具的攻击动作。Wherein, the attacking action includes: a physical attacking action or an attacking action using a prop.

可选的,所述装置还包括:Optionally, the device further includes:

第一显示模块,用于在所述图形用户界面显示所述抓取方向的指示信息。The first display module is configured to display the indication information of the grabbing direction on the graphical user interface.

第三方面,本发明实施例还提供了一种终端设备,包括:存储器和处理器,所述存储器存储有所述处理器可执行的计算机程序,所述处理器执行所述计算机程序时实现上述第一方面任一项所述的游戏中的处理方法。In a third aspect, an embodiment of the present invention further provides a terminal device, including: a memory and a processor, where the memory stores a computer program executable by the processor, and the processor implements the above when executing the computer program The processing method in any one of the first aspect.

第四方面,本发明实施例还提供了一种存储介质,所述存储介质上存储有计算机程序,所述计算机程序被读取并执行时,实现上述第一方面任一项所述游戏中的处理方法。In a fourth aspect, an embodiment of the present invention further provides a storage medium, where a computer program is stored on the storage medium, and when the computer program is read and executed, the computer program in any one of the above-mentioned first aspects can be implemented. Approach.

本发明的有益效果是:本发明实施例提供一种游戏中的处理方法,包括:通过图形用户界面显示预设抓取技能的操作控件;响应针对预设抓取技能的操作控件的方向选择操作,确定预设抓取技能的抓取方向;根据抓取方向从至少一个第二虚拟角色中确定目标虚拟角色;响应与方向选择操作连续输入的技能释放操作,控制第一虚拟角色的肢体沿抓取方向对目标虚拟角色执行抓取动作。在图形用户界面上设置预设抓取技能的操作控件;针对预设抓取技能的操作控件可以输入方向选择操作,响应该方向选择操作,可以确定出预设抓取技能的抓取方向,可以实现准确的确定出的抓取方向,继而可以实现准确的控制第一虚拟角色抓取目标虚拟角色,提升了玩家的游戏体验。The beneficial effects of the present invention are as follows: the embodiment of the present invention provides an in-game processing method, including: displaying an operation control of a preset grasping skill through a graphical user interface; responding to a direction selection operation of the operation control for the preset grasping skill , determine the grasping direction of the preset grasping skill; determine the target avatar from at least one second avatar according to the grasping direction; respond to the skill release operation continuously input with the direction selection operation, control the limbs of the first avatar along the grasping direction Take the direction to perform a grab action on the target avatar. Set the operation controls of the preset grasping skills on the GUI; for the operation controls of the preset grasping skills, you can input a direction selection operation, and in response to the direction selection operation, the grasping direction of the preset grasping skills can be determined, and you can The accurately determined grasping direction is realized, and then the first virtual character can be accurately controlled to grasp the target virtual character, which improves the game experience of the player.

附图说明Description of drawings

为了更清楚地说明本发明实施例的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,应当理解,以下附图仅示出了本发明的某些实施例,因此不应被看作是对范围的限定,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他相关的附图。In order to illustrate the technical solutions of the embodiments of the present invention more clearly, the following briefly introduces the accompanying drawings used in the embodiments. It should be understood that the following drawings only show some embodiments of the present invention, and therefore do not It should be regarded as a limitation of the scope, and for those of ordinary skill in the art, other related drawings can also be obtained according to these drawings without any creative effort.

图1为本发明实施例提供的一种游戏中的处理方法的流程示意图;1 is a schematic flowchart of a processing method in a game provided by an embodiment of the present invention;

图2为本发明实施例提供的一种图形用户界面的示意图;2 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention;

图3为本发明实施例提供的一种图形用户界面的示意图;3 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention;

图4为本发明实施例提供的一种图形用户界面的示意图;4 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention;

图5为本发明实施例提供的一种游戏中的处理方法的流程示意图;5 is a schematic flowchart of a processing method in a game provided by an embodiment of the present invention;

图6为本发明实施例提供的一种图形用户界面的示意图;6 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention;

图7为本发明实施例提供的一种游戏中的处理方法的流程示意图;7 is a schematic flowchart of a processing method in a game provided by an embodiment of the present invention;

图8为本发明实施例提供的一种图形用户界面的示意图;8 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention;

图9为本发明实施例提供的一种图形用户界面的示意图;9 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention;

图10为本发明实施例提供的一种游戏中的处理装置的结构示意图;10 is a schematic structural diagram of a processing device in a game provided by an embodiment of the present invention;

图11为本发明实施例提供的一种终端设备的结构示意图。FIG. 11 is a schematic structural diagram of a terminal device according to an embodiment of the present invention.

具体实施方式Detailed ways

为使本发明实施例的目的、技术方案和优点更加清楚,下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本发明一部分实施例,而不是全部的实施例。In order to make the purposes, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments These are some embodiments of the present invention, but not all embodiments.

因此,以下对在附图中提供的本申请的实施例的详细描述并非旨在限制要求保护的本申请的范围,而是仅仅表示本申请的选定实施例。基于本申请中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。Thus, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the application as claimed, but is merely representative of selected embodiments of the application. Based on the embodiments in the present application, all other embodiments obtained by those of ordinary skill in the art without creative work fall within the protection scope of the present application.

在本申请的描述中,需要说明的是,若出现术语“上”、“下”、等指示的方位或位置关系为基于附图所示的方位或位置关系,或者是该申请产品使用时惯常摆放的方位或位置关系,仅是为了便于描述本申请和简化描述,而不是指示或暗示所指的装置或元件必须具有特定的方位、以特定的方位构造和操作,因此不能理解为对本申请的限制。In the description of this application, it should be noted that if the terms “upper”, “lower”, etc. indicate the orientation or positional relationship, it is based on the orientation or positional relationship shown in the attached drawings, or it is customary when the product of the application is used. The orientation or positional relationship of the placement is only for the convenience of describing the application and simplifying the description, rather than indicating or implying that the referred device or element must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be construed as affecting the application. limits.

此外,本发明的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的角色,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本发明的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。In addition, the terms "first", "second", etc. in the description and claims of the present invention and the above-mentioned drawings are used to distinguish similar roles and are not necessarily used to describe a specific order or sequence. It is to be understood that the data so used may be interchanged under appropriate circumstances such that the embodiments of the invention described herein can be practiced in sequences other than those illustrated or described herein. Furthermore, the terms "comprising" and "having" and any variations thereof, are intended to cover non-exclusive inclusion, for example, a process, method, system, product or device comprising a series of steps or units is not necessarily limited to those expressly listed Rather, those steps or units may include other steps or units not expressly listed or inherent to these processes, methods, products or devices.

需要说明的是,在不冲突的情况下,本申请的实施例中的特征可以相互结合。It should be noted that the features in the embodiments of the present application may be combined with each other under the condition of no conflict.

在本申请其中一种实施例中的游戏中的处理方法可以运行于本地终端设备或者是服务器。当游戏中的处理方法运行于服务器时,该方法则可以基于云交互系统来实现与执行,其中,云交互系统包括服务器和客户端设备。The processing method in the game in one of the embodiments of the present application may run on a local terminal device or a server. When the processing method in the game runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

在一可选的实施方式中,云交互系统下可以运行各种云应用,例如:云游戏。以云游戏为例,云游戏是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏程序的运行主体和游戏画面呈现主体是分离的,游戏中的处理方法的储存与运行是在云游戏服务器上完成的,客户端设备的作用用于数据的接收、发送以及游戏画面的呈现,举例而言,客户端设备可以是靠近玩家侧的具有数据传输功能的显示设备,如,移动终端、电视机、计算机、掌上电脑等;但是进行信息处理的为云端的云游戏服务器。在进行游戏时,玩家操作客户端设备向云游戏服务器发送操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回客户端设备,最后,通过客户端设备进行解码并输出游戏画面。In an optional implementation manner, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a game method based on cloud computing. In the running mode of the cloud game, the main body of the game program and the main body of the game screen are separated, the storage and operation of the processing methods in the game are completed on the cloud game server, and the role of the client device is to receive data. , transmission, and presentation of the game screen. For example, the client device can be a display device with data transmission function close to the player side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; however, the information processing is performed by the cloud. cloud gaming server. When playing the game, the player operates the client device to send operation instructions to the cloud game server, and the cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Decode and output game screen.

在一可选的实施方式中,以游戏为例,本地终端设备存储有游戏程序并用于呈现游戏画面。本地终端设备用于通过图形用户界面与玩家进行交互,即,常规的通过电子设备下载安装游戏程序并运行。该本地终端设备将图形用户界面提供给玩家的方式可以包括多种,例如,可以渲染显示在终端的显示屏上,或者,通过全息投影提供给玩家。举例而言,本地终端设备可以包括显示屏和处理器,该显示屏用于呈现图形用户界面,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面以及控制图形用户界面在显示屏上的显示。In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally, the game program is downloaded, installed and executed through an electronic device. The local terminal device may provide the graphical user interface to the player in various ways, for example, it may be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface, the graphical user interface including game screens, and a processor for running the game, generating the graphical user interface, and controlling the graphical user interface display on the display.

随着科技的不断发展,终端设备的性能也不断提升。游戏应用程序可以安装在终端设备上,游戏的类型也越来越多,丰富了人们的娱乐生活。游戏中的虚拟角色、控件等成为了研究的热点。With the continuous development of science and technology, the performance of terminal equipment is also continuously improved. Game applications can be installed on terminal devices, and there are more and more types of games, enriching people's entertainment life. The virtual characters and controls in the game have become a research hotspot.

相关技术中,游戏中的受控虚拟角色可以抓取目标虚拟角色,将鼠标指针移动的方向作为抓取方向,控制受控虚拟角色沿抓取方向抓取目标虚拟角色。但是,相关技术中,将鼠标指针移动的方向作为抓取方向,这样所确定抓取方向不够准确,降低了玩家体验。In the related art, the controlled avatar in the game can grab the target avatar, use the moving direction of the mouse pointer as the grabbing direction, and control the controlled avatar to grab the target avatar along the grabbing direction. However, in the related art, the moving direction of the mouse pointer is used as the grabbing direction, so the determined grabbing direction is not accurate enough, which reduces the player's experience.

针对相关技术中所存在的上述技术问题,本申请实施例提供一种游戏中的处理方法,通过图形用户界面显示预设抓取技能的操作控件;针对预设抓取技能的操作控件可以输入方向选择操作,响应该方向选择操作,可以确定出预设抓取技能的抓取方向,从而可以实现准确的确定出的抓取方向,继而可以实现准确的控制第一虚拟角色沿抓取方向抓取目标虚拟角色,提升了玩家的游戏体验。In view of the above-mentioned technical problems existing in the related art, the embodiments of the present application provide an in-game processing method, in which an operation control of a preset grasping skill is displayed through a graphical user interface; for the operation control of the preset grasping skill, a direction can be input Selection operation, in response to the direction selection operation, the grasping direction of the preset grasping skill can be determined, so that the accurately determined grasping direction can be realized, and then the first virtual character can be accurately controlled to grasp along the grasping direction. The target virtual character improves the player's gaming experience.

本申请实施例提供的一种游戏中的处理方法,可以由终端设备执行,其中,终端设备可以为智能手机、笔记本电脑、平板电脑等具备触控、显示以及处理功能的设备。An in-game processing method provided by an embodiment of the present application may be executed by a terminal device, where the terminal device may be a device with touch, display, and processing functions, such as a smartphone, a notebook computer, and a tablet computer.

以下以终端设备为执行主体对本申请实施例提供的游戏中的处理方法进行解释说明。The processing method in the game provided by the embodiment of the present application is explained below by taking the terminal device as the execution subject.

在本申请实施例中,游戏的三维游戏场景中包括:第一虚拟角色、与所述第一虚拟角色属于不同游戏阵营的至少一个第二虚拟角色,通过终端设备提供图形用户界面。In the embodiment of the present application, the three-dimensional game scene of the game includes: a first virtual character and at least one second virtual character belonging to a different game camp from the first virtual character, and a graphical user interface is provided through a terminal device.

其中,图形用户界面中可以显示有移动控件,响应输入的针对移动控件的调整操作,可以确定移动方向,并控制第一虚拟角色在三维游戏场景中根据移动方向进行移动。例如,可以向前移动、向后移动、向左前方移动等等。Wherein, a movement control may be displayed in the graphical user interface, and in response to an input adjustment operation for the movement control, a movement direction may be determined, and the first virtual character may be controlled to move according to the movement direction in the three-dimensional game scene. For example, it can move forward, move backward, move forward left, and so on.

另外,图形用户界面中还可以显示视角控件,响应输入的针对视角控件的调整操作,可以调整三维游戏场景中虚拟摄像头的拍摄视角,从而使得图形用户界面可以呈现三维游戏场景中的不同区域,以便第一虚拟角色对应的玩家可以观察到三维游戏场景中的不同区域。In addition, the viewing angle control can also be displayed in the GUI, and in response to the input adjustment operation for the viewing angle control, the shooting angle of the virtual camera in the 3D game scene can be adjusted, so that the GUI can present different areas in the 3D game scene, so that The player corresponding to the first virtual character can observe different areas in the three-dimensional game scene.

图1为本发明实施例提供的一种游戏中的处理方法的流程示意图,如图1所示,该方法可以包括:FIG. 1 is a schematic flowchart of a processing method in a game provided by an embodiment of the present invention. As shown in FIG. 1 , the method may include:

S101、通过图形用户界面显示预设抓取技能的操作控件。S101. Display an operation control of a preset grasping skill through a graphical user interface.

其中,可以在图形用户界面新添加预设抓取技能的操作控件,也可以将图形用户界面中的原有控件变换为预设抓取技能的操作控件,本申请实施例对此不进行具体限制。Among them, an operation control with a preset grasping skill may be newly added to the graphical user interface, or an original control in the graphical user interface may be converted into an operation control with a preset grasping skill, which is not specifically limited in this embodiment of the present application. .

图2为本发明实施例提供的一种图形用户界面的示意图,如图2所示,图形用户界面中包括:第一虚拟角色、与所述第一虚拟角色属于不同游戏阵营的至少一个第二虚拟角色。第二虚拟角色可以为第一虚拟角色的敌方虚拟角色。FIG. 2 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention. As shown in FIG. 2 , the graphical user interface includes: a first virtual character, and at least one second virtual character belonging to a different game camp from the first virtual character. virtual character. The second avatar may be an enemy avatar of the first avatar.

S102、响应针对预设抓取技能的操作控件的方向选择操作,确定预设抓取技能的抓取方向。S102, in response to the direction selection operation of the operation control for the preset grasping skill, determine the grasping direction of the preset grasping skill.

在一些实施方式中,预设抓取技能的操作控件中可以包括多个可选方向,响应针对多个可选方向中目标方向的选择操作,将目标方向作为预设抓取技能的抓取方向。In some embodiments, the operation control of the preset grasping skill may include multiple selectable directions, and in response to the selection operation for the target direction among the multiple selectable directions, the target direction is used as the grasping direction of the preset grasping skill .

其中,多个可选方向可以多个子控件的形式存在,多个子控件可以呈弧形排列,每个子控件对应不同的方向,还可以以刻度的方式存在,本申请实施例对此不进行具体限制。The multiple optional directions may exist in the form of multiple sub-controls, the multiple sub-controls may be arranged in an arc, each sub-control corresponds to a different direction, and may also exist in the form of scales, which are not specifically limited in this embodiment of the present application .

可选的,方向选择操作可以为点击操作,也可以为滑动操作,还可以为其他形式的触控操作。Optionally, the direction selection operation may be a click operation, a sliding operation, or another form of touch operation.

S103、根据抓取方向从至少一个第二虚拟角色中确定目标虚拟角色。S103. Determine a target virtual character from at least one second virtual character according to the grabbing direction.

其中,目标虚拟角色的数量可以为至少一个。Wherein, the number of target virtual characters may be at least one.

需要说明的是,若抓取方向上具有一个第二虚拟角色,则直接将该第二虚拟角色作为目标虚拟角色;若抓取方向中具有多个第二虚拟角色,则可以从多个第二虚拟角色中选择预设数量个虚拟角色作为目标虚拟角色,本申请实施例对此不进行具体限制。It should be noted that if there is one second avatar in the grabbing direction, the second avatar is directly used as the target avatar; if there are multiple second avatars in the grabbing direction, the From the virtual characters, a preset number of virtual characters are selected as target virtual characters, which is not specifically limited in this embodiment of the present application.

可选的,若抓取方向上具有多个第二虚拟角色,则可以从多个第二虚拟角色中选择距离第一虚拟角色最近的一个虚拟角色为目标虚拟角色。Optionally, if there are multiple second avatars in the grabbing direction, one avatar closest to the first avatar from the multiple second avatars may be selected as the target avatar.

S104、响应与方向选择操作连续输入的技能释放操作,控制第一虚拟角色的肢体沿抓取方向对目标虚拟角色执行抓取动作。S104. In response to the skill release operation continuously input with the direction selection operation, control the limbs of the first virtual character to perform a grabbing action on the target virtual character along the grabbing direction.

其中,技能释放操作可以为针对预设抓取技能的操作控件输入的操作,且与方向选择操作相连续。Wherein, the skill release operation may be an operation input to the operation control of the preset grasping skill, and is continuous with the direction selection operation.

在一些实施方式中,技能释放操作可以为与方向选择操作相连续的长按操作,在长按操作的长按时长大于或者等于预设时长时触发技能释放操作;或者,技能释放操作可以为与方向选择操作相连续的重按操作,在重按操作的压力值大于或者等于预设压力值时触发技能释放操作。In some embodiments, the skill release operation may be a long-press operation that is continuous with the direction selection operation, and the skill-release operation is triggered when the long-press duration of the long-press operation is greater than or equal to a preset duration; or, the skill release operation may be combined with The direction selection operation is a continuous re-press operation, and the skill release operation is triggered when the pressure value of the re-press operation is greater than or equal to the preset pressure value.

需要说明的是,控制第一虚拟角色的肢体沿抓取方向对目标虚拟角色执行抓取动作,使得第一虚拟角色对于目标虚拟角色的抓取更准确,可以提高抓取的成功率。It should be noted that the limbs of the first virtual character are controlled to perform the grabbing action on the target virtual character along the grabbing direction, so that the first virtual character grabs the target virtual character more accurately, which can improve the success rate of grabbing.

综上所述,本发明实施例提供一种游戏中的处理方法,包括:通过图形用户界面显示预设抓取技能的操作控件;响应针对预设抓取技能的操作控件的方向选择操作,确定预设抓取技能的抓取方向;根据抓取方向从至少一个第二虚拟角色中确定目标虚拟角色;响应与方向选择操作连续输入的技能释放操作,控制第一虚拟角色的肢体沿抓取方向对目标虚拟角色执行抓取动作。在图形用户界面上设置预设抓取技能的操作控件;针对预设抓取技能的操作控件可以输入方向选择操作,响应该方向选择操作,可以确定出预设抓取技能的抓取方向,可以实现准确的确定出的抓取方向,继而可以实现准确的控制第一虚拟角色抓取目标虚拟角色,提升了玩家的游戏体验。To sum up, an embodiment of the present invention provides an in-game processing method, including: displaying an operation control of a preset grasping skill through a graphical user interface; responding to a direction selection operation of the operation control for the preset grasping skill, determining Presetting the grasping direction of the grasping skill; determining the target avatar from at least one second avatar according to the grasping direction; responding to the skill release operation continuously input with the direction selection operation, controlling the limbs of the first avatar along the grasping direction Perform a grab action on the target avatar. Set the operation controls of the preset grasping skills on the GUI; for the operation controls of the preset grasping skills, you can input a direction selection operation, and in response to the direction selection operation, the grasping direction of the preset grasping skills can be determined, and you can The accurately determined grasping direction is realized, and then the first virtual character can be accurately controlled to grasp the target virtual character, which improves the game experience of the player.

可选的,在上述S102中响应针对预设抓取技能的操作控件的方向选择操作,确定预设抓取技能的抓取方向的过程之后,该方法还可以包括:Optionally, after the process of determining the grasping direction of the preset grasping skill in response to the direction selection operation of the operation control for the preset grasping skill in the above S102, the method may further include:

在图形用户界面显示所述抓取方向的指示信息。The indication information of the grabbing direction is displayed on the graphical user interface.

其中,抓取方向的指示信息可以为文字信息,例如坐标;还可以为图形指示信息,例如箭头指示或者直线指示等等,还可以以其他方式展示本申请实施例对此不进行具体限制。如图2所示,图形指示信息可以为箭头指示。Wherein, the indication information of the grasping direction may be text information, such as coordinates; it may also be graphical indication information, such as arrow indication or straight line indication, etc., and may also be shown in other ways, which is not specifically limited in the embodiment of the present application. As shown in FIG. 2 , the graphic indication information may be indicated by arrows.

可选的,上述S101中通过图形用户界面显示预设抓取技能的操作控件的过程,可以包括:Optionally, the process of displaying the operation controls of the preset grasping skills through the graphical user interface in the above S101 may include:

若检测到第一虚拟角色由第一形态转换为第二形态,则通过图形用户界面显示预设抓取技能的操作控件。If it is detected that the first virtual character is converted from the first form to the second form, the operation controls of the preset grasping skill are displayed through the graphical user interface.

其中,第一虚拟角色在第一形态下不可以抓取目标虚拟角色,第一虚拟角色在第二形态下可以抓取目标虚拟角色。The first avatar cannot grab the target avatar in the first form, and the first avatar can grab the target avatar in the second form.

在一些实施方式中,若检测到第一虚拟角色由第一形态转换为第二形态,则通过图形用户界面上新添加预设抓取技能的操作控件。In some embodiments, if it is detected that the first virtual character is converted from the first form to the second form, an operation control of a preset grasping skill is newly added on the graphical user interface.

可选的,上述通过图形用户界面显示预设抓取技能的操作控件,可以包括:若检测到所述第一虚拟角色由第一形态转换为第二形态,将图形用户界面中的攻击技能的操作控件更新显示为预设抓取技能的操作控件。Optionally, the above-mentioned operation controls for displaying the preset grasping skills through the graphical user interface may include: if it is detected that the first virtual character is converted from the first form to the second form, changing the attack skills in the graphical user interface. Action controls update showing action controls for preset grab skills.

其中,若第一虚拟角色由第一形态转换为第二形态,则将图形用户界面中的攻击技能的操作控件更新显示为预设抓取技能的操作控件,使得界面更加简洁,实现了控件的复用。Wherein, if the first virtual character is converted from the first form to the second form, the operation controls of the attack skill in the graphical user interface are updated and displayed as the operation controls of the preset grasping skill, so that the interface is more concise and the control of the controls is realized. reuse.

需要说明的是,若第一虚拟角色为第一形态,则响应输入的针对攻击技能的操作控件的选择操作,控制第一虚拟角色向目标虚拟角色释放攻击技能;若第一虚拟角色为第二形态,则响应输入的针对预设抓取技能的操作控件的技能释放操作,控制第一虚拟角色的肢体沿抓取方向对目标虚拟角色执行抓取动作。It should be noted that, if the first avatar is in the first form, the first avatar is controlled to release the attacking skill to the target avatar in response to the input selection operation of the operation control for the attack skill; if the first avatar is the second In response to the input skill release operation of the operation control for the preset grasping skill, the limbs of the first virtual character are controlled to perform a grasping action on the target virtual character along the grasping direction.

可选的,图3为本发明实施例提供的一种图形用户界面的示意图,如图3所示,图形用户界面上还显示有:变换控件;该方法还可以包括:响应针对变换控件的选中操作,控制第一虚拟角色由第一形态转换为第二形态。Optionally, FIG. 3 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention. As shown in FIG. 3 , the graphical user interface further displays: a transformation control; the method may further include: responding to the selection of the transformation control The operation is to control the first virtual character to transform from the first form to the second form.

在一些实施方式中,响应针对变换控件的点击操作,将控制第一虚拟角色由第一形态转换为第二形态。第一虚拟角色在第一形态下的外观,与第一虚拟角色在第二形态下的外观不同。In some implementations, in response to a click operation on the transform control, the first virtual character is controlled to be transformed from the first form to the second form. The appearance of the first avatar in the first form is different from the appearance of the first avatar in the second form.

可选的,图4为本发明实施例提供的一种图形用户界面的示意图,如图4所示,在控制第一虚拟角色由第一形态转换为第二形态之后,该方法还可以包括:将变换控件置为不可操作状态,并在变换控件上显示第一虚拟角色在第二形态的持续时间。Optionally, FIG. 4 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention. As shown in FIG. 4 , after controlling the first virtual character to be converted from the first form to the second form, the method may further include: The transform control is placed in an inoperable state, and the duration of the first avatar in the second form is displayed on the transform control.

其中,在变换控件为不可操作状态下,玩家不可以对变换控件进行操控。Wherein, when the transformation control is in an inoperable state, the player cannot manipulate the transformation control.

需要说明的是,第一虚拟角色在第二形态的持续时间可以为第一虚拟角色在第二形态下的总持续时长,或者,第一虚拟角色在第二形态下的倒计时。可选的,在倒计时结束时,将第一虚拟角色由第二形态变化为第一状态,同时,攻击技能的操作控件可以转换为预设抓取技能的操作控件。It should be noted that the duration of the first avatar in the second form may be the total duration of the first avatar in the second form, or the countdown of the first avatar in the second form. Optionally, at the end of the countdown, the first virtual character is changed from the second state to the first state, and at the same time, the operation controls of the attacking skill can be converted to the operation controls of the preset grabbing skill.

可选的,图5为本发明实施例提供的一种游戏中的处理方法的流程示意图,如图5所示,上述S102中响应通过预设抓取技能的操作控件输入的方向选择操作,确定预设抓取技能的抓取方向的过程,可以包括:Optionally, FIG. 5 is a schematic flowchart of a processing method in a game provided by an embodiment of the present invention. As shown in FIG. 5 , in the above S102, in response to the direction selection operation input through the operation control of the preset grasping skill, determine. The process of presetting the grasping direction of grasping skills may include:

S501、响应通过预设抓取技能的操作控件输入的刻度选择操作,从多个刻度中确定目标刻度。S501. In response to a scale selection operation input through an operation control of a preset grasping skill, determine a target scale from a plurality of scales.

S502、将目标刻度对应的方向,作为预设抓取技能的抓取方向。S502. Use the direction corresponding to the target scale as the grasping direction of the preset grasping skill.

图6为本发明实施例提供的一种图形用户界面的示意图,如图6所示,预设抓取技能的操作控件上包括多个刻度。FIG. 6 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention. As shown in FIG. 6 , an operation control of a preset grasping skill includes a plurality of scales.

其中,终端设备可以响应输入的刻度选择操作,从多个刻度中确定目标刻度,目标刻度对应的方向,作为预设抓取技能的抓取方向。可选的,刻度选择操作可以为针对预设抓取技能的操作控件上目标刻度的点击操作。例如,单击操作或者双击操作。The terminal device may respond to the input scale selection operation, and determine the target scale from a plurality of scales, and the direction corresponding to the target scale is used as the grasping direction of the preset grasping skill. Optionally, the scale selection operation may be a click operation on the target scale on the operation control for the preset grasping skill. For example, a single-click operation or a double-click operation.

可选的,图7为本发明实施例提供的一种游戏中的处理方法的流程示意图,如图7所示,上述S102中响应通过预设抓取技能的操作控件输入的方向选择操作,确定预设抓取技能的抓取方向的过程,可以包括:Optionally, FIG. 7 is a schematic flowchart of an in-game processing method provided by an embodiment of the present invention. As shown in FIG. 7 , in the above-mentioned S102, in response to the direction selection operation input through the operation control of the preset grasping skill, determine. The process of presetting the grasping direction of grasping skills may include:

S801、响应针对轮盘输入的滑动操作,根据滑动操作控制轮盘顺时针或者逆时针转动。S801. In response to the sliding operation inputted to the roulette, control the roulette to rotate clockwise or counterclockwise according to the sliding operation.

图8为本发明实施例提供的一种图形用户界面的示意图,如图8所示,预设抓取技能的操作控件为轮盘,轮盘可转动。FIG. 8 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention. As shown in FIG. 8 , the operation control of the preset grasping skill is a roulette, and the roulette can be rotated.

在一些实施方式中,响应通过轮盘输入的滑动操作,控制控制轮盘顺时针或者逆时针转动,滑动操作的触控点在轮盘上的位置不变。随着轮盘的转动,滑动操作的触控点所对应的指向,即技能释放的方向也会随之改变。In some embodiments, in response to a sliding operation input through the wheel, the control wheel is controlled to rotate clockwise or counterclockwise, and the position of the touch point of the sliding operation on the wheel remains unchanged. With the rotation of the roulette, the direction corresponding to the touch point of the sliding operation, that is, the direction in which the skill is released will also change accordingly.

S802、根据滑动操作在轮盘上的触控点,确定预设抓取技能的抓取方向。S802. Determine the grabbing direction of the preset grabbing skill according to the touch point on the roulette by the sliding operation.

在本申请实施例中,终端设备可以将滑动操作在轮盘上的触控点,与目标虚拟角色之间所形成的方向,作为预设抓取技能的抓取方向。In the embodiment of the present application, the terminal device may use the direction formed between the touch point on the roulette by sliding operation and the target virtual character as the grasping direction of the preset grasping skill.

可选的,方向选择操作为滑动操作,技能释放操作为滑动操作的释放操作。Optionally, the direction selection operation is a sliding operation, and the skill release operation is a release operation of the sliding operation.

在一些实施方式中,响应针对预设抓取技能的操作控件输入的滑动操作确定预设抓取技能的抓取方向,并且可以在图形用户界面显示抓取方向的指示信息;响应针对预设抓取技能的操作控件输入的滑动操作的释放操作,控制第一虚拟角色的肢体沿抓取方向对目标虚拟角色执行抓取动作。In some embodiments, the grasping direction of the preset grasping skill is determined in response to the sliding operation inputted by the operation control for the preset grasping skill, and the indication information of the grasping direction may be displayed on the graphical user interface; Take the release operation of the sliding operation input by the operation control of the skill, and control the limbs of the first virtual character to perform the grabbing action on the target virtual character along the grabbing direction.

综上所述,方向选择操作为滑动操作,技能释放操作为滑动操作的释放操作,可以使得确定抓取方向的操作以及控制抓取的操作更加连贯、简便,提高了用户的游戏体验。To sum up, the direction selection operation is a sliding operation, and the skill release operation is a release operation of the sliding operation, which can make the operation of determining the grasping direction and the operation of controlling the grasping more coherent and convenient, and improve the user's game experience.

可选的,图9为本发明实施例提供的一种图形用户界面的示意图,如图9所示,该图形用户界面中还可以包括:取消控件,该方法还包括:Optionally, FIG. 9 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention. As shown in FIG. 9 , the graphical user interface may further include: canceling a control, and the method further includes:

响应从轮盘至取消控件的滑动操作,取消针对目标虚拟角色的抓取。In response to a swipe from the wheel to the cancel control, the grab for the target avatar is canceled.

其中,响应从轮盘至取消控件的滑动操作,取消确定抓取方向,并取消针对目标虚拟角色释放的抓取。Wherein, in response to the sliding operation from the roulette to the cancel control, the determination of the grasping direction is canceled, and the grasping released for the target virtual character is canceled.

如图9所示,该图形用户界面中还可以包括:移动控件,响应针对移动控件的选择操作,控制第一虚拟角色移动。As shown in FIG. 9 , the graphical user interface may further include: a movement control, which controls the movement of the first virtual character in response to a selection operation for the movement control.

可选的,如图9所示,该图形用户界面中还可以包括:动作控件,该方法还包括:Optionally, as shown in FIG. 9 , the graphical user interface may further include: an action control, and the method further includes:

若第一虚拟角色已抓取目标虚拟角色,响应输入的针对动作控件的选择操作,控制第一虚拟角色向目标虚拟角色执行第一动作;If the first avatar has grabbed the target avatar, in response to the input selection operation for the action control, control the first avatar to perform the first action on the target avatar;

若第一虚拟角色未抓取目标虚拟角色,响应输入的针对动作控件的选择操作,控制第一虚拟角色向目标虚拟角色执行第二动作。If the first avatar does not grab the target avatar, the first avatar is controlled to perform the second action on the target avatar in response to the input selection operation for the action control.

其中,若第一虚拟角色的肢体已经抓取目标虚拟角色,则第一虚拟角色可以向已抓取的目标虚拟角色执行摔地操作,以将目标虚拟角色摔向地面;若第一虚拟角色的肢体未抓取到目标虚拟角色,则第一虚拟角色可以向目标虚拟角色脚踩操作。Wherein, if the limbs of the first avatar have already grabbed the target avatar, the first avatar can perform a ground-throwing operation on the grabbed target avatar, so as to drop the target avatar to the ground; If the limbs do not grab the target virtual character, the first virtual character can step on the target virtual character for operation.

可选的,该方法还可以包括:Optionally, the method may further include:

若第一虚拟角色为第一形态,响应输入的针对攻击技能的操作控件的选择操作,控制第一虚拟角色对至少一个第二虚拟角色中的一虚拟角色进行攻击动作。If the first avatar is in the first form, the first avatar is controlled to perform an attack action on an avatar in the at least one second avatar in response to the input selection operation of the operation control for the attack skill.

其中,攻击动作包括:肢体攻击动作或者采用道具的攻击动作。Among them, the attack action includes: a physical attack action or an attack action using a prop.

在本申请实施例中,若第一虚拟角色为第一形态,响应输入的针对攻击技能的操作控件的选择操作,控制第一虚拟角色对一虚拟角色进行肢体攻击动作,或者,控制第一虚拟角色对一虚拟角色采用道具进行攻击动作。In the embodiment of the present application, if the first virtual character is in the first form, in response to the input selection operation of the operation control for the attacking skill, the first virtual character is controlled to perform a physical attack action on a virtual character, or the first virtual character is controlled The character uses props to attack a virtual character.

综上所述,本发明实施例提供一种游戏中的处理方法,包括:通过图形用户界面显示预设抓取技能的操作控件;响应针对预设抓取技能的操作控件的方向选择操作,确定预设抓取技能的抓取方向;根据抓取方向从至少一个第二虚拟角色中确定目标虚拟角色;响应与方向选择操作连续输入的技能释放操作,控制第一虚拟角色的肢体沿抓取方向对目标虚拟角色执行抓取动作。在图形用户界面上设置预设抓取技能的操作控件;针对预设抓取技能的操作控件可以输入方向选择操作,响应该方向选择操作,可以确定出预设抓取技能的抓取方向,可以实现准确的确定出的抓取方向,继而可以实现准确的控制第一虚拟角色抓取目标虚拟角色,提升了玩家的游戏体验。To sum up, an embodiment of the present invention provides an in-game processing method, including: displaying an operation control of a preset grasping skill through a graphical user interface; responding to a direction selection operation of the operation control for the preset grasping skill, determining Presetting the grasping direction of the grasping skill; determining the target avatar from at least one second avatar according to the grasping direction; responding to the skill release operation continuously input with the direction selection operation, controlling the limbs of the first avatar along the grasping direction Perform a grab action on the target avatar. Set the operation controls of the preset grasping skills on the GUI; for the operation controls of the preset grasping skills, you can input a direction selection operation, and in response to the direction selection operation, the grasping direction of the preset grasping skills can be determined, and you can The accurately determined grasping direction is realized, and then the first virtual character can be accurately controlled to grasp the target virtual character, which improves the game experience of the player.

而且,基于预设抓取技能的操作控件,不仅可以实现确定抓取方向,还可以控制抓取,使得控件的复用性更高。Moreover, the operation controls based on the preset grasping skills can not only determine the grasping direction, but also control the grasping, making the controls more reusable.

下述对用以执行本申请所提供的游戏中的处理方法的游戏中的处理装置、终端设备及存储介质等进行说明,其具体的实现过程以及技术效果参见上述游戏中的处理方法的相关内容,下述不再赘述。The following describes the in-game processing device, terminal equipment, and storage medium for executing the in-game processing method provided by the present application. For the specific implementation process and technical effects, please refer to the above-mentioned in-game processing method. , which will not be repeated below.

图10为本发明实施例提供的一种游戏中的处理装置的结构示意图,如图10所示,通过终端设备提供图形用户界面,所述图形用户界面中包括:游戏场景,所述游戏场景中包括:第一虚拟角色、与所述第一虚拟角色属于不同游戏阵营的至少一个第二虚拟角色,所述装置包括:FIG. 10 is a schematic structural diagram of a processing apparatus in a game according to an embodiment of the present invention. As shown in FIG. 10 , a graphical user interface is provided through a terminal device, and the graphical user interface includes: a game scene, in which the game scene Including: a first virtual character and at least one second virtual character belonging to a different game camp from the first virtual character, and the device includes:

显示模块1001,用于通过所述图形用户界面显示预设抓取技能的操作控件;A display module 1001, configured to display the operation controls of the preset grasping skills through the graphical user interface;

确定模块1002,用于响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向;根据所述抓取方向从所述至少一个第二虚拟角色中确定目标虚拟角色;The determining module 1002 is configured to determine the grasping direction of the preset grasping skill in response to the direction selection operation of the operation control for the preset grasping skill; from the at least one second virtual machine according to the grasping direction Determine the target virtual character in the character;

控制模块1003,用于响应与所述方向选择操作连续输入的技能释放操作,控制所述第一虚拟角色的肢体沿所述抓取方向对所述目标虚拟角色执行所述抓取动作。The control module 1003 is configured to control the limbs of the first virtual character to perform the grabbing action on the target virtual character along the grabbing direction in response to a skill release operation continuously input with the direction selection operation.

所述显示模块1001,还用于若检测到所述第一虚拟角色由第一形态转换为第二形态,则通过所述图形用户界面显示所述预设抓取技能的操作控件。The display module 1001 is further configured to display the operation controls of the preset grasping skill through the graphical user interface if it is detected that the first virtual character is transformed from the first form to the second form.

可选的,所述显示模块1001,还用于若检测到所述第一虚拟角色由第一形态转换为第二形态,将所述图形用户界面中的攻击技能的操作控件更新显示为所述预设抓取技能的操作控件。Optionally, the display module 1001 is further configured to update and display the operation controls of the attack skills in the graphical user interface as the Action controls for preset grab skills.

可选的,所述图形用户界面上还显示有:变换控件;所述装置还包括:Optionally, the graphical user interface also displays: a transformation control; the device further includes:

第一控制模块,用于响应针对所述变换控件的选中操作,控制所述第一虚拟角色由第一形态转换为第二形态。A first control module, configured to control the first virtual character to transform from a first form to a second form in response to a selection operation for the transform control.

可选的,所述装置还包括:Optionally, the device further includes:

设置模块,用于将所述变换控件置为不可操作状态,并在所述变换控件上显示所述第一虚拟角色在所述第二形态的持续时间。A setting module is configured to set the transformation control to an inoperable state, and display the duration of the first virtual character in the second state on the transformation control.

可选的,所述预设抓取技能的操作控件上包括多个刻度;所述确定模块1002,还用于响应针对所述预设抓取技能的操作控件的刻度选择操作,从所述多个刻度中确定目标刻度;将所述目标刻度对应的方向,作为所述预设抓取技能的抓取方向。Optionally, the operation control of the preset grasping skill includes a plurality of scales; the determining module 1002 is further configured to respond to a scale selection operation for the operation control of the preset grasping skill, from the multiple scales. A target scale is determined from each scale; the direction corresponding to the target scale is used as the grasping direction of the preset grasping skill.

可选的,所述预设抓取技能的操作控件为轮盘,所述轮盘可转动;所述确定模块1002,还用于响应针对所述轮盘的滑动操作,根据所述滑动操作控制所述轮盘顺时针或者逆时针转动;根据所述滑动操作在所述轮盘上的触控点,确定所述预设抓取技能的抓取方向。Optionally, the operation control of the preset grasping skill is a roulette, and the roulette can be rotated; the determining module 1002 is further configured to respond to a sliding operation on the roulette, and control the roulette according to the sliding operation. The roulette rotates clockwise or counterclockwise; according to the touch points on the roulette by the sliding operation, the grasping direction of the preset grasping skill is determined.

可选的,所述方向选择操作为滑动操作,所技能释放操作为所述滑动操作的释放操作。Optionally, the direction selection operation is a sliding operation, and the skill release operation is a release operation of the sliding operation.

可选的,所述图形用户界面中还包括:取消控件,所述装置还包括:Optionally, the graphical user interface further includes: a cancel control, and the device further includes:

取消模块,用于响应从所述轮盘至所述取消控件的滑动操作,取消针对所述目标虚拟角色的抓取。A canceling module, configured to cancel the grabbing of the target virtual character in response to a sliding operation from the roulette wheel to the canceling control.

可选的,所述图形用户界面中还包括:动作控件,所述装置还包括:Optionally, the graphical user interface further includes: an action control, and the device further includes:

第二控制模块,还用于若所述第一虚拟角色已抓取所述目标虚拟角色,响应输入的针对所述动作控件的选择操作,控制所述第一虚拟角色向所述目标虚拟角色执行第一动作;若所述第一虚拟角色未抓取所述目标虚拟角色,响应输入的针对所述动作控件的选择操作,控制所述第一虚拟角色向所述目标虚拟角色执行第二动作。The second control module is further configured to control the first avatar to execute to the target avatar in response to an input selection operation for the action control if the first avatar has grabbed the target avatar A first action; if the first avatar does not grab the target avatar, in response to an input selection operation for the action control, control the first avatar to perform a second action on the target avatar.

可选的,所述装置还包括:Optionally, the device further includes:

第三控制模块,用于若所述第一虚拟角色为第一形态,响应输入的针对所述攻击技能的操作控件的选择操作,控制所述第一虚拟角色对所述至少一个第二虚拟角色中的一虚拟角色进行攻击动作;A third control module, configured to control the first avatar to control the at least one second avatar in response to an input selection operation of an operation control for the attack skill if the first avatar is in the first form A virtual character in the attack action;

其中,所述攻击动作包括:肢体攻击动作或者采用道具的攻击动作。Wherein, the attacking action includes: a physical attacking action or an attacking action using a prop.

可选的,所述装置还包括:Optionally, the device further includes:

第一显示模块,用于在所述图形用户界面显示所述抓取方向的指示信息。The first display module is configured to display the indication information of the grabbing direction on the graphical user interface.

上述装置用于执行前述实施例提供的方法,其实现原理和技术效果类似,在此不再赘述。The foregoing apparatus is used to execute the method provided by the foregoing embodiment, and the implementation principle and technical effect thereof are similar, which will not be repeated here.

以上这些模块可以是被配置成实施以上方法的一个或多个集成电路,例如:一个或多个特定集成电路(Application Specific Integrated Circuit,简称ASIC),或,一个或多个微处理器(digital singnal processor,简称DSP),或,一个或者多个现场可编程门阵列(Field Programmable Gate Array,简称FPGA)等。再如,当以上某个模块通过处理元件调度程序代码的形式实现时,该处理元件可以是通用处理器,例如中央处理器(CentralProcessing Unit,简称CPU)或其它可以调用程序代码的处理器。再如,这些模块可以集成在一起,以片上系统(system-on-a-chip,简称SOC)的形式实现。The above modules may be one or more integrated circuits configured to implement the above method, such as: one or more specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), or one or more microprocessors (digital singnal) processor, DSP for short), or one or more Field Programmable Gate Array (Field Programmable Gate Array, FPGA for short), etc. For another example, when one of the above modules is implemented in the form of a processing element scheduling program code, the processing element may be a general-purpose processor, such as a central processing unit (Central Processing Unit, CPU for short) or other processors that can call program codes. For another example, these modules can be integrated together and implemented in the form of a system-on-a-chip (SOC for short).

图11为本发明实施例提供的一种终端设备的结构示意图,如图11所示,该终端设备包括:处理器1101、存储器1102。FIG. 11 is a schematic structural diagram of a terminal device according to an embodiment of the present invention. As shown in FIG. 11 , the terminal device includes: a processor 1101 and a memory 1102 .

其中,存储器1102用于存储程序,处理器1101调用存储器1102存储的程序,以执行上述方法实施例。The memory 1102 is used for storing programs, and the processor 1101 calls the programs stored in the memory 1102 to execute the above method embodiments.

示例的,该方法可以包括:Illustratively, the method may include:

通过所述图形用户界面显示预设抓取技能的操作控件;Display the operation controls of the preset grasping skills through the graphical user interface;

响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向;In response to the direction selection operation of the operation control for the preset grasping skill, determining the grasping direction of the preset grasping skill;

根据所述抓取方向从所述至少一个第二虚拟角色中确定目标虚拟角色;determining a target avatar from the at least one second avatar according to the grabbing direction;

响应与所述方向选择操作连续输入的技能释放操作,控制所述第一虚拟角色的肢体沿所述抓取方向对所述目标虚拟角色执行抓取动作。In response to a skill release operation continuously input with the direction selection operation, the limbs of the first virtual character are controlled to perform a grabbing action on the target virtual character along the grabbing direction.

可选的,所述通过所述图形用户界面显示预设抓取技能的操作控件,包括:Optionally, the operation controls for displaying preset grasping skills through the graphical user interface include:

若检测到所述第一虚拟角色由第一形态转换为第二形态,则通过所述图形用户界面显示所述预设抓取技能的操作控件。If it is detected that the first virtual character is converted from the first form to the second form, an operation control of the preset grasping skill is displayed through the graphical user interface.

可选的,所述通过所述图形用户界面显示所述预设抓取技能的操作控件,包括:Optionally, the operation controls for displaying the preset grasping skills through the graphical user interface include:

若检测到所述第一虚拟角色由第一形态转换为第二形态,将所述图形用户界面中的攻击技能的操作控件更新显示为所述预设抓取技能的操作控件。If it is detected that the first virtual character is converted from the first form to the second form, the operation control of the attacking skill in the graphical user interface is updated and displayed as the operation control of the preset grasping skill.

可选的,所述图形用户界面上还显示有:变换控件;所述方法还包括:Optionally, the graphical user interface also displays: transforming controls; the method further includes:

响应针对所述变换控件的选中操作,控制所述第一虚拟角色由第一形态转换为第二形态。In response to the selection operation for the transformation control, the first virtual character is controlled to be transformed from the first form to the second form.

可选的,在所述控制所述第一虚拟角色由第一形态转换为第二形态之后,所述方法还包括:Optionally, after the controlling the first virtual character to be converted from the first form to the second form, the method further includes:

将所述变换控件置为不可操作状态,并在所述变换控件上显示所述第一虚拟角色在所述第二形态的持续时间。Putting the transform control into an inoperable state, and displaying the duration of the first avatar in the second form on the transform control.

可选的,所述预设抓取技能的操作控件上包括多个刻度;所述响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向,包括:Optionally, the operation control of the preset grasping skill includes a plurality of scales; the response to the direction selection operation of the operation control for the preset grasping skill determines the grasping of the preset grasping skill. directions, including:

响应针对所述预设抓取技能的操作控件的刻度选择操作,从所述多个刻度中确定目标刻度;determining a target scale from the plurality of scales in response to a scale selection operation of an operation control for the preset grasping skill;

将所述目标刻度对应的方向,作为所述预设抓取技能的抓取方向。The direction corresponding to the target scale is used as the grasping direction of the preset grasping skill.

可选的,所述预设抓取技能的操作控件为轮盘,所述轮盘可转动;所述响应针对所述预设抓取技能的操作控件输入的方向选择操作,确定所述预设抓取技能的抓取方向,包括:Optionally, the operation control of the preset grasping skill is a roulette wheel, and the roulette wheel is rotatable; the response to the direction selection operation inputted by the operation control for the preset grasping skill is to determine the preset grasping skill. The grasping direction of grasping skills, including:

响应针对所述轮盘的滑动操作,根据所述滑动操作控制所述轮盘顺时针或者逆时针转动;In response to a sliding operation for the roulette, controlling the roulette to rotate clockwise or counterclockwise according to the sliding operation;

根据所述滑动操作在所述轮盘上的触控点,确定所述预设抓取技能的抓取方向。According to the touch point of the sliding operation on the roulette, the grasping direction of the preset grasping skill is determined.

可选的,所述方向选择操作为滑动操作,所技能释放操作为所述滑动操作的释放操作。Optionally, the direction selection operation is a sliding operation, and the skill release operation is a release operation of the sliding operation.

可选的,所述图形用户界面中还包括:取消控件,所述方法还包括:Optionally, the graphical user interface further includes: canceling the control, and the method further includes:

响应从所述轮盘至所述取消控件的滑动操作,取消针对所述目标虚拟角色的抓取。In response to a sliding operation from the wheel to the cancel control, the grab for the target avatar is canceled.

可选的,所述图形用户界面中还包括:动作控件,所述方法还包括:Optionally, the graphical user interface further includes: an action control, and the method further includes:

若所述第一虚拟角色已抓取所述目标虚拟角色,响应输入的针对所述动作控件的选择操作,控制所述第一虚拟角色向所述目标虚拟角色执行第一动作;If the first avatar has grabbed the target avatar, in response to an input selection operation for the action control, controlling the first avatar to perform a first action on the target avatar;

若所述第一虚拟角色未抓取所述目标虚拟角色,响应输入的针对所述动作控件的选择操作,控制所述第一虚拟角色向所述目标虚拟角色执行第二动作。If the first avatar does not grab the target avatar, in response to an input selection operation for the action control, the first avatar is controlled to perform a second action on the target avatar.

可选的,所述方法还包括:Optionally, the method further includes:

若所述第一虚拟角色为第一形态,响应输入的针对所述攻击技能的操作控件的选择操作,控制所述第一虚拟角色对所述至少一个第二虚拟角色中的一虚拟角色进行攻击动作;If the first avatar is in the first form, control the first avatar to attack an avatar in the at least one second avatar in response to the input selection operation of the operation control for the attack skill action;

其中,所述攻击动作包括:肢体攻击动作或者采用道具的攻击动作。Wherein, the attacking action includes: a physical attacking action or an attacking action using a prop.

可选的,在所述响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向之后,所述方法还包括:Optionally, after determining the grasping direction of the preset grasping skill in response to the direction selection operation of the operation control for the preset grasping skill, the method further includes:

在所述图形用户界面显示所述抓取方向的指示信息。The indication information of the grabbing direction is displayed on the graphical user interface.

综上所述,在图形用户界面上设置预设抓取技能的操作控件;针对预设抓取技能的操作控件可以输入方向选择操作,响应该方向选择操作,可以确定出预设抓取技能的抓取方向,可以实现准确的确定出的抓取方向,继而可以实现准确的控制第一虚拟角色抓取目标虚拟角色,提升了玩家的游戏体验。To sum up, the operation controls for the preset grasping skills are set on the graphical user interface; the operation controls for the preset grasping skills can input a direction selection operation, and in response to the direction selection operation, the preset grasping skills can be determined. The grasping direction can achieve an accurately determined grasping direction, and then can accurately control the first virtual character to grasp the target virtual character, thereby improving the game experience of the player.

可选地,本发明还提供一种程序产品,例如计算机可读存储介质,包括程序,该程序在被处理器执行时用于执行上述方法实施例。Optionally, the present invention further provides a program product, such as a computer-readable storage medium, including a program, which is used to execute the foregoing method embodiments when executed by a processor.

示例的,该方法可以包括:Illustratively, the method may include:

通过所述图形用户界面显示预设抓取技能的操作控件;Display the operation controls of the preset grasping skills through the graphical user interface;

响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向;In response to the direction selection operation of the operation control for the preset grasping skill, determining the grasping direction of the preset grasping skill;

根据所述抓取方向从所述至少一个第二虚拟角色中确定目标虚拟角色;determining a target avatar from the at least one second avatar according to the grabbing direction;

响应与所述方向选择操作连续输入的技能释放操作,控制所述第一虚拟角色的肢体沿所述抓取方向对所述目标虚拟角色执行抓取动作。In response to a skill release operation continuously input with the direction selection operation, the limbs of the first virtual character are controlled to perform a grabbing action on the target virtual character along the grabbing direction.

可选的,所述通过所述图形用户界面显示预设抓取技能的操作控件,包括:Optionally, the operation controls for displaying preset grasping skills through the graphical user interface include:

若检测到所述第一虚拟角色由第一形态转换为第二形态,则通过所述图形用户界面显示所述预设抓取技能的操作控件。If it is detected that the first virtual character is converted from the first form to the second form, an operation control of the preset grasping skill is displayed through the graphical user interface.

可选的,所述通过所述图形用户界面显示所述预设抓取技能的操作控件,包括:Optionally, the operation controls for displaying the preset grasping skills through the graphical user interface include:

若检测到所述第一虚拟角色由第一形态转换为第二形态,将所述图形用户界面中的攻击技能的操作控件更新显示为所述预设抓取技能的操作控件。If it is detected that the first virtual character is converted from the first form to the second form, the operation control of the attacking skill in the graphical user interface is updated and displayed as the operation control of the preset grasping skill.

可选的,所述图形用户界面上还显示有:变换控件;所述方法还包括:Optionally, the graphical user interface also displays: transforming controls; the method further includes:

响应针对所述变换控件的选中操作,控制所述第一虚拟角色由第一形态转换为第二形态。In response to the selection operation for the transformation control, the first virtual character is controlled to be transformed from the first form to the second form.

可选的,在所述控制所述第一虚拟角色由第一形态转换为第二形态之后,所述方法还包括:Optionally, after the controlling the first virtual character to be converted from the first form to the second form, the method further includes:

将所述变换控件置为不可操作状态,并在所述变换控件上显示所述第一虚拟角色在所述第二形态的持续时间。Putting the transform control into an inoperable state, and displaying the duration of the first avatar in the second form on the transform control.

可选的,所述预设抓取技能的操作控件上包括多个刻度;所述响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向,包括:Optionally, the operation control of the preset grasping skill includes a plurality of scales; the response to the direction selection operation of the operation control for the preset grasping skill determines the grasping of the preset grasping skill. directions, including:

响应针对所述预设抓取技能的操作控件的刻度选择操作,从所述多个刻度中确定目标刻度;determining a target scale from the plurality of scales in response to a scale selection operation of an operation control for the preset grasping skill;

将所述目标刻度对应的方向,作为所述预设抓取技能的抓取方向。The direction corresponding to the target scale is used as the grasping direction of the preset grasping skill.

可选的,所述预设抓取技能的操作控件为轮盘,所述轮盘可转动;所述响应针对所述预设抓取技能的操作控件输入的方向选择操作,确定所述预设抓取技能的抓取方向,包括:Optionally, the operation control of the preset grasping skill is a roulette wheel, and the roulette wheel is rotatable; the response to the direction selection operation inputted by the operation control for the preset grasping skill is to determine the preset grasping skill. The grasping direction of grasping skills, including:

响应针对所述轮盘的滑动操作,根据所述滑动操作控制所述轮盘顺时针或者逆时针转动;In response to a sliding operation for the roulette, controlling the roulette to rotate clockwise or counterclockwise according to the sliding operation;

根据所述滑动操作在所述轮盘上的触控点,确定所述预设抓取技能的抓取方向。According to the touch point of the sliding operation on the roulette, the grasping direction of the preset grasping skill is determined.

可选的,所述方向选择操作为滑动操作,所技能释放操作为所述滑动操作的释放操作。Optionally, the direction selection operation is a sliding operation, and the skill release operation is a release operation of the sliding operation.

可选的,所述图形用户界面中还包括:取消控件,所述方法还包括:Optionally, the graphical user interface further includes: canceling the control, and the method further includes:

响应从所述轮盘至所述取消控件的滑动操作,取消针对所述目标虚拟角色的抓取。In response to a sliding operation from the wheel to the cancel control, the grab for the target avatar is canceled.

可选的,所述图形用户界面中还包括:动作控件,所述方法还包括:Optionally, the graphical user interface further includes: an action control, and the method further includes:

若所述第一虚拟角色已抓取所述目标虚拟角色,响应输入的针对所述动作控件的选择操作,控制所述第一虚拟角色向所述目标虚拟角色执行第一动作;If the first avatar has grabbed the target avatar, in response to an input selection operation for the action control, controlling the first avatar to perform a first action on the target avatar;

若所述第一虚拟角色未抓取所述目标虚拟角色,响应输入的针对所述动作控件的选择操作,控制所述第一虚拟角色向所述目标虚拟角色执行第二动作。If the first avatar does not grab the target avatar, in response to an input selection operation for the action control, the first avatar is controlled to perform a second action on the target avatar.

可选的,所述方法还包括:Optionally, the method further includes:

若所述第一虚拟角色为第一形态,响应输入的针对所述攻击技能的操作控件的选择操作,控制所述第一虚拟角色对所述至少一个第二虚拟角色中的一虚拟角色进行攻击动作;If the first avatar is in the first form, control the first avatar to attack an avatar in the at least one second avatar in response to the input selection operation of the operation control for the attack skill action;

其中,所述攻击动作包括:肢体攻击动作或者采用道具的攻击动作。Wherein, the attacking action includes: a physical attacking action or an attacking action using a prop.

可选的,在所述响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向之后,所述方法还包括:Optionally, after determining the grasping direction of the preset grasping skill in response to the direction selection operation of the operation control for the preset grasping skill, the method further includes:

在所述图形用户界面显示所述抓取方向的指示信息。The indication information of the grabbing direction is displayed on the graphical user interface.

综上所述,在图形用户界面上设置预设抓取技能的操作控件;针对预设抓取技能的操作控件可以输入方向选择操作,响应该方向选择操作,可以确定出预设抓取技能的抓取方向,可以实现准确的确定出的抓取方向,继而可以实现准确的控制第一虚拟角色抓取目标虚拟角色,提升了玩家的游戏体验。To sum up, the operation controls for the preset grasping skills are set on the graphical user interface; the operation controls for the preset grasping skills can input a direction selection operation, and in response to the direction selection operation, the preset grasping skills can be determined. The grasping direction can achieve an accurately determined grasping direction, and then can accurately control the first virtual character to grasp the target virtual character, thereby improving the game experience of the player.

在本发明所提供的几个实施例中,应该理解到,所揭露的装置和方法,可以通过其它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。In the several embodiments provided by the present invention, it should be understood that the disclosed apparatus and method may be implemented in other manners. For example, the apparatus embodiments described above are only illustrative. For example, the division of the units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components may be combined or Can be integrated into another system, or some features can be ignored, or not implemented. On the other hand, the shown or discussed mutual coupling or direct coupling or communication connection may be through some interfaces, indirect coupling or communication connection of devices or units, and may be in electrical, mechanical or other forms.

所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。The units described as separate components may or may not be physically separated, and components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution in this embodiment.

另外,在本发明各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用硬件加软件功能单元的形式实现。In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically alone, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware, or may be implemented in the form of hardware plus software functional units.

上述以软件功能单元的形式实现的集成的单元,可以存储在一个计算机可读取存储介质中。上述软件功能单元存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)或处理器(英文:processor)执行本发明各个实施例所述方法的部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(英文:Read-Only Memory,简称:ROM)、随机存取存储器(英文:Random Access Memory,简称:RAM)、磁碟或者光盘等各种可以存储程序代码的介质。The above-mentioned integrated units implemented in the form of software functional units can be stored in a computer-readable storage medium. The above-mentioned software functional unit is stored in a storage medium, and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to execute the various embodiments of the present invention. part of the method. The aforementioned storage media include: U disk, mobile hard disk, read-only memory (English: Read-Only Memory, referred to as: ROM), random access memory (English: Random Access Memory, referred to as: RAM), magnetic disk or optical disk, etc. Various media that can store program code.

以上仅为本发明的优选实施例而已,并不用于限制本发明,对于本领域的技术人员来说,本发明可以有各种更改和变化。凡在本发明的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本发明的保护范围之内。The above are only preferred embodiments of the present invention, and are not intended to limit the present invention. For those skilled in the art, the present invention may have various modifications and changes. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present invention shall be included within the protection scope of the present invention.

Claims (15)

1.一种游戏中的处理方法,其特征在于,所述游戏的三维游戏场景中包括:第一虚拟角色、与所述第一虚拟角色属于不同游戏阵营的至少一个第二虚拟角色,通过终端设备提供图形用户界面,所述方法包括:1. A processing method in a game, characterized in that, the three-dimensional game scene of the game includes: a first virtual character, at least one second virtual character belonging to a different game camp from the first virtual character, through a terminal The device provides a graphical user interface, and the method includes: 通过所述图形用户界面显示预设抓取技能的操作控件;Display the operation controls of the preset grasping skills through the graphical user interface; 响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向;In response to the direction selection operation of the operation control for the preset grasping skill, determining the grasping direction of the preset grasping skill; 根据所述抓取方向从所述至少一个第二虚拟角色中确定目标虚拟角色;determining a target avatar from the at least one second avatar according to the grabbing direction; 响应与所述方向选择操作连续输入的技能释放操作,控制所述第一虚拟角色的肢体沿所述抓取方向对所述目标虚拟角色执行抓取动作。In response to a skill release operation continuously input with the direction selection operation, the limbs of the first virtual character are controlled to perform a grabbing action on the target virtual character along the grabbing direction. 2.根据权利要求1所述的方法,其特征在于,所述通过所述图形用户界面显示预设抓取技能的操作控件,包括:2. The method according to claim 1, wherein the operation controls for displaying preset grasping skills through the graphical user interface comprise: 若检测到所述第一虚拟角色由第一形态转换为第二形态,则通过所述图形用户界面显示所述预设抓取技能的操作控件。If it is detected that the first virtual character is converted from the first form to the second form, an operation control of the preset grasping skill is displayed through the graphical user interface. 3.根据权利要求2所述的方法,其特征在于,所述通过所述图形用户界面显示所述预设抓取技能的操作控件,包括:3. The method according to claim 2, wherein the displaying the operation control of the preset grasping skill through the graphical user interface comprises: 若检测到所述第一虚拟角色由第一形态转换为第二形态,将所述图形用户界面中的攻击技能的操作控件更新显示为所述预设抓取技能的操作控件。If it is detected that the first virtual character is converted from the first form to the second form, the operation control of the attacking skill in the graphical user interface is updated and displayed as the operation control of the preset grasping skill. 4.根据权利要求2所述的方法,其特征在于,所述图形用户界面上还显示有:变换控件;所述方法还包括:4. The method according to claim 2, wherein the graphical user interface further displays: a transformation control; the method further comprises: 响应针对所述变换控件的选中操作,控制所述第一虚拟角色由第一形态转换为第二形态。In response to the selection operation for the transformation control, the first virtual character is controlled to be transformed from the first form to the second form. 5.根据权利要求4所述的方法,其特征在于,在所述控制所述第一虚拟角色由第一形态转换为第二形态之后,所述方法还包括:5 . The method according to claim 4 , wherein after the controlling the first virtual character to be converted from the first form to the second form, the method further comprises: 5 . 将所述变换控件置为不可操作状态,并在所述变换控件上显示所述第一虚拟角色在所述第二形态的持续时间。Putting the transform control into an inoperable state, and displaying the duration of the first avatar in the second form on the transform control. 6.根据权利要求1所述的方法,其特征在于,所述预设抓取技能的操作控件上包括多个刻度;所述响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向,包括:6. The method according to claim 1, wherein the operation control of the preset grasping skill comprises a plurality of scales; the response is directed to the direction selection operation of the operation control of the preset grasping skill, Determine the grasping direction of the preset grasping skill, including: 响应针对所述预设抓取技能的操作控件的刻度选择操作,从所述多个刻度中确定目标刻度;determining a target scale from the plurality of scales in response to a scale selection operation of an operation control for the preset grasping skill; 将所述目标刻度对应的方向,作为所述预设抓取技能的抓取方向。The direction corresponding to the target scale is used as the grasping direction of the preset grasping skill. 7.根据权利要求1所述的方法,其特征在于,所述预设抓取技能的操作控件为轮盘,所述轮盘可转动;所述响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向,包括:7 . The method according to claim 1 , wherein the operation control of the preset grasping skill is a roulette wheel, and the roulette wheel is rotatable; the response is directed to the operation control of the preset grasping skill. 8 . direction selection operation to determine the grasping direction of the preset grasping skills, including: 响应针对所述轮盘的滑动操作,根据所述滑动操作控制所述轮盘顺时针或者逆时针转动;In response to a sliding operation for the roulette, controlling the roulette to rotate clockwise or counterclockwise according to the sliding operation; 根据所述滑动操作在所述轮盘上的触控点,确定所述预设抓取技能的抓取方向。According to the touch point of the sliding operation on the roulette, the grasping direction of the preset grasping skill is determined. 8.根据权利要求7所述的方法,其特征在于,所述方向选择操作为滑动操作,所技能释放操作为所述滑动操作的释放操作。8 . The method according to claim 7 , wherein the direction selection operation is a sliding operation, and the skill releasing operation is a releasing operation of the sliding operation. 9 . 9.根据权利要求7所述的方法,其特征在于,所述图形用户界面中还包括:取消控件,所述方法还包括:9. The method according to claim 7, wherein the graphical user interface further comprises: canceling a control, the method further comprising: 响应从所述轮盘至所述取消控件的滑动操作,取消针对所述目标虚拟角色的抓取。In response to a sliding operation from the wheel to the cancel control, the grab for the target avatar is canceled. 10.根据权利要求1所述的方法,其特征在于,所述图形用户界面中还包括:动作控件,所述方法还包括:10. The method according to claim 1, wherein the graphical user interface further comprises: an action control, and the method further comprises: 若所述第一虚拟角色已抓取所述目标虚拟角色,响应输入的针对所述动作控件的选择操作,控制所述第一虚拟角色向所述目标虚拟角色执行第一动作;If the first avatar has grabbed the target avatar, in response to an input selection operation for the action control, controlling the first avatar to perform a first action on the target avatar; 若所述第一虚拟角色未抓取所述目标虚拟角色,响应输入的针对所述动作控件的选择操作,控制所述第一虚拟角色向所述目标虚拟角色执行第二动作。If the first avatar does not grab the target avatar, in response to an input selection operation for the action control, the first avatar is controlled to perform a second action on the target avatar. 11.根据权利要求3所述的方法,其特征在于,所述方法还包括:11. The method of claim 3, wherein the method further comprises: 若所述第一虚拟角色为第一形态,响应输入的针对所述攻击技能的操作控件的选择操作,控制所述第一虚拟角色对所述至少一个第二虚拟角色中的一虚拟角色进行攻击动作;If the first avatar is in the first form, control the first avatar to attack an avatar in the at least one second avatar in response to the input selection operation of the operation control for the attack skill action; 其中,所述攻击动作包括:肢体攻击动作或者采用道具的攻击动作。Wherein, the attacking action includes: a physical attacking action or an attacking action using a prop. 12.根据权利要求1所述的方法,其特征在于,在所述响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向之后,所述方法还包括:12. The method according to claim 1, wherein after determining the grasping direction of the preset grasping skill in response to the direction selection operation of the operation control for the preset grasping skill, the The method also includes: 在所述图形用户界面显示所述抓取方向的指示信息。The indication information of the grabbing direction is displayed on the graphical user interface. 13.一种游戏中的处理装置,其特征在于,所述游戏的三维游戏场景中包括:第一虚拟角色、与所述第一虚拟角色属于不同游戏阵营的至少一个第二虚拟角色,通过终端设备提供图形用户界面,所述装置包括:13. A processing device in a game, characterized in that the three-dimensional game scene of the game includes: a first virtual character, at least one second virtual character belonging to a different game camp from the first virtual character, through a terminal The device provides a graphical user interface, the means includes: 显示模块,用于通过所述图形用户界面显示预设抓取技能的操作控件;a display module, used for displaying the operation controls of the preset grasping skills through the graphical user interface; 确定模块,用于响应针对所述预设抓取技能的操作控件的方向选择操作,确定所述预设抓取技能的抓取方向;根据所述抓取方向从所述至少一个第二虚拟角色中确定目标虚拟角色;a determination module, configured to determine the grabbing direction of the preset grabbing skill in response to the direction selection operation of the operation control for the preset grabbing skill; and from the at least one second virtual character according to the grabbing direction Determine the target virtual character; 控制模块,用于响应与所述方向选择操作连续输入的技能释放操作,控制所述第一虚拟角色的肢体沿所述抓取方向对所述目标虚拟角色执行抓取动作。The control module is configured to control the limbs of the first virtual character to perform a grabbing action on the target virtual character along the grabbing direction in response to a skill release operation continuously input with the direction selection operation. 14.一种终端设备,其特征在于,包括:存储器和处理器,所述存储器存储有所述处理器可执行的计算机程序,所述处理器执行所述计算机程序时实现上述权利要求1-12任一项所述的游戏中的处理方法。14. A terminal device, comprising: a memory and a processor, wherein the memory stores a computer program executable by the processor, and when the processor executes the computer program, the above claims 1-12 are implemented Any one of the processing methods in the game. 15.一种存储介质,其特征在于,所述存储介质上存储有计算机程序,所述计算机程序被读取并执行时,实现上述权利要求1-12任一项所述游戏中的处理方法。15. A storage medium, wherein a computer program is stored on the storage medium, and when the computer program is read and executed, the processing method in the game according to any one of the preceding claims 1-12 is implemented.
CN202210653918.0A 2022-06-09 2022-06-09 In-game processing method, device, terminal device and storage medium Pending CN115006843A (en)

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