CN114666648A - Video playing method and electronic equipment - Google Patents
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- CN114666648A CN114666648A CN202210334474.4A CN202210334474A CN114666648A CN 114666648 A CN114666648 A CN 114666648A CN 202210334474 A CN202210334474 A CN 202210334474A CN 114666648 A CN114666648 A CN 114666648A
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- 238000000034 method Methods 0.000 title claims abstract description 51
- 238000006243 chemical reaction Methods 0.000 claims abstract description 39
- 230000001960 triggered effect Effects 0.000 claims description 8
- 238000004590 computer program Methods 0.000 claims description 6
- 238000005096 rolling process Methods 0.000 claims description 5
- 230000004044 response Effects 0.000 claims description 3
- 230000003111 delayed effect Effects 0.000 claims description 2
- 230000000694 effects Effects 0.000 abstract description 9
- 238000010586 diagram Methods 0.000 description 18
- 230000006870 function Effects 0.000 description 10
- 230000008569 process Effects 0.000 description 5
- 238000011161 development Methods 0.000 description 4
- 238000005516 engineering process Methods 0.000 description 4
- 230000003993 interaction Effects 0.000 description 4
- 230000008859 change Effects 0.000 description 2
- 238000004891 communication Methods 0.000 description 2
- 238000007654 immersion Methods 0.000 description 2
- 230000002452 interceptive effect Effects 0.000 description 2
- 238000012545 processing Methods 0.000 description 2
- 230000005540 biological transmission Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
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- 238000006467 substitution reaction Methods 0.000 description 1
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
- H04N21/4312—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
- H04N21/4316—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/472—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
- H04N21/4728—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for selecting a Region Of Interest [ROI], e.g. for requesting a higher resolution version of a selected region
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/485—End-user interface for client configuration
- H04N21/4858—End-user interface for client configuration for modifying screen layout parameters, e.g. fonts, size of the windows
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/488—Data services, e.g. news ticker
- H04N21/4884—Data services, e.g. news ticker for displaying subtitles
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Human Computer Interaction (AREA)
- Databases & Information Systems (AREA)
- Business, Economics & Management (AREA)
- Marketing (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
According to the video playing method and the electronic device, the first user can select the video barrage of the reaction videos of other interested second users in the video playing interface, the effect of synchronously watching the main video and the reaction videos is achieved, accordingly entertainment and interactivity of video playing are effectively improved, and user experience is improved.
Description
Technical Field
The embodiment of the application relates to the technical field of computers, in particular to a video playing method and electronic equipment.
Background
With the rapid development of media technology, watching videos becomes an essential entertainment mode for people's life.
At present, with the development of the barrage technology, a user can synchronously view the barrage related to the video when watching the video so as to enrich the video watching experience. However, the existing video barrage generally adopts a text type barrage display mode, so that a user cannot form better interaction with the barrage when watching a video, and the video entertainment based on the barrage is poor.
Disclosure of Invention
The video playing method and the electronic device provided by the embodiment of the application are used for providing 'watching together' immersive video viewing experience for a user and improving entertainment and interactivity of video playing.
In a first aspect, an embodiment of the present application provides a video playing method, which displays a same-screen playing area in response to a first operation, triggered by a first user, on a video bullet screen in a video playing interface of a main video, and simultaneously plays a main video and a reaction video corresponding to the video bullet screen in the same-screen playing area;
and the reaction video corresponding to the video bullet screen is used for recording the user reaction when the second user watches the main video.
It can be known that, in this embodiment, the first user can select the video barrage of the reaction videos of other second users who are interested in by oneself on the video playing interface, and the effect of synchronously watching the main video and the reaction videos is realized, so that the entertainment and the interactivity of video playing are effectively improved, and the user experience is improved.
Optionally, the video playing interface includes a video playing area for playing the main video and a bullet screen area for displaying the bullet screen; at least one bullet screen is displayed in the bullet screen area in a rolling mode and comprises a video bullet screen triggered by a first operation.
Optionally, when the video barrage is displayed in a rolling manner to the barrage area, the video barrage is in a dynamic playing state.
It can be known that, for the video bullet screen, the video bullet screen is in a dynamic playing state when being displayed in the bullet screen area, so that the first user can quickly view the video content expressed by the video bullet screen, and the video bullet screen is convenient for the first user to select.
Optionally, the video playing interface plays the main video in a vertical screen playing mode; wherein, the video playing area and the bullet screen area are not overlapped.
It can be known that, when adopting the vertical screen play mode to play the main video, the video playing interface will reserve a large amount of non-video playing areas and can be regarded as the barrage area, and such display mode can make the display to the video barrage more clear, and the first user of being convenient for watches.
Optionally, the method further includes:
and responding to a second operation triggered by the first user to the on-screen playing area, and returning to the video playing interface for displaying the main video.
It is known that the first user can return to view each bullet screen of the main video by triggering the second operation in the on-screen play area.
Optionally, the video bullet screen is a delay bullet screen, and the reaction video corresponding to the video bullet screen is generated when the second user watches the main video at a historical moment.
It can know that, when the bullet screen in the bullet screen region was the time delay bullet screen, first user will produce and will "see" the main video together with the second user's impression experience when watching main video through playing the region with the screen, promotes the interactive between each user among the video playback process.
Optionally, the video bullet screen is a real-time bullet screen, and the reaction video corresponding to the video bullet screen is generated when the second user watches the main video at the current moment.
Knowingly, when the bullet screen in the bullet screen region was real-time bullet screen, first user and second user realized seeing "simultaneously" function together to main video as the channel through video bullet screen, promoted the interactivity between each user among the video playback process.
Optionally, displaying the on-screen playing area includes:
and splicing and displaying the video pictures of the main video and the reaction video, and performing integrated playing on the video audio tracks of the main video and the reaction video.
It can be known, through the audio track with the reaction video and the audio track of main video integrate and play, can further promote the first user and see the sense of immersion when watching the reaction video, be convenient for the first user build the video impression atmosphere of "seeing together".
In a second aspect, an embodiment of the present application provides an electronic device, including: a memory, a processor;
at least one processor; and
a memory;
the memory stores computer execution instructions;
the at least one processor executes computer-executable instructions stored by the memory to cause the at least one processor to perform a method as in the first aspect.
In a third aspect, an embodiment of the present application provides a computer-readable storage medium, where a computer-executable instruction is stored, and when a processor executes the computer-executable instruction, the method in the first aspect is implemented.
In a fourth aspect, embodiments of the present application provide a computer program product comprising a computer program that, when executed by a processor, implements the method according to the first aspect.
According to the video playing method and the electronic device, the first user can select the video barrage of the reaction videos of other interested second users in the video playing interface, the effect of synchronously watching the main video and the reaction videos is achieved, accordingly entertainment and interactivity of video playing are effectively improved, and user experience is improved.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure.
Fig. 1 is an interface schematic diagram of a conventional video playing method;
FIG. 2 is a schematic diagram of a network architecture upon which the present application is based;
fig. 3 is a schematic flowchart of a video playing method according to an embodiment of the present application;
fig. 4 is a schematic view of a first interface of a video playing method according to an embodiment of the present application;
fig. 5 is a schematic diagram of a second interface of a video playing method according to an embodiment of the present application;
fig. 6 is a schematic diagram of a third interface of a video playing method according to an embodiment of the present application;
fig. 7 is a schematic view of a first scene of a video playing method according to an embodiment of the present application;
fig. 8 is a schematic view of a second scene of a video playing method according to an embodiment of the present application;
fig. 9 is a schematic diagram of a hardware structure of an electronic device provided in the present application.
With the foregoing drawings in mind, certain embodiments of the disclosure have been shown and described in more detail below. These drawings and written description are not intended to limit the scope of the disclosed concepts in any way, but rather to illustrate the concepts of the disclosure to those skilled in the art by reference to specific embodiments.
Detailed Description
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
In the technical scheme of the application, the collection, storage, use, processing, transmission, provision, disclosure and other processing of various related information all accord with the regulations of related laws and regulations, and do not violate the good custom of the public order.
With the rapid development of media technology, watching videos becomes an essential entertainment mode for people's life.
At present, with the development of the barrage technology, a user can synchronously view the barrage related to the video when watching the video so as to enrich the video watching experience. However, the existing video barrage generally adopts a text type barrage display mode, so that a user cannot form better interaction with the barrage when watching a video, and the video entertainment based on the barrage is poor.
In a video playing scene, a user can browse videos through a video APP of a terminal. Fig. 1 is an interface schematic diagram of a conventional video playing method, and as shown in fig. 1, a video playing interface 100 includes not only a video playing area 101 but also a bullet screen area 102.
The video playing area 101 is used for playing a main video, and a user can play, pause, and select a progress of the main video through related component buttons arranged in the video playing area 101. The bullet screen area 101 is used for displaying a bullet screen corresponding to the main video. In this way, the user can synchronously view the video-related barrage when watching the main video, so as to enrich the video watching experience.
However, the existing barrage corresponding to the video generally adopts a text type barrage display mode, so that the user cannot form better interaction with the barrage when watching the video, and the user experience is poor.
In order to solve the above problems, the present application provides a video playing method and an electronic device, which are used for providing a "watching together" immersive video viewing experience for a user and improving entertainment and interactivity of video playing.
Fig. 2 is a schematic diagram of a network architecture based on the present application, and the network architecture shown in fig. 2 may specifically include a terminal 1 and a server 2.
The terminal 1 may specifically be a hardware device having a network communication function, a display function, and a touch function, and includes but is not limited to a smart phone, a tablet computer, a desktop computer, and an internet of things device, as shown in fig. 2, in this scenario, the terminal 1 is specifically a smart phone.
The server 2 may be specifically set in a cloud server cluster, and a variety of databases including a video database and a bullet screen database are provided therein. The server 2 can provide related services such as video playing and barrage playing for the user through communication interaction with the terminal 1.
The following describes the video playing method and the electronic device provided by the present application in detail through specific embodiments. The following embodiments may be combined with each other and may not be described in detail in some embodiments for the same or similar concepts or processes.
It should be noted that the main execution body of the video playing method provided in this embodiment is the aforementioned terminal, and fig. 3 is a schematic flow chart of the video playing method provided in this embodiment. As shown in fig. 3, the method may include the following steps:
It should be noted that the Reaction video (Reaction video) is a video formed by recording a person reacting to some object, and the Reaction video corresponding to the video bullet screen is used for recording a user Reaction when the second user watches the main video.
The first operation is an operation of the first user for selecting the video bullet screen displayed on the video playing interface. Based on the difference of the touch manners, the first operation may specifically be a screen click operation performed by the first user based on the display position where the video bullet screen is located, or the first operation may specifically be a screen press operation performed by the first user based on the display position where the video bullet screen is located, and the like.
This embodiment provides a "watching together" video playing function for the first user, and is further described below with reference to the accompanying drawings:
fig. 4 is a schematic view of a first interface of a video playing method according to an embodiment of the present application, and as shown in the left diagram of fig. 4, in this embodiment, a video playing interface 400 includes a bullet screen area 401 for displaying a bullet screen and a video playing area 402 for playing a main video.
At least one barrage including a video barrage 403 is scroll-displayed in the barrage area 401, and the video content of the video barrage is used for representing the reaction of the second user when watching the main video currently played on the video playing interface 400. In addition to the video bullet screen 403, other types of bullet screens, such as text bullet screens, and/or image bullet screens, are included in the bullet screen area 401.
For the bullet screen area 401, the manner of scroll display of each bullet screen in the bullet screen area may include multiple manners, for example, scroll display from the right side of the bullet screen area to the left side of the bullet screen area; for example, the screen area is scrolled from above to below, and the display is not limited in the present embodiment.
In order to make the display of the video barrage clearer, optionally, with reference to the left diagram of fig. 4, the video playing interface 400 uses a vertical screen playing mode to play the main video. Specifically, based on the vertical screen playing mode, besides the video playing area 402 for displaying the main video, a large number of redundant areas may exist in the video playing interface 400, and the redundant areas may be used as the aforementioned bullet screen area 401. In other words, the video playback area 402 and the bullet screen area do not coincide 401. By the display mode, the display of the video bullet screen in the bullet screen area can be clearer, and the first user can watch the video bullet screen conveniently.
After the first user triggers the first operation, as shown in the right diagram of fig. 4, an on-screen playing area 404 is displayed on the video playing interface 400, and a main video and a reaction video corresponding to the video bullet screen are synchronously played in the on-screen playing area 404.
When the on-screen playing area 404 is displayed on the video playing interface, the video pictures of the main video and the reaction video can be displayed in a splicing manner, and the video audio tracks of the main video and the reaction video can be played in an integrated manner. It can be known that, by such a way, the immersion feeling of the first user when watching the reaction video can be further improved, so as to create an audio-visual atmosphere of "watching together" for the first user.
Through the method, the first user can see the reaction of other users (second users) when watching the active video while watching the main video, and the playing mode creates a viewing atmosphere for the first user to watch the main video together with the other users, so that the watching experience of the user is improved.
On the basis of the above embodiment, in order to provide a better video barrage playing effect for a user, when the video barrage is displayed in a rolling manner to the barrage area, the video barrage is in a dynamic playing state.
Fig. 5 is a schematic diagram of a second interface of a video playing method according to an embodiment of the present application, where fig. 5 shows a bullet screen change of a video bullet screen 501 in a dynamic playing state from time T1 to time T2. Fig. 5 shows, on the left, the video playback interface of the terminal at time T1, at which time T1 the barrage video 501 is in a body form with the second user placed with both hands in front of the chest; fig. 5 shows, on the right, the video playback interface of the terminal at time T2, at which time T2 the second user in the bullet-screen video 501 takes both hands to cover the mouth.
Of course, in the process from time T1 to time T2 shown in fig. 5, the position of each bullet screen area including the video bullet screen 501 in the bullet screen area will change, such as in the left diagram of fig. 5, the bullet screen video 501 is located at the display position near the right side of the interface, and in the right diagram of fig. 5, the bullet screen video 501 will move to the display position near the left side of the interface. By the method for displaying the bullet screen video in the dynamic playing mode in the rolling display process of the bullet screen video, the first user can quickly read the video content expressed by the video bullet screen, and the first user can conveniently select the video content.
On the basis of the above embodiments, in order to facilitate the user to use, the terminal will also respond to a second operation triggered by the first user on the on-screen playing area, stop displaying the on-screen playing area, and return to the video playing interface displaying the main video.
The second operation may be any type of touch operation, for example, the second operation specifically performs a click operation on a designated position of the on-screen playing area.
Specifically, fig. 6 is a third interface schematic diagram of a video playing method according to an embodiment of the present application, and as shown in the left diagram of fig. 6, a "return" touch button 602 is further disposed in the on-screen playing area 601. After the user clicks the "return" touch button 602 to perform the second operation, as shown in the right diagram of fig. 6, the interface does not display the on-screen playing area 601, but returns to the original video playing interface including the main video of the bullet screen area 603, and at this time, the user may continue to browse the main video and the bullet screen corresponding to the main video. In this way, more interactive choices can be provided for the user, and the user can use the method conveniently.
The embodiment provides the display function of the video barrage for the first user while providing the main video playing function for the first user, and the first user can select the video barrage of the reaction videos of other interested second users from the video barrage, so that the effect of synchronously watching the main video and the reaction videos is realized, the entertainment and the interactivity of video playing are effectively improved, and the user experience is improved.
On the basis of the above embodiments, the video playing method provided by the present application can be applied to various scenes.
In one of the scenarios, the video barrage corresponding to the main video may be a delayed barrage. Correspondingly, the reaction video corresponding to the video bullet screen is generated when the second user watches the main video at the historical moment.
Fig. 7 is a schematic view of a first scene of a video playing method according to an embodiment of the present application, in this scene, as shown in fig. 7, a time when a first user acquires a video playing service from a server through a terminal is taken as a current time, and all barracks displayed in a barrack area 701 of the terminal are generated by a second user through the terminal at a historical time and are stored in the server.
As shown in the upper part of fig. 7, a bullet screen editing area 702 is further provided for the user on the video playing interface, and when each second user watches the main video at a historical moment, different types of bullet screens including video bullet screens, picture bullet screens, text bullet screens, and the like can be edited and generated through the bullet screen editing area 702. The bullet screens and the playing progress of the main video corresponding to the bullet screens are stored in the server in an associated mode. As shown in the right side of fig. 7, when the first user browses to the corresponding playing schedule at the current time, each of the edited barrages will be displayed in the barrage area 701 for the first user to view. At this time, for the first user, he can watch the reaction video of other users watching the main video at the same progress, realize the 'watching together' function and get an immersive watching experience.
In another scenario, the video barrage corresponding to the main video may be a real-time barrage. Correspondingly, the reaction video corresponding to the video bullet screen is generated when the second user watches the main video at the current moment.
Fig. 8 is a schematic diagram of a second scenario of a video playing method according to an embodiment of the present application, in this scenario, as shown in fig. 8, a time when a first user acquires a video playing service from a server through a terminal is taken as a current time, and all barracks displayed in a barrack area 801 of the terminal are generated and stored in the server by a second user through the terminal at the current time.
As shown in the top of fig. 8, in this scenario, a video capture area 802 is provided for the user on the video playing interface, and the second user may start the real-time video capture function to display the captured video in the video capture area 802.
At this time, the server provides a synchronous playing service of the main video for each user including the first user and the second user, and the first user and the second user can see the main video with the same playing progress. Because each second user also starts the video acquisition function while playing the main video, at the moment, the user reaction of each second user watching the main video is recorded as a reaction video, and a real-time video barrage is generated. The real-time video bullet screen is sent to the first display area 801 of the video playing area of the first user terminal through the server, at this time, the first user can select any video bullet screen based on own preference, so that the main video and the reaction video corresponding to the video bullet screen are played simultaneously. In this way, a "look-together" functionality for multiple users is achieved, such that the first user is provided with an immersive viewing experience.
Fig. 9 is a schematic diagram of a hardware structure of an electronic device provided in the present application, and as shown in fig. 9, an embodiment of the present application provides an electronic device, a memory of the electronic device may be configured to store at least one program instruction, and a processor is configured to execute the at least one program instruction, so as to implement the technical solution of the above method embodiment. The implementation principle and technical effect are similar to those of the embodiments related to the method, and are not described herein again.
The embodiment of the application provides a chip. The chip comprises a processor for calling a computer program in a memory to execute the technical solution in the above embodiments. The implementation principle and technical effect are similar to those of the related embodiments, and are not described herein again.
The embodiment of the present application provides a computer program product, which, when the computer program product runs on an electronic device, enables the electronic device to execute the technical solutions in the above embodiments. The principle and technical effects are similar to those of the related embodiments, and are not described herein again.
The embodiment of the present application provides a computer-readable storage medium, on which program instructions are stored, and when the program instructions are executed by an electronic device, the electronic device is enabled to execute the technical solutions of the above embodiments. The principle and technical effects are similar to those of the related embodiments, and are not described herein again.
The above embodiments, objects, technical solutions and advantages of the present application are further described in detail, it should be understood that the above embodiments are only for the purpose of describing the embodiments of the present application and are not intended to limit the scope of the present application, and any modifications, equivalent substitutions, improvements and the like made on the basis of the technical solutions of the present application should be included in the scope of the present application.
Claims (10)
1. A video playback method, comprising:
responding to a first operation triggered by a first user on a video barrage in a video playing interface of a main video, and displaying a same-screen playing area, wherein a reaction video corresponding to the main video and the video barrage is played in the same-screen playing area;
and the reaction video corresponding to the video bullet screen is used for recording the user reaction when a second user watches the main video.
2. The video playing method according to claim 1, wherein the video playing interface comprises a video playing area for playing the main video and a bullet screen area for displaying a bullet screen; at least one bullet screen is displayed in the bullet screen area in a rolling mode, and the at least one bullet screen comprises the video bullet screen triggered by the first operation.
3. The video playing method according to claim 2, wherein when the video bullet screen is scrolled and displayed to the bullet screen area, the video bullet screen is in a dynamic playing state.
4. The video playing method according to claim 2, wherein the video playing interface adopts a vertical screen playing mode to play the main video; wherein the video playing area and the bullet screen area are not overlapped.
5. The video playback method according to any one of claims 1 to 4, further comprising:
and responding to a second operation triggered by the first user to the on-screen playing area, and returning to the video playing interface for displaying the main video.
6. The video playing method according to any one of claims 1 to 4, wherein the video bullet screen is a delayed bullet screen, and the response video corresponding to the video bullet screen is generated when the second user watches the main video at a historical time.
7. The video playing method according to any one of claims 1 to 4, wherein the video bullet screen is a real-time bullet screen, and the response video corresponding to the video bullet screen is generated when the second user watches the main video at the current time.
8. The video playback method of any of claims 1-4, wherein displaying the on-screen playback area comprises:
and splicing and displaying the video pictures of the main video and the reaction video, and performing integrated playing on the video audio tracks of the main video and the reaction video.
9. An electronic device, comprising:
at least one processor; and
a memory;
the memory stores computer-executable instructions;
execution of the computer-executable instructions stored by the memory by the at least one processor causes the at least one processor to perform the method recited in claims 1-8.
10. A computer program product comprising computer instructions, characterized in that the computer instructions, when executed by a processor, implement the method according to claims 1-8.
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Cited By (1)
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WO2024165022A1 (en) * | 2023-02-06 | 2024-08-15 | Lemon Inc. | Method, device and medium for enabling moving comments to a video |
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