CN114363785A - Sound effect interactive debugging method, electronic equipment and computer readable storage medium - Google Patents
Sound effect interactive debugging method, electronic equipment and computer readable storage medium Download PDFInfo
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Abstract
The application discloses sound effect interactive debugging method, electronic equipment and computer readable storage medium, which are applied to sound effect debugging equipment, wherein the sound effect debugging equipment is in communication connection with the sound effect equipment to be debugged, and the sound effect interactive debugging method comprises the following steps: acquiring a sound effect parameter input instruction, and acquiring a sound effect parameter to be debugged according to the sound effect parameter input instruction; iteratively debugging the sound effect parameters to be debugged by playing audition audio related to the sound effect parameters to be debugged and receiving feedback information of a user to the audition audio; when the sound effect parameter after the iterative debugging is the target sound effect parameter of the preset sound effect, the sound effect parameter after the iterative debugging is sent to the sound effect equipment to be debugged. The application solves the technical problem of low efficiency of sound effect debugging in the prior art.
Description
Technical Field
The present application relates to the field of sound processing technologies, and in particular, to a sound effect interactive debugging method, an electronic device, and a computer-readable storage medium.
Background
With the rapid development of science and technology, people have higher and higher requirements on the audio quality of electronic equipment, and therefore the audio debugging technology is also becoming the focus of research and development personnel, currently, the debugged audio parameters are usually compiled into the version of a program, and then the version is burned into the corresponding electronic equipment through a burning tool so as to complete the audio debugging of the electronic equipment.
Disclosure of Invention
The present application mainly aims to provide a sound effect interactive debugging method, an electronic device and a computer readable storage medium, and aims to solve the technical problem of low sound effect debugging efficiency in the prior art.
In order to achieve the above object, the present application provides a sound effect interactive debugging method, which is applied to a sound effect debugging device, wherein the sound effect debugging device is in communication connection with a sound effect device to be debugged, and the sound effect interactive debugging method comprises the following steps:
acquiring a sound effect parameter input instruction, and acquiring a sound effect parameter to be debugged according to the sound effect parameter input instruction;
iteratively debugging the sound effect parameters to be debugged by playing audition audio related to the sound effect parameters to be debugged and receiving feedback information of a user to the audition audio;
when the sound effect parameter after the iterative debugging is the target sound effect parameter of the preset sound effect, the sound effect parameter after the iterative debugging is sent to the sound effect equipment to be debugged.
For realizing above-mentioned purpose, this application still provides an audio effect interactive debugging device, is applied to audio effect debugging equipment, audio effect debugging equipment with wait to debug audio equipment communication connection, the audio effect interactive debugging device includes:
the sound effect parameter acquisition module is used for acquiring a sound effect parameter input instruction and acquiring a sound effect parameter to be debugged according to the sound effect parameter input instruction;
the sound effect iterative debugging module is used for iteratively debugging the sound effect parameters to be debugged by playing audition audio related to the sound effect parameters to be debugged and receiving feedback information of a user to the audition audio;
and the sound effect parameter sending module is used for sending the sound effect parameters after the iterative debugging to the sound effect equipment to be debugged when the sound effect parameters after the iterative debugging are target sound effect parameters with preset sound effect.
The present application further provides an electronic device, the electronic device including: the sound effect interactive debugging method comprises a memory, a processor and a program of the sound effect interactive debugging method, wherein the program of the sound effect interactive debugging method can be stored in the memory and can be operated on the processor, and the steps of the sound effect interactive debugging method can be realized when the program of the sound effect interactive debugging method is executed by the processor.
The application also provides a computer readable storage medium, wherein a program for realizing the sound effect interaction debugging method is stored on the computer readable storage medium, and the program for realizing the sound effect interaction debugging method realizes the steps of the sound effect interaction debugging method when being executed by a processor.
The application also provides a computer program product, which comprises a computer program, and the computer program realizes the steps of the sound effect interactive debugging method when being executed by the processor.
The application provides a sound effect interactive debugging method, electronic equipment and a computer readable storage medium, namely, a sound effect parameter input instruction is obtained, and sound effect parameters to be debugged are obtained according to the sound effect parameter input instruction; iteratively debugging the sound effect parameters to be debugged by playing audition audio related to the sound effect parameters to be debugged and receiving feedback information of a user to the audition audio; when the sound effect parameter after the iterative debugging is the target sound effect parameter of the preset sound effect, the sound effect parameter after the iterative debugging is sent to the sound effect equipment to be debugged. Can realize freely carrying out the purpose of audio debugging on audio debugging equipment, also can directly examine whether audio parameter is for possessing the target audio parameter of predetermineeing the audio effect through audio debugging equipment simultaneously, also detect whether audio parameter is anticipated audio parameter, so the user need not to carry out audio debugging through the debugging flow of complicacy such as compiling repeatedly and burning record, but can accomplish audio debugging through waiting to debug between audio equipment and the audio debugging equipment simple interaction, the purpose that audio debugging process is simple and direct has been realized, so overcome among the prior art because need compile audio parameter repeatedly and update the version and lead to the technical defect of the inefficiency of audio debugging when audio debugging process, so the efficiency of audio debugging has been promoted.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present application and together with the description, serve to explain the principles of the application.
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly described below, and it is obvious for those skilled in the art to obtain other drawings without inventive exercise.
FIG. 1 is a schematic flow chart illustrating a first embodiment of a sound effect interactive debugging method according to the present application;
FIG. 2 is a partial schematic view of a visual sound effect debugging interface in a state selected by a network connection menu in the sound effect interactive debugging method of the present application;
FIG. 3 is a schematic diagram of a networking UI interface in the sound effect interactive debugging method of the present application;
FIG. 4 is a partial schematic view of a visual sound effect debugging interface in a state selected by a function menu in the sound effect interactive debugging method of the present application;
FIG. 5 is a schematic view of a part of a visual sound effect debugging interface in a state of selecting a file menu in the sound effect interactive debugging method of the present application;
FIG. 6 is a flowchart illustrating a second embodiment of a sound effect interactive debugging method according to the present application;
fig. 7 is a schematic structural diagram of a hardware operating environment related to a sound effect interaction debugging method in the embodiment of the present application.
The objectives, features, and advantages of the present application will be further described with reference to the accompanying drawings.
Detailed Description
In order to make the aforementioned objects, features and advantages of the present invention comprehensible, embodiments accompanied with figures are described in detail below. It is to be understood that the described embodiments are merely exemplary of the invention, and not restrictive of the full scope of the invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example one
Firstly, it should be understood that, when performing sound effect debugging, a professional electroacoustic engineer is usually required to determine the debugging direction of the sound effect parameters of the electronic equipment according to the requirements of the project, then the software engineer compiles the sound effect debugging parameters given by the electroacoustic engineer into the version of the program, and then burns the version into the electronic equipment, when the sound engineer is used for listening, the electronic equipment feeds back the debugged sound effect by reading the program with the updated version, so that the electroacoustic engineer judges whether the debugged sound effect meets the requirement, since there are various factors affecting the debugging efficiency, such as communication cost during the debugging process and determination of the expected sound effect parameters, wherein the determination of the expected sound effect parameters is usually determined by the electroacoustic engineer based on experience, therefore, the sound effect debugging process is usually complex, and the sound effect debugging process can be simplified by adopting the tuning tool to debug the sound effect.
The embodiment of the application provides a sound effect interactive debugging method, in the first embodiment of the sound effect interactive debugging method of the application, refer to fig. 1, sound effect interactive debugging method is applied to sound effect debugging equipment, sound effect debugging equipment and sound effect equipment communication connection waiting to debug, sound effect interactive debugging method includes:
step S10, acquiring a sound effect parameter input instruction, and acquiring a sound effect parameter to be debugged according to the sound effect parameter input instruction;
in this embodiment, it should be explained that the sound effect debugging equipment is the terminal that has the tuning tool for deploying, the sound effect debugging equipment can be mobile terminal or computer end etc., treat the electronic equipment that debugs the sound effect equipment for needs carry out the sound effect debugging, treat that the debugging sound effect equipment can be for audio amplifier or earphone etc.. The sound effect debugging equipment and the sound effect equipment to be debugged can be in communication connection with each other in a Socket communication mode, a Bluetooth communication mode and a serial port communication mode or a plurality of Socket communication modes.
Additionally, it should be noted that the sound effect parameter input instruction may be generated by triggering operation of a user, for example, it is detected that the user performs button click operation or inputs a keyboard instruction, and the obtained sound effect parameter to be debugged may be a sound effect parameter sent to the sound effect debugging device by the sound effect device to be debugged, or may be a sound effect parameter newly generated on the sound effect debugging device, or may be a sound effect parameter debugged on the sound effect debugging device last time.
As an example, the tuning tool is a visual sound effect debugging interface, and specifically includes a menu module, an algorithm module, a curve interface module, an enable switch module, a parameter setting module, and the like, where the menu module is configured to execute operation commands input by a user, where the operation commands include a "new" command, a "save" command, a "derive parameters to … …" command, and the like. The parameter setting module comprises parameter setting areas, and the parameter setting areas are used for receiving manually input modified sound effect parameter values; the curve interface module comprises curve interface areas, and the curve interface areas are used for converting sound effect parameters of the parameter setting areas into sampling points based on an algorithm and displaying the sampling points on the visual sound effect debugging interface in a curve form; the enabling switch module comprises enabling switches, and the states of the enabling switches are specifically divided into an on state and an off state, for example, if the state of the enabling switches is the on state, the sound effect modification parameter value input by the user in the parameter setting area is valid, and if the state of the enabling switches is the off state, the sound effect modification parameter value input by the user in the parameter setting area is invalid; the algorithm module comprises sound effect modules, specifically PEQ (Parametric equalizer), CF (center frequency), GAIN (GAIN), and the like, wherein the sound effect modules comprise sound effect module interactive buttons, each sound effect module has a corresponding curve interface area, an enabling switch, and a parameter setting area, for example, if a user clicks the "PEQ" interactive button, the parameter setting module of the visual sound effect debugging interface displays the parameter setting area corresponding to the "PEQ" sound effect module, a curve of the curve interface area corresponds to a sound effect parameter of the parameter setting area, and the enabling switch is the enabling switch corresponding to the "PEQ" sound effect module; the menu module comprises a file menu, a function menu, a network connection menu and a help menu, different modules contained in the corresponding menu can be popped up by clicking a text box corresponding to the menu module or using a shortcut key, for example, referring to fig. 2, fig. 2 is a partial schematic view illustrating a visual sound effect debugging interface in a state of selecting a "network connection" menu, wherein "file", "function", "network connection", and "help" correspond to a "file" menu, a "function" menu, a "network connection" menu, and a "help" menu, the module contained in the network connection menu is a device connection module which is used for popping up a networking UI interface, and when the user clicks the text box corresponding to the equipment connection module or inputs the corresponding shortcut operation instruction, a networking UI (user interface) can be popped up. Wherein, the networking UI interface is used for establishing the communication connection between the sound effect debugging equipment and the sound effect equipment to be debugged, refer to FIG. 3, FIG. 3 is a schematic diagram of the networking UI interface, the networking UI interface comprises interaction buttons and an IP address display frame, wherein, the IP address display frame is used for displaying the IP address of the networking sound effect equipment, specifically can be 119.75.217.132, 159.25.17.10 and the like, each IP address corresponds to the unique networking sound effect equipment, the networking sound effect equipment is the sound effect equipment which is connected with the same local area network as the sound effect debugging equipment, when the back of the IP address displays 'connected', the networking sound effect equipment corresponding to the IP address is the sound effect equipment to be debugged, the interaction buttons comprise 'scanning' interaction buttons, 'connecting' interaction buttons, 'disconnecting' interaction buttons, 'confirming' interaction buttons and 'canceling' interaction buttons, the method comprises the steps of detecting whether a user clicks a 'connection' button or not, and if the user can click a 'connection' interaction button, performing communication connection on the sound effect equipment to be debugged and the sound effect debugging equipment.
Before the step of detecting whether the user clicks the 'connect' button, the network scanning operation is performed according to the acquired network scanning operation instruction, wherein the network scanning operation instruction can be that the user clicks the 'scan' interactive button, and specifically comprises the following steps: if the detection user clicks the scanning interactive button, judging whether sound effect equipment which is connected with the same local area network as the sound effect debugging equipment exists or not, if the sound effect equipment which is connected with the same local area network as the sound effect debugging equipment does not exist, displaying an alarm interface with a prompt statement of 'network scanning failure' on a networking UI interface, and if the sound effect equipment which is connected with the same local area network as the sound effect debugging equipment exists, displaying the IP address of the sound effect equipment which can be networked on the networking UI interface.
Step S20, performing iterative debugging on the sound effect parameter to be debugged by playing the audition audio related to the sound effect parameter to be debugged and receiving the feedback information of the audition audio from the user:
step S30, when the sound effect parameter after the iterative debugging is the target sound effect parameter with the preset sound effect, the sound effect parameter after the iterative debugging is sent to the sound effect equipment to be debugged.
As one example, steps S20 to S30 include: playing the audition audio related to the sound effect parameter to be debugged, receiving feedback information of a user to the audition audio, judging whether the sound effect parameter to be debugged is a target sound effect parameter with a preset sound effect according to the feedback information, and if the sound effect parameter to be debugged is the target sound effect parameter with the preset sound effect, sending the sound effect parameter to be debugged to the sound effect equipment to be debugged as a sound effect parameter after iterative debugging; if the sound effect parameter to be debugged is not the target sound effect parameter with the preset sound effect, debugging the sound effect parameter to be debugged according to the feedback information, and returning to the executing step: and playing the audition audio related to the sound effect parameter to be debugged so as to debug the sound effect parameter to be debugged again. Because send to waiting to debug audio equipment be possess the target sound effect parameter of predetermineeing the audio effect, and then the electro-acoustic engineer will possess the target sound effect parameter of predetermineeing the audio effect and hand over by software engineer and carry out once compiling and burn, can accomplish the audio debugging process, promoted the efficiency of audio debugging.
Before the step of obtaining the sound effect parameter input instruction, the sound effect interactive debugging method further comprises the following steps:
step A10, receiving a first sound effect parameter sent by the sound effect equipment to be debugged, and taking the first sound effect parameter as the sound effect parameter to be debugged;
and step B10, newly building second sound effect parameters in the sound effect debugging equipment, and taking the second sound effect parameters as the sound effect parameters to be debugged.
In this embodiment, it should be noted that the first sound effect parameter is a sound effect parameter uploaded by a sound effect device to be debugged. The second audio parameter is newly-built audio parameter in audio debugging equipment, so can directly edit new audio parameter in audio debugging equipment in the embodiment of this application to debug, need not to copy from waiting to debug audio equipment and wait to debug audio parameter and debug in audio debugging equipment, practiced thrift the number of times of waiting to debug audio equipment and audio debugging between the transmission audio parameter, improved the convenience that the user carried out the audio debugging.
In an implementable manner, the tuning tool is a visual sound effect debugging interface, refer to fig. 4, and fig. 4 is a partial schematic view of the visual sound effect debugging interface in a state of selecting a "function" menu, where the "function" menu includes a "preview" module, a "render" module, a "send parameter" module, and an "acquire parameter" module, where the "acquire parameter" module is configured to acquire sound effect parameters to be debugged according to the sound effect parameter input instruction.
Referring to fig. 5, fig. 5 is a partial schematic view showing a visual sound effect debugging interface in a state of selecting a "file" menu, wherein, the 'file' menu comprises a 'new' module, an 'open project' module, a 'save' module, an 'save as … …' module, a 'export parameter to … …' module and an 'exit' module, the 'save' module and the 'save for … …' module in addition are used for saving the audio file corresponding to the target sound effect parameter with preset sound effect of tuning tool debugging on the sound effect debugging equipment, the extension name of the audio file can be 'tlat', the 'parameter export to … …' module is used for exporting the source code corresponding to the target sound effect parameter with preset sound effect, the 'item opening' module is used for opening the debugging item corresponding to the current sound effect equipment to be debugged, and the 'new' module is used for newly building the sound effect parameter to be debugged.
Wherein, the audition audio comprises online audio, and the step of performing iterative debugging on the audio parameter to be debugged comprises the following steps of playing the audition audio related to the audio parameter to be debugged and receiving feedback information of the audition audio from a user:
step S31, debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters, and playing online audio corresponding to the debugging sound effect parameters;
and step S32, receiving feedback information of the user on the online audio, and performing iterative debugging on the sound effect parameters to be debugged according to the feedback information.
As one example, steps S31 to S32 include:
acquiring a sound effect debugging instruction, and debugging the sound effect parameter to be debugged according to the sound effect debugging instruction to obtain a debugging sound effect parameter, wherein the sound effect debugging instruction is generated according to sound effect debugging operation of a user, and the sound effect debugging operation can be user operation for modifying the sound effect parameter to be debugged by the user; leading the debugging sound effect parameters into online audio on sound effect debugging equipment in real time, and playing the online audio to a user; receiving feedback information of a user on the online audio, and detecting whether the debugged sound effect parameter is a target sound effect parameter with a preset sound effect according to the feedback information; if yes, the debugging sound effect parameters are used as the sound effect parameters after iterative debugging, and the steps are executed: when the sound effect parameters after iterative debugging are target sound effect parameters with preset sound effect, sending the sound effect parameters after debugging to the sound effect equipment to be debugged; if not, taking the debugging sound effect parameter as a sound effect parameter to be debugged, and returning to the execution step: and debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters.
As an example, in steps S31 to S32, the step of detecting whether the sound effect parameter after debugging is the target sound effect parameter with the preset sound effect according to the feedback information includes:
if the feedback information is information for indicating generation of a sound effect debugging instruction, judging that the debugging sound effect parameter is not a target sound effect parameter with a preset sound effect, and generating a new sound effect debugging instruction according to the feedback information; and if the feedback information is information for indicating that the sound effect parameters are to be debugged and sent to the sound effect equipment to be debugged, judging that the debugging sound effect parameters are target sound effect parameters with preset sound effect.
In an implementable manner, the tuning tool is a visual sound effect debugging interface, and if it is detected that a user clicks a "preview" interactive button under a "function" menu or inputs a shortcut operation instruction corresponding to the "preview" interactive button, the tuning sound effect parameters are imported into online Audio on the sound effect debugging device in real time, and the online Audio is played, where the online Audio may be a WAV (wave form) file, a WMA (Windows Media Audio ) file, or an MP3 file.
In this embodiment, the audition audio file is online audio, and then the electroacoustic engineer can examine the online audio who possesses the debugging audio parameter in real time, and then can judge in real time whether the debugging audio parameter satisfies preset audio effect based on professional experience, if the debugging audio parameter fails to satisfy preset audio effect, then can be directly by the electroacoustic engineer debug the audio parameter on audio debugging equipment and carry out real-time debugging once more, can satisfy preset audio effect until debugging audio parameter, the purpose of carrying out real-time online debugging to audio parameter has been realized, the efficiency of audio debugging has further been promoted.
Wherein, the audition audio comprises an off-line audio file, and the step of iteratively debugging the sound effect parameter to be debugged comprises the following steps of playing the audition audio related to the sound effect parameter to be debugged and receiving feedback information of the audition audio from a user:
c10, debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters, and generating an offline audio file corresponding to the debugging sound effect parameters;
and step C20, playing the off-line audio file, receiving feedback information of the user to the off-line audio file, and performing iterative debugging on the sound effect parameters to be debugged according to the feedback information.
As an example, the step C10 to the step C20 include: acquiring a sound effect debugging instruction, and debugging the sound effect parameter to be debugged according to the sound effect debugging instruction to obtain a debugging sound effect parameter, wherein the sound effect debugging instruction is generated according to sound effect debugging operation of a user, and the sound effect debugging operation can be user operation for modifying the sound effect parameter to be debugged by the user; generating an offline audio file corresponding to the debugging sound effect parameters, and if an audio playing instruction input by a user is detected, playing the offline audio file; receiving feedback information of a user on the online audio, and detecting whether the debugged sound effect parameter is a target sound effect parameter with a preset sound effect according to the feedback information; if yes, the debugging sound effect parameters are used as the sound effect parameters after iterative debugging, and the steps are executed: when the sound effect parameters after iterative debugging are target sound effect parameters with preset sound effect, sending the sound effect parameters after debugging to the sound effect equipment to be debugged; if not, taking the debugging sound effect parameter as a sound effect parameter to be debugged, and returning to the execution step: and debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters. The specific implementation process of the step of detecting whether the debugged sound effect parameter is the target sound effect parameter with the preset sound effect according to the feedback information may refer to the specific implementation contents in the steps S31 to S32, which are not described herein again.
In an implementable manner, the tuning tool is a visual sound effect debugging interface, and if it is detected that a user clicks a rendering interaction button under a function menu or inputs a shortcut operation instruction corresponding to the rendering interaction button, an offline audio file with the debugging sound effect parameters is generated.
In this embodiment, because the off-line audio file is the off-line file, and then the electroacoustic engineer can examine the off-line audio file under the state of equipment off-line, and then can judge whether debugging audio parameter satisfies preset audio effect based on professional experience, if debugging audio parameter fails to satisfy preset audio effect, then can debug the debugging audio parameter again on audio debugging equipment directly by the electroacoustic engineer, until debugging audio parameter can satisfy preset audio effect. The purpose that an electroacoustic engineer can independently select the basic iterative debugging sound effect parameters is achieved, and the simplicity of debugging the sound effect parameters by a user is improved under the condition of improving the sound effect debugging efficiency.
After the step of sending the sound effect parameters after the iterative debugging to the sound effect equipment to be debugged, the sound effect interactive debugging method further comprises the following steps:
step S40, acquiring a disconnection command, and judging whether the device to be disconnected corresponding to the disconnection command is consistent with the sound effect device to be debugged;
and step S50, if the sound effect equipment to be debugged is consistent, the sound effect equipment to be debugged is disconnected.
In this embodiment, it should be noted that the disconnection command includes a selection command and a network disconnection command, where the selection command is used to select a device to be disconnected, and the network disconnection command is used to disconnect a network connection corresponding to the selection command.
Illustratively, a selection command is acquired, a debuggeable sound effect device is determined according to the selection command, whether the debuggeable sound effect device is the sound effect device to be debugged or not is judged, and if the debuggeable sound effect device is the sound effect device to be debugged, a first warning interface is displayed to prompt a user that the sound effect device to be debugged is not inquired; if the debuggable sound effect equipment is the sound effect equipment to be debugged, acquiring a network disconnection command, disconnecting the communication connection between the sound effect equipment to be debugged and the sound effect debugging equipment according to the network disconnection command, judging whether the disconnection is successful, and if the disconnection is not successful, displaying a second alarm interface to prompt a user that the communication connection is failed to be disconnected. The first warning interface can be a visual interface with an suggestive statement of 'unselected connected IP', and the second warning interface can be a visual interface with a suggestive statement of 'failed disconnection'.
The application provides a sound effect interactive debugging method, namely, a sound effect parameter input instruction is obtained, and sound effect parameters to be debugged are obtained according to the sound effect parameter input instruction; iteratively debugging the sound effect parameters to be debugged by playing audition audio related to the sound effect parameters to be debugged and receiving feedback information of a user to the audition audio; when the sound effect parameter after the iterative debugging is the target sound effect parameter of the preset sound effect, the sound effect parameter after the iterative debugging is sent to the sound effect equipment to be debugged. Can realize freely carrying out the purpose of audio debugging on audio debugging equipment, also can directly examine whether audio parameter is for possessing the target audio parameter of predetermineeing the audio effect through audio debugging equipment simultaneously, also detect whether audio parameter is anticipated audio parameter, so the user need not to carry out audio debugging through the debugging flow of complicacy such as compiling repeatedly and burning record, but can accomplish audio debugging through waiting to debug between audio equipment and the audio debugging equipment simple interaction, the purpose that audio debugging process is simple and direct has been realized, so overcome among the prior art because need compile audio parameter repeatedly and update the version and lead to the technical defect of the inefficiency of audio debugging when audio debugging process, so the efficiency of audio debugging has been promoted.
Example two
Further, referring to fig. 6, in another embodiment of the present application, the same or similar contents as those in the first embodiment may refer to the above description, and are not repeated herein. On this basis, the step of iteratively debugging the sound effect parameters to be debugged comprises the following steps of playing the audition audio related to the sound effect parameters to be debugged and receiving feedback information of the audition audio from a user:
d10, debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters, and sending the debugging sound effect parameters to the sound effect equipment to be debugged so as to play the audition audio through the sound effect equipment to be debugged according to the debugging sound effect parameters;
and D20, receiving feedback information of the audition audio from the user, and performing iterative debugging on the sound effect parameters to be debugged according to the feedback information.
Acquiring a sound effect debugging instruction, and debugging the sound effect parameter to be debugged according to the sound effect debugging instruction to obtain a debugging sound effect parameter, wherein the sound effect debugging instruction is generated according to sound effect debugging operation of a user, and the sound effect debugging operation can be user operation for modifying the sound effect parameter to be debugged by the user; sending the debugging sound effect parameters to the sound effect equipment to be debugged, so that the debugging sound effect parameters are led into a preset audio file through the sound effect equipment to be debugged to obtain audition audio, and playing the audition audio; receiving the feedback information of the audio frequency of the user right listening trial, judging whether the debugging sound effect parameter is the target sound effect parameter with the preset sound effect according to the feedback information, and if the debugging sound effect parameter is not the target sound effect parameter with the preset sound effect, returning to the execution step: acquiring a sound effect debugging instruction; if the debugging sound effect parameter is the target sound effect parameter with the preset sound effect, the debugging sound effect parameter is taken as the target sound effect parameter with the preset sound effect.
In an implementable manner, the tuning tool is a visual sound effect debugging interface, a user clicks a 'send parameter' interactive button under a 'function' menu or inputs a shortcut operation instruction corresponding to the 'send parameter' interactive button, and the debugging sound effect parameters can be sent to the sound effect equipment to be debugged.
The step of performing iterative debugging on the sound effect parameters to be debugged according to the feedback information comprises the following steps of:
step E10, detecting whether the sound effect parameter after debugging is a target sound effect parameter with a preset sound effect according to the feedback information;
step E20, if yes, the debugging sound effect parameters are used as the sound effect parameters after iterative debugging, and the steps are executed: when the sound effect parameters after iterative debugging are target sound effect parameters with preset sound effect, sending the sound effect parameters after debugging to the sound effect equipment to be debugged;
step E30, if not, the debugging sound effect parameters are used as the sound effect parameters to be debugged, and the execution steps are returned: and debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters.
In step D20, steps E10 to E30 include:
if the feedback information is information for indicating generation of a sound effect parameter input instruction, judging that the debugging sound effect parameter is not a target sound effect parameter with a preset sound effect, taking the debugging sound effect parameter obtained according to the sound effect parameter input instruction as a sound effect parameter to be debugged, and returning to the execution step: debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters; if the feedback information is not information for indicating to generate a sound effect parameter input instruction, judging that the debugging sound effect parameter is a target sound effect parameter with a preset sound effect, taking the debugging sound effect parameter as a sound effect parameter after iterative debugging, and executing the steps of: when the sound effect parameter after the iterative debugging is the target sound effect parameter of possessing preset sound effect, will sound effect parameter after the debugging send to treat the debugging sound effect equipment.
When needing to explain, compare in online audio frequency and off-line audio file, place debugging audio parameter in waiting to debug audio equipment in this application embodiment and examine and listen, this process accords with the hardware condition of the true broadcast of audio parameter more, and then can be on the basis of the efficiency that promotes the audio debugging for the external environment of audio debugging is close to practical application environment more, can promote the degree of accuracy of audio debugging.
The embodiment of the application provides an iterative debugging sound effect parameter method, also, right treat that the debugging sound effect parameter is debugged, obtain the debugging sound effect parameter, will the debugging sound effect parameter send to treat the debugging sound effect equipment, with through treat the debugging sound effect equipment foundation the debugging sound effect parameter broadcast the audio frequency is listened on trial, the receiving user is right the feedback information of audio frequency is listened on trial, the foundation feedback information detects whether the sound effect parameter after the debugging is for possessing the target sound effect parameter of presetting the sound effect, if, will the debugging sound effect parameter is as the sound effect parameter after the iterative debugging to carry out the step: when the sound effect parameters after iterative debugging are target sound effect parameters with preset sound effect, sending the sound effect parameters after debugging to the sound effect equipment to be debugged; if not, taking the debugging sound effect parameter as a sound effect parameter to be debugged, and returning to the execution step: and debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters. The purpose of debugging sound parameters based on human-computer interaction iteration is achieved, a user does not need to carry out sound debugging through complex debugging processes such as repeated compiling and burning, the sound debugging process is simple and convenient, and the sound debugging efficiency is improved.
EXAMPLE III
The embodiment of the application still provides an audio effect interactive debugging device, is applied to audio effect debugging equipment, audio effect debugging equipment with wait to debug audio effect equipment communication connection, audio effect interactive debugging device includes:
the sound effect parameter acquisition module is used for acquiring a sound effect parameter input instruction and acquiring a sound effect parameter to be debugged according to the sound effect parameter input instruction;
the sound effect iterative debugging module is used for iteratively debugging the sound effect parameters to be debugged by playing audition audio related to the sound effect parameters to be debugged and receiving feedback information of a user to the audition audio;
and the sound effect parameter sending module is used for sending the sound effect parameters after the iterative debugging to the sound effect equipment to be debugged when the sound effect parameters after the iterative debugging are target sound effect parameters with preset sound effect.
Optionally, the audition audio includes online audio, and the sound effect iterative debugging module is further configured to:
debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters, and playing online audio corresponding to the debugging sound effect parameters;
and receiving feedback information of the user on the online audio, and performing iterative debugging on the sound effect parameters to be debugged according to the feedback information.
Optionally, the audition audio includes an offline audio file, and the sound effect iterative debugging module is further configured to:
debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters, and generating an offline audio file corresponding to the debugging sound effect parameters;
and playing the offline audio file, receiving feedback information of a user to the offline audio file, and performing iterative debugging on the sound effect parameters to be debugged according to the feedback information.
Optionally, the sound effect iterative debugging module is further configured to:
debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters, and sending the debugging sound effect parameters to the sound effect equipment to be debugged so as to play the audition audio according to the debugging sound effect parameters through the sound effect equipment to be debugged;
and receiving feedback information of the user on the audition audio, and performing iterative debugging on the sound effect parameters to be debugged according to the feedback information.
Optionally, the sound effect iterative debugging module is further configured to:
detecting whether the debugged sound effect parameters are target sound effect parameters with preset sound effect according to the feedback information;
if yes, the debugging sound effect parameters are used as the sound effect parameters after iterative debugging, and the steps are executed: when the sound effect parameters after iterative debugging are target sound effect parameters with preset sound effect, sending the sound effect parameters after debugging to the sound effect equipment to be debugged;
if not, taking the debugging sound effect parameter as a sound effect parameter to be debugged, and returning to the execution step: and debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters.
Optionally, the sound effect interaction debugging device is further configured to:
acquiring a disconnection command, and judging whether a device to be disconnected corresponding to the disconnection command is consistent with the sound effect device to be debugged;
and if the audio equipment to be debugged is consistent, disconnecting the audio equipment to be debugged.
Optionally, the sound effect interaction debugging device is further configured to:
receiving a first sound effect parameter sent by the sound effect equipment to be debugged, and taking the first sound effect parameter as the sound effect parameter to be debugged; and/or
Newly-built second sound effect parameter in the sound effect debugging equipment will second sound effect parameter conduct treat the debugging sound effect parameter.
The sound effect interactive debugging device provided by the invention adopts the sound effect interactive debugging method in the first embodiment or the second embodiment, and solves the technical problem of low sound effect debugging efficiency. Compared with the prior art, the beneficial effect of the sound effect interaction debugging verification device provided by the embodiment of the invention is the same as that of the sound effect interaction debugging method provided by the embodiment, and other technical characteristics in the sound effect interaction debugging verification device are the same as those disclosed by the embodiment method, which is not repeated herein.
Example four
An embodiment of the present invention provides an electronic device, including: at least one processor; and a memory communicatively coupled to the at least one processor; the memory stores instructions executable by the at least one processor, and the instructions are executed by the at least one processor, so that the at least one processor can execute the sound effect interactive debugging method in the first embodiment.
Referring now to FIG. 7, shown is a schematic diagram of an electronic device suitable for use in implementing embodiments of the present disclosure. The electronic devices in the embodiments of the present disclosure may include, but are not limited to, mobile terminals such as mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (e.g., car navigation terminals), and the like, and fixed terminals such as digital TVs, desktop computers, and the like. The electronic device shown in fig. 7 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
As shown in fig. 7, the electronic device may include a processing means (e.g., a central processing unit, a graphic processor, etc.) that can perform various appropriate actions and processes according to a program stored in a Read Only Memory (ROM) or a program loaded from a storage means into a Random Access Memory (RAM). In the RAM, various programs and data necessary for the operation of the electronic apparatus are also stored. The processing device, the ROM, and the RAM are connected to each other by a bus. An input/output (I/O) interface is also connected to the bus.
Generally, the following systems may be connected to the I/O interface: input devices including, for example, touch screens, touch pads, keyboards, mice, image sensors, microphones, accelerometers, gyroscopes, and the like; output devices including, for example, Liquid Crystal Displays (LCDs), speakers, vibrators, and the like; storage devices including, for example, magnetic tape, hard disk, etc.; and a communication device. The communication means may allow the electronic device to communicate wirelessly or by wire with other devices to exchange data. While the figures illustrate an electronic device with various systems, it is to be understood that not all illustrated systems are required to be implemented or provided. More or fewer systems may alternatively be implemented or provided.
In particular, according to an embodiment of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method illustrated in the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network via the communication means, or installed from a storage means, or installed from a ROM. The computer program, when executed by a processing device, performs the above-described functions defined in the methods of the embodiments of the present disclosure.
The electronic equipment provided by the invention adopts the sound effect interactive debugging method in the first embodiment or the second embodiment, so that the technical problem of low sound effect debugging efficiency is solved. Compared with the prior art, the beneficial effects of the electronic device provided by the embodiment of the invention are the same as the beneficial effects of the sound effect interactive debugging method provided by the first embodiment, and other technical features of the electronic device are the same as those disclosed by the method of the embodiment, which are not repeated herein.
It should be understood that portions of the present disclosure may be implemented in hardware, software, firmware, or a combination thereof. In the foregoing description of embodiments, the particular features, structures, materials, or characteristics may be combined in any suitable manner in any one or more embodiments or examples.
The above description is only for the specific embodiments of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present invention, and all the changes or substitutions should be covered within the scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the appended claims.
EXAMPLE five
The embodiment provides a computer-readable storage medium, having computer-readable program instructions stored thereon, the computer-readable program instructions being used for executing the sound effect interactive debugging method in the first embodiment.
The computer readable storage medium provided by the embodiments of the present invention may be, for example, a USB flash disk, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, or device, or any combination thereof. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present embodiment, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, or device. Program code embodied on a computer readable storage medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, optical cables, RF (radio frequency), etc., or any suitable combination of the foregoing.
The computer-readable storage medium may be embodied in an electronic device; or may be present alone without being incorporated into the electronic device.
The computer readable storage medium carries one or more programs which, when executed by the electronic device, cause the electronic device to: acquiring a sound effect parameter input instruction, and acquiring a sound effect parameter to be debugged according to the sound effect parameter input instruction; iteratively debugging the sound effect parameters to be debugged by playing audition audio related to the sound effect parameters to be debugged and receiving feedback information of a user to the audition audio; when the sound effect parameter after the iterative debugging is the target sound effect parameter of the preset sound effect, the sound effect parameter after the iterative debugging is sent to the sound effect equipment to be debugged.
Computer program code for carrying out operations for aspects of the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C + +, and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present invention. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The modules described in the embodiments of the present disclosure may be implemented by software or hardware. Wherein the names of the modules do not in some cases constitute a limitation of the unit itself.
The computer readable storage medium provided by the invention stores the computer readable program instruction for executing the sound effect interactive debugging method, and solves the technical problem of low sound effect debugging efficiency. Compared with the prior art, the beneficial effects of the computer-readable storage medium provided by the embodiment of the present invention are the same as the beneficial effects of the sound effect interactive debugging method provided by the first embodiment or the second embodiment, and are not described herein again.
EXAMPLE six
The application also provides a computer program product, which comprises a computer program, and the computer program realizes the steps of the sound effect interactive debugging method when being executed by the processor.
The computer program product provided by the application solves the technical problem of low sound effect debugging efficiency. Compared with the prior art, the beneficial effects of the computer program product provided by the embodiment of the present invention are the same as the beneficial effects of the sound effect interactive debugging method provided by the first embodiment or the second embodiment, and are not described herein again.
The above description is only a preferred embodiment of the present application, and not intended to limit the scope of the present application, and all modifications of equivalent structures and equivalent processes, which are made by the contents of the specification and the drawings, or which are directly or indirectly applied to other related technical fields, are included in the scope of the present application.
Claims (10)
1. The utility model provides a sound effect interactive debugging method which characterized in that is applied to sound effect debugging equipment, sound effect debugging equipment and the sound effect equipment communication connection of waiting to debug, sound effect interactive debugging method includes:
acquiring a sound effect parameter input instruction, and acquiring a sound effect parameter to be debugged according to the sound effect parameter input instruction;
iteratively debugging the sound effect parameters to be debugged by playing audition audio related to the sound effect parameters to be debugged and receiving feedback information of a user to the audition audio;
when the sound effect parameter after the iterative debugging is the target sound effect parameter of the preset sound effect, the sound effect parameter after the iterative debugging is sent to the sound effect equipment to be debugged.
2. The sound effect interactive debugging method of claim 1 wherein the auditive audio comprises online audio,
the step of carrying out iterative debugging on the sound effect parameter to be debugged comprises the following steps of playing the audition audio related to the sound effect parameter to be debugged and receiving feedback information of a user to the audition audio:
debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters, and playing online audio corresponding to the debugging sound effect parameters;
and receiving feedback information of the user on the online audio, and performing iterative debugging on the sound effect parameters to be debugged according to the feedback information.
3. The audio effect interactive debugging method of claim 1 wherein the audition audio comprises an offline audio file,
the step of carrying out iterative debugging on the sound effect parameter to be debugged comprises the following steps of playing the audition audio related to the sound effect parameter to be debugged and receiving feedback information of a user to the audition audio:
debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters, and generating an offline audio file corresponding to the debugging sound effect parameters;
and playing the offline audio file, receiving feedback information of a user to the offline audio file, and performing iterative debugging on the sound effect parameters to be debugged according to the feedback information.
4. The audio effect interactive debugging method of claim 1 wherein the step of iteratively debugging the audio effect parameters to be debugged by playing the audition audio related to the audio effect parameters to be debugged and receiving the feedback information of the user to the audition audio comprises:
debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters, and sending the debugging sound effect parameters to the sound effect equipment to be debugged so as to play the audition audio according to the debugging sound effect parameters through the sound effect equipment to be debugged;
and receiving feedback information of the user on the audition audio, and performing iterative debugging on the sound effect parameters to be debugged according to the feedback information.
5. The audio effect interactive debugging method of any one of claims 2 to 4 wherein the step of iteratively debugging the audio effect parameters to be debugged according to the feedback information comprises:
detecting whether the debugged sound effect parameters are target sound effect parameters with preset sound effect according to the feedback information;
if yes, the debugging sound effect parameters are used as the sound effect parameters after iterative debugging, and the steps are executed: when the sound effect parameters after iterative debugging are target sound effect parameters with preset sound effect, sending the sound effect parameters after debugging to the sound effect equipment to be debugged;
if not, taking the debugging sound effect parameter as a sound effect parameter to be debugged, and returning to the execution step: and debugging the sound effect parameters to be debugged to obtain debugging sound effect parameters.
6. The audio effect interactive debugging method according to claim 1, wherein after the step of sending the audio effect parameters after the iterative debugging to the audio effect device to be debugged, the audio effect interactive debugging method further comprises:
acquiring a disconnection command, and judging whether a device to be disconnected corresponding to the disconnection command is consistent with the sound effect device to be debugged;
and if the audio equipment to be debugged is consistent, disconnecting the audio equipment to be debugged.
7. The audio effect interactive debugging method of claim 1 wherein, before the step of obtaining audio effect parameter input instructions, the audio effect interactive debugging method further comprises:
receiving a first sound effect parameter sent by the sound effect equipment to be debugged, and taking the first sound effect parameter as the sound effect parameter to be debugged; and/or
Newly-built second sound effect parameter in the sound effect debugging equipment will second sound effect parameter conduct treat the debugging sound effect parameter.
8. The sound effect interactive debugging method of claim 1 characterized in that the communication mode for connecting the sound effect debugging device and the sound effect device to be debugged at least comprises one of Socket communication, Bluetooth communication and serial port communication.
9. An electronic device, characterized in that the electronic device comprises:
at least one processor; and the number of the first and second groups,
a memory communicatively coupled to the at least one processor; wherein,
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the steps of the sound effect interaction debugging method of any of claims 1-8.
10. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a program for implementing an audio effect interaction debugging method, the program for implementing the audio effect interaction debugging method being executed by a processor to implement the steps of the audio effect interaction debugging method according to any one of claims 1 to 8.
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
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CN114900775A (en) * | 2022-05-10 | 2022-08-12 | 深圳创维-Rgb电子有限公司 | Audio playing optimization method and device, electronic equipment and readable storage medium |
CN115119110A (en) * | 2022-07-29 | 2022-09-27 | 歌尔科技有限公司 | Sound effect adjusting method, audio playing device and computer readable storage medium |
CN118567604A (en) * | 2024-07-31 | 2024-08-30 | 歌尔股份有限公司 | Sound effect demonstration control method, device, equipment, platform and storage medium |
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2021
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
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CN114900775A (en) * | 2022-05-10 | 2022-08-12 | 深圳创维-Rgb电子有限公司 | Audio playing optimization method and device, electronic equipment and readable storage medium |
CN115119110A (en) * | 2022-07-29 | 2022-09-27 | 歌尔科技有限公司 | Sound effect adjusting method, audio playing device and computer readable storage medium |
CN118567604A (en) * | 2024-07-31 | 2024-08-30 | 歌尔股份有限公司 | Sound effect demonstration control method, device, equipment, platform and storage medium |
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