CN114225409B - Display control method, device, terminal equipment and storage medium in game - Google Patents
Display control method, device, terminal equipment and storage medium in game Download PDFInfo
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- 238000000034 method Methods 0.000 title claims abstract description 84
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- 238000012876 topography Methods 0.000 claims abstract description 9
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Abstract
The present disclosure provides a display control method, an apparatus, a terminal device and a medium in a game, wherein a game interface is provided through the terminal device, the game interface includes at least a part of game topography scene, the game topography scene includes a plurality of virtual plots, the method includes displaying a first game view angle picture and a tag list including one or more tag tags in the game interface, wherein the tag tags are generated in response to a tag operation on a target virtual plot in the plurality of virtual plots, in response to a first operation on a target tag in the tag list, generating a display window in the first game view angle picture, and displaying a second game view angle picture determined based on the target virtual plot corresponding to the target tag in the display window, wherein the second game view angle picture includes the target virtual plot, and a display area corresponding to the display window is smaller than a display area corresponding to the game interface.
Description
Technical Field
The disclosure relates to the field of computer technology, and in particular, to a display control method, a device, a terminal device and a storage medium in a game.
Background
An existing SLG (Game of strategy) Game generally provides a Game map, and various virtual plots, such as plots for producing different Game resources, are set on the Game map. Typically, a player will set his own main city at a fixed location in the game map, and then dispatch troops around the main city to explore on the game map, discover different plots, collect different game resources from the plots, etc. Generally, if the explored land is far from the main city, when the army takes a part of the attack temporarily inconveniently, a player marks the explored land to generate a mark label, and the attack is initiated when the later convenience is reserved.
However, the marked plots in the game may change at any time, for example, the marked plots are taken over by other players, and the players often need to click the marked labels frequently to go to the marked plots for viewing, so that the game view angle picture jumps, and the game experience of the players is interrupted.
Disclosure of Invention
The present disclosure aims to provide a method, an apparatus, a terminal device and a storage medium for controlling display in a game, so as to reduce the number of game view angle frame jumps in the game and reduce performance overhead.
In order to achieve the above purpose, the technical solution adopted in the embodiments of the present disclosure is as follows:
in a first aspect, an embodiment of the present disclosure provides a display control method in a game, where a game interface is provided by a terminal device, where the game interface includes at least part of a game terrain scene, and the game terrain scene includes a plurality of virtual plots, and the method includes:
Displaying a first game view screen and a tag list comprising one or more tag tags on the game interface, wherein the tag tags are generated in response to a tag operation on a target virtual land parcel of the plurality of virtual land parcels;
Responding to a first operation acting on the tag list, determining a target tag corresponding to the first operation according to the first operation, generating a display window in the first game view angle picture, and displaying a second game view angle picture determined based on a target virtual land block corresponding to the target tag in the display window, wherein the second game view angle picture comprises the target virtual land block, and a display area corresponding to the display window is smaller than a display area corresponding to the game interface.
Optionally, the second game view screen includes a real-time game view screen or a static game view screen screenshot.
Optionally, after the step of displaying the first game view screen and the tag list including one or more tag tags on the game interface, the method further includes:
and responding to a preset game view angle switching instruction, and controlling to switch a first game view angle picture displayed in the game interface into other game view angle pictures.
Optionally, after the step of displaying the first game view screen and the tag list including one or more tag tags on the game interface, the method further includes:
And responding to a second operation of a target mark label in the label list, and controlling to switch the first game visual angle picture displayed in the game interface into a third game visual angle picture determined based on the target virtual land parcel corresponding to the target mark label.
Optionally, the method further comprises:
Responding to a first operation of a target mark label in the label list, and displaying one or more label browsing controls in the label list;
And responding to the sliding operation which is continuous with the first operation, determining a target tag browsing control from the tag browsing controls, and controlling the tag list to display the tag sequentially based on the display sequence determined by the target tag browsing control.
Optionally, the step of determining the target mark label corresponding to the first operation according to the first operation in response to the first operation acting on the label list includes:
responding to a first operation acted on the tag list, and acquiring an operation position of the first operation;
And determining the target mark label from one or more mark labels currently displayed in the label list according to the operation position.
Optionally, determining the target tag label from one or more tag labels currently displayed in the tag list according to the operation position, including;
And determining the marking label corresponding to the operation position as the target marking label in response to the residence time of the first operation in the operation position reaching a preset duration.
Optionally, the step of determining the target tag label from one or more tag labels currently displayed in the tag list according to the operation position includes:
responding to the operation position in a preset area of the tag list, and controlling and updating one or more tag tags currently displayed in the tag list according to a display sequence corresponding to the preset area;
And determining the target mark label from one or more mark labels displayed in the updated label list according to the operation position.
Optionally, the preset area includes one or more tab browsing controls, where the tab browsing controls are used to determine a display order.
Optionally, the display window includes one or more operation controls;
After the step of displaying a second game view screen determined based on the target virtual land parcel corresponding to the target mark tag in the display window, the method further includes:
And responding to the sliding operation continuous with the first operation, determining a target operation control from the operation controls, and controlling to execute the game function corresponding to the target operation control.
Optionally, the target operation control comprises a jump control;
the step of controlling to execute the game function corresponding to the target operation control comprises the following steps:
and canceling the display window, and controlling the first game visual angle picture displayed in the game interface to jump to a third game visual angle picture determined by the target virtual land block corresponding to the target mark label.
Optionally, the target operation control comprises a de-marking control;
the step of controlling to execute the game function corresponding to the target operation control comprises the following steps:
And canceling the display window, and deleting the target mark label from the label list.
Optionally, the method further comprises:
And canceling display of the display window in response to the end of the first operation.
In a second aspect, the present disclosure further provides a display control apparatus in a game, providing, by a terminal device, a game interface including at least part of a game terrain scene, the game terrain scene including a plurality of virtual plots, the apparatus including:
The tag module is used for displaying a first game visual angle picture and a tag list comprising one or more tag tags on the game interface, wherein the tag tags are generated in response to a tag operation on a target virtual land block in the plurality of virtual land blocks;
the display module is used for responding to a first operation acting on the tag list, determining a first operation of a target tag corresponding to the first operation according to the first operation, generating a display window in the first game view angle picture, and displaying a second game view angle picture determined based on a target virtual land block corresponding to the target tag in the display window, wherein the second game view angle picture comprises the target virtual land block, and a display area corresponding to the display window is smaller than a display area corresponding to the game interface.
In a third aspect, an embodiment of the present disclosure further provides a terminal device, including a processor, a storage medium, and a bus, where the storage medium stores program instructions executable by the processor, and when the terminal device is running, the processor communicates with the storage medium through the bus, and the processor executes the program instructions to perform the steps of the display control method in a game as in any one of the above embodiments.
In a fourth aspect, the disclosed embodiments also provide a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the display control method in a game as described in any of the above embodiments.
The beneficial effects of the present disclosure are:
The present disclosure provides a display control method, an apparatus, a terminal device, and a storage medium in a game, where when a player triggers a tag of a target virtual land, a corresponding target virtual land is displayed through a display window displayed in a game interface, and viewing of the marked target virtual land can be achieved without a game view angle frame jump, so that firstly, interruption of game experience caused by the game view angle frame jump is avoided, smooth feeling and immersion feeling of the player game are improved, secondly, the line of sight of the player can stay in a current game view angle frame, game attention is maintained, delay of a fighter caused by distraction is avoided, and finally, performance overhead caused by frequent game view angle frame jump is avoided, and viewing efficiency of the target virtual land is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present disclosure and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person of ordinary skill in the art.
FIGS. 1A-1C are interface diagrams of graphical user interfaces for a common SLG game;
Fig. 2 is a schematic diagram of a cloud interaction system provided in the present disclosure;
FIG. 3 is a method flow diagram of an alternative implementation of the in-game display control method provided by the present disclosure;
FIG. 4 is a schematic illustration of an alternative interface for generating a marking tag provided by the present disclosure;
FIG. 5 is a schematic illustration of an alternative interface for a display window provided by the present disclosure;
FIG. 6 is a method flow diagram of yet another alternative implementation of the in-game display control method provided by the present disclosure;
FIG. 7 is a schematic view of an alternative interface of a preset area provided in the present disclosure;
FIG. 8 is a schematic diagram of an alternative interface for a tab browsing control provided by the present disclosure;
FIG. 9 is a method flow diagram of yet another alternative implementation of the in-game display control method provided by the present disclosure;
FIG. 10 is a schematic illustration of an alternative interface for the operation control provided by the present disclosure;
FIG. 11 is a schematic diagram of a display control apparatus in a game provided by the present disclosure;
fig. 12 is a schematic diagram of a terminal device provided in the present disclosure.
Detailed Description
For the purposes of making the objects, technical solutions and advantages of the embodiments of the present disclosure more apparent, the technical solutions of the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present disclosure, and it is apparent that the described embodiments are some embodiments of the present disclosure, but not all embodiments.
Thus, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the disclosure, as claimed, but is merely representative of selected embodiments of the disclosure. All other embodiments, which can be made by one of ordinary skill in the art without inventive effort, based on the embodiments in this disclosure are intended to be within the scope of this disclosure.
In the description of the present disclosure, it should be noted that, if the terms "upper", "lower", etc. indicate an azimuth or a positional relationship based on the azimuth or the positional relationship shown in the drawings, or an azimuth or the positional relationship commonly put in use of the application product, this is merely for convenience of description and simplification of description, and does not indicate or imply that the apparatus or element to be referred must have a specific azimuth, be configured and operated in a specific azimuth, and thus should not be construed as limiting the present disclosure.
Furthermore, the terms first, second and the like in the description and in the claims of the present disclosure and in the above-described figures, are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the disclosure described herein may be capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
It should be noted that features of embodiments of the present disclosure may be combined with each other without conflict.
For a better understanding of the technical solutions of the present disclosure, the related art related to the present disclosure is further described in detail below.
1A, 1B, and 1C are schematic interface diagrams of graphical user interfaces of a conventional SLG game, and as shown in FIG. 1A, a game map (only a partial game map 11 is shown) is typically included in the graphical user interfaces of the SLG game, and the game map is typically used to provide a game environment for a player, for example, a game topography scene including the one shown in the figure, and so on. Wherein the game terrain scene generally includes one or more buildings 12, one or more virtual plots 13, a tag list 14, and the like. Wherein the building 12 includes a main city or the like as a point of play for the player, which main city may generally provide various play support for the player, such as training forces, treatments wounded soldier. The virtual land areas 13 are typically distributed over a plurality of locations on the game map, and may provide a wide variety of game resources, such as wood, ore, etc.
During the game, the player can switch the currently displayed game view angle picture through the view angle switching operation provided by the game so as to browse each virtual land block 13 in the game map. If a player looks at some virtual parcel 13, such as one or more virtual parcel 13 around a main city, a dispatch army may take over the virtual parcel 13 to predate the resources produced by the virtual parcel 13. If the virtual land parcel 13 seen by the player is far or the guard level of the virtual land parcel 13 is high, the player may first perform a marking process on the virtual land parcel 13 to generate a mark tag and store the mark tag in the tag list 14 as shown in the figure. Typically, the tag list 14 is fixedly displayed at a position on the gui, and is used to generate tag labels corresponding to the virtual land areas 13 marked in response to the player's marking operation on the virtual land areas 13 on the game map, and is centrally displayed through the list interface as shown in the figure.
Because the state of the virtual land parcel 13 in the game may change at any time, in order to timely learn the marked condition of the virtual land parcel 13, the player often jumps from the current game view angle picture to the picture where the virtual land parcel 13 is located to view through the mark tag. Wherein, the viewing process of the virtual land parcel 13 generally comprises the following steps:
1) The player clicks on a tag in tag list 14 shown in FIG. 1A;
2) Playing the jump animation shown in 1B according to the position coordinates of the virtual land block 13 recorded by the mark label, and waiting for the picture to jump;
3) And loading a game view angle picture of the virtual land block 13, completing the jump, and displaying the picture after the jump shown in the figure 1C.
From the above, it can be seen that, in the current SLG game, if the virtual land parcels 13 are more, frequent jumps of the game view angle picture caused by viewing the virtual land parcels 13 can not only cause excessive performance overhead and power consumption due to repeated game view angle picture loading, but also easily disperse the attention of the player, divert the line of sight of the player, interrupt the game experience of the player and bring risk of delaying the fighter.
In order to solve the above-mentioned problems in the prior art, the present disclosure proposes a technical concept that when a player selects a tag in a trigger tag list, a jump of a current game view angle picture is not performed, but a display window is displayed on the current game view angle picture, and a virtual land parcel 13 condition that the player wants to view is displayed in the window, so that the viewing requirement of the player on the tag resource point is met, and the line of sight of the player is not far away from the current game view angle picture in progress.
On the basis of the above description, the display control method, the device, the terminal equipment and the storage medium in the game provided by the present disclosure are described in detail below.
First, the present disclosure provides a display control method in a game. The display control method in the game can be operated on the local terminal equipment and/or the server.
When the display control method in the game runs on the server, the method can be realized and executed based on the cloud interaction system. Please refer to fig. 2, which is a schematic diagram of a cloud interaction system provided in the present disclosure. As shown, the cloud interaction system may include a client device 10 and a server 20, wherein the client device 10 may be connected to the server 20 through a network 30.
In an alternative embodiment, various cloud applications, such as cloud gaming, may be run under the cloud interaction system. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the game storage and operation are completed on the cloud game server, the client device 10 is used for receiving and sending data and presenting game pictures, for example, the client device 10 can be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer and the like, which is close to a user side, but the cloud game server which performs information processing is a cloud. When playing a game, a player operates the client device 10 to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device 10 through a network, and finally decodes and outputs the game pictures through the client device 10.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
The hardware environment required for the present disclosure is described above, and hereinafter, various embodiments of the display control method in a game provided by the present disclosure will be described in detail based on the above hardware environment, taking a terminal device as an execution subject.
Referring to fig. 3, a method flow chart of an alternative implementation of the in-game display control method described in the present disclosure is shown.
In this implementation manner, the in-game display control method provides a game interface through a terminal device, where the game interface includes at least part of a game topography scene, and the game topography scene includes a plurality of virtual plots, where the terminal device may be the aforementioned local terminal device or the aforementioned client. The method comprises the following steps:
step S301, displaying a first game view screen and a tag list including one or more tag tags on the game interface, wherein the tag tags are generated in response to a tag operation on a target virtual land parcel of the plurality of virtual land parcels.
In an alternative implementation, the player may install and run a game client, which may be an application of the game, through the terminal device. And when the terminal equipment runs the client, the graphical user interface of the game can be provided through the screen of the terminal equipment. In this implementation manner, the game is an SLG game, and a game interface of the SLG game may be provided through a terminal device, where the game interface includes at least part of a game topographic scene, and the game topographic scene includes a plurality of virtual plots. Wherein the virtual block can refresh resources and the like at regular or irregular time.
During the game, the game interface generally displays a part of game terrain scenes and virtual plots positioned above the part of game terrain scenes, and players can implement a certain game strategy on the displayed virtual plots so as to enrich game resources and the like. The player can trigger a preset game view angle switching instruction through a preset game view angle switching operation, such as a sliding operation occurring on a screen of the terminal device, and control to switch a game view angle picture currently displayed on the game interface, for example, control to switch a first game view angle picture displayed in the game interface to other game view angle pictures, so as to facilitate browsing of game view angle pictures under different game view angles, explore more virtual plots on the game map, implement more game strategies, and the like.
It can be appreciated that the player can mark any virtual land block on the game interface, each marked virtual land block can correspondingly generate a mark label, and the generated mark labels can be displayed in a label list in a centralized ordering manner according to the generation time and the like. In an optional implementation manner, the tag label in the tag list may include position coordinates of the marked virtual land parcel on the game terrain scene, and the tag label is used for controlling, when the tag label is selected (e.g. clicked, touched, clicked, etc.), to jump the first game view angle picture displayed on the game interface to the third game view angle picture corresponding to the marked virtual land parcel through the corresponding position coordinates. In an optional implementation manner, the third game view angle picture may be a game view angle picture within a second specified range with the position coordinate as a center. Typically, the second specified range is generally a range corresponding to a full-screen game view screen determined based on the position coordinates. That is, the skipped third game view frame directly covers the first game view frame.
For example, in FIG. 4, a partial game terrain scene of a game is displayed on game interface 40, the partial game terrain scene including a plurality of virtual plots thereon. Wherein, when the player performs a marking operation on the virtual parcel 1, a marking tag 411 corresponding to the virtual parcel 1 may be generated in the provided tag list 41, and the marking tag 411 may include the name and position coordinates of the virtual parcel 1. Wherein after generating the tag tab 411, if the player wants to view the real-time status of the tagged virtual parcel 1, the first game view screen displayed in the game interface 40 may be jumped to the third game view screen 42 as shown in fig. 4 by a second operation, for example, by a finger triggering the tag tab 411 in the tag list 41. It can be seen that the third game view 42 is a full-screen game view centered around the virtual land parcel 1.
Step S302, in response to a first operation acting on the tag list, determining a target tag corresponding to the first operation according to the first operation, generating a display window in the first game view angle picture, and displaying a second game view angle picture determined based on a target virtual land parcel corresponding to the target tag in the display window, where the second game view angle picture includes the target virtual land parcel, and a display area corresponding to the display window is smaller than a display area corresponding to the game interface.
As described above, frequent game view jumps tend to distract the player from his game experience. Thus, to reduce the number of game view frame jumps, in an alternative implementation, a display window may be provided in the currently displayed game view frame, through which the game view frame that would otherwise need to jump to view is displayed. Specifically, when it is detected that a target tag in the tag list is triggered, a display window may be generated in the game interface, where a display area corresponding to the display window is generally smaller than a display area corresponding to the game interface, so that a second game view angle picture determined based on a target virtual land parcel corresponding to the target tag is displayed in the display window on the premise that the first game view angle picture is not completely blocked, where the second game view angle picture includes the target virtual land parcel. In an optional implementation manner, the second game view field may be a game view field in a first specified range centered on the target virtual land parcel corresponding to the target mark tag, for example, the first specified range may be a game map field in a certain area around the target virtual land parcel. For example, in some implementations, the game map area range may be generally measured in terms of the number of virtual plots, and based on this, the second game view may also be a game map screen within an area range centered on the target virtual plot and separated by a distance of two virtual plots. In addition, the display content of the second game view angle picture can be determined according to the size of the display window. For example, the display content of the second game view screen may be reduced when the size of the display window is smaller, and increased when the size of the display window is larger.
For example, in the implementation provided in fig. 5, a first game perspective screen 53 and a tab list 51 are shown in the game interface 50. When the player triggers the target mark tab 511 in the tab list 51 by a finger, a presentation window 52 may be generated in the game interface 50, and a second game view screen 54 corresponding to the target mark tab 511 may be presented in the presentation window. The second game view screen 51 has a smaller size than the first game view screen 53, and the screen content to be displayed is a game map area within a certain range around the virtual land block 1 marked by the target mark tag 511, so that the player can recognize the real-time status of the marked virtual land block 1 by the content displayed on the second game map screen 51.
In an alternative implementation, the process of detecting that a target tag in the tag list is triggered may include obtaining an operation position of a first operation in response to the first operation acting on the tag list, and determining the target tag from one or more tag currently displayed in the tag list according to the operation position. In order to avoid misoperation, the marking label corresponding to the operation position can be determined to be the target marking label in response to the fact that the residence time of the first operation in the operation position reaches a preset duration.
Meanwhile, as described above, the tag label in the conventional tag list may be generally used to control the jump to switch the game view displayed on the game interface in response to a selected operation of the player, such as a click, etc., for example, control to jump the currently displayed first game view to display a third game view corresponding to the selected target tag label, etc. Thus, it will be appreciated that, to distinguish from the selected operation, to avoid the above-described functional conflict with the tag label, the first operation described in this implementation should be different from the selected operation, and may be, for example, a long press operation, a heavy press operation, a double click operation, or the like. In other words, the implementation manner can provide two modes of triggering to view the marked target virtual land block, namely, firstly, a player can trigger to jump a currently displayed first game view angle picture to a third game view angle picture through executing the selected operation on a target mark label in the label list, and further view the marked target virtual land block through the jumped third game view angle picture, and secondly, the player can trigger to generate a display window above the currently displayed first game view angle picture through executing the first operation on the target mark label in the label list, and view the marked target virtual land block through a second game view angle picture displayed in the display window. It should be added that, in order to avoid that the generated display window blocks the view for a long time, after the player triggers to generate the display window through the first operation, the display of the display window can be canceled by ending the first operation. For example, the player may trigger the display of the presentation window by a long press operation, and then trigger the cancellation of the displayed presentation window by ending the long press operation.
Further, in some optional implementations, after displaying the second game view angle picture determined based on the target virtual land parcels corresponding to the target mark tags in the display window, the game view angle picture displayed in the display window can be controlled to be switched by switching different target mark tags selected in the tag list, so as to view the marked virtual land parcels one by one. The method can further comprise the steps of responding to the sliding operation continuous with the first operation, determining another target mark label from the label list, and displaying a second game view angle picture determined based on the target virtual land parcel corresponding to the target mark label in the display window. Similarly to the foregoing, for the sliding operation, when the residence time of the sliding operation in a sliding position reaches a preset duration, it may be determined that the label corresponding to the sliding position is the target label, so as to control to display a second game view angle picture corresponding to the target label in the display window.
In an alternative implementation manner, in order to save performance overhead and improve loading speed of the game view angle picture, when the corresponding second game view angle picture is loaded and displayed in the display window, a real-time dynamic game view angle picture determined based on the target virtual land parcel corresponding to the target mark label or a static game view angle picture screenshot determined based on the target virtual land parcel corresponding to the target mark label may be loaded. The real-time dynamic game visual angle picture or the static game visual angle picture screenshot can be captured through a virtual lens. When the second game view angle picture is a real-time dynamic game view angle picture, compared with a third game view angle picture which is directly jumped, the picture range of the second game view angle picture displayed in the display window is smaller, the game content needing to be loaded is less, the loading speed is faster, and the performance cost is lower. When the second game view angle picture is a real-time static game view angle picture screenshot, compared with a third game view angle picture which is directly jumped, the second game view angle picture needs to be loaded with only one picture, the loading speed is the fastest, and the performance cost is the lowest.
Through the steps S301-S302, when the player triggers the marking label of the target virtual land parcels, the corresponding target virtual land parcels are displayed through the display window displayed in the game interface, and the marked target virtual land parcels can be checked without game view angle picture skip, so that firstly, the game experience interruption caused by the game view angle picture skip is avoided, the smooth sense and immersion sense of the player game are improved, secondly, the sight of the player can be kept on the current game view angle picture, the game attention is kept, the delay fighter caused by distraction is avoided, and finally, the performance cost caused by frequent game view angle picture skip is avoided, and the checking efficiency of the target virtual land parcels is improved.
In an optional implementation manner, referring to fig. 6, in the method for controlling display in a game according to the present disclosure, the step of determining, according to the operation position, the target tag label from one or more tag labels currently displayed in the tag list may further include steps S401 and S402, where:
And step S401, in response to the operation position being in a preset area of the tag list, updating one or more tag tags currently displayed in the tag list according to display sequence control corresponding to the preset area.
It will be appreciated that when there are more tag labels in the tag list, the tag list displayed on the game interface is limited in display size and cannot directly display all tag labels. At this time, one or more of the currently displayed tag labels in the label list need to be updated in order for the player to find the target tag label therefrom. In an alternative implementation manner, one or more preset areas may be provided in the tag list, and a corresponding display sequence is configured for the preset areas, so that a player may control the update display sequence of the tag tags in the tag list by triggering the preset areas. Specifically, in this implementation manner, the operation position of the first operation may be located in a preset area of the tag list, and one or more tag tags currently displayed in the tag list may be updated according to a display sequence corresponding to the preset area.
In an alternative implementation, the preset area in the tag list may be hidden, displayed only when the first operation on the tag list is detected, or displayed only when the movement of the operation position of the first operation on the tag list is detected, etc.
For example, please refer to fig. 7, which illustrates an optional interface diagram of the preset area provided in the present disclosure. The implementation provides a tag list 51, and when the tag list 51 is triggered, a preset area as shown in the figure is displayed in the tag list 51, where the preset area includes a first preset area 52 and a second preset area 53 respectively located at the upper end and the lower end of the tag list 51. In general, the first preset area 52 and the second preset area 53 may respectively determine a display order, and are used to respectively control the display of the tag labels in the tag list according to the display order.
In an alternative implementation manner, the preset area in the tag list may also be displayed in a resident manner, that is, the preset area is directly displayed in the tag list when the tag list is displayed, and the display is not triggered by the first operation. When the preset area is resident in the tag list, the player can switch the tag tags displayed in the tag list through the preset area, further select a target tag from the displayed tag tags, and then execute the first operation to trigger the display window and the second game view angle picture to be displayed.
In an optional implementation manner, the preset area may include one or more tab browsing controls, where the tab browsing controls may be used to determine a display sequence, so that after the display window is triggered to be displayed, a player may conveniently browse all the tag labels through the tab browsing controls, and further select a target tag label from the tag browsing controls or switch the selected target tag label. It can be appreciated that different label browsing controls can trigger different display orders, and according to actual needs, a player can control label labels in the label list to be displayed in the label list according to different display orders by selecting the different label browsing controls.
For example, referring to fig. 8, the tab browsing controls provided by the tab list 61 are a first browsing sub-control 62 and a second browsing sub-control 63, where when the first browsing sub-control 62 located at the upper end of the tab list 61 is triggered, the tab list 61 may be controlled to page up or scroll to switch the tab before the tab currently displayed in the tab list 61, and when the second browsing sub-control 63 located at the lower end of the tab list 61 is triggered, the tab list 61 may be controlled to page down or scroll to switch the tab after the tab currently displayed in the tab list 61.
Step S402, determining the target tag label from one or more tag labels displayed in the updated tag list according to the operation position.
It can be appreciated that the preset area can provide a service for the player to quickly search for the browsing tag label when the tag list has more tag labels. The player can directly execute the first operation in the preset area, control and update one or more mark labels currently displayed in the label list, and then determine the target mark label in the updated mark labels. In addition, after the player determines a target mark label through the first operation and completes viewing a target virtual land parcel, the player executes the first operation on the preset area, controls and updates one or more mark labels currently displayed in the label list, and further determines a next target mark label in the updated mark labels to view a next target virtual land parcel.
In an alternative implementation, the first operation may include a first sub-operation and a second sub-operation. The first sub-operation may be a long-press operation, a re-press operation, or the like, and is configured to determine, according to an operation position of the first sub-operation when the first sub-operation acts on the tag list, a target tag corresponding to the operation position from the tag list, and the second sub-operation may be a sliding operation that is continuous with the first sub-operation, and is configured to control sliding in the tag list after determining a target tag, and select different target tags through one or more sliding stay positions determined during sliding, so as to implement switching display of second game view images corresponding to different target virtual plots in the display window.
Through the steps S401 to S402, the method for controlling display in a game provided by the present disclosure further provides one or more preset areas in the displayed tag list, so that when the number of tag tags in the tag list is large, the tag currently displayed in the tag list can be controlled and switched through the preset areas, thereby improving the efficiency of searching for the target tag by the player.
In an optional implementation manner, referring to fig. 9, in the in-game display control method described in the present disclosure, the exhibition window may further include one or more operation controls, and after the step of displaying, in the exhibition window, a second game view screen determined based on the target virtual land parcel corresponding to the target mark tag (step S302), the method may further include:
Step S601, in response to a sliding operation that is continuous with the first operation, determines a target operation control from the operation controls of the display window, and controls execution of a game function corresponding to the target operation control.
It will be appreciated that when a player views a marked target virtual parcel through a presentation window, the target virtual parcel may have multiple states, such as a left-over state or a occupied state by other players. When the state of the target virtual land parcel changes, for example, when the target virtual land parcel is occupied by other players, the players generally jump the current game view angle picture to the game view angle picture corresponding to the target virtual land parcel, for example, a third game view angle picture, and further view the specific situation of the target virtual land parcel through the game view angle picture after jumping. In other words, the display window provided by the present disclosure generally can only approximately view the marked target virtual land parcels, and if the details need to be further viewed, the marked target virtual land parcels need to be viewed more clearly through the jump of the game view angle picture. Meanwhile, when a player views a marked target virtual land parcel through the exhibition window, if the marked target virtual land parcel is already occupied by other players, the target virtual land parcel may have lost strategic value, and the player may choose to cancel the marking tag of the target virtual land parcel and pay no more attention to the target virtual land parcel.
Accordingly, the present disclosure may provide corresponding operational controls in the presentation window, including at least a skip control and a de-mark control. The method comprises the steps of canceling display of the display window and controlling to jump a first game view angle picture displayed in the game interface to a third game view angle picture determined by a target virtual land block corresponding to the target mark label when the target operation control is the jump control. When the target operation control is the label canceling control, the step of executing the game function corresponding to the target operation control comprises the steps of canceling the display window and deleting the target label from the label list.
For example, please refer to fig. 10, which illustrates an optional interface diagram of an operation control provided in the present disclosure. In this implementation, the game interface 70 includes a tab list 71, a presentation window 72, and the operation controls 73 provided in the presentation window 72 include a skip control 731 and a cancel mark control 732. The skip control 731 may be used to control to skip the current game view to a third game view corresponding to the target virtual land parcel displayed in the display window, and the cancel mark control 732 may be used to control to cancel the mark of the target virtual land parcel and delete the corresponding mark tag.
In the sliding operation, the target operation control may be determined from the operation controls according to a sliding position of the sliding operation. In general, in the sliding process of the sliding operation, when the residence time of the sliding operation in a sliding position reaches a preset duration, determining that the operation control corresponding to the sliding position is the target operation control.
Through the above step S601, in the method for controlling display in a game provided by the present disclosure, after a player triggers and displays a display window through a first operation, one or more operation controls are further provided in the display window, so that the player can flexibly perform a next process according to a change of a checked target virtual land parcel, and the processing efficiency of the player on the target virtual land parcel is improved.
Next, the present disclosure also provides a display control apparatus in a game.
Fig. 11 is a schematic diagram of a display control device in a game according to the present disclosure.
In an alternative implementation manner, the in-game display control device 100 may be operated in a terminal device, and a game interface is provided through the terminal device, where the game interface includes at least part of a game topography scene, and the game topography scene includes a plurality of virtual plots, and the device 100 may include a tag module 101 and a display module 102, where:
The tag module 101 is configured to display a first game view screen and a tag list including one or more tag tags on the game interface, where the tag is generated in response to a tag operation on a target virtual land parcel of the plurality of virtual land parcels.
The display module 102 is configured to determine, according to a first operation performed on the tag list, a target tag corresponding to the first operation, generate a display window in the first game view angle picture, and display, in the display window, a second game view angle picture determined based on a target virtual land parcel corresponding to the target tag, where the second game view angle picture includes the target virtual land parcel, and a display area corresponding to the display window is smaller than a display area corresponding to the game interface.
Optionally, the second game view screen includes a real-time game view screen or a static game view screen screenshot.
Optionally, the display module 102 is further configured to control, in response to a preset game view angle switching instruction, switching the first game view angle picture displayed in the game interface to another game view angle picture.
Optionally, the display module 102 is further configured to control, in response to a second operation on a target tag in the tag list, to switch the first game view displayed in the game interface to a third game view determined based on a target virtual land parcel corresponding to the target tag.
Optionally, the display module 102 is further configured to respond to a first operation applied to the tag list, obtain an operation position of the first operation, and determine the target tag label from one or more tag labels currently displayed in the tag list according to the operation position.
Optionally, the display module 102 is further configured to determine, in response to the residence time of the first operation at the operation position reaching a preset duration, that the tag label corresponding to the operation position is the target tag label.
Optionally, the display module 102 is further configured to, in response to the operation position being in a preset area of the tag list, control updating one or more tag tags currently displayed in the tag list according to a display sequence corresponding to the preset area, and determine the target tag from one or more tag tags displayed in the updated tag list according to the operation position.
Optionally, the preset area includes one or more tab browsing controls, where the tab browsing controls are used to determine a display order.
Optionally, the display module 102 is further configured to determine a target operation control from the operation controls in response to a sliding operation that is continuous with the first operation, and control executing a game function corresponding to the target operation control.
Optionally, the operation control includes a skip control, and the display module 102 is further configured to cancel displaying the display window, and control to skip the first game view image displayed in the game interface to a third game view image determined by the target virtual land parcel corresponding to the target mark tag.
Optionally, the operation control includes a cancel mark control, and the display module 102 is further configured to cancel displaying the display window and delete the target mark label from the label list.
Optionally, the display module 102 is further configured to cancel displaying the presentation window in response to the end of the first operation.
It should be noted that, the foregoing is merely a brief description of the in-game display control apparatus 100 provided by the present disclosure, and the flow steps and/or the functions performed when the in-game display control apparatus 100 provided by the present disclosure operates are substantially identical to the flow of steps and/or the functions performed in the respective embodiments of the in-game display control method provided by the foregoing disclosure, and therefore will not be described in detail herein.
Through the introduction, when the player triggers the marking tag of the target virtual land block, the display window displayed in the game interface displays the corresponding target virtual land block, and the marked target virtual land block can be checked without the jump of the game view angle picture, so that the interruption of game experience caused by the jump of the game view angle picture is avoided, and the smooth sense and the immersed sense of the player are improved; and finally, performance cost caused by frequent game view angle picture skip is avoided, and efficiency of viewing the target virtual land parcels is improved.
Then, the present disclosure also provides a terminal device.
As shown in fig. 12, a hardware architecture diagram of a terminal device 200 provided in the present disclosure is shown.
In an alternative implementation, a game interface is provided by terminal device 200, the game interface including at least a portion of a game terrain scene, the game terrain scene including a plurality of virtual plots. The terminal device 200 comprises a processor 201 and a memory 202, alternatively the memory 201 may be separate or integrated with the processor 202. When the memory 201 is provided separately, the terminal device in the game further comprises a bus 203 for connecting said memory 201 and the processor 202. Wherein:
memory 201 for storing computer-executable instructions.
A processor 202 for executing computer-executable instructions stored in the memory 202, at least implementing the steps of:
Displaying a first game view screen and a tag list comprising one or more tag tags on the game interface, wherein the tag tags are generated in response to a tag operation on a target virtual parcel of the plurality of virtual parcels.
Responding to a first operation acting on the tag list, determining a target tag corresponding to the first operation according to the first operation, generating a display window in the first game view angle picture, and displaying a second game view angle picture determined based on a target virtual land block corresponding to the target tag in the display window, wherein the second game view angle picture comprises the target virtual land block, and a display area corresponding to the display window is smaller than a display area corresponding to the game interface.
Optionally, the second game view screen includes a real-time game view screen or a static game view screen screenshot.
Optionally, after the step of displaying the first game view angle picture and the tag list including one or more tag tags on the game interface, the method further comprises controlling to switch the first game view angle picture displayed in the game interface to other game view angle pictures in response to a preset game view angle switching instruction.
Optionally, after the step of displaying the first game view angle picture and the tag list including one or more tag tags on the game interface, the method further includes controlling to switch the first game view angle picture displayed on the game interface to a third game view angle picture determined based on the target virtual land parcel corresponding to the target tag in response to a second operation of a target tag in the tag list.
Optionally, the method further comprises the steps of responding to a first operation of a target tag in the tag list, displaying one or more tag browsing controls in the tag list, responding to a sliding operation continuous with the first operation, determining a target tag browsing control from the tag browsing controls, and controlling the tag browsing controls to sequentially display the tag in the tag list based on the display sequence determined by the target tag browsing control.
Optionally, the method further comprises the steps of responding to a first operation acted on the tag list, acquiring an operation position of the first operation, and determining the target tag label from one or more tag labels currently displayed in the tag list according to the operation position.
Optionally, the method further comprises the step of determining that the marking label corresponding to the operation position is the target marking label in response to the fact that the residence time of the first operation in the operation position reaches a preset duration. Optionally, the method further comprises the steps of responding to the operation position in a preset area of the tag list, controlling to update one or more tag tags currently displayed in the tag list according to a display sequence corresponding to the preset area, and determining the target tag from one or more tag tags displayed in the updated tag list according to the operation position.
Optionally, the preset area includes one or more tab browsing controls, where the tab browsing controls are used to determine a display order.
Optionally, after the step of displaying a second game view angle picture determined based on the target virtual land parcel corresponding to the target mark label in the display window, determining a target operation control from the operation controls in response to a sliding operation continuous with the first operation, and controlling to execute a game function corresponding to the target operation control.
Optionally, the target operation control comprises a jump control, and the step of controlling the execution of the game function corresponding to the target operation control comprises the steps of canceling the display of the display window and controlling the jump of the first game view angle picture displayed in the game interface to a third game view angle picture determined by the target virtual land parcel corresponding to the target mark label.
Optionally, the target operation control comprises a cancel mark control, and the step of controlling the game function corresponding to the target operation control comprises the steps of canceling the display window and deleting the target mark label from the label list.
Optionally, the method further comprises cancelling display of the presentation window in response to the end of the first operation.
It should be noted that, the foregoing is merely a brief description of the terminal device 200 provided in the present disclosure, and the flow steps and/or the functions performed when the terminal device 200 provided in the present disclosure operates are substantially identical to the flow of steps and/or the functions performed in the respective embodiments of the display control method in the game provided in the foregoing disclosure, so they will not be described in detail herein.
Through the introduction, when the player triggers the marking label of the target virtual land parcels, the terminal equipment provided by the disclosure displays the corresponding target virtual land parcels through the display window displayed in the game interface, and can realize the view of the marked target virtual land parcels without the need of game view angle picture skip, so that firstly, the interruption of game experience caused by the game view angle picture skip is avoided, the smooth sense and immersion sense of the player game are improved, secondly, the sight of the player can be kept on the current game view angle picture, the game attention is kept, the delay fighter caused by distraction is avoided, and finally, the performance cost caused by frequent game view angle picture skip is avoided, and the view efficiency of the target virtual land parcels is improved.
Finally, the present disclosure also provides a computer-readable storage medium.
In an alternative implementation manner, a game interface is provided through a terminal device, wherein the game interface comprises at least part of a game terrain scene, the game terrain scene comprises a plurality of virtual plots, computer execution instructions are stored in a computer readable storage medium, and when the processor executes the computer execution instructions, at least the following steps are realized:
Displaying a first game view screen and a tag list comprising one or more tag tags on the game interface, wherein the tag tags are generated in response to a tag operation on a target virtual land parcel of the plurality of virtual land parcels;
Responding to a first operation acting on the tag list, determining a target tag corresponding to the first operation according to the first operation, generating a display window in the first game view angle picture, and displaying a second game view angle picture determined based on a target virtual land block corresponding to the target tag in the display window, wherein the second game view angle picture comprises the target virtual land block, and a display area corresponding to the display window is smaller than a display area corresponding to the game interface.
Optionally, the second game view screen includes a real-time game view screen or a static game view screen screenshot.
Optionally, after the step of displaying the first game view angle picture and the tag list including one or more tag tags on the game interface, the method further comprises controlling to switch the first game view angle picture displayed in the game interface to other game view angle pictures in response to a preset game view angle switching instruction.
Optionally, after the step of displaying the first game view angle picture and the tag list including one or more tag tags on the game interface, the method further includes controlling to switch the first game view angle picture displayed on the game interface to a third game view angle picture determined based on the target virtual land parcel corresponding to the target tag in response to a second operation of a target tag in the tag list.
Optionally, the method further comprises the steps of responding to a first operation acted on the tag list, acquiring an operation position of the first operation, and determining the target tag label from one or more tag labels currently displayed in the tag list according to the operation position.
Optionally, the method further comprises the step of determining that the marking label corresponding to the operation position is the target marking label in response to the fact that the residence time of the first operation in the operation position reaches a preset duration.
Optionally, the method further comprises the steps of responding to the operation position in a preset area of the tag list, controlling to update one or more tag tags currently displayed in the tag list according to a display sequence corresponding to the preset area, and determining the target tag from one or more tag tags displayed in the updated tag list according to the operation position. Optionally, the preset area includes one or more tab browsing controls, where the tab browsing controls are used to determine a display order.
Optionally, after the step of displaying a second game view angle picture determined based on the target virtual land parcel corresponding to the target mark label in the display window, determining a target operation control from the operation controls in response to a sliding operation continuous with the first operation, and controlling to execute a game function corresponding to the target operation control.
Optionally, the target operation control comprises a jump control, and the step of controlling the execution of the game function corresponding to the target operation control comprises the steps of canceling the display of the display window and controlling the jump of the first game view angle picture displayed in the game interface to a third game view angle picture determined by the target virtual land parcel corresponding to the target mark label.
Optionally, the target operation control comprises a cancel mark control, and the step of controlling the game function corresponding to the target operation control comprises the steps of canceling the display window and deleting the target mark label from the label list.
Optionally, the method further comprises cancelling display of the presentation window in response to the end of the first operation.
It should be noted that, the foregoing is merely a brief description of a computer readable storage medium provided in the present disclosure, and the steps and/or functions performed by the computer readable storage medium in operation are substantially identical to the steps and/or functions described in the embodiments of the display control method in the game provided in the foregoing disclosure, and therefore will not be described in detail herein.
Through the introduction, when the player triggers the marking label of the target virtual land block, the corresponding target virtual land block is displayed through the display window displayed in the game interface, the marked target virtual land block can be checked without the need of game view angle picture jump, firstly, the interruption of game experience caused by the game view angle picture jump is avoided, the smooth sense and the immersion sense of the player game are improved, secondly, the sight of the player can be kept on the current game view angle picture, the game attention is kept, the delay fighter caused by distraction is avoided, and finally, the performance cost caused by frequent game view angle picture jump is avoided, and the checking efficiency of the target virtual land block is improved.
In the several embodiments provided in the present disclosure, it should be understood that the disclosed apparatus and method may be implemented in other manners. For example, the apparatus embodiments described above are merely illustrative, e.g., the division of the units is merely a logical function division, and there may be additional divisions when actually implemented, e.g., multiple units or components may be combined or integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or units, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in each embodiment of the present disclosure may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in hardware plus software functional units.
The integrated units implemented in the form of software functional units described above may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium, and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor (english: processor) to perform part of the steps of the methods according to the embodiments of the disclosure. The storage medium includes various media capable of storing program codes, such as a U disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk or an optical disk.
The above is merely a specific embodiment of the disclosure, but the protection scope of the disclosure is not limited thereto, and any person skilled in the art can easily think about changes or substitutions within the technical scope of the disclosure, and should be covered in the protection scope of the disclosure. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.
Claims (14)
1. A display control method in a game, characterized in that a game interface is provided by a terminal device, the game interface including at least a part of a game topography scene, the game topography scene including a plurality of virtual land parcels, the method comprising:
Displaying a first game view screen and a tag list comprising one or more tag tags on the game interface, wherein the tag tags are generated in response to a tag operation on a target virtual land parcel of the plurality of virtual land parcels;
Responding to a first operation acting on the tag list, determining a target tag corresponding to the first operation according to the first operation, generating a display window in the first game view angle picture, and displaying a second game view angle picture determined based on a target virtual land block corresponding to the target tag in the display window, wherein the second game view angle picture comprises the target virtual land block, and a display area corresponding to the display window is smaller than a display area corresponding to the game interface;
wherein after the step of displaying the first game view and a tab list comprising one or more markup tabs on the game interface, the method further comprises:
and responding to a preset game view angle switching instruction, and controlling to switch a first game view angle picture displayed in the game interface into other game view angle pictures.
2. The method of claim 1, wherein the second game view comprises a live game view or a static game view screenshot.
3. The method of claim 1, wherein after the step of the game interface displaying a first game view and a tab list comprising one or more markup tabs, the method further comprises:
And responding to a second operation of a target mark label in the label list, and controlling to switch the first game visual angle picture displayed in the game interface into a third game visual angle picture determined based on the target virtual land parcel corresponding to the target mark label.
4. The method of claim 1, wherein the step of determining a target tag label corresponding to the first operation based on the first operation in response to the first operation acting on the tag list comprises:
responding to a first operation acted on the tag list, and acquiring an operation position of the first operation;
And determining the target mark label from one or more mark labels currently displayed in the label list according to the operation position.
5. The method of claim 4, wherein determining the target tag label from the one or more tag labels currently displayed in the tag list based on the operating position comprises:
And determining the marking label corresponding to the operation position as the target marking label in response to the residence time of the first operation in the operation position reaching a preset duration.
6. The method of claim 4, wherein the step of determining the target tag label from one or more tag labels currently displayed in the tag list according to the operation position comprises:
responding to the operation position in a preset area of the tag list, and controlling and updating one or more tag tags currently displayed in the tag list according to a display sequence corresponding to the preset area;
And determining the target mark label from one or more mark labels displayed in the updated label list according to the operation position.
7. The method of claim 6, wherein the predetermined area includes one or more tab navigation controls for determining a display order.
8. The method of claim 1, wherein the presentation window comprises one or more operational controls;
After the step of displaying a second game view screen determined based on the target virtual land parcel corresponding to the target mark tag in the display window, the method further includes:
And responding to the sliding operation continuous with the first operation, determining a target operation control from the operation controls, and controlling to execute the game function corresponding to the target operation control.
9. The method of claim 8, wherein the target operation control comprises a jump control;
the step of controlling to execute the game function corresponding to the target operation control comprises the following steps:
and canceling the display window, and controlling the first game visual angle picture displayed in the game interface to jump to a third game visual angle picture determined by the target virtual land block corresponding to the target mark label.
10. The method of claim 8, wherein the target operation control comprises a de-tagging control;
the step of controlling to execute the game function corresponding to the target operation control comprises the following steps:
And canceling the display window, and deleting the target mark label from the label list.
11. The method according to claim 1, wherein the method further comprises:
And canceling display of the display window in response to the end of the first operation.
12. A display control apparatus in a game, characterized in that a game interface is provided by a terminal device, the game interface including therein at least a part of a game terrain scene including a plurality of virtual land parcels, the apparatus comprising:
The tag module is used for displaying a first game visual angle picture and a tag list comprising one or more tag tags on the game interface, wherein the tag tags are generated in response to a tag operation on a target virtual land block in the plurality of virtual land blocks;
The display module is used for responding to a first operation acted on the tag list, determining a target tag corresponding to the first operation according to the first operation, generating a display window in the first game view angle picture, and displaying a second game view angle picture determined based on a target virtual land block corresponding to the target tag in the display window, wherein the second game view angle picture comprises the target virtual land block, and the display area corresponding to the display window is smaller than the display area corresponding to the game interface;
The display module is further used for responding to a preset game view angle switching instruction to control the first game view angle picture displayed in the game interface to be switched to other game view angle pictures.
13. A terminal device comprising a processor, a storage medium and a bus, the storage medium storing program instructions executable by the processor, the processor and the storage medium communicating over the bus when the terminal device is in operation, the processor executing the program instructions to perform the steps of the method according to any one of claims 1 to 11.
14. A computer-readable storage medium, characterized in that the storage medium has stored thereon a computer program which, when executed by a processor, performs the steps of the method according to any of claims 1 to 11.
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