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CN103544713B - A kind of human-body projection interaction method based on rigid-body physical simulation system - Google Patents

A kind of human-body projection interaction method based on rigid-body physical simulation system Download PDF

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Publication number
CN103544713B
CN103544713B CN201310486744.4A CN201310486744A CN103544713B CN 103544713 B CN103544713 B CN 103544713B CN 201310486744 A CN201310486744 A CN 201310486744A CN 103544713 B CN103544713 B CN 103544713B
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human
projection
rigid
physical simulation
simulation system
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CN103544713A (en
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田地
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Hefei vill Bohai Technology Co., Ltd.
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Wuhu Jin Nuo Digital Multimedia Co Ltd
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Abstract

The present invention provides a kind of human-body projection interaction method based on rigid-body physical simulation system, comprises the following steps: obtain human skeleton motion data acquisition system and human projection's bianry image;The human projection's rigid body set preset utilizing the human skeleton motion data acquisition system obtained to be opposite in rigid-body physical simulation system carries out azimuth dimension correction;Human projection's rigid body set after correction is interacted with the dummy object in described rigid-body physical simulation system, and interaction results is combined display with human projection's bianry image.The present invention is by capture human skeleton motion data and human projection's view data, and according to human skeleton motion data, default human projection's rigid body set is carried out azimuth dimension correction, make human projection's rigid body set overlap with real human synovial position one_to_one corresponding, show human projection's collision effect in rigid-body physical simulation system realistically.

Description

A kind of human-body projection interaction method based on rigid-body physical simulation system
Technical field
The present invention relates to a kind of human-body projection interaction method based on rigid-body physical simulation system.
Background technology
The existing interaction game system using human projection mainly uses the method for projection bounding box trigger to carry out interaction, the human projection that the method obtains is bigger with its actual appearance profile gap, it is impossible to simulate the collision effect of human projection's appearance profile and rigid body physical analogy environment realistically;Additionally, due to the method uses the real projection of human body on display end, cause perspective view picture being carried out later stage special effect processing, weaken the expressive force of game picture.
Summary of the invention
The technical problem to be solved in the present invention is to provide a kind of human-body projection interaction method based on rigid-body physical simulation system, to improve the verisimilitude that human projection interacts in rigid-body physical simulation system and between dummy object.
The technical scheme is that
A kind of human-body projection interaction method based on rigid-body physical simulation system, comprises the following steps:
(1) human skeleton motion data acquisition system and human projection's bianry image are obtained;
(2) the human projection's rigid body set preset utilizing the human skeleton motion data acquisition system obtained to be opposite in rigid-body physical simulation system carries out azimuth dimension correction;
(3) the human projection's rigid body set after correction is interacted with the dummy object in described rigid-body physical simulation system, and interaction results is combined display with human projection's bianry image.
Described human-body projection interaction method based on rigid-body physical simulation system, described step (1) also includes: described human projection's bianry image is carried out special effect processing, and described special effect processing includes increasing profile radiance.
Described human-body projection interaction method based on rigid-body physical simulation system, in described step (1), uses sensor to capture human skeleton motion data acquisition system and human projection's bianry image.
Described human-body projection interaction method based on rigid-body physical simulation system, in described step (2), carries out azimuth dimension correction by displacement scaling to human projection's rigid body set.
Described human-body projection interaction method based on rigid-body physical simulation system, in described step (2), described human projection's rigid body set is the virtual human body joint part model that the basic sign according to human body is set up.
As shown from the above technical solution, the present invention is by capture human skeleton motion data and human projection's view data, and according to human skeleton motion data, default human projection's rigid body set is carried out azimuth dimension correction, make human projection's rigid body set overlap with real human synovial position one_to_one corresponding, show human projection's collision effect in rigid-body physical simulation system realistically.The human projection of present invention employing non-genuine light cause, but human projection's image, this image is carried out special effect processing, more preferable visual effect can be presented at display end.
Accompanying drawing explanation
Fig. 1 is the method flow diagram of the specific embodiment of the invention;
Fig. 2 is a kind of hardware architecture diagram realizing the present invention.
Detailed description of the invention
As it is shown in figure 1, a kind of human-body projection interaction method based on rigid-body physical simulation system, comprise the following steps:
(1) sensor capture human skeleton motion data acquisition system and human projection's bianry image are used;According to need for exhibition, human projection's bianry image such as can be increased the special effect processing such as profile radiance, to strengthen visual effect;
(2) the human skeleton motion data acquisition system obtained according to sensor, by displacement scaling etc., the default human projection's rigid body set expressing human projection's feature is corrected, change the spatial data attributes such as the orientation of human projection's rigid body set, size, make human projection's rigid body set overlap with real human body joint part one_to_one corresponding;Human projection's rigid body set is 20 virtual human body joint part models that the basic sign previously according to human body is set up;Human projection's rigid body set is present in rigid-body physical simulation system, is equivalent to human projection's mapping in rigid-body physical simulation system;
(3) the human projection's rigid body set after correction is interacted with the dummy object in rigid-body physical simulation system, and interaction results is combined display with human projection's bianry image.
As shown in Figure 2, it is to apply the present invention to a kind of hardware architecture diagram in games system, sensor 4 captures skeleton exercise data and human projection's binary image data of user 1, it is transferred to main frame 6, human projection's rigid body set set in advance that main frame 6 will be present in rigid-body physical simulation system is corrected processing according to the skeleton exercise data of sensor capture, the human projection's rigid body set after correction is used to carry out interaction with dummy object, and interaction result is transferred to projector 3, simultaneously, also the human projection's bianry image through later stage special effect processing is transferred to projector 3, game interaction result is projected on projection screen 5 by projector 3.
It is the combination of game interaction scenic picture and human projection's picture due to be presented on projection screen 5, so being from the appearance that the human projection 2 of user 1 occurs to collide alternately with dummy object with dummy object the generation collision, the actually set of human projection's rigid body alternately in game.
The above embodiment is only to be described the preferred embodiment of the present invention; not the scope of the present invention is defined; on the premise of designing spirit without departing from the present invention; various deformation that technical scheme is made by those of ordinary skill in the art and improvement, all should fall in the protection domain that claims of the present invention determines.

Claims (3)

1. a human-body projection interaction method based on rigid-body physical simulation system, it is characterised in that: comprise the following steps:
(1) using sensor to capture human skeleton motion data acquisition system and human projection's bianry image, described sensor is arranged on the top of projection screen;Described human projection's bianry image is carried out special effect processing, and described special effect processing includes increasing profile radiance;
(2) the human projection's rigid body set preset utilizing the human skeleton motion data acquisition system obtained to be opposite in rigid-body physical simulation system carries out azimuth dimension correction;
(3) the human projection's rigid body set after correction is interacted with the dummy object in described rigid-body physical simulation system, and interaction results is combined display with human projection's bianry image.
Human-body projection interaction method based on rigid-body physical simulation system the most according to claim 1, it is characterised in that in described step (2), carries out azimuth dimension correction by displacement scaling to human projection's rigid body set.
Human-body projection interaction method based on rigid-body physical simulation system the most according to claim 1, it is characterised in that in described step (2), described human projection's rigid body set is the virtual human body joint part model that the basic sign according to human body is set up.
CN201310486744.4A 2013-10-17 2013-10-17 A kind of human-body projection interaction method based on rigid-body physical simulation system Active CN103544713B (en)

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CN105005381B (en) * 2015-07-08 2018-02-16 西安电子科技大学 A kind of jitter eliminating method of virtual machine arm interaction
CN109407838A (en) * 2018-10-17 2019-03-01 福建星网视易信息系统有限公司 Interface interaction method and computer readable storage medium
CN111290577B (en) * 2020-01-22 2024-03-22 北京明略软件系统有限公司 Non-contact input method and device
CN114296556A (en) * 2021-12-31 2022-04-08 苏州欧普照明有限公司 Interactive display method, device and system based on human body posture

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CN102755745A (en) * 2012-07-31 2012-10-31 曾珠峰 Whole-body simulation game equipment
CN102982557B (en) * 2012-11-06 2015-03-25 桂林电子科技大学 Method for processing space hand signal gesture command based on depth camera
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Effective date of registration: 20180308

Address after: No. 17 garden Baohe Road Economic Development Zone Hefei city Anhui province 230001

Patentee after: Hefei vill Bohai Technology Co., Ltd.

Address before: 241000 Anhui city of Wuhu province Zhongshan East Road No. 717 building B10

Patentee before: Wuhu Jin Nuo digital multimedia company limited