CN102364486A - Method for stimulating basketball sports - Google Patents
Method for stimulating basketball sports Download PDFInfo
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- CN102364486A CN102364486A CN201110249910XA CN201110249910A CN102364486A CN 102364486 A CN102364486 A CN 102364486A CN 201110249910X A CN201110249910X A CN 201110249910XA CN 201110249910 A CN201110249910 A CN 201110249910A CN 102364486 A CN102364486 A CN 102364486A
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Abstract
The invention provides a method for stimulating basketball sports, which comprises the following steps: a tracing point is set on a user body; a camera collects a field image in which a user is located for being used as a prefabricated scene; the camera continuously collects the data information of the tracing point and user images; and the images collected by the camera and a prefabricated basketball state image are continuously synthesized into a synthetic image for being used as an output picture for being shown to the user. By applying the method, the user really feels the atmosphere of the field sports, and the sports enthusiasm of the user is improved.
Description
Technical field
The present invention relates to computer utility, specifically, relate to a kind of method of simulating basketball movement.
Background technology
Along with constantly popularizing of computing machine and network; A large amount of recreation that utilizes computer operation has appearred; Many recreation through the true personage's motion of computer simulation have also appearred; But in these game operations, do not have that whole place is live, before real gaming personage and the picture that presets basketball be presented in user plane, thereby can not make the user have the sense of reality of on-the-spot motion; And in these recreation, the user has only carried out hand motion, and hand motion can not get sensation on the spot in person equally all simply for clicking the mouse and pushing keyboard.
Summary of the invention
The technical matters that the present invention will solve is; Game user to prior art can not and preset appearing of basketball picture and experience real on-the-spot motion through the live telecast of whole place, real gaming personage; And only be to use mouse and keyboard to operate; Lack the defective of the sense of reality, a kind of method of simulating basketball movement is provided.
The technical solution adopted for the present invention to solve the technical problems is: a kind of method of simulating basketball movement is provided, it is characterized in that, may further comprise the steps:
S1) the user trace point is set on one's body;
S2) the place image at camera collection user place is as prefabricated scene;
S3) data message and the user images of the trace point that arrives of camera continuous acquisition;
S4) constantly with camera collection to image with preset the basketball status image and synthesize composograph, give the user as the output picture exhibition.
Simulate in the method for basketball movement in the present invention, said trace point is a reflection paillette, and it is arranged on said user's handle.
Embodiment of the present invention has following outstanding beneficial effect: through will constantly gathering user profile; And with the place of this information and recreation with to preset the basketball integral image synthetic; Make the user experience the atmosphere of on-the-spot motion truly, strengthen the on-the-spot consciousness of moving of user, increase user's overall experience.
Description of drawings
Fig. 1 is the process flow diagram of the method for simulation basketball movement of the present invention.
Embodiment
Fig. 1 is the process flow diagram of the method for simulation basketball movement of the present invention.As shown in Figure 1, in the recreation of playing basketball, at first the handle in user's hand is set to trace point, and this trace point presets the position of basketball in order to representative.Establish the virtual coordinates system in the display system, this virtual coordinate system is the camera coordinate system.Then use camera is connected through for example usb data line with terminal display system.The user selects to get into recreation, selects game mode, for example training mode, shooting pattern, half-court match, whole audience match or the like.
When the user selected to shoot pattern, said camera was at first gathered the place image at user self and place thereof, and gave data processing unit as prefabricated scene data transfer through the bottom hardware recognizer.The user utilizes hand-held handle to make a series of act of shooting.Said camera is arranged on continuous acquisition trace point data message on this true basketball and is transferred to said data processing unit; Said data processing unit through analyze continuous acquisition to the data message of trace point judge the said motion state that presets basketball and based on the image of this true basketball that collects continuously formation preset the basketball status image; Said then data processing unit will saidly preset continuously basketball status image and camera continuous acquisition to user self and the place image at place thereof synthesize complete game picture, and pass through the display system demonstration.System will present perfectly a shooting scene and a motion process for the user.
When the user selected half-court match pattern, said camera was the place image at continuous acquisition user self and place thereof, and gave data processing unit through the bottom hardware recognizer with data transfer, as prefabricated scene.The user utilizes the handle in the hand to make a series of action of bouncing the ball, hold ball and head shoot through judging, the personage who is provided with in advance with system resists, and simulated field ball match rule is judged, bonus point.Said data processing unit will saidly preset continuously basketball status image and camera continuous acquisition to user self and the place image at place thereof synthesize complete game picture, and pass through the display system demonstration.System will present perfectly a shooting scene and a motion process for the user.
The present invention describes through some embodiment, and those skilled in the art know, under the situation that does not break away from the spirit and scope of the present invention, can carry out various changes or equivalence replacement to these characteristics and embodiment.In addition, under instruction of the present invention, can make amendment to these characteristics and embodiment can not break away from the spirit and scope of the present invention to adapt to concrete situation and material.Therefore, the present invention does not receive the restriction of specific embodiment disclosed herein, and all interior embodiment of claim scope that fall into the application belong to protection scope of the present invention.
Claims (2)
1. a method of simulating basketball movement is characterized in that, may further comprise the steps:
S1) the user trace point is set on one's body;
S2) the place image at camera collection user place is as prefabricated scene;
S3) data message and the user images of the trace point that arrives of camera continuous acquisition;
S4) constantly with camera collection to image with preset the basketball status image and synthesize composograph, give the user as the output picture exhibition.
2. the method for simulation basketball movement according to claim 1 is characterized in that, said trace point is arranged on said user's handle.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201110249910XA CN102364486A (en) | 2011-08-29 | 2011-08-29 | Method for stimulating basketball sports |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN201110249910XA CN102364486A (en) | 2011-08-29 | 2011-08-29 | Method for stimulating basketball sports |
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CN102364486A true CN102364486A (en) | 2012-02-29 |
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CN201110249910XA Pending CN102364486A (en) | 2011-08-29 | 2011-08-29 | Method for stimulating basketball sports |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104740869A (en) * | 2015-03-26 | 2015-07-01 | 北京小小牛创意科技有限公司 | True environment integrated and virtuality and reality combined interaction method and system |
CN106527684A (en) * | 2016-09-30 | 2017-03-22 | 深圳前海勇艺达机器人有限公司 | Method and device for exercising based on augmented reality technology |
-
2011
- 2011-08-29 CN CN201110249910XA patent/CN102364486A/en active Pending
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104740869A (en) * | 2015-03-26 | 2015-07-01 | 北京小小牛创意科技有限公司 | True environment integrated and virtuality and reality combined interaction method and system |
CN104740869B (en) * | 2015-03-26 | 2018-04-03 | 北京小小牛创意科技有限公司 | The exchange method and system that a kind of actual situation for merging true environment combines |
CN106527684A (en) * | 2016-09-30 | 2017-03-22 | 深圳前海勇艺达机器人有限公司 | Method and device for exercising based on augmented reality technology |
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C06 | Publication | ||
PB01 | Publication | ||
C02 | Deemed withdrawal of patent application after publication (patent law 2001) | ||
WD01 | Invention patent application deemed withdrawn after publication |
Application publication date: 20120229 |