CN101149856A - Slot machine and playing method thereof - Google Patents
Slot machine and playing method thereof Download PDFInfo
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- CN101149856A CN101149856A CNA2007101416029A CN200710141602A CN101149856A CN 101149856 A CN101149856 A CN 101149856A CN A2007101416029 A CNA2007101416029 A CN A2007101416029A CN 200710141602 A CN200710141602 A CN 200710141602A CN 101149856 A CN101149856 A CN 101149856A
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Abstract
In a base game for randomly rearranging a plurality of symbols, a prescribed payout is made when a winning combination associated with a payout is stopped on a payline. When the winning combination is not stopped on the payline, a sub game for rearranging symbols according to prescribed rules is executed. For symbols rearranged by the sub game, a prescribed payout is made when a winning combination associated with a payout is stopped on a payline.
Description
The cross reference of related application
The application require to enjoy in application on August 18th, 2006, sequence number is the right of priority of U.S. Provisional Patent Application 60/838,378, common unsettled, by reference its full content is attached among the application.
Technical field
The present invention relates to a kind of Coin-freed video game machine and method of operating thereof of playing games by the game medium that utilizes such as coin or bank note.
Background technology
It is 6,960,133 and 6,012 that traditional Coin-freed video game machine is included in the patent No., disclosed those Coin-freed video game machines in 983 the United States Patent (USP).When these Coin-freed video game machines will be inserted into the insertion groove of Coin-freed video game machine with convenient player and press the rotation knob by arrangement like this such as the game medium game money (medal), coin or the bank note, a plurality of symbols show at the display unit scrolling that is arranged in the cabinet front, and then, automatically stop each symbol.At this moment, carry out the processing that is used for definite symbol that stops at random, wherein begin scrolling and show that each symbol is to be triggered by the mode of importing the rotation knob by the mode that when the beginning scrolling shows each symbol, generates random number.When by determine with this processing of stop element win such as secret reward or second recreation the transformation of bonus game the time, just carry out the coin relevant or the award of credit, perhaps carry out the transformation from the basic game to the bonus game and carry out bonus game with the award such as secret is rewarded.Then, Coin-freed video game machine is aligned to the award that provides regulation when in game process prize-winning combination taking place.
In this traditional Coin-freed video game machine, described recreation only comprises stopping automatically of scrolling displaying symbol.
Summary of the invention
A first aspect of the present invention relates to a kind of Coin-freed video game machine, comprising: display, and have a plurality of viewing areas and be used for displaying symbol in described viewing area, described symbol is arranged and rearranges in the constituent parts recreation; And controller, be used in the award that when comprising the prize-winning combination relevant in the combination of the symbol that rearranges at least one recreation of first recreation and second recreation, provides regulation with award, described first recreation is used for random fashion a plurality of symbols that are arranged on the display being rearranged, and described second recreation is used for according to the rules rule a plurality of symbols that rearranged by described first recreation are rearranged.
According to the Coin-freed video game machine of first aspect present invention, controller control makes and under the situation of the described prize-winning combination of realization award is set in first recreation and second each of playing.
The Coin-freed video game machine of a first aspect of the present invention has the situation of the game result separately that shows first recreation and second recreation simultaneously and the situation that shows the game result of described first recreation and described second recreation with the time difference.That is to say, in the Coin-freed video game machine of first aspect, even in described first recreation, do not realize the prize-winning combination relevant with award, but judge when in described second recreation, having realized prize-winning combination in the identical array with a plurality of symbols of on display, having rearranged when controller, also be provided with according to that prize-winning award of making up.In particular, suppose that the traditional concept of considering active line is to make controller judge the prize-winning combination in first recreation, even when not having prize-winning combination on the active line in first recreation so, if realized prize-winning combination in other active lines of second recreation, then controller is also carried out award.
A second aspect of the present invention relates to a kind of Coin-freed video game machine, comprising: display, and have a plurality of viewing areas and be used for displaying symbol in described viewing area, described symbol is arranged and rearranges in the constituent parts recreation; And controller, be used in the award that when comprising the prize-winning combination relevant in the combination of the symbol that rearranges at least one recreation of first recreation and second recreation, provides regulation with award, described first recreation is used for random fashion a plurality of symbols that are arranged on the display being rearranged, and described second recreation is used for according to arranging a plurality of symbols to having rearranged in described first recreation to rearrange with the label information and the predetermined labels of the corresponding setting of each symbol.
According to the Coin-freed video game machine of second aspect present invention, the control of described controller is so that be provided with award when the described prize-winning combination of realization in first recreation and second each of playing.Described controller control is so that rearrange symbol according to described label information and described tag arrangement.
A third aspect of the present invention relates to a kind of Coin-freed video game machine, comprising: display, and have a plurality of viewing areas and be used for displaying symbol in described viewing area, described symbol is arranged and rearranges in the constituent parts recreation; And controller, be used in the award that when comprising the prize-winning combination relevant in the combination of the symbol that rearranges at least one recreation of first recreation and second recreation, provides regulation with award, wherein said first recreation is used for rearranging a plurality of symbols of having arranged in first viewing area of described display in mode randomly, described second recreation is used near the label information of demonstration and the corresponding setting of each symbol each symbol, arranges according to this label information of corresponding setting with each symbol and predetermined labels and rearrange the described a plurality of symbols that rearranged in described first plays.
According to the Coin-freed video game machine of third aspect present invention, described controller control is provided with award when realizing prize-winning combination with box lunch in first recreation and second each of playing.Described controller control is so that rearrange described symbol according to described label information and described tag arrangement.Described controller control is so that the symbol that the player arranges in the symbol and first that is rearranged by second recreation can being played compares.The control of described controller is so that the player can verify the rearrangement of whether having carried out the symbol in second recreation according to described label information rightly.
A fourth aspect of the present invention relates to a kind of method of operating of Coin-freed video game machine, comprise: in the award that when comprising prize-winning make up relevant in the combination of the symbol that rearranges at least one recreation in first recreation and second recreation, provides regulation with award, described first recreation is used for random fashion a plurality of symbols that are arranged on the display being rearranged, and described second recreation is used for regular according to the rules described a plurality of symbols that described first recreation has been rearranged and rearranges.
In the method for operating of the Coin-freed video game machine that utilizes fourth aspect present invention, described controller control is provided with award when realizing prize-winning combination with box lunch in first recreation and second each of playing.
A fifth aspect of the present invention relates to a kind of method of operating of Coin-freed video game machine, comprise: in the award that when comprising prize-winning make up relevant in the combination of the symbol that rearranges at least one recreation in first recreation and second recreation, provides regulation with award, described first recreation is used for random fashion a plurality of symbols that are arranged on the display being rearranged, and described second recreation is used for according to arranging a plurality of symbols to having rearranged in described first recreation to rearrange with the label information and the predetermined labels of the corresponding setting of each symbol.
In the method for operating of the Coin-freed video game machine that utilizes fifth aspect present invention, described controller control is provided with award when realizing prize-winning combination with box lunch in first recreation and second each of playing.Described controller control is so that rearrange symbol according to described label information and described tag arrangement.
A sixth aspect of the present invention relates to a kind of method of operating of Coin-freed video game machine, comprise: in the award that when comprising prize-winning make up relevant in the combination of the symbol that rearranges at least one recreation in first recreation and second recreation, provides regulation with award, wherein said first recreation is used for rearranging described a plurality of symbols of having arranged in first viewing area of display in mode at random, described second recreation is used near the label information of demonstration and the corresponding setting of each symbol each symbol, arranges according to this label information of corresponding setting with each symbol and predetermined labels and rearrange the described a plurality of symbols that rearranged in described first plays.
In the method for operating of the Coin-freed video game machine that utilizes sixth aspect present invention, described controller control is provided with award when realizing prize-winning combination with box lunch in described first recreation and described second each of playing.Described controller control is so that rearrange symbol according to described label information and described tag arrangement.The symbol of being arranged compares so that the player can play the symbol and first that is rearranged by second recreation in described controller control.The control of described controller is so that the player can verify the rearrangement of whether having carried out the symbol in second recreation according to label information rightly.
Description of drawings
Fig. 1 shows the process flow diagram according to the method for operating of the Coin-freed video game machine of first embodiment of the invention.
Fig. 2 shows the figure according to the outward appearance of the Coin-freed video game machine of first embodiment of the invention.
Fig. 3 shows the figure according to second viewing area of the Coin-freed video game machine of first embodiment of the invention.
Fig. 4 shows the figure of the Code Number of the series of sign that shows and each symbol in each viewing area according to first embodiment of the invention.
Fig. 5 shows and the corresponding label information collection of each symbol array that shows in each viewing area according to the Coin-freed video game machine of first embodiment of the invention.
Fig. 6 shows the figure that arranges according to the label information in the Coin-freed video game machine of first embodiment of the invention.
Fig. 7 A shows the figure of first prize table that shows the relation between prize-winning combination and award amount, and Fig. 7 B shows the figure of second prize table that shows the relation between prize-winning combination and award amount.
Fig. 8 shows the block diagram of control circuit of the Coin-freed video game machine of first embodiment of the invention.
Fig. 9 show by carry out according to the motherboard of the Coin-freed video game machine of first embodiment of the invention and cribbage-board to the authentication of games and games system program and read the process flow diagram of the process of processing.
Figure 10 shows the process flow diagram of the process of being handled by the basic game of carrying out according to the Coin-freed video game machine of first embodiment of the invention.
Figure 11 shows the process flow diagram that is stopped definite process of handling by the symbol of carrying out according to the Coin-freed video game machine of first embodiment of the invention.
Figure 12 shows the process flow diagram by the process of the symbol scrolling display process of carrying out according to the Coin-freed video game machine of first embodiment of the invention.
Figure 13 shows the process flow diagram of the process of being handled by the bonus game of carrying out according to the Coin-freed video game machine of first embodiment of the invention.
Figure 14 shows the process flow diagram by the process of the secondary game processing of carrying out according to the Coin-freed video game machine of first embodiment of the invention.
Figure 15 A shows when carrying out basic game at the figure according to the exemplary display in first viewing area of the Coin-freed video game machine of first embodiment of the invention, and Figure 15 B shows when carrying out secondary the recreation at the figure according to the exemplary display in second viewing area of the Coin-freed video game machine of first embodiment of the invention.
Figure 16 shows the process flow diagram by the process of the secondary game processing of carrying out according to the Coin-freed video game machine of second embodiment of the invention.
Figure 17 A shows when carrying out basic game at the figure according to the exemplary display in first viewing area of the Coin-freed video game machine of second embodiment of the invention, and Figure 17 B shows when carrying out secondary the recreation at the figure according to the exemplary display in second viewing area of the Coin-freed video game machine of second embodiment of the invention.
Figure 18 shows the process flow diagram by the process of the secondary game processing of carrying out according to the Coin-freed video game machine of third embodiment of the invention.
Figure 19 shows the process flow diagram by the process of the square slip treated of carrying out according to the Coin-freed video game machine of third embodiment of the invention (block sliding processing).
Figure 20 A has showed to 20E and has utilized the square slip treated to move the figure of the mode of square in the Coin-freed video game machine according to third embodiment of the invention.
Embodiment
[first embodiment]
Fig. 1 is the process flow diagram that schematically shows according to the method for operating of the Coin-freed video game machine of first embodiment of the invention.Hereinafter, describe according to the Coin-freed video game machine of first embodiment of the invention and the exemplary operations of method of operating thereof with reference to process flow diagram shown in Figure 1 and figure shown in Figure 2.
In Coin-freed video game machine,, at first carry out authentication processing (step S100) when opening power and when activating Coin-freed video game machine according to first embodiment of the invention.In this authentication processing, whether whether the execution initial stage starting stage checking before the recreation of beginning unit is handled, normally move such as the program that is used for operating system, program has been carried out distorting or the like.
Next, carry out basic game (step S200).In this basic game, after pushing rotation knob 23 under the situation of the required line of credit of making a bet by the mode that coin is input to coin-inserting slot 21 or the like, executable unit's recreation, in the recreation of described unit, beginning is at each first viewing area 28 (28a is to 28e) scrolling displaying symbol of the LCD 17a that is arranged in display window 15, the scrolling demonstration stops then, symbol in each first viewing area 28 stops (rearranging), and wherein said display window is positioned at the front of cabinet 11.That is to say, in basic game, will carry out the unit recreation of five row.
In each unit recreation, execution is used for definite processing that will stop at the symbol of each first viewing area 28 (28a is to 28e), judge whether the prize-winning combination relevant with award stops on the award line L1, just judge whether to realize prize-winning combination, wherein said award line L1 is configured to the horizontal line (step S300) of the intergrade of each first viewing area 28.Here, if realize prize-winning combination, be converted to another recreation or reward (step S400) according to first prize table so.For example, if symbol " APPLE " stops at rewards on the line L1, carries out the transformation of bonus game so according to first prize table.If symbol " CHERRY " stops at rewards on the line L1, rewards 20 coins according to first prize table so.
If the realization predetermined condition is if such as there is not to realize prize-winning combination in step S200, carry out the regular according to the rules pair recreation (step S500) that rearranges symbol so.When having begun secondary recreation, rearrange symbol according to arranging with corresponding label information collection of each symbol and the predetermined labels in first viewing area 28 (28a is to 28e).Show the symbol that is rearranged by this pair recreation in second viewing area 48 (48a is to 48e) of LCD 17b, described LCD 17b is positioned at the inside of the display window 14 in cabinet 11 fronts.Then, judge whether the prize-winning combination relevant with award stops on the award line L2, just judges whether to realize prize-winning combination, and wherein said award line L2 is configured to the horizontal line (step S600) of the intergrade of each second viewing area 48 (48a is to 48e).Here, if realize prize-winning combination, carry out according to second prize table so and reward (step S700).For example, if symbol " plum " stops at rewards on the line L2, rewards 5 coins according to second prize table so.In this pair recreation, the scrolling of DO symbol does not show, but for convenience's sake, in first embodiment, the denotational description that rearranges is " stopping ".
Thereby if there is not to realize prize-winning combination in step S200, execution is used for the regular according to the rules pair recreation that rearranges symbol so.Then, if realize prize-winning combination, carry out so and reward.In this way, given the such chance of player: though when not obtaining to reward by initial basis recreation but still can in follow-up pair recreation, obtain to reward, therefore can make the player constantly preserve interest to recreation.
In above-mentioned example, described the exemplary cases that in first viewing area 28 (28a is to 28e), stops with displaying symbol, but the present invention is not limited to first viewing area 28 of triplex row five row.Similarly, described the exemplary cases that in second viewing area 48 (48a is to 48e), rearranges with displaying symbol, but the present invention is not limited to second viewing area 48 of triplex row five row.
In above-mentioned example, the exemplary cases of utilizing LCD 17a displaying symbol in first viewing area 28 has been described, but can also use the structure of utilizing columniform mechanical rotation runner, described mechanical rotation runner has a plurality of symbols that are presented on its side surface, wherein the rotating wheel rotation stops then, so symbol stops at the inside of display window 15.Similarly, the exemplary cases of utilizing LCD 17b displaying symbol in second viewing area 48 has been described, but can also use the structure of utilizing columniform mechanical rotation runner, described mechanical rotation runner has a plurality of symbols that are presented on its side surface, wherein the rotating wheel rotation stops then, so symbol is rearranged the inside at display window 14.
In above-mentioned example,, but also can only in basic game, realize carrying out under the prize-winning situation about making up secondary recreation if described the exemplary cases that in basic game, does not have to realize prize-winning combination and carry out the pair recreation.All secondary recreation of execution of prize-winning combination can also be whether realized, secondary recreation can also be after rearranging symbol, determined whether to be converted to randomly by basic game.
Next, with reference to the figure of the figure shown in Figure 2 and second viewing area shown in Figure 3 structure according to the Coin-freed video game machine 10 of first embodiment of the invention is described.Coin-freed video game machine 10 is positioned at the play place.
In Coin-freed video game machine 10, will be used as the game medium that is used for executable unit's recreation with these corresponding coins, bank note or electronic value information.Yet, can be used to game medium of the present invention and be not limited to these, for example can be game money, fractional currency, electronic money or game ticket.Game ticket is not limited to any particular game ticket, can be the game ticket with bar code, and is for example as described below.
As shown in Figure 2, the Coin-freed video game machine 10 main door 13 that has cabinet 11, be positioned at the top case 12 on cabinet 11 tops and be positioned at cabinet 11 fronts.
In cabinet 11 inside, be used in display window 15, coming the LCD 17a of scrolling displaying symbol and being used in display window 14, coming the LCD 17b of scrolling displaying symbol to be provided by mode with display with triplex row five row with triplex row five row.LCD 17a has first viewing area 28 (28a is to 28e) of coming displaying symbol with triplex row five row.LCD 17b has second viewing area 48 (48a is to 48e) of coming displaying symbol with triplex row five row.
When carrying out basic game, scrolling displaying symbol sequence in each first viewing area 28 (28a is to 28e) of triplex row five row.As a result, just can watch the scrolling symbols displayed to the player by display window 15.
Upper right side in first viewing area 28 provides second viewing area 48 (48a is to 48e) that is used to show below the described symbol that is rearranged by the pair recreation.Fig. 3 shows second viewing area 48.When carrying out secondary recreation, the mode of symbol with triplex row five row rearranged in second viewing area 48 (48a is to 48e).As a result, just can be for the player by display window 14 referring to the symbol that rearranges, as shown in Figure 3.In second viewing area 48 (48a is to 48e), show symbol with shown symbol same design in first viewing area 28 (28a is to 28e).
Show the example that is not limited to first embodiment.For example, can also come by display window 14 and 15 displaying symbols wherein said mechanical runner displaying symbol on its side surface by rotating the mode that stops mechanical runner then.First viewing area 28 and second viewing area 48 are not limited to the viewing area of triplex row five row.
On the front of main 13 LCD 17a and 17b, provide bottom video display board 16.Bottom video display board 16 has the transparent liquid crystal plate, will show various information and presentation graphic about recreation during playing on the transparent liquid crystal plate.
On bottom video display board 16, provide credit display unit 31 and award amount display unit 32.On credit display unit 31, the mode by image shows credit coin number.On award amount display unit 32, it is the coin number of being rewarded under the prize-winning combined situation rewarding the symbol combination that stops on line L1 and the L2 that the mode by image shows below described.
On bottom video display board 16, provide display window 15 and display window 14, symbols displayed in first viewing area 28 (28a is to 28e) of the LCD 17a in cabinet 11 can be seen by described display window 15, the middle symbols displayed in second viewing area 48 (48a is to 48e) of the LCD 17b cabinet 11 in can be seen by described display window 14.
On the horizontal line of the intergrade of first viewing area 28 (28a is to 28e), cross over first viewing area 28 (28a is to 28e) single award line L1 flatly is set.Similarly, on the horizontal line of the intergrade of second viewing area 48 (48a is to 48e), cross over second viewing area 48 (48a is to 48e) single award line L2 (referring to Fig. 3) flatly is set.Reward line L1 and L2 and represent to be used to judge that whether symbol combination is and the effective range of rewarding relevant prize-winning combination.That is to say, be prize-winning combination if stop at the symbol combination of rewarding on line L1 or the L2, will carry out according to that prize-winning coin number (number of making a bet) that makes up and imported so and reward.
In the first embodiment, with being described on the horizontal line of intergrade of each viewing area an exemplary cases of rewarding line L1 or L2 is set, but the present invention is not limited to this example.For example, crossing over the viewing area can be with higher level, intergrade and the subordinate in three lines, and perhaps two lines in three lines are set to reward line.Can also be provided with obliquely and reward line (V-arrangement, inverted V-shaped or the like).Reward line L1 and can be arranged on identical position or different positions with L2.
The award line of as much can also be set according to the coin number of being imported.In this case, if the symbol combination that stops on the set award line is prize-winning combination, so for example can reward as many coin according to that prize-winning combination.
On the front of bottom video display board 16, provide touch pad 69 (Fig. 2 is not shown, with reference to Fig. 6), so the player can import various types of orders by the mode of controlling touch pad 69.
Provide control panel 20, shutdown switch 82 with a plurality of button 23-27 below bottom video display board 16, be used for receiving coin-inserting slot 21 and the biil validator 22 of coin to cabinet 11, wherein the player imports order about game process by described a plurality of button 23-27.
On control panel 20, provide rotation knob 23, change coin button 24, settlement button 25,1-BET button 26, Max-BET button 27.
Rotation knob 23 is to be used for importing the button that the beginning scrolling is presented at the order of first viewing area, 28 symbols displayed.Changing coin button 24 is the buttons that are used at every turn changing to operating personnel's request of play place coin.Settlement button 25 is buttons that input is used for rewarding to coin tray 18 order of credit coin.
1-BET button 26 is to be used for importing to the make a bet button of order of a coin of credit coin of recreation.Max-BET button 27 is to be used for importing to the make a bet button of the credit coin maximum number that can make a bet to each recreation (for example 50) coin order of recreation.
On the other hand, on the front of top case 12, provide upper image display board 33.Upper image display board 33 has liquid crystal board.On this liquid crystal board, for example will show presentation graphic or be used to introduce the image of game content or explain game play rule.
On top case 12, provide the loudspeaker 29 that is used to export voice.In the bottom of upper image display board 33, provide game ticket printer 35, card reader 36, data display equipment 37 and keypad 38.Game ticket printer 35 with printing bar code on game ticket, and with its output as attached bar code game ticket 39, wherein said bar code is to the digital coding such as the identification number of credit, date and time, Coin-freed video game machine 10 etc.The player can use attached bar code game ticket 39 to play recreation on another Coin-freed video game machine, perhaps at the places such as cashier of play place attached bar code game ticket 39 is exchanged into bank note.
Fig. 4 shows the figure that shows the Code Number of the series of sign of scrolling demonstration among not regional 28 (28a is to 28e) and each symbol at first of LCD 17a.As shown in Figure 4, in each first viewing area 28 (28a is to 28e), the scrolling demonstration is comprised that Code Number " 00 " arrives a series of 22 symbols of " 21 ".In the first different viewing areas 28 (28a is to 28e), the arrangement of symbol is different.
Symbols displayed comprises it being ten types " first prize 7 (JACKPOT 7) ", " blue 7 (BLUE 7) ", " small bell (BELL) ", " cherry (CHERRY) ", " strawberry (STRAWBERRY) ", " plum (PLUM) ", " orange (ORANGE) ", " apple (APPLE) ", " lobster (LOBSTER) " and " crab (CRAB) " in each first viewing area 28 (28a is to 28e).Then, determine the prize-winning combination relevant by the combination of above-mentioned symbol with award.Table as being used for determining the award amount when realizing prize-winning combination is provided with first prize table as described below and second prize table.
Fig. 5 shows the figure that arranges with the label information of the corresponding setting of each symbol that shows in first viewing area 28 (28a is to 28e) of Fig. 4.For example, if Code Number is 01 symbol " plum " among the first viewing area 28a, then corresponding label information is " A-2 ".This label information is to distribute to each symbol in first viewing area 28 (28a is to 28e) randomly.In the first embodiment, each label information shown in Figure 5 will be presented at each symbol shown in first viewing area 28 (28a is to 28e) near, and near each symbol shown in second viewing area 48 (48a is to 48e) (referring to Figure 15 A and 15B).Yet, can also so be provided with so that label information can not appear at symbol near.
Fig. 6 shows the tag arrangement table that label information is arranged (tag arrangement).As shown in Figure 6, each square (being used for showing the rectangle frame of a symbol) in second viewing area 48 (48a is to 48e) is provided with such as A-1, A-2, E-2, E-3 label information.As described below, when carrying out basic game and described symbol and rearrange in first viewing area 28 (28a is to 28e), judge whether to carry out the transformation that pair is played.At this moment, when judgement is converted to secondary recreation, quote the Code Number and the label information of each symbol of each square that in first viewing area 28 (28a is to 28e), shows, and rearrange according to tag arrangement table execution shown in Figure 6.Label information is by Random assignment each symbol to first viewing area 28 (28a is to 28e), even therefore for identical symbol, the position that rearranges is also inequality.
Fig. 7 A shows the figure of first prize table, and described first award has been expressed and has been positioned at the symbol combination of rewarding on the line L1.When carrying out common basic game, will select this first prize table.
Shown in Fig. 7 A, if symbol combination " apple " stops on the award line L1 of five first viewing areas 28 (28a is to 28e), so just becomes to reward the transformation that triggers and carry out the game mode from the basic game to the bonus game.
In this way performed bonus game is the game mode more favourable than basic game when symbol combination " apple " stops on the award line L1.In the first embodiment, bonus game is free game (can play the recreation of stipulated number under the situation of any coin of not making a bet).Yet,, the content of the more favourable bonus game of player is not carried out specific limited here, as long as it is more favourable than basic game.For example, can suppose following pattern: wherein can obtain more to many pattern of game medium than basic game, wherein can obtain than the basic game pattern of the game medium of high probability more, the game medium amount that wherein will expend is less than pattern of basic game or the like.Particularly, free game, second recreation etc. can be considered to bonus game.
If the symbol combination " lobster " as the regulation symbol stops on the award line L1, will reward 25 coins so.If symbol combination " cherry " stops at rewards on the line L1, will reward 20 coins so.If symbol combination " plum " stops at rewards on the line L1, will reward 15 coins so.
On the other hand, Fig. 7 B shows the figure of second prize table, and described second prize table has illustrated and has been positioned at the symbol combination of rewarding on the line L2.When carrying out secondary recreation, will select this second prize table.Shown in Fig. 7 B, if symbol combination " apple " stops at rewards on the line L2, will reward 20 coins so.If symbol combination " lobster " stops at rewards on the line L2, will reward 15 coins so.If symbol combination " cherry " stops at rewards on the line, will reward 10 coins so.If symbol combination " plum " stops at rewards on the line L2, will reward 5 coins so.
As described below, in basic game, select the award amount of determining according to first prize table.Then, carry out secondary recreation, and reward line L2 upward the time, then select second prize table when the combination of the special symbol such as symbol combination " crab " for example stops at.
When having pushed 1-BET button 26 or Max-BET button 27 and pushed rotation knob 23 then, beginning is presented at the symbol of demonstration (arrangement) in first viewing area 28 (28a is to 28e) at scrolling.Behind beginning scrolling displaying symbol, the scrolling that will stop (rearranging) symbol after passing specified time period shows.At this moment, some symbol in the series of sign of first viewing area 28 (28a is to 28e) shown in Figure 4 will stop in first viewing area 28 (28a is to 28e) of display window 15.
In addition, be the predetermined various types of prize-winning combinations (with reference to Fig. 7 A) of each symbol.Then, stop at and reward on the line L1, so the coin amount of rewarding according to prize-winning combination is added in the credit that the player has if constitute the symbol of prize-winning combination.When realizing that bonus game triggers, when just the award line L1 that stops at first embodiment when the combination of five symbols " apple " goes up, transformation that will the game mode of execution from the basic game to the bonus game.
Fig. 8 shows the block diagram of the control circuit of Coin-freed video game machine shown in Figure 2 10.As shown in Figure 8, control circuit comprises controller 70, main body PCB (Printed Circuit Board, printed circuit board (PCB)) 60, aiding CPU 61, door PCB80 and various types of switch and sensor.Controller 70 comprises motherboard 40 and cribbage-board 50.
Cribbage-board 50 has (the Central ProcessingUnit by the interconnective CPU of internal bus, central processing unit) 51, ROM55 and boot ROM 52, with storage card 53 corresponding card slot 53S, with GAL (Generic Array Logic, generic array logic) 54 corresponding IC socket 54S.
Storage card 53 storage games and games system programs.Games comprise that symbol stops to determine program.Symbol stops to determine that program is the program that is used for definite symbol (with the corresponding Code Number of symbol) that will stop on the award line L1 of first viewing area 28 (28a is to 28e).This symbol stops to determine that program comprises respectively and the corresponding symbol weight data of polytype award rate (for example 80%, 84%, 88%).Symbol weight data are the data (with reference to Fig. 4) that show the Code Number of each symbol in five row of first viewing area 28 (28a is to 28e) and belong to the corresponding relation between one or more random number of regulation numerical range (0 to 256).
According to award rate data are set and determine the award rate from GAL54 output.According to determining the symbol that will stop with the corresponding symbol weight of this award rate data.
Games comprise the program relevant with game process and are used to be accomplished to the program of the transformation of bonus game.Games also are included in during the recreation view data and the voice data with output.
IC socket 54S is so formed so that GAL 54 can be installed on it or unload from it, and is connected to motherboard 40 by pci bus.Therefore,, institute's program stored among the GAL54 is rewritten, and GAL54 is installed to mode on the IC socket 54S, just can change from the award rate of GAL54 output data are set by GAL54 is unloaded from IC socket 54S.
Be connected with motherboard 40 by pci bus with boot ROM 52 by the interconnective CPU51 of internal bus, ROM55.Pci bus is carried out the transmission of signal between motherboard 40 and cribbage-board 509, and power supply is offered cribbage-board 50 from motherboard 40.ROM55 stores national identification information and authentication procedure.Standby authentication procedures of boot ROM 52 storages and the program (boot code) that is used to make CPU51 activate standby authentication procedure.
Authentication procedure is the program (distorting scrutiny program) that is used to authenticate games and games system program.Just, authentication procedure is to be used to carry out the check of the fact that games and games system program are not distorted and the program of checking.Authentication procedure is together with carrying out the verification process of games and games system program to be described.Standby authentication procedure is the program that is used to authenticate above-mentioned authentication procedure.Do not distorted the process of verifying with the authentication procedure that is used for as the authentication processing target, that is, the authentication authentication procedure illustrates this standby authentication procedure together.
That is to say, the controller 70 that comprises host CPU 41 has the function of carrying out following arrangement control: after scrolling is presented at a plurality of symbols that show in the viewing area 28 (28a is to 28e) of LCD 17, randomly from from selecting the symbol of multiple symbol and determining to be aligned to symbol in the sign matrix, stop the scrolling show state of definite symbol so that it is rearranged (triplex row is taken advantage of the arrangements of five row) in the new sign matrix.
The program that to carry out by host CPU 41 of ROM42 storage such as BIOS (Basic Input/Output System, basic input/output) and so on, and the permanent data of using.When carrying out BIOS by host CPU 41, execution is used for the processing of each peripherals of initialization and begins to be used for reading the processing that is stored in storage card 53 games and games system program by cribbage-board 50.ROM 42 also stores tag arrangement table shown in Figure 6, second prize table shown in first prize table shown in Fig. 7 A and Fig. 7 B.
Employed data and program when the RAM43 storage is carried out processing when host CPU 41.
Main body PCB as described below (printed circuit board (PCB)) 60 and door PCB80 are connected to motherboard 40 by each USB (Universal Serial Bus, USB (universal serial bus)).In addition, power supply unit 45 is connected with motherboard 40.When with electric power when power supply unit 45 offers motherboard 40, the host CPU 41 of motherboard 40 is activated, electric power is offered cribbage-board 50 by pci bus, CPU 51 is activated.
The equipment that is used for generating the input signal that will be input to host CPU 41 with and operation be subjected to be connected with a main body PCB 60 and a PCB 80 from the equipment of the control signal control of host CPU 41 outputs.Host CPU 41 is carried out games and the games system program that is stored among the RAM 43 according to the input signal that is input in the host CPU 41.Then, host CPU 41 is carried out computings according to these programs and the result is stored among the RAM 43, and carries out the processing that is used to transmit a control signal to each equipment and be used as control and treatment to each equipment.
According to the opening and closing of controlling lamp 30 from the control signal of host CPU 41 outputs.
Aiding CPU 61 is carried out the control that symbol is rearranged randomly by the mode of scrolling displaying symbol in five row of first viewing area 28 (28a is to 28e) that is provided with in LCD 17a, and rule is carried out the control that the symbol during five of second viewing area 48 (48a is to 48e) that is provided with is listed as rearranges in LCD 17b according to the rules.Aiding CPU 61 same VDP (Video Display Processor, video display processor) 46 are connected.
VDP46 reads in the view data of storage among the view data ROM 47, is created on the scrolling display image that shows among the LCD 17a, and the scrolling display image is outputed among the LCD 17a.VDP46 also reads in the view data of storage among the view data ROM 47, is created on the scrolling display image that shows among the LCD 17b, and the scrolling display image is outputed among the LCD 17b.The data (with reference to Fig. 4) of the view data ROM47 storage representation series of sign that scrolling shows in first viewing area 28 (28a is to 28e).
Restoring device 21S is according to the control signal operation from host CPU 41 output, thereby the coin that coin counter 21C regards as legal coin is assigned to cash cassette (not shown) or the coin reservoir 66 that is arranged in Coin-freed video game machine 10.That is to say that when coin reservoir 66 was full of coin, legal coin was distributed to cash cassette by restoring device 21S.On the other hand, when coin reservoir 66 was not full of coin, legal coin was assigned to coin reservoir 66.
Cold-cathode tube 81 works to be positioned at the bias light at the back side of bottom video display board 16 and upper image display board 33, and described cold-cathode tube 81 is unlocked according to the control signal from host CPU 41 outputs.
Next, the concrete processing of carrying out in the Coin-freed video game machine 10 will be described in.Fig. 9 shows the process flow diagram (processing among the step S100 shown in Figure 1) of the process of being handled by the authentication and the reading to games and games system program of motherboard shown in Figure 8 40 and cribbage-board 50 execution.Suppose that here storage card 53 is installed on the card slot 53S of cribbage-board 50, GAL54 is installed on the IC socket 54S of cribbage-board 50.
At first, when on power supply unit 45, turning on the power switch, activation motherboard 40 and cribbage-board 50 (step S1-1, S2-1).When motherboard 40 and cribbage-board 50 are activated, will carry out each concurrently and independently handle.Just, in cribbage-board 50, CPU51 reads the standby authentication procedure that is stored in the boot ROM 52, before being brought into motherboard 40, checks with the authentication verification program whether distorted (step S2-2) in advance according to the standby authentication procedure that is read.
On the other hand, on motherboard 40, host CPU 41 is carried out the BIOS that is stored among the ROM42, and on RAM43 the packed data that is incorporated among the BIOS is expanded (step S1-2).Then, host CPU 41 is carried out the BIOS that expands to carry out diagnosis and the initialization (step S1-3) to various types of peripherals on RAM43.
Then, when the ROM55 of cribbage-board 50 was connected with host CPU 41 by pci bus, host CPU 41 just read the authentication procedure that is stored among the ROM 55.In addition, host CPU 41 is carried out the processing (step S1-4) that is used for authentication procedure is stored into RAM43.
Next, host CPU 41 accesses are installed on storage card 53 on the card slot 53S by the IDE bus.Then, host CPU 41 reads games and the games system program that is stored in the storage card 53.
Next, host CPU 41 is carried out and is used to check and verifies the verification process (step S1-5) whether the games that read and games system program are not distorted according to being stored in authentication procedure among the RAM43.
When normally finishing this verification process, host CPU 41 is with certified games and games system procedure stores in RAM43 (step S1-6).Next, host CPU 41 is installed on GAL54 on the IC socket 54S by pci bus visit, reads the award rate from GAL54 data are set, and be stored to (step S1-7) among the RAM43.Next, host CPU 41 reads the national identification information among the ROM 55 that is stored in cribbage-board 50, and with the national identification information storage (step S1-8) in RAM43 that is read.
After carrying out above-mentioned processing, host CPU 41 reads and carries out games and games system program continuously, to proceed basic game as described below.
After carrying out authentication shown in Figure 9 and reading processing, host CPU 41 is carried out basic game and is carried out processing.Figure 10 shows the process flow diagram of carrying out the concrete processing procedure of handling in the basic game shown in the step S200 of Fig. 1.
In basic game carry out to be handled, at first, host CPU 41 judged whether to finish coin make a bet (step S11).In this was handled, host CPU 41 judged when pushing 1-BET button 26 whether be received from the input signal of 1-BET switch 26S output or the input signal of exporting from Max-BET switch 27S when pushing Max-BET button 27.When judging that not carrying out coin makes a bet, described processing turns back to step S11.
On the other hand, at step S11, when judging that having finished coin makes a bet, host CPU 41 is carried out the processing (step S12) that is used for being stored in according to making a bet coin decreased number the credit of RAM43.When making a bet coin number during greater than the credit that is stored among the RAM43, described processing turns back to step S11, does not carry out and reduces the processing that is stored in the credit among the RAM43.When making a bet coin number exceeded the higher limit (being 50 in said embodiment) that each recreation can make a bet, described processing advanced to step S13, reduced the processing that is stored in the credit among the RAM43 and do not carry out.In this state, become can be in viewing area 28 (28a be to 28e) state of scrolling displaying symbol.
Next, host CPU 41 judges whether rotation knob 23 is switched on (step S13).In this was handled, host CPU 41 judged when connecting rotation knob 23 whether receive from the input signal of rotary switch 23S output.
When judging that knob 23 is not rotated in connection, described processing turns back to step S11.Under the situation that rotation knob 23 is not switched on, (for example do not import under the situation of the order of representing Exit Game) subtraction result of host CPU 41 cancellations in step S12 connecting rotation knob 23.
In the first embodiment, will describe carry out the exemplary cases of following processing: make a bet (step S11) afterwards finishing coin, judge rotation knob 23 whether be switched on before (step S13), reduce credit (step S12).Yet the present invention is not limited to this exemplary cases.For example, can also finish coin make a bet (step S11) judge whether to have connected rotation knob 23 (step S13) afterwards, and when judging that (step S13YES) just carries out the processing (step S12) that reduces credit when having connected rotation knob 23.
Then, in the step S13 of Figure 10, when rotation knob 23 had been connected in judgement, host CPU 41 DO symbols stopped to determine to handle (step S14).During this symbol stopped to determine to handle, the symbol that host CPU 41 is stored in RAM43 by execution stopped the mode of definite program and judges when symbol stops in the viewing area 28 (28a is to 28e) by display window 15 symbols displayed.In this way, determined to stop at the symbol combination of rewarding on the line L1.
Next, host CPU 41 DO symbol scrolling display process (step S15).This processing is to make after the scrolling displaying symbol begins in first viewing area 28 (28a is to 28e) symbol stop at processing in first viewing area 28 (28a is to 28e), rewards on the line L1 so that make the symbol of determining in step S14 stop at.
Next, host CPU 41 judges whether to realize rewarding to trigger, and whether is-symbol makes up " apple " (step S16) just to stop at the symbol combination of rewarding on the line L1.When judging that triggering is rewarded in realization, host CPU 41 is carried out bonus game as described below and is handled (step S17).
When judging that triggering is not rewarded in realization, host CPU 41 judges whether to realize prize-winning combination, and just for example whether symbol combination " lobster " stops at award line L1 and go up (step S18).Here, when judgement realized prize-winning combination, host CPU 41 was carried out according to first prize table and should the corresponding award of prize-winning combination be handled (step S19).On the other hand, when judging the not prize-winning combination of realization, if do not realize that just any award triggers and prize-winning the combination, then host CPU 41 is carried out secondary game processing (step S20) as described below.
Storing under the situation of rewarding coin, host CPU 41 adds the credit of regulation in the credit that is stored among the RAM43 to.Under the situation of rewarding coin, host CPU 41 is rewarded the coin of defined amount by the mode that control signal is sent to coin reservoir 66.At this moment, the coin numbers that 67 pairs of coin detecting units are rewarded from coin reservoir 66 are counted, and when specifying number signal are finished in award and be sent in the host CPU 41 when count value reaches.As a result, host CPU 41 stops the driving of coin reservoir 66 and finishes coin and reward processing.
Next, being described in the symbol shown in the step S14 of Figure 10 with reference to process flow diagram shown in Figure 11 stops to determine to handle.
Figure 11 shows the process flow diagram that stops definite process of handling at the symbol shown in the step S14 of Figure 10.This processing is processing performed when host CPU 41 is carried out the symbol of storing and stopped to determine program in RAM43.
At first, host CPU 41 is contained in symbol by execution and stops to determine selecting the numerical range of mode from 0 to 255 of the random number generation program in the program being listed as corresponding random number (step S51) with each of first viewing area 28 (28a is to 28e).
Next, host CPU 41 according to from GAL54 output and the award rate the RAM43 of being stored in data be set come quotation mark weight data, and determine the Code Number (referring to Fig. 4) (step S52) of first viewing area 28 (28a is to 28e) according to selected five random numbers.
The Code Number of first viewing area 28 (28a is to 28e) is with will to stop and being presented at the symbol of rewarding on the line L1 corresponding.Come the scrolling displaying symbol with as shown in Figure 4 arrangement, when having determined to stop and being presented at the symbol of rewarding on the line L1, also determined to stop and being presented at the higher level that rewards line L1 and the Code Number of the symbol on subordinate's horizontal line with box lunch.Host CPU 41 is determined prize-winning combination by the mode of the Code Number of definite first viewing area 28 (28a is to 28e).For example, when the Code Number of first viewing area 28 (28a is to 28e) was confirmed as " 00 ", " 00 ", " 00 ", " 00 " and " 00 ", host CPU 41 was prize-winning combination with regard to decision symbol combination " JACKPOT 7 ".
Figure 12 shows the process flow diagram in the process of the symbol scrolling display process shown in the step S15 of Figure 10.This processing is the processing of carrying out between host CPU 41 and aiding CPU 61.
At first, host CPU 41 will be used for showing that the commencing signal at the viewing area of LCD 17a 28 beginning scrolling displaying symbols is sent to aiding CPU 61 (step S61).When host CPU 41 receives commencing signal, aiding CPU 61 reads the view data that is stored in the symbol among the view data ROM47, and in five row of first viewing area 28 of LCD 17a scrolling displaying symbol (step S71).As a result, beginning scrolling displaying symbol in first viewing area 28 (28a is to 28e) of five row.
Transmit commencing signal in step S61 shown in Figure 12 after aiding CPU 61, host CPU 41 is just carried out the demonstration (step S62) of scrolling displaying symbol.This processing be stop determine to handle the determined time of result (for example three seconds) of (the step S14 of Figure 10) etc. according to symbol during on bottom video display board 16 display image and from the processing of output sounds such as loudspeaker 29.
Next, host CPU 41 judges whether to arrive the timing (the step S63 of Figure 12) that order stops the scrolling demonstration.
When judging that in step S63 also arriving order stops the timing of scrolling demonstration, described processing turns back to step S63 and proceeds scrolling and shows.When judging that in step S63 arrived order stops timing that scrolling showing, the symbol code that host CPU 41 will be stored among the RAM43 number is sent to (step S64) in the aiding CPU 61.When the symbol code that receives from host CPU 41, aiding CPU 61 determines that scrollings show that stop positions are so that its corresponding with these Code Numbers (step S72).
Then, carry out the scrolling demonstration and stop to handle, symbol will stop and being presented at first viewing area 28 (28a is to 28e) (step S73) in the display window 15.In addition, end is by the display process (step S65) of the presentation graphic of host CPU 41 execution.
Figure 13 shows the process flow diagram of the process of handling at the bonus game shown in the step S19 of Figure 10.In bonus game is handled, at first, host CPU 41 comes according to the random number that obtains by the mode of carrying out the random number generation program that the symbol of storing stops to determine that program is comprised in RAM43 to determine the number of times (step S81) that bonus game is carried out from 10 to 25 times the recreation scope.Host CPU 41 will be about the data storage of the recreation number of times T of bonus game in RAM43.
Next, host CPU 41 DO symbols stop to determine to handle (step S82) and symbol scrolling display process (step S83).The processing of step S82 is similar to as above with reference to the described processing of Figure 11.The processing of step S83 is similar to as above with reference to the described processing of Figure 12.These processing are described hereinbefore, so will omit the explanation to them here.
Next, in Figure 13, host CPU 41 judges whether to realize that bonus game triggers, and just whether symbol combination " apple " stops on the award line L in first viewing area 28 (28a is to 28e) in the display window 15 (step S84).When judge realizing that bonus game triggers (step S84YES), redefine the multiplicity t (step S85) of bonus game, and determined multiplicity t is added among the current recreation number of times T of bonus game (step S86).In this way, when during bonus game, winning awards recreation once more, will increase remaining bonus game number of times.
When realizing that not bonus game triggers, host CPU 41 judges whether to realize prize-winning combination (step S87).When judging the prize-winning combination of realization, host CPU 41 is rewarded coin (step S88) according to coin number of being imported and prize-winning the combination.At this moment, reward according to first prize table shown in Fig. 7 A.
When having carried out the processing of step S86 or S88, perhaps in step S87 when judging (being judged as the recreation of failure) when not realizing any prize-winning combination, host CPU 41 reads in the recreation number of times T of the bonus game of storing among the RAM43, the value of the recreation number of times T that read is subtracted one, and the recreation number of times T after will reducing stores (step S89) among the RAM43 once more into.
Next, host CPU 41 judges whether the recreation number of times T of bonus game has reached the number of times of determining (step S90) in step S81.Particularly, whether the recreation number of times T that judgement is stored in RAM43 becomes zero, and when recreation number of times T was not zero, just when the number of times of judging performed bonus game did not reach the number of times of determining in step S81, described processing turned back to step S82 and repeats above-mentioned processing.
On the other hand, when recreation number of times T was zero, just when the number of times of judging performed bonus game had reached the recreation number of times T that determines in step S81, described processing finished.In this way carry out bonus game.
Next, secondary game processing will be described.Figure 14 shows the process flow diagram in the process of the secondary game processing shown in the step S20 of Figure 10.
At first, host CPU 41 obtain each symbol that in first viewing area 28 (28a is to 28e), rearranges Code Number and with the corresponding label information of each Code Number (referring to Fig. 5) (step S101).
Next, host CPU 41 rearranges the Code Number (step S 102) of symbol according to label information and tag arrangement table (referring to Fig. 6).For example, when the symbol order when being " orange ", " plum " and " lobster " from top to bottom that rearranges in the first viewing area 28a (row of the leftmost side), the Code Number of these symbols order from top to bottom is " 02 ", " 03 " and " 04 ", and corresponding label information order from top to bottom is " A-3, " " A-1 " and " A-2 ".Then, when rearranging these Code Numbers according to label information and tag arrangement table (Fig. 6), Code Number order from top to bottom is " 03 ", " 04 " and " 02 ".
Next, host CPU 41 rearranges and the corresponding symbol of these Code Numbers (step S103).For example, the symbol that rearranges in the square of the second viewing area 48a (left column) is " plum ", " lobster " and " orange " from top to bottom in proper order.Host CPU 41 utilizes same processing that the Code Number of symbol is rearranged in 28e at other the first viewing area 28b, and determine will be in the square of second viewing area 48 (48a is to 48e) symbols displayed.
Next, host CPU 41 judges whether the prize-winning combination relevant with award stops on the award line L2, just judges whether to realize prize-winning combination, wherein rewards the horizontal line (step S104) that line L2 is set to the intergrade in second viewing area 48.Here, when realizing prize-winning combination, handle (step S105) according to execution of second prize table and the corresponding award of prize-winning combination.
Figure 15 A shows the figure of the exemplary display in first viewing area 28 when carrying out basic game, and Figure 15 B shows the figure of the exemplary display in second viewing area 48 when carrying out secondary recreation.
In the exemplary display shown in Figure 15 A, do not stop on the award line L1 of first viewing area 28 (28a is to 28e) with rewarding relevant prize-winning combination, therefore will carry out secondary recreation subsequently.In this pair recreation,, in second viewing area 48 (48a is to 48e), show the symbol that rearranges according to rearranging of aforesaid process DO symbol.In the exemplary display shown in Figure 15 B, stop on the award line L2 of second viewing area 48 (48a is to 48e) as the prize-winning symbol combination " lobster " that makes up, therefore will reward 15 coins according to second prize table.
As mentioned above, in Coin-freed video game machine and method of operating thereof according to first embodiment, carry out the pair recreation that rearranges the basic game of a plurality of symbols randomly and rearrange a plurality of symbols that rearrange by this basic game according to the rules regularly, award puts rules into practice when comprising the prize-winning combination relevant with award in the symbol combination that is rearranging, even therefore there is not to realize prize-winning combination in the initial basic game of carrying out, the player also can obtain to reward under the situation of the prize-winning combination of realization in follow-up pair recreation.Therefore, can make the player constantly preserve to the recreation interest.
In the first embodiment,, therefore need not to be used to rearrange the complicated process of symbol, can simplify the processing of host CPU 41 according to rearranging symbol with the label information and the predetermined labels arrangement (tag arrangement table) of the corresponding setting of each symbol.
In addition, in the first embodiment, the symbol that rearranges of display base recreation in first viewing area 28, the symbol that rearranges that in second viewing area 48, shows secondary recreation, therefore compare with the symbol arrangement of basic game, the player can enjoy enjoyment how to utilize the pair recreation to rearrange symbol.Near show tags information symbol, so the player can be confirmed to be rightly according to label information and carry out secondary recreation to the rearranging of symbol, and can improve the reliability of recreation.
[second embodiment]
Next, second embodiment of the present invention will be described.Hereinafter, will the architectural feature and the effect thereof of second embodiment be described.With omit to the explanation of the common 26S Proteasome Structure and Function of first embodiment.
It is identical with first embodiment with other relevant treatment that basic game is carried out processing in second embodiment, therefore will omit the explanation to it.Hereinafter, with the secondary game processing of describing in second embodiment.Figure 16 shows the process flow diagram in the process of the secondary game processing shown in the step S20 of Figure 10.
At first, host CPU 41 is to each symbol distribution back scenery (step S201) randomly that rearranges in first viewing area 28 (28a is to 28e).For example, by carry out random number generation program and from a plurality of background colours that set in advance the mode of a background colour of random extraction can randomly background colour be distributed to each symbol.Next, host CPU 41 display background look (step S202) on the background that rearranges each symbol in second viewing area 48 (48a is to 48e).
At this moment, realize prize-winning combination in the secondary recreation, preferably in every row, will can not distribute two or more identical background colours in order to be easier to be identified in.When being converted to secondary recreation, in second viewing area 48 (48a is to 48e), show symbol and common (for example white) background colour with the middle aligned identical in first viewing area 28 (28a is to 28e).Then, when carrying out secondary recreation, each background colour is assigned to second viewing area 48 (48a is to 48e).
Next, host CPU 41 has judged whether to arrange the two or more at least identical symbols with " red " background colour, just judges whether realized prize-winning combination (step S203) on the award line of essence.Here, when having realized prize-winning combination, carry out and the prize-winning corresponding award processing of combination (step S204) according to second prize table.
Figure 17 A shows the figure of the exemplary display in first viewing area 28 when carrying out basic game, and Figure 17 B is the figure of the exemplary display in second viewing area 48 when carrying out secondary recreation.
In the exemplary display shown in Figure 17 A, do not stop on the award line L1 of first viewing area 28 (28a is to 28e) with rewarding relevant prize-winning combination, just do not realize prize-winning combination, therefore will can not carry out award etc.In this case, will carry out secondary recreation subsequently.In this pair recreation, the arrangement of symbol does not change, but shows the background colour of Random assignment.As a result, for example distribute background colour shown in Figure 17 B.In Figure 17 B, even reward the horizontal line that line is set to intergrade, the prize-winning combination of being unrealized.Yet, in second viewing area 48 (48a is to 48e), be arranged with five symbols " lobster " with red background colour, think in fact that therefore they are positioned to reward on the line, and judge and realize prize-winning combination.Therefore, carrying out award according to second prize table handles.
In second embodiment,, just can think in fact to be positioned at and reward on the line and the execution award as long as be arranged with two or more at least same-sign with same background look.In this case, according to the number of the same-sign with same background look of being arranged, the award amount is different.Different award amounts can also be set different background colours, and perhaps the combination according to the automatic numerical value decision symbol of background colour changes the award amount.
As mentioned above, in Coin-freed video game machine and method of operating thereof according to second embodiment, give each symbol with the background colour Random assignment by basic game rearranged, rearrange each symbol by carrying out the mode that shows by look, so that make the player keep about which kind of color assignment being given the interest of each symbol according to each background colour.The player can enjoy the enjoyment of the variation of the image in the viewing area.Therefore, can increase the interest of player to recreation.
In second embodiment, each background colour of the symbol that rearranges in second viewing area 48 (48a is to 48e) can be shown simultaneously, perhaps can be shown in proper order in the horizontal direction or on the vertical direction.Can also so be provided with so that row or delegation's compartment of terrain display background look perhaps pursues look ground order display background look.Can also so be provided with: when carrying out secondary recreation, under the state of displaying symbol (having generic background), do not utilize second viewing area 48 (48a is to 48e), only display background look in first viewing area 28 (28a is to 28e).
[the 3rd embodiment]
Next, the 3rd embodiment of the present invention will be described.Hereinafter, will the architectural feature and the effect thereof of the 3rd embodiment be described.With omit to the explanation of the common 26S Proteasome Structure and Function of first embodiment.
In the 3rd embodiment, carry out square slip treated as described below with the regulation rule that in secondary game processing, rearranges a plurality of symbols.In the Coin-freed video game machine of the 3rd embodiment, the symbol of being resequenced by the pair recreation is displayed on the first identical viewing area 28 that is used for basic game.
It is identical with first embodiment with other relevant treatment that basic game in the 3rd embodiment is carried out processing, therefore will omit the explanation to it.Hereinafter, with the secondary game processing of describing in the 3rd embodiment.Figure 18 shows the process flow diagram in the process of the secondary game processing shown in the step S20 of Figure 10.
At first, host CPU 41 obtain each symbol that in first viewing area 28 (28a is to 28e), rearranges Code Number and with the label information (step S301) of the corresponding setting of that symbol.Next, host CPU 41 is determined the Code Number and the label information (step S302) of the symbol that will rearrange in each block symbol matrix by the mode of carrying out square slip treated as described below.As shown in Figure 4 and Figure 5, can identifier when having determined Code Number and label information.For example, if Code Number is " 08 ", label information is " B-2 ", and symbol is " small bell " so.Next, host CPU 41 rearranges in each block symbol matrix and determined Code Number and the corresponding symbol of label information (step S303).
Next, host CPU 41 judges whether the prize-winning combination relevant with award stops on the award line L1, just judge whether to realize prize-winning combination, wherein said award line L1 is set to the intergrade horizontal line (step S304) in first viewing area 28 (28a is to 28e).Here, when realizing prize-winning combination, handle (step S305) according to execution of second prize table and the corresponding award of prize-winning combination.
Figure 19 shows the process flow diagram in the process of the square slip treated shown in the step S302 of Figure 18.In this square slip treated, host CPU 41 guarantees that RAM43 go up and the corresponding a plurality of memory blocks of sign matrix (triplex row five is listed as), and with the Code Number of mobile square and label information store into the corresponding memory block of moving target square in.
At first, host CPU 41 is counted n and is set to 0 (step S401), and the center square in the sign matrix is set to blank square (step S402).Here, blank square is to have deleted the symbol and the square of display background only.At this moment, the Code Number of described delete mark and label information are stored among the RAM43.Next, host CPU 41 judge blank square upper and lower, about contiguous place whether have two or more removable squares (step S403).Here, the previous square that has just moved is removed from target.When in step S403, having two or more removable square, for example determine a removable square (step S404) by the mode of carrying out random number generation program.Then, determined square is moved to blank square, and before moving from this square delete mark so that it becomes blank square (step S405).When in step S403, not having two or more removable square, just when only having a removable square, host CPU 41 moves to blank square with the symbol of removable square, before moving from this square delete mark so that it becomes blank square (step S406).
Next, host CPU 41 is counted n and is set to n+1 (step S407), and judges further whether n equals N (step S408).Here, N represents to move the number of times of the square that sets in advance.When n was not equal to N, host CPU 41 turned back to step S403 with processing in step S408, and repeated to moving of blank square and equal N up to n.Then, in step S408 when n=N, the Code Number of symbol of first deletion and label information be stored in the corresponding memory block of blank square in (step S409).As a result, the Code Number and the label information of the symbol that rearranges by the square move mode are stored in a plurality of memory blocks corresponding with sign matrix.
In this square slip treated, when moving a square, the symbol of the square that host CPU 41 will be moved moves in the blank square of first viewing area 28 (28a is to 28e), and before moving, show, thereby make it become blank square on the display in the mode that symbol is deleted from square.Particularly, host CPU 41 each the Code Number and the label information that will be stored in triplex row five row in the memory block of RAM43 is sent in the aiding CPU 61.When receiving from the Code Number of host CPU 41 and label information, aiding CPU 61 reads out and these Code Numbers and the corresponding all images data of label information, and it is presented in first viewing area 28 (28a is to 28e).
The method of square slip treated is not limited to the method for the 3rd embodiment.That is to say that as long as can rearrange a plurality of symbols at random, any other method can both be used.
Figure 20 A shows the mode of coming mobile square by the square slip treated to Figure 20 E.Here, in order to simplify identical explanation, will the exemplary cases of the sign matrix of triplex row three row be described.The left side of figure illustrates sign matrix, and the right side of figure illustrates and the corresponding a plurality of memory blocks of sign matrix.
At first, the center square of host CPU 41 sign matrixs is set to blank square.In Figure 20 A, " lobster " becomes blank square, and deletes this symbol.Simultaneously, host CPU 41 stores the Code Number " 05 " and the label information " B-2 " of the symbol " lobster " of described deletion in another memory block into.Next, host CPU 41 is determined a removable square.Here, four removable squares are arranged, therefore determine a removable square by the mode of carrying out random number generation program in the upper and lower, left and right of blank square vicinity.Here, suppose " plum " determined at the following contiguous place of blank square.Next, host CPU 41 moves to symbol " plum " in the blank square, simultaneously before moving from square delete mark " plum ", shown in Figure 20 B.Simultaneously, host CPU 41 with the Code Number " 06 " of institute's moving symbol " plum " and label information " B-3 " store into the corresponding memory block of moving target square in.
Then, host CPU 41 is determined a removable square.Here, therefore two removable squares of contiguous existence determine a removable square by the mode of carrying out random number generation program about blank square.Here, suppose " plum " at the contiguous place, the right side that has determined blank square.Next, host CPU 41 moves to symbol " plum " in the blank square, simultaneously before moving from square delete mark " plum ", shown in Figure 20 C.Simultaneously, host CPU 41 with the Code Number " 05 " of institute's moving symbol " plum " and label information " B-3 " store into the corresponding memory block of moving target square in.
Then, host CPU 41 is determined a removable square.Here, only there is a removable square, therefore determined " orange " that go up contiguous place of blank square.Next, host CPU 41 moves to symbol " orange " in the blank square, simultaneously before moving from square delete mark " orange ", shown in Figure 20 D.Simultaneously, host CPU 41 with the Code Number " 04 " of institute's moving symbol " orange " and label information " C-2 " store into the corresponding memory block of moving target square in.
Suppose in this stage to have arrived the times N that is used for mobile square, so host CPU 41 will be stored in the Code Number " 05 " of the symbol " lobster " in another memory block and label information " B-2 " store into the corresponding memory block of blank square in.As a result, the Code Number of each symbol and label information be stored in the corresponding a plurality of memory blocks of sign matrix in, shown in Figure 20 E.Then, according to the Code Number and the label information of each symbol, in first viewing area 28 (28a is to 28e), will show the image that has wherein rearranged symbol.In the 3rd embodiment,, will in first viewing area 28 (28a is to 28e), demonstrate the mode of permutation symbol again that moves also in turn in conjunction with the beginning of secondary recreation.
As mentioned above, in Coin-freed video game machine and method of operating thereof according to the 3rd embodiment, when rearranging a plurality of symbol that rearranges by basic game, according to the regulation rule in the pair recreation, rearrange a plurality of symbols, show in the mode that in first viewing area 28, moves each symbol in turn simultaneously, so the player can enjoy the enjoyment that moving symbol just looks like slip labyrinth (slide puzzle).The player will keep interest to the position that symbol will move.Therefore, can increase the interest of player to recreation.
In the 3rd embodiment, can also normally obtain equally by demonstrating with the effect that 26S Proteasome Structure and Function obtained of the first embodiment equivalence.
In aforesaid first to the 3rd embodiment, when in basic game, not realizing prize-winning combination, carry out secondary recreation, therefore the player has been given such chance: even can not be obtained to reward by the initial basis recreation, also can obtain to reward in follow-up pair recreation.Therefore, even the player also can enjoy the enjoyment of at least two recreation under the situation that all can not obtain to reward in two recreation.
As another embodiment, also can be like this, carry out secondary recreation when only in basic game, having realized prize-winning combination.In this case, can carry out the award that obtains by following manner: will count addition by the award number of in the pair recreation, realizing that prize-winning combination produced with by the award that prize-winning combination produced that in basic game, realizes, and perhaps carry out the award more favourable of its award amount to the player.According to this embodiment, except that by the award that basic game produced, the player can obtain the award that produced by the pair recreation or more favourable award, therefore can increase the interest of player to recreation.
As another embodiment, also can after rearranging symbol, can determine whether to carry out secondary recreation randomly like this by basic game.In this case, can determine whether to carry out secondary recreation randomly by being similar to the mode of in symbol stops to determine to handle, carrying out random number generation program.In this case, the player can not determine whether be converted to secondary recreation till basic game finishes, and therefore can transfer the player to the next expectation of recreation, thereby increases the interest of player to recreation.As the embodiment except that aforesaid embodiment, the combination that no matter whether realizes winning a prize in basic game can be carried out secondary recreation.
Hereinbefore, described embodiment, but they have only shown concrete example according to Coin-freed video game machine of the present invention and method of operating thereof.Just, above-mentioned embodiment is not intended to limit the present invention, and the concrete structure of each device etc. can suitably be changed by design.In addition, the concrete structure of each device etc. can be had other devices of equivalent function or the combination of the multiple arrangement that each has partial function substitutes, and can also be realized by the partial function of other devices with expanded function.In addition, described in embodiments of the present invention effect has only been enumerated the most preferred effect of the present invention, and effect of the present invention is not limited to those described in embodiment of the present invention.
Claims (16)
1. Coin-freed video game machine comprises:
Display has a plurality of viewing areas and is used for displaying symbol in described viewing area, and described symbol is arranged and rearranges in the constituent parts recreation; And
Controller, be used in the award that when comprising the prize-winning combination relevant in the combination of the symbol that rearranges at least one recreation of first recreation and second recreation, provides regulation with award, described first recreation is used for random fashion a plurality of symbols that are arranged on the display being rearranged, and described second recreation is used for according to the rules rule a plurality of symbols that rearranged by described first recreation are rearranged.
2. Coin-freed video game machine according to claim 1, wherein in second recreation, described controller is used for rearranging at described first a plurality of symbols of playing and having rearranged according to arranging with the label information of the corresponding setting of each symbol and predetermined labels.
3. Coin-freed video game machine according to claim 1, wherein said controller is used for: in described first recreation, in first viewing area of described display, rearrange described a plurality of symbol with random fashion, and in described second recreation, near each symbol in the label information of demonstration and the corresponding setting of each symbol, according to arranging in second viewing area of described display, to rearrange the described a plurality of symbols that in described first recreation, rearranged with the label information and the predetermined labels of the corresponding setting of each symbol.
4. Coin-freed video game machine comprises:
Display has a plurality of viewing areas and is used for displaying symbol in described viewing area, and described symbol is arranged and rearranges in the constituent parts recreation; And
Controller, be used in the award that when comprising the prize-winning combination relevant in the combination of the symbol that rearranges at least one recreation of first recreation and second recreation, provides regulation with award, described first recreation is used for random fashion a plurality of symbols that are arranged on the display being rearranged, and described second recreation is used for according to arranging a plurality of symbols to having rearranged in described first recreation to rearrange with the label information and the predetermined labels of the corresponding setting of each symbol.
5. Coin-freed video game machine according to claim 4, wherein said controller is used for: in described first recreation, in first viewing area of described display, rearrange described a plurality of symbol with random fashion, and in described second recreation, near each symbol in the label information of demonstration and the corresponding setting of each symbol, according to arranging in second viewing area of described display, to rearrange the described a plurality of symbols that in described first recreation, rearranged with the label information and the predetermined labels of the corresponding setting of each symbol.
6. Coin-freed video game machine comprises:
Display has a plurality of viewing areas and is used for displaying symbol in described viewing area, and described symbol is arranged and rearranges in the constituent parts recreation; And
Controller, be used in the award that when comprising the prize-winning combination relevant in the combination of the symbol that rearranges at least one recreation of first recreation and second recreation, provides regulation with award, wherein said first recreation is used for rearranging described a plurality of symbols of having arranged in first viewing area of described display in mode at random, described second recreation is used near the label information of demonstration and the corresponding setting of each symbol each symbol, arranges according to this label information of corresponding setting with each symbol and predetermined labels and rearrange the described a plurality of symbols that rearranged in described first plays.
7. Coin-freed video game machine according to claim 1, wherein said controller is used for: so that when the mode that each symbol moves in turn shows, rearrange the described a plurality of symbols that rearranged according to described regulation rule in described first recreation on described display.
8. Coin-freed video game machine according to claim 1, wherein said controller is used for: in described second recreation, to the distribution back scenery randomly of each symbol of having rearranged in described first recreation, make described each symbol be shown as by the mode of pursuing the look demonstration according to each background colour and rearrange, and when comprising the prize-winning combination relevant in the combination of the symbol that rearranges, provide described regulation award with award.
9. the method for operating of a Coin-freed video game machine comprises:
In the award that when comprising prize-winning make up relevant in the combination of the symbol that rearranges at least one recreation in first recreation and second recreation, provides regulation with award, described first recreation is used for random fashion a plurality of symbols that are arranged on the display being rearranged, and described second recreation is used for regular according to the rules described a plurality of symbols that described first recreation has been rearranged and rearranges.
10. the method for operating of Coin-freed video game machine according to claim 9, wherein in described second recreation, described controller rearranges a plurality of symbols that rearranged according to arranging with the label information of the corresponding setting of each symbol and predetermined labels in first plays.
11. the method for operating of Coin-freed video game machine according to claim 9, wherein said controller is used for: in described first recreation, in first viewing area of described display, rearrange described a plurality of symbol with random fashion, and in described second recreation, near each symbol in the label information of demonstration and the corresponding setting of each symbol, according to arranging in second viewing area of described display, to rearrange the described a plurality of symbols that in described first recreation, rearranged with the label information and the predetermined labels of the corresponding setting of each symbol.
12. the method for operating of a Coin-freed video game machine comprises:
In the award that when comprising prize-winning make up relevant in the combination of the symbol that rearranges at least one recreation in first recreation and second recreation, provides regulation with award, described first recreation is used for random fashion a plurality of symbols that are arranged on the display being rearranged, and described second recreation is used for according to arranging a plurality of symbols to having rearranged in described first recreation to rearrange with the label information and the predetermined labels of the corresponding setting of each symbol.
13. the method for operating of Coin-freed video game machine according to claim 12, wherein said controller is used for: in described first recreation, in first viewing area of described display, rearrange described a plurality of symbol with random fashion, and in described second recreation, near each symbol in the label information of demonstration and the corresponding setting of each symbol, according to arranging in second viewing area of described display, to rearrange the described a plurality of symbols that in described first recreation, rearranged with the label information and the predetermined labels of the corresponding setting of each symbol.
14. the method for operating of a Coin-freed video game machine comprises:
Described controller is used for: in the award that provides regulation when comprising the prize-winning combination relevant with award in the combination of the symbol that rearranges at least one recreation of first recreation and second recreation, wherein said first recreation is used for rearranging described a plurality of symbols of having arranged in first viewing area of display in mode at random, described second recreation is used near the label information of demonstration and the corresponding setting of each symbol each symbol, arranges according to this label information of corresponding setting with each symbol and predetermined labels and rearrange the described a plurality of symbols that rearranged in described first plays.
15. the method for operating of Coin-freed video game machine according to claim 9, wherein, described controller is used for: so that when the mode that each symbol moves in turn shows, rearrange the described a plurality of symbols that rearranged according to described regulation rule in described first recreation on described display.
16. the method for operating of Coin-freed video game machine according to claim 9, wherein said controller is used for: in described second recreation, to the distribution back scenery randomly of each symbol of having rearranged in described first recreation, make described each symbol be shown as by the mode of pursuing the look demonstration according to each background colour and rearrange, and when comprising the prize-winning combination relevant in the combination of the symbol that rearranges, provide described regulation award with award.
Applications Claiming Priority (3)
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US83837806P | 2006-08-18 | 2006-08-18 | |
US60/838,378 | 2006-08-18 | ||
US11/598,627 | 2006-11-14 |
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CN101149856A true CN101149856A (en) | 2008-03-26 |
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CNA2007101416029A Pending CN101149856A (en) | 2006-08-18 | 2007-08-17 | Slot machine and playing method thereof |
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ZA (1) | ZA200706907B (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9792770B2 (en) | 2012-01-18 | 2017-10-17 | Bally Gaming, Inc. | Play for fun network gaming system and method |
US9916727B2 (en) | 2013-09-18 | 2018-03-13 | Konami Gaming Incorporated | Gaming machine, method of controlling gaming machine, and computer-readable recording medium |
-
2007
- 2007-08-17 ZA ZA200706907A patent/ZA200706907B/en unknown
- 2007-08-17 CN CNA2007101416029A patent/CN101149856A/en active Pending
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9792770B2 (en) | 2012-01-18 | 2017-10-17 | Bally Gaming, Inc. | Play for fun network gaming system and method |
US10403091B2 (en) | 2012-01-18 | 2019-09-03 | Bally Gaming, Inc. | Play for fun network gaming system and method |
US9916727B2 (en) | 2013-09-18 | 2018-03-13 | Konami Gaming Incorporated | Gaming machine, method of controlling gaming machine, and computer-readable recording medium |
US20180151021A1 (en) | 2013-09-18 | 2018-05-31 | Konami Gaming, Inc. | Gaming machine, method of controlling gaming machine, and computer-readable recording medium |
US10255760B2 (en) | 2013-09-18 | 2019-04-09 | Konami Gaming, Inc. | Gaming machine, method of controlling gaming machine, and computer-readable recording medium |
Also Published As
Publication number | Publication date |
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ZA200706907B (en) | 2008-08-27 |
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