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CN101079884B - A method, system and device for client login to service server - Google Patents

A method, system and device for client login to service server Download PDF

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Publication number
CN101079884B
CN101079884B CN2007100736852A CN200710073685A CN101079884B CN 101079884 B CN101079884 B CN 101079884B CN 2007100736852 A CN2007100736852 A CN 2007100736852A CN 200710073685 A CN200710073685 A CN 200710073685A CN 101079884 B CN101079884 B CN 101079884B
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service server
server
client
service
address
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CN101079884A (en
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张湘念
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Abstract

This invention provides a method, a system and equipment for landing service servers by customer ends, in which, the method includes: A, a customer end sends a landing request to a landing server, B, the server analyzes and operation parameters calculated and reported by a service server to appoint the IP address of the service server and send it to the customer end, C, the customer end lands an appointed service server according to the IP address fed back by the landing server. In this invention, customer ends land service servers with the optimum operation according to the selection of a landing server and large amount of customer ends are led onto multiple service servers separately in a time period so balance load is realized.

Description

A kind of method of client login to service server, system and equipment
Technical field
The present invention relates to the communications field, more particularly, relate to a kind of method, system and equipment of client login to service server.
Background technology
Client logs on service server at present, finishes by game server.
Existing most of logon server has the function of selecting the different business server according to different network type, its specific implementation is: when the user sends when landing request to game server by client, the latter judges its network type (as telecommunications, Netcom, Tie Tong, education network etc.) according to the former IP address, thereby select the identical service server of network type, the user is experienced preferably.For example, telecommunication user will be logined the service server that is deployed in telecommunications room.
But prior art is too single on the condition of selecting service server, easily a large number of users is directed to same service server in a period of time, rather than be distributed to many service servers, so just, make load seriously unbalanced, if the load pressure of separate unit service server is excessive, just break down probably, a large amount of clients go offline, and the network service is unstable.
Therefore need a kind of method of new client login to service server, make the service server load balancing in the network, and then improve the stability of network service.
Summary of the invention
The object of the present invention is to provide a kind of system of client login to service server, it is unbalanced to be intended to solve in the prior art service server load, causes the low problem of network service stability.
The present invention also aims to provide a kind of equipment of client login to service server, i.e. game server is to solve the above-mentioned problems in the prior art better.
The present invention also aims to provide a kind of equipment of client login to service server, i.e. service server is to solve the above-mentioned problems in the prior art better.
The present invention also aims to provide a kind of method of client login to service server, to solve the above-mentioned problems in the prior art better.
In order to realize goal of the invention, the system of described client login to service server, comprise client, game server and service server, described game server comprises that an IP address with service server is sent to the IP allocation units of client, described service server comprises a statistic unit, and described game server also comprises a state analysis unit;
Described statistic unit is added up the operational factor of service server, and reports game server;
Described state analysis unit links to each other with the IP allocation units, be used for determining the current state value of each service server, and be the IP address that described IP allocation units are specified a plurality of service servers according to the ordering of each service server state value according to the operational factor of service server.
Preferably, the operational factor of the described statistic unit service server adding up and report comprises: the network type of described service server, present load amount and load threshold.
Preferably, the described statistic unit operational factor of statistics and reporting service server regularly or in real time.
Preferably, described state analysis unit is the IP address of the highest a plurality of service servers of described IP allocation units designated state value.
In order to realize goal of the invention better, described game server links to each other with service server with client, comprise that an IP address with service server is sent to the IP allocation units of client, described game server also comprises a state analysis unit that links to each other with the IP allocation units, be used for determining the current state value of each service server, and be the IP address that described IP allocation units are specified a plurality of service servers according to the ordering of each service server state value according to the operational factor of service server.
Preferably, described state analysis unit is the IP address of the highest a plurality of service servers of described IP allocation units designated state value.
In order to realize goal of the invention better, described client may further comprise the steps based on the method for system's login to service server as previously mentioned:
A. client sends the request of landing to game server;
B. game server is analyzed service server statistics and the operational factor that reports, specifies the IP address of a plurality of service servers and is sent to client;
C. in a plurality of service servers of described appointment is attempted landing in a plurality of IP address of returning according to game server of client.
Preferably, the operational factor among the described step B comprises: the network type of described service server, present load amount and load threshold.
Preferably, the operational factor among the described step B by service server regularly or add up and report game server in real time.
Preferably, described step B further comprises:
B1. game server is determined the state value of each service server according to the operational factor of service server;
B2. game server is specified the IP address of a plurality of service servers according to the ordering of each service server state value, and is sent to client.
Among the present invention, each client all attempts landing in a plurality of service servers of operation conditions the best at that time one according to the selection of game server, so that in a period of time a large amount of clients are directed to respectively on many service servers, thereby the realization load balancing improves the stability of network service.And when client can't set up with sort in during the linking of first service server, can reattempt by ordering and be linked to next service server, need not to send to game server once more to land request, distribute the IP address of another service server again by game server.Therefore do not have delay on the time, and can save the communication resource.
Description of drawings
Fig. 1 is the entire system Organization Chart of client login to service server among the present invention;
Fig. 2 is the entire system Organization Chart of client login to service server in one embodiment of the present of invention;
Fig. 3 is the internal system structure chart of client login to service server among the present invention;
Fig. 4 is the method flow diagram of client login to service server among the present invention;
Fig. 5 is the method flow diagram of the professional game server of client in one embodiment of the present of invention;
Fig. 6 is the method flow diagram of client login to service server in the another embodiment of the present invention.
Embodiment
In order to make purpose of the present invention, technical scheme and advantage clearer,, the present invention is further elaborated below in conjunction with drawings and Examples.Should be appreciated that specific embodiment described herein only in order to explanation the present invention, and be not used in qualification the present invention.
The present invention adds up the operational factor of service server, and report game server, when game server receive that client sends land request after, then the operational factor (for example network type, present load amount, load threshold etc.) of current statistics is analyzed, therefrom select the service server of operation conditions the best, and return its IP address and give client, client is according to this IP address login to service server then.Like this, each client is all landed the service server of situation the best at that time according to the selection of game server, just in a period of time a large amount of clients all have been directed to respectively on many service servers, thereby have realized load balancing, improved the stability of network service.
Fig. 1 shows the entire system framework of client login to service server among the present invention, and this system comprises client 100, game server 200, management server 300 and service server 400.
Should be noted that the annexation between each equipment is the needs of explaining its information interaction and control procedure for clear in all diagrams of the present invention, therefore should be considered as annexation in logic, and should not only limit to physical connection.
Client 100 can be a plurality of among the present invention; first client as shown in Figure 1, second client ... the N client; it can be various terminal equipments; personal computer (Personal Computer for example; PC), personal digital assistant (Personal Digital Assistant; PDA), (Mobile Phone, MP) etc., so protection scope of the present invention should not be defined as the client of certain particular type to mobile phone.
Above client 100 links to each other with a plurality of game servers 200 respectively, first game server as shown in Figure 1, second game server ... the N game server, game server 200 among the present invention is mainly used in the operational factor that storage service server 400 reports, and specify the IP address of the service server 400 of current operation conditions the best according to its operational factor, land for client 100.In one embodiment of the invention, as shown in Figure 2, game server 200 can be divided into telecommunications game server, Netcom's game server, education network game server etc. according to network type.
Management server 300 connects game servers 200 and service servers 400, and its function can realize in game server 200 and service server 400, also can individualism.
Service server 400 provides information service steady in a long-term for client 100, in network system of the present invention the service server 400 of every kind of network type generally all have a plurality of, i.e. first service server, second service server ... the N service server.In one embodiment, system architecture as shown in Figure 2, telecommunications, Netcom and education network all exist a plurality of service servers 400 to land for client 100 and commence business.
Fig. 3 shows the internal system structure of client 100 login to service server 400 among the present invention, this structure is corresponding with system configuration illustrated in figures 1 and 2, only the realization aspect, inside of slave unit is showed, so it is a system structure model the simplest.
Comprise statistic unit 401, debarkation authentication unit 402 in each service server 400, wherein:
(1) statistic unit 401 is used for the current operational factor of statistical service server 400 self, this operational factor comprises network type, present load amount, load threshold etc., and these operational factors are reported management server 300, and then send to game server 200.
In an exemplary scenario of the present invention, network type comprises multiple, for example telecommunications, Netcom, education network, Tie Tong or the like, and each service server 400 self networks type is determined; The present load amount then constantly all may be different at each, need detect in real time; Load threshold then is to be provided with in service server 400 in advance, typically can be arranged in the debarkation authentication unit 402.
(2) debarkation authentication unit 402 is used for the client 100 that requires to land is authenticated, and then allows it to land and enjoy miscellaneous service if meet the condition of landing.
Comprise state analysis unit 201, IP allocation units 202 in each game server 200, wherein:
(1) state analysis unit 201 is used to receive the operational factor that service server 400 is added up and reported, and it is analyzed, and to determine the service server 400 of current running status the best, its concrete analysis process can have multiple scheme.
In an exemplary scenario, its analytic process is: according to the operational factor (as network type, present load amount, load threshold etc.) that service server 400 reports, calculate the current state value of each service server 400; Current state value with each service server 400 sorts then, the IP address of several service servers 400 that the selection mode value is the highest, and send into IP allocation units 202 and distribute.
(2) IP allocation units 202 are used for the IP address of the service server 400 of accepting state analytic unit 201 appointments, and concrete each client 100 that is distributed to.
Fig. 4 shows the method flow of client login to service server among the present invention, and this method flow is based on system configuration shown in Figure 3, and detailed process is as follows:
Carry out institute of the present invention in steps before, in service server 400, its operational factor is provided with, for example set its load threshold, thereby the quantity of the client 100 on it is landed in control.
In step S401, client 100 sends the request of landing to game server 200.
In first exemplary scenario of above-mentioned steps, client 100 sends a request data package to game server 200, comprises a request message in this request data package, and these client 100 self networks types.
In second exemplary scenario of above-mentioned steps, client 100 only sends a request message to game server 200, to the network type of this client 100, can be detected according to the Network Transmission path of this request message by game server 200 and judge.
In step S402, game server 200 receives that client 100 sends land request after, then determine the service server 400 of current state the best, and return its IP address and give client 100 according to the operational factor of each service server 400.In the present invention, operational factor comprises network type, present load amount, load threshold etc., can obtain the operational factor of each service server 400 in several ways, also can be in several ways according to the IP address of operational factor specified services server 400.
Obtain in first exemplary scenario of operational factor in above-mentioned steps, service server 400 utilize statistic unit 401 regularly (for example 2 minutes) with the self-operating reporting parameters to game server 200, the mode that this timing reports has some drawbacks aspect the real-time accuracy, but service server 400 does not need to detect all the time, has therefore alleviated network operation burden.
Obtain in second exemplary scenario of operational factor in above-mentioned steps, service server 400 utilizes statistic unit 401 to give game server 200 with the self-operating reporting parameters in real time, this mode is owing to be real-time, therefore the accuracy of data is very high, relatively is applicable to the king-sized situation of network login flow.
Obtain in the 3rd exemplary scenario of operational factor in above-mentioned steps, service server 400 is based on the request of game server 200 and feeds back its current operational factor, promptly after service server 400 is received the request that game server 200 asks for its operational factor, then utilize statistic unit 401 to detect and add up current operational factor and feedback, this mode specific aim is more intense.
Obtain in the 4th exemplary scenario of operational factor in above-mentioned steps, service server 400 at first is reported to management server 300 with the operational factor of statistics, sends it to game server 200 when game server 200 request msgs again.
In an exemplary scenario of the IP address of above-mentioned steps specified services server 400, detailed process comprises: (1) game server 200 is according to the operational factor of service server 400, utilize state analysis unit 201 to calculate the state value of each service server 400, for example can utilize certain operation rule to calculate a state value with in parameter integration to computing formula such as network type, present load amount, load threshold; (2) game server 200 further utilizes the 201 pairs of state values in state analysis unit to sort, and is the IP address that IP allocation units 202 are specified one or more service servers 400 according to the height of state value.
In another exemplary scenario of the IP address of above-mentioned steps specified services server 400, detailed process comprises: (1) game server 200 is according to the operational factor of service server 400, at first judges whether to exist the consistent and present load amount of network type and client 100 to be lower than the service server 400 of load threshold; (2) if exist, then therefrom select the service server 400 of present load amount minimum and return its IP,, then from the service server 400 of different network types, select if do not exist.
In step S403, client 100 then logs in this service server 400 after receiving the IP address of the service server 400 that game server 200 sends.Its detailed process comprises: (1) client 100 is received the IP address of the service server 400 that game server 200 sends, and then sends one to it and lands request; (2) service server 400 receives that this client 100 sends land request after, then utilize its debarkation authentication unit 402 that it is carried out authentication, if eligiblely then allow it to land and commence business.
In an exemplary scenario of above-mentioned steps, if the IP address of the service server 400 that game server 200 sends among the abovementioned steps S402 has only one, then client 100 directly sends to this service server 400 and lands request, and carries out debarkation authentication.
In another exemplary scenario of above-mentioned steps, a plurality of if the IP address of the service server 400 that game server 200 sends among the abovementioned steps S402 has, then can choose one of them wantonly and land.Certainly, the present invention also can take other modes to select.
Fig. 5 shows the method flow of client login to service server in one embodiment of the present of invention, and this method flow is based on Fig. 2 and system configuration shown in Figure 3, and detailed process is as follows:
In step S501, client 100 sends the request of landing to game server 200.In the example as Fig. 2, the network type of supposing client 100 is a telecommunications, and current optional game server 200 comprises telecommunications game server, Netcom's game server and education network game server, and this client 100 sends the request of landing to the three simultaneously.
In step S502, game server 200 receives that client 100 sends land request after, at first learn the network type of this client 100, obtain the operational factor of current all service servers 400 simultaneously.In the present embodiment, game server 200 obtains operational factor, can be by the mode of service server 400 real-time report.In the example of Fig. 2, the game server 200 of variety of network types obtains the operational factor of its corresponding service server 400 respectively, comprises network type, present load amount, load threshold etc.
In step S503, game server 200 calculates the current state value of each service server 400 according to the operational factor of obtaining.In the present embodiment, the computing formula of the state value of certain service server 400 is P=A*B*C, wherein: A is the network type degree of agreement of client 100 and this service server 400, and this degree of agreement can define as the case may be, and for example both are in full accord can be decided to be 10 with A; B is the present load amount of this service server 400, for example has 50 clients 100 to land on it as if current, then B=50; C is the difference between load threshold and the present load amount, is set to 70 as if load threshold, then C=70-50=20.Can calculate this state value thus is P=10*50*20=10000.Certainly, the formula of above computing mode value is one of them example only, the invention is not restricted to this, can be determined on a case-by-case basis.
In the example of Fig. 2, if the service server 400 of each network type all comprises 5, the telecommunications game server calculates 5 state values to the operational factor of all telecommunication service servers so, and Netcom's game server and education network game server also obtain 5 state values respectively.
In step S504, the state value of all service servers 400 is sorted, and the IP address of the highest service server 400 of selection mode value, return to client 100.In the present embodiment, 15 state values that calculate are sorted, select numerical value the maximum, for example last selection is 5 route servers in the telecommunication service server.
In step S505, client 100 logs in the route server of telecommunication service server according to the IP address of being returned.Like this, client 100 can the fastest speed be landed, and same mode is also taked in landing of other clients, and in a period of time, all clients all log in the service server 400 of running status the best at that time, have effectively realized load balancing.
In addition, the present invention also provides a new function on the basis of foregoing, utilize 200 pairs of clients of game server 100 to carry out the gray scale orientation, so-called gray scale orientation is meant: can in each client 100 the gray scale orientation parameter be set in advance, specify its service server that will land 400, when initiating to land request, can directly it be directed in this service server 400.The present invention's application that this mode and Fig. 3 and the described method of Fig. 4 can be combined.
Fig. 6 shows that client is with the method flow of the mode login to service server of gray scale orientation in one embodiment of the present of invention, and detailed process is as follows:
Institute in steps before, client 100 carried out gray scale is directed to be provided with, in a typical case, can set the directed identifier of a gray scale, indicate this client 100 to want the directed service server 400 that land.
In step S601, client 100 sends the request of landing to game server 200, and the step S401 among detailed process and Fig. 4, the step S501 among Fig. 5 are consistent, repeat no more herein.
In step S602, game server 200 receives the request of landing that this client 100 sends, and inquires promptly whether it has the directed setting of gray scale: if then change step S603; If not, then change step S604.
In step S603, game server 200 is provided with the IP address of selecting specific service server 400 according to the gray scale orientation, and feeds back to client 100.
In step S604, the service server 400 of game server 200 selection mode the bests, and return its IP address to client 100.The specific implementation process of this step is consistent with the step S402 among Fig. 4, repeats no more herein.
In step S605, client 100 logs in the service server 400 according to the IP address of being returned.
Should be noted that typical application of the present invention but be not limited to the scene of client 100 login to service server 400, in other similar network environments, also can use method set forth in the present invention.
The above only is preferred embodiment of the present invention, not in order to restriction the present invention, all any modifications of being done within the spirit and principles in the present invention, is equal to and replaces and improvement etc., all should be included within protection scope of the present invention.

Claims (10)

1. the system of a client login to service server, comprise client, game server and service server, described game server comprises that an IP address with service server is sent to the IP allocation units of client, it is characterized in that, described service server comprises a statistic unit, and described game server also comprises a state analysis unit;
Described statistic unit is added up the operational factor of service server, and reports game server;
Described state analysis unit links to each other with the IP allocation units, be used for determining the current state value of each service server, and be the IP address that described IP allocation units are specified a plurality of service servers according to the ordering of each service server state value according to the operational factor of service server.
2. the system of client login to service server according to claim 1, it is characterized in that the operational factor of the service server that described statistic unit is added up and reported comprises: the network type of described service server, present load amount and load threshold.
3. the system of client login to service server according to claim 1 and 2 is characterized in that, the also operational factor of reporting service server regularly or is in real time added up in described statistic unit.
4. the system of client login to service server according to claim 1 and 2 is characterized in that, described state analysis unit is the IP address of the highest a plurality of service servers of described IP allocation units designated state value.
5. game server in the described system of claim 1, it links to each other with service server with client, comprise that an IP address with service server is sent to the IP allocation units of client, it is characterized in that, described game server also comprises a state analysis unit that links to each other with the IP allocation units, be used for determining the current state value of each service server, and be the IP address that described IP allocation units are specified a plurality of service servers according to the ordering of each service server state value according to the operational factor of service server.
6. game server according to claim 5 is characterized in that, described state analysis unit is the IP address of the highest a plurality of service servers of described IP allocation units designated state value.
7. a client is characterized in that based on the method for the described system of claim 1 login to service server, said method comprising the steps of:
A. client sends the request of landing to game server;
B. game server is analyzed service server statistics and the operational factor that reports, specifies the IP address of a plurality of service servers and is sent to client;
C. in a plurality of service servers of described appointment is attempted landing in a plurality of IP address of returning according to game server of client.
8. the method for client login to service server according to claim 7 is characterized in that, the operational factor among the described step B comprises: the network type of described service server, present load amount and load threshold.
9. the method for client login to service server according to claim 7 is characterized in that, the operational factor among the described step B is by the service server timing or add up and report game server in real time.
10. according to the method for the described client login to service server of arbitrary claim in the claim 7 to 9, it is characterized in that described step B further comprises:
B1. game server is determined the state value of each service server according to the operational factor of service server;
B2. game server is specified the IP address of a plurality of service servers according to the ordering of each service server state value, and is sent to client.
CN2007100736852A 2007-03-27 2007-03-27 A method, system and device for client login to service server Active CN101079884B (en)

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CN106302835B (en) * 2015-05-12 2021-04-27 腾讯科技(深圳)有限公司 Service connection method, analysis server, client and system
CN105871985A (en) * 2015-12-10 2016-08-17 乐视网信息技术(北京)股份有限公司 Data access request processing method and apparatus, server, client and system
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