CN106984044B - Method and equipment for starting preset process - Google Patents
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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Abstract
The embodiment of the invention provides a method for starting a preset process. The method for starting the preset process comprises the following steps: setting a role model of a role selected by an application program user and a prop model of the role in a starting scene model set for the role in a preset process of the application program; displaying a starting scene model provided with the role model and the prop model; and starting a preset flow in the application program under the condition that the prop model in the starting scene model is triggered. In addition, the embodiment of the invention also provides equipment for starting the preset flow and a computer readable storage medium.
Description
Technical Field
The embodiment of the invention relates to the field of network communication, in particular to a method, equipment and a computer-readable storage medium for starting a preset process.
Background
This section is intended to provide a background or context to the embodiments of the invention that are recited in the claims. The description herein is not admitted to be prior art by inclusion in this section.
Intelligent electronic devices such as desktop computers, notebook computers, smart mobile phones, and tablet computers have become indispensable tools in daily lives of many people. The application programs of various different types installed or operated in the intelligent electronic equipment are greatly convenient for the work and entertainment life of people.
At present, in some applications such as games, a phenomenon has appeared that a user can participate in a subsequent process with a corresponding character, for example, after the user opens an application of a game and actively selects a character that the user wants to play in the game, the user starts a process of the game by clicking a "start/enter" button, and the user starts to participate in the game with the selected character.
Disclosure of Invention
However, under the condition that different users select different roles or the same user sequentially selects different roles, the buttons for starting the preset flow displayed by the application program for the users are the same; for example, although the characters selected by two users in the same game are different, the buttons for starting the game flow (e.g., the buttons for "start game" or "enter game" in fig. 1 or fig. 2 or fig. 3 or fig. 4) presented for the two users are the same; for another example, although the characters selected by two users in the same game are different, the buttons shown for the two users to start the game continuation flow (e.g., buttons documented as "continue game" or "enter game") are the same.
Therefore, in the prior art, the application program shows the same button for users who select different roles, so that the starting mode of the preset flow is single, and the personalized setting provided by the application program for the users is deficient, thereby being not beneficial to improving the viscosity of the application program; this is a very annoying process.
Therefore, an improved technical scheme for starting the preset process is needed to enrich the way of starting the preset process, so that the application program is improved to a certain extent in the aspect of providing personalized settings for the user, thereby being beneficial to improving the viscosity of the application program.
In this context, embodiments of the present invention are intended to provide a method, an apparatus, and a computer-readable storage medium for starting a preset flow.
In a first aspect of the embodiments of the present invention, a method for starting a preset process is provided, which mainly includes: setting a role model of a role selected by an application program user and a prop model of the role in a starting scene model set for the role in a preset process of the application program; displaying a starting scene model provided with the role model and the prop model; and starting a preset flow in the application program under the condition that the prop model in the starting scene model is triggered.
In one embodiment of the present invention, the character model includes: a role model based on 3D modeling; the prop model comprises: a prop model based on 3D modeling; and the starting scene model includes: a starting scene model based on 3D modeling.
In another embodiment of the present invention, the preset process in the application program includes: start/enter game flow and/or continue game flow in a game application.
In yet another embodiment of the present invention, the step of setting the character model of the character selected by the application user and the prop model of the character in the starting scene model set for the character in the preset process of the application includes: and determining the setting position of the prop model in the starting scene model according to the position of the prop model relative to the character model, the display area of the prop model and the position of the camera.
In still another embodiment of the present invention, the displaying a starting scene model provided with the character model and the prop model includes: and displaying a starting scene model provided with the role model, the prop model and prompt information for triggering the prop model to start the preset process.
In yet another embodiment of the present invention, the prop model includes: a prop model that is allowed to be selected and/or allowed to be dragged; and the step of detecting that a prop model in the starting scene model is triggered comprises: and detecting that a prop model in the starting scene model is selected and/or dragged.
In another embodiment of the present invention, the step of starting a preset process in the application program when detecting that a prop model in the starting scene model is triggered includes: under the condition that a prop model in the starting scene model is triggered, playing animation according to the current position and the target position of the prop model and the instant calculation processing of the motion trail from the current position to the target position, so that the character model wears the prop model; and starting a preset flow in the application program.
In another embodiment of the present invention, the step of starting a preset process in the application program when detecting that a prop model in the starting scene model is triggered includes: when detecting that a prop model in the starting scene model is triggered, playing animation according to a preset video frame aiming at the role model, the prop model and the starting scene model, so that the role model wears the prop model; and starting a preset flow in the application program.
In a further embodiment of the present invention, after the character model is made to wear the prop model, and before the preset process in the application program is started, the method further includes: performing real-time calculation processing according to real-time calculation parameters preset for the role model and the prop model to obtain a result playing animation, so that the role model and the prop model can dance in the starting scene model; or playing animation according to the video frames aiming at the role model, the prop model and the starting scene model in advance, so that the role model and the prop model dance in the starting scene model.
In a second aspect of the embodiments of the present invention, there is provided an apparatus for starting a preset flow, including: the setting module is used for setting a role model of a role selected by an application program user and a prop model of the role in a starting scene model set aiming at the role in a preset process of the application program; the display module is used for displaying a starting scene model provided with the role model and the prop model; and the starting module is used for starting a preset flow in the application program under the condition that the prop model in the starting scene model is detected to be triggered.
In a third aspect of the embodiments of the present invention, there is provided an apparatus for starting a preset flow, including: a memory for storing a computer program, and the computer program comprising: an application program; a processor for executing an application program stored in the memory, and when the application program is executed, the following instructions are executed: instructions for setting a role model of a role selected by an application user and a prop model of the role in a starting scene model set for the role of a preset flow of the application; instructions for displaying a starting scene model provided with the character model and the prop model; and instructions for starting a preset flow in the application program when detecting that a prop model in the starting scene model is triggered.
In one embodiment of the present invention, the character model includes: a role model based on 3D modeling; the prop model comprises: a prop model based on 3D modeling; and the starting scene model includes: a starting scene model based on 3D modeling.
In another embodiment of the present invention, the preset process in the application program includes: start/enter game flow and/or continue game flow in a game application.
In yet another embodiment of the present invention, the instructions for setting the character model of the character selected by the application user and the prop model of the character in the starting scene model set for the character in the preset process of the application include: and determining the setting position of the prop model in the starting scene model according to the position of the prop model relative to the character model, the display area of the prop model and the position of the camera.
In still another embodiment of the present invention, the instructions for displaying a starting scene model provided with the character model and the prop model include: and the instruction is used for displaying a starting scene model which is provided with the role model, the prop model and prompt information for triggering the prop model to start the preset process.
In yet another embodiment of the present invention, the prop model includes: a prop model that is allowed to be selected and/or allowed to be dragged; the instructions for starting a preset flow in the application program when detecting that a prop model in the starting scene model is triggered comprise: and the instructions are used for starting a preset flow in the application program under the condition that the prop model in the starting scene model is detected to be selected and/or dragged.
In a further embodiment of the present invention, the instructions for starting a preset flow in the application program when detecting that a prop model in the starting scene model is triggered include: instructions for playing an animation according to an instant calculation processing for a current position, a target position, and a motion trajectory from the current position to the target position of the prop model when it is detected that the prop model in the starting scene model is triggered, so that the character model wears the prop model; and the instruction is used for starting a preset flow in the application program.
In a further embodiment of the present invention, the instructions for starting a preset flow in the application program when detecting that a prop model in the starting scene model is triggered include: an instruction for playing animation according to a preset video frame aiming at the role model, the prop model and the starting scene model under the condition that the prop model in the starting scene model is triggered is detected, so that the role model wears the prop model; and the instruction is used for starting a preset flow in the application program.
In a further embodiment of the present invention, the instructions for starting a preset flow in the application program when detecting that a prop model in the starting scenario model is triggered further include:
instructions for playing an animation according to an instant calculation processing result set in advance for the character model and the prop model after the character model is made to wear the prop model and before a preset flow in the application program is started, so that the character model and the prop model are made to dance in the starting scene model; or
And instructions for playing animation according to the video frames aiming at the role model, the prop model and the starting scene model in advance after the role model is made to wear the prop model and before the preset flow in the application program is started, so that the role model and the prop model are made to dance in the starting scene model.
In a fourth aspect of embodiments of the present invention, there is provided a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements the steps of: setting a role model of a role selected by an application program user and a prop model of the role in a starting scene model set for the role in a preset process of the application program; displaying a starting scene model provided with the role model and the prop model; and starting a preset flow in the application program under the condition that the prop model in the starting scene model is triggered.
According to the method for starting the preset process, the device for starting the preset process and the computer-readable storage medium, the role model of the role selected by the user and the prop model of the role are set in the starting scene model of the preset process, so that different users in the application program can select different roles, and the starting scene model corresponding to the preset process shown by the user in the application program comprises different prop models; by starting the preset flow in the application program under the condition that the prop model in the starting scene model is triggered, the prop model in the starting scene model becomes a starting button of the preset flow, so that the preset flow can be started in different modes for users selecting different roles, namely under the condition that different roles are selected by different users or different roles are selected by the same user successively, the preset flow starting modes shown by the application program for the users can be different; for example, because two users have different selected characters in the same game application, the prop models presented for the two users to start/enter the game process are usually different; for another example, because the roles selected by two users in the same game application are different, the prop models displayed for the two users for starting the continuous game process are usually different; therefore, the method and the device for starting the preset process can enrich the mode of starting the preset process, so that the application program is improved to a certain extent in the aspect of providing personalized settings for the user, and the method and the device are favorable for improving the viscosity of the application program.
Drawings
The above and other objects, features and advantages of exemplary embodiments of the present invention will become readily apparent from the following detailed description read in conjunction with the accompanying drawings. Several embodiments of the invention are illustrated by way of example, and not by way of limitation, in the figures of the accompanying drawings and in which:
FIG. 1 schematically illustrates a schematic diagram of a button in the prior art;
FIG. 2 schematically illustrates a schematic view of yet another button in the prior art;
FIG. 3 schematically illustrates a schematic view of yet another prior art button;
FIG. 4 is a diagram schematically illustrating a specific example of a button for starting a preset flow in the related art;
FIG. 5 schematically illustrates an application scenario in which an embodiment of the present invention may be implemented;
FIG. 6 schematically illustrates a flow diagram of a method for initiating a preset flow, in accordance with an embodiment of the present invention;
FIG. 7 schematically shows a schematic diagram of a method for initiating a preset flow according to an embodiment of the invention;
FIG. 8 schematically shows a schematic diagram of a method for initiating a preset flow according to a further embodiment of the invention;
FIG. 9 schematically illustrates a schematic diagram of a method for initiating a preset flow according to yet another embodiment of the invention;
fig. 10 schematically shows a schematic diagram of a method for initiating a preset flow according to another embodiment of the invention;
fig. 11 is a schematic structural diagram illustrating an apparatus for initiating a preset flow according to an embodiment of the present invention;
FIG. 12 schematically shows a block diagram of a computer according to an embodiment of the invention;
FIG. 13 schematically shows a schematic diagram of a computer-readable storage medium according to an embodiment of the invention.
In the drawings, the same or corresponding reference numerals indicate the same or corresponding parts.
Detailed Description
The principles and spirit of the present invention will be described with reference to a number of exemplary embodiments. It is understood that these embodiments are given solely for the purpose of enabling those skilled in the art to better understand and to practice the invention, and are not intended to limit the scope of the invention in any way. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
As will be appreciated by one skilled in the art, embodiments of the present invention may be embodied as an apparatus, method or computer program product. Accordingly, the present disclosure may be embodied in the form of: entirely hardware, entirely software (including firmware, resident software, micro-code, etc.), or a combination of hardware and software.
According to an embodiment of the invention, a method, a device and a computer-readable storage medium for starting a preset process are provided.
In this context, it should be understood that the term application program according to embodiments of the present invention refers to a computer program for performing one or more specific tasks, and the application program may be embodied in the form of an APP/client installed in an intelligent electronic device or an executable file that can be run in the intelligent electronic device or a piece of executable program code that can be run in the intelligent electronic device. The term preset process according to the embodiments of the present invention refers to a process in an application, for example, after a user starts the preset process with a certain character (for example, starts a game process), the character is in a corresponding scene designed for the character by the preset process, and the character can perform a corresponding operation in the corresponding scene. The term character according to the embodiment of the present invention generally refers to a preset character in an application, for example, a character image or an animal image. The term prop in relation to embodiments of the present invention generally refers to an implement carried by a character, such as a wear item, for example, a weapon or armour. Moreover, any number of elements in the drawings are by way of example and not by way of limitation, and any nomenclature is used solely for differentiation and not by way of limitation. The principles and spirit of the present invention are explained in detail below with reference to several representative embodiments of the invention.
Summary of The Invention
The inventor finds that, under the condition that different users select different roles or the same user successively selects different roles, because the buttons for starting the preset flow, which are displayed by the application program for the users, are the same, for example, the buttons are all buttons for continuing the game or entering the game, the opening mode of the preset flow is single when the application program displays the same buttons for the users who select different roles.
Aiming at the technical problem that the application program in the prior art is deficient in the aspect of personalized setting provided for a user, the embodiment of the invention provides a method and equipment for starting a preset process, wherein a role model of a role selected by the user and a prop model of the role are set in a starting scene model of the preset process, so that different prop models are contained in the starting scene model corresponding to the preset process shown by the application program for the user when different roles are selected by different users in the application program; by starting the preset flow in the application program under the condition that the prop model in the starting scene model is triggered, the prop model in the starting scene model can be equivalent to a starting button of the preset flow, so that the modes for starting the preset flow can be different for users selecting different roles, namely under the condition that different roles are selected by different users or different roles are selected by the same user successively, the modes for starting the preset flow, which are shown by the application program for the users, can be different; for example, because two users have different roles selected in the same game application, the prop models for starting/entering the game process presented by the two users in the embodiment of the present invention are usually different; for another example, because the roles selected by the two users in the same game application are different, the prop models displayed by the two users for starting the continuous game process are usually different; therefore, the implementation mode of starting the preset process is enriched, so that the application program is improved to a certain extent in the aspect of providing personalized setting for the user, and the improvement of the viscosity of the application program is facilitated.
Having described the general principles of the invention, various non-limiting embodiments of the invention are described in detail below.
Application scene overview
Referring first to FIG. 5, an application scenario in which embodiments of the present invention may be implemented is schematically illustrated.
In fig. 5, the terminal device 1, the terminal device 2, … …, and the terminal device n are all intelligent electronic devices with network access capability, and may be, for example, intelligent electronic devices such as desktop computers, notebook computers, smart mobile phones, or tablet computers. In a specific example, each of the terminal device 1, the terminal device 2, … …, and the terminal device n is provided with a predetermined application program obtained from a corresponding server (e.g., a server corresponding to a game application program) in the network, and the predetermined application program may be a game application program or an office application program; the application program can be installed in the terminal equipment of the user, and after the application program is successfully installed, the application program is operated in the terminal equipment of the user by clicking the icon of the application program; the application may not perform the installation operation but can be run in the user's terminal device when executed. The application program can provide a plurality of roles which can be selected by the user, such as character images or animal images which can be selected by the user; after the application program runs in the terminal device of the user and the user selects the role that the user wants to act on, the application program can enable the user to enter the preset flow in the application program in the selected role.
However, those skilled in the art will fully appreciate that the applicable scenarios for embodiments of the present invention are not limited in any way by this framework.
Exemplary method
A method for starting the preset flow according to an exemplary embodiment of the present invention is described below with reference to fig. 6 to 10 in conjunction with the application scenario illustrated in fig. 5. It should be noted that the above application scenarios are merely illustrated for the convenience of understanding the spirit and principles of the present invention, and the embodiments of the present invention are not limited in this respect. Rather, embodiments of the present invention may be applied to any scenario where applicable.
Referring to fig. 6, a flow chart of a method for starting a preset flow according to an embodiment of the present invention is schematically shown, the method is generally executed in a terminal device, and in particular, the method may be executed in different types of intelligent electronic devices such as a desktop computer, a notebook computer, an intelligent mobile phone or a tablet computer; and the method may comprise the steps of:
s600, setting the role model of the role selected by the application program user and the prop model of the role in a starting scene model set for the role in a preset process of the application program.
By way of example, an application in an embodiment of the present invention generally refers to an application that can provide a plurality of selectable roles for an application user and enable the application user to participate in a corresponding flow in the application in the role selected by the application user. The application program in the embodiment of the present invention is generally a computer program installed in a terminal device of a user; for example, the application may be an application of a game installed in the terminal device of the user; for another example, the application may be an office application installed in the terminal device of the user; it should be particularly noted that the application program in the embodiment of the present invention may be represented not only in the form of APP, but also in the form of a conventional client, for example, the application program may be a game APP (which may be referred to as a hand game) capable of being installed in a smart mobile phone or a tablet computer, and for example, the application program may be a game client (which may be referred to as an end game) capable of being installed in a desktop computer or a notebook computer. The embodiment of the invention does not limit the concrete expression form of the application program.
As an example, the application user in the embodiment of the present invention may be a user who has successfully performed a registration operation in the application; the user may also be a user who successfully logs in the application program with the user account of another application program, for example, after the user successfully performs a login operation in the application program using the account of the instant messaging tool, the user is the application program user.
As an example, each role in the application program according to the embodiment of the present invention corresponds to a role model that is preset, and each role model is generally a role model based on 3D modeling; in the case that the character model is located in the starting scene model, the attribute of the character model may be that the character model is not allowed to be selected and dragged, that is, the character model located in the starting scene model according to the embodiment of the present invention is generally not able to be selected and dragged. Of course, embodiments of the present invention do not exclude the possibility that the attributes of the character model located in the starting scene model are allowed to be selected and/or dragged.
As an example, each role in the application program according to the embodiment of the present invention corresponds to at least one preset prop model, and prop models corresponding to different roles are usually different. Each prop model is typically a 3D modeling based prop model. In the case that the prop model is located in the starting scene model, the attribute of the prop model may be allowed to be selected and/or allowed to be dragged; in general, the prop model in the starting scene model according to the embodiment of the present invention can be selected and dragged.
As an example, the starting scene model in the embodiment of the present invention generally refers to a scene model set for starting a preset flow in an application; as a specific example, for a game application, the starting scene model in the embodiment of the present invention may be a scene model for starting a game, a scene model for entering a game, a scene model for continuing a game, or the like, and at this time, the preset process in the starting application may be a process for starting a game in the game application, a process for entering a game in the game application, or a process for continuing a game in the game application, or the like; as another specific example, for an office application, the starting scene model in the embodiment of the present invention may be a scene model for starting office work, a scene model for entering office work, a scene model for continuing office work, or the like, and at this time, the preset process in the starting application may be a corresponding process for starting office work in the office application, or a corresponding process for starting entering office work in the office application, or a corresponding process for continuing office work in the office application, or the like.
As an example, the starting scene model in the embodiment of the present invention is generally a starting scene model based on 3D modeling, and the attribute of the starting scene model is generally not allowed to be selected and not allowed to be dragged, that is, the starting scene model in the embodiment of the present invention is generally not able to be selected and not able to be dragged. Of course, embodiments of the present invention do not exclude the possibility that the attribute of the starting scene model is allowed to be selected and/or dragged. In addition, the embodiment of the present invention will generally set the same starting scene model for different roles, however, it is fully feasible to set different starting scene models for different roles.
As an example, after an application user selects a corresponding role, and even selects a prop owned by the role, the embodiment of the present invention may determine a setting position of a role model in a starting scene model according to positions of a camera (which may also be referred to as a game camera) and the starting scene model, then determine a setting position of the prop model in the starting scene model according to a position of the prop model relative to the role model, a display area of the prop model, and the position of the camera, and then set the role model and the prop model of the role selected by the application user in the starting scene model of a preset flow of the application according to the setting position.
As an example, the display area of the prop model in the embodiment of the present invention may be specifically all areas of the prop model, or may be specifically a partial area of the prop model. As a specific example, in a case that the prop model of the character model is a prop model with a longer size (e.g., a long sword or a long knife), the display area of the prop model may be a distinctive partial area of the prop model, instead of all areas of the prop model, for example, for a long sword or a long knife, the display area of the prop model may be a handle portion of the long sword or a handle portion of the long knife; and in the case that the prop model of the character model is a prop model with a smaller size (for example, a dart or a dagger), the display area of the prop model may be all the areas of the prop model.
A specific example of setting a role model of a role selected by an application user and a prop model in a starting scene model of a preset process of an application according to the embodiment of the present invention is that, in a case where it is necessary to locate the role model at a central position of the starting scene model, it is necessary to locate the prop model at the front left of the role model, and it is necessary to display a xiphoid region of the prop model, the embodiment of the present invention may set position information of the role model as central position information of the starting scene model; determining the distance between the prop model and the camera according to the displayed sword handle area of the prop model, and setting the position information of the prop model in the starting scene model according to the distance, the position information of the camera and the position of the prop model in the left front of the character model; the position information of the character model and the position information of the prop model are utilized to set the character model and the prop model at corresponding positions in the starting scene model. It should be noted that the distance between the prop model and the camera can control the display area of the prop model, and in the case that the size of the prop model is very small, the effect of properly amplifying the prop model can be achieved by adjusting the distance between the prop model and the camera.
S610, displaying a starting scene model provided with the role model and the prop model.
As an example, a specific example of a starting scene model provided with a character model and a prop model according to the embodiment of the present invention is shown in fig. 7, the character model is located at a center position of the starting scene model, and the prop model is a sword model; the sword model is positioned in the front left of the character model, and the display area of the sword model is a sword handle area.
As an example, the starting scene model may further include a prompt message indicating that the displayed prop model is triggered to start a preset process, for example, the starting scene model shown in fig. 7 and 8 further includes a prompt message "pull out the sheath, start the game". The embodiment of the present invention does not limit the specific content of the prompt message.
S620, under the condition that the prop model in the starting scene model is triggered, starting a preset flow in the application program.
For example, in a case that the property of the prop model includes permission to be selected, the embodiment of the present invention may start a preset flow in the application program, for example, start a game starting flow, or start an entry game flow in the game application program, or start a continuation game flow in the game application program, etc., in a case that it is detected that the prop model is selected (for example, any position of the prop model is clicked or touched by a left mouse button); in the case that the property of the prop model includes that the property is allowed to be dragged, the embodiment of the present invention starts a preset flow in the application program, for example, a starting game flow, an entering game flow in the game application program, or a continuing game flow in the game application program, when detecting that the prop model is dragged (for example, the user positions a mouse cursor at any position of the prop model, holds down a left button of the mouse and moves the mouse, and for example, the user touches any position of the prop model with a finger and drags the prop model).
As an example, in the embodiment of the present invention, when it is detected that a prop model in a starting scene model is triggered, an animation related to the character model and the prop model may be played first to enhance a scene atmosphere created by an application (i.e., enhance a sense of substitution of a user into a corresponding scene), and then a preset flow in the application is started. The embodiment of the present invention can generally play the animation by using an instantaneous algorithm, and of course, the embodiment of the present invention can also play the animation by using a video frame playing method.
The animation played can be an animation that enables the character model to wear the prop model, for example, in fig. 9, after the sword prop model is triggered, the sword prop model flies from the left front position of the character model to the right hand position of the character model, and is held by the right hand of the character model (as shown in fig. 10). In the case of playing the animation by using the instant operation, the embodiment of the present invention may perform the instant operation according to the current position of the prop model (for example, located at the left front position of the character model), the target position of the prop model (for example, at the right hand position of the character model), and the motion trajectory of the prop model from the current position to the target position, so as to form the real-time animation and play the real-time animation, thereby allowing the character model to wear the prop model. In the case of playing an animation in a video frame manner, the embodiment of the present invention is preset with a plurality of video frames, and the plurality of video frames can exhibit, after being played sequentially: the prop model flies from the current position of the starting scene model to the corresponding part of the character model, so that the character model wears the prop model.
The animation played in the above may be an animation that causes the character model to dance with its prop model, for example, after the long sword prop model is triggered and flies up from the left front position of the character model and to the right hand position of the character model, and is held by the right hand of the character model, a section of animation that the character model waves the long sword prop model is played to further enhance the sense of substitution. Under the condition of playing the animation by utilizing the instant calculation processing mode, the embodiment of the invention can respectively set the current position, the target position and the motion track from the current position to the target position aiming at each part of the prop model and the character model in advance, so that the instant calculation processing is carried out on the current position, the target position and the motion track from the current position to the target position of the prop model, the instant calculation processing is carried out on the current position, the target position and the motion track from the current position to the target position of the character model, the real-time animation is formed and played, and the animation effect that the character model and the prop model thereof dance in the starting scene model is formed. In the case of playing animation in a video frame manner, the embodiment of the present invention is preset with a plurality of video frames, and the plurality of video frames can show the following after being played in sequence: the character model dances in the starting scene model together with its prop model.
Exemplary device
Having described the method of the exemplary embodiment of the present invention, the apparatus for starting the preset flow of the exemplary embodiment of the present invention will be described next with reference to fig. 11 and 12.
Referring to fig. 11, a schematic structural diagram of an apparatus for starting a preset process according to an embodiment of the present invention is schematically shown, where the apparatus is generally disposed in a terminal device, and in particular, the apparatus may be disposed in different types of intelligent electronic devices such as a desktop computer, a notebook computer, an intelligent mobile phone, or a tablet computer; and the apparatus may comprise: a setup module 1100, a display module 1110, and an activation module 1120.
The setting module 1100 is mainly configured to set a role model of a role selected by an application user and a prop model of the role in a starting scene model set for the role in a preset process of the application. The specific implementation manner of the setting module 1100 for setting the role model of the role selected by the application user and the prop model of the role in the starting scenario model may be referred to the description of step S600 in the above method embodiment, and a description thereof is not repeated.
The display module 1110 is mainly used for displaying a starting scene model provided with a role model and a prop model. The specific implementation manner of the display module 1110 displaying the starting scene model provided with the role model and the prop model may refer to the description of step S610 in the above method embodiment, and a description thereof is not repeated here.
The starting module 1120 is mainly configured to start a preset process in an application program when detecting that a prop model in a starting scene model is triggered. In a first embodiment, the initiating module may include: a first sub-module and a second sub-module; in a second embodiment, the starting module may further include one of a fourth sub-module and a fifth sub-module when the starting module includes the first sub-module and the second sub-module; in a third embodiment, the initiating module may include: a first sub-module and a third sub-module; in a fourth embodiment, the starting module may further include one of a fourth sub-module and a fifth sub-module in case of including the first sub-module and the third sub-module. The first sub-module is mainly used for playing the animation according to the current position and the target position of the prop model and the instant calculation processing of the motion trail from the current position to the target position under the condition that the prop model in the starting scene model is triggered, so that the character model wears the prop model. The second sub-module is mainly used for starting a preset flow in the application program. And the third sub-module is mainly used for playing animation according to a preset video frame aiming at the role model, the prop model and the starting scene model under the condition that the prop model in the starting scene model is triggered, so that the role model wears the prop model. The fourth sub-module is mainly used for playing the animation according to the real-time calculation processing result preset for the role model and the property model after the role model wears the property model and before the preset process in the application program is started, so that the role model and the property model can dance in the starting scene model. And the fifth sub-module is mainly used for playing animation according to the video frames aiming at the role model, the prop model and the starting scene model in advance after the role model wears the prop model and before the preset process in the application program is started, so that the role model and the prop model dance in the starting scene model. The specific operations performed by the starting module 1120 and the first, second, third, fourth and fifth sub-modules included therein may be referred to the description of step S620 in the above method embodiment, and a description thereof is not repeated here.
Fig. 12 illustrates a block diagram of an exemplary device (e.g., computer system/server 1200) suitable for implementing a method embodiment of the invention. The computer system/server 1200 shown in FIG. 12 is only an example and should not be taken to limit the scope of use and functionality of embodiments of the present invention.
As shown in fig. 12, computer system/server 1200 is in the form of a general purpose computing device. The components of computer system/server 1200 may include, but are not limited to: one or more processors (also can be referred to as processing units) 1201, memory (also can be referred to as system memory) 1202, and a bus 1203 that couples the various system components including the memory 1202 and the processors 1201.
Typically, computer system/server 1200 includes a variety of computer system readable media. Such media may be any available media that is accessible by computer system/server 1200 and includes both volatile and nonvolatile media, removable and non-removable media.
A program/utility 12025 having a set (at least one) of program modules 12024 may be stored, for example, in memory 1202, and such program modules 12024 include, but are not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment. Program modules 12024 generally perform the functions and/or methodologies of the described embodiments of the invention.
The computer system/server 1200 may also communicate with one or more external devices 1204 (e.g., keyboard, pointing device, display, etc.). Such communication may occur via input/output (I/O) interfaces 1205. Also, computer system/server 1200 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network such as the internet) through network adapter 1206. As shown in FIG. 12, the network adapter 1206 communicates with other modules of the computer system/server 1200, such as the processor 1201 and the like, over the bus 1203. It should be appreciated that although not shown in fig. 12, other hardware and/or software modules may be used in conjunction with computer system/server 1200.
The processor 1201 executes various functional applications and data processing, for example, instructions for implementing the steps in the above-described method embodiments, by executing computer programs including application programs stored in the memory 1202; in particular, the processor 1201 may execute an application program stored in the memory 1202, and when the application program is executed, the following instructions are executed: instructions (hereinafter, referred to simply as first instructions) for setting a character model of a character selected by an application user and a prop model of the character in a start scene model set for the character in a preset flow of the application; an instruction (hereinafter, referred to simply as a second instruction) for displaying a start scene model in which the character model and the prop model are set; and instructions for starting a preset flow in the application program (hereinafter referred to as third instructions) when detecting that the prop model in the starting scene model is triggered.
For specific descriptions of the application program, the application user, the role model, the prop model and the starting scene model in the embodiment of the present invention, reference may be made to the description of step S600 in the above method embodiment, and a description thereof is not repeated here.
The first instruction may specifically be an instruction for determining a setting position of the prop model in the starting scene model according to the position of the prop model relative to the character model, the display area of the prop model, and the position of the camera. Specifically, after the application user selects a corresponding role, and even selects a prop owned by the role, the first instruction may determine a setting position of the role model in the starting scene model according to positions of the camera (also referred to as a game camera) and the starting scene model, and then determine a setting position of the prop model in the starting scene model according to a position of the prop model relative to the role model, a display area of the prop model, and a position of the camera, and the first instruction sets the role model and the prop model of the role selected by the application user in the starting scene model of the preset flow of the application according to the setting position.
As an example, the display area of the prop model in the embodiment of the present invention may be specifically all areas of the prop model, or may be specifically a partial area of the prop model. As a specific example, in a case that the prop model of the character model is a prop model with a longer size (e.g., a long sword or a long knife), the display area of the prop model may be a distinctive partial area of the prop model, instead of all areas of the prop model, for example, for a long sword or a long knife, the display area of the prop model may be a handle portion of the long sword or a handle portion of the long knife; and in the case that the prop model of the character model is a prop model with a smaller size (for example, a dart or a dagger), the display area of the prop model may be all the areas of the prop model.
A specific example of setting, by a first instruction of an embodiment of the present invention, a character model of a character selected by an application user and a prop model in a starting scene model of a preset process of the application is that, when it is necessary to locate the character model at a center position of the starting scene model, and it is necessary to locate the prop model at a front left of the character model, and it is necessary to display a xiphoid region of the prop model, the first instruction may set position information of the character model as center position information of the starting scene model; the first instruction determines the distance between the prop model and the camera according to the displayed sword handle area of the prop model, so that the first instruction sets the position information of the prop model in the starting scene model according to the distance, the position information of the camera and the position of the prop model in the left front of the character model; the first instruction may set the character model and the prop model at respective positions in the starting scene model using the position information of the character model and the position information of the prop model. It should be noted that the distance between the prop model and the camera may control a display area of the prop model, and in the case that the size of the prop model is very small, the first instruction may also achieve an effect of appropriately amplifying the prop model by adjusting the distance between the prop model and the camera.
As an example, a specific example of a starting scene model provided with a character model and a prop model, which is displayed by the second instruction, is shown in fig. 7, the character model is located at the center of the starting scene model, and the prop model is a sword model; the sword model is positioned in the front left of the character model, and the display area of the sword model is a sword handle area.
As an example, the second instruction may be specifically an instruction for displaying a start scene model provided with a role model, a prop model, and prompt information for triggering the prop model to start a preset process, that is, the start scene model may also be provided with prompt information for triggering the displayed prop model to start the preset process, for example, the second instruction is provided with prompt information for "extracting a sword sheath and starting a game" in the start scene model shown in fig. 7 and 8. The embodiment of the present invention does not limit the specific content of the prompt information displayed in the start scene model by the second instruction.
As an example, the third instruction may be specifically an instruction for starting a preset flow in the application program when detecting that the prop model in the starting scene model is selected and/or dragged. Specifically, in a case that the property of the prop model includes permission to be selected, the third instruction may start a preset flow in the application program, for example, start a game starting flow, or start an entry game flow in the game application program, or start a continuation game flow in the game application program, when it is detected that the prop model is selected (for example, any position of the prop model is clicked or touched by a left mouse button); in the case that the property of the prop model includes that the property is allowed to be dragged, the third instruction starts a preset flow in the application program, for example, a starting game flow, an entering game flow in the game application program, a continuing game flow in the game application program, or the like, when detecting that the prop model is dragged (for example, the user positions a mouse cursor at any position of the prop model, holds down a left button of the mouse and moves the mouse, and for example, the user touches any position of the prop model with a finger and drags the prop model).
As an example, in the case that it is detected that a prop model in the starting scene model is triggered, the third instruction may first play an animation related to the character model and the prop model to enhance the contextual atmosphere created by the application (i.e., enhance the sense of substitution of the user into the corresponding context), and then start the preset flow in the application. The third instruction may generally play the animation by using an instantaneous algorithm, but of course, the third instruction may also play the animation by using a video frame playing method.
The animation played by the third instruction may be an animation that makes the character model wear its prop model, for example, in fig. 9, after the sword prop model is triggered, the third instruction makes the sword prop model fly up from the left front position of the character model and fly to the right hand position of the character model, and then be held by the right hand of the character model (as shown in fig. 10).
In one embodiment, the third instruction may include: an instruction (which may be referred to as a first sub-instruction) for playing the animation according to an instant calculation processing on a current position, a target position and a motion trajectory from the current position to the target position of the prop model when detecting that the prop model in the starting scene model is triggered, so that the character model wears the prop model; and an instruction (which may be simply referred to as a second sub-instruction) for starting a preset flow in the application program.
In another embodiment, the third instruction may include: an instruction (which may be referred to as a third sub-instruction) for playing an animation according to a video frame preset for the character model, the prop model, and the starting scene model when it is detected that the prop model in the starting scene model is triggered, so that the character model wears the prop model; and a second sub-instruction, namely an instruction for starting a preset flow in the application program.
The animation played by the third instruction may be an animation that causes the character model to dance with its prop model, for example, after the sword prop model is triggered and the third instruction causes the sword prop model to fly up from the left front position of the character model and to the right hand position of the character model, and is held by the right hand of the character model, the third instruction plays a piece of animation that the character model waves the sword prop model, so as to further enhance the sense of substitution.
As an example, the third instruction may further include, on the basis of including the first sub-instruction and the second sub-instruction, or on the basis of including the third sub-instruction and the second sub-instruction, any one of the following two instructions, that is:
an instruction (which may be referred to as a fourth sub-instruction) for playing an animation according to an instant operation processing result set in advance for the character model and the prop model after the character model wears the prop model and before a preset flow in the application program is started, so that the character model and the prop model dance in the starting scene model; that is to say, in the case that the fourth sub-instruction plays the animation by using an immediate operation method, the fourth sub-instruction may set a current position, a target position, and a motion trajectory from the current position to the target position in advance for each of the prop model and the character model, so that the fourth sub-instruction performs the immediate operation on the current position, the target position, and the motion trajectory from the current position to the target position of the prop model, and performs the immediate operation on the current position, the target position, and the motion trajectory from the current position to the target position of the character model to form the real-time animation and play the real-time animation, thereby forming an animation effect in which the character model and the prop model thereof dance in the starting scene model.
And instructions (which may be referred to as a fifth sub-instruction) for playing an animation according to a video frame aiming at the character model, the prop model and the starting scene model in advance after the character model wears the prop model and before a preset flow in the application program is started, so that the character model and the prop model dance in the starting scene model. That is to say, the embodiment of the present invention is preset with a plurality of video frames, and after the video frames are sequentially played by the fifth sub-instruction, the video frames may exhibit: the character model dances in the starting scene model together with its prop model.
A specific example of the computer-readable storage medium according to the embodiment of the present invention is shown in fig. 13.
The computer-readable storage medium of fig. 13 is an optical disc 1300, on which a computer program (i.e., a program product including an application program) is stored, and when the application program is executed by a processor, the steps described in the above method embodiments are implemented, for example, a role model of a role selected by an application program user and a prop model of the role are set in a starting scene model set for the role in a preset process of the application program; displaying a starting scene model provided with the role model and the prop model; starting a preset flow in the application program under the condition that a prop model in the starting scene model is triggered; the specific implementation of each step is not repeated here.
It should be noted that although in the above detailed description reference is made to several modules or sub-modules of an apparatus for assisting a user in conducting transactions based on data analysis, such partitioning is merely exemplary and not mandatory. Indeed, the features and functionality of two or more of the modules described above may be embodied in one module according to embodiments of the invention. Conversely, the features and functions of one module described above may be further divided into embodiments by a plurality of modules.
Moreover, while the operations of the method of the invention are depicted in the drawings in a particular order, this does not require or imply that the operations must be performed in this particular order, or that all of the illustrated operations must be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step execution, and/or one step broken down into multiple step executions.
While the spirit and principles of the invention have been described with reference to several particular embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, nor is the division of aspects, which is for convenience only as the features in such aspects may not be combined to benefit. The invention is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the appended claims.
Claims (18)
1. A method, comprising:
setting a role model of a role selected by an application program user and a prop model of the role in a starting scene model set for the role in a preset process of the application program;
displaying a starting scene model provided with the role model and the prop model;
under the condition that a prop model in the starting scene model is triggered, playing animation according to the current position and the target position of the prop model and the instant calculation processing of the motion trail from the current position to the target position, so that the character model wears the prop model;
and starting a preset flow in the application program.
2. The method of claim 1, the character model comprising: a role model based on 3D modeling; the prop model comprises: a prop model based on 3D modeling; and the starting scene model includes: a starting scene model based on 3D modeling.
3. The method of claim 1, wherein the predetermined process in the application comprises: start/enter game flow and/or continue game flow in a game application.
4. The method of claim 1, wherein the step of setting the character model of the character selected by the application user and the prop model of the character in the starting scene model set for the character of the preset flow of the application comprises:
and determining the setting position of the prop model in the starting scene model according to the position of the prop model relative to the character model, the display area of the prop model and the position of the camera.
5. The method of claim 1, the step of displaying a starting scene model provided with the character model and the prop model comprising:
and displaying a starting scene model provided with the role model, the prop model and prompt information for triggering the prop model to start the preset process.
6. The method of claim 1, the prop model comprising: a prop model that is allowed to be selected and/or allowed to be dragged;
and the step of detecting that a prop model in the starting scene model is triggered comprises:
and detecting that a prop model in the starting scene model is selected and/or dragged.
7. The method according to claim 1, wherein the step of starting a preset process in the application program when detecting that a prop model in the starting scene model is triggered comprises:
when detecting that a prop model in the starting scene model is triggered, playing animation according to a preset video frame aiming at the role model, the prop model and the starting scene model, so that the role model wears the prop model;
and starting a preset flow in the application program.
8. The method according to claim 1 or 7, further comprising, after wearing the prop model on the character model and before starting a preset flow in the application program:
performing real-time calculation processing according to real-time calculation parameters preset for the role model and the prop model to obtain a result playing animation, so that the role model and the prop model can dance in the starting scene model; or
And playing animation according to the video frames aiming at the role model, the prop model and the starting scene model in advance, so that the role model and the prop model dance in the starting scene model.
9. An apparatus, comprising:
the setting module is used for setting a role model of a role selected by an application program user and a prop model of the role in a starting scene model set aiming at the role in a preset process of the application program;
the display module is used for displaying a starting scene model provided with the role model and the prop model;
the starting module is used for processing and playing animation according to the current position, the target position and the instant calculation of the motion trail from the current position to the target position of the prop model under the condition that the prop model in the starting scene model is triggered, so that the character model can wear the instruction of the prop model;
and the instruction is used for starting a preset flow in the application program.
10. An apparatus, comprising:
a memory for storing a computer program, and the computer program comprising: an application program;
a processor for executing an application program stored in the memory, and when the application program is executed, the following instructions are executed:
instructions for setting a role model of a role selected by an application user and a prop model of the role in a starting scene model set for the role of a preset flow of the application;
instructions for displaying a starting scene model provided with the character model and the prop model;
instructions for playing an animation according to an instant calculation processing for a current position, a target position, and a motion trajectory from the current position to the target position of the prop model when it is detected that the prop model in the starting scene model is triggered, so that the character model wears the prop model;
and the instruction is used for starting a preset flow in the application program.
11. The device of claim 10, the character model comprising: a role model based on 3D modeling; the prop model comprises: a prop model based on 3D modeling; and the starting scene model includes: a starting scene model based on 3D modeling.
12. The apparatus of claim 10, wherein the predetermined procedure in the application comprises: start/enter game flow and/or continue game flow in a game application.
13. The apparatus of claim 10, the instructions for setting a character model of a character selected by an application user and a prop model of the character into a starting scene model of a preset flow of the application set for the character comprising:
and determining the setting position of the prop model in the starting scene model according to the position of the prop model relative to the character model, the display area of the prop model and the position of the camera.
14. The apparatus of claim 10, the instructions for displaying a starting scene model provided with the character model and prop model comprising:
and the instruction is used for displaying a starting scene model which is provided with the role model, the prop model and prompt information for triggering the prop model to start the preset process.
15. The apparatus of claim 10, the prop model comprising: a prop model that is allowed to be selected and/or allowed to be dragged;
the instructions for starting a preset flow in the application program when detecting that a prop model in the starting scene model is triggered comprise:
and the instructions are used for starting a preset flow in the application program under the condition that the prop model in the starting scene model is detected to be selected and/or dragged.
16. The apparatus of claim 10, the instructions for initiating a preset flow in the application upon detecting that a prop model in the starting scenario model is triggered comprising:
an instruction for playing animation according to a preset video frame aiming at the role model, the prop model and the starting scene model under the condition that the prop model in the starting scene model is triggered is detected, so that the role model wears the prop model;
and the instruction is used for starting a preset flow in the application program.
17. The apparatus of claim 10 or 16, the instructions for initiating a preset flow in the application in the event that a prop model in the starting scenario model is detected to be triggered further comprising:
instructions for playing an animation according to an instant calculation processing result set in advance for the character model and the prop model after the character model is made to wear the prop model and before a preset flow in the application program is started, so that the character model and the prop model are made to dance in the starting scene model; or
And instructions for playing animation according to the video frames aiming at the role model, the prop model and the starting scene model in advance after the role model is made to wear the prop model and before the preset flow in the application program is started, so that the role model and the prop model are made to dance in the starting scene model.
18. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out the method of any one of the preceding claims 1 to 8.
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CN109107156A (en) * | 2018-08-10 | 2019-01-01 | 腾讯科技(深圳)有限公司 | Game object acquisition methods, device, electronic equipment and readable storage medium storing program for executing |
CN109331472A (en) * | 2018-09-14 | 2019-02-15 | 北京智明星通科技股份有限公司 | A kind of mobile phone games role method for showing interface, system and its apparatus |
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CN111803960A (en) | 2020-10-23 |
CN111803960B (en) | 2024-01-19 |
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