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CN106730810A - The game button changing method and device of a kind of mobile intelligent terminal - Google Patents

The game button changing method and device of a kind of mobile intelligent terminal Download PDF

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Publication number
CN106730810A
CN106730810A CN201510800833.0A CN201510800833A CN106730810A CN 106730810 A CN106730810 A CN 106730810A CN 201510800833 A CN201510800833 A CN 201510800833A CN 106730810 A CN106730810 A CN 106730810A
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CN
China
Prior art keywords
weapon
technical ability
selection region
switching
module
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201510800833.0A
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Chinese (zh)
Other versions
CN106730810B (en
Inventor
林健
乔博文
郭磊
王嘉恒
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201510800833.0A priority Critical patent/CN106730810B/en
Publication of CN106730810A publication Critical patent/CN106730810A/en
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Publication of CN106730810B publication Critical patent/CN106730810B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • User Interface Of Digital Computer (AREA)

Abstract

The present invention relates to a kind of game button changing method of mobile intelligent terminal, including step:Receive the click signal of the switching push button;A selection region is shown, selection region is provided with a UI list of controls, judge whether the UI controls of the selection region are chosen, if it is, representing switching weapon or technical ability success, current weapon or technical ability is updated, if not, representing switching weapon or technical ability failure, the selection region is hidden.Relative to prior art, game button changing method of the invention improves the accuracy switched between weapon or technical ability, reduces player and checks the burden of weapon or technical ability so as to improve the Experience Degree of game.In addition, present invention also offers a kind of game button switching device of mobile intelligent terminal.

Description

The game button changing method and device of a kind of mobile intelligent terminal
Technical field
The invention belongs to mobile intelligent terminal game design field, more particularly, to a kind of game button switching of mobile intelligent terminal Method and device.
Background technology
At present, in mobile intelligent terminal ARPG (ARPG game), FPS (first person shooting game), In the game such as TPS (third person shooting game), player often relates to the switching of various weapons or technical ability in course of battle. The weapon or skill operation button of game are generally positioned at the bottom right corner of screen, represent different by several buttons with icon Weapon or technical ability.When weapon in game or more technical ability, if the operation button of whole weapons or technical ability is shown in screen On, too big screen space will be occupied, influence player is to game perception.In order to solve the above problems, it will usually on screen Only set one and attack button and a switching push button, attack button to show current weapon or technical ability, switching push button is realized clicking on Switching weapon or technical ability.I.e.:The icon of weapon or technical ability shows that player often clicks on a switching push button in the attack button, The icon attacked on button just switches once, by clicking on multiple switching push button, until attacking the force for showing that player needs on button Device or technical ability icon, then click on the attack button, you can carry out selected implementation.But, such switching display so that do not show The weapon or the state of technical ability for showing cannot be checked and known, it is necessary to be switched to the weapon can just be known;And the sequencing problem of weapon More chaotic, after switching is selected, display order next time will change, after change it is more difficult set up it is next weapon or on What concept one weapon be.Therefore, user learning is relatively costly, has a strong impact on the game experiencing sense of player.
The content of the invention
It is an object of the invention to overcome shortcoming of the prior art with deficiency, there is provided a kind of game button of mobile intelligent terminal is cut Change method.
The present invention is achieved by the following technical solutions:
A kind of game button changing method of mobile intelligent terminal, sets a switching push button, including step:
S11:Receive the click signal of the switching push button;
S12:A selection region is shown, the selection region is provided with multiple UI controls for representing various weapons or technical ability;
S13:Judge whether the UI controls of the selection region are chosen;If it is, switching weapon or technical ability success are represented, Perform step S14;If not, representing switching weapon or technical ability failure, step S15 is performed;
S14:Update weapon or technical ability of the current weapon or technical ability represented by the selected UI controls of step S13;Hold afterwards Row step S15;
S15:Hide the selection region.
Relative to prior art, a kind of game button changing method of mobile intelligent terminal of the invention by clicking on switching push button, Launch the selection region of selection switching weapon or technical ability, user switches choosing by slip gesture or clicking operation in selection region again Weapon or technical ability are selected, selection is completed to hide selection region, thus can both show various weapons or technical ability, and game is not take up again Interface shape, improves the accuracy switched between weapon or technical ability, reduces the burden that player checks weapon or technical ability, there is provided blind behaviour The possibility of work, so as to improve the Experience Degree of game.
Further, step S13 judges whether the UI controls of selection region are chosen by judging the slip gesture of player.
Further, step S13 includes step S131A:Obtain gesture leaves position, and judges that the position of leaving of gesture is It is no on the UI controls of selection region;If it is, representing switching weapon or technical ability success, step S14 is performed;If not, table Show switching weapon or technical ability failure, perform step S15.
Further, step S13 judges whether the UI controls of selection region are chosen by judging the click gesture of player.
Further, step S13 includes step:
S131B:The click location for clicking on gesture next time is waited and obtained, and whether judges click location in selection region, such as Fruit is then to perform step S132B, if not, performing step S15;
S132B:Obtain and judge gesture position away from whether with click on position consistency, if it is, perform step S14, such as It is really no, perform step S133B;
S133B:UI controls in selection region leave position and slide display with respect to the direction of click location according to finger, return afterwards Return step S131B.
Further, the threshold value of a UI control quantity is set, after step s 12, also including step S121:Judge selection Whether the quantity of UI controls is less than or equal to threshold value in region;When the quantity of UI controls in selection region is less than or equal to threshold value, Step S13 performs step S131A:Obtain gesture leaves position, and judge gesture whether leave position in selection region On UI controls;If it is, performing step S14;If not, performing step S15;When the quantity of UI controls in selection region is big In threshold value, step S131B is performed.
Further, after step s 11, the status data of current weapon or technical ability is preserved in a current state array.
Further, after switching weapon or technical ability are successful, weapon or skill that the data in current state array are new selection are updated The status data of energy;
Further, set one and attack button, after switching weapon or technical ability success, the display content of more new attack button is The weapon of new selection or the icon of technical ability.
Further, after switching weapon or technical ability failure, the data in current state array are recovered.
Further, after switching weapon or technical ability success, feedback switching weapon or the successful information of technical ability;When switching weapon Or after technical ability failure, the information of feedback switching weapon or technical ability failure.
In addition, present invention also offers a kind of game button switching device of mobile intelligent terminal corresponding with the above method, setting One switching push button, further includes:
Switching push button click signal receiver module, the click signal for receiving switching push button;
Selection region display module, for showing a selection region, selection region is provided with multiple various weapons or technical ability of representing UI controls;
Whether selection judge module, the UI controls for judging selection region are chosen;If it is, representing switching weapon or technical ability Success;If not, representing switching weapon or technical ability failure;
Update module, for updating the UI controls institute table that current weapon or technical ability are recorded by selection judge module that user selects The weapon or technical ability for showing;
Selection region hidden module, for hiding selection region.
Relative to prior art, the game button switching device of mobile intelligent terminal of the invention is connect by switching push button click signal The click signal that module receives switching push button is received, the display of selection region display module launches the selection region of switching weapon or technical ability, Selection judge module receives the selection gesture in selection region, and then switches selection weapon or technical ability, selection by update module After the completion of selection region hidden module selection region is hidden, thus can both show various weapons or technical ability, game is not take up again Interface shape, improves the accuracy switched between weapon or technical ability, reduces the burden that player checks weapon or technical ability, there is provided blind behaviour The possibility of work, so as to improve the Experience Degree of game.
Further, selection judge module is that slip gesture selects judge module.
Further, selection judge module leave position acquisition and judge module including a first gesture, for obtain gesture from Open position, and judge gesture leave position whether on the UI controls of selection region;If it is, representing switching weapon or technical ability Success, notifies update module;If not, representing switching weapon or technical ability failure, selection region hidden module is notified.
Further, selection judge module selects judge module to click on gesture.
Further, selection judge module includes:Gesture clicks on position acquisition and judge module, second gesture leave position acquisition And judge module and viewing area browsing module;The gesture clicks on position acquisition and judge module is waited and obtained and puts hitter next time The click location of gesture, and judge click location whether in selection region;If it is, notify second gesture leave position acquisition and Judge module, if it is not, notifying selection region hidden module;The second gesture leaves position acquisition and judge module is obtained simultaneously Judge gesture position away from whether with click on position consistency;If it is, update module is notified, if not, perform notifying aobvious Show region browsing module;UI controls in the viewing area browsing module control selections region leave the relative click in position according to finger Slide in the direction of position.
Further, also including a threshold value judgment module, whether the quantity that it judges UI controls in selection region is less than or equal to sets The threshold value of fixed UI control quantity;Selection judge module also leaves position acquisition and judge module including a first gesture, for obtaining Take the position of leaving of gesture, and judge gesture leave position whether on the UI controls of selection region;As UI in selection region When the quantity of control is less than or equal to threshold value, threshold value judgment module notifies that first gesture leaves position acquisition and judge module obtains hand Gesture leaves position, and judge gesture leave position whether on the UI controls of selection region;If it is, representing switching weapon Or technical ability success, notify update module;If not, representing switching weapon or technical ability failure, selection region hidden module is notified; When the quantity of UI controls in selection region is more than threshold value, threshold value judgment module notifies that gesture clicks on position acquisition and judge module enters Row treatment.
Further, a status data update module is set, for after switching weapon or technical ability success, updating current state Data in array are the weapon of new selection or the status data of technical ability.
Further, also including a current state preserving module, the status data for preserving current weapon or technical ability is current to one In state array.
Further, set one and attack button and an attack button update module, attacking button update module is used for when switching force After device or technical ability success, the display content of more new attack button is the weapon of new selection or the icon of technical ability.
Further, a status data recovery module is set, for after switching weapon or technical ability failure, recovering current shape Data in state array.
Further, set one and switch feedback module, for after switching weapon or technical ability success, feeding back switching weapon or skill Can successful information;After switching weapon or technical ability failure, the information of feedback switching weapon or technical ability failure.
In order to be able to the apparent understanding present invention, specific embodiment of the invention is illustrated below with reference to brief description of the drawings.
Brief description of the drawings
Fig. 1 is the schematic diagram of attack button and switching push button in mobile intelligent terminal game.
Fig. 2 is the method and step flow chart of the game button changing method of the mobile intelligent terminal of the embodiment of the present invention 1.
Fig. 3 be the embodiment of the present invention 1 mobile intelligent terminal game in show the schematic diagram of selection region.
Fig. 4 is the structure connection diagram of the game button switching device of the mobile intelligent terminal of the embodiment of the present invention 1.
Fig. 5 is the method and step flow chart of the game button changing method of the mobile intelligent terminal of the embodiment of the present invention 2
Fig. 6 be the embodiment of the present invention 2 mobile intelligent terminal game in show the schematic diagram of selection region.
Fig. 7 is the structure connection diagram of the game button switching device of the mobile intelligent terminal of the embodiment of the present invention 2.
Fig. 8 is the method and step flow chart of the game button changing method of the mobile intelligent terminal of the embodiment of the present invention 3.
Fig. 9 is the structure connection diagram of the game button switching device of the mobile intelligent terminal of the embodiment of the present invention 3.
Specific embodiment
Fig. 1 is referred to, the action or shooting game of existing mobile intelligent terminal have a virtual attack button A, should There is corresponding display content on attack button A to represent current weapon or technical ability, user attacks button A so as to apply by clicking on Put the attack logic of corresponding weapon or technical ability.In addition, being provided with a switching push button B in game, user passes through the switching push button Carry out the switching of weapon or technical ability.Based on above-mentioned game background, the present invention illustrates of the invention by specific examples below Game button changing method.
Embodiment 1
Fig. 2 is referred to, flow chart the step of it is the game button changing method of the mobile intelligent terminal of the embodiment of the present invention 1. The game button changing method of mobile intelligent terminal of the invention specifically includes following steps:
S11:Receive the click signal of switching push button.
Specifically, when user needs switching weapon or technical ability, switching push button B is clicked on, therefore receive the click letter of switching push button Number.
S12:A selection region is shown, selection region is provided with multiple UI controls for representing various weapons or technical ability.
Fig. 3 is referred to, selection region C is presented on the display screen, UI list of controls is provided with selection region C, including Multiple UI controls, each UI control represents a kind of weapon or technical ability, and shows the upstate of relevant entry, CD states (cool time), and identification graph image element.Preferably, selection region could be arranged to sector, facilitate user to grasp Elect.The CD states can be by the numeral of the setting countdown on the graphic icons of the corresponding weapon of UI controls or technical ability Or graphic icons are showed by grey to colour.For the UI controls in selection region, if selected having chooses shape State shows, points out the current weapon chosen of user or technical ability, can by show on the graphic icons of UI controls tick pattern or Person allows the highlighted grade of graphic icons surrounding to realize.In gaming, the corresponding sub- UI set of controls D of UI controls is additionally provided with, is used for Weapon shown in UI controls or the sub- content corresponding to technical ability are represented, the sub- content can be the corresponding technical ability group of weapon, Huo Zheji Can corresponding sub- technical ability group.
The picture that the UI controls show represents the weapon or technical ability representated by UI controls, and its surrounding is set to transparent, makes UI Control occupied area is more than the display area of picture, and the scope of UI controls reception gesture operation is greater than the weapon or technical ability figure of display The scope of piece, further improves the serious forgiveness of player exercises.
S13:Judge whether the UI controls of selection region are chosen, if it is, representing switching weapon or technical ability success, perform step Rapid S14, if not, representing switching weapon or technical ability failure, performs step S15.
It is to judge the slip gesture of player by step S13A to realize the switching of weapon or technical ability in the present embodiment 1.Cause This, step S13A is realized especially by following steps:
S131A:Obtain gesture leaves position, and judge gesture leave position whether on the UI controls of selection region;Such as Fruit is to represent switching weapon or technical ability success, performs step S14;If not, representing switching weapon or technical ability failure, perform Step S15.
In the present embodiment 1, the technical ability that player slides on the UI controls of selection region to complete weapon or technical ability by finger Selection, if the position that finger frames out is not in selection region, sets switching weapon or technical ability failure.
Specifically, the gesture after continuous monitoring user click switching push button leaves position, the gesture of user leave position just like Lower two kinds of situations:Situation 1, gesture is drawn along switching push button and is dragged to selection region, namely the last ground orientation for frameing out of finger In selection region, switching weapon or technical ability success are represented, the weapon or technical ability for being switched finally leave for finger in selection region Weapon or technical ability represented by the UI controls of position, next perform step S14;Situation 2, the position that gesture finally frames out Setting in beyond selection region region (include here after clicking switching push button, the situation that gesture is left at once, namely Gesture positions away from being switching push button, is still beyond selection region), represent switching weapon or technical ability failure, selection region UI controls be not chosen, directly perform step S15.
S14:Update weapon or technical ability of the current weapon or technical ability represented by the selected UI controls of step S13.
The weapon to be switched or button that user selects in selection region are obtained by step S13, update current weapon or Technical ability is the selected weapons of step S13 or technical ability, namely weapon that more new attack button A actual attack logics are new selection or The attack logic of technical ability, performs step S15 again afterwards.
In elected after UI controls, the content corresponding to current sub- UI set of controls D is changed, become and choose weapon or technical ability institute Consistent sub- content, such as after it have selected certain weapon, it is corresponding that the technical ability represented by child control group is just changed to the weapon Technical ability.
S15:Hide selection region.
No matter switch weapon or technical ability success or failure, selection region finally can be all hidden, into normal game state, to trip Play interface reserves bigger space.
In addition, in order to during switching weapon or technical ability, record the status data of original weapon or technical ability, switching receiving After the click signal of button, the status data of current weapon or technical ability is preserved in a current state array, weapon or technical ability Status data includes the information such as type, dispaly state, the CD (cool time) of current weapon or technical ability.
Further, also including step:After user switches weapon or technical ability success, the data in current state array are updated It is the weapon or the status data of technical ability of new selection.
Further, also including step:After user switches weapon or technical ability success, the more display content of new attack button A It is the weapon or the icon of technical ability of new selection, to facilitate user more intuitively to recognize currently used weapon or technical ability.
Further, also including step:After user switches weapon or technical ability success, feedback switching weapon or technical ability are successful Information.Specifically, handover operation is fed back by the vibrations of the animated feedback of screen, sound feedback and mobile intelligent terminal Complete.For example, the music of the picture for switching successfully and one section of handover success is played, or mobile intelligent terminal shakes, comes Prompting user switching weapon or technical ability failure.
Further, also including step:After user switches weapon or technical ability failure, recover the data in current state array.
Further, also including step:After user switches weapon or technical ability failure, by the animated feedback of screen, sound Feedback and mobile intelligent terminal vibrations come feed back handover operation complete.For example, handoff failure, plays selection region and withdraws The dynamic face of switching push button and one section of music of handoff failure, point out user's switching weapon or technical ability failure.
Operating process and concrete application to the game button changing method of the mobile intelligent terminal of the present embodiment 1 below is retouched State:
In game is carried out, as shown in figure 3, user operates game role in mobile intelligent terminal by clicking on attack button A Attack, clicks on and attacks the attack that button A representatives have selected a kind of weapon in game.When user will switch weapon, point Switching push button B is hit, when the click signal that have received switching push button B, as shown in Fig. 2 display selection region C, selects area Domain C is provided with three kinds of weapons and is selected for user:Weapon 1, weapon 2, weapon 3, judge the weapon 1, weapon of selection region C 2 and the UI controls of weapon 3 whether be chosen;Following user's finger must from switching push button B slide into selection region certain The weapon corresponding to this UI control is selected on UI controls;After switching weapon success, one section of sound of handover success is played Happy or small animation, the current weapon of renewal or technical ability are the weapon or technical ability of new selection, attack the actual attack logic of button A more New is the attack logic of the new weapon for selecting, and the technical ability group represented by sub- UI set of controls D is updated to corresponding to the weapon of new selection Technical ability, afterwards hide selection region;If user's finger leaves switching push button B, or slides into selection from switching push button B Position beyond region, then it represents that switching weapon or technical ability failure, keeps current weapon or technical ability status data, hides selection Region, feeds back the information of handoff failure, the music or small animation of one section of handoff failure of broadcasting.
Relative to prior art, the game button changing method of the mobile intelligent terminal of the present embodiment is opened up by clicking on switching push button Choice-start selects the selection region of switching weapon or technical ability, and user switches selection by slip gesture or clicking operation in selection region again Weapon or technical ability, selection are completed again to hide selection region, thus can both show various weapons or technical ability, and game is not take up again Interface shape, improves the accuracy switched between weapon or technical ability, reduces the burden that player checks weapon or technical ability, there is provided blind behaviour The possibility of work, so as to improve the Experience Degree of game.
Game button changing method based on above-mentioned mobile intelligent terminal, present invention also offers a kind of trip of mobile intelligent terminal Play button switching device.As shown in figure 4, a kind of game button switching device of mobile intelligent terminal of the invention is pressed including switching Button click signal receiver module 11, selection region display module 12, selection judge module 13, update module 14 and selection region Hidden module 15.Wherein, the switching push button click signal receiver module 11 receives the click signal of switching push button;The selection area Domain display module 12 shows a selection region according to click signal, and selection region is provided with multiple UI controls for representing weapon or technical ability Part;The selection judge module 13 judges whether the UI controls of selection region are chosen, if it is, representing switching weapon or technical ability Success, if not, representing switching weapon or technical ability failure;The update module is used to updating current weapon or technical ability to be selected to slide Select the weapon or technical ability represented by the UI controls that judge module is recorded;The selection region hidden module is performed hides selection region.
Specifically, when user needs switching weapon or technical ability, it clicks on switching push button B.The switching push button click signal is received Module 11 receives the click signal of switching push button;Selection region display module 12 shows a selection region, is set in selection region There are UI list of controls, including multiple UI controls, each UI control represents a kind of weapon or technical ability, and shows relevant entry Upstate, CD states, and identification graph image element.Preferably, selection region could be arranged to sector, side Just user's operation selection, for the UI controls in selection region, has selected state displaying, points out user the current weapon chosen. In the present embodiment to slide selection judge module 13A, whether its UI control for judging selection region leads to the selection judge module 13 Slip gesture is crossed to be chosen, if it is, switching weapon or technical ability success are represented, if not, representing switching weapon or technical ability failure.
In the present embodiment 1, slip selection judge module 13A leaves position acquisition and judge module including a first gesture 131A.First gesture leaves position acquisition and judge module 131A and obtains the position of leaving of gesture, and judge gesture leave position Put whether on the UI controls of selection region, if it is, representing switching weapon or technical ability success, jump to update module 14 and enter Row treatment;If not, representing switching weapon or technical ability failure, hidden module 15 is jumped to.
Specifically, after the first gesture leaves position acquisition and judge module 131A continuous monitoring user clicks switching push button Gesture leave position, and judge that the gesture of user leaves position and has the following two kinds situation:Situation 1, gesture is along switching push button Draw and be dragged to selection region, namely the last place for frameing out of finger is located at selection region, represents switching weapon or technical ability success, The weapon or technical ability for being switched finally leave the weapon or technical ability represented by the UI controls of position for finger in selection region, connect down To perform step S14;Situation 2, the region that the position that gesture finally frames out is located at beyond selection region (includes a little here Hit after switching push button, gesture situation about leaving at once, namely it is hand-held position away from being switching push button, be still in selection Beyond region), switching weapon or technical ability failure are represented, the UI controls of selection region are not chosen, and perform step S15.
The weapon to be switched or skill that the update module 14 is selected according to the user that selection judge module 13 is obtained in selection region Can, the current weapon of renewal or technical ability are the new weapon for selecting or technical ability, namely more new attack button actual attack logic is new choosing The weapon or the attack logic of technical ability selected.
The selection region hidden module 15 hides selection region.No matter weapon or technical ability success or failure are switched, finally all can be hidden Selection region is hidden, into normal game state, bigger space is reserved to interface.
In addition, in order to during switching weapon or technical ability, record the status data of original weapon or technical ability, switching receiving After the click signal of button, the status data of current weapon or technical ability is preserved in a current state array, weapon or technical ability Status data includes the information such as type, dispaly state, the CD (cool time) of current weapon or technical ability.
Further, a status data update module is set, and after user switches weapon or technical ability success, status data updates The data that module updates in current state array are the weapon of new selection or the status data of technical ability.
Further, set one and attack button icon update module, after user switches weapon or technical ability success, attack button The display content of icon update module more new attack button is the weapon of new selection or the icon of technical ability, to facilitate user more intuitively The currently used weapon of identification or technical ability.
Further, a status data recovery module is set, and after user switches weapon or technical ability failure, status data recovers Data in module recovery current state array.
Further, set one and switch feedback module, after switching weapon or technical ability success, switching feedback module feedback switching Weapon or the successful information of technical ability;After switching weapon or technical ability failure, switching feedback module feedback switching weapon or technical ability are lost The information for losing.Handover operation can be fed back by the vibrations of the animated feedback of screen, sound feedback and mobile intelligent terminal Complete or failure.For example, the music of the picture for switching successfully and one section of handover success is played, or mobile intelligent terminal vibrations one Under come point out user switch weapon or technical ability success;Play selection region withdraw switching push button dynamic face and one section of handoff failure Music, points out user's switching weapon or technical ability failure.
Relative to prior art, the game button switching device of the mobile intelligent terminal of the present embodiment 1 is clicked on by switching push button and believed Number receiver module receives the click signal of switching push button, and the display of selection region display module launches the selection area of switching weapon or technical ability Domain, slides the slip selection gesture that selection judge module is received in selection region, and then switch selection weapon by update module Or technical ability, selection region hidden module hides selection region after the completion of selection, thus can both show various weapons or technical ability, Interface space is not take up again, the accuracy switched between weapon or technical ability is improve, and is reduced player and is checked the negative of weapon or technical ability Load, there is provided the possibility of blind operation, so as to improve the Experience Degree of game.
Embodiment 2
For the technical scheme of embodiment 1, when the weapon or more technical ability quantity changed, if by it all including in selection In region, the area that the UI controls of each expression weapon or technical ability can be caused to occupy is smaller, is unfavorable for the selection of finger, easily goes out Now click on the situation of mistake.Therefore, the present embodiment 2 is on the basis of embodiment 1, for the weapon or technical ability quantity changed compared with A kind of many situations, there is provided the game button changing method of mobile intelligent terminal.
The present embodiment 2 completes the selection of weapon or technical ability by clicking on UI controls in selection region, and due to control quantity More, selection region illustrate only part UI controls, and it is right that finger browses UI controls institute in selection region by slide The weapon or technical ability answered, finally click on weapon or the corresponding UI controls of technical ability that selection is wanted again.If the region clicked on is not in choosing Region is selected, then switches weapon or technical ability failure.
Fig. 5 is referred to, flow chart the step of it is the game button changing method of the mobile intelligent terminal of the embodiment of the present invention 2. The game button changing method of mobile intelligent terminal of the invention specifically includes following steps:
S11:Receive the click signal of switching push button.
Specifically, when user needs switching weapon or technical ability, switching push button B is clicked on, therefore receive the click letter of switching push button Number.
S12:A selection region is shown, selection region is provided with a UI list of controls, there is multiple representative respectively in UI list of controls Plant the UI controls of weapon or technical ability.
Fig. 5 is refer to, selection region C is presented, UI list of controls, including multiple UI controls are provided with selection region, often One UI control represents a kind of weapon or technical ability, and shows the upstate of relevant entry, CD states, and identification figure Shape pictorial element.In the present embodiment, due in UI lists control quantity it is more, selection region show only part UI control Part, player can slide selection region to show remaining UI control by follow-up step.Preferably, selection region can be set It is sector, user-friendly selection.The CD states can be by the graphic icons in the corresponding weapon of UI controls or technical ability The upper numeral or graphic icons for setting countdown is showed by grey to colour.For the UI controls in selection region, such as Fruit is selected to have selected state displaying, points out the current weapon chosen of user or technical ability, can be by the graphic diagram in UI controls Display is put on to tick pattern or allow the highlighted grade of graphic icons surrounding to realize.In gaming, it is additionally provided with the corresponding son of UI controls UI set of controls D, for representing weapon shown in UI controls or the sub- content corresponding to technical ability, the sub- content can be weapon pair The technical ability group answered, or the corresponding sub- technical ability group of technical ability.
The picture that the UI controls show represents the weapon or technical ability representated by UI controls, and its surrounding is set to transparent, makes UI Control occupied area is more than the display area of picture, and the scope of UI controls reception gesture operation is greater than the weapon or technical ability figure of display The scope of piece, further improves the serious forgiveness of player exercises.
S13:Judge whether the UI controls of selection region are chosen;If it is, representing switching weapon or technical ability success, step is performed Rapid S14;If not, representing switching weapon or technical ability failure, step S15 is directly performed.
In the present embodiment, it is to judge the click gesture of player by step S13B to realize the switching of weapon or technical ability, and Player can slide in selection region and check each UI controls.The step of the present embodiment 2, S13B came real particular by following steps Existing:
S131B:The click location for clicking on gesture next time is waited and obtained, and whether judges click location in selection region, such as Fruit is then to perform step S132B, if not, performing step S15.
In this step, the operation behavior of user is constantly monitored, once user has made operating gesture, you can receive operating gesture Signal.From step S11 user click it is Zone switched after, step S131B is to judge to click on gesture next time, thus Step S11 user click it is Zone switched after no matter the operating gesture of user be slide after leave or directly off switching by Button, all will always show selection region C, and keep and monitor and obtain user's click hand signal next time.S132B: Obtain gesture position away from, and judge gesture position away from whether with click on position consistency;If it is, performing step S14; If not, performing step S133B.
Here there will be two kinds of situations, situation 1:User clicks on gesture and is just left without slip in selection region, namely gesture The position consistency for positioning away from and clicking on, represents that user has carried out one click selection operation, switching weapon or technical ability success, The weapon or technical ability of the switched weapon of record or technical ability represented by the UI controls of click location of the gesture in selection region, connect Get off to perform step S14;Situation 2, gesture position away from it is different with click location, represent user carry out slide, then Perform step S133B.
S133B:UI controls in selection region leave position and slide display with respect to the direction of click location according to finger, return afterwards Return step S131B.
Under browse state, according to slip gesture, change the UI controls that selection region shows, UI list of controls is according to slip hand The direction movement of gesture, so as to show different UI controls in selection region, carries out browsing selection for user, and slip terminates, after It is continuous to perform step S131B.
Therefore, in the present embodiment, step S13B be one circulation the step of, until obtain switching weapon or technical ability success or The result of failure.
S14:Update weapon or technical ability of the current weapon or technical ability represented by the selected UI controls of step S13.
The weapon to be switched or button that user selects in selection region are obtained by step S13, update current weapon or Technical ability is the selected weapons of step S13 or technical ability, namely weapon that more new attack button A actual attack logics are new selection or The attack logic of technical ability.Perform step S15 again afterwards.
S15:Hide selection region.
No matter switch weapon or technical ability success or failure, selection region finally can be all hidden, into normal game state, to trip Play interface reserves bigger space.
In addition, preservation and recovery to weapon or technical ability status data, attack the renewal of button A and the feedback step of handover information It is same as Example 1, it is described again here.
Operating process and concrete application to the game button changing method of the mobile intelligent terminal of the present embodiment 2 below is retouched State:
In game is carried out, as shown in fig. 6, user operates game role in mobile intelligent terminal by clicking on attack button A Attack, clicks on and attacks the attack that button A represents a kind of weapon in game.When user will switch weapon, Yong Hudian Switching push button B is hit, after have received the click signal of switching push button B, as shown in figure 5, display selection region C, selection Region is provided with multiple UI controls for representing weapon or technical ability, and because control quantity is more, selection region illustrate only part UI controls.As illustrated, a total of 5 kinds of weapons are selected for user, but weapon 1 and weapon 5, not in selection region In show, at this moment can always show selection region, again wait for the click signal of user.Following user can be in selection The weapon that selection is wanted is clicked on region, if it is desired to selection weapon 1 or weapon 5, then by sliding selection region, make weapon 1 Or weapon 5 appears in viewing area, then click on weapon 1 or weapon 5 is selected.After switching weapon, one section of switching is played Successful music or small animation, attacking the display content of button A can also be replaced with the weapon or technical ability of new selection, update current Weapon or technical ability are the weapon or technical ability of new selection, and the actual attack logic for attacking button A is that the attack of the weapon for updating selection is patrolled Volume, the technical ability group represented by sub- UI set of controls D is updated to the technical ability corresponding to the weapon of new selection, and selection region is hidden afterwards; If the region that user clicks on is not in selection region, then it represents that switching weapon or technical ability failure, recover current weapon or technical ability Status data, feed back the information of handoff failure, play the music or small animation of one section of handoff failure, selection region is hidden afterwards.
Relative to prior art, the game button changing method of the mobile intelligent terminal of the present embodiment 2 by clicking on switching push button, The selection region of display selection switching weapon or technical ability, user switches weapon or technical ability by clicking on gesture in selection region again. And during for weapon or more technical ability, selection region illustrate only part UI controls, and finger is in selection region by sliding It is dynamic to operate to browse the weapon or technical ability corresponding to UI controls, selection region is hidden after the completion of selection, thus can both show many Weapon or technical ability are planted, interface space is not take up again, improve the accuracy switched between weapon or technical ability, reduced player and check The burden of weapon or technical ability, there is provided the possibility of blind operation, so as to improve the Experience Degree of game.
The game button changing method of the mobile intelligent terminal based on above-described embodiment 2, present invention also offers a kind of intelligent movable The game button switching device of terminal.As shown in fig. 7, a kind of game button switching device bag of mobile intelligent terminal of the invention Include switching push button click signal receiver module 11, selection region display module 12, selection judge module 13, the and of update module 14 Selection region hidden module 15.Wherein, the switching push button click signal receiver module 11 receives the click signal of switching push button; The selection region display module 12 shows a selection region according to click signal, and selection region is provided with multiple expression weapon or technical ability UI controls;The selection judge module 13 judges whether the UI controls of selection region are chosen, if it is, representing switching weapon Or technical ability success, if not, representing switching weapon or technical ability failure;Update module 14 updates current weapon or technical ability to slide Click on the weapon or technical ability represented by the UI controls that selection judge module is recorded;Selection region hidden module 15 hides selection area Domain.
Specifically, when user needs switching weapon or technical ability, switching push button is clicked on.The switching push button click signal receiver module 11 click signals for receiving switching push button;
The selection region display module 12 shows a selection region, and UI list of controls, including multiple UI are provided with selection region Control, each UI control represents a kind of weapon or technical ability, and shows the upstate of relevant entry, CD states, Yi Jishi Graph image element not.And because control quantity is more in UI lists, selection region show only part UI controls. Preferably, selection region could be arranged to sector, and user-friendly selection, for the UI controls in selection region, has choosing Middle state displaying, points out user the current weapon chosen.
In the present embodiment to click on selection judge module 13B, its UI control for judging selection region is the selection judge module 13 It is no to be selected by clicking on gesture, if it is, switching weapon or technical ability success are represented, if not, representing switching weapon or technical ability Failure.Click selection judge module 13B constantly monitors the operation behavior of user, once user has made operating gesture, you can Receive operating gesture signal.After receiving the signal that user clicks on switching push button from switching push button click signal receiver module, connect down Come no matter the operating gesture of user is left or directly off switching push button after sliding, selection region all will be always shown, and after The continuous click hand signal constantly monitored and obtain user.
In the present embodiment 2, click selection judge module 13B includes that gesture clicks on position acquisition and judge module 131B, the Two gestures leave position acquisition and judge module 132B and viewing area browsing module 133B.
The gesture clicks on position acquisition and judge module 131B waits and obtain the click location for clicking on gesture next time, and judges Whether click location is in selection region;If it is, notifying that gesture leaves position acquisition and judge module 132b;If not, logical Know selection region hidden module 15.
The second gesture leaves position acquisition and judge module 132B is obtained and judge gesture position away from whether with the position clicked on Put consistent;If it is, perform that update module S14 is notified, if not, perform notifying viewing area browsing module 133b.
Here there will be two kinds of situations, situation 1, and user clicks on gesture in selection region, is left without sliding, namely hand Gesture positions away from the position consistency with click, then judge that user has carried out one click selection operation, represents switching weapon or skill Can success, record weapon represented by the UI controls of click location of the gesture in selection region of switched weapon or technical ability or Technical ability, notifies update module 14;Situation 2, gesture positions away from different with click location, then be judged as that user is slided Dynamic operation, notifies viewing area browsing module 133B.
UI controls in the viewing area browsing module 133B control selections region leave position with respect to click location according to finger Slide in direction.Under browse state, according to slip gesture, change the UI controls that selection region shows, UI list of controls according to The direction movement of slip gesture, so as to show different UI controls in selection region, carries out browsing selection for user.
The weapon to be switched or press that the update module 14 is selected according to the user that selection judge module 13 is obtained in selection region Button, the current weapon of renewal or technical ability are the weapon or technical ability of new selection, namely more new attack button actual attack logic is new choosing The weapon or the attack logic of technical ability selected.
The selection region hidden module 15 hides selection region.No matter weapon or technical ability success or failure are switched, finally all can be hidden Selection region is hidden, into normal game state, bigger space is reserved to interface.
In addition, a kind of game button switching device of mobile intelligent terminal of the present embodiment 2 also include status data update module, Button update module, status data recovery module and switching feedback module are attacked, its major function is same as Example 1, here Do not repeat superfluous.
Relative to prior art, the game button switching device of the mobile intelligent terminal of the present embodiment 2 is clicked on by switching push button and believed After number receiver module receives the click signal of switching push button, the selection of selection region display module display selection switching weapon or technical ability Region, then the click gesture in selection region is received by clicking on selection judge module 23, and then switch the weapon or skill of selection Energy.And during for weapon or more technical ability, selection region illustrate only part UI controls, viewing area browsing module connects The slip gesture signal in selection region is received, operates to browse the weapon or technical ability corresponding to UI controls, selection region changes module Different UI controls are shown in selection region, selection region hidden module hides selection region after the completion of selection, thus both may be used To show various weapons or technical ability, interface space is not take up again, improves the accuracy switched between weapon or technical ability, reduce Player checks the burden of weapon or technical ability, there is provided the possibility of blind operation, so as to improve the Experience Degree of game.
Embodiment 3
The present embodiment 3 implement 1 and embodiment 2 on the basis of, for change weapon or the indefinite situation of kinds of skill quantity, There is provided a kind of game button changing method of mobile intelligent terminal.
The game button changing method of the mobile intelligent terminal of the present embodiment 3 can automatically adapt to the weapon of switching or the number of technical ability Amount, sets the threshold value of a weapon or technical ability quantity, and this threshold is less equal than by the weapon or technical ability quantity that judge in game Value, just selects weapon or the technical ability to be switched using slip gesture, is more than by the weapon or technical ability quantity that judge in game This threshold value, just selects weapon or the technical ability to be switched using gesture is clicked on.
Fig. 8 is referred to, flow chart the step of it is the game button changing method of the mobile intelligent terminal of the embodiment of the present invention 3. The game button changing method of mobile intelligent terminal of the invention specifically includes following steps:
S11:Receive the click signal of switching push button.
Specifically, when user needs switching weapon or technical ability, switching push button B is clicked on, therefore receive the click letter of switching push button Number.
S12:A selection region is shown, selection region is provided with a UI list of controls, there is multiple representative respectively in UI list of controls Plant the UI controls of weapon or technical ability;
As shown in figure 3, selection region C is presented on real screen, UI list of controls is provided with selection region C, including Multiple UI controls, each UI control represents a kind of weapon or technical ability, and shows the upstate of relevant entry, CD states, And the graph image element of identification.Preferably, selection region could be arranged to sector, user-friendly selection.It is described CD states can be by the numeral or graphic icons of the setting countdown on the graphic icons of the corresponding weapon of UI controls or technical ability Showed by grey to colour.For the UI controls in selection region, if selected have selected state displaying, point out Weapon or technical ability that user currently chooses, can be by showing on the graphic icons of UI controls ticking pattern or allowing graphic icons Surrounding highlighted grade is realized.In gaming, the corresponding sub- UI set of controls D of UI controls is additionally provided with, for representing UI controls institute Show weapon or the sub- content corresponding to technical ability, the sub- content can be the corresponding technical ability group of weapon, or the corresponding sub- skill of technical ability Can group.
The picture that the UI controls show represents the weapon or technical ability representated by UI controls, and its surrounding is set to transparent, makes UI Control occupied area is more than the display area of picture, and the scope of UI controls reception gesture operation is greater than the weapon or technical ability figure of display The scope of piece, further improves the serious forgiveness of player exercises.
S12B:Whether the threshold value of a UI control quantity is set, the quantity of UI controls in selection region is judged less than or equal to threshold value, If it is, performing step S13A;If not, performing step S13B.
If the quantity of UI controls is less than or equal to the threshold value for setting in selection region, step S13A is performed.Step S13A It is to be slided on the UI controls of selection region by finger come the selection of the technical ability for completing weapon or technical ability;If finger leaves switching Button, or the end position for dragging then sets switching weapon or technical ability failure not in selection region.
If the quantity of UI controls is more than the threshold value for setting in selection region, step S13B is performed.Step S13B is to pass through Finger clicks on the UI controls of selection region to complete the selection of the technical ability of weapon or technical ability.After clicking on first, finger leaves switching Button or the end position of dragging not in selection region, selection region C will not automatic hidden, still show, wait second The secondary click selection in selection region is acted.
S13:Judge whether the UI controls of selection region are chosen;If it is, representing switching weapon or technical ability success, step is performed Rapid S14;If not, representing switching weapon or technical ability failure, step S15 is directly performed.Specifically, step S13 includes Step S13A and step S13B.The quantity of UI controls is less than or equal to the threshold for setting in selection region is judged in step S12B Value, performs step S13A;The quantity of UI controls is performed more than the threshold value for setting in selection region is judged in step S12B Step S13B.
Wherein, step S13A is realized especially by step S131A:Obtain gesture leaves position, and judges gesture Position is left whether on the UI controls of selection region;If it is, representing switching weapon or technical ability success, step S14 is performed; If not, representing switching weapon or technical ability failure, step S15 is performed.
Specifically, the gesture after continuous monitoring user click switching push button leaves position, the gesture of user leave position just like Lower two kinds of situations:Situation 1, gesture is drawn along switching push button and is dragged to selection region, namely the last ground orientation for frameing out of finger In selection region, switching weapon or technical ability success are represented, the weapon or technical ability for being switched finally leave for finger in selection region Weapon or technical ability represented by the UI controls of position, next perform step S14;Situation 2, the position that gesture finally frames out Setting in beyond selection region region (include here after clicking switching push button, the situation that gesture is left at once, namely It is hand-held to position away from being switching push button, be still beyond selection region), represent switching weapon or technical ability failure, selection region UI controls be not chosen, directly perform step S15.
Step S13B is realized especially by following steps:
S131B:The click location for clicking on gesture next time is waited and obtained, and whether judges click location in selection region, such as Fruit is then to perform step S132b, if it is not, performing step S15.
In this step, the operation behavior of user is constantly monitored, once user has made operating gesture, operating gesture signal is received. From step S11 user click it is Zone switched after, step S131B is to judge to click on gesture next time, therefore in step S11 User click it is Zone switched after no matter the operating gesture of user be slide after leave or directly off switching push button, all by one Straight display selection region C, and keep and monitor and obtain user's click hand signal next time.
S132B:Obtain gesture position away from, and judge gesture position away from whether with click on position consistency;If it is, Perform step S14;If not, performing step S133B.
Here there will be two kinds of situations, situation 1:User clicks on gesture and is just left without slip in selection region, namely gesture The position consistency for positioning away from and clicking on, represents that user has carried out one click selection operation, switching weapon or technical ability success, The weapon or technical ability of the switched weapon of record or technical ability represented by the UI controls of click location of the gesture in selection region, connect Get off to perform step S14;Situation 2, gesture position away from it is different with click location, represent user carry out slide, then Perform step S133B.
S133B:UI controls in selection region leave position and slide display with respect to the direction of click location according to finger, hold afterwards Row step S131B.
Under browse state, according to slip gesture, change the UI controls that selection region shows, UI list of controls is according to slip hand The direction movement of gesture, so as to show different UI controls in selection region, carries out browsing selection for user, and slip terminates, after It is continuous to perform step S131B.
Therefore, step S13B is a circulation step, the result until obtaining switching weapon or technical ability success or failure.
S14:Update weapon or technical ability of the current weapon or technical ability represented by the selected UI controls of step S13.
The weapon to be switched or button that user selects in selection region are obtained by step S13, update current weapon or Technical ability is the selected weapons of step S13 or technical ability, namely weapon that more new attack button A actual attack logics are new selection or The attack logic of technical ability, performs step S15 again afterwards.
S15:Hide selection region.
No matter switch weapon or technical ability success or failure, selection region finally can be all hidden, into normal game state, to trip Play interface reserves bigger space.
In addition, preservation and recovery to weapon or technical ability status data, attack the renewal of button A and the feedback step of handover information It is same as Example 1, it is described again here.
Relative to prior art, the game button changing method of the mobile intelligent terminal of the present embodiment 3 by clicking on switching push button, The selection region of display selection switching weapon or technical ability;And can be by the quantity of weapon or technical ability in automatic decision game, Yong Huzai Weapon or technical ability are switched in selection region by slip gesture point or hitter's gesture, selection region is hidden after the completion of selection, thus Both various weapons or technical ability can be shown, interface space is not take up again, improve the accuracy switched between weapon or technical ability, The burden that player checks weapon or technical ability is reduced, there is provided the possibility of blind operation, so as to improve the Experience Degree of game.
Game button changing method based on above-mentioned mobile intelligent terminal, present invention also offers a kind of trip of mobile intelligent terminal Play button switching device.As shown in figure 9, a kind of game button switching device of mobile intelligent terminal of the invention is pressed including switching Button click signal receiver module 11, selection region display module 12, threshold value judgment module 12B, selection judge module 13, renewal Module 14 and selection region hidden module 15.Wherein, the selection judge module 13 includes sliding selection judge module 13A and point Hit selection judge module 13B.
The switching push button click signal receiver module 11 receives the click signal of switching push button;The selection region display module 12 Show that a selection region C, selection region C are provided with multiple UI controls for representing weapon or technical ability according to click signal;The threshold value is sentenced Whether disconnected module 12B judges the quantity of UI controls in selection region less than or equal to the UI control amount thresholds for setting, if it is, Notify to slide selection judge module 13A;If not, notifying to click on selection judge module 13B.The slip selects judge module 13 Judge whether the UI controls of selection region are chosen, if it is, switching weapon or technical ability success are represented, if not, representing switching Weapon or technical ability fail;Update module 14, is recorded for updating current weapon or technical ability by slip selection judge module Weapon or technical ability represented by UI controls;The selection region hidden module 15 hides selection region.
Specifically, when user needs switching weapon or technical ability, switching push button B is clicked on.The switching push button click signal receives mould Block 11 receives the click signal of switching push button;
The selection region display module 12 shows a selection region, and UI list of controls, including multiple UI are provided with selection region Control, each UI control represents a kind of weapon or technical ability, and shows the upstate of relevant entry, CD states, Yi Jishi Graph image element not.Preferably, selection region could be arranged to sector, user-friendly selection, for selection area UI controls on domain, have selected state displaying, point out user the current weapon chosen.
Whether threshold value judgment module 12B judges the quantity of UI controls in selection region less than or equal to the UI control quantity for setting Threshold value, if it is, notifying to slide selection judge module 13A;If it is not, notifying to click on selection judge module 13B.
If the quantity of UI controls is less than or equal to the threshold value for setting in selection region, notify to slide selection judge module 13A, lead to Finger is crossed to slide on the UI controls of selection region come the selection of the technical ability for completing weapon or technical ability, if finger leaves switching push button, Or the end position of dragging then sets switching weapon or technical ability failure not in selection region.
If the quantity of UI controls is more than the threshold value for setting in selection region, notify to click on selection judge module 13B, by finger The UI controls of selection region are clicked on to complete the selection of the technical ability of weapon or technical ability.In switching push button click signal receiver module After 11 click signals for receiving switching push button, if finger leaves the end position of switching push button or dragging not in selection region, should Selection region C will not automatic hidden, still show;The click that click selection judge module 13B etc. stays in selection region is chosen Action.
Whether the selection judge module 13 judges the UI controls of selection region by sliding hand-held being chosen;If it is, expression is cut Weapon or technical ability success are changed, update module 14 is notified;If not, representing switching weapon or technical ability failure, notify that selection region is hidden Hide module 15.
In embodiment 3, the selection judge module 13 includes slip selection judge module 13A and clicks on selection judge module 13B.The quantity of UI controls is less than or equal to the threshold value for setting in threshold value judgment module 12B judges selection region, then by cunning Dynamic selection judge module 13A treatment;The quantity of UI controls is more than and sets in threshold value judgment module 12B judges selection region The threshold value put, then by clicking on selection judge module 13B treatment.
Wherein, slip selection judge module 13A leaves position acquisition and judge module 131A including a first gesture.This One gesture leaves position acquisition and judge module 131A and obtains the position of leaving of gesture, and judge gesture leave position whether On the UI controls of selection region;If gesture leaves position on the UI controls of selection region, switching weapon or technical ability are represented Success, jumps to update module 14 and is processed;If gesture leaves position not on the UI controls of selection region, represent Switching weapon or technical ability failure, jump to hidden module 15.
Specifically, after the first gesture leaves position acquisition and judge module 131A continuous monitoring user clicks switching push button Gesture leave position, and judge that the gesture of user leaves position and has the following two kinds situation:Situation 1, gesture is along switching push button Draw and be dragged to selection region, namely the last place for frameing out of finger is located at selection region, represents switching weapon or technical ability success, The weapon or technical ability for being switched finally leave the weapon or technical ability represented by the UI controls of position for finger in selection region, connect down To perform step S14;Situation 2, the region that the position that gesture finally frames out is located at beyond selection region (includes a little here Hit after switching push button, gesture situation about leaving at once, namely it is hand-held position away from being switching push button, be still in selection Beyond region), switching weapon or technical ability failure are represented, the UI controls of selection region are not chosen, and perform step S15.
Click selection judge module 13B includes:Gesture clicks on position acquisition and judge module 131B, second gesture leave position Obtain and judge module 132B and viewing area browsing module 133B.
The gesture clicks on position acquisition and judge module 131B waits and obtain the click location for clicking on gesture next time, and judges Whether click location is in selection region;If it is, notifying that gesture leaves position acquisition module 132b;If not, notifying selection Region hidden module 15.The second gesture leaves position acquisition and judge module 132B is obtained and judged that gesture positions away from being The no position consistency with click;If it is, perform that update module S14 is notified, if not, perform notifying that viewing area browses mould Block 133b.
Here there will be two kinds of situations, situation 1, and user clicks on gesture in selection region, is left without sliding, namely hand Gesture positions away from the position consistency with click, then judge that user has carried out one click selection operation, represents switching weapon or skill Can success, record weapon represented by the UI controls of click location of the gesture in selection region of switched weapon or technical ability or Technical ability, notifies update module 14;Situation 2, gesture positions away from different with click location, then be judged as that user is slided Dynamic operation, notifies viewing area browsing module 133b;
UI controls in the viewing area browsing module 133B control selections region leave position with respect to click location according to finger Slide in direction.Under browse state, according to slip gesture, change the UI controls that selection region shows, UI list of controls according to The direction movement of slip gesture, so as to show different UI controls in selection region, carries out browsing selection for user.
The weapon to be switched or press that the update module 14 is selected according to the user that selection judge module 13 is obtained in selection region Button, the current weapon of renewal or technical ability are the weapon or technical ability of new selection, namely more new attack button actual attack logic is new choosing The weapon or the attack logic of technical ability selected.
The selection region hidden module 15 hides selection region.No matter weapon or technical ability success or failure are switched, finally all can be hidden Selection region is hidden, into normal game state, bigger space is reserved to interface.
In addition, a kind of game button switching device of mobile intelligent terminal of the present embodiment 3 also include status data update module, Button update module, status data recovery module and switching feedback module are attacked, its major function is same as Example 1, here Do not repeat superfluous.
Relative to prior art, the game button switching device of the mobile intelligent terminal of the present embodiment 3 is clicked on by switching push button and believed Number receiver module receives the selection area of the click signal of switching push button, selection region display module display selection switching weapon or technical ability Domain, the quantity of weapon or technical ability in the game of threshold value judgment module automatic decision, then by sliding selection judge module or clicking on selection Click gesture of the judge module reception in selection region, and then switch the weapon or technical ability of selection, selection region after the completion of selection Hidden module hides selection region, thus can both show various weapons or technical ability, and interface space is not take up again, improves The accuracy switched between weapon or technical ability, reduces the burden that player checks weapon or technical ability, there is provided the possibility of blind operation, from And improve the Experience Degree of game.
The invention is not limited in above-mentioned implementation method, if not departing from spirit of the invention to various changes of the invention or deformation And scope, if these are changed and within the scope of deformation belongs to claim of the invention and equivalent technologies, then the present invention is also intended to Comprising these changes and deformation.

Claims (22)

1. a kind of game button changing method of mobile intelligent terminal, sets a switching push button, it is characterised in that:Including step
S11:Receive the click signal of the switching push button;
S12:A selection region is shown, the selection region is provided with multiple UI controls for representing various weapons or technical ability;
S13:Judge whether the UI controls of the selection region are chosen;If it is, switching weapon or technical ability success are represented, Perform step S14;If not, representing switching weapon or technical ability failure, step S15 is performed;
S14:Update weapon or technical ability of the current weapon or technical ability represented by the selected UI controls of step S13;Hold afterwards Row step S15;
S15:Hide the selection region.
2. the game button changing method of mobile intelligent terminal according to claim 1, it is characterised in that:The step S13 Judge whether the UI controls of the selection region are chosen by judging the slip gesture of player.
3. the game button changing method of mobile intelligent terminal according to claim 2, it is characterised in that:Step S13 includes step Rapid S131A:Obtain gesture leaves position, and judge the gesture leave position whether selection region UI controls On;If it is, representing switching weapon or technical ability success, step S14 is performed;If not, representing that switching weapon or technical ability are lost Lose, perform step S15.
4. the game button changing method of mobile intelligent terminal according to claim 1, it is characterised in that:The step S13 Judge whether the UI controls of the selection region are chosen by judging the click gesture of player.
5. the game button changing method of mobile intelligent terminal according to claim 4, it is characterised in that:The step S13 Including step:
S131B:The click location for clicking on gesture next time is waited and obtained, and whether judges the click location in selection region, If it is, step S132B is performed, if not, performing step S15;
S132B:Obtain and judge gesture position away from whether with click on position consistency, if it is, perform step S14, such as It is really no, perform step S133B;
S133B:UI controls in selection region leave position and slide display with respect to the direction of click location according to finger, return afterwards Return step S131B.
6. the game button changing method of mobile intelligent terminal according to claim 5, it is characterised in that:Set a UI controls The threshold value of quantity, after the step S12, also including step S121:Judge the number of UI controls in the selection region Whether amount is less than or equal to the threshold value;
When the quantity of UI controls in the selection region is less than or equal to the threshold value, the step S13 performs step S131A: Obtain gesture leaves position, and judge the gesture leave position whether on the UI controls of selection region;If it is, Perform step S14;If not, performing step S15;
When the quantity of UI controls in the selection region is more than the threshold value, step S131B is performed.
7. the game button changing method of the mobile intelligent terminal according to any one claim in claim 1-6, its feature exists In:After step s 11, the status data of current weapon or technical ability is preserved in a current state array.
8. the game button changing method of the mobile intelligent terminal according to any one claim in claim 1-6, its feature exists In:After switching weapon or technical ability success, the state that the data in current state array are the new weapon for selecting or technical ability is updated Data;
9. the game button changing method of the mobile intelligent terminal according to any one claim in claim 1-6, its feature exists In:Set one and attack button, after switching weapon or technical ability success, the display content of more new attack button is new selection The icon of weapon or technical ability.
10. the game button changing method of the mobile intelligent terminal according to any one claim in claim 1-6, its feature exists In:After switching weapon or technical ability failure, recover the data in current state array.
The game button changing method of 11. mobile intelligent terminal according to any one claim in claim 1-6, its feature exists In:After switching weapon or technical ability success, feedback switching weapon or the successful information of technical ability;When switching weapon or technical ability are lost After losing, the information of feedback switching weapon or technical ability failure.
A kind of game button switching device of 12. mobile intelligent terminals, sets a switching push button, it is characterised in that:Including
Switching push button click signal receiver module, the click signal for receiving the switching push button;
Selection region display module, for showing a selection region, the selection region is provided with multiple and represents various weapons or technical ability UI controls;
Whether selection judge module, the UI controls for judging the selection region are chosen;If it is, representing that switching is military Device or technical ability success;If not, representing switching weapon or technical ability failure;
Update module, for updating the UI controls institute table that current weapon or technical ability are recorded by selection judge module that user selects The weapon or technical ability for showing;
Selection region hidden module, for hiding the selection region.
The game button switching device of 13. mobile intelligent terminals according to claim 12, it is characterised in that:The selection judges Module is that slip gesture selects judge module.
The game button switching device of 14. mobile intelligent terminals according to claim 13, it is characterised in that:The selection judges Module leaves position acquisition and judge module including a first gesture, for obtaining the position of leaving of gesture, and judges the hand Whether gesture leaves position on the UI controls of selection region;If it is, representing switching weapon or technical ability success, notify more New module;If not, representing switching weapon or technical ability failure, selection region hidden module is notified.
The game button switching device of 15. mobile intelligent terminals according to claim 12, it is characterised in that:The selection judges Module selects judge module to click on gesture.
The game button switching device of 16. mobile intelligent terminals according to claim 15, it is characterised in that:The selection judges Module includes:Gesture clicks on position acquisition and judge module, second gesture leave position acquisition and judge module and viewing area Browsing module;The gesture clicks on position acquisition and judge module waits and obtain the click location for clicking on gesture next time, and sentences Whether the click location of breaking is in selection region;If it is, notify that second gesture leaves position acquisition and judge module, such as Fruit is not to notify selection region hidden module;The second gesture leaves position acquisition and judge module is obtained and judge gesture from The position opened whether with click on position consistency;If it is, update module is notified, if not, perform notifying that viewing area is clear Look at module;UI controls in the viewing area browsing module control selections region leave position with respect to click location according to finger Direction slide.
The game button switching device of 17. mobile intelligent terminals according to claim 16, it is characterised in that:Also include a threshold value Whether judge module, the quantity that it judges UI controls in the selection region is less than or equal to the threshold of the UI control quantity of setting Value;The selection judge module also leaves position acquisition and judge module including a first gesture, for obtaining leaving for gesture Position, and judge the gesture leave position whether on the UI controls of selection region;As UI in the selection region When the quantity of control is less than or equal to the threshold value, the threshold value judgment module notifies that first gesture leaves position acquisition and judgement What module obtained gesture leaves position, and judge the gesture leave position whether on the UI controls of selection region;Such as Fruit is to represent switching weapon or technical ability success, notifies update module;If not, representing switching weapon or technical ability failure, lead to Know selection region hidden module;When the quantity of UI controls in the selection region is more than the threshold value, the threshold decision Module notifies that gesture clicks on position acquisition and judge module is processed.
The game button switching device of 18. mobile intelligent terminal according to any one claim in claim 12-17, its feature It is:One status data update module is set, after succeeding in switching weapon or technical ability, in renewal current state array Data be the weapon of new selection or the status data of technical ability.
The game button switching device of 19. mobile intelligent terminal according to any one claim in claim 12-17, its feature It is:Also include a current state preserving module, for preserving the status data of current weapon or technical ability to a current state number In group.
The game button switching device of 20. mobile intelligent terminal according to any one claim in claim 12-17, its feature It is:Set one and attack button and an attack button update module, the attack button update module is used for when switching weapon Or after technical ability success, the display content of more new attack button is the weapon of new selection or the icon of technical ability.
The game button switching device of 21. mobile intelligent terminal according to any one claim in claim 12-17, its feature It is:One status data recovery module is set, for after switching weapon or technical ability failure, recovering current state array In data.
The trip of any one claim mobile intelligent terminal in 22. 12-17 according to any one claim in claim 12-17 Play button switching device, it is characterised in that:Set one and switch feedback module, after succeeding in switching weapon or technical ability, Feedback switching weapon or the successful information of technical ability;After switching weapon or technical ability failure, feedback switching weapon or technical ability fail Information.
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