Nothing Special   »   [go: up one dir, main page]

Raksadeja, 2017 - Google Patents

Digital and Interactive Media Analysis of Myths and Traditions Expressed in Thai Fairground Art

Raksadeja, 2017

View PDF
Document ID
2201478427004012642
Author
Raksadeja K
Publication year
Publication venue
PQDT-Global

External Links

Snippet

The core themes in Thai art have traditionally been didactic Buddhist ethical works and popular folkloric beliefs. Both are permeated with a cosmology and worldview that is supernatural but which is pervaded with ethical implications for people's daily lives. Buddhist …
Continue reading at researchonline.ljmu.ac.uk (PDF) (other versions)

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09FDISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
    • G09F19/00Miscellaneous advertising or display means not provided for elsewhere
    • G09F19/12Miscellaneous advertising or display means not provided for elsewhere using special optical effects
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/22Optical, colour, or shadow toys
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement

Similar Documents

Publication Publication Date Title
McKinney et al. Scenography expanded: An introduction to contemporary performance design
Abel French film theory and criticism: 1907-1929
Telotte The mouse machine: Disney and technology
Neupert French animation history
Reed Slow art: The experience of looking, sacred images to James Turrell
Iles Dreamlands: Immersive cinema and art, 1905-2016
Jensen Theatre in a media culture: production, performance and perception since 1970
Colangelo The Building as Screen: A History, Theory, and Practice of Massive Media
Hoolboom Inside the Pleasure Dome: Fringe Film in Canada
Huhtamo The Pleasures of the Peephole: An Archaeological Exploration of Peep Media
Llewellyn-Jones Designs on the past: how Hollywood created the Ancient World
Schmid et al. Cinematic intermediality: Theory and practice
Huhtamo Mechanisms in the Mist: A Media Archaeological Excavation of the Mechanical Theater
Pooler Boundaries of Modern Art
Coxon et al. Alexander Calder: performing sculpture
Calhoon Peripheral visions: the hidden stages of Weimar cinema
Raksadeja Digital and Interactive Media Analysis of Myths and Traditions Expressed in Thai Fairground Art
Allmer René Magritte
Basquin Mary Ellen Bute: Pioneer Animator
Curtis et al. The image in early cinema: form and material
Xin et al. From “Modernism” to “Post-Modernism”—Fission of Literature, Arts and Society
Winkler et al. Stufish: Entertainment Architecture
Conner Learning to Live with Ghosts: Holopresence and the Historical Emergence of Real Virtuality Technologies
Moen New York's Animation Culture
Liu teamLab Research