Mhaiskar et al., 2023 - Google Patents
Performance Analysis of Human ActivityMhaiskar et al., 2023
View PDF- Document ID
- 15964944640755336781
- Author
- Mhaiskar R
- Dhandapani V
- Verma P
- Kaur B
- Publication year
- Publication venue
- ITM Web of Conferences
External Links
Snippet
This project aims to develop an AI-powered gym assistant using Jupyter Notebook and MediaPipe, a popular computer vision library, to count the repetitions of three joint exercises: curls, squats, and sit-ups. The system will provide real-time feedback and monitoring …
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0003—Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
- A63B24/0006—Computerised comparison for qualitative assessment of motion sequences or the course of a movement
- A63B2024/0012—Comparing movements or motion sequences with a registered reference
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0062—Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0647—Visualisation of executed movements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0087—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Mortazavi et al. | Determining the single best axis for exercise repetition recognition and counting on smartwatches | |
Morris et al. | RecoFit: using a wearable sensor to find, recognize, and count repetitive exercises | |
Velloso et al. | MotionMA: Motion modelling and analysis by demonstration | |
Velloso et al. | Qualitative activity recognition of weight lifting exercises | |
Díaz et al. | DTCoach: your digital twin coach on the edge during COVID-19 and beyond | |
Gowing et al. | Kinect vs. low-cost inertial sensing for gesture recognition | |
US11798216B2 (en) | Motion detection method and system | |
Caserman et al. | Full-body motion recognition in immersive-virtual-reality-based exergame | |
Jin et al. | Virtual personal trainer via the kinect sensor | |
CN117148977B (en) | Sports rehabilitation training method based on virtual reality | |
Madanayake et al. | Fitness Mate: Intelligent workout assistant using motion detection | |
Samhitha et al. | Vyayam: Artificial Intelligence based Bicep Curl Workout Tacking System | |
Doskarayev et al. | Development of Computer Vision-enabled Augmented Reality Games to Increase Motivation for Sports | |
Lu et al. | An IoT‐Based Motion Tracking System for Next‐Generation Foot‐Related Sports Training and Talent Selection | |
CN118380096A (en) | Rehabilitation training interaction method and device based on algorithm tracking and virtual reality | |
Zhou et al. | Posture tracking meets fitness coaching: A two-phase optimization approach with wearable devices | |
Wei et al. | Application effect of motion capture technology in basketball resistance training and shooting hit rate in immersive virtual reality environment | |
Pham et al. | A study on skeleton-based action recognition and its application to physical exercise recognition | |
Mhaiskar et al. | Performance Analysis of Human Activity | |
Gharasuie et al. | Performance monitoring for exercise movements using mobile cameras | |
Liu et al. | A Novel Model for Intelligent Pull‐Ups Test Based on Key Point Estimation of Human Body and Equipment | |
Ajay et al. | AI Tool as a Fitness Trainer Using Human Pose Estimation | |
Whitehead et al. | Homogeneous accelerometer-based sensor networks for game interaction | |
Vijaya et al. | AI-Enabled Real-Time Exercise Monitoring with MediaPipe and OpenCV | |
Wang | ExerciseTrak: Reconstructing Arm Posture for Upper-Body Exercises Using a Wrist-Mounted Motion Sensing Device |