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Apers et al., 2019 - Google Patents

Interactive Light Map and Irradiance Volume Preview in Frostbite

Apers et al., 2019

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Document ID
1574426113132725970
Author
Apers D
Edblom P
Rousiers C
Hillaire S
Publication year
Publication venue
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs

External Links

Snippet

This chapter presents the real-time global illumination (GI) preview system available in the Frostbite engine. Our approach is based on Monte Carlo path tracing running on the GPU, built using the DirectX Raytracing (DXR) API. We present an approach to updating light …
Continue reading at link.springer.com (PDF) (other versions)

Classifications

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