Valcasara, 2015 - Google Patents
Unreal engine game development blueprintsValcasara, 2015
- Document ID
- 1520707213930479428
- Author
- Valcasara N
- Publication year
External Links
- 230000000007 visual effect 0 abstract description 30
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/34—Graphical or visual programming
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/38—Implementation of user interfaces
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/50—Computer-aided design
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/10—Control of the course of the game, e.g. start, progess, end
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Hocking | Unity in action: multiplatform game development in C | |
Valcasara | Unreal engine game development blueprints | |
Sewell | Blueprints visual scripting for unreal engine | |
Bradfield | Godot Engine Game Development projects: Build five cross-platform 2D and 3D games with Godot 3.0 | |
Romero et al. | Blueprints visual scripting for Unreal engine: The faster way to build games using UE4 blueprints | |
Romero et al. | Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5 | |
Cordone | Unreal engine 4 game development quick start guide: Programming professional 3D games with unreal engine 4 | |
Kusterer | jMonkeyEngine 3.0 Beginner's Guide | |
Horton | Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games | |
Borromeo | Hands-On Unity 2020 Game Development: Build, customize, and optimize professional games using Unity 2020 and C | |
Wells | Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch | |
Emperore et al. | Unreal engine physics essentials | |
Doran | Unity Game Development Blueprints | |
Carnall | Unreal Engine 4. X By Example | |
Borromeo | Hands-on Unity 2021 game development: create, customize, and optimize your own professional games from scratch with Unity 2021 | |
Cordone | Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide | |
Felicia | Getting started with Unity: Learn how to use Unity by creating your very own" Outbreak" survival game while developing your essential skills | |
Jaegers | Xna 4.0 game development by example: beginner's guide: create exciting games with Microsoft XNA 4.0 | |
Manzur et al. | Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0 | |
Ferro et al. | Unity 2017 2D Game Development Projects | |
Baron | Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C | |
Moniem | Mastering Unreal Engine 4. X | |
Gerasimov et al. | Unity 3. x Scripting | |
Garzia | Roguelike Development with JavaScript | |
Johnson et al. | Learning 2D game development with Unity: a hands-on guide to game creation |